#Custom Cards

1 messages · Page 13 of 1

ember drift
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to justify the lock

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Network Pirate, Borreload Dragon
DARK/Dragon/Link/Effect
3000ATK/Link 4 (Center Left, Center Right, Bottom Left, Bottom Right)
3+ Effect Monsters
When a player Summons a monster(s) to a zone(s) a Link Monster(s) points to (Quick Effect): You can target one of those monsters; it gains 500 ATK but its owner takes 500 damage. When this monster attacks: You can destroy 1 monster your opponent controls, and if it was in a Co-Link while it was on the field, Special Summon it to a Zone this card points to and take control of it.

pure eagle
forest vortex
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Let it be summonable with Crystrons Monsters from your Hand like a Codetalker

nocturne sphinx
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all I did was make a Link-4 sidegrade.

pure eagle
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Of?

nocturne sphinx
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you'll see.

quick turret
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oh I'm a moron ignore

dire leaf
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Halq is banned. Hard to be a sidegrade when the other card in question is banned.

waxen maple
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And submitted.

ember drift
lethal pecan
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Galaxy-Eyes Tachyon Dragon Frame
Rank 8, LIGHT, Dragon, Xyz, Effect, 2500/3000
2 Level 8 Dragon monsters
You can detach 2 materials from this card; During the End Phase of this turn, you can add 1 Dragon monster, or 1 “Tachyon” Spell/Trap from your Deck to your hand. During your opponent’s turn, when your opponent activates a card or effect (Quick Effect): You can Tribute this card and send 1 “Rank-Up-Magic” Normal Spell from your Deck to the GY; this effect becomes that Spell’s effect when it is activated. You can only use each effect of “Galaxy-Eyes Tachyon Dragon Frame” once per turn.

forest vortex
ember drift
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Cool concept

lethal pecan
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Fateful Moon Dragon
Level 8, LIGHT, Dragon, Effect, 0/3000
You can send this card from your hand to the GY; Add 1 Level 8 Dragon Effect Monster with 2500 or less DEF from your Deck to your hand, then, if it was a LIGHT monster, you can Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters from the Extra Deck while its on the field, except Xyz Monsters. You can banish this card from your GY, then target 1 Dragon monster you control with a Level; increase or decrease its Level by 4. You can only use each effect of “Fateful Moon Dragon” once per turn.

fathom pivot
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Link-3/Psychic/EARTH/Link/Effect
ATK/2300
↙️⬇️↘️
2+ Effect Monsters, including a “P.U.N.K.” monster
Cannot be used as Link Material. 
“P.U.N.K.” monsters you control cannot be targeted by card effects and gain 500 ATK.
When this card is Link Summoned: You can pay 600 LP, Special Summon a Level 3 or lower Psychic monster from your Deck, then you can add a monster with the same Type or Attribute, but with a different name.
During your opponent’s Main Phase (Quick Effect): You can tribute a card this monster points to, Special Summon a “P.U.N.K.” monster from your GY, and if it was a Synchro or Fusion monster, you can destroy 1 face-up card your opponent controls.
You can only use each effect of “Kabuki-P.U.N.K. Okunini” once per turn. ```
honest bane
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Idea for a card again,

"Thalassophobia" Counter Trap.
(Always treated as an "Abysallisk" card)
If your opponent activates a monster effect while you control an "Abysallisk" monster: Negate the effect, Then, you can attach it to 1 Xyz Monster you control as material. If you control no monsters in the main monster zone: You can banish this card from your GY; Special summon 1 "Abysallisk" monster from your deck.

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Funny countertrap that removes the opponents card without just destroying it, But in a fitting way in-archetype

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Thalassophobia is the persistent and intense fear of deep bodies of water such as the sea, oceans, or lakes

lament bronze
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Queen of the Swamp 
[Level 3/Dark/Aqua/Effect]
You can declare 1 monster's name mentioned on any Fusion Monster; until the End Phase, this card's name becoms that name, then, you can add 1 "Polymerization" or 1 Aqua monster with 1100 DEF from your Deck or GY to your hand. If this card is sent to the GY by a card effect: You can Special Summon this card, but shuffle it into the Deck when it leaves the field. You can only use each effect of "Queen of the Swamp" once per turn. 
ATK 1100 / DEF 1000
forest vortex
fathom pivot
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Quick-play Spell Card
Target 1 Level 10 or higher EARTH Machine Xyz monster you control and 1 monster your opponent controls, attach that opponent’s monster to your monster as material, then your Xyz monster gains 500 ATK for each material attached to them and inflicts double piercing battle damage to your opponent when it attacks until the end of this turn.
During the End Phase, detach all Xyz materials from the Xyz monster you control, also skip your next Battle Phase.
You can only activate 1 “All Engines, Full Power!“ per turn ```
nocturne sphinx
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A redo of one I thought of a bit ago

Ancient Gear Dual-Wield Hammer
Equip Spell Card
If this card is equipped to a monster that does not list ‘Ancient Gear’ in its name, destroy that card. The monster this card is equipped to gains 1000 attack. If the monster this card is equipped to attacks, your opponent can not activate monster effects until the end of the damage step. If the monster this card was equipped to were to be destroyed by battle or card effect, destroy this card instead, and if destroyed this way, draw 1 card

ember drift
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well they want me to ask here so for the record I do mean changing targets

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transferring the effect was just the shorthand I used

forest vortex
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Whats the context

fathom pivot
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Link-4/Link/⬅️↙️↘️➡️/Fairy/LIGHT/Effect
ATK/3000
4 LIGHT monsters, including a Fairy monster
When this card is Link Summoned: Add to your hand LIGHT Fairy monsters from your Deck or GY with different names equal to the amount of Fairy monsters used as material to Link Summon this card.
Once per turn: When a card your opponent controls targets a LIGHT monster you control with a card effect (Quick Effect): You can banish a Fairy monster from your hand or field, negate the effect, and if you do, destroy it. After this effect resolves, neither player can activate cards of the same type as the negated card until the end of this turn. ```
ember drift
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so I want to make this Borreload retrain

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that can basically target a monster you control to make it be the new target for an effect

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and I wonder what happens if you blow a Rokket up with this interaction

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does the effect just never happen since its target no longer exists

pure eagle
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It’ll vary from case to case probably

sudden palm
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idk what that is but it's a precedent

ember drift
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How about Obsidian Hawk Joey

sudden palm
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subterror nemesis defender, dyna tank, tamer joe, cairngorgon, fairy's hand mirror, shift

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they should all give the same answer

pure eagle
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Defender and dyna tank are probably the best options

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For recency purposes

ember drift
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the effect transfer is something I understand

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I just wonder what happens if I kamikaze a Rokket if I have a transfer effect on a Borreload link retrain

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I assume the effect does nothing now

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unless rulings allow a replay like if attacks happen

waxen maple
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Constellar Star Bridge
Continuous Spell
You cannot Special Summon monsters, except "Constellar" monsters. During your Main Phase: You can Special Summon 1 Level 5 or higher "Constellar" monster from your hand. If a "Constellar" monster is Summoned: Add 1 "Constellar" monster with a lower Level than the Summoned monster's Level/Rank from your Deck to your hand. You can only use each effect of "Constellar Star Bridge" once per turn.

Constellar Omicron LIGHT Rank 6
Spellcaster / Xyz / Effect
2 Level 6 "Constellar" monsters
If a card effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, then if that card is on the field, return it to the hand. If you control a Rank 4 LIGHT monster and a Rank 5 LIGHT monster, your opponent cannot target LIGHT monsters you control for cards and effects.
ATK/ 2700 DEF/ 2200

forest vortex
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Some vauge Jack Support

forest vortex
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Pretend like Swordsman locks you in to DARK Dragon Synchros...

sacred parrot
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Level 3 DARK Warrior/Effect
ATK 1000/DEF 1000
During your Main Phase: You can excavate the top 3 cards of your Deck, send 1 excavated "HERO" monster to the GY, also shuffle the rest back into the Deck. During your next Standby Phase, you can Special Summon that monster from your GY (even if you no longer control this face-up card). You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Destiny HERO - Des Gentlemen" once per turn.```
ember drift
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I like this guy

sacred parrot
ember drift
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Really fits the theme

forest vortex
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He is neat

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Also not too crazy

sacred parrot
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some people think the effect is outdated

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Level 3 DARK Warrior/Effect
ATK 1000/DEF 1000
During your Main Phase: You can excavate the top 3 cards of your Deck, send 1 excavated "HERO" monster to the GY, also shuffle the rest back into the Deck. During your next Standby Phase, you can Special Summon that monster from your GY (even if you no longer control this face-up card). You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. If a "Destiny HERO" monster is Special Summoned from the GY: You can banish 3 cards from your opponent's GY. You can only use each effect of "Destiny HERO - Des Gentlemen" once per turn.```
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He has an addition effect, but the second effect won't be included in a possible fanfic

pure eagle
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Heavenly Protector Seraphim Remiel
Level 10 Light Fairy Maximum
2500/0
Maximum ATK: 3300
You can Maximum Summon this card together with “Heavenly Protector Seraphim Remiel (L)” and “Heavenly Protector Seraphim Remiel (R)”

Requirement: Maximum mode, you have 5 or more Fairy monsters in your GY.
Continuous Effect: This card cannot be destroyed by your opponents Monster or Spell effects, also monsters your opponent controls lose 100 ATK/DEF for each Fairy monster in your GY.

Heavenly Protector Seraphim Remiel (L)
Level 10 Light Fairy Maximum
2000/0
Requirement: You can activate this by discarding 1 level 10 monster
Effect: Add 1 "Heavenly Gift" or "Heavenly Selection" from your GY to your hand, then, if this card is in Maximum Mode, gain 400 LP for each level 7 or higher Fairy monster in your GY.

Heavenly Protector Seraphim Remiel (R)
Level 10 Light Fairy Maximum
2000/0
Requirement: You can activate this by discarding 1 level 10 monster
Effect: Set up to 1 each "Heavenly Rest" and "Heavenly Revelation" from your GY to your Spell/Trap Zone, then, if this card is in Maximum mode, you can destroy up to 2 set cards your opponent controls.

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based on the idea in #1021552237224415263

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balancing maximums is weird feeling sometimes

sacred parrot
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Level 4 DARK Warrior/Effect
ATK 1600/DEF 1400
(This card is also always treated as "Elemental HERO Sparkman".)
If this card is Normal or Special Summoned: You can add 1 DARK "HERO" monster with 1600 ATK or less from your Deck to your hand, except "Destiny HERO - Dusk Spark". You can only use this effect of "Destiny HERO - Dusk Spark" once per turn. If you have 1 or less cards in your hand while you control this card (Quick Effect): change the Attack Position of all "HERO" monsters you control to Defense Position, and if you do, draw 1 card for each "HERO" monster change to Defense Position this way. You can only use this effect of "Destiny HERO - Dusk Spark" once per Duel.```
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This a reference to the combo that Aster used with Spark Blaster against Zane in his duel.

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Level 9 EARTH Machine/Fusion/Effect
ATK 3800/DEF 2600
"Cyber Ogre" + "Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this card can only be done with the above Fusion Materials. Cannot be targeted by your opponent's card effects. If this card declares an attack on a monster your opponent controls: This card gains ATK equal to the attack target's ATK during the damage calculation only.```
ember drift
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I wonder what are other names for the big dipper beyond grand chariot and septentrion

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and well drinking gourd but that one has certain connotations

pure eagle
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It’s also called the saucepan

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And the plough

ember drift
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well those don't sound cool enough for monster names

pure eagle
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The last one I found after a quick search was Saptarishi

ember drift
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Maybe they could do Beidou

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the chinese name for the constellation

thorny chasm
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ATK 0/DEF 3050
While this card is in your hand: you can Toss a coin and call it, if you call it right, special summon this card, This effect of "" can only be used once per turn.
if a coin toss effect is resolved while this card is face-up on the field: draw 1 card.
If this card is removed from the field by your opponent's card effect: Toss a coin 2 times and apply the appropriate effect
⚫️1 Heads: Special summon this card
⚫️2 Heads: Special summon this card and draw 1 card ```

the artwork would be a shot from underneath a giant tree who's leaves are coins, with a few coins seen fall to the ground, the original on field effect was to give coin tosses an extra coin in their toss, in the case of cup of ace it would allow you to get 2 heads, or 1 tails and 1 head, but idk if that's an effect that could realistically exist, if it could then i'd honestly prefer that
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and yes i'm aware of the nutty card advantage he can give you
but to get it you'd have to play a bunch of coin flip cards, so the advantage you're getting isn't good enough for it to be a problem me thinks

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i've also thought of giving it's on field effect a soft once per turn
but idk, i feel like it'd be too slow, do lemme know tho

meager jacinth
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What effects do you all tend to give to boss monsters?

thorny chasm
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protection
negation if you want
destruction

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those are the most generic boss monster effects

burnt crane
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A disruption of any kind

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And depending on the deck’s functionality, either some protection or floating effect to recur resources

long spruce
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Making it return to the field if destroyed is funny

burnt crane
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The only hard part about designing a boss monster is making it synergize with the rest of the intended deck

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And not just generic good card with generic good effects locked behind a specific summoning requirement

forest vortex
thorny chasm
# long spruce Making it return to the field if destroyed is funny

i'll assume you're talking about mine

i actually tried wording it very specifically to get a high amount of protection
i think it can still be kaiju'd although it can't be kaiju slumber'd
banishing it face down should work
and of course you can run over it with a high enough ATK, since it only triggers on card effect removal

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but everything else would make it leave the field

sacred parrot
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I made a broken card

long spruce
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Show

long spruce
thorny chasm
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ah, i assumed i was important

long spruce
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Lemme read your card smth

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The coin toss draw effect can never proc by the card itself

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You can toss the coin and then special summon the card from hand

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So the card wouldn't be on the field

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Also

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if the card is removed from the field, it's not on the field for the draw effect to resolve

forest vortex
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Thoughts on these?

long spruce
long spruce
forest vortex
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Yes

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Yes it is

long spruce
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Sending 2 cards from deck and a negation of a card...

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Could hit the combo starters

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Or the boss monsters

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You need a specific type of monster on the field, uhm...

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And it's a counter trap

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NVM

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The synchro effect

forest vortex
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Iron Chain exclusive yes

long spruce
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Nha this is broken

thorny chasm
forest vortex
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It's not lile Iron Chains are good

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Probably not even with these cards

long spruce
forest vortex
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All I am doing are these lol

thorny chasm
forest vortex
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Same with Stygians

long spruce
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@thorny chasm s funny way would be making you special summon it and then toss a coin to see if it would stay on the field or not

forest vortex
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Just some throw away stuff that sounds like Anime Pack Filler that can work together

long spruce
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Remember once per turn

thorny chasm
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i want to avoid making it give advantage to decks that don't run other coin flip effects
it would still be seen outside gamble decks because it's a free special summon from the hand, with a good revival effect
but the potentially crazy +'s is restricted by how many flips you can do alongside it

long spruce
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Uhm

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If you don't want to make it have advantage then you cannot have the draw card effect on coin toss

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So yes, take that off and just have the draw card on the last part

thorny chasm
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well, i want it to give advantage to gamble decks specifically
if you just put a single other coin flip thing in your deck drawing both is unlikely

long spruce
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Cup of ace would like to know your location

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Jokes aside, this is a LVL 8 card that can special summon itself from hand and gives +1 on destruction by effect (negating said destruction)

thorny chasm
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i probably should just put a once per turn on the second effect the more i think about it
soft, since getting more than 1 of them out is already gonna be really unlikely

long spruce
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Already the first effect would be nice for extra deck plays

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You need a OPT on the second effect

thorny chasm
long spruce
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"really unlikely" that's a 25% chance for +1

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At no cost, mind you

thorny chasm
forest vortex
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I had a "broken" Coin Toss monster from a while ago

long spruce
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[second coin toss]

viral tapirBOT
# long spruce [second coin toss]
Effect

When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.

long spruce
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Did you forget about this?

thorny chasm
thorny chasm
forest vortex
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The dumb shit this would enable

long spruce
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If you have a coin toss card you'll most likely have your deck based around those

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Same for dice

thorny chasm
forest vortex
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[Tour of Doom]

viral tapirBOT
# forest vortex [Tour of Doom]
Effect

During your opponent's Standby Phase, toss a coin:
●Heads: Your opponent cannot Normal or Flip Summon until the End Phase.
●Tails: You cannot Normal or Flip Summon during your next turn.

forest vortex
long spruce
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Oh no, what will I do without my flip summoning!

forest vortex
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Krawlers in shambles

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🐛

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Also the Gun Head Dragons

thorny chasm
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so, OPT, how about specifing that the coin flip should resolve on the field, so that it can't trigger it's second effect with a second copy's first effect

long spruce
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Just name the card in the OTP

thorny chasm
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| Trap card |
Roll a dice:
⚫️ 1 or 2: Special summon 1 "Dice Jar" from your Hand Deck or GY in face-down defense position
⚫️ 3 or 4: Special summon 2 "Dice Jar" from your Hand Deck or GY in face-down defense position
⚫️ 5: Special summon 3 "Dice Jar" from your Hand Deck or GY in face-down defense position
⚫️ 6: Special summon 3 "Dice Jar" from your Hand Deck or GY in face-down defense position and flip them face-up```

and here is a meme card i made after the idea was sparked in a vc
sacred parrot
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Level 7 WATER Spellcaster/Effect
ATK 0/DEF 0
You can Normal Summon this card with 1 Tribute or no Tributes. While you have a Field Spell in your field zone, negate the effects of all other monsters on the field. If this card battles your opponent's monster: Both this card and that monster's ATK becomes 1 during the damage calculation only. If this card would be destroy by battle, you can move it to a different Monster Card Zone, and if you do, place 1 Crest Counter on this card (Max. 4). Gains 800 ATK for each Crest Counter on this card. Once per Duel: You can send this card with 4 Crest Counters to the GY: Inflict 4000 damage to your opponent.```
thorny chasm
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their attack should become 50 or 100
we only do increments of 50, think of it like sun in pvz

moving to a different monster zone wouldn't stop it from being destroyed, as the card would just attack it in the new zone

nocturne sphinx
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Side-eyes Barox

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Card’s pretty nice

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PSTC looks spot on

thorny chasm
thorny chasm
pure eagle
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[fog king]

viral tapirBOT
# pure eagle [fog king]

level Level: 7
[ Spellcaster / Effect ]

ATK 0 / DEF 0

Effect

You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards.

pure eagle
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It’s a reference

storm pecan
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yeah but fog king gets a benefit if you tribute

forest vortex
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Maybe if it Tributes smth you can Special Summon a Resonator?

storm pecan
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no it's not

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dead guy from gx used it

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amon

forest vortex
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It's not?

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I could have sworn Jack used it too

storm pecan
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no never

nocturne sphinx
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Yeah, Fog King was a card that Andrian Gecko had in GX

forest vortex
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I thought about [Dust Lord] my bad

viral tapirBOT
nocturne sphinx
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I keep getting it mixed up with friggin’ [King Fog]

viral tapirBOT
steady badger
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Digital Bug VBeeN

LIGHT | Level 3 | [ Insect / Effect ] | ATK 1700 | DEF 300

Cannot be used as Xyz Material for an Xyz Summon, except the Xyz Summon of an Insect monster. You can only use each of the following effects of "Digital Bug VBeeN" once per turn. If this card is detached from a LIGHT Insect monster, you can: Special Summon 1 Level 3 Insect monster from your Deck, then you can change the battle position of 1 Insect monster you control. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● Once per turn, you can: Detach 1 material from this card; attach 1 Level 3 Insect monster from your Deck to this card as material, and if you do, add 1 card from your Deck with that name.
sudden palm
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🐝

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i love it

burnt crane
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Link-2/WATER/Spellcaster/Lower_Left/Lower_Right/1600 ATK
2 monsters, including an "Ice Barrier" monster
Once per turn (Quick Effect): You can Special Summon 1 "Ice Barrier" monster with a Level from your hand, Deck or GY. While you control another "Ice Barrier" monster, negate any card effect that would move a card from either player's hand or Deck to a different place, except the effects of "Ice Barrier" cards.```
steady badger
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somehow i dont think this card is very balanced

burnt crane
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it's a very fine line

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had to deliberate on the effect a lot

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wanted to make a card that can toolbox Ice Barrier's utility monsters like Warlock and Spellbreaker for example

thorny chasm
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"with a Level"
as opposed to the ice barrior monsters without a level

burnt crane
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yes

steady badger
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it's so it doesnt loop itsjf

burnt crane
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this is here to prevent the link from reviving itself yeah

thorny chasm
burnt crane
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yes, but there's that teensy bit of "in the GY"

thorny chasm
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ah, didn't read that far

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(i'm a yugioh player)

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don't they usually say "except insert name here" after the effect tho?

burnt crane
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that's specifically if you don't want certain interactions to work, and this wording is shorter anyways

sudden palm
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also futureproofs for any other ice barrier links that may get created for some ungodly reason

thorny chasm
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ah, i thought that line was always to avoid a toon table situation

forest vortex
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Yugioh: Fixing Fusion/Synchro/Pendel Decks with Links

burnt crane
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Ice Barrier has a shit ton of good stun effects for some reason

forest vortex
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It's in the Theme

burnt crane
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They have their own versions of Anti-Spell, Shien, Imperial Order, Gravity Bind, etc

forest vortex
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Making a fat ass Ice Wall

sudden palm
steady badger
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Triple Tactics Thwarted

Normal Trap

When your opponent activates "Triple Tactics Talent", "Triple Tactics Thrust" or "Triple Tactics Thwarted": Negate the activation, then, if you negated the activation of a Spell, this effect becomes that Spell's effect when that card is activated. You can only activate 1 "Triple Tactics Thwarted" per turn.
burnt crane
fathom pivot
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a little bit of tomfoolery

forest vortex
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[Triple tactics]

viral tapirBOT
# forest vortex [Triple tactics]
Effect

If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.

forest vortex
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Ah that one

burnt crane
steady badger
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there was just a design challenge of making a gryphon wing type card for a modern card

thorny chasm
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Level 2 LIGHT [Fiend/Effect]
ATK 900/DEF 300
If an opponent's card effect activates, before resolving that effect,(Quick Effect) toss 2 coins, and if the result is 2 Heads, negate that effect. You can only use this effect of "Kindergarten Judge" once per turn.```

hard OPT omni negate 25% of the time
i honestly can't tell if this would be broken or if the chance is too low for people to wanna play it
forest vortex
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It's ok

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[Ms. Jdge]

viral tapirBOT
# forest vortex [Ms. Jdge]

level Level: 4
[ Fiend / Effect ]

ATK 1800 / DEF 600

Effect

If an opponent's card effect activates, before resolving that effect, toss a coin twice, and if the result is 2 Heads, negate that effect. You can only use this effect of "Ms. Judge" once per turn.

thorny chasm
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i always thought Ms. judge was weird tbh
she seems much more fit to be a handtrap

forest vortex
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I like her

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Wish there was a Deck around the two Judges

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Like a Court Room Archetype

thorny chasm
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instead she's a huge target that can be easily played around who's negate isn't even good
if it was a 50/50 sure, or if it wasn't once per turn
idk, whenever i've used her she's barely ever had an impact

forest vortex
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I had a streak of 3 with her in Duel Links once

thorny chasm
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being a 7 colored fish 75% of the time isn't the best deal 💀

forest vortex
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Thats Coin Tosses for you

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Barely any good Cards with Luck Effects

thorny chasm
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i've really just wondered why it's 2 coins when she's deciding between 2 outcomes..

forest vortex
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Yeah seems a bit random

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Maybe they thought a 50/50 would be too good

thorny chasm
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then there's cases like lucky punch where if you removed the negative effect it probably still wouldn't see play
getting 3 coins off seems like an impossibility to me for some reason

burnt crane
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luck based effects are inherently inconsistent, and not just in terms of design, but also gameplay

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depending on your and your opponent's board states, you want certain parts of your coin flip effects

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so even if every single effect you could land on is good, there will always be suboptimal choices that lose you the game depending on the situation

thorny chasm
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yeah chance effects that do a variety of things are total chaos

fickle wraith
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Silverd, Metalmancer of Endymion
ATK: 1400
LINK-2 (Link arrows: Down-Left and Down)
2 Monsters, including one Pendulum Monster and one Monster that you can place a spell counter on.

Must be Link Summoned. If this card is Link Summoned: You can count the number of Spell Counters that were on the monsters used for this card's Link Summon, then add 1 Pendulum Monster with a level equal to or lower than that number from your Deck to your Extra Deck face-up. You can target 1 face-up card you control, destroy it; then you can either Special Summon or add to your hand one face-up Pendulum Monster from your extra deck, then, if you Special Summoned a card that can have Spell Counters placed on it, you can move all Spell Counters from this card to the card you Special Summoned. You can only use this effect of "Silverd, Metalmancer of Endymion" once per turn. If a card you can place a Spell Counter on is Pendulum Summoned to a zone this card points to: Place 1 Spell Counter on that card.

(sorry for the wall of text, that's just the way endymion is :( )

#

this is an endymion-only retrain of electrumite

#

card lore is that Metalfoes Silverd (the one in the electrumite armour) retired from the metalfoes and joined endymion (like how Servant of Endymion became Witchcrafter Genni but in reverse)

#

endymion's main board set up breaking point is not having enough spell counters so i figured retooling her draw power to be counter power would be a fair tradeoff

#

but idk if shes too powerful now or what cause like theyre still electrumite and electrumite is electrumite

boreal tendon
#

I got an idea for the contest

#

And it will go either really well or really terrible

fickle wraith
storm pecan
#

idk if that much text can actually fit on a mere link monster

fickle wraith
#

yeah thats the main issue here

#

hopefully theres shorter precedent

#

most of it is "card you can place a spell counter on" 5 billion times

storm pecan
#

maybe just compromise with less strict reqs

boreal tendon
storm pecan
#

like for the materials line

viral tapirBOT
# boreal tendon [Pitch black power stone]?
Effect

Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.

fickle wraith
#

ah

#

so there is precedent but its longer

fickle wraith
#

what if i just go "including one monster you can place a spell counter on"

storm pecan
#

i mean a while ago they added transfer as a keyword but it's only used for xyz materials

boreal tendon
#

Can't you just say 1 "Endymion" monster?

#

Like, you're not really gonna miss being able to make it with king jackal

fickle wraith
#

endymion doesnt actually use "Endymion" cards to link up usually

#

or at least i dont when i play

#

its always some mythical beast into electrumite

#

but i could be bad at the game

boreal tendon
#

Fair enough

storm pecan
#

or 1 spellcaster

fickle wraith
#

TRUE

#

"2 Monsters, including one Spellcaster."?

#

or is it at least one spellcaster

boreal tendon
#

||"2 monsters with different names"||

#

||trust||

fickle wraith
#

lemme check the longest link monster

#

ah wait idk how to do that

storm pecan
#

it'll be an extender for pend mag

sudden palm
#

pedia had a page for longest texts but unfortunately that's not really accessible atm

storm pecan
#

but probably won't do anything they don't already do

fickle wraith
storm pecan
#

yeah you gave it a hopt anyway

fickle wraith
#

"Silverd, Metalmancer of Endymion
ATK 1400
LINK-2 (Link arrows: Down-Left and Down)
2 Monsters, including one Spellcaster.
Must be Link Summoned. If this card is Link Summoned: You can count the number of Spell Counters that were on the monsters used for this card's Link Summon, then add 1 Pendulum Monster with a level equal to or lower than that number from your Deck to your Extra Deck face-up. You can target 1 face-up card you control, destroy it; then you can either Special Summon or add to your hand one face-up Pendulum Monster from your extra deck, then, if you Special Summoned a card that can hold Spell Counters, you can transfer all Spell Counters from this card to the Special Summoned card. You can only use this effect of "Silverd, Metalmancer of Endymion" once per turn. If a card you can place a Spell Counter on is Pendulum Summoned to a zone this card points to: Place 1 Spell Counter on that card."

is this bearably short

#

it's Only twice the length of accesscode

#

ok i can get rid of the "Must be Link Summoned"

#

i dont think that will enable too many gimmicks

storm pecan
#

it could still be shortened a little

fickle wraith
#

"If this card is Link Summoned: Count the number of Spell Counters that were on the monsters used for this card's Link Summon: You can add 1 Pendulum Monster with a level equal to or lower than that number from your Deck to your Extra Deck face-up. You can target 1 face-up card you control, destroy it; either Special Summon or add to your hand one face-up Pendulum Monster from your extra deck, then, if you Special Summoned a card that can hold Spell Counters, you can transfer all Spell Counters from this card to the Special Summoned card. You can only use this effect of "Silverd, Metalmancer of Endymion" once per turn. If a card that can hold a Spell Counter on is Pendulum Summoned to a zone this card points to: Place 1 Spell Counter on that card."

#

cut down on word choice a bit

#

do i need to specify face-up pendulum monster from extra deck

#

all face up monsters in the extra deck are pendulums

storm pecan
#

suppose that's fine

fickle wraith
#

"you can transfer all Spell Counters from this card to that card."

this sounds wrong but itd be good character saving

#

do you reckon thatd fly

#

or is "that card" not PSCT enough

storm pecan
#

i make up my own psct to shorten cards all the time

#

though i also spend a lot of time looking up real psct

fickle wraith
#

how do you look it up

storm pecan
#

i usually use edopro's search cause it searches for exact strings and also you can use * as wildcard

fickle wraith
#

oh true

storm pecan
#

and also on yugipedia there's effect categories on each cards' page

#

so that lets you find all the cards that negate summons or send from extra deck to grave or lots of other stuff that's also very useful

#

hopefully they resurrect it soon

#

but i think fandom wiki had the same feature

fickle wraith
#

[abyss actor evil heel]

viral tapirBOT
# fickle wraith [abyss actor evil heel]

level Level: 8 | pendscale Pendulum Scale: 1
[ Fiend / Pendulum / Effect ]

ATK 3000 / DEF 2000

Pendulum Effect

Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field).

Effect

If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. When this card destroys an opponent's monster by battle: You can target 1 "Abyss Script" Spell Card in your Graveyard; Set that card.

fickle wraith
#

"THAT CARD" HAS PRECEDENT

#

WOOO

#

so what are we supposed to do for card art

#

can i just put a placeholder as the card art and then describe the art in the imgur description

#

is that ok

storm pecan
#

i guess the long and storied history of art theft is currently being overturned by ai art

fickle wraith
#

i would rather die than use ai art

storm pecan
#

i never bother with card art

#

yeah don't bother

fickle wraith
#

ill just describe it on the imgur

storm pecan
#

if you don't pay for it it looks like dogshit

#

and if you do pay for it it looks like dog dribble

#

so

fickle wraith
# fickle wraith ill just describe it on the imgur

"Image description: Silverd is sitting on a chair in a bedroom in the Citadel of Endymion. In the background, the Heavymetalfoes Electrumite armour is visible hanging from an armour rack, with a Spell Counter now attached to each wing."

#

is this good

storm pecan
#

yeah fine

fickle wraith
#

should i write a master guide entry for them too or is that going a bit too over the top

storm pecan
#

well card making is just about personally having fun

fickle wraith
#

very true

#

ok yeah cardmaker lets me put this much text on it but it doesnt like it

#

im gonna scrap the "is pendulum summoned to a zone this card points to" and just make it "is summoned"

#

this shouldnt enable anything too big

sacred parrot
fickle wraith
#

"2 Monsters, including 1 Spellcaster.
If this card is Link Summoned, transfer all Spell Tokens from the Monsters used as material to this card. You can add 1 Pendulum Monster with a level equal to or lower than the amount of Spell Tokens on this card from your Deck to your Extra Deck face-up. You can target 1 face-up card you control, destroy it; either Special Summon or add to your hand one face-up Monster from your Extra Deck, then, if you Special Summoned a card that can hold Spell Counters: You can transfer all Spell Counters from this card to that card. You can only use each of the above effects of "Silverd, Metalmancer of Endymion" once per turn. If a card that can hold a Spell Counter is summoned to a zone this card points to: Place 1 Spell Counter on that card."

#

this feels longer

#

did i make it longer

fickle wraith
#

MASTER GUIDE LORE:

A mysterious meteor in the world of Endymion!

Recently, a meteor was seen crashing into the plains outside of the Citadel of Endymion. Endymion himself was quick to investigate, and was shocked to find a spacefaring vessel! Even more shocking: it had a passenger! While she was severely injured and unconcious when she was found, after being rushed to the best hospital in the Citadel she made a full recovery.

A new magician joins the Spellcasters.

The newcomer was shocked at where she had found herself, but incredibly thankful to Endymion for saving her life. She told great stories of interstellar wars among Magicians, and demonstrated that her suit of armour was itself enchanted with powers rivalling even the greatest of Spellcasters. While she's still struggling to harness the power of the Spell Counter, she nonetheless has unignorable magical potential, and so she has become the latest in a long line of new recruits to Endymion's inner circle.

#

is this anything

fickle wraith
thorny chasm
# fickle wraith

now that i think about it, is there a single monster in the game with more than 1 type of counter on it?
cause this could definitely get it

#
Level 🤷‍♂️ EARTH [Dragon/Xyz/Effect]
ATK 🤷‍♂️/DEF 🤷‍♂️
🤷‍♂️ Level 🤷‍♂️ Monsters
Once per turn: flip a coin 3 times, attach monsters with coin flipping effects(from your Deck) to this card as material equal to the number of Heads.
When your opponent activates a card effect(Quick Effect): Detach 1 material from this card; make them flip a coin and call it, if they call it wrong, negate that Activation, and if you do, destroy that card.
When your opponent Special summons a monster(Quick Effect): Detach 1 material from this card; make them flip a coin and call it, if they call it wrong, negate that summon, and if you do, attach that monster to this card as material.```

the artwork would feature two tunnels on either side, with a golden chinese dragon sitting inbetween them, one path leads out, the other leads to your demise, symbolizing the coin flip your opponents cards have to face before activating, and it attaching the monster whoose summon it negates to itself symbolizes how it eats the monster that went down the wrong path

i thought about giving it a special summoning effect but decided at the end that summoning it normally is fine, i imagine it's plenty strong already without it, due to being up to 3(+ what you used to Xyz summon it) free solemn judgements that can be activated the turn they're set, although they only work 50% of the time

i also thought after making it that it could be a link monster or something that gained counters each time you used a coin flip effect, instead of attaching monsters to itself


and of course the "🤷‍♂️" are for things i'm not really sure what to do with, i imagine you'd use level 4's for it
fickle wraith
thorny chasm
#

but like, a card that on it's own has multiple

fickle wraith
#

hmm

#

i gotta check

#

ok i dont think so

#

i could probably just shorten it to "Counters" then instead

thorny chasm
#

nothing, but just calling it dragon gamba is a bit..

fickle wraith
#

ah

thorny chasm
#

i could make a youngling version of it that's meant to combo into it tho

fickle wraith
#

a fun summoning condition would be either 3+ level 7 monsters or 2+ cards that can flip a coin

thorny chasm
forest vortex
#

Like on summon

fickle wraith
# fickle wraith

i could probably just change this to "Counters" instead of "Spell Counters" tbh

#

but that could have unforeseen consequences with edge case decks

#

which would be funny but also worrying

thorny chasm
forest vortex
#

That would work too

fickle wraith
#

i think more gambling decks need silly non OPT effects

#

old goddess of whim was based

#

pre errata

#

infinite ATK doubling was funny

thorny chasm
#

goddess of whim FTK

fickle wraith
#

i think it is funny

#

nobody would seriously be trying to goddess of whim OTK but the fact you could was funny

thorny chasm
#

i would be
you literally just summon her and keep flipping coins until she gets 8K or higher ATK

fickle wraith
#

EMPRESS OF WHIM
Rank 3 LIGHT [Fairy/Xyz/Effect]
ATK / 1500 DEF/ 1500
2+ Level 3 monsters
(Quick Effect:) You can detach one material from this card, flip a coin. If it lands on heads: Double this card's ATK, half it's DEF, and change it into Attack Position. If it lands on tails: Double this card's DEF, half it's ATK, and change it into Defense Position. This card cannot be destroyed by card effects while in face-up Defense Position. This card cannot be destroyed by battle while in face-up Attack Position.

viral tapirBOT
forest vortex
thorny chasm
#

imma just make it
Level 8
2+ Level 4 monsters
now to figure out the ATK and DEF (i've already thought about ATK and DEF points like a billion times more than they matter)

fickle wraith
#

the meta was sleeping on mcdonalds promo pack 2

forest vortex
#

Idk maybe 2000 for both?
It's a Omni Negate on legs so it shouldn't have that much atk

#

Or even less

#

Or only Defence points

thorny chasm
#

yeah, i want it to atleast be unable to get fucked by just normal summoning a dude and running him over
but i don't want him to be a beatstick really
i will definitely lean more into defense points tho
since the dragon relies on the prey choosing wrong to eat them

#

ATK1450 /DEF 2350 ?
goblin attack force begone

sacred parrot
#

I have wasted most of my time making a pendulum series based on that Pendulum card.

#
Level 8 WIND Thunder/Synchro/Pendulum/Effect
2700/3000
PS10
Pendulum Effect: If this card is activated in the Pendulum Zone: You can add 1 of your banished Tuners to your hand. You can target 1 WIND Thunder monster you control and 1 monster your opponent controls; change their battle position. You can only used each effect of "Gigathunder Armored Giknight" once per turn.
Monster Lore: 1 Tuner + 1+ non-Tuner Pendulum Monsters
(Quick Effect): You can target 1 Pendulum Monster you control and 1 monster on the field; change their battle positions. If this card's battle position is changed: Pendulum Monsters you control gains 1000 ATK/DEF, until the end of this turn, also they cannot be destroyed by card effects. If this card in the Monster Zone is destroyed or banished: You can target 1 card in your Pendulum Zone; return that target to your hand and if you do, this card to your Pendulum Zone. You can only use each effect of "Gigathunder Armored Giknight" once per turn.```
thorny chasm
#

"you can target 1 pendulum monster you and"
forgor control

#

also, stuff before the ; is the cost
and stuff before : is the activation requirement
so move quick effect to after "on the field"

sacred parrot
#

it makes no different, Pendulums are the worse once Link begins and even after the Link era is over.

thorny chasm
#

it does make a difference when the requirement to activate the non quick effect effect is a quick effect

#

and when targeting 2 monsters is somehow a cost

dire leaf
#

Contest ends in 3 and a half ish days.

#

Please submit your card before the deadline.

sacred parrot
#

I have made a mistake, I'll delete the whole folder regarding that pendulum series.

thorny chasm
#

why

sacred parrot
#

all the pendulums gimmick have their effect activate upon change battle positions, and no pendulum effects trigger: only activates during the main phase? not to mention the continuous effect. I haven't made pendulums in some time now.

thorny chasm
dire leaf
#

It is in the pins.

thorny chasm
#

oh
why is it pinned here lmao

#

yeah idk
the only ED monsters i'd retrain are ones that i'd make upgrades for, not sidegrades

sacred parrot
#

how will I make a good pendulum archetype or series in the current era?

thorny chasm
#

i'm not really sure you can due to the inherent flaws pendulum has
just make an archetype that's good in terms of pendulums

nocturne sphinx
#

I got a few good ideas on how to take this concept.

#

Mmm, sidegrades

pure eagle
#

I made a pendulum XYZ deck where every pend forcefully adds itself to your hand when sent to the graveyard

thorny chasm
#
[Spell Card]
Shuffle up to 2 cards from your hand into your Deck; excavate 3 cards from the top of your Deck for each card shuffled into the Deck this way, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Generosity" Per turn.```

tried to fix generosity by giving it the effect it clearly should have
every pot card that features generosity as one half of the pot has an excavation effect, and it consistently excavates cards in multiples of 3
and i opted not to have an additional downside, as i feel the -1 or -2 would be enough to balance out the consistency
pure eagle
#

I mean generosity itself is just a joke card that’s meant to be as literal an inversion of PoG as possible

thorny chasm
#

yeah i know, but then they started putting her in the pot fusions
while very clearly giving her side of the pot a different effect than she should be bringing to the table

sacred parrot
thorny chasm
#

i feel like it's still the opposite of greed thematically since it's a "you give and you get" card
while almost all the other pot cards are "take take and take some more"

thorny chasm
sacred parrot
#

for example If this card would return to the face-up Extra Deck, banish it instead.

pure eagle
#

Example of my current pend project

#

Shambling Army of the Pestilent Wind
Level 6 Wind Zombie Pendulum
2500/0
Scale 7
Pend Effect: If a monster(s) is Pendulum Summoned: You can send 1 "Pestilent Wind" card from your Deck to the GY, then discard 1 card.

Monster Effect: If this card is sent to the GY: Add it to your hand, then, if this card was sent there because it was detached from a monster, you can Special Summon 1 "Pestilent Wind" monster from your Hand or GY, except a level/rank 6 monster. You can only use each effect of "Shambling Army of the Pestilent Wind" once per turn.

sacred parrot
#
Level 6 DARK Pyro/Pendulum/Effect
2500/0
PS10
Pendulum Effect: If a monster(s) is Pendulum Summoned: You can banish 1 "Slithering Flame" card from your Deck, then banish 1 card from your hand.
Monster Effect: If this card is banished by a card effect: You can Special Summon this card, then if this card was banished for the Special Summon of a "Slithering Flame" Fusion Monster, you can negate the effect of 1 card your opponent controls. You can only used this effect of "Slithering Flame - Pymos" once per turn.```
#

I'm bad with archetype names

pure eagle
#

Naming is hard sometimes

thorny chasm
#
Level 12 DARK [Dragon/Fusion/Effect]
ATK 5000/DEF 5000
5 Dragon-Type monsters with different Attributes
Must be Fusion Summoned, and cannot be Special Summoned by other ways.
Gains the following effects based on the attributes of the monsters used to Fusion Summon this card. You can only activate one of the following effects of "Five-Headed Dragon" per turn, and only once that turn. After activating an effect this card cannot declare an attack for the rest of the turn. ⚫️DARK: Banish up to 5 monsters with different attributes on the field except DARK, but lose the effects associated with the attribute(s) of the banished monster(s). ⚫️LIGHT: Special Summon up to 5 monsters with different attributes except LIGHT, but lose the effects associated with the attribute(s) of the monster(s) Special Summoned with this effect, the monsters Special Summoned with this effect cannot be used for a Fusion Summon. ⚫️EARTH: This card is unaffected by your opponent's card effects for the rest of this turn, and cannot be destroyed by battle for the rest of this turn. ⚫️WATER: This card can attack directly. ⚫️FIRE: Deal burn damage to your opponent equal to half of this card's original ATK. ⚫️WIND: Draw 3 cards. ⚫️DIVINE: You win the Duel.```

i decided to do sum for the contest, how the hell do i shorten this text 💀
and idk if adding "with different attributes" makes this thing hard enough to summon that all this shit isn't considered an upgrade instead of a sidegrade
sacred parrot
forest vortex
thorny chasm
#

oh yeah, dragon but like totally different

forest vortex
#

Wyrm or how I call it
"Excuse to make even more Dragons without overlaping Support"

thorny chasm
#

i feel like it's the same with psychic

red dust
#

same with cyberse

thorny chasm
#

just realized you can banish cards with attributes you didn't use for five headed
goddamnit, and to fix it i have to add even more text 🫠

thorny chasm
#
Level 12 DARK [Dragon/Fusion/Effect]
ATK 5000/DEF 5000
5 Dragon-Type monsters with the attributes DARK, EARTH, WATER, FIRE, AND WIND
Must be Fusion Summoned, and cannot be Special Summoned by other ways.
Gains the following effects based on the attributes of the monsters used to Fusion Summon this card. You can only activate one of the following effects of "Five-Headed Dragon" per turn, and only once that turn. After activating an effect this card cannot declare an attack for the rest of this turn. ⚫️DARK: Banish up to 5 monsters with different attributes on the field, but lose the effects associated with the attribute(s) of the banished monster(s). ⚫️EARTH (Quick Effect): This card is unaffected by your opponent's card effects for the rest of this turn. ⚫️WATER: This card can attack twice this turn. ⚫️FIRE: Deal burn damage to your opponent equal to half of this card's original ATK. ⚫️WIND: Draw 2 cards.```
#

made it shorter by just sticking to the original attributes five headed should've had

#

wondering if dark's "lose effects" thing is even necessary to balance it
cause that's what's keeping the "gain effects based on the attributes" line on the card
which takes up a lot of text space

pure eagle
#

got my submission in

thorny chasm
#

card makers really don't know how to function when met with a lot of text

pure eagle
#

I just use the duelingbook one
it's the most feature complete card maker (imo)

thorny chasm
#

and i thought i was cool when i trimmed half of it from the original text🗿

#

welp, i hope my dapper fellow of a dragon is atleast only 2nd to last

storm pecan
#

the duelingbook card maker is really terrible at sizing text

thorny chasm
#

yeah i tried using it first, didn't do well at all for me
especially because i couldn't use the ⚫️ symbols
but using that symbol only really worked on the text version of the card, on the actual card maker it's a mess

sudden palm
#

you can copy the official bullet points from the database

#

pure eagle
#

I just don’t make effects with bullet points wesmart

sudden palm
#

but bullet point effects are great

#

and they move us closer to the ocg standard of numbering

storm pecan
#

tcg is constantly using bullet points because they don't use the ocg system of numbering and can't effectively denote hopt effects

#

this is a deeply upsetting example of psct to come across

forest vortex
fickle wraith
#

princess and lady in wight are level 3

#

so just lvl 1 doesnt cover the whole gang

forest vortex
#

Maybe a Monster that mentions Servant

fickle wraith
#

yeah good idea

forest vortex
#

Future proving so new Cards that are not level 1 can be attached too

fickle wraith
#

also maybe treat XYZ material as being in GY?

honest bane
#

How strong of an effect would something along the lines of
(As a Normal Trap)
"If you control 1 or less monsters in the main monster zone: You can detatch any number of materials from an Xyz monster you control, Target that many cards on the field; Destroy them"

pure eagle
#

[barrage blast] exists

viral tapirBOT
# pure eagle [barrage blast] exists
Effect

Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.

honest bane
pure eagle
#

Ye

honest bane
#

Its worth noting I'll gain effects from detatching aswell, But if it already exists and doesnt see play, I'll go with it

lament bronze
#
Soul of Vanquisher
[Link 1 ⬅️/Dark/Fairy/Effect]
1 "Vanquish Soul" monster 
Cannot be used as Link Material. During th Main Phase (Quick Effect): You can Special Summon 1 "Vanquish Soul" monster from your GY, but its effects are negated, also return it to the hand during the End Phase. You can only use this effect of "Soul of Vanquisher" once per turn. A "Vanquish Soul" monster this card points to gains this effect. 
● Once per turn (Quick Effect): You can reveal 1 EARTH, FIRE, and DARK monster in your hand; negate the effects of 1 face-up card on the field until the end of this turn. 
ATK 0 
pure eagle
#

tbh I'm actually really happy with how my submission for the contest turned out

storm pecan
#

i don't think i'll win

#

i ignored one or two of the guidelines

pure eagle
#

I never enter assuming I'll win

#

I've only won once and I've entered most of the contests

pure eagle
#

a sidegrade retrain of Gem-knight ruby

fickle wraith
#

[gem-knight ruby]

viral tapirBOT
# fickle wraith [gem-knight ruby]

level Level: 6
[ Pyro / Fusion / Effect ]

ATK 2500 / DEF 1300

Effect

"Gem-Knight Garnet" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

fickle wraith
#

very simple retrain but very effective

#

like damn thats a retrain of gem knight ruby for sure

pure eagle
#

Ruby can gain it's ATK at any time, and is based on current ATK, but only lasts the turn

#

almandine forces you to give it the ATK of the next GK you fusion summon

#

but gets to keep that atk

#

I think it works well as a sidegrade

fickle wraith
#

yeah for sure

#

i forgot cards could even be that simple tbh

pure eagle
#

it's fun making simpler cards

fickle wraith
#

yeah

#

like you gotta really think about how to keep it at a similar powerlevel

#

with a long ass card theres some give or take per effect

#

some can be retrained better some can be weakened

#

but when the guy just gains attack? how do you retrain that

#

much to consider

thorny chasm
#

i also didn't use a card maker for the first submission cause i didn't read the rules fully 🤷‍♂️

fickle wraith
#

does anyone know what the longest link card is btw

#

yugipedia would know but

#

you know

thorny chasm
fickle wraith
#

yugipedia died

thorny chasm
#

ah

fickle wraith
#

has been dead for a couple weeks i think

thorny chasm
#

yo
pendulum link monster
did i scare you? i bet i did, you make me sick, your weakne-

fickle wraith
#

that sounds funny

thorny chasm
#

i find it funny how new players find link confusing when it's literally just
"usually does stuff in the direction of the arrows"

fickle wraith
#

link is the simplest summon mechanic by a lot

thorny chasm
#

unless you take into account co linking and extra link
not that those are complicated at all, but y'know, death by 3 needles

fickle wraith
#

you dont need to understand those to understand linking though

#

on a base level

thorny chasm
#

kinda sad they never tried doing something like pendulum again tbh
actually learning what they do it's pretty damn cool

fickle wraith
#

one day tcg will free my girl electrumite

thorny chasm
#

was confused for a second, why is she banned?

#

she seems fine in MD

fickle wraith
#

legitimately thats the reason

#

TCG konami hates pendulums

thorny chasm
#

meanwhile my boy maju got some pendulum support in the OCG

#

i know literally nothing about dreamer other than that she combo's decently with maju

fickle wraith
#

speaking of electrumite

#

does anyone have any ideas on how to shorten my entry to the competition

#

its an electrumite retain for endymion but like

#

look at it

#

i know all the endymion cards are long as hell but jesus

#

Silverd, Metalmancer of Endymion
ATK 1400
Fire Attribute
[Spellcaster/Link/Effect]
LINK-2 (Link arrows: Down-Left and Down)
2 Monsters, including 1 Pendulum Spellcaster.
If this card is Link Summoned, transfer all Spell Counters from the Monsters used as material to this card. You can add 1 Pendulum Monster with a level equal to or lower than the amount of Spell Counters on this card from your Deck to your Extra Deck face-up. You can target 1 card you control, destroy it; either Special Summon or add to your hand one face-up Monster from your Extra Deck, then, if you Special Summoned a card that can hold Spell Counters: You can transfer all Spell Counters from this card to that card. You can only use each of the above effects of "Silverd, Metalmancer of Endymion" once per turn. If a card that can hold a Spell Counter is summoned to a zone this card points to: Place 1 Spell Counter on that card.

viral tapirBOT
fickle wraith
thorny chasm
#

well first off, that text is actually nice to read unlike my entry

fickle wraith
#

doesnt change anything but its better PSCT

thorny chasm
#

well one, you can change "spell counters" to just "counters"
that saves like 2-6 "spell" length words

fickle wraith
#

thats true but what about the edge cases

#

the predator counters

thorny chasm
#

idk if you can really do anything problematic with the teeny tiny extra versatility tbh

fickle wraith
#

thats very true

#

"You can add 1 Pendulum Monster with a level equal to or lower than the amount of Counters on this card from your Deck to your Extra Deck face-up. You can target 1 card you control"

#

thats an easy cut

#

the other stuff could be problematic but if theres only spell counters coming onto the card to begin with you dont need to specify spell counters there

thorny chasm
#

hence why i said 2-6
i'm sure you can have "spell counter" in there somewhere that stops you from doing stupid stuff

fickle wraith
#

the endymion curse

#

doomed to use far too many words to explain pretty simple and intuitive effects

sudden palm
#

with runners up being
2. Neo Super Quantal Mech King Blaster Magna
3. Hi-Speedroid Rubber Band Shooter
4. Gullveig of the Nordic Ascendant
5. The Weather Painter Rainbow

fickle wraith
#

im "only" 200 words ahead

#

sorry

#

200 characters

#

typing error

#

what if i changed the HOPT to a soft once per turn

#

that would save a lot of characters but it could also be Bad

forest vortex
#

Ok so like
Timelord support to bring out their Synchro
Yay or nay?

thorny chasm
#

idk how good they are at getting counters but logic tells me it would require too much setup to really be abused

forest vortex
fickle wraith
#

timelord support in general is based

fickle wraith
#

there could be some future counter deck that this accidentally busts

thorny chasm
#

ah yes, the classic "whatever in it's own archetype but banned because of another"

forest vortex
#

Verte and Halqu:

sudden palm
#

i am going to eviscerate the next person who claims halq was not good in crystrons

forest vortex
#

Who said he was bad?
I meant more banned because of getting abused by everyone else

sudden palm
#

whatever in it's own archetype

forest vortex
#

Good that I didn't wrote that

fickle wraith
#

there its got description now woohoo

thorny chasm
#
[Spell card] Continuous
At the end of your Main Phase 1: Special Summon 1 or more "Demon" cards from your hand Deck or Extra Deck to your opponents side of the field, this effect of "Den of Evil" can only be used once per turn. This card can only be removed from the field by the effect of a LIGHT monster.```

This is an archetype based around equip cards, and summoning demons from your hand deck or extra deck to your opponents side of the field, and beating them to get gold counters on your stores to spend for specific cards

i woke up like a week ago and went "wait, diablo 2 would actually be a sick yugioh archetype"
#

i've gotta make the portal scroll, identifying scroll, all the classes, the demons of course, equipment, the shops to get everything up and running, and maybe even runes, which you'd equip to an equip card

lament bronze
#
Red-Eyes Aura 
[Level 1/Dark/Warrior/Effect]
You can discard this card; send 1 "Red-Eyes Black Dragon" from your hand or Deck to the GY, and if you do, add 1 "Lord of the Red" and 1 Spell/Trap that mentions it from your Deck to your hand. If this card is Tributed or banished: You can target 1 "Lord of the Red" you control; it gains this effect. 
● Once while face-up on the field, if 2 or more Spell Cards were activated this turn (Quick Effect): You can destroy all other monsters on the field.
You can only use each effect of "Red-Eyes Aura" once per turn. 
ATK 400 / DEF 100
#
Inferno Fire Blow 
[Normal Trap]
If a card(s) is destroyed by battle or by card effect while you control a Dragon monster: inflict 2400 damage to your opponent. Then, if you control "Lord of the Red", you can negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Inferno Fire Blow" per turn. 
forest vortex
#

Feels like it should require a Red Eyes Black Dragon instead of any dragon

#

Or atleast a Red Eyes Monster in general

lament bronze
#

pufft

#

the burn on its own is already bad.

#

since it needs a card to be destroyed. bro fr why you stuck in 2006

boreal tendon
#

Yo new ftk enabler just dropped

lament bronze
#

oh no

#

i can't take any of this shit seriously

#

it's so dumb

forest vortex
#

That's the concept I have so far for them.
The Monsters that are Special Summoned with the effects of other Time monsters return to the Hand during the End Phase. All of them can SS themself If you control no monsters. For the Synchros (a Level 6, 7 and 8) I had in mind effects that let you summon Timelords even with monsters on the Field

#

Not sure if they should be able to SS Timelords aswell

forest vortex
#

I think I will just Name the Main Deck ones after Greek Numbers instead

sacred parrot
#
Level 4 DARK Pyro/Pendulum/Effect
1500/0
PS0
Pendulum Effect: If a "Slithering Flame" Pendulum Monster(s) you control would be added to the Extra Deck face-up, banish it instead.
Monster Effect: If this card is Special Summoned: You can target 1 of your banished "Slithering Flame" monsters, Special Summon it, but if it is a Fusion Monster, its effect are negated. You can only use this effect of "Slithering Flame Saro" once per turn.```
#

here is my second card.

ember drift
#

interesting

sacred parrot
#

thanks

forest vortex
dire leaf
#

Contest ends soon. Get in your entries quick.

tulip kelp
#

i catually got mine in pretty early this time!

prisma jasper
tulip kelp
tulip kelp
#

what's up with eidolon heart?

#

cross support with another custom arch or what

forest vortex
# tulip kelp ayo time thief support

I didn't think about them while making these but for how little they interact it's probably ok anyway.
(I completly forgot Time thieves exist AniaOh)

prisma jasper
#

the archetype previous name was Crimson Soul

prisma jasper
tulip kelp
thorny chasm
thorny chasm
#
Level 11 LIGHT [Rock/Effect]
ATK 3000/DEF 600
During the Main Phase, if you Normal or Special Summoned 5 or more monsters this turn: You can Tribute as many face-up monsters on your side of the field as possible, and if you do, Special Summon this card from your hand to your opponent's side of the field, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK?/DEF?) to your side of the field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "The Primal Being, Nibiru" once per turn.```

i'm sure you could make this work
#

if nibiru was an extra deck monster i'd have loved to submit this
i love doing stupid stuff

tulip kelp
#

thats very funny
but also
if you have a board with enough combined atk to kill over a 3k body you probably win anyway

#

(this one doesnt even clear the opps board like og nib)

thorny chasm
#

i can imagine like, high ATK monsters who can't attack using it

#

but yes, it's pretty much just an "i win, but i wanna win with style" strategy

prisma jasper
thorny chasm
#

there's still two cards with the same name

thorny chasm
#
Level 4 DARK [Spellcaster/Effect]
ATK ?/DEF ?
This card's ATK becomes equal to the turn count X 500.
This card's DEF becomes equal to the turn count X 400.
You can toss a coin and call it, if you call it right, banish all monsters your opponent controls, and if you do, your opponent takes damage equal to half the total ATK those banished monsters had on the field, if you call it wrong, banish as many monsters you control as possible, and if you do, take damage equal to half the total ATK those banished monsters had on the field, you can only use this effect of "The Wizard of Time" once per turn.
For every monster banished with the effect of "The Wizard of Time" increase the turn count by 1.```

and this *time* the boy actually has abilities related to time
prisma jasper
prisma jasper
thorny chasm
#

🫡

forest vortex
# forest vortex

Btw are they good how they are? I had someone tell me the Synchros shpuld all be Level 10 but is that really neccecary?

fickle wraith
forest vortex
#

Maybe changing the Name to just Timelord would be better

royal nebula
thorny chasm
# royal nebula

so assuming you even run 6 hole normal traps, you get to essentially skip your turn (since you'd only use this card if it's a situation you can't play through, meaning you can't play through it and have to wait for the end phase) to banish just 6 cards
i feel like evenly matched, nibiru, etc are just strictly better choices honestly
unless you have a custom traptrix card that can get back banished hole cards or something like that

#

and i feel like maybe "otherworldly trap hole" would work better as a name since they're getting banished and not sent to the grave

thorny chasm
#

bro's typing fr

waxen maple
#

Slavedrivion, the Overtimelord LIGHT Link 2
Fairy / Link / Effect
2 monsters
If you control no monsters, except "Timelord" monsters, you can Normal Summon "Timelord" monsters without Tributing. If you control a Normal Summoned "Timelord" monster, this card cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If the effect of a "Timelord" monster this card points to is activated: You can pay 2000 LP; negate the activation.
ATK/ 0 Link: Left-Down, Right-Down

thorny chasm
#

wait, are you describing the link arrows as if it was a compass?

#

huh..

waxen maple
#

There

forest vortex
#

You could just aswell say: If the effect of a "Timelord" monster this card points to is activated: You can negate the activation.

#

It's not like they are that good anyway tbh

pure eagle
#

Source of The Pestilent Wind
Normal Trap
Detach 1 from a Zombie Xyz monster you control and target 1 face-up card your opponent controls; Negate that cards effects. If this card is in your GY, except the turn it was sent there: You can Send 2 face-up monsters in your Extra Deck to the GY and discard 1 card; Set this card from your GY. You can only use 1 effect of "Source of The Pestilent Wind" per turn, and only once that turn.

#

I may need to tone this down a bit actually

#

non targeting imperm that makes you plus like crazy in it's intended archetype is a bit much

waxen maple
# forest vortex You could just aswell say: ```If the effect of a "Timelord" monster this card po...

Slavedrivion, the Overtimelord LIGHT Link 2
Fairy / Link / Effect
2 monsters
If you control no monsters, except "Timelord" monsters, you can Normal Summon "Timelord" monsters without Tributing. If you control a Normal Summoned "Timelord" monster, this card cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If the effect of a "Timelord" monster this card points to is activated: You can pay 2000 LP; negate the activation, and if you do, draw a card.
ATK/ 0 Link: Left-Down, Right-Down

There.
Gotta pay, because he's the Overtimelord, not the Unpaid Overtimelord

jovial shale
#

There's an effect I don't know how to psct lol

tulip kelp
#

slavedrivion
a little on the nose there huh

jovial shale
#

"If you resolve a counter trap, you can Special Summon this card from your hand"

#

Idk how to word that lol

tulip kelp
#

just write it like the kashtiras

#

[kashtira fenrir]

viral tapirBOT
# tulip kelp [kashtira fenrir]

level Level: 7
[ Psychic / Effect ]

ATK 2400 / DEF 2400

Effect

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

storm pecan
#

i think it's just "if a counter trap card is activated" as a trigger effect

tulip kelp
#

If you activate a Counter Trap (except during the Damage Step): You can Special Summon this card from your hand.

storm pecan
#

well i guess unless you don't want it to be a trigger effect

tulip kelp
#

it needs to be a trigger effect

#

it doesn't function otherwise

tulip kelp
# forest vortex

well i know this aint the furst card to ignore the timelord condition but why do they even have the cant be ssed from deck at this point anyway

storm pecan
#

just a quick effect that activates after resolution idk

#

that might not have any point

jovial shale
#

Alright cool

tulip kelp
#

that's functionally identical to a trigger

jovial shale
#

Playing with an archetype that'd be p similar to counter fairy

#

Hence why I asked

royal nebula
pure eagle
#

Dancing Boneyard of the Pestilent Wind
Rank 6 Wind Zombie Pendulum
3000/0
Scale 7
Pendulum Effect: If you Pendulum Summon a monster(s): Send cards from the top of your deck to the GY, up to the number of Zombie Monsters Pendulum Summoned. You can only use this effect of "Dancing Boneyard of the Pestilent Wind" once per turn.

Monster Effect:
3 Level 6 Zombie Pendulum Monsters.
If this card is sent to the GY: Place it in your Pendulum Zone, then, if this card was detached from a monster, you can place 1 Pendulum monster in your GY into your other Pendulum Zone. If a Pendulum monster is sent to the GY: You can target 1 card your opponent controls; Banish it. You can only use the preceding effects of "Dancing Boneyard of the Pestilent Wind" once per turn. Once per turn (Quick effect): You can detach any number of materials from this card; Attach monsters in your GY with different names from the detached monsters to this card as material, up to the number of monsters detached from this card.

thorny chasm
jovial shale
#

Gosei Guardian WATER/Fairy/Effect/700 ATK/1700 DEF/Level 5
If you activate a "Gosei" Counter Trap (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can banish 1 Counter Trap from your GY; Draw 1 card, then if it was a "Gosei" Counter Trap, your monsters cannot be destroyed by battle or card effects for the rest of this turn.

Gosei Punish (Counter Trap)
If the effect of a Special Summoned monster is activated, while you control no monsters; Negate the activation, and if you do, destroy that card. You can return this banished card to your GY: add 1 "Gosei" Trap from your Deck to your hand. You can only use 1 effect of "Gosei Punish" per turn, and only once that turn.

ember drift
#

who is guardian a reference to?

jovial shale
#

Not a specific reference, just the archetype has an internal "heirarchy" I suppose

ember drift
#

oh is this a reference to Goseiger?

jovial shale
#

Though if we're talking inspiration it's definitely Sentai based lol

#

Ye

#

He's basically Gosei Blue lol

ember drift
#

cool, hm a bit powerful for a level 5 I feel

#

its low ATK is the only real counter balance

#

but I am interesting to see how this archetype pans out

forest vortex
#

Honestly doesn't seem that bad considering you need to activate a Counter Trap for it...oh wait it's a Fairy

ember drift
#

will it include the mechas or just the rangers

jovial shale
#

I could do mecha based stuff as the extra deck

forest vortex
#

Could Copie Quants

jovial shale
#

I nerfed it a bit

ember drift
#

kinda want to see a new take on the formula

#

maybe Link 1s that require the rangers as link material

jovial shale
#

The idea is to play with no monsters

ember drift
#

and then they make a link 5

jovial shale
#

But when you start negating they pop out

#

Sure

forest vortex
jovial shale
#

It's basically a mirror of Dinomorphia wanting you to have low life

#

Gosei Paradise (Field Spell)
You can activate "Gosei" Counter Traps from your hand. While you control a "Gosei" monster, all damage you take is halved. Once per turn, if a "Gosei" monster is destroyed by battle or your opponent's card effect, you can banish 1 "Gosei" Counter Trap from your GY.

#

Gosei Splash (Counter Trap)
If a card or effect is activated that would destroy a card(s) you control, while you control no monsters; Negate the activation, and if you do, destroy that card. You can return this banished card to your GY: Add 1 "Gosei" Trap from your Deck to your hand. You can only use 1 effect of "Gosei Splash" per turn, and only once that turn.

sudden palm
#
Link-1 FIRE Machine/Link/Effect 0 D
1 non-Link "Rescue-ACE" monster
This card's name becomes "Rescue-ACE Hydrant" while on the field. While you control a non-Link "Rescue-ACE" monster, your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. If this card is Link Summoned: You can send 1 "Rescue-ACE" card from your Deck to the GY; Set 1 "Rescue-ACE" Spell/Trap directly from your Deck. You can only use this effect of "Rescue-ACE Fireplug" once per turn.``````COMBUST!
Quick-Play Spell
(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster you control or in your GY, and 1 face-up Spell/Trap your opponent controls; return the first target to the hand, and if you do, negate the effects of the second target until the end of this turn. You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it to your field. You can only activate each effect of "COMBUST!" once per turn.```
#

manifesting the DUNE support copium 🙏

nocturne sphinx
#

Ohhhh jeez I finished the custom card tournament thing

#

I genuinely feel my card was super effortless, but I made an honest attempt to make it, well, like an actual card you'd see.

lethal pecan
#

Fateful Moon Dragon
Level 8, LIGHT, Dragon, Effect, 0/3000
If this card is in your hand: You can banish this card; Add 1 Level 8 LIGHT or DARK Dragon Effect Monster with DEF less than this card's original DEF from your Deck to your hand. If this card is banished: You can Special Summon 1 Level 8 LIGHT Dragon Monster from your hand in Defense Position, but negate its effects, and if you do, you can decrease its Level by 4. You cannot Special Summon monsters from the Extra Deck while that monster is on the field, except Dragon Xyz Monsters. You can only use each effect of “Fateful Moon Dragon” once per turn.

Galaxy-Eyes Tachyon Dragon Frame
Rank 8, LIGHT, Dragon, Xyz, Effect, 2500/3000
2 Level 8 Dragon monsters
If this card is Xyz Summoned: You can detach 2 materials from this card; During the End Phase of this turn, you can add 1 Dragon monster, or 1 “Tachyon” Spell/Trap from your Deck to your hand. If this card or another Dragon momster(s) on the field is destroyed by battle or leaves the field by a card effect: You can take 1 "Rank-Up-Magic" Normal Spell from your Deck, and place it on the top of your Deck. You can only use each effect of “Galaxy-Eyes Tachyon Dragon Frame” once per turn.

Tachyon Reverse
Normal Trap
If you control a "Galaxy" Xyz Monster: You can target 1 face-up monster on the field; place it on the bottom of its owner's Deck. You can banish this card from your GY, then target 1 "Galaxy" Xyz Monster you control; Special Summom from your Extra Deck 1 "Galaxy-Eyes Tachyon Dragon" Xyz Monster from your Extra Deck with a higher original ATK than it, using that monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use the preceeding effects of "Tachyon Reverse" once per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.

honest bane
#

How would I word an effect for an Xyz monster along the lines of...

Gains the following effect depending on number of materials:
0: Effects of other "name" monsters you control cannot be negated.
1-2: "name" cards you control cannot be targeted by card effects.
3+: (itself is) Unaffected by card effects

(0 effect being like Subterror Final Battle, where it can be used/applied in response to the effect, instead of "cannot be activated in response" protection)

forest vortex
#

You mean like that? [Number 86]

viral tapirBOT
# forest vortex You mean like that? [Number 86]

rank_star Rank: 4
[ Warrior / Xyz / Effect ]

ATK 1500 / DEF 1500

Effect

2 or more (max. 5) Level 4 Warrior monsters
Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it.
●1+: Cannot be destroyed by battle.
●2+: Gains 1500 ATK/DEF.
●3+: Unaffected by other cards' effects.
●4+: Your opponent cannot Normal or Special Summon monsters.
●5: Once per turn: You can destroy all cards your opponent controls.

honest bane
#

Also, How would I word the 0 effect?

nocturne sphinx
#

Alright, I never done this but I might give a preview of the card I did make

#

That alright?

#

Entries are closed anyways so I figured I might as well

honest bane
nocturne sphinx
#

Righto

#

Will do in a few

honest bane
#
Abysallisk Behemoth Kraken.
DARK Sea-Serpent.  2900/3200

Once per turn, if a material(s) is attached to, or detached from, this card by another card: You can add 1 "Abysallisk" card from your deck to your hand. This card gains effects based on the number of materials attached to it.
• 0: Other "Abyssalisk" monsters you control cannot have their effects negated.
• 1, 2: "Abyssalisk" cards you control cannot be targeted by card effects.
• 3+: Unaffected by opponents card effects```
boreal tendon
#
EARTH/Level 3/Plant/Effect
If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters.
300ATK/300DEF```
#
If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters.
600ATK/0DEF```
nocturne sphinx
#

@dire leaf Oh hey! Uh, sorry to bother you but I just looked at my card again and oh jeez I forgot to add one very important detail to the effect. Is it OK if I can edit it slightly?

dire leaf
#

Resubmit your entry, I haven't closed the form yet.

sacred parrot
#
Normal Trap
If this Set card is destroyed by card effect: You can send 1 "Dizzy" monster from your hand or Deck to the GY; inflict damage to your opponent equal to half the sent monster's ATK. If you control a "Dizzy" monster while this card is in your GY: You can Set this card, but banish it when it leaves field. You can only use each effect of "Rice Wine Hot Sauce Bottle" once per turn.```
nocturne sphinx
#

Ahh, thanks so much

nocturne sphinx
#

Alllright, I finished the card, again!

thorny chasm
#
[Spell Card]
Discard 1 card; Toss a coin and apply the appropriate effects.
● Heads: add 2 cards from your Deck to your hand that require a die roll or coin toss.
● Tails: add 1 card from your Deck to your hand that requires a die roll or coin toss.```

the original version of this didn't have the discard cost because the advantage you were getting wasn't that strong, but i've decided i have to consider my own custom cards when designing these, since they'd all be playable together if they were playable
so instead of asking "is adding a gambler of legend and a time wizard to my hand op?" i should ask "is adding a coin tree and the wizard of time to my hand op?"
#

even then i'm pretty sure this is still pretty fucked, so i'll most likely be adding a bunch of restrictions to it

#

realized while typing that that i forgot to add a hard once per turn and or "except this card" to it 💀

boreal tendon
#

Don't forget that [xxi the world] is a card

viral tapirBOT
thorny chasm
#

actually, how about a "the effects of cards added to your hand by "X" cannot be activated that turn"
?

#

maybe that would make it too slow tho

storm pecan
#

depends on how late it is in the day

sacred parrot
#

Hot Sauce Bottle is a Spell too

thorny chasm
#

yugioh anime shenanigans i suppose

sacred parrot
honest bane
#

Question:

How strong would a Continuous trap be that has an effect along the lines of:

"You can target 1 card on either players field: Discard 1 card, then banish that card until the endphase, Then if you controlled the monster, Draw 1 card."

pure eagle
#

I’d honestly consider it underpowered

#

Sure it powercreeps dark factory of more production,

#

But that card wasn’t very good to begin with

honest bane
#

Does it need the discard cost on the effect? Or could I replace it with something slightly less impactful.
maybe detatch Xyz material, or something?

thorny chasm
#

so, what happened to the event?
is it being judged atm or what?

storm pecan
#

it'll take a while to be judged

thorny chasm
#

ah, alright then
just didn't list a judging period so i was wondering

tulip kelp
#

yeah judging lasts, well, until the judge has time to do it
theres no particular time period but itll take a while

fickle wraith
#

Secret Village Burning
Spell

This spell's activation is unaffected by all effects. Target one face-up spell/trap; destroy it.

pure eagle
#

Why though

thorny chasm
#

so it's like MST but slightly different

lament bronze
boreal tendon
#

WE POWERCREPT SPIRITUALISM

gray elk
#

I especially love that

#

The name implies that you want this to pop secret village

#

And you still can't

honest bane
#

I hate most floodgates, But really enjoy a good Control

#

"Abyssalisk Hadal Lands" continuous spell.

During the Endphase, if you do not control an Xyz monster: You can send this card to the GY; Special summon 1 "Abyssalisk" Xyz monster from your extradeck to the extra monster zone. You can only use each effect of "Abyssalisk Hadal Lands" once per turn```
gray elk
#

the psct is a mess

#

and the "Banish it" is ambiguous

honest bane
#

Yeah I know the psct is a but of a mess.
Banish it, refering to the targeted monster.

Assuming (very widely) that the card works as intended. how strong does it seem?

gray elk
#

i have no context for the archetype

honest bane
#

Just as a standalone card I mean.

gray elk
#

cards don't exist in a vacuum

#

if you want me to evaluate it in a vacuum, my opinion is that it's not functional as it is the only Abyssalisk card that exists

#

see how silly that is?

honest bane
#

Here's the only 2 other cards so far

#

An Xyz with varying effects depending on materials, and a monster which can attach itself

gray elk
#

with this much context i can only say they're unplayable

#

the wrangler's effect is needlessly convoluted for what it does

#

i don't see how you make a rank 11 with these

honest bane
#

It's not done yet, but thanks

gray elk
#

finishing it up at the same time would probably give you better advice tbh

#

rn it's just a mess

honest bane
#

Yeah, it's supposed to be a bit like Spriggans or Zoodiacs (ignoring that they just loop).

Stacking Xyz material and gaining effects from attaching and detaching

gray elk
#

sure, but as may notice, both archetypes cheat out their xyz monsters

#

you need to make a viable way to field two lv 11s here

honest bane
#

Yeah.

#

Currently the continuous spell can do that, Sending itself during the Endphase to summon one

#

But I'm gonna make more cards obviously

honest bane
#

It's main "hopeful" idea,

Summon monsters, Banish them until Endphase, cheat Xyz.
Then they all return on opponents turn

fickle wraith
#

how come

gray elk
#

secret village doesn't affect any cards

#

you making the activation non negatable is irrelevant

fickle wraith
#

ok what about "your opponent cannot prevent this card's activation"

gray elk
#

same thing

fickle wraith
#

what if i made it a trap and "you can activate this trap the turn it was set"

gray elk
#

sure

fickle wraith
#

awesome

thorny chasm
#

idk what kind of effect you really want the card to have

thorny chasm
jovial shale
#

Supreme Fusionist EARTH/Beast/Fusion/Effect/900 ATK/700 DEF/Level 3
2 Level 3 or lower monsters with the same Level
If this card is used as material for a Fusion Summon: You can draw 1 card. Cannot be destroyed by battle.

#

damn trying to retrain Rare Fish is hard

#

because what do you make this thing do lol

barren walrus
#

finally

#

Rarer Fish

jovial shale
#

Rarest Fish WATER/Fish/Fusion/Effect/1500 ATK/1200 DEF/Level 4
1 Level 3 or lower Fusion Monster + 1 WATER monster
This card can attack directly. If this card was Fusion Summoned using 2 Fusion monsters as material, it can attack twice. Cannot be destroyed by battle. If this card is destroyed by your opponent's card effect: You can Special Summon 1 Level 3 or lower Fusion monster from your GY, but it cannot attack.

thorny chasm
thorny chasm
#

what if it could act as a poly?
like "Send this card to the GY: Fusion Summon 1 fusion monster from the Extra Deck, using monsters from your hand field or GY as Fusion Material."

then perhaps make it able to act as a substitute for any fusion material

storm pecan
#

they're just trying to make a different version of garura

sudden palm
#

i am destroying the laws of reality

#

i kind of want to make a 15th but everything feels like it would be uninspired

pure eagle
#

Trickstar Poison Bouquet
Quick-play Spell
Target 1 "Trickstar" monster with a level you control and 1 Monster your opponent controls; Return both cards to the hand, and if you do, inflict damage to your opponent equal to that "Trickstar" monster's level X200. You can only use this effect of "Trickstar Poison Bouquet" once per turn.

sacred parrot
#
Normal Spell
Reveal any number of your Set "Hot Sauce Bottle" Spell/Traps with different names; draw that many cards, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Dizzy" monsters. You can only activate 1 "Card of Hot Sauces Bottles" per Duel.```
sacred parrot
#

I wonder if there is a Fusion counterpart archetype to the scraps?

honest bane
#

And for Links you have Unchained

pure eagle
#

Metalfoes

sacred parrot
#

I can make a fusion archetype based on trash that are mutated by an insane scientist

thorny chasm
#
Level 4 LIGHT [Fairy/Effect]
ATK 1300/DEF 1100
While this card remains face-up on the field: all monster effects except the effect of "The Peacemaker" become "This card cannot attack.".```
made a retrain of a shitty normal monster not a single soul has heard of
and yes, it's busted, i know
rustic breach
#

botnet attack

continuous/spell

when you opponent draw or add a card : revel it and unlit the end of turn, those reveled cards cannot be activated, set , or summoned.

#

too powerful?

thorny chasm
#

but why is it a spell card

#

wait can you even activate set normal spells during your opponent's turn

fathom pivot
#

thats a lot of typos and wrong wording, the card effect would be

When your opponent draws or adds a card to their hand: Reveal it, the revealed card cannot be Summoned, Set or activate its effects until the end of this turn.

#

First of all its a spell card it should be a trap or quick play

#

second it could have a restriction or a once per turn

thorny chasm
#

shouldn't it just be "adds a card from the Deck to the hand" like ash blossom?
unless this legit works on the normal draw

thorny chasm
fathom pivot
#

i have no idea if they meant with the normal draw or a draw effect

nocturne sphinx
#

Honestly, without a once per turn effect it would just be busted, since so many decks live and die by how they can get their keys to victory together.

thorny chasm
rustic breach
#

normal draw

#

hmmm looking at it now , it effect work on both

thorny chasm
#

otherwise your side of the deal can be completely avoided

#

in that case..
hm, obviously your strategy would have to function without searching or drawing
but idk if there's an archetype that can really function without that

#

things like tourguide would still work just fine tho
so while niche it can still absolutely crush your opponent due to it being squarely in the category of "if your deck isn't built specifically around it you're fucked"

fathom pivot
#
Level 3/EARTH/Zombie/Tuner/Effect
ATK/1400 DEF/0
When a Zombie monster is Special Summoned from either GY, you can send a Zombie monster from your Deck to the GY, Special Summon this card (from your hand), then, you can make this card’s level become that of the monster you sent to the GY until the end of this turn.
If this card is used as Synchro Material for a DARK Synchro monster, it gains 500 ATK/DEF.
You can only use each effect of “Mummified Wrath” once per turn. ```
nocturne sphinx
#

Yeaaaa Zombie tuners.

pure eagle
#

Performapal Smile Serpent
Level 4 Light Serpent
0/0
If this card is Pendulum Summoned, or Special Summoned from the GY: You can Add “Performapal” monsters from your deck to your hand, except for Spellcaster monsters up to the number of monsters you control with different types and ATK/DEF different from their original ATK/DEF. You can only use this effect of “Performapal Smile Serpent” once per turn. If this card is sent from the hand or field to the GY: You can add 1 “Smile World” from your Deck to your Hand.

#

Tldr; fuck you odd-eyes we’re doing our own thing

#

And no I don’t care how many performapals are ostracized by this effect

I want to support the funny circus animals

thorny chasm
pure eagle
#

That requires you to control 6 monsters with different types and altered stats

#

But yes

#

And only if special summoned from GY or pend summoned

#

This card wasn’t especially designed with super balance in mind

thorny chasm
#

actually, isn't there a card that lets you place monsters in your backrow?
casual +11

pure eagle
#

Nah it only counts monsters, not monster cards

thorny chasm
#

🤨
the hell is the difference

pure eagle
#

It’s very anal but a difference does exist

thorny chasm
#

ayo??

pure eagle
#

Also monsters in spell/trap zones don’t have stats anyways

slim raft
#
spell/normal
At the Start of your Main Phase 1:reveal your entire hand and shuffle it into the Deck, and if you do, add 5 "Flower Cardian" monsters, with different names( 3 non-Tuner and 2 Tuner monsters) from your Deck to your Hand. if this card is sent to the GY by a "Flower Cardian" monster's effect: add 1 "Flower Cardian" monster from yo`ur Deck to your Hand.```
storm pecan
#
Rank 6, 2100/1200, WIND, Dragon, Xyz
3 Level 6 monsters
You can also Xyz Summon this card by using 1 "Lunar Phase - New Moon Wing" you control as material. (Transfer its materials to this card.)
1) If this card would be banished or returned to the Extra Deck, you can lose 400 LP instead.
2) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return it to the hand, also both players gain 400 LP.
3) Once per turn (Quick Effect): You can Special Summon 1 "Lunar Phase - New Moon Wing" from your Extra Deck, using this card as material. (This is treated as an Xyz Summon.)```
```Lunar Phase - New Moon Wing
Rank 6, 1200/2100, WATER, Dragon, Xyz
3 Level 6 monsters
You can also Xyz Summon this card by using 1 "Lunar Phase - Full Moon Wing" you control as material. (Transfer its materials to this card.)
1) If this card would be destroyed by battle or card effect, you can lose 400 LP instead.
2) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up card on the field; negate its effects until the end of this turn, also inflict 400 damage to both players.
3) Once per turn (Quick Effect): You can Special Summon 1 "Lunar Phase - Full Moon Wing" from your Extra Deck, using this card as material. (This is treated as an Xyz Summon.)

the main cards in one of my new archetypes thoughts on balance?

tulip kelp
#

these need hopts cause either of these represents 6 disruptions on its own

tired tulip
#

This looks like a fun card (not my art)

gray elk
#

Ngl the text is all over the place, and it's not as functional as you'd might expect

#

The opt should be on the end of the text

#

The first effect lacks any and all punctuation

#

And the special summons should ignore summoning conditions if you want to ss the old toons

lament bronze
#

why toon custom cards are always cursed by bad card text

#

fr fr

tired tulip
#

I probably should've say that i didn't write the text neither, like i said, it's not my art

tulip kelp
#

special summon 2 monsters from deck, then activate toon kingdom from deck

#

yeah thats pretty much what a pote era legacy support card looks like

tired tulip
#

This ain't my art either, i don't know if it's worded correctly, but it's looks so cool

thorny chasm
thorny chasm
lament bronze
#
Illusion-Eyes Artist
[Level 1/Dark/Spellcaster/Effect]
If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Relinquished" and 1 card that mentions it from your Deck to your hand, except "Illusion-Eyes Artist". If this card is sent to the GY by a card effect: You can Special Summon 1 "Eyes Idol" monster from your Deck. You can only use each effect of "Illusion-Eyes Artist" once per turn.
ATK 0 / DEF 0 
thorny chasm
#

isn't this just a significantly worse rites?

pure eagle
#

It does search the support monsters too

thorny chasm
thorny chasm
#
[Continuous Spell Card]
Negate the effects of cards in the hand field or GY whoose names include 11 or more letters.```

idk where to place the line in terms of the amount of letters allowed tbh, but 11 is probably too little
and yes, this would work completely differently in the ocg, but the meta is different there anyways so 🤷‍♂️
lament bronze
thorny chasm
#

this idea was sparked when i thought about making a deez nuts skeleton card
i thought "what if they can't use cards with long names because the nuts in their mouth prevent them from saying the whole thing"

#

(yes, i'm literally 8 years old)

fickle wraith
#

an archetype based on letters in names would be so funny and also hell for any other region at all

thorny chasm
#

actually, do other places get cards translated too?
i was only thinking of it in terms of english and japanese

fickle wraith
#

like "you can tribute this card; special summon one card with one more letter in it's name than this card"

thorny chasm
#

uh oh

#

uh oh

fickle wraith
#

youd have to restrict it to in-archetype i guess

thorny chasm
#

eh it's fine, i love pure fucking chaos

fickle wraith
#

like "you can tribute this card; special summon one "verboforce" card with one more letter in it's name than this card"

#

then the translators just have to suffer instead of accidentally fucking up the whole meta forever

thorny chasm
#

it would be even funnier if the cards it works on doesn't change depending on region
so you could summon a 4 kanji mon even tho it says it can only summon mon's with 5 or more kanji

fickle wraith
#

like rank-up/rank-down magic but letters

thorny chasm
fickle wraith
#

and their boss monster has like a 50 character name or some shit

#

[super anti-kaiju war]

viral tapirBOT
# fickle wraith [super anti-kaiju war]

level Level: 8
[ Machine / Effect ]

ATK ? / DEF 2000

Effect

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect.

fickle wraith
#

this kind of long as hell name

thorny chasm
#

so it'd look like a randomly generated sequence of letters

#

i'm also currently making judge hell incarnate with a custom card based off of a gormiti card

fickle wraith
#

smalles monster: Verboforce Begin
longest monster: Verboforce Ultimate Weapon of Supreme Destruction - Final Forme ULTRA

#

its like synchro summoning except you add up the letters intead of the levels

thorny chasm
#

what if we take a page out of ash blossom and have the card just be the whole archetype together
so it's like "X & X & X & X & X"

fickle wraith
#

Verboforce Ultimate Weapon of Supreme Destruction - Final Forme ULTRA
Rank 12
[Psychic/Xyz/Effect]
4000/4000
5 Level 12 monsters
You can also Xyz summon this card by using "Verboforce" monsters from your field whose total name length equals this card's name length. rest of the effect goes here

viral tapirBOT
fickle wraith
#

thanks man

thorny chasm
#
Level 5 WATER [Aqua/Effect]
Each of the following effects of "Delos the Count of the Seas" can only be used once per turn.
Destroy 1 Spell/Trap card on the field.
Ask your opponent what the next card they play is going to be, and apply the appropriate effect based on their answer.
● True: they draw 1 card.
● False: draw 2 cards.```
fickle wraith
#

who is this bionicles

thorny chasm
#

a gormiti figure/card 💀

fickle wraith
#

oh

thorny chasm
#

it's mostly a danish/italian thing i think

fickle wraith
#

asking your opponent to lie to you is such a fucking power move

#

and you know there would be some anime bullshit going on with this

#

john yugiohs gets caught in a lie field where he can only tell lies and then has to fight someone who mains this fucking dude

thorny chasm
#

"you said you'd use obelisk, not obelisk the tormentor!"

#

bro imagine if they had to say zeus's whole name
i can't even count on my fingers how many people have done that, cause the number is 0

thorny chasm
#

oh yeah and he can destroy backrow because his tentacle can extend

fickle wraith
#

Double-Cross Advisor
LINK-2
0 ATK
(quick effect) Once per turn, if you are not the turn player, you can activate this effect: Take control of this card, also ask your opponent to reveal one card in their hand; then apply one of the following effects:

If they revealed a card: They cannot activate that card or any card with the same original name for the rest of the turn.

If they did not reveal a card: For the rest of this turn, this card cannot be destroyed by battle, neither player takes damage from battles involving this monster, and your opponent cannot target any monsters for attack except this one.

#

this is dumb

#

but a funny idea

vernal patrol
#

Recoverroid
6* / WIND
Machine / Fusion / Effect
"Ambulanceroid" + "Gyroid"
Must first be Fusion Summoned. The first time each of your other Machine "roid" monsters would be destroyed each turn, it is not destroyed. Once per turn, during the Standby Phase: Add 1 Machine "roid" monster from your GY to your hand (this is not optional).
ATK 2000 / DEF 2700

a man has fallen into the river in megaroid city! start the new rescue helicopter!

sudden palm
#

H E Y!

fickle wraith
#

reverse chicken game

#

only the non-turn player can activate this card

#

an entire double-cross archetype would be fun actually

fickle wraith
vernal patrol
fickle wraith
#

[millennium-eyes illusionist]

viral tapirBOT
# fickle wraith [millennium-eyes illusionist]

level Level: 2
[ Spellcaster / Effect ]

ATK 0 / DEF 1400

Effect

(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.

fickle wraith
#

damn!!

thorny chasm
#

a LOT of the gormiti cards mention psychic powers
i suppose an entire archetype that fucks with your opponents intentions could be a fun idea
like, combined with the Delos card i made, imagine a card that would force your opponent to use a certain card in their hand next

#

maybe even make it a dice roll, why not
roll a dice, go in order from your left to right, they have to use that card next, if they fail to do so (X)

pure eagle
#

I almost want to make a rush duel deck that works off having no cards left in your deck

fickle wraith
#

like their archetype prefix is Doomsday

#

or something like that

pure eagle
#

I was just thinking about a desert theme and the cards that prevent you from death by deckout are related to rain

#

Archetype prefixes don’t really matter much in rush

#

But who knows

fickle wraith
#

you could have something that returns 1 card to the deck every pre draw phase

pure eagle
#

you draw 5 in rush

But fair NotteThink
Need to finish my current project first though

fickle wraith
#

oh I forgor rush rules

pure eagle
#

The important parts are draw until 5 in hand, and no chains

fickle wraith
#

During the pre-draw phase, choose 5 cards that are in your hand, on the field, in the GY, or banished; shuffle them into the deck. (this is not optional)

lament bronze
#
Zero Spider
[Level 1/Dark/Insect/Effect]
If this card is Normal or Special Summoned: You can change the battle position of 1 monster on the field, and if you do, add 1 Level 10 Insect monster or 1 Insect Tuner from your Deck to your hand. If a Level 5 or higher Insect monster(s) is Normal or Special Summoned to your field, even during damage step: You can change the battle position of 1 monster on the field, and if you do, change its ATK/DEF to 0. You can only use each effect of "Zero Spider" once per turn. 
ATK 0 / DEF 0 
#
Reverse Spider 
[Level 5/Dark/Insect/Tuner/Effect]
If you control an Insect monster: You can change the battle position of 1 monster on the field, and if you do, Special Summon this card from your hand. You can only use this effect of "Reverse Spider" once per turn. An Insect Synchro Monster that was Summoned using this card as Synchro Material gains this effect. 
● Defense Position monsters your opponent controls have their effects negated. 
ATK 1200 / DEF 2100
#
Acolyte of the Great Arachnid
[Level 6/Dark/Insect/Synchro/Effect]
1 Insect Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 "Spider Web" card from your Deck to your hand. If this card is destroyed by battle or by card effect: You can Special Summon 1 "Underground Arachnid" from your Extra Deck or GY, and if you do, you can equip 1 face-up monster your opponent controls to it as if it were equipped by its own effect. You can only use each effect of "Acolyte of the Great Arachnid" once per turn. 
ATK 1200 / DEF 2400
#
Earthbound Spider Web 
[Field Spell]
While you control a Level 10 Insect monster, all face-up monsters your opponent controls are changed to Defense Position. You can only use each of  the following effect of "Earthbound Spider Web" once per turn. You can banish 2 Insect monsters from your GY; Special Summon 1 Insect monster from your hand. If you would Tribute a monster you control to activate an Insect monster's effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it.
tulip kelp
thorny chasm
#

ah, fair enough

lament bronze
#
Spider Web Trapdoor
[Normal Trap]
When your opponent Normal or Special Summons a monster(s) face-up while you control an Insect monster: You can pay 1000 LP; players cannot activate that face-up monster(s) effects on the field this turn, Then, if you control a Level 10 Insect monster, you can take control of that monster(s) until the End Phase. You can only activate 1 "Spider Web Trapdoor" per turn.
thorny chasm
lament bronze
#

instead, means that you are substituting the cost with something else entirely.

thorny chasm
#

ohh

sacred parrot
#
Normal Spell
Target 1 Fusion Monster you control; return it to the Extra Deck, then if all of the materials used for that Fusion Monster's Special Summon is banish and/or in your GY (regardless if they were used as materials for a Fusion Summon of that target or not), Special Summon them to your field, but you cannot Special Summon the monster with the same name as that target from your Extra Deck or GY for the rest of this turn. You can only activate 1 "De-Sacrifice Fusion" per turn.```
#

I call the type of Contract Fusion Sacrifice Fusion, which is my fanmade game terms for monsters that can special summon themselves by tributing their materials.

nocturne sphinx
#
Level 1 / EARTH
Insect / Effect
This card can attack directly, and if it does, your opponent cannot activate monster effects until the end of the damage step. After damage calculation, if this card battled: You can take 1 level 6 or lower Insect Monster from your Deck, and either add it to your hand, send it to the GY, or equip it to one of you or your opponent's monsters. During either player's turn, you can banish this card from your GY; Special Summon 1 Insect Monster from your GY in Face-Down Defense position. You can only use each effect of "Loathsome Leghul" once per turn.
ATK: 300 / DEF: 350```
#

Reposting this one. P proud of it

sacred parrot
#
Level 7 DARK Wyrm/Fusion/Effect
ATK 2000/DEF 2500
"Mystery Shell Dragon" + 1 Wyrm monster
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards. Cannot be used as Fusion Material. You can target 1 face-up monster your opponent controls; equip that target to this card (max. 1). Gains DEF equal to that equipped monster's ATK. Once per battle, if this Attack Position card battles an opponent's Attack Position monster, you can (Quick Effect): During this battle, apply both monsters' DEF for damage calculation.```
#

<Dracoon Lamp>

thorny chasm
#
Level 4 EARTH [Insect/Effect]
ATK 2200/DEF 100
FLIP: Destroy this monster; take 2000 damage, and if you do, inflict 2000 damage to your opponent.
If this face-down card is removed from the field by an opponent's card effect: inflict 4000 damage to your opponent.
When this card declares an attack, toss a coin and call it, if you call it right, attack normally, if you call it wrong, lose half you LP before attacking.```

this is the current state my jirai gumo retrain is in
i kinda want it to do something while face up too, perhaps it would destroy cards on the field instead of dealing damage
and the idea here is that you plant it, and if your opponent doesn't trigger it then you can manually trigger it, taking half the explosion yourself
sacred parrot
#
Normal Trap
When an opponent's Fusion Monster declares an attack, if your opponent controls more Fusion Monsters than you do: Neither player can Special Summon Fusion Monsters until your 2nd Standby Phase after this card's activation, also destroy as many Fusion Monsters on the field as possible, and if you do, inflict damage to your opponent equal to the total Levels of the monsters destroyed by this effect x 200.```
#

If that card is ever used in a Battle Royal, you could basically win the entire duel if your opponent summoned Fusion Monsters, as you can just attack them directly

thorny chasm
#

big if

#

if they don't use fusion monsters this card does nothing, and if you give them a fusion monster they'll most likely use it for plays instead of attacking with it

fickle wraith
#

side deck option for a fusion meta

sacred parrot
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true

sacred parrot
sacred parrot
waxen maple
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Red-Eyes Firestorm Dragon DARK - Level 7
Dragon / Fusion / Effect
"Red-Eyes Black Dragon" + 1 Pyro monster
(Quick Effect): You can discard 1 Pyro monster, then target 1 card on the field; destroy it. If this card is Fusion Summoned: You can discard 1 "Red-Eyes" card; draw 2 cards. You can only use this effect of "Red-Eyes Firestorm Dragon" once per turn.
ATK/ 2400. DEF/ 2000

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Acolyte of Salamandra FIRE Level 3
Pyro / Effect
Monsters you control that are equiped with Salamandra get 700 ATK. If this card is Normal Summoned: Add 1 "Red-Eyes" or "Salamandra" Spell Card from your Deck to your hand. Once per turn (Quick Effect): You can target 1 monster card in your GY; put it on the bottom of your Deck, then increase this card's level by 2 and ATK by 500.
ATK/ 1400. DEF/ 200

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Sigil of Salamandra
Normal Spell
Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can banish this card from your GY; Normal Summon 1 Pyro monster from your hand. You cannot Special Summon monsters during the turn you activate this effect, except Fusion monsters. You can only use each effect of "Sigil of Salamandra" once per turn.

quick turret
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Sorcery

waxen maple
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Whoops

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Fixed.

nocturne sphinx
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Eyooo, Salamandra

sacred parrot
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Level 10 LIGHT Winged Beast/Effect
ATK 3000/DEF 1000
You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control. If this card is Tribute Summoned: You can return 1 card on the field to the top of the Deck, then if this card was Tribute Summoned using a Level 8 or higher monster, return 1 card on the field to the bottom of the Deck, then if its is a LIGHT or WIND Monster Card, both players send as many cards as possible from their Extra Decks to the GY, but no more than the original Level/Rank of that returned monster.```
sacred parrot
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Level 1 WATER Spellcaster/Effect
ATK 0/DEF 0
If this card is destroyed by battle and sent to the GY: End the Battle Phase after the Damage Step. During the End Phase, if this card is in your GY because it was destroyed and sent to the GY this turn while all monsters on your field and in your GY had 0 original ATK: You can banish this card; negate the effects of as many face-up monsters currently on the field as possible, except monsters with 0 original ATK, and if you do, place 1 Zerorrow Counter on each of them (max. 1). (The ATK of monsters with a Zerorrow Counter becomes 0.) You can only use this effect of "Zerorrow the Unhappy Maiden" once per turn.```
sacred parrot
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Quick-Play Spell
Activate 1 of this card's following effect (You must not control "Field Barrier" to activate and resolve this effect).
● When your opponent activates a card that would destroy your Field Spell: Activate 1 "Field Barrier" directly from your Deck.
● Target 1 Field Spell on the field; activate "Field Barrier" directly from your Deck, and if you do, destroy that target.```
lament bronze
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Nibiru, the Cataclysmic Entity
[Link 1⬆️/Light/Rock/Effect]
1 "Nibiru, the Primal Being" 
Cannot be Tributed, nor used as Link Material, also it cannot be destroyed by card effects. If this card is Link Summoned: You can Tribute 1 face-up monster this card points to on either field; this card gains ATK equal to the combined ATK/DEF the Tributed monster had on the field. The turn you activate this effect, this card cannot attack directly, also other monsters you control cannot attack. You can only Link Summon 1 "Nibiru, the Cataclysmic Entity" per turn. 
ATK 3600
ember drift
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Two-Side Tarrasque
Level 8/WIND/Dragon/Effect
2000ATK/1000DEF
Once per turn: You can make this card's original Type either Dragon or Wyrm. This card gains the following effect based on its original Type. Dragon: Gains 1000 ATK, and can attack twice during each Battle Phase. Wyrm: Once per turn: You can target 2 cards your opponent controls; destroy them. You can only use each effect of "Two-Side Tarrasque" once per turn.

pure eagle
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Hounds of the Pestilent Wind
Rank 4 Wind Zombie Xyz Pendulum
Scale 3
2500/0
Pend Effect: During your Main Phase: You can discard 2 Pendulum Monsters; Banish up to 2 cards from your opponents GY, then you can Special Summon this card from your Pendulum Zone. You can only use this effect of "Hounds of the Pestilent WInd" once per turn.

Monster Effect:
3 Level 4 Zombie Pendulum Monsters.
If this card is sent to the GY: Place it in your Pendulum Zone, then, if this card was detached from a monster, You can conduct 1 Pendulum Summon of a "Pestilent Wind" Xyz monster(s) during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.) During the Main Phase (Quick Effect): You can detach 2 materials from this card; Send the top 4 cards of your deck to the GY, and if you do, you can attach one of those cards to this card as material. You can only use this effect of "Hounds of the Pestilent Wind" once per turn.

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the final monster for this deck for now

nocturne sphinx
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Very cool~

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Just bit of a question: What kinda sample deck of Pestilent Wind would look like?

pure eagle
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i have no idea yet,

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but probably would include most of the cards, some lightsworns, and the generic zombie stuff

pure eagle
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The unfortunate thing is I don’t have art for them and I don’t really feel like making art atm

mental snow
long spruce
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Shouldn't it say "control" instead of "have"?

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Or specify having it on the field

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Anyway funny card

mental snow
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yeah yeah

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fixed

long spruce
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Wait

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Ya adding it to your hand

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That's also missing

mental snow
long spruce
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Still problem with "and if you have"

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I would put "control"

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To specify is on the field

mental snow
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ah yeah yeah, forgot the second part of the effect

long spruce
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Nice nice

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Ya allowing Link summoning for a specific reason?

mental snow
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It's mostly in order to summon a greater Link rated monster

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Per example, if you have Quadborrel, use the newly summoned monster to go into Triple Burst or Borrelsword

long spruce
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Since it's in the next turn I think it's fine

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Funny card, 8/10

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I should go back to make my archetype TwT

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Kinda just dropped it...

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Mhe

mental snow
long spruce
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Mh

mental snow
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I decided to not include the other Borrels because

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No one in their right minds play them

long spruce
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I'm actually unsure about this card

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You're negating some cards that have battle protection on proc

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And I guess not having to worry mirror force and such cards

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What effect during the damage step would you worried about to run this card instead of removal and such?

mental snow
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First, Borrelsword doesn't have protection against destruction, lmao

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It loses to a mirror force

long spruce
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I forgot about that detail

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Tfw you're a boss monster without protection

mental snow
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So this card could make both it's effect online and protect it from any silly destruction

long spruce
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Ok then yes

mental snow
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Also it prevents the effects of monsters like Crystal Wing, Psychic End Punisher, etc etc

long spruce
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Instead of "mode change" I would have called it "Surprise Assault"

mental snow
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Which can defeat the Borrels by just...getting stronger

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Eh, it's a reference to the anime

long spruce
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Why ya have that image ready ; - ;

mental snow
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i like borrels and rokkets

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and rokkets and borrels

long spruce
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Understandable

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Make a field spell I dare you