#Custom Cards
1 messages Β· Page 15 of 1
kaiser yes is how you spell the name
Yeah, It's probably good for decks which can use the GY, without being in the GY.
Oh like Runick...uhh
Right Keiser was a family Name
Kaiser means Emperor in German
Gustav Max is based on Germany WW2 Railgun
Same with Dora
I know. I am German
And you spelled it with a z why?
I just want to make it sounds a little "cooler"
Level 4 EARTH Wyrm/Effect
ATK 1800/DEF 400
At the start of the Damage Step, if this card battles an opponent's Defense Position monster: return that monster to the hand.```
?
Its fine tbh, its just a better drillroid/drillago
I mean yeah it's fine, it's just not doing much cool/unique stuff
Btw in the terms of design.. I guess it is still lesser than Liebe isn't it?
a little trolling
Yeah but allmost all cards made here are more then smth that would be considered Packfiller
Was just a bit thrown off by the simplicity of it is all
Level 4 WATER Wyrm/Effect
ATK 1000/DEF 1300
Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card is targeted for an attack by an opponent's monster: That monster loses 400 ATK/DEF.```
that was a video game original, and unlike most examples, I changed its type and ATK and DEF, because it doesn't make sense for 4 Level monster to have weak stats. Granted that was early video games yugioh, but still
does the design make sense in terms of one of its effects? Would you want to be peck by one too if you're a monster?
Level 3 DARK Wyrm/Effect
ATK 1000/DEF 0
When you would Tribute this card for the Special Summon of a Wyrm Fusion Monster, the other Material monster must be in your hand, but banish the monster that is Special Summoned using this card as material when it leaves the field. You can only used this card as Material this way once per Duel.```
what did you think?
If this card is Normal Summoned/Set: You can add 1 Dragon Union monster from your Deck to your hand. Once per turn, when your opponent activates a card or effect, while this card is equipped with a Union Monster (Quick Effect): You can Fusion Summon 1 "Dark Blade" monster, using monsters from your hand and field as material, including this card.```
unsure if i like the last effect very much
draft 1 of alchemy beasts, updated from anime and made into a functioning theme. completely untested, they probably don't work ngl
Synthetic Synkrotron
[Level 7/Fire/Machine/Fusion/Effect]
1 Tuner + 1+ non-Tuner Machine monsters
If you Fusion Summon this card, the total Levels of the materials must be 7. gains 300 ATK for each Tuner in the GYs. You can only use each of the following effects of "Synthetic Synkrotron" once per turn. If this card is Fusion Summoned: You can send 1 Tuner from your Deck to the GY. If a Tuner(s) is sent to the GY: You can target cards on the field, up to the number of the Tuners sent to the GY; destroy them.
ATK 2400 /DEF 1800
Level 7 LIGHT Warrior/Effect
ATK 2500/DEF 2000
This card's name becomes "Elemental HERO Neos" while on the field or in the GY. You can send 1 "HERO" monster you control to the GY; Special Summon this card from your hand, then if you sent a Normal Monster to the GY to activate this effect, inflict damage to your opponent equal to that monster's ATK. If this card is sent to the GY: You can add 1 card mention "Elemental HERO" Neos" or "Neo-Spacian" monsters Β in from your Deck to your Deck to your hand, "Elemental HERO Neos - Force of Neospace". You can only use 1 "Elemental HERO Neos - Force of Neospace" effect per turn and only once that turn.```
Forgotten Sunskorner
EARTH | Level 10 | [ Insect / Fusion / Effect ] | ATK 0 | DEF 3200
2 Level 7 or higher monsters you own
If this card is Fusion Summoned, negate any opponent's effects resolving after its Summon in that Chain. At the start of the Battle Phase, you can: Target any number of monsters on the field with less ATK than this card's DEF; change them to face-down Defense Position. You can (Quick Effect): Banish all face-down monsters on the field, face-down. You can only use each effect of "Forgotten Sunskorner" once per turn.
Blanketing Blackout
Quick-Play Spell
When a card or effect is activated: Fusion Summon 1 Level 9 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is activated as Chain Link 3 or higher, you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Blanketing Blackout" per turn.
@coral shadow @gray elk π₯Ί
You too @tranquil mango because I can't word Sunskorner properly
You own? π
Just make on your possession
Or like, you control
Not sure what you're trying to make it to, use materials from anywhere?
read the fusion spell perhaps
Kern looks good to me tbh, i think they woudnt shorten face down defense position to face down
the problem was the negate
Maybe "2 level 7 or higher monsters you are the owner of"
i added the before thing but b4 that i had someone go at me like "ah but it can negate things in a higher chain link the way its written" 
[nobleman of crossout]
If this card is Fusion Summed, negate any effects resolving in that chain after it is Summoned
Hows that
Or
If this card is Fusion Summoned, negate any effects resolving after its Summon in that same chain
the thinf that peeves me ab these right
after its summon (the cards resolved before it, activated after the fusion spell, or the opposite) reads like ass
After its summon reads fine to me
It is clear that its the effects that resolve after the summon lands
This is my guess as to how komommy would word it
well you'd be wrong as they'd capitalise Chain smh
This was printed when monsters could still be face down attack
[sol and luna]
Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.
βFace-up: Change it to face-down Defense Position.
βFace-down: Change it to face-up Defense Position.
You can only activate 1 "Sol and Luna" per turn.
Im not aware of anytjing printed after the darkness approaches errata that mentions face down position without specifying face down defense
Personally when i make customs i just replace "face down defense pos" to "set"
Be the change you want to see in the world and all that
[deus x krawler]
Level: 9
[ Insect / Flip / Effect ]
ATK 2000 / DEF 3000
When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn.
there we go
anyway 2nd issue with your suggestion is it negates my own effects too smh
Care to take a guess why they did that for deus?
[world legacy pawns]
You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.
Or
If this card is Fusion Summoned, negate any opponent's effects resolving after its Summon in that same chain.
Trap card doesnt count
Well if they do actually do it that way i think its better anyways
I definitely remember theres cases where they specify fd defense for no reason tho
And it should really just be reworded to "set"
After this card is Fusion Summoned, you can negate all card effects activated by your opponent in that Chain
hows this
too stinky
?
Sounds like it negs stuff that happened before its summoned
after this cards fusion summon
Also activated is redundant
To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.
If its in a chain it was activated
sigh
Brb jogging
After this card is Fusion Summoned, you can negate all of your opponent's card effects that will resolve in the same Chain this card was Summoned in
?
Idk it just feels lengthier than mine without adding clarity
What do you feel this one lacks
not in speed duel (pretend skills go on chain)

Is it important to you that this card doesnt negate pretend effects in speed duels
there
Looks good to me
The mats do seem a little odd but i cant think of a better way to word it
I feel like konami would phrase something like "cards you own/you are the owner of"
yea i thought itd be funny with super poly but ONLY with kaijus
But doesnt really fit
Rank: 8
[ Warrior / Xyz / Effect ]
ATK 2800 / DEF 2800
2 Rank 4 "Exosister" Xyz Monsters
Must be Xyz Summoned with the above materials. This card can make a second attack during each Battle Phase. Once per turn (Quick Effect): You can detach 1 material from this card; banish 1 card your opponent controls. When your opponent activates a card or effect (Quick Effect): You can return 1 Xyz Monster you own attached to this card to your Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)
Anyway what do you think of my scrunklies from a design standpoint 
[Quick-Play Spell]
You can only activate this card at the start of your opponent's Main Phase 1. If you have 4 or more cards in your hand: Reveal your entire hand and Extra Deck; Draw 2 cards. You can only activate 1 "Pot of Formosity" per turn```
you're beautiful, so you like to show off :).
i made this in like a minute so it's probably short sighted af and has a lot of issues, as a matter of fact, while i was writing the two points below i realized you could just use it at the end of your opponent's turn since it originally didn't specify main phase 1
1. your opponent will most likely know exactly what you're running after using it, so they know what to prepare for
2. it's a 1 turn brick if you go first
that's what i'm thinking balances the effortless +1
Level 6 DARK Machine/Fusion/Effect
ATK 2500/DEF 1500
2 DARK Machine non-Fusion Monsters with different names
Must be Fusion Summoned or Special Summoned by sending the above cards you control to the GY. You can only control 1 "Hydralander SST2" at a time. If this card is Special Summoned from the Extra Deck: You can target up to 5 cards in your GY; shuffle them into the Deck. Once per turn (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the effect of 1 face-up card on the field, until the end of this turn. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and resolve this effect.```
here is this card
CXyz Argent Arc of Light
Rank 8/LIGHT/Machine/Xyz/Effect
3200ATK/3000DEF
3 Level 8 monsters
Must be Special Summoned with a "Rank-Up-Magic" Spell targeting a Rank 6 or higher Machine "Number" monster you control. Cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target 1 Machine Xyz Monster in your GY; your opponent takes damage equal to the targeted monster's Rank x 800. For the rest of this turn, the damage your opponent takes is halved, unless it is from the effect of a "Number" Machine monster.
Interesting adaptation
interesting how you kept the spells around I ditched them in my adaptation
I also like how their effects are more synergistic I guess, my adaptation made most of the beasts just banish opposing stuff or burn based on the number of banished cards
I do like em
The fusion spell needing to respond to an effect is a really neat idea
Level 3 DARK Wyrm/Effect
ATK 1000/DEF 0
When Tributing this card for the Special Summon of a Wyrm Fusion Monster, you may also Tribute 1 other material in your hand (but banished the monster that is Special Summoned using this card as material this way is banished when it leaves the field. You can only used this card as Material this way once per Duel.```
has there ever happened for a Contact Fusion this way?
not sure
me neither
CXYZ-Dragon Crusher
LIGHT | Level 9 | Machine / Fusion / Effect | 3400 / 3600
"C-Crush Wyvern" + "XYZ-Dragon Cannon"
Cannot be Fusion Summoned. Must first be Special Summoned by its own effect. If your opponent activates a Trap Card (Quick Effect): Banish the above cards you control and/or in your GY; Special Summon this card from your Extra Deck, then negate the activation of that Trap Card, and if you do, destroy that card. You can only Special Summon "CXYZ-Dragon Crusher" once per turn. Unaffected by Trap Cards.
I just wanted to make a silly "Cxyz"
Hmmm.. This card is kind of difficult to bring out
Since you need 4 materials for its contact fusion
level 8/LIGHT/Dragon/Fusion/Effect ATK/2600 DEF/2100
Must be special summoned with "The Fang of Critias" using "Magic Cylinder". When your opponent declares an attack, you can negate that attack and inflict damage equals to that monster's attack points```
Just another Duel Monster Nostalgia from Season 4
level 8/DARK/Dragon/Fusion/Effect ATK/2800 DEF/2000
Must be special summoned with "The Fang of Critias" using "Bottomless Trap Hole". Once per turn, when your opponent summon a monster (s) with 1500 or more attack points, you can negate that summoning and banish that monster```
no opt π€¨
infinite bottomlesses
Ofc it is OPT
kind of feels like it should do more then upon floating summoning the Rulers and protecting for a limited time
Yeah if the 4000 atk beater gets destroyed by Battle...
Not card effect
Wich is more likely
Is Vanquish Soul your personal archetype?
[Vanquish Soul Razen]
Level: 4
[ Warrior / Effect ]
ATK 1800 / DEF 1500
If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can reveal 1 monster in your hand of each of the following Attributes, then activate the appropriate effect;
β FIRE: This card cannot be destroyed by card effects this turn.
β FIRE and DARK: Destroy all other monsters in this card's column.
You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate them in the same Chain.
Yup
Thoughts?
I would say Konami should definitely make this card
Instead of focusing too much on 2800 ATK & 2400 DEF extra decks
Does it feel too strong or nah?
Is the negate OPT?
Yeah
I would say this is great
The last line says you can only use each effect once per turn
And it's hard once per turn
So it has Omni negate + a monster reborn
This card could probably going for an OTK though
Esp if you add Red Eyes Slash, Meteor B Dragon (retrained), and any of Red Eyes Extra deck members
That have 2800/2400 stats
Some red eyes cards are good imo
I still love playing a darkness metal dragon in my branded Blue eyes deck
Always good to have monster reborn stuffs in there
Slash is one example
Idc about people saying Blue Eyes has higher stats
Blah blah blah
Red Eyes need more love from Konami and even their own purchasable structure deck on shop
I mean Master Duel
The thing is
Blue eyes will never get power creep imo
Too many fans
So Konami will just keep printing supports
Blue Eyes got too much love, so does DM
Give them enough years, and maybe they'll power creep some if not all the tier 0 format decks lol
Yeah... But idk, give it like another 10 years XD
Yeah 10 years
The landscape of Yu-Gi-Oh will change alot in that time
Anyway what is your fav archetype?
Yooo
I already made at least 2 Cydra cards here
This is one of them
Imagine using Power Bond can attack 3 times + Pierce damage
OTK
Hmmm interesting
Tbh I prefer naming it Chimeratech Omega Dragon
Ok ok, maybe you're right actually
That's honestly a completly fine card for Red Eyes
I've always felt like
Cydra should always have high attack
So maybe like
Hmmm
I'm not sure
Maybe just give it back the 4000? Idk lol
Actually this card gains attack based on material attached to Infinity. If you 2 Level 5 Cydras and climb up to Nova -> Infinity, you already have 3 materials
Yeah right
Which means this card attack 2800 -> 4000
I see, ok
So you usually don't directly climb up to Infinity?
It depends I guess, but extra body on board is always nice for me
Technically, i don't play pure cydra
I like using cyberdark as well
I play Therion Cydra
It depends on the scenario but
I like to try to combo off
And try to get 2-4 Omni negates in one move
Therion King Regulus can be special summoned by using a machine from GY
Ooh here's a good combo if u are a cydra player
Use instant fusion on sea monster of theseus
And use it with cyber dragon to make ultimaya tzolkin
Theseus is level 5 isn't it?
Yeah
Will it always have 0 Atk? I mean Tzolkin
I always used it as a way to summon crystal wing
More negates/big bodies on board
Crystal Wing can gain attack when battling Level 5+ monsters too
Although
I think if you use my deck style of cydra
You'll lose terribly to other cydra players lol
Has not much good defense against chimeratech fortress
Oh damn
I didn't even realize that
That's actually pretty good
I don't think you really need instant fusion for panzer dragon
I see better options here
Idk if Panzer Dragon is really good
Yeah, I don't think it's that great either
It having to be destroyed isn't the best floating effect
[Panzer Dragon]
And normally, u use it to go into cyber infinity
It's meh
Man... My branded deck is so scuffed lmao
I'm running the blue eyes synchros, and Numeron dragon
With mirrorjade and stuff
Do u also use limiter removals in your deck?
Because I run 3 in my cyber dark
Nope. It is too risky
Not as reckless as me : (
I want to wait for Clockwork Night to be released on Master Duel
With this you can make Fortress Dragon using literally anything on the field
Clockwork night is so cracked
He doesn't want to suffer a Heart Attack because of too much Power like Zane

Actually just Power Bond is enough for me
In an actual duel, I've gotten my chimeratech overdragon up to 40k+ attack
Limitet Removal will destoy my monster if enemy somehow negate my OTK
[Clockwork Night]
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
I have 2 Power Bonds in my Master Duel deck, they can be searched using Cyberdark Chimera
I normally like using chimera to get power bond and making chimeratch overdragon
No need for overload fusion
Warning
ONLY DO THIS IF YOU SENSE YOURE OPPONENT IS WEAK
DONT DO THIS IN A BOARD FULL OF SETS
Power Bond.
Warning; Use it at your own risk
Be reckless lmao
Just imagine
How busted cydra deck would be
With OG future fusion
Send your whole deck to GY brrrrr
Basically every Machine deck fusion with Power Bond is about OTK or die
Ancient Gear also applies
I did the math
Not how a I play it
And the max potential attack point for my chimeratech is like
345,600 ATK pts
If you include extra deck monsters
Idk if my heart will be able to take it tho

level 12/wind/warrior/fusion
Atk 0/ def 0
"Raijin the Breakbolt Star" + 1 level 5 or higher warrior monster
Negate the effects of all Face-up monsters your opponent controls that have no level. this card gains ATK/DEF equal to the ATK/DEF of monsters that have no level. once per turn(quick effect): you can make 1 Face-up monster your opponent controls on the field be treated as a monster that has no level. if this Fusion Summoned card in the owner's control leaves the field because of an opponent's card: you can target 2 level 10 or lower monster in your GY; Special Summon them. you can only use this effect of "Raiju the Thunderbolt Star" once per turn.```
If it is Zane, he would not come back, not even ||GX Season 4 could save him||
Actually it was his Cyberdark that keep draining his life force
this is a good card but like it was like cool it was a normal monster
I wish there was more wicked gods support
I feel like wicked avatar has such good potential to be a broken card.
If the deck was focused around it yes but how it is they all want this little guy in the GY for no reason
[Genex gaia]
cool but they are not bad anymore
Question
If we had to remake blue eyes shining dragon
How would you guys do it?
[Blue eyes shining dragon]
Level: 10
[ Dragon / Effect ]
ATK 3000 / DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.
idk but the thing is it was cool that you can ss it using dia
Instead of a Ultimate any Blue eyes Fusion
What about it's anime effect
Most of time when I have Power Bond at hand, I always do evil laugh
That can blow up anything
Before fusion summoning
level 5/earth/warrior
atk 1500/def 1600
if you control no monsters, or if you only control warrior monsters, you can Normal Summon this card without tributing. if this card is Normal or Special Summoned: you can discard 1 card; send 1 level 5 or higher warrior monster from your Deck to your GY, and if you do, Special Summon 1 level 5 or higher warrior monster with a different attribute from your Deck. During the Main Phase (Quick effect): you can make this card gain 500 ATK, and if you do, this card loses 500 DEF. you can only use each effect of "Namazu the Earthquake Star" once per turn.```
level 5/light/warrior
atk 1600/ def 1500
If this card is Special Summoned: you can add 1 "Star Warrior" Spell/Trap from your Deck to your Hand. During your Main Phase, if you control a level 5 or higher monster whose current ATK is Different from the its original ATK: you can pay 1000 LP; Fusion Summon 1 Warrior fusion monster from your Extra Deck, using monster from your Hand, Field, or if you control a level 10 or higher warrior monster, your Extra Deck as Fusion Material. you can only use each effect of "Takemikazuchi the Skyquake Star" once per turn.```
Polymerization is for the weak
Power bond >>>>>> polymerization
level 10/earth/warrior/fusion
atk 3000/def 2300
1+ level 5 or higher EARTH warrior monster + 1+ LIGHT warrior monster
this card can make a number of attacks on monster during each Battle Phase Equal to the number of monsters used for it Fusion Summon. once per turn: you can target 1 monster on the field; it current ATK becomes halved. if this card destroys a monster by battle: you can make this card gain ATK equal to that monsters level x200. you can only this effect of "Tenjin the Disasterquake Star" twice per turn.```
Eh
Not worth imo lol
Wait
With some other retrains I made you don't need that
That's why the Synchros don't specificly need controler
U mean the structure deck?
Yeah
Yeah
U still want Sieger, eternity, and the other chimeratch cards tho
Infinity too
Yeah that too
they are all good but you made recycled worse
Cyber dark dragon is useless imo
You just want the cyberdark end and cyberdarkness
No it's better lol
???
[Genex Recycled]
this was good?
That's just used to make it Controler lol
We can achieve that using Cybernetic Horizon
use machien dup\
Yeah, those cyberdark spells are important too
Lmao.. This chat suddenly turned into Machine-type discussions
Also machine dupe is really good as well
With Cydras and Genex
3 card combo...
yeah
It's worse then it being able to change it's level and Attribute as a Tuner as is
Doctor can SS it from the GY too while setting it up
Wow. 2 Negaters + 2 Beaters
Blastfan can summon it too on normal summon
And One support
Anyway his is what I did in game, while having a Maxx C challenge against a Tearlament
Yeah
I remade the OGs to be better
Not as their own cards
Cause Genex is old and rusty
And hates it's main Tuner
It's technically 3 Omni negates, because cyber infinity, and 2 attached monsters that cyberdarkness can use
[Genex doctor]
Synchro deck that hates itself
are you going to do all of the genex monsters or only the bad ones
Wtf? π€£π€£π€£
I am trying to make all but for now just the base ones
R and Allys come later
cuz undine, bird ally, and axel are good
They are not all focused on Synchro summoning though to give them a bit more stuff to work with
Furnace could have a bit more to it though
yeah furnace is bad
Better then it's og
What happened was that I went Second, and I use Maxx C when enemy special summoned bunch of fusions and a Synchro, before ending their turn.
When it is my turn, the enemy use Maxx C too.
but why not make planter help r-genex
And....this is why I just stick with TCG lmao
continuous/spell
(this card is always treated as a "Star Warrior" card)
all level 5 or higher warrior monsters gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 5 or higher warrior monster without tributing in addition to your Normal Summon/Set. (you can only gain this effect once per turn.) if your opponent Normal or Special Summon a level 4 or lower monster: you can target 1 monster on the Field; negate that monsters effects. you can only use this effect of "Bandit Warrior Academy" once per turn.```
I agreed TCG is better
I am trying to make a deck that can counter full power Ishizu tear tho
Without using any tear cards lol
Out of my 25-30 duels against Ishizu Tear, I only won around 9
This Tier 0 is very hard to handle
I generelize them
Yeah I know...
And I only use a Therion Cydra deck
tbh i feel like oracle can be better but it effect can be good
Maybe like a really cheesy
Mystic mine deck?
Maybe you could use a really cheesy mystic mine deck lol
army is super funny tbh
Btw I won during that Maxx C Challenge duel against an Ishizu Tear, the enemy tried to negate my OTK , but their time limit is over
So I won
Just play synchros, idk lmao
You'll deck them out XD
It's basicly for when your stuff get's run over or negated etc.
Tribute the now useless monster for a 2300 beater with a bit of burn and one time targeted destruction.
Maybe we gotta start running pot of generosity to stop getting decked out
or tbh if they imperm you can just go army and you card isnt negated
Get in the Cyber Jar!
Continious Spell
Neither player can summon "Cyber Dragon" monsters. Once per turn during your Standby Phase, you take 2000 Damage```

No

Cyberdragon Capture Jar fr fr
I hate you!!!
π€£
normal/spell
add 1 level 5, 6, 7 or 8 Warrior monster from your Deck to your Hand. During your Main Phase: you can banish this card from your GY; add 1 "Battleguard" or "Star Warrior" Trap card or 1 level 1 "Battleguard" monster from your Deck from to your Hand. you can only use each effect of "Combat of the Star Warriors and the Battleguards" once per turn.```
I am going to Lightning Storm it to dust
Ur gonna think I'm crazy, but I run no back row removals in my deck lmao
You wut?
No raigeki, no feather duster, no lightning storm lmao
Really?
Yeah lmao
I have several. Like Duster, Lightning Storm, and Rampage Dragon
Even I do that and I usally only try to stay on theme with the Decks I play lol
When I make decks
normal spell
Fusion Summon 1 Warrior Fusion Monster from you Extra Deck, using monster from your Hand or Field if you control a as Fusion Material, and if it is a "Star" Fusion Monster, it gains 1000 ATK. if you use a level 5 or higher monster whose current ATK is Different from the its original ATK as Fusion Material, you can also use monsters from your Deck as material. During your Main Phase: you can banish this card in your GY, then, target 1 warrior monster that is Banished or in your GY; return it to the Deck, and if you do, draw 1 card.```
If I have Power Bond at hand, I could just summon Rampage from hand and destroy that Cyberdragon Capture Jar
Lmao
I guess rampage is the only backrow removal in my cydra
But I have none in my branded
It's literally anti monsters deck
It loses to spells/traps so easily
I don't need to run specific backrow thanks to Unchained lol
I even run cyberdark end dragon
In my branded deck
Because I can send my fusion requirements using mirrorjade
To the GY
continuous/trap
When this card is activated: You can target 1 Level 5 or higher Warrior monster in your GY; Special Summon it, and it gains 500 ATK. When this card leaves the field, destroy that monster. During the Battle Phase, if you control a level 12 "Star" Fusion Monster: you can banish this card in your GY; Special Summon as many level 5 or higher warrior monsters in your GY, but its lose 1000 ATK, and its effects are negated. During the End of the Battle Phase, send all of the monsters Special Summoned by this effect to the GY. you can only use each effect of "Ambush of the Star Warriors" once per turn.```
Field Spell
As long as this card is activated in the field, all Machine "Cyber" monsters you control are unaffected by opponent's card effect. If this card is sent from field to GY, you can special summon one Machine "Cyber" monster from your hand or GY. ```
Here is my special move
Based
Geartown but for Cydras instead of Ancient Gear
Idk much about ancient gear
I also made Dark Scorpion retrains once
But why do they not use power bond as much?
ok its super sad that you change the titles of the dark scorpion
rip gorg the strong
Needs to be
They still get treated as the OGs when they are in hand though
So they can be SSed with D. Scorpion Call
Or whatever it's name was
true
What about extra deck for them?
Rank 5/WATER/Aqua/XYZ/Effect ATK/2500 DEF/2000
This card can only be XYZ summoned by using a "Rank Up Magic" on "Number 4: Stealth Kragen". Once per turn, you can detach a material from this card to destroy an opponent monster. If you do, inflict damage to your opponent based on the destroyed monster level/rank/link-rating x 500. If this card destroys an XYZ monster, this card gains attack x 300 based on number of materials attached to that monster. If this card is destroyed either by battle or card effect, special summon "Number 4: Stealh Kragen" from your GY, attach this card as material
Level 4 EARTH Wyrm/Effect
ATK 900/DEF 1800
When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can Special Summon this card from your hand, and if you do, you take no damage from that effect. (Quick Effect): You can banish this card from your GY; your Wyrm monsters cannot be destroyed by battle this turn. You can only use 1 "Guard Dracosaurus" effect per turn, and only once that turn.```
Rank 7/LIGHT/Machine/XYZ/Effect ATK/2400 DEF/1800
This card can only be XYZ summoned by using a "Rank Up Magic" on "Cyber Dragon Infinity" you control. Once per turn, when your opponent activates spell/trap or card effect, you can detach one XYZ material to negate that effect. If you do, attach that card as an XYZ material. This card gains 300 attack points for every XYZ materials attached. When this card is destroyed by battle/card effect, add 1 "Cyber Dragon" monster from your GY to your hand. ```
Is this an upgrade or downgrade I wonder?
Idk if it really need a Chaos XYZ version or not?
Starscarred Composer
LIGHT | Level 3 | [ Fairy / Effect ] | ATK 700 | DEF 1200
When a card or effect is activated as Chain Link 3 or higher, you can (Quick Effect): Discard this card, and if you do, choose 1 effect activated before this effect in this Chain; that activated effect becomes "both players draw 1 card, then you can banish 1 card on the field until the End Phase". You can only use this effect of "Starscarred Composer" once per turn.

Field Spell
If a monster(s) is Normal or Special Summon, except by the effect of "Lindbloom Garden": The controller of that monster Special Summons 1 "Lindbloom Token" (Wyrm/EARTH/ Level 3/ATK 1000 DEF 1000) to their opponent's field in Attack Position, also, if the monster(s) Summoned aren't Wyrm monsters, their DEF is halved. If a Wyrm monster with 1000 or less ATK you control attacks your opponent directly, or if it battles a Link Monster your opponent controls: That monster's ATK becomes that monster's current DEF during damage calculation only.```
That is design to help Lindbloom
Lindbloom?
probably the easiest way to make blue eyes shining dragon work is to make it a strong towers
generally the only thing you can be sure that players will actually want to go to extreme lengths to summon is a towers
Level 8 EARTH Wyrm/Fusion/Effect
ATK 1000/DEF 2900
"Lindbloom" + 1 Wyrm monster
This card can make a second attack during each Battle Phase. If your monster battles an opponent's monster, during damage calculation: Both battling monsters' ATK become their own current DEF, until the end of the Damage Step. If this Fusion Summoned card is destroyed and sent to the GY: You can add 1 "Lindbloom" Spell/Trap from your Deck to your hand. You can only use this effect of "Twin-Headed Lindbloom" once per turn.```
Level 4 EARTH Wyrm/Effect
ATK 1000/DEF 1700
If your Wyrm monster with 1000 or less ATK battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1000 ATK/DEF until the end of this turn. You can only use this effect of "Lindbloom Sunflower" once per turn. If your monster battles an opponent's monster, during damage calculation: Both battling monsters' ATK become their own current DEF, until the end of the Damage Step.```
the series shared the orignal Lindbloom's effect
Swordsoul Support
I love swordsoul, what do you guys think? Also i can't name the cards
"Swordsoul ------"
Level 4/ Earth/ Wyrm
1600 ATK/ 2000 DEF
You can only use the (1) and (2) of this card's name each once per turn.
(1)- if you control a "Swordsoul" monster, you can banish 1 Wyrm monster from your hand or GY; Special summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
(2)- if this card is sent to the GY as Synchro material: you can activate this effect, during the end phase of this turn, add 1 Wyrm monster from your deck to your hand.
"Swordsoul ------"
Level 8/ Earth/ Wyrm/ Synchro
2700 ATK/ 1500 DEF
1+ Wyrm Tuner monsters + 1+ Non-Tuner Wyrm monsters
You can only use the (1) (2) and (3) effect of this card's name each once per turn.
(1)- if this card is Synchro summoned while you control another "Swordsoul" synchro monster: you can take 2 cards from your deck ( 1 "Swordsoul" monster and 1 Wyrm monster), add 1 of them to your hand and send the other to the GY.
(2)- if your opponent would Special summon a monster (Quick Effect): you can discard 1 card; negate the summon, and if you do, destroy that monster.
(3)- if your opponent activates a card or effect that targets a card(s) you control (Quick Effect): negate the activation, and if you do, destroy that card.
"Swordsoul --------"
Counter trap
You can only use (1) and (2) effect of this card's name each once per turn.
(1)- when your opponent activates a Spell/Trap card or effect, while you control a "Swordsoul" Synchro monster: negate the activation, and if you do, destroy it.
(2)- if you Synchro summon a Level 10 "Swordsoul" Synchro monster: you can set this card from your GY, but banish it when it leaves the field.
swordsouls are named after chinese legendary swords
Level 4 EARTH Wyrm/Normal
ATK 1300/DEF 2000
After the dragon's body had disappeared for unknown reasons, its soul stayed in its former home forever. Some say that the cave is still haunted by its ghost to this very day.```
that's is a lore behind this card.
I think the Lindbloom series is annoyed with their gimmick if used in an actual duel.
still I give making a series a shot at least
Hi! I'm wanting to design my own custom archetype. Specially, a Zexal-era Deck that is capable of summoning Number monsters (mainly Utopia).
My theme is "cheerleading" because Kotori is going to be my main protagonist. It's an AU where she's Astral's partner and wields the power of Utopia and other Number cards. Since Utopia is a Rank 4, I believe the cards either need to be level 4 or capable of changing their levels.
But I've never designed an original archetype, so I'm not really sure where to start. Any and all advice is greatly appreciated. π
My process usually goes like
- Find the theme/name (you already have this part)
- Figure out what makes your archetype itβs own thing (in this case, what does it do that makes it different from other level/rank 4 decks) it doesnβt necessarily need to be something thatβs never ever been done before, but a unique identity is important.
- Using stuff like the PSCT guides in the pinned comments can help make the cards a lot easier to understand (as well as using cards printed as recently as possible for references(
- Try to keep the scope in check/donβt make a boatload of cards for no reason
the easiest way would be to basically "reskin" an existing archetype i guess
Thank you, you two
I'm wanting the Deck to basically be for Utopia and Numbers, since Kotori is the protagonist instead of Yuma. So I'll try to focus on that
well yuma got all the way through zexal with a deck that was basically garbage
Truee
The main gimmick I'm considering is changing level so Kotori can wield all the different Numbers without issue.
Thank you both
enjoy yourself
I will thank you
Could do something similar to the OG ice barrier where having more monsters out gives bonus effects or something
uhhh
og ice barriers was one of the least functional themes around
all they did was fail to drop floodgates cause they couldn't create field presence
I'm a little inspired by Gagaga Magician with its ability to change its level. But perhaps Kotori's main monster can change the levels of the other archetypeal monsters. And those monsters give Xyz monsters effects based on the Xyz monster's rank.
Idk if that's something with potential or not
so you're going to want them to have good swarming capability
early zexal didn't but late zexal did
ok swarming capability
Yeah the deck will probably gain more and more support to make it better and better
Thank you again everyone. Will try to come up with a design and come back in a week or so for feedback
Level 3/LIGHT/Machine/Tuner/Effect ATK/500 DEF/800
If you control a "Cyber Dragon" on your field, you can special summon this card from your hand. If this card is used as a Synchro summon material, you can banish this card from GY to add one "Cyber" spell/trap from your deck to your hand```
Is adding a Cyber tuner would worth much?
While true I do mean to take the idea not the execution
but i explained the idea
it's a painfully slow control deck that summons floodgates
not good for you know making xyzs
Yeah, I had pointed out the βdo stuff with multiple archetypal monstersβ part of it
Not the slow mediocre floodgate part of it
Btw wb mine though? Did I make too many absurd cards?
A tuner really doesnβt do much for Cydra,
new people's archetypes already look like old school ice barriers
cause they don't think about how to get their cards places
Yes I know that much, itβs happened to me before too
Why though? There are a lot of powerful synchro monsters
cydra machine locks anyway
Because Cydra doesnβt do much for synchro
Just fusion and Xyz
people used to run theseus in cydra
And a little bit link (though no Link arrow effect)
to make ultimaya and then make crystal wing
that's back when cydra didn't have a lot of tools and were coping
well they're still not very good
but at least they have enough cards to do their particular thing consistently
instead of being desperate for something to do that was relevant
Plus their typical combo are not that hard to memorize
Anyway speaking of instant fusion, it is really worth to summon Panzer Dragon rather than Theseus in today's gameplay?
i don't think anyone summons panzer dragon
Really? I thought it could be a Nova material
i guess they all have better things to run
Actually Panzer Dragon is too outdated and don't have a decent effect
Only if destroyed, not sent to GY
Level 6, 1900/2400, DARK, Fiend, Fusion
2 "Evil HERO" monsters
Must be Special Summoned with "Dark Fusion". You can only use the 1) and 2) effects of cards with this name once per turn.
1) If this card is Fusion Summoned: You can place 1 "Supreme King's Castle" from your Deck face-up in your Field Zone, OR: If you control "Supreme King's Castle", you can Set 1 "Super Polymerization" directly from your Deck, but until the end of the next turn, you cannot Fusion Summon monsters, except "Evil HERO" monsters.
2) If this Fusion Summoned card leaves the field: You can banish 1 "Dark Fusion", or card with an effect that conducts a Fusion Summon treated as a Fusion Summon with "Dark Fusion", from your GY; apply its effect that Fusion Summons.```
super poly jumpscare
Level 9/Synchro/DARK/Psychic/Effect
ATK/3000 DEF/1500
1 Tuner + 1+ non-Tuner monster
While either player has 2 banished monsters with the same Attribute, this card is unaffected by your opponentβs activated Spell or Trap cards.
When this card is Synchro Summoned: You can send up to 2 cards your opponent controls to the GY, cards with the same name as the ones sent to the GY have their effects negated until the end of this turn.
During the Main Phase (Quick Effect): You can banish 1 monster from your GY or face-up on the field, all monsters you control of the same attribute as the banished card cannot be targeted by monster effects.
You can only use each effect of βFermi, The Lone Starβ once per turn.
Trivia: The Fermi Paradox is the apparent contradiction of the lack of evidence of extraterrestrial intelligent life-forms and the fact that humanity should had already made contact with such organisms if they truly exist.```
Level 7 DARK Plant/Fusion/Effect
ATK 1000/DEF 2500
2 "Predaplants" monsters
You can target 1 monster your opponent controls with a Predator Counter; equip that target to this card. Gains ATK equal to those equipped monsters' total original ATK or DEF (whichever is higher). If a "Predaplant", "Starving Venom", and/or "Fusion Dragon" monster(s) you control would be destroyed, or banished, by card effect, you can destroy 1 of those equipped monsters instead. You can only use each effect of "Predaplant Flytrap Tarantula" once per turn.```
Normal Spell
If you control a Predaplant monster(s): Draw 1 card, but if your opponent controls at least 1 monster with a Predator Counter, draw 2 cards instead. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except "Predaplant", "Starving Venom", and/or "Fusion Dragon" monster(s). You can only activate 1 "Predapot of Feeding" per turn.```
What did you think of this card?
searchable pot of greed
i could see it being used in pure preda
but for the rest of the variants it would be useless
good point
Continuous Trap
During damage calculation, if you would take battle damage from a battle involving your "Predaplant" monster and an opponent's monster: Activate this card; place 1 counter on this card for every 400 damage you would take instead (max. 5). Once per turn: You can remove 1 counter from this card; place 1 Predator Counter on a face-up monster your opponent controls, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter.```
Equip Spell
Equip only to a "Dracoon Lamp" you control. Once per turn: You can target 1 face-up monster your opponent controls; until the end of this turn, it loses 1000 DEF, also change it to Attack Position. If the equipped monster leaves the field by an opponent's card: You can Special Summon 1 of your "Dracoon Lamp" that is banished or in your GY, but its effects are negated. You can only use this effect of "Dracoon Deception" once per turn.```
while the latter isn't searchable, it does help with Dracoon Lamp's effects by a lot.
T.G. Delta Eagle
[Level 12/Wind/Machine/Synchro/Effect]
1Β TunerΒ Synchro MonsterΒ + 2+ non-Tuner Synchro Monsters
(Quick Effect): You can return this card to the Extra Deck; Special Summon 1 "T.G." Synchro Monster from yourΒ Extra Deck, except "T.G. Delta Eagle" (this is treated as aΒ Synchro Summon), and if you do, shuffle all cards your opponent controls into the Deck. If this card is returned to the Extra Deck by a "T.G." card's effect: You canΒ activateΒ this effect; Special Summon 1 "T.G. Delta Eagle" from your Extra Deck during your nextΒ End Phase. (This is treated as a Synchro Summon.) You can only use each effect of "T.G. Delta Eagle" once per turn.
ATK 3000 / DEF 3000
I bet this card can be a great alternative to Halberd Cannon, can't it?
Normal Trap
Until the end of this turn, all monsters your opponent controls lose 100 ATK, also monsters whose ATK is lower than its original ATK have effects negated. At the end of this turn, if any Fusion Monster affected by this card's effect was destroyed and either sent to the GY or has been banished; inflict damage to your opponent equal to the combined Levels of the Fusion Monsters destroyed this turn x 100.```
another counterpart of Smile World.
is it an alt when it can shit out that ?
seems that way
Professor of the Hidden Temples
Level 4 Earth Warrior
1800/500
If this card is Normal/Special Summoned: You can take 1 "Hidden Temple" Field Spell from your deck and activate it, and if you do, you can place 3 exploration counters on it. You can only use this effect of "Professor of the Hidden Temples" once per turn. If a "Hidden Temple" card you control would be destroyed by battle or card effect, you can remove 1 exploration counter from your field instead.
PSCT will need some tweaking but eh
Quick-Play Spell
If your opponent controls a monster whose current ATK is lower than its original ATK while you control no monsters: Draw 2 cards. You can only activate 1 "Fear Potion" per turn.```
Yuuup, I love Arc-V
Another Arc-V Joke;
"Your monster is not destroyed, but you still take damage"
Field Spell
If a Duelist(s) other than the original duelist who started the Duel joins the Duel; inflict 4000 damage to those Duelist(s).```
my joke card
Maybe make it also set the droplet and make it usable the turn it's set? In case they pop it in their turn
that card can kill duelist that tried to join the duel.
Someone watched a certain Anime recently huh? 
I know but the concept doesn't exist irl
That's why I said Imagin if you could just join a running Duel.
Imagin a Tournament with that
Worse, I read the manga
it's better off being stuck in fanfiction for that reason.
Intrusion Penalty 2000 Points
Level 11/LIGHT/Fiend/Fusion/Effect ATK/3600 DEF/3800
3 "Shaddol" Fusion monsters
Can only be fusion summoned with above materials, and cannot be special summoned by other ways. When this card is fusion summoned, you can discard one "Shaddol" Monster from your hand to GY, take control one of your opponent monster until your opponent next turn, increase its Atk/Def by x 100 of its own level. Your opponent cannot activate any spell/trap or card effect in response to this card effect activation. Once per turn, when your opponent activates a spell/trap or card effect, you can send a card from hand or GY to banish zone to negate the activation. If you do, banish it. If this card is sent to GY by battle or card effect, you can target up to 3 "Shaddol" Monster/Spell/Trap in your GY, add them to your hand```
I wonder if this card deserves to be a Level 11 or not?
damn the contest taking a long time to judge the entries
Sidegrade?
x100 is such a low number
I would at least have it be x200
also
"banish zone" isn't a place, its just banished
Level 11/LIGHT/Fiend/Fusion/Effect ATK/3600 DEF/3800
3 "Shaddoll" Fusion Monsters
Must be Fusion Summoned with the above Fusion Materials. When this card is Fusion Summoned, you can discard one "Shaddoll" Monster, and if you do, take control of one of you opponentws monsters until the end of the next turn, then, it gains attack equal to its own level x100. Your opponent cannot activate cards or effects in response to this card's activation. Once per turn, when a card or effect is activated (Quick Effect), you can banish a card you control or in your GY, and if you do,n egate the activation. If this card is sent to the GY by battle or card effect, you can target up to 3 "Shaddoll" cards in your GY, add them to your hand.```
think this is overall better psct wise, noticed a lot of typos and stuff that could be worded better as I was patched it up
level gain wording is based on [Ad Lib of Despia]
Level: 8
[ Fairy / Effect ]
ATK 1500 / DEF 2000
During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.
it makes it clearer which attritube of the card influences the attack gained
Think of [Ancient Fairy Dragon] and [Ancient Pixi Dragon]
Level: 7
[ Dragon / Synchro / Effect ]
ATK 2100 / DEF 3000
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
Level: 7
[ Dragon / Synchro / Effect ]
ATK 2100 / DEF 3000
1 Tuner + 1 or more non-Tuner monsters
After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.
Sure is but that's basicly the gist of it
Making smth similar but not better or worse
These are just the only ones I know who kind of fit that category
Rda has some nice sidegrades
a good idea when making a side grade is how can you make it parallel to the original counterpart
for instance Stardust Spark Dragon can only protect one monster, but the protection is stronger and can protect itself
while OG Stardust can only protect your other monsters since it needs to be tributed for its effect, and it only works on card effects
oh wait OG Stardust can also protect your Spells and Traps
They are both usefull for different things though
but yeah a good side train does something similar but different
[atlantean dragoon]
Level: 4
[ Sea Serpent / Effect ]
ATK 1800 / DEF 0
All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
Iβve made a whole, all female, Ritual centric archetype.
How good would it be irl?
The payoff would be Tibuted and or some big beaters as well as supporting all other Rituals not just their own?
I do like the continuous spell
Altar
I dont think we have ever seen a ritual that shuffles the mat, and while im sure we will eventually you beat konami to it
there is one
Also it may be worth mentioning that you cant negate ritual summons in general, since they occur during a resolving chain
[rise of the salamangreat]
This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions.
It isnt necessarily incorrect, but i cant think of any case where you would be able to negate the actual summon of a ritual monster
But not from banished therefore still counts

Personally i think some of the ideas are pretty neat, it just looks like the deck would struggle to make an impactful board, which is ok if thats your vision for what these cards want to be!
I should work on my archetype some more
Maybe i will do that instead of working today
So as an archetype, my cards would be best with Goddess as a beater, Fiendess a force that rips opponentβs GY apart, and Tributed & Necromancer acting as a Ritual swarming combo, that would summon outside of archetype heavy hitters?
Well the issue is
What do you do about your opponents field
Thats where most of ygo is played and your cards dont really do much against, say, a borreload savage dragon
Unless you have Priestess, Scholar, and Tributed all together as a protective shield, which would be easier said than done
Its pretty hard to evaluate customs sometimes because we dont know the intended play environment they were designed for
Like, in the modern game, your deck would see zero play
But im guessing you werent designing it to be a modern competitive deck, which is what most people assume is what customs posted here are designed for
I mean Iβm a Megalith fanboy, so Bethor as a splash in this would be a big nuclear middle finger
Also library is disproportionately powerful to every card printed here
It would likely be played in other decks more than your archetypes
People are just going to play left arm offering + armorphactor turbo or something
what is the gimmick?
Swarm itself and other Ritual monsters to beat over stuff, or use as an engine
Level 4 DARK Plant/Effect
ATK 1300/DEF 1800
If this card is send to the GY by a "Predap" card's effect: You can send 1 "Predaplant" monster from your Deck to the GY, except "Predaplant Sarracenialican". You can only use this effect of "Predaplant Sarracenialican" once per Duel. You can banish this card and 1 other "Predaplant" monster or "Predap" Spell/Trap from your GY; Special Summon 1 Level 5 or higher "Predaplant" or "Starving Venom" monster from your GY. You can only use this effect of "Predaplant Sarracenialican" once per turn.```
https://docs.google.com/spreadsheets/d/19hesXGA41Gfzzi7ES02_nQTRSDSoEVXCSWgpFo3ghXs/edit?usp=sharing
<@&646186882236940288> Results for Round 36.
Congratulations to @nocturne sphinx for winning this round. Very interesting entries within the restraints of the theme this time, which might have been bit strict. Average scores keep rising. So, well done to all and loking forward to your future entries.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.
Sheet1
Place,Card Name,Card Creator,PSCT,Balance,Creativity,Total Score,Image
1st(Winner),Sakubara, The Royal Rose Seraph,AvaGames#3677,10,9,10,29,https://imgur.com/oJjsrMe
2nd,Minerva, the Revered Twilightsworn,Symph#6972,10,8,8,26,
Yeaaa results.
I WON
bro believed me
3 way 6th place tie 
I was robbed
Congratulations, Alvidia!
@dire leaf can i get that feedback
I gotta go to sleep but I'll read in the morning
Finished 9th hmmmm
All these cards were pretty great in spite of the restrictive challenge!
Congrats Alvida
Mine is also fair, just some minor mistakes
When is the next contest I wonder?
in a day or two I would think
Woah shit i won a thing
I want to enter with my custom made Cyberdragon cards too
As soon as I get the theme from the winner.
It was a super cool card.
Congratulations
congrats
You too Shadow
thanks
Btw if I want to join the contest, may I use the card that I already made here?
With a few changes?
if they are applicable to the theme yes
Iβve submitted a pretty nasty one. π
According to theme isn't it? I see
P. S: Maybe I should not simp too much on Cyberdragons
maybe
Make Synchro Version for no reason next Time
Make it like [Cyber Slash Harpie]
Level: 8
[ Winged Beast / Synchro / Effect ]
ATK 2600 / DEF 1400
1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.
Cydras don't actually need Syncs do they?
Like a Chaos Barian upgrade to Cydra Infinity?
I mean, if you can imagine it, you can likely make it here.
No they don't but they also never needed XYZ
And look how much they relly on it now
Look how they massacered my Fusion Deck

Harpies is a weird case too cause CS Harpie could have been a Contact Fusion instead
I still prefer modern Cydras over GX one though
Back then Core, Herz, Nachster did not exist yet
So they summoned Proto after special summoning the Level 5 one
Then go to Poly or Power Bond
I have a distain for introducing new Summoning mechanics to Anime Decks that had nothing to do with them
Like HERO/Ancient Gear/Cydra Links etc.
Atleast for official cards
Cyber Burst dragon
You just butchered my BOI
π€£π€£π€£
Just kidding. It is a decent card
Yes
Yes I did
Unintenionally tbh
I didn't remember yours
Just wanted to put in the attack name in it like Cyberslash
I wish I could add that card to my deck
Alongside Theseus
π
Uh oh. Light Machine tuner

Bloom of the Ice Bird Song
[Normal Spell]
Banish up to 4 monsters with different Types (Fairy, Spellcaster, Winged Beast, and/or Beast-Warrior) from your hand and/or face-up field; Special Summon that many monsters from your Extra Deck (Fusion, Synchro, and/or Xyz) with the same Types as the banished monsters, but their effects are negated, their ATK becomes 2400, and their DEF becomes 2000. You cannot Special Summon other monsters ths turn you activate this card.
When it's a Trump Card, where is the Wall huh?
π₯
Tss
The Psct is a bit wonky though
Wonky?
Attack Points instead of ATK
And it doesn't need to say how it can be summoned with Rank Up Magic (I think, I could be wrong)
I would just let it treat a OG Cydra in Hand as a Rank Up instead so you don't run that potential Brick
I originally want to make it able to eat even defense position monster, but worried if it would be too OP
Quick absorbing monsters is a bit op on it's own I think it's good when it can't do that

Thoughts?
Hmmm ok lol
Ahhh I see I see
Somewhere Kaiba is just fuming at the mere sight of Blue-Eyes White Dragon being associated with anything Joey had.
It's pretty neat
I added like a future fusion effect there
does that mean I am a 4th rate Duelist too?ΒΏ
Fusion one
Kaiba activly printing cards that fuck up Red-Eyes monsters
How are those?
Is the shuffle back effect too much for the Synchros?
5Ds
uhhh actually these are vylons
I think you're good at writing well balanced cards
Thank you
I would like feedback
Sorry my brain can not handle Branded
I get a Stroke everytime I see these Asses in MD
Same. I used to have heart attack
When I saw those dragons on opponent side of the field
Today I can usually disect them with Unchaineds but man are they still annoying with the amount of Fusion Summoning they do in a single turn
I usually just scoop when they summon more then 2 because I can't be bothered
It is OPT
It needs to say
Once per turn,...
Infront of the effect to work like that
Can work too
On that note I think the last effect should only be used if it is destroyed and not sent
But Mirrorjade can destroy cards, even when Kaiju'd
Ok then maybe by a opponents card so you can't lonk it away for it
All of the branded fusions have a "if this card is sent to the gy" effect bc you usually tend to mill them from the extra deck with Mirrorjade
@dire leaf can you please give me the judge feedback when you are avaliable, thanks.
have a nice day
Normal Spell
Banish 2 Spells/Traps from your GY, then target 1 Spell/Trap in either GY whose effect when that card is activated involves drawing a specific number of cards; you can Special Summon only 1 monster from the Extra Deck for the rest of this turn, also banish that target, and if you do, draw that many cards, and if you do that, your opponent draws the same number of cards you drew. You cannot add other cards from your Deck to your hand by card effect the turn you activate this card. You can only activate 1 "Double Edge Draw" per Duel.```
Sunstained Shadow
FIRE | Level 4 | [ Illusionist / Tuner / Effect ] | ATK 1800 | DEF 300
If this card is Normal or Special Summoned, you can: Add 1 Illusionist monster from your Deck to your hand, then, you can discard 1 other monster, and if you do, Special Summon that monster from your hand, also, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, for the rest of this turn. If this card is sent to the GY as Synchro Material, you can: Banish 2 other monsters from your GY, including an Illusionist monster, and if you do, Special Summon this card, but negate its effects. You can only use this effect of "Sunstained Shadow" once per turn.
Moonburnt Mimic
DARK | Level 2 | [ Illusionist / Effect ] | ATK 300 | DEF 1800
If this card is Normal or Special Summoned while you control another Illusionist monster, you can: Destroy monsters on the field, up to the number of Illusionist monsters you control, then, if you destroyed a monster you control by this effect, draw 1 card. If this card is banished, you can: Send 1 Illusionist monster from your Deck to the GY. You can only use this effect of "Moonburnt Mimic" once per turn.
Cloudrowning Crawler
WATER | Level 2 | [ Illusionist / Effect ] | ATK 300 | DEF 1800
You can discard this card, then target 1 monster on the field; it loses 500 ATK, then, if you control an Illusionist monster that was Special Summoned from the Extra Deck, you can banish it. This is a Quick Effect if you control 3 or more Illusionist monsters. If this card is destroyed, you can: Tribute 2 Illusionist monsters; look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down, until the End Phase. You can only use each effect of "Cloudrowning Crawler" once per turn
Starsmitten Slitherer
LIGHT | Level 6 | [ Illusionist / Synchro / Effect ] | ATK 2100 | DEF 2100
1 Tuner + 1 non-Tuner monster
If this card is Synchro Summoned, you can activate this effect: You can Normal Summon 1 Illusionist monster in addition to your Normal Summon/Set (You can only gain this effect once per turn.) During the Main Phase, you can (Quick Effect): Target 1 Illusionist monster you control; Special Summon 1 Illusionist monster from your hand or GY with a different Attribute from it, and if you do, return that target to the hand. You can only use each effect of "Starsmitten Slither" once per turn.
New type so I wanted to add some little guys to it
Oh, by the way. I created this card a week or two ago. It's for my GX-era Fanfiction where my OP MC rocks Chimera, the Flying Mythical Beast as their ace. Not intended to be a good card (even for the time period).
It was inspired by Neos Bubbleman, which is summoned in the TCG/OCG with Metamorphosis despite not being a Fusion Monster. Edit: Oh, and I really wanted this tournament prize card to be "playable" rather than having this beautiful artwork as mere decoration.
Level 4 DARK Plant/Effect
ATK 1300/DEF 1800
If this card is send to the GY by a "Predap" card's effect: You can send 1 "Predaplant" monster from your Deck to the GY, except "Predaplant Sarracenialican". You can only use this effect of "Predaplant Sarracenialican" once per Duel. You can banish this card and 1 other "Predaplant" monster or "Predap" Spell/Trap from your GY; Special Summon 1 Level 5 or higher "Predaplant" or "Fusion Dragon" monster from your GY. You can only use this effect of "Predaplant Sarracenialican" once per turn.```
What is your reference for the first effect?
I have no idea, but most like with that Predaplant Crobra if I recall correctly
Relinquished from Reality
1* / DARK
Illusion / Ritual / Effect
You can Ritual Summon this card with "True Black Illusion Ritual". This card's name becomes "Relinquished" in the hand, field, or GY. Once per turn: You can target 1 banished monster; equip it to this card (max. 1). This card's ATK/DEF become that equipped monster's. If this card would be destroyed, banish 1 card equipped to it instead. After damage calculation, if this card battled a monster, and it was equipped with a monster by its own effect at the start of the Damage Step: Banish the monster it battled, face-down.
ATK 0 / DEF 0
True Black Illusion Ritual
Spell Card (Ritual)
This card can be used to Ritual Summon any "Relinquished" Ritual Monster. You must also shuffle into the Deck your monsters that are banished or on your field, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY; Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing Fusion Materials from your field and/or GY, and if you do, it becomes a DARK Illusion monster and cannot be targeted by your opponent's card effects.
do i dislike the illusion type on principle? yes. am i going to retrain all of pegasus' stuff to that type? also yes.
Invitation to a Vast Illusion
LIGHT | Level 5 | Illusionist / Effect | 1800 / 1500
You can Special Summon this card (from your hand) by returning 1 Illusionist monster you control to the hand. If this card is attacked (Quick Effect): You can banish this card; apply the following effect based on which Deck the attacking monster began the Duel in.
βMain Deck: Add the attacking monster to your hand.
βExtra Deck: Shuffle the attacking monster into your Extra Deck.
You can only activate this effect of "Invitation to a Vast Illusion" once per Duel.
How would it start in a different deck
Oh the attacking monster
Are you putting the monster attacking you in your deck?
That was the idea
It's a messy way of making the disappearing trick work for Extra Deck mons too, since they can't go in your hand.
Should this have a once per turn?
i mean, is that like a strict rule or is that a "it would never be printed"
i ask cause i haven't read the rules (i aint readin' allat)
and that seems like such an odd thing to restrict you from doing
like, i can't think of any combo that would even work let alone be broken with that enabled
Yes
make it a hard once per turn too
a soft one wouldn't do anything
Ok ok
To give an example: if you Compulse an extra deck monster, it does not go to the hand. It goes to the Extra Deck.
They just functionally don't work in the hand.
make an archetype around it
easy
Can't do that if tge Rulebook doesn't allow it
so it is straight up a rule?
Extra Deck stuff functionally can not be returned to the Hand or Main Deck
If they get returned to anny oc those they automatticly get back in tge Extra Deck no matter what
All that being said, I don't know that there's precedent for putting an opponent's monster in your ED either, so... π€·
π€¨
but why
that just seems like a rule for the sake of a rule
unless it causes ruling problems i can't think of atm
At some point it turns into "it's a rule because it's a rule". ED monsters can't exist in the hand because you couldn't do anything with them because the rules and rulings don't allow it
you can discard them no?
You could make up a rule for how it could work, but that's not how the rules as written and adjudicated work
i didn't imagine you could do anything with them in your hand
i just assumed it was a mechanic noone ever used cause it was practically useless
shame, the concept of adding extra deck monsters to your hand to do shit was cool
rituals are already too hand based to go in the extra deck π
it's a rule because it has to cover preexisting effects
send to hand/deck -> send to extra deck instead
any rule can be circumvented with specific enough text
but in this case there's no reason to
This question is a bit offtopic
Do all Predaplant have poison? Or it is just Starving Venom and its variants?
predaplants are based on carnivorous or parasitic plants/fungus
well the only fungus to my knowledge is the [predaplants cordyceps]
Level: 1
[ Plant / Effect ]
ATK 0 / DEF 0
During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.
which is widely considered the single worst card in the deck
L9 DARK Beast-Warrior Fusion/Pendulum
ATK 2700 DEF 2500
Scale 8
Pendulum Effect
If this card is placed in the Pendulum Zone: Target 1 "Lunalight" monster you control; It gains an additional attack this turn. You can only use this effect of "Lunalight Jaguar Dancer" once per turn.
Monster Effect
3 "Lunalight" monsters, including at least 1 Pendulum Monster
Must be Fusion Summoned. If a "Lunalight" monster(s) you control would be destroyed by battle or card effect, You can send 1 card from your hand to the GY instead. Once per turn: You can place 1 "Lunalight" Pendulum monster from your GY or face-up Extra Deck to one of your Pendulum Zones. If this monster battles an opponent's monster, after damage calculation: You can place this card face-up in your Pendulum Zone.```
```Lunalight Prelude Performance
Continuous Spell
When this card is activated; Send "Lunalight" cards with different names from your Deck to the GY, up to the number of monsters Special Summoned from the Extra Deck your opponent controls +1. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Beast-Warrior monsters. While this card is face-up on the field, your opponent cannot activate cards or effects in response to the activation of "Lunalight" card effects in your GY. You can only activate 1 "Lunalight Prelude Performance" once per turn.```
```Lunalight Deadly Dance
Normal Trap
When this card is activated: Destroy cards on the field up to the number of face-up "Lunalight" monsters with different names you control. If you control a "Lunalight" Fusion monster, You can activate this card from the hand. You can banish this card from the GY, except on the turn this card was sent to the GY: Both players send 1 card from their hand to the GY. You can only activate 1 "Lunalight Deadly Dance" per turn.```
L4 DARK Beast-Warrior
ATK 1100 DEF 1400
If this card is Normal or Special Summoned: You can target 1 "Polymerisation" or "Fusion" Spell in either players' GY; Set it to your field. If this card is sent to the GY by a card effect: You can target 1 face-up card your opponent controls, and 1 "Lunalight" card you control; Return 1 to the hand and Negate the effects of the other. You can only use each effect of "Lunalight Silver Sable" once per turn.```
Level 3/DARK/Plant/Effect ATK/1000 DEF/1200
When this card is normal or special summoned, you can add one "Preda" spell/trap from your deck or GY to your hand. When this card is sent to GY as a fusion material, inflict 500 damage to your opponent```
Basically it is from a word Toad-Stool
But separated
And from Golden Arrow Frog that lives in Amazon, which was thought to be the most poisonous frog in the world
Level 8 DARK Plant/Fusion/Effect
ATK 2800/DEF 2000
2 "Predaplants" monsters with different names
Must first be Fusion Summoned. (Quick Effect): You can target 1 other "Predaplant" monster you control and 1 face-up monster your opponent controls with a Predator Counter on it; until the end of this turn, that second target's ATK/DEF becomes that of the first target's ATK. Your opponent cannot activate the effects monsters with Predator Counters in response to the activation of your "Predaplant" monster's effects. You can only use this effect of "Predaplant Amorphoviathan" once per turn.```
Is this similae to Starving Venom?
Loptr, Runick Guide Of Deceit
level 4 Fire/ illusionist/effect
atk/def 1500
(1) Monsters cannot be destroyed by battles involving this card.
(2)this card can attack in the main phase (treated as attacking in the battle phase) if you've applied more than 5 different "Runick" Quick-play spells effects, other than special summoning, this duel.
(3) At the end of the damage step, if this card battled, you can add 1 "Runick" card from your deck to your hand, then you can reduce the Atk/Def of the monster which attacked by 1000
(4)Once per turn, at the start of the Damage Step, if another monster attacks: this card gains 1000atk/def, and if it does, you can make the attacking monster lose 1000 atk/def
Do we include Illussion allready?
if you want
itβs not like youβre banned from making customs of newly revealed types
Just saying cause there are so few I don't even know if they have a playstyle like most Psychics
just like it's written in that card up there
they can't be destroyed by battle, and they can't destroy things by battle
Thoughts on this? Spirit monster support, with extras for Shinobarons
(Its a Field spell)
what are those spirit counters even doing?
Ah frick its effects when cards are summoned are supposed to be spendign them lol
They count
I seems to have somehow missed it
kekw
Spends 1 counter to do the search, summon, or ritual
I have no clue how I missed that part of it.
I would say
1 Search
2 Summon/Ritual
I think they were pretty good on spamming so the cost can be a bit higher I think
You can only use each one per turn, Also Shinobirds were not remotly good lol, Maybe with the level4 whatever, AratamaGang maybe
I think I might have them mixed up with the other Bird Ritual Deck

Lyrilings or whatever
Oh yeah no Shinobarons are the level 8s Rituals, Who return/shuffle things when summoned
But return themself at the end of the turn to summon 2 tokens
No lol, No extradeck, And its at the end of the turn
[Shinobaron]
Level: 8
[ Winged Beast / Ritual / Spirit / Effect ]
ATK 3000 / DEF 2500
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Hm
Considering there only seems to be 4 Winged Beast ritual monsters, Idk what you mean
Nepenthys?
[Lyrilusc - Independent Nightingale]
Level: 1
[ Winged Beast / Fusion / Effect ]
ATK 1000 / DEF 0
"Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster
If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.
Uh yeah no Shinobarons summon like 2-3 things per turn tops
Well, not entirely true. they work best with Impcantations, So they summon like 5 things, but only 1-2 are useful
yeah
How strong of a card would be the following.
Normal spell -
"If all monsters you control are WIND monsters (min 1); Special summon 1 WIND monster from your deck but negate its effects, Then destroy 1 WIND monster you control. You cannot special summon monsters during the turn you activate -insert name-, except WIND monsters"
Hmmmm
How do Simorghs work?
On Tributes?
Or smth
Or Floo
Speedroid
Dragunity
Floo would have problems because it special summons, Simorgs I have no clue how they work tbh
actually, the second target is the opponent monster, so it weakened the opponent's monster depending on how weak your other predaplant is.
Normal Spell
Add 1 Level 4 or lower Illusionist monster from your Deck to your hand. You can only activate 1 "Grand Entrance of Illusions" per turn.```
first Illusionist support that I made.
Normal Fiends AND Zombies
Normal Spell
If this card is discarded by a card effect: Add 1 Level 4 or lower monster from your GY to your hand, but you cannot Normal Summon monsters with the same name as the monster added by this effect this turn. If you would discard a card by a card effect, you can banish this card from your GY instead. You can only use 1 "Discard Test Mummy" effect per turn, and only once that turn.```
Dummy?
you know the dummy that is used for tests?
maybe the name isn't right
mummy would be better for that one
that one would be a joke card of mine now that I think about it
Normal Spell
Send 1 card from your hand to the GY; add 1 Level 4 or lower Wyrm monster from your Deck to your hand. You can only activate 1 "Stream Water of Dragon Souls" per turn.```
This card works well for Summon Skull or any other Fiend Normal Monster for that matter.
That's what it is supposed to do yes
I love it
Continous Spell
At the end of the Damage Step, if your Illusionist monster battled an opponent's monster, but the opponent's monster was not destroyed by the battle: Destroy that opponent's monster, then, if it was a DARK monster, inflict 800 damage to them. If an Illusionist monster(s) you control would be destroyed by an opponent's card effect, you can send this card you control to the GY instead.```
Level 4 LIGHT Illusionist/Effect
ATK 1800/DEF 300
Monsters cannot be destroyed by battle involving this card. You can only use each of the following effects of "Performausion Sword Swallower" once per turn. If this card is Special Summoned by a "Performausion" monster's effect: You can target 1 monster your opponent controls; destroy it. During the End Phase, if this card battled an opponent's monster this turn: Shuffle this card into the Deck; Special Summon 1 Level 4 or lower "Performausion" monster from your Deck, except "Performausion Sword Swallower".```
Level 3 LIGHT Illusionist/Effect
ATK 600/DEF 900
Monsters cannot be destroyed by battle involving this card. You can only use each of the following effects of "Performausion Genin the Unseen Mage" once per turn. If this card is Special Summoned by the effect of a "Performausion" monster: You can discard 1 card; return 3 of your banished face-down cards to the GY. At the end of this turn, if this card battles an opponent's monster; shuffle this card into the Deck; Special Summon 1 Level 4 or lower "Performausion" from your Deck, except "Performausion Genin the Unseen Mage".```
spell/normal
add 1 level 7 or lower Illusionist Monster from your Deck to your Hand.```
```Swinging Hypnosis
trap/Continuous
During the Main Phase: you can send 1 Illusionist Monster you control to the GY, then target 1 monster your opponent controls; take control of that monster, but its effects are negated, until the end of your next turn. During the Main Phase except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Illusionist Monster in your GY; add it to your Hand. you can only use each effect of "Swinging Hypnosis" once per turn.```
```Mass Illusion
spell/quick-play
target 1 Illusionist Monster you control; Special Summon 3 "Illusion Token" (Illusionist/Wind/level ?/ATK 0)/DEF 0) to your Field. (The Tokens Level are the Targeted monster's Level). While those Tokens are in the monster zone, the player who Summoned it cannot Special Summon monster in the Extra Deck, except Illusionist Monsters. you can only active 1 "Mass Illusion" per turn.```
```Change of Fate
trap/normal
target 1 Illusionist Monster in your GY; Special Summon it, and if you do, the rest of this turn Illusionist Monsters cannot be destroyed by card effects. During the Main or Battle Phase: you can banish this card from your GY; Fusion Summon 1 Illusionist Fusion Monster from your Extra Deck, using monsters in your Hand or Field.```
ah nvm
a person alrealy made a Illusionist rota
if you would change your fate, would ya
am I going to make the archetype Gadiator Beast style?
New Type comes out and everyone emmidiently throws Ideas at the Wall
i just took the 4 things they talk about Illusionist and i made 4 cards
Illusion, fate, hypnosis, dreams
the performausion archetype can make the job much easier, since they can't be killed in battle
yeah
so they can just attack and still live
tbh i made my rota just like fossil dig but better
ah yes the 10,11,12 copy for swso
wait, illusionist is an actual new type?
why..it's literally just making the psychic problem worse
cool, wall of illusion will get new support i guess idk
[Cstle of dark illusions]
Level: 4
[ Fiend / Effect ]
ATK 920 / DEF 1930
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.
a retrain of it should be more like dark santuary
where it actually helps stall out the turns (assuming we're keeping that theme at all)
i can easily see it having an effect that reflects it's total darkening of the field in the anime
like having all your monsters be untargetable or something
cough
couldn't you just say "from your hand or Extra Deck" in the first line on castle?
Maybe
But I made these without thinking of the new type since they probably turn out like Psychics anyway
Normal/spell
target 1 Illusionist Monster you control; return that monster to the Deck, and if you do, Special Summon 1 Illusionist Monster with a different name from your Deck. you can only active 1 "Obake Shapeshifting" per turn.```
wait
forgor
Where is my 800lp cost for the Mekknights smh
i also like the fact that it isn't a monster for no reason π
Castle of Dark Nightmares
4* / DARK
Illusion / Flip / Effect
If this card is flipped face-up, apply these effects.
β’ If an opponent's monster targets your DARK monster for an attack, you can change the attack target to another DARK monster you control.
β’ The first time each turn an opponent's card effect targets a DARK monster you control, negate that effect, and if you do, destroy it.
β’ Once per turn, during your Standby Phase, or when this card is flipped face-up: All DARK monsters you control gain 190 ATK/DEF.
ATK 920 / DEF 1930
an attempt at this concept. too good?
also, shouldn't this increase their def slightly aswell?
it's very important i swear
atk numbers that aren't in increments of 50
bro really thinks he's in the anime
but seriously, that's honestly kinda garbage, it needs to be flipped face up, so getting it up and running is gonna be a miracle, and targetting protection is just fine
garbage? would fit panik lol
idk why they even made it a flip monster to begin with, it wasn't flipped in the anime so they literally just made it up for no reason
and then there's cards like jirai gumo who was basically a flip monster and didn't get one
well, jirai was more like a trap card than anything, pretty aure it was set in the spell and trap card zone aswell, cause you could do that for some reason
Wdym it is a Flip Monster
It flips Coins
and yeah i decided to watch the yugioh anime with my friend will for 9 hours straight today
hence why i'm suddenly bringing stuff up from it
Level 6 LIGHT Illusionist/Fusion/Effect
ATK 2200/DEF 1300
2 "Performausion" monsters with different names
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Monsters cannot be destroyed by battle involving this card. You can only use each of the following effect of "Performausion Trick Magician" once per turn. You can target 1 other "Performausion" monster you control and 1 monster your opponent controls; switch the control of those monsters. At the end of this turn, if this card battles: You can shuffle this card into the Extra Deck; Special Summon 2 "Performausion" monsters from your Deck.```
Maybe you can create a new Gladiator Beast support that can make Domitianus a lot easier to summon






