#Custom Cards

1 messages Β· Page 15 of 1

forest vortex
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Or was it Kaiser?

storm pecan
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kaiser yes is how you spell the name

honest bane
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Yeah, It's probably good for decks which can use the GY, without being in the GY.

Oh like Runick...uhh

forest vortex
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Right Keiser was a family Name

kind crown
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Kaiser means Emperor in German

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Gustav Max is based on Germany WW2 Railgun

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Same with Dora

forest vortex
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I know. I am German
And you spelled it with a z why?

kind crown
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I just want to make it sounds a little "cooler"

sacred parrot
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Level 4 EARTH Wyrm/Effect
ATK 1800/DEF 400
At the start of the Damage Step, if this card battles an opponent's Defense Position monster: return that monster to the hand.```
storm pecan
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?

forest vortex
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Is it supposed to do so little?

pure eagle
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Its fine tbh, its just a better drillroid/drillago

forest vortex
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I mean yeah it's fine, it's just not doing much cool/unique stuff

kind crown
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Btw in the terms of design.. I guess it is still lesser than Liebe isn't it?

viral tapirBOT
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level Level: 3
[ Rock / Effect ]

ATK 900 / DEF 300

Effect

At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.

fathom pivot
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a little trolling

sacred parrot
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not all cards have unique stuff

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that's what think

forest vortex
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Yeah but allmost all cards made here are more then smth that would be considered Packfiller
Was just a bit thrown off by the simplicity of it is all

sacred parrot
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Level 4 WATER Wyrm/Effect
ATK 1000/DEF 1300
Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card is targeted for an attack by an opponent's monster: That monster loses 400 ATK/DEF.```
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that was a video game original, and unlike most examples, I changed its type and ATK and DEF, because it doesn't make sense for 4 Level monster to have weak stats. Granted that was early video games yugioh, but still

sacred parrot
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Level 3 DARK Wyrm/Effect
ATK 1000/DEF 0
When you would Tribute this card for the Special Summon of a Wyrm Fusion Monster, the other Material monster must be in your hand, but banish the monster that is Special Summoned using this card as material when it leaves the field. You can only used this card as Material this way once per Duel.```
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what did you think?

steady badger
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i just gave them super meowmeowmu would you be interested

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or still super plagued

gray elk
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they say i have covid now

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also playing league

steady badger
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ah

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unlucky

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maybe later then

jovial shale
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If this card is Normal Summoned/Set: You can add 1 Dragon Union monster from your Deck to your hand. Once per turn, when your opponent activates a card or effect, while this card is equipped with a Union Monster (Quick Effect): You can Fusion Summon 1 "Dark Blade" monster, using monsters from your hand and field as material, including this card.```
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unsure if i like the last effect very much

storm pecan
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draft 1 of alchemy beasts, updated from anime and made into a functioning theme. completely untested, they probably don't work ngl

lament bronze
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Synthetic Synkrotron 
[Level 7/Fire/Machine/Fusion/Effect]
1 Tuner + 1+ non-Tuner Machine monsters 
If you Fusion Summon this card, the total Levels of the materials must be 7. gains 300 ATK for each Tuner in the GYs. You can only use each of the following effects of "Synthetic Synkrotron" once per turn. If this card is Fusion Summoned: You can send 1 Tuner from your Deck to the GY. If a Tuner(s) is sent to the GY: You can target cards on the field, up to the number of the Tuners sent to the GY; destroy them. 
ATK 2400 /DEF 1800
sacred parrot
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Level 7 LIGHT Warrior/Effect
ATK 2500/DEF 2000
This card's name becomes "Elemental HERO Neos" while on the field or in the GY. You can send 1 "HERO" monster you control to the GY; Special Summon this card from your hand, then if you sent a Normal Monster to the GY to activate this effect, inflict damage to your opponent equal to that monster's ATK. If this card is sent to the GY: You can add 1 card mention "Elemental HERO" Neos" or "Neo-Spacian" monsters Β in from your Deck to your Deck to your hand, "Elemental HERO Neos - Force of Neospace". You can only use 1 "Elemental HERO Neos - Force of Neospace" effect per turn and only once that turn.```
steady badger
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Forgotten Sunskorner

EARTH | Level 10 | [ Insect / Fusion / Effect ] | ATK 0 | DEF 3200

2 Level 7 or higher monsters you own
If this card is Fusion Summoned, negate any opponent's effects resolving after its Summon in that Chain. At the start of the Battle Phase, you can: Target any number of monsters on the field with less ATK than this card's DEF; change them to face-down Defense Position. You can (Quick Effect): Banish all face-down monsters on the field, face-down. You can only use each effect of "Forgotten Sunskorner" once per turn.

Blanketing Blackout

Quick-Play Spell

When a card or effect is activated: Fusion Summon 1 Level 9 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is activated as Chain Link 3 or higher, you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Blanketing Blackout" per turn.

@coral shadow @gray elk πŸ₯Ί

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You too @tranquil mango because I can't word Sunskorner properly

coral shadow
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Just make on your possession

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Or like, you control

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Not sure what you're trying to make it to, use materials from anywhere?

steady badger
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read the fusion spell perhaps

tranquil mango
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Kern looks good to me tbh, i think they woudnt shorten face down defense position to face down

steady badger
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the problem was the negate

tranquil mango
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Maybe "2 level 7 or higher monsters you are the owner of"

steady badger
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i added the before thing but b4 that i had someone go at me like "ah but it can negate things in a higher chain link the way its written" cheems

viral tapirBOT
# steady badger [nobleman of crossout]
Effect

Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

tranquil mango
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If this card is Fusion Summed, negate any effects resolving in that chain after it is Summoned

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Hows that

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Or

If this card is Fusion Summoned, negate any effects resolving after its Summon in that same chain

steady badger
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the thinf that peeves me ab these right

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after its summon (the cards resolved before it, activated after the fusion spell, or the opposite) reads like ass

tranquil mango
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After its summon reads fine to me

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It is clear that its the effects that resolve after the summon lands

tranquil mango
steady badger
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well you'd be wrong as they'd capitalise Chain smh

tranquil mango
steady badger
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[sol and luna]

viral tapirBOT
# steady badger [sol and luna]
Effect

Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.
●Face-up: Change it to face-down Defense Position.
●Face-down: Change it to face-up Defense Position.
You can only activate 1 "Sol and Luna" per turn.

tranquil mango
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Im not aware of anytjing printed after the darkness approaches errata that mentions face down position without specifying face down defense

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Personally when i make customs i just replace "face down defense pos" to "set"

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Be the change you want to see in the world and all that

steady badger
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[deus x krawler]

viral tapirBOT
# steady badger [deus x krawler]

level Level: 9
[ Insect / Flip / Effect ]

ATK 2000 / DEF 3000

Effect

When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn.

steady badger
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there we go

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anyway 2nd issue with your suggestion is it negates my own effects too smh

tranquil mango
steady badger
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ok but you are aware it exists

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get owned

tranquil mango
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Find one thats less than 6 lines

steady badger
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[world legacy pawns]

viral tapirBOT
# steady badger [world legacy pawns]
Effect

You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.

tranquil mango
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Or

If this card is Fusion Summoned, negate any opponent's effects resolving after its Summon in that same chain.

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Trap card doesnt count

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Well if they do actually do it that way i think its better anyways

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I definitely remember theres cases where they specify fd defense for no reason tho

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And it should really just be reworded to "set"

steady badger
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After this card is Fusion Summoned, you can negate all card effects activated by your opponent in that Chain

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hows this

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too stinky

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?

tranquil mango
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Sounds like it negs stuff that happened before its summoned

steady badger
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after this cards fusion summon

tranquil mango
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Also activated is redundant

steady badger
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ig thats the same thing

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[cerulean skyfire]

viral tapirBOT
# steady badger [cerulean skyfire]
Effect

To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.

tranquil mango
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If its in a chain it was activated

steady badger
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sigh

tranquil mango
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Brb jogging

steady badger
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After this card is Fusion Summoned, you can negate all of your opponent's card effects that will resolve in the same Chain this card was Summoned in

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?

tranquil mango
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Idk it just feels lengthier than mine without adding clarity

tranquil mango
steady badger
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i think i just did not read that 1 ngl

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not saying card effects seems Odd

tranquil mango
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Card is redundant

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The only place an effect can come from is a card

steady badger
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not in speed duel (pretend skills go on chain)

tranquil mango
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Is it important to you that this card doesnt negate pretend effects in speed duels

tranquil mango
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Looks good to me

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The mats do seem a little odd but i cant think of a better way to word it

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I feel like konami would phrase something like "cards you own/you are the owner of"

steady badger
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yea i thought itd be funny with super poly but ONLY with kaijus

tranquil mango
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But doesnt really fit

steady badger
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i think you own exists

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[magnifica]

viral tapirBOT
# steady badger [magnifica]

rank_star Rank: 8
[ Warrior / Xyz / Effect ]

ATK 2800 / DEF 2800

Effect

2 Rank 4 "Exosister" Xyz Monsters
Must be Xyz Summoned with the above materials. This card can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can detach 1 material from this card; banish 1 card your opponent controls. When your opponent activates a card or effect (Quick Effect): You can return 1 Xyz Monster you own attached to this card to your Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)

steady badger
thorny chasm
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[Quick-Play Spell]
You can only activate this card at the start of your opponent's Main Phase 1. If you have 4 or more cards in your hand: Reveal your entire hand and Extra Deck; Draw 2 cards. You can only activate 1 "Pot of Formosity" per turn```

you're beautiful, so you like to show off :).
i made this in like a minute so it's probably short sighted af and has a lot of issues, as a matter of fact, while i was writing the two points below i realized you could just use it at the end of your opponent's turn since it originally didn't specify main phase 1
1. your opponent will most likely know exactly what you're running after using it, so they know what to prepare for
2. it's a 1 turn brick if you go first
that's what i'm thinking balances the effortless +1
sacred parrot
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Level 6 DARK Machine/Fusion/Effect
ATK 2500/DEF 1500
2 DARK Machine non-Fusion Monsters with different names
Must be Fusion Summoned or Special Summoned by sending the above cards you control to the GY. You can only control 1 "Hydralander SST2" at a time. If this card is Special Summoned from the Extra Deck: You can target up to 5 cards in your GY; shuffle them into the Deck. Once per turn (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the effect of 1 face-up card on the field, until the end of this turn. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and resolve this effect.```
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here is this card

ember drift
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CXyz Argent Arc of Light
Rank 8/LIGHT/Machine/Xyz/Effect
3200ATK/3000DEF
3 Level 8 monsters
Must be Special Summoned with a "Rank-Up-Magic" Spell targeting a Rank 6 or higher Machine "Number" monster you control. Cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target 1 Machine Xyz Monster in your GY; your opponent takes damage equal to the targeted monster's Rank x 800. For the rest of this turn, the damage your opponent takes is halved, unless it is from the effect of a "Number" Machine monster.

ember drift
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interesting how you kept the spells around I ditched them in my adaptation

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I also like how their effects are more synergistic I guess, my adaptation made most of the beasts just banish opposing stuff or burn based on the number of banished cards

tranquil mango
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The fusion spell needing to respond to an effect is a really neat idea

sacred parrot
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Level 3 DARK Wyrm/Effect
ATK 1000/DEF 0
When Tributing this card for the Special Summon of a Wyrm Fusion Monster, you may also Tribute 1 other material in your hand (but banished the monster that is Special Summoned using this card as material this way is banished when it leaves the field. You can only used this card as Material this way once per Duel.```
sacred parrot
ember drift
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not sure

sacred parrot
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me neither

covert shale
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CXYZ-Dragon Crusher

LIGHT | Level 9 | Machine / Fusion / Effect | 3400 / 3600
"C-Crush Wyvern" + "XYZ-Dragon Cannon"
Cannot be Fusion Summoned. Must first be Special Summoned by its own effect. If your opponent activates a Trap Card (Quick Effect): Banish the above cards you control and/or in your GY; Special Summon this card from your Extra Deck, then negate the activation of that Trap Card, and if you do, destroy that card. You can only Special Summon "CXYZ-Dragon Crusher" once per turn. Unaffected by Trap Cards.
I just wanted to make a silly "Cxyz"

kind crown
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Hmmm.. This card is kind of difficult to bring out

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Since you need 4 materials for its contact fusion

kind crown
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level 8/LIGHT/Dragon/Fusion/Effect            ATK/2600 DEF/2100

Must be special summoned with "The Fang of Critias" using "Magic Cylinder". When your opponent declares an attack, you can negate that attack and inflict damage equals to that monster's attack points```
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Just another Duel Monster Nostalgia from Season 4

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level 8/DARK/Dragon/Fusion/Effect            ATK/2800 DEF/2000

Must be special summoned with "The Fang of Critias" using "Bottomless Trap Hole". Once per turn, when your opponent summon a monster (s) with 1500 or more attack points, you can negate that summoning and banish that monster```
thorny chasm
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infinite bottomlesses

kind crown
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Ofc it is OPT

kind crown
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Brace yourself, the King of Dragon Rulers

forest vortex
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kind of feels like it should do more then upon floating summoning the Rulers and protecting for a limited time

kind crown
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But the rulers can still be used as Rank 7 XYZ

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No?

forest vortex
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Yeah if the 4000 atk beater gets destroyed by Battle...

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Not card effect

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Wich is more likely

kind crown
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πŸ‘Œ Will revise

forest vortex
kind crown
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Is Vanquish Soul your personal archetype?

forest vortex
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It's a new one that comes out later

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Dunno if the bot has them yet [Panthera]

viral tapirBOT
forest vortex
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[Vanquish Soul Razen]

viral tapirBOT
# forest vortex [Vanquish Soul Razen]

level Level: 4
[ Warrior / Effect ]

ATK 1800 / DEF 1500

Effect

If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can reveal 1 monster in your hand of each of the following Attributes, then activate the appropriate effect;
● FIRE: This card cannot be destroyed by card effects this turn.
● FIRE and DARK: Destroy all other monsters in this card's column.
You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate them in the same Chain.

forest vortex
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Yup

nocturne sphinx
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Thoughts?

kind crown
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I would say Konami should definitely make this card

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Instead of focusing too much on 2800 ATK & 2400 DEF extra decks

nocturne sphinx
kind crown
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Is the negate OPT?

nocturne sphinx
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Yeah

kind crown
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I would say this is great

nocturne sphinx
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The last line says you can only use each effect once per turn

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And it's hard once per turn

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So it has Omni negate + a monster reborn

kind crown
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This card could probably going for an OTK though

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Esp if you add Red Eyes Slash, Meteor B Dragon (retrained), and any of Red Eyes Extra deck members

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That have 2800/2400 stats

nocturne sphinx
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Some red eyes cards are good imo

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I still love playing a darkness metal dragon in my branded Blue eyes deck

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Always good to have monster reborn stuffs in there

kind crown
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Slash is one example

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Idc about people saying Blue Eyes has higher stats

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Blah blah blah

nocturne sphinx
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Maybe

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They should make a red eyes

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Stronger than a blue eyes

kind crown
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Red Eyes need more love from Konami and even their own purchasable structure deck on shop

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I mean Master Duel

nocturne sphinx
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The thing is

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Blue eyes will never get power creep imo

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Too many fans

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So Konami will just keep printing supports

kind crown
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Blue Eyes got too much love, so does DM

nocturne sphinx
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Give them enough years, and maybe they'll power creep some if not all the tier 0 format decks lol

kind crown
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Tearshizu is the current Tier 0

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Even Blue Eyes would have hard time

nocturne sphinx
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Idk enough about the master duel format

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I'm mainly into the TCG

nocturne sphinx
kind crown
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Yeah 10 years

nocturne sphinx
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The landscape of Yu-Gi-Oh will change alot in that time

kind crown
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Anyway what is your fav archetype?

nocturne sphinx
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Probably cydra

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WBU?

kind crown
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Same!!!

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XD

nocturne sphinx
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Yooo

kind crown
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I already made at least 2 Cydra cards here

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This is one of them

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Imagine using Power Bond can attack 3 times + Pierce damage

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OTK

nocturne sphinx
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Here are some of mine

nocturne sphinx
kind crown
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Tbh I prefer naming it Chimeratech Omega Dragon

nocturne sphinx
forest vortex
nocturne sphinx
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Cydra should always have high attack

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So maybe like

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Hmmm

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I'm not sure

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Maybe just give it back the 4000? Idk lol

kind crown
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Actually this card gains attack based on material attached to Infinity. If you 2 Level 5 Cydras and climb up to Nova -> Infinity, you already have 3 materials

nocturne sphinx
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Yeah right

kind crown
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Which means this card attack 2800 -> 4000

nocturne sphinx
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Yeah

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Although

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I do prefer detaching from nova

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For an extra cyber dragon

nocturne sphinx
kind crown
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So you usually don't directly climb up to Infinity?

nocturne sphinx
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Technically, i don't play pure cydra

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I like using cyberdark as well

kind crown
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I play Therion Cydra

nocturne sphinx
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It depends on the scenario but

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I like to try to combo off

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And try to get 2-4 Omni negates in one move

kind crown
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Therion King Regulus can be special summoned by using a machine from GY

nocturne sphinx
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Ooh here's a good combo if u are a cydra player

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Use instant fusion on sea monster of theseus

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And use it with cyber dragon to make ultimaya tzolkin

kind crown
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Theseus is level 5 isn't it?

nocturne sphinx
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Yeah

kind crown
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Will it always have 0 Atk? I mean Tzolkin

nocturne sphinx
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I always used it as a way to summon crystal wing

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More negates/big bodies on board

kind crown
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Crystal Wing can gain attack when battling Level 5+ monsters too

nocturne sphinx
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Although

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I think if you use my deck style of cydra

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You'll lose terribly to other cydra players lol

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Has not much good defense against chimeratech fortress

kind crown
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And Theseus + Cyber Dragon

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Can make Baronne de Fleur too

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She is Level 10

nocturne sphinx
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I didn't even realize that

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That's actually pretty good

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I don't think you really need instant fusion for panzer dragon

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I see better options here

kind crown
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Idk if Panzer Dragon is really good

nocturne sphinx
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Yeah, I don't think it's that great either

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It having to be destroyed isn't the best floating effect

forest vortex
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[Panzer Dragon]

viral tapirBOT
# forest vortex [Panzer Dragon]

level Level: 5
[ Machine / Fusion / Effect ]

ATK 1000 / DEF 2600

Effect

1 Machine monster + 1 Dragon monster
If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.

nocturne sphinx
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And normally, u use it to go into cyber infinity

forest vortex
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It's meh

nocturne sphinx
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Man... My branded deck is so scuffed lmao

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I'm running the blue eyes synchros, and Numeron dragon

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With mirrorjade and stuff

kind crown
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Baronne is prob one of the best Synchro staples

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She has omninegate

nocturne sphinx
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Because I run 3 in my cyber dark

kind crown
nocturne sphinx
kind crown
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I want to wait for Clockwork Night to be released on Master Duel

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With this you can make Fortress Dragon using literally anything on the field

nocturne sphinx
forest vortex
kind crown
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Actually just Power Bond is enough for me

nocturne sphinx
kind crown
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Limitet Removal will destoy my monster if enemy somehow negate my OTK

forest vortex
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[Clockwork Night]

viral tapirBOT
# forest vortex [Clockwork Night]
Effect

All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

forest vortex
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Oh wow

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That's neat

kind crown
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I have 2 Power Bonds in my Master Duel deck, they can be searched using Cyberdark Chimera

nocturne sphinx
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I normally like using chimera to get power bond and making chimeratch overdragon

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No need for overload fusion

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Warning

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ONLY DO THIS IF YOU SENSE YOURE OPPONENT IS WEAK

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DONT DO THIS IN A BOARD FULL OF SETS

kind crown
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Power Bond.
Warning; Use it at your own risk

nocturne sphinx
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Just imagine

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How busted cydra deck would be

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With OG future fusion

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Send your whole deck to GY brrrrr

kind crown
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Basically every Machine deck fusion with Power Bond is about OTK or die

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Ancient Gear also applies

nocturne sphinx
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I did the math

forest vortex
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Not how a I play it

nocturne sphinx
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And the max potential attack point for my chimeratech is like

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345,600 ATK pts

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If you include extra deck monsters

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Idk if my heart will be able to take it tho

kind crown
slim raft
#
level 12/wind/warrior/fusion
Atk 0/ def 0
"Raijin the Breakbolt Star" + 1 level 5 or higher warrior monster
Negate the effects of all Face-up monsters your opponent controls that have no level. this card gains ATK/DEF equal to the ATK/DEF of monsters that have no level. once per turn(quick effect): you can make 1 Face-up monster your opponent controls on the field be treated as a monster that has no level. if this Fusion Summoned card in the owner's control leaves the field because of an opponent's card: you can target 2 level 10 or lower monster in your GY; Special Summon them. you can only use this effect of "Raiju the Thunderbolt Star" once per turn.```
kind crown
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If it is Zane, he would not come back, not even ||GX Season 4 could save him||

forest vortex
slim raft
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GEAHHHHH\

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YOU MADE IT A EFFECT MONSTER

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GRAHHHHH

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tbh

forest vortex
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Relevant

kind crown
slim raft
# forest vortex

this is a good card but like it was like cool it was a normal monster

nocturne sphinx
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I wish there was more wicked gods support

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I feel like wicked avatar has such good potential to be a broken card.

forest vortex
#

[Genex gaia]

viral tapirBOT
# forest vortex [Genex gaia]

level Level: 3
[ Rock / Effect ]

ATK 1000 / DEF 1900

Effect

If this card would be destroyed, you can destroy 1 "Genex Controller" monster you control instead.

forest vortex
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Yeah sure, send the monster you need to the gy

slim raft
nocturne sphinx
#

Question

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If we had to remake blue eyes shining dragon

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How would you guys do it?

forest vortex
#

[Blue eyes shining dragon]

viral tapirBOT
# forest vortex [Blue eyes shining dragon]

level Level: 10
[ Dragon / Effect ]

ATK 3000 / DEF 2500

Effect

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.

slim raft
forest vortex
#

Instead of a Ultimate any Blue eyes Fusion

nocturne sphinx
#

What about it's anime effect

kind crown
#

Most of time when I have Power Bond at hand, I always do evil laugh

nocturne sphinx
#

That can blow up anything

kind crown
#

Before fusion summoning

slim raft
#
level 5/earth/warrior
atk 1500/def 1600
if you control no monsters, or if you only control warrior monsters, you can Normal Summon this card without tributing. if this card is Normal or Special Summoned: you can discard 1 card; send 1 level 5 or higher warrior monster from your Deck to your GY, and if you do, Special Summon 1 level 5 or higher warrior monster with a different attribute from your Deck. During the Main Phase (Quick effect): you can make this card gain 500 ATK, and if you do, this card loses 500 DEF. you can only use each effect of "Namazu the Earthquake Star" once per turn.```
#
level 5/light/warrior
atk 1600/ def 1500
If this card is Special Summoned: you can add 1 "Star Warrior" Spell/Trap from your Deck to your Hand. During your Main Phase, if you control a level 5 or higher monster whose current ATK is Different from the its original ATK: you can pay 1000 LP; Fusion Summon 1  Warrior fusion monster from your Extra Deck, using monster from your Hand, Field, or if you control a level 10 or higher warrior monster, your Extra Deck as Fusion Material. you can only use each effect of "Takemikazuchi the Skyquake Star" once per turn.```
nocturne sphinx
#

Power bond >>>>>> polymerization

slim raft
#
level 10/earth/warrior/fusion
atk 3000/def 2300
1+ level 5 or higher EARTH warrior monster + 1+ LIGHT warrior monster
this card can make a number of attacks on monster during each Battle Phase Equal to the number of monsters used for it Fusion Summon. once per turn: you can target 1 monster on the field; it current ATK becomes halved. if this card destroys a monster by battle: you can make this card gain ATK equal to that monsters level x200. you can only this effect of "Tenjin the Disasterquake Star" twice per turn.```
kind crown
#

Maybe I should buy Cyber Striker structure deck too

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In TCG

nocturne sphinx
#

Not worth imo lol

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Wait

forest vortex
nocturne sphinx
#

U mean the structure deck?

kind crown
#

Yeah

nocturne sphinx
#

From 2021

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Ahhh yeah

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It's good imo

kind crown
#

Yeah

nocturne sphinx
#

I got 3

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For the 3 imperms

kind crown
#

Cyber Strike is basically an entire Zane's deck from GX

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Except with more supports

nocturne sphinx
#

U still want Sieger, eternity, and the other chimeratch cards tho

kind crown
#

Infinity too

nocturne sphinx
#

Yeah that too

slim raft
nocturne sphinx
#

Cyber dark dragon is useless imo

#

You just want the cyberdark end and cyberdarkness

forest vortex
slim raft
#

???

forest vortex
#

[Genex Recycled]

viral tapirBOT
# forest vortex [Genex Recycled]

level Level: 1
[ Machine / Tuner / Effect ]

ATK 200 / DEF 400

Effect

Once per turn, you can select 1 "Genex" monster in your Graveyard. Until the End Phase, this card's name is treated as the selected monster's name.

slim raft
#

this was good?

forest vortex
#

That's just used to make it Controler lol

slim raft
#

no like

#

you can make this blastfan then

kind crown
slim raft
#

use machien dup\

nocturne sphinx
kind crown
#

Lmao.. This chat suddenly turned into Machine-type discussions

nocturne sphinx
#

Also machine dupe is really good as well

kind crown
#

With Cydras and Genex

nocturne sphinx
#

This is my turn 1 board

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3 Omni negates

forest vortex
slim raft
#

yeah

forest vortex
#

It's worse then it being able to change it's level and Attribute as a Tuner as is
Doctor can SS it from the GY too while setting it up

kind crown
#

Wow. 2 Negaters + 2 Beaters

forest vortex
#

Blastfan can summon it too on normal summon

kind crown
#

And One support

slim raft
#

ah wait you mean blastfan a ns effect now

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neyyy no more funny genex combos

kind crown
#

Anyway his is what I did in game, while having a Maxx C challenge against a Tearlament

forest vortex
#

Yeah
I remade the OGs to be better
Not as their own cards

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Cause Genex is old and rusty

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And hates it's main Tuner

nocturne sphinx
forest vortex
#

[Genex doctor]

viral tapirBOT
# forest vortex [Genex doctor]

level Level: 3
[ Spellcaster / Effect ]

ATK 1500 / DEF 1000

Effect

You can Tribute 1 face-up "Genex Controller" to select and destroy 1 card on the field.

forest vortex
#

Synchro deck that hates itself

slim raft
#

are you going to do all of the genex monsters or only the bad ones

nocturne sphinx
forest vortex
#

I am trying to make all but for now just the base ones
R and Allys come later

slim raft
#

cuz undine, bird ally, and axel are good

forest vortex
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They are not all focused on Synchro summoning though to give them a bit more stuff to work with

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Furnace could have a bit more to it though

slim raft
#

yeah furnace is bad

forest vortex
#

Better then it's og

kind crown
slim raft
#

but why not make planter help r-genex

nocturne sphinx
slim raft
#
continuous/spell
(this card is always treated as a "Star Warrior" card)
all level 5 or higher warrior monsters gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 5 or higher warrior monster without tributing in addition to your Normal Summon/Set. (you can only gain this effect once per turn.) if your opponent Normal or Special Summon a level 4 or lower monster: you can target 1 monster on the Field; negate that monsters effects. you can only use this effect of "Bandit Warrior Academy" once per turn.```
kind crown
#

I agreed TCG is better

nocturne sphinx
#

Without using any tear cards lol

kind crown
#

Out of my 25-30 duels against Ishizu Tear, I only won around 9

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This Tier 0 is very hard to handle

forest vortex
nocturne sphinx
#

Yeah I know...

kind crown
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And I only use a Therion Cydra deck

slim raft
nocturne sphinx
#

Mystic mine deck?

kind crown
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So I had to Kaiju their Rulkallos first

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She can negate your special summon

nocturne sphinx
#

Maybe you could use a really cheesy mystic mine deck lol

kind crown
#

Btw I won during that Maxx C Challenge duel against an Ishizu Tear, the enemy tried to negate my OTK , but their time limit is over

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So I won

slim raft
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cuz you can just brun for game

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and just army beats

nocturne sphinx
#

You'll deck them out XD

forest vortex
#

It's basicly for when your stuff get's run over or negated etc.
Tribute the now useless monster for a 2300 beater with a bit of burn and one time targeted destruction.

nocturne sphinx
#

Maybe we gotta start running pot of generosity to stop getting decked out

slim raft
forest vortex
#
Get in the Cyber Jar!
Continious Spell
Neither player can summon "Cyber Dragon" monsters. Once per turn during your Standby Phase, you take 2000 Damage```
forest vortex
nocturne sphinx
#

I wish

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There was a funny way to cheat out 10 thousand dragon

slim raft
#
normal/spell
add 1 level 5, 6, 7 or 8 Warrior monster from your Deck to your Hand. During your Main Phase: you can banish this card from your GY; add 1 "Battleguard" or "Star Warrior" Trap card or 1 level 1 "Battleguard" monster from your Deck from to your Hand. you can only use each effect of "Combat of the Star Warriors and the Battleguards" once per turn.```
kind crown
#

I am going to Lightning Storm it to dust

nocturne sphinx
forest vortex
#

You wut?

nocturne sphinx
#

No raigeki, no feather duster, no lightning storm lmao

forest vortex
#

Really?

nocturne sphinx
#

Yeah lmao

kind crown
#

I have several. Like Duster, Lightning Storm, and Rampage Dragon

forest vortex
#

Even I do that and I usally only try to stay on theme with the Decks I play lol

nocturne sphinx
#

When I make decks

slim raft
#
normal spell
Fusion Summon 1 Warrior Fusion Monster from you Extra Deck, using monster from your Hand or Field if you control a as Fusion Material, and if it is a "Star" Fusion Monster, it gains 1000 ATK. if you use a level 5 or higher monster whose current ATK is Different from the its original ATK as Fusion Material, you can also use monsters from your Deck as material. During your Main Phase: you can banish this card in your GY, then, target 1 warrior monster that is Banished or in your GY; return it to the Deck, and if you do, draw 1 card.```
nocturne sphinx
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I always like adding few other things

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To spice it up

kind crown
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If I have Power Bond at hand, I could just summon Rampage from hand and destroy that Cyberdragon Capture Jar

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Lmao

nocturne sphinx
#

I guess rampage is the only backrow removal in my cydra

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But I have none in my branded

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It's literally anti monsters deck

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It loses to spells/traps so easily

forest vortex
#

I don't need to run specific backrow thanks to Unchained lol

nocturne sphinx
#

I even run cyberdark end dragon

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In my branded deck

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Because I can send my fusion requirements using mirrorjade

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To the GY

slim raft
#
continuous/trap
When this card is activated: You can target 1 Level 5 or higher Warrior monster in your GY; Special Summon it, and it gains 500 ATK. When this card leaves the field, destroy that monster. During the Battle Phase, if you control a level 12 "Star" Fusion Monster: you can banish this card in your GY; Special Summon as many level 5 or higher warrior monsters in your GY, but its lose 1000 ATK, and its effects are negated. During the End of the Battle Phase, send all of the monsters Special Summoned by this effect to the GY. you can only use each effect of "Ambush of the Star Warriors" once per turn.```
kind crown
#
Field Spell

As long as this card is activated in the field, all Machine "Cyber" monsters you control are unaffected by opponent's card effect. If this card is sent from field to GY, you can special summon one Machine "Cyber" monster from your hand or GY. ```
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Here is my special move

kind crown
#

Geartown but for Cydras instead of Ancient Gear

nocturne sphinx
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Idk much about ancient gear

forest vortex
#

I also made Dark Scorpion retrains once

nocturne sphinx
#

But why do they not use power bond as much?

slim raft
#

rip gorg the strong

forest vortex
#

Needs to be
They still get treated as the OGs when they are in hand though

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So they can be SSed with D. Scorpion Call

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Or whatever it's name was

slim raft
#

true

nocturne sphinx
kind crown
#

Yeah they need an Extra Deck

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Dark Scorpion is kinda bland

forest vortex
#

Link 1 or 2

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Any other summoning method would be too clunky for them

kind crown
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Rank 5/WATER/Aqua/XYZ/Effect              ATK/2500 DEF/2000

This card can only be XYZ summoned by using a "Rank Up Magic" on "Number 4: Stealth Kragen". Once per turn, you can detach a material from this card to destroy an opponent monster. If you do, inflict damage to your opponent based on the destroyed monster level/rank/link-rating x 500. If this card destroys an XYZ monster, this card gains attack x 300 based on number of materials attached to that monster. If this card is destroyed either by battle or card effect, special summon "Number 4: Stealh Kragen" from your GY, attach this card as material
forest vortex
#

Hm

sacred parrot
#
Level 4 EARTH Wyrm/Effect
ATK 900/DEF 1800
When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can Special Summon this card from your hand, and if you do, you take no damage from that effect. (Quick Effect): You can banish this card from your GY; your Wyrm monsters cannot be destroyed by battle this turn. You can only use 1 "Guard Dracosaurus" effect per turn, and only once that turn.```
forest vortex
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How you worded it the first effect works on Battle Damage too

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I think atleast

kind crown
#
Rank 7/LIGHT/Machine/XYZ/Effect           ATK/2400 DEF/1800
This card can only be XYZ summoned by using a "Rank Up Magic" on "Cyber Dragon Infinity" you control. Once per turn, when your opponent activates spell/trap or card effect, you can detach one XYZ material to negate that effect. If you do, attach that card as an XYZ material. This card gains 300 attack points for every XYZ materials attached. When this card is destroyed by battle/card effect, add 1 "Cyber Dragon" monster from your GY to your hand. ```
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Is this an upgrade or downgrade I wonder?

kind crown
#

Idk if it really need a Chaos XYZ version or not?

steady badger
#

Starscarred Composer

LIGHT | Level 3 | [ Fairy / Effect ] | ATK 700 | DEF 1200

When a card or effect is activated as Chain Link 3 or higher, you can (Quick Effect): Discard this card, and if you do, choose 1 effect activated before this effect in this Chain; that activated effect becomes "both players draw 1 card, then you can banish 1 card on the field until the End Phase". You can only use this effect of "Starscarred Composer" once per turn.
sacred parrot
#
Field Spell
If a monster(s) is Normal or Special Summon, except by the effect of "Lindbloom Garden": The controller of that monster Special Summons 1 "Lindbloom Token" (Wyrm/EARTH/ Level 3/ATK 1000 DEF 1000) to their opponent's field in Attack Position, also, if the monster(s) Summoned aren't Wyrm monsters, their DEF is halved. If a Wyrm monster with 1000 or less ATK you control attacks your opponent directly, or if it battles a Link Monster your opponent controls: That monster's ATK becomes that monster's current DEF during damage calculation only.```
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That is design to help Lindbloom

kind crown
#

Lindbloom?

sacred parrot
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that wyrm monster

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the monster with 0 ATK and 1800 DEF

nocturne sphinx
storm pecan
#

probably the easiest way to make blue eyes shining dragon work is to make it a strong towers

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generally the only thing you can be sure that players will actually want to go to extreme lengths to summon is a towers

sacred parrot
#
Level 8 EARTH Wyrm/Fusion/Effect
ATK 1000/DEF 2900
"Lindbloom" + 1 Wyrm monster
This card can make a second attack during each Battle Phase. If your monster battles an opponent's monster, during damage calculation: Both battling monsters' ATK become their own current DEF, until the end of the Damage Step. If this Fusion Summoned card is destroyed and sent to the GY: You can add 1 "Lindbloom" Spell/Trap from your Deck to your hand. You can only use this effect of "Twin-Headed Lindbloom" once per turn.```
#
Level 4 EARTH Wyrm/Effect
ATK 1000/DEF 1700
If your Wyrm monster with 1000 or less ATK battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1000 ATK/DEF until the end of this turn. You can only use this effect of "Lindbloom Sunflower" once per turn. If your monster battles an opponent's monster, during damage calculation: Both battling monsters' ATK become their own current DEF, until the end of the Damage Step.```
#

the series shared the orignal Lindbloom's effect

manic totem
#

Swordsoul Support

I love swordsoul, what do you guys think? Also i can't name the cards

"Swordsoul ------"

Level 4/ Earth/ Wyrm

1600 ATK/ 2000 DEF

You can only use the (1) and (2) of this card's name each once per turn.

(1)- if you control a "Swordsoul" monster, you can banish 1 Wyrm monster from your hand or GY; Special summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.

(2)- if this card is sent to the GY as Synchro material: you can activate this effect, during the end phase of this turn, add 1 Wyrm monster from your deck to your hand.

"Swordsoul ------"

Level 8/ Earth/ Wyrm/ Synchro

2700 ATK/ 1500 DEF

1+ Wyrm Tuner monsters + 1+ Non-Tuner Wyrm monsters

You can only use the (1) (2) and (3) effect of this card's name each once per turn.

(1)- if this card is Synchro summoned while you control another "Swordsoul" synchro monster: you can take 2 cards from your deck ( 1 "Swordsoul" monster and 1 Wyrm monster), add 1 of them to your hand and send the other to the GY.

(2)- if your opponent would Special summon a monster (Quick Effect): you can discard 1 card; negate the summon, and if you do, destroy that monster.

(3)- if your opponent activates a card or effect that targets a card(s) you control (Quick Effect): negate the activation, and if you do, destroy that card.

"Swordsoul --------"

Counter trap

You can only use (1) and (2) effect of this card's name each once per turn.

(1)- when your opponent activates a Spell/Trap card or effect, while you control a "Swordsoul" Synchro monster: negate the activation, and if you do, destroy it.

(2)- if you Synchro summon a Level 10 "Swordsoul" Synchro monster: you can set this card from your GY, but banish it when it leaves the field.

storm pecan
#

swordsouls are named after chinese legendary swords

sacred parrot
#
Level 4 EARTH Wyrm/Normal
ATK 1300/DEF 2000
After the dragon's body had disappeared for unknown reasons, its soul stayed in its former home forever. Some say that the cave is still haunted by its ghost to this very day.```
#

that's is a lore behind this card.

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I think the Lindbloom series is annoyed with their gimmick if used in an actual duel.

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still I give making a series a shot at least

nocturne sphinx
#

Hi! I'm wanting to design my own custom archetype. Specially, a Zexal-era Deck that is capable of summoning Number monsters (mainly Utopia).

My theme is "cheerleading" because Kotori is going to be my main protagonist. It's an AU where she's Astral's partner and wields the power of Utopia and other Number cards. Since Utopia is a Rank 4, I believe the cards either need to be level 4 or capable of changing their levels.

But I've never designed an original archetype, so I'm not really sure where to start. Any and all advice is greatly appreciated. 😊

pure eagle
#

My process usually goes like

  1. Find the theme/name (you already have this part)
  2. Figure out what makes your archetype it’s own thing (in this case, what does it do that makes it different from other level/rank 4 decks) it doesn’t necessarily need to be something that’s never ever been done before, but a unique identity is important.
  3. Using stuff like the PSCT guides in the pinned comments can help make the cards a lot easier to understand (as well as using cards printed as recently as possible for references(
  4. Try to keep the scope in check/don’t make a boatload of cards for no reason
storm pecan
#

the easiest way would be to basically "reskin" an existing archetype i guess

nocturne sphinx
#

Thank you, you two

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I'm wanting the Deck to basically be for Utopia and Numbers, since Kotori is the protagonist instead of Yuma. So I'll try to focus on that

storm pecan
#

well yuma got all the way through zexal with a deck that was basically garbage

nocturne sphinx
#

Truee

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The main gimmick I'm considering is changing level so Kotori can wield all the different Numbers without issue.

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Thank you both

storm pecan
#

enjoy yourself

nocturne sphinx
#

I will thank you

pure eagle
#

Could do something similar to the OG ice barrier where having more monsters out gives bonus effects or something

storm pecan
#

uhhh

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og ice barriers was one of the least functional themes around

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all they did was fail to drop floodgates cause they couldn't create field presence

nocturne sphinx
#

I'm a little inspired by Gagaga Magician with its ability to change its level. But perhaps Kotori's main monster can change the levels of the other archetypeal monsters. And those monsters give Xyz monsters effects based on the Xyz monster's rank.

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Idk if that's something with potential or not

storm pecan
#

so you're going to want them to have good swarming capability

nocturne sphinx
#

Maybe? Did Zexal era have good swarming?

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I remember Zexal being kinda basic

red dust
#

early zexal didn't but late zexal did

storm pecan
#

ok swarming capability

nocturne sphinx
#

Yeah the deck will probably gain more and more support to make it better and better

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Thank you again everyone. Will try to come up with a design and come back in a week or so for feedback

kind crown
#
Level 3/LIGHT/Machine/Tuner/Effect           ATK/500 DEF/800
If you control a "Cyber Dragon" on your field, you can special summon this card from your hand. If this card is used as a Synchro summon material, you can banish this card from GY to add one "Cyber" spell/trap from your deck to your hand```
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Is adding a Cyber tuner would worth much?

pure eagle
storm pecan
#

but i explained the idea

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it's a painfully slow control deck that summons floodgates

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not good for you know making xyzs

pure eagle
#

Yeah, I had pointed out the β€œdo stuff with multiple archetypal monsters” part of it
Not the slow mediocre floodgate part of it

kind crown
#

Btw wb mine though? Did I make too many absurd cards?

pure eagle
#

A tuner really doesn’t do much for Cydra,

storm pecan
#

new people's archetypes already look like old school ice barriers

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cause they don't think about how to get their cards places

pure eagle
#

Yes I know that much, it’s happened to me before too

kind crown
storm pecan
#

cydra machine locks anyway

pure eagle
#

Because Cydra doesn’t do much for synchro
Just fusion and Xyz

storm pecan
#

people used to run theseus in cydra

kind crown
#

And a little bit link (though no Link arrow effect)

storm pecan
#

to make ultimaya and then make crystal wing

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that's back when cydra didn't have a lot of tools and were coping

kind crown
#

I thought Cydras are still coping too

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I mean today

storm pecan
#

well they're still not very good

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but at least they have enough cards to do their particular thing consistently

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instead of being desperate for something to do that was relevant

kind crown
#

Plus their typical combo are not that hard to memorize

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Anyway speaking of instant fusion, it is really worth to summon Panzer Dragon rather than Theseus in today's gameplay?

storm pecan
#

i don't think anyone summons panzer dragon

kind crown
#

Really? I thought it could be a Nova material

storm pecan
#

i guess they all have better things to run

kind crown
#

Actually Panzer Dragon is too outdated and don't have a decent effect

#

Only if destroyed, not sent to GY

storm pecan
#
Level 6, 1900/2400, DARK, Fiend, Fusion
2 "Evil HERO" monsters
Must be Special Summoned with "Dark Fusion". You can only use the 1) and 2) effects of cards with this name once per turn.
1) If this card is Fusion Summoned: You can place 1 "Supreme King's Castle" from your Deck face-up in your Field Zone, OR: If you control "Supreme King's Castle", you can Set 1 "Super Polymerization" directly from your Deck, but until the end of the next turn, you cannot Fusion Summon monsters, except "Evil HERO" monsters.
2) If this Fusion Summoned card leaves the field: You can banish 1 "Dark Fusion", or card with an effect that conducts a Fusion Summon treated as a Fusion Summon with "Dark Fusion", from your GY; apply its effect that Fusion Summons.```
super poly jumpscare
fathom pivot
#
Level 9/Synchro/DARK/Psychic/Effect
ATK/3000 DEF/1500
1 Tuner + 1+ non-Tuner monster 
While either player has 2 banished monsters with the same Attribute, this card is unaffected by your opponent’s activated Spell or Trap cards.
When this card is Synchro Summoned: You  can send up to 2 cards your opponent controls to the GY, cards with the same name as the ones sent to the GY have their effects negated until the end of this turn.
During the Main Phase (Quick Effect): You can banish 1 monster from your GY or face-up on the field, all monsters you control of the same attribute as the banished card cannot be targeted by monster effects.
You can only use each effect of β€œFermi, The Lone Star” once per turn.

Trivia: The Fermi Paradox is the apparent contradiction of the lack of evidence of extraterrestrial intelligent life-forms and the fact that humanity should had already made contact with such organisms if they truly exist.```
sacred parrot
#
Level 7 DARK Plant/Fusion/Effect
ATK 1000/DEF 2500
2 "Predaplants" monsters 
You can target 1 monster your opponent controls with a Predator Counter; equip that target to this card. Gains ATK equal to those equipped monsters' total original ATK or DEF (whichever is higher). If a "Predaplant", "Starving Venom", and/or "Fusion Dragon" monster(s) you control would be destroyed, or banished, by card effect, you can destroy 1 of those equipped monsters instead. You can only use each effect of "Predaplant Flytrap Tarantula" once per turn.```
sacred parrot
#
Normal Spell
If you control a Predaplant monster(s): Draw 1 card, but if your opponent controls at least 1 monster with a Predator Counter, draw 2 cards instead. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except "Predaplant", "Starving Venom", and/or "Fusion Dragon" monster(s). You can only activate 1 "Predapot of Feeding" per turn.```
#

What did you think of this card?

fathom pivot
#

i could see it being used in pure preda

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but for the rest of the variants it would be useless

sacred parrot
#

good point

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Continuous Trap
During damage calculation, if you would take battle damage from a battle involving your "Predaplant" monster and an opponent's monster: Activate this card; place 1 counter on this card for every 400 damage you would take instead (max. 5). Once per turn: You can remove 1 counter from this card; place 1 Predator Counter on a face-up monster your opponent controls, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter.```
#
Equip Spell
Equip only to a "Dracoon Lamp" you control. Once per turn: You can target 1 face-up monster your opponent controls; until the end of this turn, it loses 1000 DEF, also change it to Attack Position. If the equipped monster leaves the field by an opponent's card: You can Special Summon 1 of your "Dracoon Lamp" that is banished or in your GY, but its effects are negated. You can only use this effect of "Dracoon Deception" once per turn.```
#

while the latter isn't searchable, it does help with Dracoon Lamp's effects by a lot.

lament bronze
#
T.G. Delta Eagle
[Level 12/Wind/Machine/Synchro/Effect]
1Β TunerΒ Synchro MonsterΒ + 2+ non-Tuner Synchro Monsters
(Quick Effect): You can return this card to the Extra Deck; Special Summon 1 "T.G." Synchro Monster from yourΒ Extra Deck, except "T.G. Delta Eagle" (this is treated as aΒ Synchro Summon), and if you do, shuffle all cards your opponent controls into the Deck. If this card is returned to the Extra Deck by a "T.G." card's effect: You canΒ activateΒ this effect; Special Summon 1 "T.G. Delta Eagle" from your Extra Deck during your nextΒ End Phase. (This is treated as a Synchro Summon.) You can only use each effect of "T.G. Delta Eagle" once per turn.
ATK 3000 / DEF 3000
kind crown
#

I bet this card can be a great alternative to Halberd Cannon, can't it?

sacred parrot
#
Normal Trap
Until the end of this turn, all monsters your opponent controls lose 100 ATK, also monsters whose ATK is lower than its original ATK have effects negated. At the end of this turn, if any Fusion Monster affected by this card's effect was destroyed and either sent to the GY or has been banished; inflict damage to your opponent equal to the combined Levels of the Fusion Monsters destroyed this turn x 100.```
#

another counterpart of Smile World.

lament bronze
sacred parrot
pure eagle
#

Professor of the Hidden Temples
Level 4 Earth Warrior
1800/500
If this card is Normal/Special Summoned: You can take 1 "Hidden Temple" Field Spell from your deck and activate it, and if you do, you can place 3 exploration counters on it. You can only use this effect of "Professor of the Hidden Temples" once per turn. If a "Hidden Temple" card you control would be destroyed by battle or card effect, you can remove 1 exploration counter from your field instead.

#

PSCT will need some tweaking but eh

sacred parrot
#
Quick-Play Spell
If your opponent controls a monster whose current ATK is lower than its original ATK while you control no monsters: Draw 2 cards. You can only activate 1 "Fear Potion" per turn.```
mental snow
mental snow
kind crown
#

Ah

#

Arc V joke

#

If you joined a duel, your LP will be halved

mental snow
#

Yuuup, I love Arc-V

kind crown
#

Another Arc-V Joke;
"Your monster is not destroyed, but you still take damage"

mental snow
sacred parrot
#

my joke card

forest vortex
#

Imagin if that was allowed

#

Joining a running Duel out of nowhere

coral shadow
# mental snow

Maybe make it also set the droplet and make it usable the turn it's set? In case they pop it in their turn

sacred parrot
forest vortex
forest vortex
sacred parrot
#

it's better off being stuck in fanfiction for that reason.

kind crown
#

Intrusion Penalty 2000 Points

kind crown
#
Level 11/LIGHT/Fiend/Fusion/Effect        ATK/3600 DEF/3800

3 "Shaddol" Fusion monsters
Can only be fusion summoned with above materials, and cannot be special summoned by other ways. When this card is fusion summoned, you can discard one "Shaddol" Monster from your hand to GY, take control one of your opponent monster until your opponent next turn, increase its Atk/Def by x 100 of its own level. Your opponent cannot activate any spell/trap or card effect in response to this card effect activation. Once per turn, when your opponent activates a spell/trap or card effect, you can send a card from hand or GY to banish zone to negate the activation. If you do, banish it. If this card is sent to GY by battle or card effect, you can target up to 3 "Shaddol" Monster/Spell/Trap in your GY, add them to your hand```
#

I wonder if this card deserves to be a Level 11 or not?

ember drift
#

damn the contest taking a long time to judge the entries

forest vortex
#

What even was it about this time?

#

The sidegrade stuff right?

kind crown
#

Sidegrade?

quick turret
#

x100 is such a low number

#

I would at least have it be x200

#

also

#

"banish zone" isn't a place, its just banished

#
Level 11/LIGHT/Fiend/Fusion/Effect        ATK/3600 DEF/3800

3 "Shaddoll" Fusion Monsters
Must be Fusion Summoned with the above Fusion Materials. When this card is Fusion Summoned, you can discard one "Shaddoll" Monster, and if you do, take control of one of you opponentws monsters until the end of the next turn, then, it gains attack equal to its own level x100. Your opponent cannot activate cards or effects in response to this card's activation. Once per turn, when a card or effect is activated (Quick Effect), you can banish a card you control or in your GY, and if you do,n egate the activation. If this card is sent to the GY by battle or card effect, you can target up to 3 "Shaddoll" cards in your GY, add them to your hand.```
#

think this is overall better psct wise, noticed a lot of typos and stuff that could be worded better as I was patched it up

#

level gain wording is based on [Ad Lib of Despia]

viral tapirBOT
# quick turret level gain wording is based on [Ad Lib of Despia]

level Level: 8
[ Fairy / Effect ]

ATK 1500 / DEF 2000

Effect

During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.

quick turret
#

it makes it clearer which attritube of the card influences the attack gained

forest vortex
viral tapirBOT
# forest vortex Think of [Ancient Fairy Dragon] and [Ancient Pixi Dragon]

level Level: 7
[ Dragon / Synchro / Effect ]

ATK 2100 / DEF 3000

Effect

1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

level Level: 7
[ Dragon / Synchro / Effect ]

ATK 2100 / DEF 3000

Effect

1 Tuner + 1 or more non-Tuner monsters
After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.

tranquil mango
#

Thats a downgrade

forest vortex
#

Sure is but that's basicly the gist of it
Making smth similar but not better or worse
These are just the only ones I know who kind of fit that category

tranquil mango
#

Rda has some nice sidegrades

ember drift
#

a good idea when making a side grade is how can you make it parallel to the original counterpart

#

for instance Stardust Spark Dragon can only protect one monster, but the protection is stronger and can protect itself

#

while OG Stardust can only protect your other monsters since it needs to be tributed for its effect, and it only works on card effects

#

oh wait OG Stardust can also protect your Spells and Traps

forest vortex
#

They are both usefull for different things though

ember drift
#

but yeah a good side train does something similar but different

tranquil mango
#

[atlantean dragoon]

viral tapirBOT
# tranquil mango [atlantean dragoon]

level Level: 4
[ Sea Serpent / Effect ]

ATK 1800 / DEF 0

Effect

All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".

copper dock
#

I’ve made a whole, all female, Ritual centric archetype.

#

How good would it be irl?

boreal tendon
#

Not very good

#

Since you don't have a payoff

sudden palm
#

they "payoff" is Tributed summoning any rits Hahaa

#

everything else sucks

copper dock
#

The payoff would be Tibuted and or some big beaters as well as supporting all other Rituals not just their own?

tranquil mango
#

I do like the continuous spell

#

Altar

#

I dont think we have ever seen a ritual that shuffles the mat, and while im sure we will eventually you beat konami to it

pure eagle
#

there is one

tranquil mango
#

Also it may be worth mentioning that you cant negate ritual summons in general, since they occur during a resolving chain

pure eagle
#

[rise of the salamangreat]

viral tapirBOT
# pure eagle [rise of the salamangreat]
Effect

This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions.

tranquil mango
tranquil mango
pure eagle
tranquil mango
#

I should work on my archetype some more

#

Maybe i will do that instead of working today

copper dock
#

So as an archetype, my cards would be best with Goddess as a beater, Fiendess a force that rips opponent’s GY apart, and Tributed & Necromancer acting as a Ritual swarming combo, that would summon outside of archetype heavy hitters?

tranquil mango
#

Well the issue is

#

What do you do about your opponents field

#

Thats where most of ygo is played and your cards dont really do much against, say, a borreload savage dragon

copper dock
#

Unless you have Priestess, Scholar, and Tributed all together as a protective shield, which would be easier said than done

tranquil mango
#

Its pretty hard to evaluate customs sometimes because we dont know the intended play environment they were designed for

#

Like, in the modern game, your deck would see zero play

But im guessing you werent designing it to be a modern competitive deck, which is what most people assume is what customs posted here are designed for

copper dock
#

I mean I’m a Megalith fanboy, so Bethor as a splash in this would be a big nuclear middle finger

tranquil mango
#

Also library is disproportionately powerful to every card printed here

#

It would likely be played in other decks more than your archetypes

#

People are just going to play left arm offering + armorphactor turbo or something

sacred parrot
copper dock
#

Swarm itself and other Ritual monsters to beat over stuff, or use as an engine

sacred parrot
#
Level 4 DARK Plant/Effect
ATK 1300/DEF 1800
If this card is send to the GY by a "Predap" card's effect: You can send 1 "Predaplant" monster from your Deck to the GY, except "Predaplant Sarracenialican". You can only use this effect of "Predaplant Sarracenialican" once per Duel. You can banish this card and 1 other "Predaplant" monster or "Predap" Spell/Trap from your GY; Special Summon 1 Level 5 or higher "Predaplant" or "Starving Venom" monster from your GY. You can only use this effect of "Predaplant Sarracenialican" once per turn.```
dire leaf
#

https://docs.google.com/spreadsheets/d/19hesXGA41Gfzzi7ES02_nQTRSDSoEVXCSWgpFo3ghXs/edit?usp=sharing
<@&646186882236940288> Results for Round 36.
Congratulations to @nocturne sphinx for winning this round. Very interesting entries within the restraints of the theme this time, which might have been bit strict. Average scores keep rising. So, well done to all and loking forward to your future entries.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.

nocturne sphinx
#

Yeaaa results.

burnt whale
#

I WON

nocturne sphinx
#

Congratulations~

#

Also aaaaaaaaa 2nd. I was sooo close

burnt whale
#

bro believed me

pallid spindle
#

3 way 6th place tie monkaW

pure eagle
#

a 4 on creativity feels about right

#

i would like my feedback

fickle wraith
#

I was robbed

nocturne sphinx
#

Congratulations, Alvidia!

fickle wraith
#

@dire leaf can i get that feedback

#

I gotta go to sleep but I'll read in the morning

mental snow
#

Finished 9th hmmmm

pure eagle
#

yeah my feedback seems pretty accurate/fzir

#

fair*

nocturne sphinx
#

All these cards were pretty great in spite of the restrictive challenge!

kind crown
#

Congrats Alvida

pallid spindle
#

Mine is also fair, just some minor mistakes

mental snow
#

@dire leaf Mi amigo

#

What was the problem with the Crystalline Wing boi

kind crown
#

When is the next contest I wonder?

pallid spindle
#

in a day or two I would think

kind crown
#

I want to enter with my custom made Cyberdragon cards too

dire leaf
#

As soon as I get the theme from the winner.

nocturne sphinx
#

It was a super cool card.

kind crown
storm pecan
#

congrats

kind crown
#

You too Shadow

storm pecan
#

thanks

kind crown
#

Btw if I want to join the contest, may I use the card that I already made here?

#

With a few changes?

pure eagle
#

if they are applicable to the theme yes

nocturne sphinx
#

I’ve submitted a pretty nasty one. πŸ˜‰

kind crown
#

According to theme isn't it? I see

#

P. S: Maybe I should not simp too much on Cyberdragons

forest vortex
#

Make Synchro Version for no reason next Time
Make it like [Cyber Slash Harpie]

viral tapirBOT
# forest vortex Make Synchro Version for no reason next Time Make it like [Cyber Slash Harpie]

level Level: 8
[ Winged Beast / Synchro / Effect ]

ATK 2600 / DEF 1400

Effect

1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.

kind crown
#

Cydras don't actually need Syncs do they?

nocturne sphinx
#

Not really, no.

#

But, this is Custom Cards, everything's possible here

kind crown
nocturne sphinx
#

I mean, if you can imagine it, you can likely make it here.

forest vortex
#

And look how much they relly on it now

#

Look how they massacered my Fusion Deck

#

Harpies is a weird case too cause CS Harpie could have been a Contact Fusion instead

kind crown
#

I still prefer modern Cydras over GX one though

#

Back then Core, Herz, Nachster did not exist yet

#

So they summoned Proto after special summoning the Level 5 one

#

Then go to Poly or Power Bond

forest vortex
#

Shamelessly ripping of Cyber Slashes Text

#

Also not a good card I think

forest vortex
#

Atleast for official cards

kind crown
#

Cyber Burst dragon

#

You just butchered my BOI

#

🀣🀣🀣

#

Just kidding. It is a decent card

forest vortex
#

Yes

#

Yes I did

#

Unintenionally tbh

#

I didn't remember yours

#

Just wanted to put in the attack name in it like Cyberslash

kind crown
#

I wish I could add that card to my deck

#

Alongside Theseus

#

πŸ˜‚

#

Uh oh. Light Machine tuner

forest vortex
lament bronze
#
Bloom of the Ice Bird Song 
[Normal Spell]
Banish up to 4 monsters with different Types (Fairy, Spellcaster, Winged Beast, and/or Beast-Warrior) from your hand and/or face-up field; Special Summon that many monsters from your Extra Deck (Fusion, Synchro, and/or Xyz) with the same Types as the banished monsters, but their effects are negated, their ATK becomes 2400, and their DEF becomes 2000. You cannot Special Summon other monsters ths turn you activate this card. 
kind crown
#

Alright. Time to post my trump card

forest vortex
#

πŸ₯

#

Tss

#

The Psct is a bit wonky though

kind crown
#

Wonky?

forest vortex
#

Attack Points instead of ATK

And it doesn't need to say how it can be summoned with Rank Up Magic (I think, I could be wrong)
I would just let it treat a OG Cydra in Hand as a Rank Up instead so you don't run that potential Brick

kind crown
#

I originally want to make it able to eat even defense position monster, but worried if it would be too OP

forest vortex
#

Quick absorbing monsters is a bit op on it's own I think it's good when it can't do that

kind crown
#

And if it negates during Quick effect

#

It can eat 2 cards at once

forest vortex
nocturne sphinx
#

Thoughts?

forest vortex
#

Blue and Red don't mix

#

That's the only Problem I am seeing

nocturne sphinx
#

Hmmm ok lol

forest vortex
#

And that it's in the Main Deck

#

Make it a Fusion and it should work better

nocturne sphinx
#

Ahhh I see I see

#

Somewhere Kaiba is just fuming at the mere sight of Blue-Eyes White Dragon being associated with anything Joey had.

#

It's pretty neat

#

I added like a future fusion effect there

forest vortex
#

does that mean I am a 4th rate Duelist too?ΒΏ

kind crown
#

Imagine Kaiba dueling Joey

#

And suddenly their dragons fused

nocturne sphinx
#

I tried to make this card in a different approach

#

Which do you like better?

kind crown
#

Fusion one

forest vortex
#

I loke it too for what it is

kind crown
#

Imagine if Joey activate Super Poly

#

And use it against Kaiba's Blue Eyes

forest vortex
#

Kaiba activly printing cards that fuck up Red-Eyes monsters

#

How are those?
Is the shuffle back effect too much for the Synchros?

kind crown
#

5Ds

forest vortex
#

Z-One

#

Timelords

storm pecan
#

uhhh actually these are vylons

forest vortex
#

No Vylons are a shitty Synchro Equip Archetype
Infact, they don't exist.

nocturne sphinx
forest vortex
#

Thank youemoji_18

ember drift
#

I would like feedback

kind crown
#

Sorry for bland name

forest vortex
#

Sorry my brain can not handle Branded
I get a Stroke everytime I see these Asses in MD

kind crown
#

Same. I used to have heart attack

#

When I saw those dragons on opponent side of the field

forest vortex
#

Today I can usually disect them with Unchaineds but man are they still annoying with the amount of Fusion Summoning they do in a single turn
I usually just scoop when they summon more then 2 because I can't be bothered

nocturne sphinx
#

Probably give it a once per turn

kind crown
#

It is OPT

forest vortex
#

Not how you worded it

#

It is infinitly reusable

nocturne sphinx
#

Yeah

#

It's like

#

30+ negate

forest vortex
#

It needs to say
Once per turn,...
Infront of the effect to work like that

nocturne sphinx
#

Or you can only you each effect once per turn

#

At the end of the card

forest vortex
#

Can work too

#

On that note I think the last effect should only be used if it is destroyed and not sent

kind crown
#

But Mirrorjade can destroy cards, even when Kaiju'd

forest vortex
#

Ok then maybe by a opponents card so you can't lonk it away for it

jovial shale
#

All of the branded fusions have a "if this card is sent to the gy" effect bc you usually tend to mill them from the extra deck with Mirrorjade

ember drift
#

@dire leaf can you please give me the judge feedback when you are avaliable, thanks.

#

have a nice day

sacred parrot
#
Normal Spell
Banish 2 Spells/Traps from your GY, then target 1 Spell/Trap in either GY whose effect when that card is activated involves drawing a specific number of cards; you can Special Summon only 1 monster from the Extra Deck for the rest of this turn, also banish that target, and if you do, draw that many cards, and if you do that, your opponent draws the same number of cards you drew. You cannot add other cards from your Deck to your hand by card effect the turn you activate this card. You can only activate 1 "Double Edge Draw" per Duel.```
steady badger
#

Sunstained Shadow

FIRE | Level 4 | [ Illusionist / Tuner / Effect ] | ATK 1800 | DEF 300

If this card is Normal or Special Summoned, you can: Add 1 Illusionist monster from your Deck to your hand, then, you can discard 1 other monster, and if you do, Special Summon that monster from your hand, also, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, for the rest of this turn. If this card is sent to the GY as Synchro Material, you can: Banish 2 other monsters from your GY, including an Illusionist monster, and if you do, Special Summon this card, but negate its effects. You can only use this effect of "Sunstained Shadow" once per turn.

Moonburnt Mimic

DARK | Level 2 | [ Illusionist / Effect ] | ATK 300 | DEF 1800

If this card is Normal or Special Summoned while you control another Illusionist monster, you can: Destroy monsters on the field, up to the number of Illusionist monsters you control, then, if you destroyed a monster you control by this effect, draw 1 card. If this card is banished, you can: Send 1 Illusionist monster from your Deck to the GY. You can only use this effect of "Moonburnt Mimic" once per turn.

Cloudrowning Crawler

WATER | Level 2 | [ Illusionist / Effect ] | ATK 300 | DEF 1800

You can discard this card, then target 1 monster on the field; it loses 500 ATK, then, if you control an Illusionist monster that was Special Summoned from the Extra Deck, you can banish it. This is a Quick Effect if you control 3 or more Illusionist monsters. If this card is destroyed, you can: Tribute 2 Illusionist monsters; look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down, until the End Phase. You can only use each effect of "Cloudrowning Crawler" once per turn
#

Starsmitten Slitherer

LIGHT | Level 6 | [ Illusionist / Synchro / Effect ] | ATK 2100 | DEF 2100

1 Tuner + 1 non-Tuner monster
If this card is Synchro Summoned, you can activate this effect: You can Normal Summon 1 Illusionist monster in addition to your Normal Summon/Set (You can only gain this effect once per turn.) During the Main Phase, you can (Quick Effect): Target 1 Illusionist monster you control; Special Summon 1 Illusionist monster from your hand or GY with a different Attribute from it, and if you do, return that target to the hand. You can only use each effect of "Starsmitten Slither" once per turn.
#

New type so I wanted to add some little guys to it

nocturne sphinx
#

Oh, by the way. I created this card a week or two ago. It's for my GX-era Fanfiction where my OP MC rocks Chimera, the Flying Mythical Beast as their ace. Not intended to be a good card (even for the time period).

#

It was inspired by Neos Bubbleman, which is summoned in the TCG/OCG with Metamorphosis despite not being a Fusion Monster. Edit: Oh, and I really wanted this tournament prize card to be "playable" rather than having this beautiful artwork as mere decoration.

sacred parrot
#
Level 4 DARK Plant/Effect
ATK 1300/DEF 1800
If this card is send to the GY by a "Predap" card's effect: You can send 1 "Predaplant" monster from your Deck to the GY, except "Predaplant Sarracenialican". You can only use this effect of "Predaplant Sarracenialican" once per Duel. You can banish this card and 1 other "Predaplant" monster or "Predap" Spell/Trap from your GY; Special Summon 1 Level 5 or higher "Predaplant" or "Fusion Dragon" monster from your GY. You can only use this effect of "Predaplant Sarracenialican" once per turn.```
tranquil mango
sacred parrot
#

I have no idea, but most like with that Predaplant Crobra if I recall correctly

vernal patrol
#

Relinquished from Reality
1* / DARK
Illusion / Ritual / Effect
You can Ritual Summon this card with "True Black Illusion Ritual". This card's name becomes "Relinquished" in the hand, field, or GY. Once per turn: You can target 1 banished monster; equip it to this card (max. 1). This card's ATK/DEF become that equipped monster's. If this card would be destroyed, banish 1 card equipped to it instead. After damage calculation, if this card battled a monster, and it was equipped with a monster by its own effect at the start of the Damage Step: Banish the monster it battled, face-down.
ATK 0 / DEF 0

True Black Illusion Ritual
Spell Card (Ritual)
This card can be used to Ritual Summon any "Relinquished" Ritual Monster. You must also shuffle into the Deck your monsters that are banished or on your field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY; Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing Fusion Materials from your field and/or GY, and if you do, it becomes a DARK Illusion monster and cannot be targeted by your opponent's card effects.

do i dislike the illusion type on principle? yes. am i going to retrain all of pegasus' stuff to that type? also yes.

covert shale
#

Invitation to a Vast Illusion

LIGHT | Level 5 | Illusionist / Effect | 1800 / 1500
You can Special Summon this card (from your hand) by returning 1 Illusionist monster you control to the hand. If this card is attacked (Quick Effect): You can banish this card; apply the following effect based on which Deck the attacking monster began the Duel in.
●Main Deck: Add the attacking monster to your hand.
●Extra Deck: Shuffle the attacking monster into your Extra Deck.
You can only activate this effect of "Invitation to a Vast Illusion" once per Duel.

tranquil mango
#

How would it start in a different deck

#

Oh the attacking monster

#

Are you putting the monster attacking you in your deck?

covert shale
#

That was the idea

#

It's a messy way of making the disappearing trick work for Extra Deck mons too, since they can't go in your hand.

nocturne sphinx
#

Should this have a once per turn?

thorny chasm
#

i ask cause i haven't read the rules (i aint readin' allat)
and that seems like such an odd thing to restrict you from doing
like, i can't think of any combo that would even work let alone be broken with that enabled

forest vortex
thorny chasm
nocturne sphinx
#

Ok ok

covert shale
#

They just functionally don't work in the hand.

thorny chasm
#

make an archetype around it
easy

forest vortex
#

Can't do that if tge Rulebook doesn't allow it

thorny chasm
#

so it is straight up a rule?

forest vortex
#

Extra Deck stuff functionally can not be returned to the Hand or Main Deck

#

If they get returned to anny oc those they automatticly get back in tge Extra Deck no matter what

covert shale
#

All that being said, I don't know that there's precedent for putting an opponent's monster in your ED either, so... 🀷

thorny chasm
#

🀨
but why
that just seems like a rule for the sake of a rule
unless it causes ruling problems i can't think of atm

covert shale
#

At some point it turns into "it's a rule because it's a rule". ED monsters can't exist in the hand because you couldn't do anything with them because the rules and rulings don't allow it

thorny chasm
#

you can discard them no?

covert shale
#

You could make up a rule for how it could work, but that's not how the rules as written and adjudicated work

thorny chasm
#

i didn't imagine you could do anything with them in your hand
i just assumed it was a mechanic noone ever used cause it was practically useless

#

shame, the concept of adding extra deck monsters to your hand to do shit was cool

uneven abyss
#

rituals are already too hand based to go in the extra deck πŸ˜”

storm pecan
#

it's a rule because it has to cover preexisting effects

#

send to hand/deck -> send to extra deck instead

#

any rule can be circumvented with specific enough text

#

but in this case there's no reason to

kind crown
#

This question is a bit offtopic

#

Do all Predaplant have poison? Or it is just Starving Venom and its variants?

pure eagle
#

predaplants are based on carnivorous or parasitic plants/fungus

kind crown
#

This includes mushrooms too then

#

This game me an inspiration

pure eagle
#

well the only fungus to my knowledge is the [predaplants cordyceps]

viral tapirBOT
pure eagle
#

which is widely considered the single worst card in the deck

vocal token
#
L9 DARK Beast-Warrior Fusion/Pendulum
ATK 2700 DEF 2500
Scale 8
Pendulum Effect
If this card is placed in the Pendulum Zone: Target 1 "Lunalight" monster you control; It gains an additional attack this turn. You can only use this effect of "Lunalight Jaguar Dancer" once per turn. 
Monster Effect
3 "Lunalight" monsters, including at least 1 Pendulum Monster
Must be Fusion Summoned. If a "Lunalight" monster(s) you control would be destroyed by battle or card effect, You can send 1 card from your hand to the GY instead. Once per turn: You can place 1 "Lunalight" Pendulum monster from your GY or face-up Extra Deck to one of your Pendulum Zones. If this monster battles an opponent's monster, after damage calculation: You can place this card face-up in your Pendulum Zone.```
```Lunalight Prelude Performance
Continuous Spell
When this card is activated; Send "Lunalight" cards with different names from your Deck to the GY, up to the number of monsters Special Summoned from the Extra Deck your opponent controls +1. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Beast-Warrior monsters. While this card is face-up on the field, your opponent cannot activate cards or effects in response to the activation of "Lunalight" card effects in your GY. You can only activate 1 "Lunalight Prelude Performance" once per turn.```
```Lunalight Deadly Dance
Normal Trap
When this card is activated: Destroy cards on the field up to the number of face-up "Lunalight" monsters with different names you control. If you control a "Lunalight" Fusion monster, You can activate this card from the hand. You can banish this card from the GY, except on the turn this card was sent to the GY: Both players send 1 card from their hand to the GY. You can only activate 1 "Lunalight Deadly Dance" per turn.```
#
L4 DARK Beast-Warrior 
ATK 1100 DEF 1400
If this card is Normal or Special Summoned: You can target 1 "Polymerisation" or "Fusion" Spell in either players' GY; Set it to your field. If this card is sent to the GY by a card effect: You can target 1 face-up card your opponent controls, and 1 "Lunalight" card you control; Return 1 to the hand and Negate the effects of the other. You can only use each effect of "Lunalight Silver Sable" once per turn.```
kind crown
#
Level 3/DARK/Plant/Effect                ATK/1000 DEF/1200
When this card is normal or special summoned, you can add one "Preda" spell/trap from your deck or GY to your hand. When this card is sent to GY as a fusion material, inflict 500 damage to your opponent```
#

Basically it is from a word Toad-Stool

#

But separated

#

And from Golden Arrow Frog that lives in Amazon, which was thought to be the most poisonous frog in the world

sacred parrot
#
Level 8 DARK Plant/Fusion/Effect
ATK 2800/DEF 2000
2 "Predaplants" monsters with different names
Must first be Fusion Summoned. (Quick Effect): You can target 1 other "Predaplant" monster you control and 1 face-up monster your opponent controls with a Predator Counter on it; until the end of this turn, that second target's ATK/DEF becomes that of the first target's ATK. Your opponent cannot activate the effects monsters with Predator Counters in response to the activation of your "Predaplant" monster's effects. You can only use this effect of "Predaplant Amorphoviathan" once per turn.```
kind crown
#

Is this similae to Starving Venom?

lament bronze
broken sphinx
#

Loptr, Runick Guide Of Deceit
level 4 Fire/ illusionist/effect
atk/def 1500
(1) Monsters cannot be destroyed by battles involving this card.
(2)this card can attack in the main phase (treated as attacking in the battle phase) if you've applied more than 5 different "Runick" Quick-play spells effects, other than special summoning, this duel.
(3) At the end of the damage step, if this card battled, you can add 1 "Runick" card from your deck to your hand, then you can reduce the Atk/Def of the monster which attacked by 1000
(4)Once per turn, at the start of the Damage Step, if another monster attacks: this card gains 1000atk/def, and if it does, you can make the attacking monster lose 1000 atk/def

forest vortex
#

Do we include Illussion allready?

thick charm
#

if you want

#

it’s not like you’re banned from making customs of newly revealed types

forest vortex
#

Just saying cause there are so few I don't even know if they have a playstyle like most Psychics

storm pecan
#

they can't destroy things by battle

#

personally i think it's a dumb one

forest vortex
#

That....That's their "Gimmick"?

#

Oh man...

storm pecan
#

just like it's written in that card up there

#

they can't be destroyed by battle, and they can't destroy things by battle

forest vortex
#

Hm

#

In that case I have a Idea

honest bane
#

Thoughts on this? Spirit monster support, with extras for Shinobarons

#

(Its a Field spell)

devout kettle
honest bane
forest vortex
#

They count

honest bane
#

I seems to have somehow missed it

#

kekw

#

Spends 1 counter to do the search, summon, or ritual

#

I have no clue how I missed that part of it.

forest vortex
#

I would say
1 Search
2 Summon/Ritual

#

I think they were pretty good on spamming so the cost can be a bit higher I think

honest bane
#

You can only use each one per turn, Also Shinobirds were not remotly good lol, Maybe with the level4 whatever, AratamaGang maybe

forest vortex
#

I think I might have them mixed up with the other Bird Ritual Deck

#

Lyrilings or whatever

honest bane
#

Oh yeah no Shinobarons are the level 8s Rituals, Who return/shuffle things when summoned

#

But return themself at the end of the turn to summon 2 tokens

forest vortex
#

Wait they make Tokens?

#

Do the Konami and give them a Link 2 then

honest bane
forest vortex
#

[Shinobaron]

viral tapirBOT
# forest vortex [Shinobaron]

level Level: 8
[ Winged Beast / Ritual / Spirit / Effect ]

ATK 3000 / DEF 2500

Effect

You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).

forest vortex
#

Hm

honest bane
#

Nepenthys?

forest vortex
#

A Low Level one

#

Oooooohhhh waaaaait
It was a Xyz Deck!

honest bane
#

LMAO

#

Lyrulisc

forest vortex
#

[Lyrilusc - Independent Nightingale]

viral tapirBOT
# forest vortex [Lyrilusc - Independent Nightingale]

level Level: 1
[ Winged Beast / Fusion / Effect ]

ATK 1000 / DEF 0

Effect

"Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster
If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.

honest bane
#

Uh yeah no Shinobarons summon like 2-3 things per turn tops

forest vortex
#

I completly forgot they are Xyz stuff

#

Omg

honest bane
#

Well, not entirely true. they work best with Impcantations, So they summon like 5 things, but only 1-2 are useful

sacred parrot
forest vortex
#

I created Mid

#

Maybe useful for a Summoned Skull Deck

honest bane
#

How strong of a card would be the following.

Normal spell -

"If all monsters you control are WIND monsters (min 1); Special summon 1 WIND monster from your deck but negate its effects, Then destroy 1 WIND monster you control. You cannot special summon monsters during the turn you activate -insert name-, except WIND monsters"

forest vortex
#

Hmmmm

#

How do Simorghs work?

#

On Tributes?

#

Or smth

#

Or Floo

#

Speedroid

#

Dragunity

honest bane
#

Floo would have problems because it special summons, Simorgs I have no clue how they work tbh

sacred parrot
# sacred parrot yeah

actually, the second target is the opponent monster, so it weakened the opponent's monster depending on how weak your other predaplant is.

#
Normal Spell
Add 1 Level 4 or lower Illusionist monster from your Deck to your hand. You can only activate 1 "Grand Entrance of Illusions" per turn.```
#

first Illusionist support that I made.

forest vortex
#

Normal Fiends AND Zombies

sacred parrot
#
Normal Spell
If this card is discarded by a card effect: Add 1 Level 4 or lower monster from your GY to your hand, but you cannot Normal Summon monsters with the same name as the monster added by this effect this turn. If you would discard a card by a card effect, you can banish this card from your GY instead. You can only use 1 "Discard Test Mummy" effect per turn, and only once that turn.```
kind crown
#

Dummy?

sacred parrot
#

you know the dummy that is used for tests?

#

maybe the name isn't right

#

mummy would be better for that one

#

that one would be a joke card of mine now that I think about it

forest vortex
sacred parrot
#
Normal Spell
Send 1 card from your hand to the GY; add 1 Level 4 or lower Wyrm monster from your Deck to your hand. You can only activate 1 "Stream Water of Dragon Souls" per turn.```
sacred parrot
# forest vortex

This card works well for Summon Skull or any other Fiend Normal Monster for that matter.

forest vortex
#

That's what it is supposed to do yes

sacred parrot
#

I love it

sacred parrot
#
Continous Spell
At the end of the Damage Step, if your Illusionist monster battled an opponent's monster, but the opponent's monster was not destroyed by the battle: Destroy that opponent's monster, then, if it was a DARK monster, inflict 800 damage to them. If an Illusionist monster(s) you control would be destroyed by an opponent's card effect, you can send this card you control to the GY instead.```
sacred parrot
#
Level 4 LIGHT Illusionist/Effect
ATK 1800/DEF 300
Monsters cannot be destroyed by battle involving this card. You can only use each of the following effects of "Performausion Sword Swallower" once per turn. If this card is Special Summoned by a "Performausion" monster's effect: You can target 1 monster your opponent controls; destroy it. During the End Phase, if this card battled an opponent's monster this turn: Shuffle this card into the Deck; Special Summon 1 Level 4 or lower "Performausion" monster from your Deck, except "Performausion Sword Swallower".```
#
Level 3 LIGHT Illusionist/Effect
ATK 600/DEF 900
Monsters cannot be destroyed by battle involving this card. You can only use each of the following effects of "Performausion Genin the Unseen Mage" once per turn. If this card is Special Summoned by the effect of a "Performausion" monster: You can discard 1 card; return 3 of your banished face-down cards to the GY. At the end of this turn, if this card battles an opponent's monster; shuffle this card into the Deck; Special Summon 1 Level 4 or lower "Performausion" from your Deck, except "Performausion Genin the Unseen Mage".```
slim raft
#
spell/normal
add 1 level 7 or lower Illusionist Monster from your Deck to your Hand.```

```Swinging Hypnosis
trap/Continuous
During the Main Phase: you can send 1 Illusionist Monster you control to the GY, then target 1 monster your opponent controls; take control of that monster, but its effects are negated,  until the end of your next turn. During the Main Phase except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Illusionist Monster in your GY; add it to your Hand. you can only use each effect of "Swinging Hypnosis" once per turn.```

```Mass Illusion
spell/quick-play
target 1 Illusionist Monster you control; Special Summon 3 "Illusion Token" (Illusionist/Wind/level ?/ATK 0)/DEF 0) to your Field. (The Tokens Level are the Targeted monster's Level). While those Tokens are in the monster zone, the player who Summoned it cannot Special Summon monster in the Extra Deck, except Illusionist Monsters. you can only active 1 "Mass Illusion" per turn.```

```Change of Fate
trap/normal
target 1 Illusionist Monster in your GY; Special Summon it, and if you do, the rest of this turn Illusionist Monsters cannot be destroyed by card effects. During the Main or Battle Phase: you can banish this card from your GY; Fusion Summon 1 Illusionist Fusion Monster from your Extra Deck, using monsters in your Hand or Field.```
#

ah nvm

#

a person alrealy made a Illusionist rota

#

if you would change your fate, would ya

sacred parrot
#

am I going to make the archetype Gadiator Beast style?

slim raft
#

oh i see

#

cuz they cant be pop by battle

forest vortex
#

New Type comes out and everyone emmidiently throws Ideas at the Wall

slim raft
#

i just took the 4 things they talk about Illusionist and i made 4 cards

#

Illusion, fate, hypnosis, dreams

sacred parrot
#

the performausion archetype can make the job much easier, since they can't be killed in battle

slim raft
#

yeah

#

so they can just attack and still live

#

tbh i made my rota just like fossil dig but better

slim raft
thorny chasm
#

wait, illusionist is an actual new type?
why..it's literally just making the psychic problem worse

#

cool, wall of illusion will get new support i guess idk

forest vortex
#

[Cstle of dark illusions]

viral tapirBOT
# forest vortex [Cstle of dark illusions]

level Level: 4
[ Fiend / Effect ]

ATK 920 / DEF 1930

Effect

FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.

forest vortex
#

PaniK retrains

#

I will call it now

thorny chasm
#

a retrain of it should be more like dark santuary
where it actually helps stall out the turns (assuming we're keeping that theme at all)
i can easily see it having an effect that reflects it's total darkening of the field in the anime
like having all your monsters be untargetable or something

forest vortex
thorny chasm
#

couldn't you just say "from your hand or Extra Deck" in the first line on castle?

forest vortex
#

Maybe

#

But I made these without thinking of the new type since they probably turn out like Psychics anyway

slim raft
#
Normal/spell
target 1 Illusionist Monster you control; return that monster to the Deck, and if you do, Special Summon 1 Illusionist Monster with a different name from your Deck. you can only active 1 "Obake Shapeshifting" per turn.```
#

wait

#

forgor

forest vortex
#

Where is my 800lp cost for the Mekknights smh

thorny chasm
#

i also like the fact that it isn't a monster for no reason πŸ’€

vernal patrol
# thorny chasm a retrain of it should be more like dark santuary where it actually helps stall ...

Castle of Dark Nightmares
4* / DARK
Illusion / Flip / Effect
If this card is flipped face-up, apply these effects.
β€’ If an opponent's monster targets your DARK monster for an attack, you can change the attack target to another DARK monster you control.
β€’ The first time each turn an opponent's card effect targets a DARK monster you control, negate that effect, and if you do, destroy it.
β€’ Once per turn, during your Standby Phase, or when this card is flipped face-up: All DARK monsters you control gain 190 ATK/DEF.
ATK 920 / DEF 1930

an attempt at this concept. too good?

thorny chasm
forest vortex
#

I could do that probably

#

Normal monsters afterall lol

thorny chasm
vernal patrol
thorny chasm
#

idk why they even made it a flip monster to begin with, it wasn't flipped in the anime so they literally just made it up for no reason

#

and then there's cards like jirai gumo who was basically a flip monster and didn't get one

#

well, jirai was more like a trap card than anything, pretty aure it was set in the spell and trap card zone aswell, cause you could do that for some reason

forest vortex
thorny chasm
#

and yeah i decided to watch the yugioh anime with my friend will for 9 hours straight today
hence why i'm suddenly bringing stuff up from it

sacred parrot
#
Level 6 LIGHT Illusionist/Fusion/Effect
ATK 2200/DEF 1300
2 "Performausion" monsters with different names
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Monsters cannot be destroyed by battle involving this card. You can only use each of the following effect of "Performausion Trick Magician" once per turn. You can target 1 other "Performausion" monster you control and 1 monster your opponent controls; switch the control of those monsters. At the end of this turn, if this card battles: You can shuffle this card into the Extra Deck; Special Summon 2 "Performausion" monsters from your Deck.```
kind crown