#Custom Cards
1 messages · Page 11 of 1
But with named materials
Also can it be a retrain of an existing card
Such as Sanwitch
Who Is a combination of sangan + witch of the Black Forest
Finally
Can we design this card with some sort of fusion spell in mind
Or like make a custom one
Not david but
- You can have the fusion monster have more than 2 materials, but all materials must be named monsters
- Don't see anything in the ruleset stopping retrains, as long as they fit the contest criteria
- You probably can make it with a existing fusion spell in mind, for example greater polymerization, but making a custom fusion spell is probably out of bounds
Field spells can fusion summon
Ok wait I need to see this card
Oh fusion gate 
Shut up 
Ok so
Question on psct
How would you word an effect that goes like this
“Reveal a monster in your extra deck with a named fusion material, you get an extra normal summon of any of the names materials”
Basically imagine revealing a neos fusion
And then you get a bonus Ns of neos
Or the associated material
Ie aqua dolphin etc
"Reveal a monster in your Extra Deck: For the rest of this turn, you can Normal Summon 1 monster whose name is specifically listed on that card in addition to your Normal Summon/Set."
Do keep in mind my usual psct score is around 8-9 so take it with a grain of salt 

Well I already have one in mind
Is there any precedent for cards they say they can’t be used for a specific link summon
Ie
“This card cannot be used as material for a link-1 monster”
Wait
Because you can only submit one monster
You can’t do an invoked suppory wave

The 2 Materials are argubly better then this...
Also if it targets a level 10 it negates itself
LETS GOOI I THIBG I CAB DO
Also having specifically named materials aside from aleister kinda breaks the invoked gimmick
And not in the cool way like elysium
I’ll need to think on this more tbh
Mimicat is exclusively OPPONENTS gy,
Doppleganger is Either GY
alright so, starting with a rename and fix on the field spell
idea for the deck is to have equip spells as it's gimmick
you can only control 1 of said equip spells with the same name tho
so deck will resolve around making equip spells bounce between monsters and put them back in your hand/field
i'll have to rework on the equip spells, will take a bit...
Dracopride Treasury
Equip Spell
When this card is activated: You can add 1 "Dracopride" monster from your Deck to your hand. "Dracopride" monsters you control gain 500 ATK. You can use each of the following effects of “Dracopride Treasury” once per turn:
● Add 1 "Dracopride" Equip Spell from your Deck or GY to your hand.
● Shuffle 1 "Dracopride" card that is banished or in your GY into your deck.
Maybe I let it treat a "Spirit Message" Card as a Fusion Spell for it's summon so they are not entierly Bricks in your Hand
that's a Stand
Bakuras Stand
nice
So I have to make some random ass fusion that requires 2 specific monsters but it is generic?
Generic in the sense that it is not part of a Archetype I am guessing
This would be even weirder
I mean not really that weird
Does the 2 monsters have to be raleted or it doesn't matter
It probably doesn't
Could make a Codetalker + Insect Queen Fusion lol
But of course it would be better if they can be in the same kind of Deck
I think what it means by generic is not mentioning archetypes in its effect and such
Even if... It sounds stupid
Because you would have to bring up the required monsters someway
can our entry support a specific deck type like waters
just not a specific archetype?
Yes
if its support is self contained to its materials does that work
You mean like smth like
Blue Eyes White Dragon + Maiden with Eyes of Blue?
like I want to make a Legendary Fisherman card that gets boosted by Umi and revives one of the other fishermen when it blows up
but is that too specific
As long as the materials are specifically named it’s fine
That’s the only requirement
Legendary Fisherman + Kairyu-Shin maybe?
I did a father son deal
Lv4/effect/dark/tuner
0/2000
You can send 1 "ogdoadic" monster except "ogdoadic circular" from your deck to gy, special summon this card from your hand. If a reptile is normal or special summoned, you can add 1 light or dark "ogdoadic" monster from your deck to your hand then send 1 "ogdoadic" monster of the 2nd attribute from your deck to the gy. You can only activate each effect of "ogdoadic circular" once per turn```
i couldn't think of a name so i just ripped off the card
send from where
i forgor
theres still a second instance of it not saying where it sends from
And why is it a tuner tf they don't have synchros and I highly doubt they will have ED monsters
i mean like shaddolls have a tuner, i get lore reasons
but we still dont have a shaddoll synchro
Shaddols have a tuner cuz the tuner is for a specific lore synchro yes
anyways the idea is, send nunu, ss this, nunu revive, trigger, add nauya, send keurse
Why would I use this over snake rain...
coz you cant always draw snake rain and this is in archetype...
I can't even search that bruh
like having another snake rain isnt like the end
Saying that it isn't searchable is pointless you card isn't searchable neither
you can still do stuff like send it off another ogdo, revive it, then summon another reptile thing
it's just a custom card, it's not that big of a deal
I know but still
i just wanted it to have a starter without using like 1.5-2 cards to start
You can break the archtype and it will still be "just a custom card"
Look what vaylants did
Something like send a snake from hand or gy as cost to add snake rain, GG ez
What could you ever want from a card
And after all konami seems to like broken cards and decks soo...
wait...like a card that sends a snake to gy, to add snake rain so you go back to 5 cards in hand, but then use snake rain, and 1 discard for 3 cards to do full combo
the other guy has it that it just does that off of 1 card, so 4 cards in hand, the add of 1, to 5 cards
so it seems to do similar but you lose less cards in hand
It does not do the same
Night sword serpent is a thing... And you dump +3 more for just a discard
Which discard you could probably use in a way in the GY or don't need anymore in the hand
tryna figure out how to PSCT an effect, essentially it's a quick effect on a link 1 that allows you to Xyz summon using cards on the field and in your hand, attaching the cards used including the link 1 and giving it an additional effect like how zoodiacs do, any help?
post what you've got and i'll try
I can think of a few ways you could do this.
One way would be to allow a special summon from hand, but its effects are negated, then after it resolves xyz summon using monsters you control, then attach the link 1 to it.
I have a question about the contest @dire leaf. Since the monster has to have named fusion materials, but must also be generic, will the relevance of the effects of the fusion monster to its materials have any impact on creativity score? For example, assuming both scenarios are equally creative in their own right, would a fusion monster that requires Spirit Reaper receive more creativity points if it has an effect that involves hand ripping versus an effect that have no relation to spirit reaper at all?
It's just that "generic" effects and a fusion monster that requires specific names are kind of antithetical concepts to me.
It shouldn't matter too much. If you reference the mats's effs in an interesting way or synergize with them, that'd prob help. But, if it's just straight up copy pasting the materials effect, it's prob be docked a bit on creativity. I know Reaper on the Nightmare is one of the listed examples, but that's more cute than creative imo.
Good to know, thanks.
Wait
@dire leaf Is the fusion monster meant to be generic?
That sounds contradictory
Not sure wym. It's supposed to be generic, yes.
Would Elemental HERO Flame Wingman (If it weren't already a real card) fit the contest requirements?
It's an archetypal card, so no.
But Musician King would, because it's a fusion monster that has specific materials, and does not belong to an archetype?
Gatling Dragon is an interesting suggestion, because it's not part of a "true" archetype, but it's clearly part of a set of cards with a theme, both aesthetic and mechanical.
Granted, it is part of said theme in part because that theme has received support over the years that has built on the original core, but still.
Anyway, I probably would have used the word "nonarchetypal" instead of "generic" if that's the meaning you were going for, but I nitpick. Now I have a better idea for the direction of my entry.
Try to keep to the spirit of the contest.
If you make a card for a deck that is a series by technicality, it's still a whiff imo.
So would you say Gatling Dragon is not in the theme of the contest?
I don't think Dark Machine Heavy Metal Raiders pile is enough of a deck to discount Gatling Dragon.
I would argue "coin-flip gun-themed dragons" is a coherent theme, but that's not the most pressing thing.
So is d.3.s. frog tho?
D.3.S. Frog has clear mechanical and thematic ties to a set of cards, but isn't archetypal (or even part of a series).
I'll remove D3S Frog from the examples.
We are being a bit nitpicky, but if we are being graded on this criteria, I do think it's fair to have a clear idea of what is wanted from us.
Broadly, the idea is "old school fusion made from two specific probably unrelated monsters."
Like take the list of all fusions with listed mats. Cut the ones with an archetype in name/text. That should give you the vibe of what to go for. I don't want to purposely skirt around the restrictions with technicalities.
Enderaan's question was if the effs should have nothing to with mats. And I said it's fine if they were related in some way or not here.
Yes. David mentioned it a few days ago.
Got it

When Komi asked if series were fine, I said it was okay. But not archetype.
Even in that case, D.D. is a loose set of cards.
now that it's come up
is D.D. a series or archetype
just for my own personal amusement
until 44 minutes from now
man this contest theme is really vague
they're revealing D.D. support
I've been pretty clear.
think old school fusions
two specifically named mats
non-archetypal
to be fair
non-archetypal monsters have been near irrelevant for most of modern Yu-Gi-Oh
Like my willigness to excuse some stuff a bit as long as it's within the spirit of the contest, isn't me going ye do whatever.
Most of oldschool ygo as well 
actually I think this is a great time to look at recent non-archetypal monsters
Time to dig for vrains era packfiller, a fate worse than death
I'll try to appeal to David's vtuber fandom and make a fusion that uses that new fox spirit warrior as material
Madolche Coronation
Counter Trap
If your opponent would Special Summon a monster(s) while you control a “Madolche Puddingcess” monster, and there are 3 or less monsters in your GY: You can negate that Summon, and if you do, Destroy those cards, then you can shuffle cards that are banished or in your GY into your deck, up to the number of cards destroyed by this effect. You can only use the effect of “Madolche Coronation” once per turn.
this is a little too narrow, I get you want to continue the theme of slight upgrade counter traps in madolche but a black horn of heaven with a slight upside and much more difficult activation condition isn't playable rn
it would probably either need to negate the activation of effects that would special summon as well or have some kind of gy effect to be considered
What if it can activate from Hand if you have a Madolche XYZ on the Field?
Is this too much generic Support considering Shiras want to be banished?
I mean the general idea of the madolche counter traps is that they become stronger if you control specifically puddingcess
But they were both printed way before her Xyz form
Spell/Continuous
When this card is activated: you can activate this effect; during the End Phase of this turn, place 1 "Musika Track" Continuous Spell or Trap card, face-up. "Musika Track" Continuous Spell or Trap card(s) you control, except "Musika Track - Pano" Cannot be destroyed by your opponent's card effects. once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase: you can send 1 "Musika Track" you control to the GY; look at your opponent's Hand and return 1 to the top of the Deck.```
Level 4/Warrior/EARTH/Effect
ATK/1900 DEF/1500
If all monsters you control are Warrior monsters (min. 1), you can Special Summon this monster (from your hand).
When this card is Normal or Special Summoned: You can send a Warrior monster from your Deck to the GY, Special Summon a “Heroic” monster from your hand in face-up Attack Position, that card gains 500 ATK.
If this card is detached from a “Heroic” Xyz Monster and sent to the GY to activate that monster’s effect: You can target a “Heroic” card in your GY, add it to your hand.
You can only use each effect of “Heroic Challenger - Rusher Chakram” once per turn. ```
``` Heroic Champion - Curtana
Rank 4/Xyz/Warrior/EARTH/Effect
ATK/2300 DEF/1800
2 “Heroic” monsters
All Warrior monsters you control gain 600 ATK for each “Heroic” monster on the field.
You can detach 1 material from this card, target 1 face-up monster on the opponent’s side of the field and 1 “Heroic” monster you control with ATK different from its original ATK, that opponent’s monster loses ATK equal to the difference between your monster’s ATK and its original ATK.
During either player’s Battle Phase: you can pay half your LP, change all face-up monsters in the field to Attack position, all monsters must attack this turn, if able, also your opponent cannot activate effects during this Battle Phase.
You can only use each effect of “Heroic Champion - Curtana” once per turn ```
Protest Test
Continuous Spell
Your opponent cannot target cards they control with card effects.
Xyz Tag
Equip spell
Target 1 xyz monster in your extra deck and 1 monster on the field: the monster on the field has its name changed to the xyz in your extra deck, if used for an xyz summon. While this card is in your graveyard, you can detach 1 material from an xyz monster you control; banish this card, and if you do, it gains 1000 ATK.
Perfectly balanced, as all things should be.
Continious Trap
This card can not leave the Field. This card is uneffected by all card effects.
Every card effect can only be used once per Duel.```
Is it OK if I can request another custom card's be fished out of the archives if possible?
This would be incredibly funny to see
Ok so this is what I have for now
Gunkan Speedy Seaside Pickup
Continuous Spell
You can only control 1 "Gunkan Speedy Seaside Pickup."
Each time you Xyz summon an "Gunkan Suship" monster, you can pay 500 LP, draw 1 card. If this card is destroyed by your opponent: You can add 1 "Gunkan" Monster from your Graveyard to your hand.
Level 2 EARTH Rock/Flip/Effect
ATK 600/DEF 600
FLIP: Draw 1 card, and reveal it, then if it is a "Muka Muka" card, draw 1 additional card.
You can only used this effect of "Worker Muka Muka" once per turn. Gains 300 ATK/DEF for each card in your hand.```
You could shorten it with if it is a "Muka Muka" Card
you can also just say "Draw 1 card", the "from your Deck" is redundant
what series card that I hadn't done before yet?
Submission ends in 4 days.
Damage Crystalization
Quick-Play Spell
When you take Damage (including during the Damage Step): Special Summon 1 monster from your Extra Deck with ATK less than or equal to the Damage you took.

An attempt at making a card that’s teetering on the verge of being broken, but uncertain if unfair enough to be banned 
I am just saying. Solmn Judgement is a thing
Isn't there a broken 0 atk extra deck monster?
I dunno but cheating out Extra Deck Monsters should require more then just that in my Opinion
Keep in mind, this is worded like Cyber Stein and Waking the Dragon, so the monster you bring out must not have strict summoning conditions
But still has it's effect

Funny idea
Your card but
Summon monsters from your deck under that conditions, effects negated on field. Then, your opponent is forced to attack with their available monsters
The summoning effect on damage taken stays for the rest of the turn
Would you summon in atk to send more monsters to the graveyard?
Or summon 1 in defense to tank a shot?
Very versatile
You are just going to summon a bunch of weak monsters with floating effects 90% of the time
Just do it until you can’t take anymore damage and put the last one in def 
Ah yes, my 200 atk 2500 def

Parry this you fucking casual
Probably would be better to specify on the card "when you take battle damage"
[Super-Vehicroid - Mobile Base]
Level: 10
[ Machine / Fusion / Effect ]
ATK 0 / DEF 5000
1 "roid" Fusion Monster + 1 "roid" monster
You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.
Yea ok this is one of the 0 atk cards wall defense that I was thinking about
Btw why the hell does it have that last effect?
That seems like Link bs......but on a Fusion?
What Roid has a on Summon effect though? I can't remember
Vehicroids had no swarming power so not like they could just waste materials to generate link arrows
Expressroid has an on-summon effect
Iirc
Well and a few of the Speedroids ig but we don’t talk about those
[expressroid]
How Gamebreaking
I can only imagin Speedroids being able to do stuff with that lmao
Speaking of wich I will try to make a Deck with them together now

Just for the "fun" of it
Rank 2 EARTH Rock/Xyz/Effect
ATK 1000/DEF 600
2 Level 2 Rock monsters
Gains 300 ATK/DEF for each card in your hand. You can only use each of the following effects of "Silverback Muka Muka" once per turn. You can detach 2 materials from this card; draw cards equal to the number of Rock monsters you control and show them, and if you do, you cannot Summon or activate cards with that name for the rest of this turn. If this Xyz Summoned card is destroyed: You can target up to 2 Level 5 or lower "Muka Muka" monsters in your GY; Special Summon them, and if you do, they cannot be destroyed by battle or card effects, but they cannot attack this turn.```
Unbricking the Spirit Message cards
Debt Diver
DARK | Level 4 | [ Fiend / Effect ] | ATK 1400 | DEF 2100
When a card is banished, or sent to the GY, to activate a card or effect while you control no cards, you can (Quick Effect): Discard this card; negate the effect of the card that banished or sent that card to the GY. You can only use this effect of "Debt Diver" once per turn.
Is it Ok if I ask for some mod help in fishing a card I made in the archived channels?
again?
Yeah, I just remembered something I made that I'd like to see again
i suppose asking won't hurt but mhe
It's card called "Ojamagician". I was pretty proud of that thing, too.
If someone can fish it up from the archive, that'd be nice
Great Starsailor
LIGHT | Level 4 | [ Warrior / Effect ] | ATK 1600 | DEF 1900
(When you activate this effect, you can also reveal 1 "Star Map" in your hand.) If this card is Normal or Special Summoned, you can: Add 1 "Star Map" from your Deck to your hand, or, if you revealed "Star Map" to activate this effect, you can Special Summon 1 monster that mentions "Star Map" from your Deck instead. You can: Discard 1 card; Special Summon this card from your hand. You can only use each effect of "Great Starsailor" once per turn.
Starlit Cartographer
LIGHT | Level 6 | [ Spellcaster / Effect ] | ATK 2000 | DEF 1900
(When you activate this effect, you can also reveal 1 "Star Map" in your hand.) You can: Add 1 "Star Map" from your Deck to your hand, or, if you revealed "Star Map" to activate this effect, you can add 1 Spell/Trap that mentions "Star Map" from your Deck to your hand instead, except "Star Map". If you control a monster that mentions "Star Map", you can: Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use each effect of "Starlit Cartographer" once per turn.
Star Map
Normal Spell
Add 1 monster that mentions "Star Map" from your Deck to your hand. During the End Phase, if this card is in your GY, you can: Discard 1 card that mentions "Star Map"; add this card to your hand. You can only use this effect of "Star Map" once per turn.
The Stars Setting Sail
Normal Trap
(When you activate this card, you can also reveal 1 "Star Map" in your hand.) When your opponent activates a card or effect while you control a monster that mentions "Star Map": Negate the effect, then, if you revealed "Star Map" in your hand at activation, you can shuffle that card into the Deck, and if you do, Set this card face-down instead of sending it to the GY. You can only activate 1 "The Stars Setting Sail" per turn.
Hello chat
@fading lintel 
Ok there is a problem with this synergy
It sounds very fun
Which is not really Yu-Gi-Oh like

Also if I wanted to flex I could just send Star Map to the GY to add Star Map to my hand

breathes in EARTH Fairy
I really really wanna make a field spell for that archetype
@steady badger
Asking for permission

Feel free, I just realistically won't use it for my personal batch
Sounds very fun tho
I'm bad at making them apparently
Still can't quite get the deal of what I want my "Dracopride" cards to be
I've started a lot of archetypes and the only one that I finished felt extremely unsatisfying to play
as in, it was extremely broken
How so?
I just try to make them play around oneanother mostly
Some of these don't have pictures because I deleted them
Anyway they have an Alien Kid and then the boss monster is super-Apollousa for monsters with the Counter
I was re-writing them and stopped
Starlight Sea
Field Spell
(This card's name is always treated as "Umi".)
Once per turn, if you've revealed "Star Map": you can Special Summon 1 Lvl 4 or lower monster that mentions "Star Map" from your Deck. Once per turn, when a card that mentions "Star Map" is sent to the GY: you can add it to your hand.
I sense a problem
I really am anxious whenever I ping a chat mod, but I might as well take the risk:
@quick turret So sorry that it's just you, wasn't sure I wanted to bug anyone else Is it OK if you can fish up a specific card in the custom card archived channel right quick? I was pretty proud of this one called "Ojamagician", but I forgot what it did...
And once again I'm sooooo sorry to ping
Level 4 EARTH Beast-Warrior/Effect
ATK 1900/DEF 1200
During your Main Phase: You can activate this effect; you can Normal Summon 1 Beast-Warrior or Machine monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also you cannot Normal or Special Summon monsters for the rest of this turn, except Beast-Warrior or Machine monsters. This card can be treated as 2 or 3 Tributes for the Tribute Summon of a Beast-Warrior monster.```
Level 4 EARTH Zombie/Effect
ATK 1000/DEF 2000
You can flip this card into face-down Defense Position. If this card is Flip Summoned or flipped face-up: You can Special Summon 1 Level 5 or lower Zombie monster with 2000 or less DEF from your Deck in face-down Defense Position, except "Mummy Summoner". You can only used this effect of "Mummy Summoner" once per turn.```
Interesting, but still doesn't make gods meta imo
Yeah, I just gave some of their anime effects back
Fair enough
Thoughts?
i don't think any cydra deck would play this but another machine deck splashing cydra mons might
Today i will make an omni that powercreeps accesscode talker as an otk enabler and floats
well itd better be better than accesscode, since access is generic and this isnt
(also it takes a hard 4 materials, you cant link climb into it)
lets be real i can't think of a deck off the top of my head that wants this
over borrelsword and accesscode and avramax
Level 6, 1500/200, FIRE, Pyro
1) You can send this card from your hand or field to the GY; send 1 "Hazy" card from your Deck to the GY, except "Hazy Flame Lindwurm", and if you do, place 1 "Hazy" Spell/Trap from your Deck with a different name from the cards in your GY face-up in your Spell & Trap Zone.
2) Your opponent cannot target this card with card effects.
3) Once while this card is in the GY, if you would send a monster from your hand or field to the GY to activate the effect of a "Hazy Flame" card, you can send a FIRE monster(s) from your Deck instead.
trying to fix hazy flames in 1 card: a wip
i used to play hazy flames so i can't believe i've never made any support for them before
anyway generic dump broken?
Archetype concept: Fusion archetype with specific 2-mat Fusions, but a ton of consistency cards, and they have bonus effects when staring down Fusions with non-specific mats 
that's a good start but you'd probably need some effect that makes basiltrice a quick effect too
ok but imagine this: rekindling, revive 5, 3 of them are hydras, make an 8 mat basiltrice, then turn it into zeus 
perfect game design
ah the pure zoo plan
i'll put a new effect on basiltrice
10+: unaffected by card effects and your opponent cannot summon
looks nice
continuous... magic?
nod implies subtlety
It's quite subtle
it was one of the first things I noticed. Not that subtle.
Anyways, thoughts on its effects?
Fucking removed the activation requirement and the destroy your field effects cause they are stupid on such a shit card
Extra Deck Pendulums can be summoned in to them then no?
Yeah
judgement arrows was already a pretty suspect card in the anime. So in the current master rule, the main appeal of this card, that being that you can summon more extra deck monsters without making links first, is entirely missing.
Also the atk doubling should be an ignition according to every card I could find that says "double its current atk". Plus it leads to ambiguity regarding whether it can apply multiple times in a row.
what do you think of my scrumblies ender
your what?
my widdle guys
that's a lot of text to read at 3am

it's an interesting idea. Kind of like a modernized Koa'ki Meiru + Rikka combo. Not much to go on yet though, considering it's basically a ROTA, 2 pringles, and a barrier. Also ignoring the psct errors.
The first effect confuses me a bit.
Does it mean it can reveal 1 Map from your Hand instead of doing the first part of thr effect or does it do both when you do it?
I mean, it'll be useful in pendulums, probably
Also yeah, looks like a trigger effect on most cards, I just took the wiki effect
what psct errors
unsearchable combo pieces are basically unplayable
Name it "Pendulum Arrows"
Just make it search of a generic link 1
the weird ignition effect format the all have mostly
when you normal starsailor u can reveal map when you activate the eff (like any other activation req such as targeting) permitting you to either add star map or special a guy
If this card is Normal or Special Summoned: You can... ;
not
If this card is Normal or Special Summoned, you can:
[schism]
During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.
Ah ok
[shiranui squire]
Level: 4
[ Zombie / Effect ]
ATK 1500 / DEF 0
When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.
Oh btw this does exist
It's not often used but it's better than you can after colon imo
esp wwhen there's cards like
[noble knight custennin]
Level: 4
[ Warrior / Effect ]
ATK 1000 / DEF 2000
If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.
●If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters.
who reads mandatory in tcg to double summon but is actually optional
well realistically it would use [ecclesia] but you know
Level: 4
[ Spellcaster / Effect ]
ATK 1500 / DEF 1500
Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
[magnificent map] is a better example for what i mean
During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.
shiranui squire and Yosenju Kama 1, 2, and 3 are the only cards in the game worded like this
i just linked schism
[brutal dozer]
Level: 5
[ Machine / Effect ]
ATK 1900 / DEF 2100
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.
the trigger effect reads as if it's mandatory to activate and optional to resolve when it's The Opposite but the text does not convey that when the you can isn't before the colob
okay sure there are a few more that say ", you can:". But these are clearly exceptions and not the rule.
they should be the rule because they're better for clarity for the reasons I've just described 😀
the confusion is minimal at best. All it does is slightly move the "you can" to the left.
all you have to do to clear up the confusion is finish reading the effect.
no it completely changes how magnificent map works
it'd mean if i normal aleister I can't cl1 aleister cl2 map cl3 ghost ogre because it's mandatory and it becomes cl1
i think having to make an additional ruling every time for map being optional not mandatory despite the text suggesting otherwise
is not good
I'm not going to get into anything that has to do with completely changing how effects work. I was only discussing the specific way that optional trigger effects are written.
magnificent map follows the same format I have been talking about
they're both written as mandatory because they put you can after colob
map follows the wrong format for its own genre tbqh
every after eff resolves except map is you can before colob
[ip masquerena]
Rating: Link-2 (↙↘)
[ Cyberse / Link / Effect ]
ATK 800
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
IP is a bad example considering it is a quick effect and magnificent map is a spell.
All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn.
●You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field).
●If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster.
lol?
Level: 2
[ Fish / Tuner / Effect ]
ATK 0 / DEF 1000
You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.
this is a trigger like map
yet it puts you can before colo
it is the same principle
I really don't want to do this. You asked what I thought about your cards so I figured I'd give them a quick read even though it's 3 am. Your cards are clearly written weird, but if this is the hill you want to die on, I can't stop you. I'm tired. I'm going to bed. Sorry for reading your cards to begin with.

Oh yeah btw I don't know if I allready posted that one here or not but I think I rewrote it anyway at some point.
Would this card be ok or is it too good for what it is? I think making the Dice effect in to a non Quick Effect would balance it out enough
Or if it could not be summoned by other ways other then its own effect
It would see play in my Deck as a one off and thats what counts to me
Thats why I was asking if it was too good or not
it seems weak if anything
If it’s designed to be in your pet deck it’s all fine and well
Fuck I missed an s
But as a generic card it’s too unreliable

And requires too much commitment
The Deck I run could reuse Sphere Kuribo and Special resummon Necrofear back with the Effects while the destruction triggers the Unchained on the Field


Local user attempts to shit on PSCT, doesn’t realize they don’t know what they’re talking about, claims victory in the face of all evidence, takes their ball and goes home
i don't think a link spell could create extra monster zones i think that would break things
emzs are special
link monsters don't just create them where they point
it would definitely break things because there are cards that refer to the emz with the assumption you only have 1
I'd like examples
Did it go anywhere?
Would this break that tho?
idk, ask griff 
I guess you could now have multiple, but senet switch does the same thing
it's not supposed to happen game design wise
they refer specifically to the existing board layout
it's not about breaking things as in power level
I mean the layout has 2 emzs and card says the emz
yeah?
Tldr I don't see a problem
use of the is not actually a specifier in card effects
technically you don't know if this hasn't broken something you didn't go through every card that mentions the emz
but it doesn't matter
it's not supposed to happen
mmzs don't become emzs
griff temporarily transported it into the 69th dimension
it's back now
dw
(dark world)
Well it's a custom card effect for an effect that has no other similar effects and is really shit even in the anime so I went and made it interesting and open up avenues for new playstyles and deck building strategies supporting pendulums. There is nothing wrong with making a card that changes game mechanics
there is something wrong with making a design that would force a slew of new rulings
that's just completely unpredictable
Would it force a slew of new rulings? Name a single card that would be affected
This card here right?
Ok so, other than it being a "continuous magic" card
And all the wrong ways to actually write effects
I wouldn't know how to consider this card even. It's not really a floodgate but interacts with game mechanics
Either way you would end up with 2 main monster zones
Which is arguably not the best
Also would be funny if your opponent for some reason managed to move your card to a different position
Also what would happen to a monster if the EMZ became a MZ?
I suppose that a link would forcefully be sent to the GY
If it had no link arrows pointed to it that is
I don't think that matters
It's not like you can't have a link monster in the main monster zones
I think it does because links can only exist in EMZ or MZ that a link arrows ponts towards
Wait no... That's only for the summmon
Yeah

I really don't like the idea of that card
I'm sure someone would manage to do something very stupid with it
I mean you can deffo make funky plays like chimerafleeting every single card that it points to
But not game breaking
Also like
Fuck link arrows
Imagine the combos that would be possible
People must take into account link arrows in their plays
That's part of a balance
That card just says "no"
Just like the original judgement Arrows
What would be funny would make both EMZ become MZ as long as the card is on the field

No more links
Not really?


Link-2, WATER, Machine, 500 ATK
Bottom Left, Bottom Right
2 monsters, including a "Number" Xyz Monster
If this card is Link Summoned: You can target 1 Xyz Monster in your GY; Special Summon it, then draw 1 card. (Quick Effect): You can target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number" Xyz Monster with the same Type and Attribute, but a higher Rank than the targeted monster, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If an Xyz Monster detaches its material(s): You can draw 1 card. You can only use each effect of "Numbers Codex" once per turn.```
About this card of yours
[Shura]
Level: 12
[ Warrior / Fusion / Effect ]
ATK 0 / DEF 0
"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster
Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)

[Ojama King]
Not fun smth
Nice to see Konami participating in new contest.
But the cards could be a bit more powerful.


Mine too? Cause I really just wanted to cram in Destiny Board Support in it
Double Attack! Water and Thunder!!
Quick-Play Spell
Place 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continous Spell, then you can negate the effects of a face-up card on the field, until the end of this turn.
Double Attack! Wind and Water!!
Place 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continous Spell, then you can take control of one monster with 0 ATK your opponent controls.
Combination Attack of the Gate Guardians
Continuous Spell
When this card is activated: You can add 1 card from your Deck to your hand that mentions “Sanga of the Thunder”, “Kazejin”, AND “Suijin”. This card in the Spell/Trap Zone is treated as “Sanga of the Thunder”, “Kazejin”, AND “Suijin”. You can only activate 1 "Combination Attack of the Gate Guardians" once per turn.
the support was dogshit, this might actually make them somewhat playable
The Support for them is out?
i mean, it got revealed like 2 hours ago
Aight. I eed to check it out
i kinda like their gimmick, it's just that they only have 3 play starters that you need to draw 2 of
that's like
2006 levels of consistency
even less so prob
thunder and wind, and wind and water are actually really cute
water and thunder should have been a cross domination
not just the atk
honestly i might just take the mechanic and make an actual custom archetype with them
i really like the s/t thing
Honestly should have just made it a Rank 4 XYZ Monster that gets effects based on what the Attributes the Material has in my Opinion
The Fusions seem so forced just like the Spell and Trap stuff
they have no lv 4s
that's actually a cute design if the cards that support them actually did something
i will give konami that, when the fusions banish them, you can still access them with the placing
if the payoff is good, ppl will play the bricks
especially when they're nostalgia bricks
This is what I made a while ago.
Of corse some stuff needs to be toned down and rewritten(Like the actual parts for the Gate Guardiam itself). I also thought about how Columns could have been used to simulate the OG Duel a bit by moving Monsters around
I'd made a few cards myself, and I'm actually surprised at how much I was able to predict.
I got the Jirai Gumo as a Trap Monster, the Shadow Ghoul and the Labyrinth Tank retrains—even the Gate Guardian Fusion retrain and the Field Spell.
#1023281026237222943 message
Continuous Spell
Once per turn, if you Summon a monster(s), that are “Sanga of the Thunder”, “Kazejin”, “Suijin”, and/or mention any of those cards: You can Set 1 of your banished Spells/Traps that mention “Sanga of the Thunder”, “Kazejin”, AND “Suijin”. During your Main Phase: You can activate 1 of these effects (but you cannot activate the same effect of “Labyrinth Wall Shifting” again this turn).
- Send 1 card from your Deck to the GY that mentions “Sanga of the Thunder”, “Kazejin”, AND “Suijin”.
- Special Summon 1 “Sanga of the Thunder”, “Kazejin”, “Suijin”, or a monster that mentions any of those cards in its text from your hand or GY.
a draft for my own take on the support
I think I will remake mine this Week
Normal Trap
Target 1 “Sanga of the Thunder”, “Kazejin”, “Suijin”, or “Gate Guardian” monster you control; this turn, it cannot be destroyed or banished by your opponent’s card effects, also negate the effects of all monsters your opponent controls with less ATK than that target’s. You can can banish this card from your GY; add 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished or in your Deck to your hand. While this card is banished, if you would add a card(s) to your hand by the effect of a Spell/Trap that mentions “Sanga of the Thunder”, “Kazejin”, AND “Suijin”, you can add 1 monster that mentions all 3 of those monsters, instead. You can only use each effect of “Labyrinth Wall Entrapment” once per turn.```
Anyone know how the wording of an eff that like
Imagine you use scarlet sanguine
But the fusion mon goes like
If you do that then instead of summoning eld or smthn you can send that monster from deck to gy and use the rest of the mats from hand/field
[ghost fusion] maybe?
Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as Fusion Material. If your LP are lower than your opponent's, you can also banish 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 "Ghost Fusion" per turn.
A conditional change in effect isn’t exactly new
Because it has maybe 1 good target to summon
Eldlich? 
Either that or draconecro
Yes but like
The monster changes it
So the monster would change the eff
Rather than the card itself
The monster text I’m thinking of is like
If you would use a card effect to summon an “eldlich” monster; you can instead send that monster to the graveyard and the rest of the appropriate materials from hand and/or field
Idk if this psct is good tho
maybe something like "You can also Fusion Summon this card when you activate a card or effect that would Special Summon an "Eldlich" monster, by using that monster from where it would be Summoned from, and monsters from your hand or field as Fusion Material during the resolution of that card/effect, instead."
or is that too unintuitive
maybe the other way would be making an activated effect from the extra deck to replace the effect of the card you activate
which would be the only activated effect of a face down card in the extra deck outside of anime that isn't just a trigger effect activating after returning to the extra deck
so that would be like "When you activate a card or effect that would Special Summon an "Eldlich" monster (Quick Effect): You can reveal this card in your Extra Deck; replace that effect with "[insert fusion effect here]"
Could not resolve English data for searches: insert fusion effect here
oh mb
Lmao
"Dice Witch Rolla",
Level 6 DARK Spellcaster, 2400/600
"If you control a monster, You can reveal itself in your hand & roll a dice.
If you get 1,2,3: add 1 "Dice" card from deck to hand.
If you get 4,5,6: add 1 Level 6 monster from deck to hand,
Then immediately after the effect resolves, Tribute Summon itself"
Before PSCT help, How does it seem?
Does it seem absurd or anything?
You're trying to say that you can reveal Witch if you control a monster, right?
How many "dice" cards are there anyway?
Database here I come
Or a condition that it cannot add itself
OOP, Def needs a once per turn AND can't search self
Dino Stuff
Not many, But I'll make some for them.
Making DiceWitch a full set
Add Dicephoon
Or Dimension Dice
Duke Devlin
A bunch of them will have similar effects,
Not Good VS Bad gamble,
But Good VS Different Good
You win the game VS you win the game next turn
You win the Coin Toss
Look, do a pro gamer move
Add new dice
Roll a D20
Roll a D12
Make this a DnD campaign
sixth sense
Fr
Kek.
Remember to make a quickpay spell that has a 1/6 chance to make you win the game vs lose the game
Play as a last resource
Surely people will love it :)
Field Spell
You can only use the 1) and 2) effects of cards with this name once per turn.
1) If a monster is Summoned to your field: You can equip 1 Equip Spell listed on a "Guardian" monster from your Deck to it.
2) If an Equip Spell(s) listed on a "Guardian" monster is sent from your field to the GY: You can Special Summon 1 "Guardian" monster which lists that card(s) from your Deck or GY.
me going crazy when remembering my old bad guardian support and deciding to just turn them into some sort of generic engine
So how are they?
Both pretty mediocre.
Urabyraptor might have uses for extending, But not many
Trakodonia doesn't seem useful,
It's a -1, and what di you even want to summon from it...
UCT summons itself really easily,
Pankratops summons itself,
Xeno Meteoros summons itself,
The Banished effect of Uraby is kinda useless also
Maybe I should just combine them and give Uraby the Banishing effect of Trako and just throw the leftovers away then
And Uraby being a Tuner isn't very valuable with the limited number of Dinosaur Synchros
I had made a Level 7 Synchro but it's not really good so I didn't post it👀
That would work,
Summon itself by destroying, and possibly helping get out something larger
"Destroy the Baby" was the only thing I had in mind for him tbh
The main problem is they already have ways to destroy children on the field
Namely Oviraptor
Also XenoMetero
Also UCT flip
Tbf that one I didn't even know existed
It's new so yeh
Isn't Tyranno more like a thing you summon later on in the Duel anyway?
And Ovi needs to allready be on the Field for it's effect
Take this out of context

Level 9 EARTH Zombie/Effect
ATK 2500/DEF 3000
Your opponent cannot target this card and your Set monsters with card effects. You can only use each of the following effects of "Royal Pharaoh's Mummy" once per turn. When this card is Special Summoned: You can Special Summon 2 EARTH Zombie monsters from your GY in face-down Defense Position, except "Royal Pharaoh's Mummy", then, if this card was Special Summoned with "Sacred Tomb of the Mummy", negate the effects of all other face-up cards currently on the field. If a Zombie monster(s) is flipped face-up: You can send 1 card your opponent controls to the GY.```
Field Spell
Zombie monsters on the field gains 500 ATK/DEF. Non-Zombie monsters on the field lose 500 ATK/DEF. Your opponent cannot target your Set monsters with card effects, also they cannot be destroyed by your opponent's card effects. Both players can Normal Summon Zombie monsters for 1 less Tribute. If this card in its owner's control is sent to the GY, or banished, by an opponent's card effect: You can Special Summon 1 "Royal Pharaoh's Mummy" from your hand, Deck, or GY. You can only use this effect of "Sacred Tomb of the Mummy" once per turn.```
Level 3/Fairy/Fusion/Tuner
0 ATK/1800 DEF
2+ Level 3 Tuner monsters with 0 ATK/1800 DEF
Must be Fusion Summoned by banishing the above materials from either player’s field or GY. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can target 1 Level 3 Tuner monster with 0 ATK/1800 DEF that is banished or in your GY; return it to your hand. You can only use each effect of “Ghost Matriarch and Sacred Temple” once per turn.```
King's Throne
[Continuous Spell]
While "Red Dragon Archfiend" is on your field or in your GY, Synchro Monsters in your Extra Deck are treated as DARK Dragon monsters. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Resonator" card from your Deck to your hand. You cannot add other cards with that same card type (Monster, Spell, or Trap) to your hand by the effect of "King's Throne" this turn, and you can only activate the effect of "King's Throne" once per Chain.
Resonator Rebirth
[Quick Play]
Activate 1 of these effects. If "Red Dragon Archfiend" is on your field or in your GY, you can activate both of these effects in sequence, instead.
● Banish 1 "Resonator" monster from your GY, and if you do, Special Summon 1 of your DARK Dragon Synchro Monsters that is banished or in your GY.
● Banish 1 DARK Dragon Synchro Monster from your GY, and if you do, Special Summon 1 of your "Resonator" monsters that is banished or in your GY.
You can only activate 1 "Resonator Rebirth" per turn.
Resonator Jammer
[Normal Trap]
If you control a Synchro Monster that was Synchro Summoned using a "Resonator" monster as material: You can target 1 face-up card on the field; negate its effects, then, If "Red Dragon Archfiend" is on your field or in your GY, you can destroy all monsters your opponent controls. You can only activate 1 "Resonator Jammer" per turn.
Ovi also happens to be one of the cards they want to put on the field the MOST out of any, So its hardly an issue
How does one summon Ovi and put a Baby on the Field in the same Turn though?
For a second I thought all that Text belongs to Kings Throne
no it's 3 cards XD
i would never bypass 700 characters per card
How do you do that box
Before I get psct sorted out, how does an effect which goes vaguely like this sound?
"If an effect is activated (Quickeffect): You can detatch 1 material from this card and roll a dice, then apply the result:
1,2,3: Negate that effect.
4,5,6: Banish that card."
on an XYZ monster obviously
Oh something like this already exists?
● 1, 2, 3: Negate that effect.
● 4, 5, 6: Banish that card.```
masterking is super similar
but it'd have to be a When... since If... is for things that activate on a new chain
actually maybe "when a card or effect is activated" is correct
(Yeah I havent got PSCT figured, I was just asking for the core effect before specifics)
Is a gamble Negate/Banish decent?
it's probably fine if you slap a hopt on it
but imo if you're going to do something with dice it should have more than 2 options
Maybe,
I was thinking maybe "1,2,3 Negate, 4,5 Shuffle into deck, 6 Banish face down" or something?
Because I'm trying to make good gamble cards, in a way they are always benefitial, just in different ways.
Just a general 50/50 Negate-Remove, where its always a good result
Also its gonna be on a Rank6 so it kinda needs to be decent
Rank 6 DARK Spellcaster 600/3000
2+ Level 6 Monsters
When an effect is activated (Quick Effect): You can detach 1 material from this card; roll a six-sided die, then apply this effect based on the result.
● 1, 2, 3: Negate that effect.
● 4, 5, 6: Banish that card facedown.
If a dice is rolled except by the effect of "Dice Witch Alinn", you can detach 1 material from this card, apply an additional effect to that card's effect at resolution.
● 1, 3, 5: Summon 1 Level 6 monster from your GY,
● 2, 4, 6: Summon 1 level 6 monster from your Hand
You can only use each effect of "Dice Witch Alinn" once per turn```
Dregs of the Pestilent Wind
Level 4 Wind Zombie Pendulum
1200/0
Scale 2
Pend Effect: Once per turn, if you Xyz Summon a “Pestilent Wind” monster: You can detach 1 Material from a monster you control; Attach 1 face-up “Pestilent Wind” monster in your Extra Deck to that monster as material.
Monster Effect: If this card is sent to the GY: Add it to your hand, then, if this card was sent to the GY because it was detached from an Xyz monster, you can add 1 “Pestilent Wind” Spell/Trap from your Deck to your Hand. You can only use this effect of “Dregs of the Pestilent Wind” once per turn.
Proof of concept for a thing
Now it can destroy the Token from Lost World too if needed and has a other banishing effect.
I make a Synchro a bit later cause I don't have a Idea right now
You know who to ask if you need a synchro
He is gone. Reduced to Atoms
A fugg it. I made one anyway
synchro material
I love monsters that cannot be summoned
https://www.duelingbook.com/deck?id=12596551
What do you think?
Gate Guardian Formation
Normal Trap
Special Summon 1 “Gate Guardian” Fusion Monster from your Extra Deck, ignoring its Summoning conditions, by placing the materials listed on it from your hand, field, GY, and/or that are banished on the bottom of your Deck in any order. You can banish this card from your GY; add 1 of your monsters that are banished or in your Deck to your hand, that mention “Kazejin”, “Suijin”, AND “Sanga of the Thunder”. You can only use each effect of “Gate Guardian Formation” once per turn.
Rats of the Pestilent Wind
Level 4 Wind Zombie Pendulum
0/0
Scale 7
Pend Effect: Once per turn, if a material is detached from a Zombie Xyz monster: You can draw 1 card.
Monster Effect: If this card is sent to the GY: Add it to your hand, then, if this card was sent to the GY because it was detached from an Xyz monster, you can banish 1 card from your opponent’s GY.
How does the submissions work? I'm interested in joining the design contest
Post the card in imgur or smthg and fill the google form in the pinned comment.
Ah, specifically named material Fusions this time?
I haven't really done much experimenting with Fusions across any of the archetypes ive made, and the one I did was glorified Masked Hero style
bluh
They should be generic.
has killed every decent idea fur this contest
i dont think a card that takes 2 specific mats and is generic can ever be at all playable, id have to submit something thats not ever going to be summoned
The one idea I might have is a Lunalight fusion of Cat + Panther specifically.
They need a good fusion that isn't OTK
yup but that isnt generic

Maybe something like Baeldroch + something,
Or dinosaurs going UCT + something.
unexpected dai for one, isolde add the other
:')
It's gonna have to be a deck which itself is an archetype
Zombies, Dino's, and EarthMachines are the best ideas.
Or maybe a Vernusylph fusion with generic EARTH support
Since that's already their thing
Or maybe take inspiration from Vicious Astroud,
Make an Albaz + whatever or something
Wait, I got an idea,
Spright Elf + Gigantic Spright.
Level 2 support
Please ignore Elf is banned.
It would also be one of the only level 2 Fusions, and would give sense to why Gigantic gains ATK with Fusions and synchros aswell as Links, even with no level 2 Fusions being good outside of Hugin
I got some vague ideas
Spright fusion of Elf + Gigantic,
Zombie fusion of something like Baeldroch + Plaguespreader,
Dino fusion of Babycera + Petiteranadon.
Albaz + idk, something lorewise sensible I know nothing about Albaz lore
They all could support a variety of cards, and have interesting options for what they do
It's really not that hard.
Ultimate Moth had a Fusion Retrain too at some Point
Ultimate Conducter Tyranno and a other popular run Dino could be a thing too
Field Spell.
If a dice is rolled, you can activate 1 of the following.
- : Place 1 Casino Counter on this card.
- : Remove 3 Casino Counters from this card, declare a number between 1 and 6, The dice result becomes that number.
Once Per Turn, You can roll a dice and apply the result.
1: Special summon 1 "Dice Witch" monster from your deck.
2,3: Special summon 1 "Dice Witch" monster from your hand or GY.
4,5,6: Add 1 "Dice" card from your deck to your hand.```
This card can reliably search itself 
Oh yep, "Reliable"
Ik I'll add the 'you can only activate 1 "Incantsino of the dice Witches" once per turn
Forcing with the first effect wouldn't be easy tho, since that requires you to do 3 other rolls first
Don't your cards all roll?
Anyway would not really be necessary to had the OTP in my opinion
Had a OPD
Yeah, But there isn't much point in searching more of itself if played with the rest
And you'd probably want to just force Summon from Deck.
I was debating not having the force effect at all, letting the deck go full RNGesus
A Casino that doesn't cheat? Impossible
Oh no it will,
It would be replaced with card draw,
Or maybe Summoning Tokens (which XYZ lock. No toy can't XYZ with the token, its tribute fodder)
Ok so, hear me out
Make the most chaotic card ever
Let opponent choose if to roll 1 or two dice
Then have effects that go from 1 to 12
7 to 12 should be good
2 to 6 should be less good
1 should be fucking amazing

Let the chaos begin
That would be funny.
But I was trying to make them a lil more reliable, and less...
Chaotic
But funny
Also make it so you cannot force the dice roll on this one
Unaffected by card effects
Simple
I'm worried about the text in that card
https://pastebin.com/vT40GDVf so like i said, i liked the new mechanics of the gate guardians, so i made an archetype around it
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
@steady badger wanna read?
The effects need to be ordered
But this is the idea
Why TF
@honest bane
Your opponent chooses to roll 1 or 2 dice. After the roll, apply the result. ● 1: Draw 2 cards. ● 2: Banish a card from the Field. ● 3: Send a card from your Deck to the GY. ● 4: Draw 1 card. ● 5: Your monsters gain 200 ATK. ● 6: Return a card from the Field to the owner's hand. ● 7: Gain 1000 LP. ● 8: Return a banished card to your Hand. ● 9: Negate a monster's effect on the Field. ● 10: Special Summon a LVL 4 or lower monster from your Hand. ● 11: Banish face-down a card from your opponent's Hand. ● 12: Destroy all cards on the field. This card is immune to card effects. You can only use "Chaotic Dice" once per Duel.
(should be "you can only use this effect of " Chaotic Dice" once per Duel"
It’s gonna be a whole zombie pend archetype
All of the monsters will return to hand when sent to the grave, and get a bonus effect if they were sent to the grave when detached from an Xyz monster
Sounds neat but how will it work when you have like 8 cards in your Hand? Since you need to throw them away in your End Phase until you have only 6 in your Hand
The Ultimate Sky Breaking Beast
DARK | Level 11 | [ Beast / Fusion / Effect ] | ATK 3400 | DEF 3400
"Dogoran, the Mad Flame Kaiju" + "Gameciel, the Sea Turtle Kaiju"
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards from any Monster Zones. You can discard 1 card; add 1 "Kyoutou Waterfront", or "Kaiju" Spell/Trap, from your Deck to your hand. During the Main Phase (Quick Effect): You can target 2 monsters on the field; Tribute them, then you can Special Summon 2 "Kaiju" monsters from your Deck or GY, 1 on each field. You can only use each effect of "The Ultimate Sky Breaking Beast" once per turn.
I was cooking and this has to get dumpstered now 

Eh it’ll be fiiiiiiine
Question, Which would you say is a better effect?
Searching 1 archetype card, or Summoning 1 archetype monster from Hand/GY.
depends on archetype
Hm ok
Field Spell.
If a dice is rolled, you can activate 1 of the following.
- : Place 1 Casino Counter on this card.
- : Remove 3 Casino Counters from this card, declare a number between 1 and 6, The dice result becomes that number.
Once Per Turn, You can roll a dice and apply the result.
1: Special summon 1 "Dice Witch" monster from your deck.
2,3: Special summon 1 "Dice Witch" monster from your hand or GY.
4,5,6: Add 1 "Dice" card from your deck to your hand.
You can only activate "Incantsino of the Dice Witches" once per turn.```
Because I have a fieldspell for a gamble archetype, which does that
You could maybe make it so that they pnly get thrown back in to your Hand when they are detached from a XYZ Monster.
The thing is it only triggers when they specifically go to the graveyard
Not face-up extra deck
I mean yeah...XYZ Material allways go to the GY even if they are Pendel Monsters. Only way how they go to the GY is when they get send there from the Deck or Hand
If they get used for Fusions/Link/Synchro/Tribute on the Field they get sent in the ED
What I said would prevent them from getting milled by some Card and get added back to the Hand in a instant
Blue-eyed sliver zombie warrior
Level: 3
Dark
Atk: 1000/ def: 2000
Zombie/ effect
This card is also counts as " red-eyes black dragon". When this card is summoned: add a "red-eyes" or "blue-eyed" card from the deck to your hand. When a card or effect is activated that targets a card you control (Quick Effect): You can target 1 monster in your gy ; equip it to this monster. You can only activate this effect of "Blue-eyed sliver zombie warrior" once per turn.```
Hold on for a moment
been thinking of making a archetype
i have an idea of how the monsters will be but don’t know what special gimmick they could have

Blue-eyed ture blade
Dark/machine/effect
Level 1 ATK: 0/ DEF: 0
You can target 1 "Red-Eyes" or "Blue-eyed" monster you control; equip this monster from your hand, field, and gy to that target. It gains 2000 ATK and uneffected by your opponent card effects. If this card is sent the to the GY by card effect : You can add 1 "Blue-eyed" card from your Deck to your hand, except "Blue-eyed ture blade". You can only use these effects of Blue-eyed ture blade once per turn.```
Blue-Eyed hand cannon
Dark/machine/effect
Level 7 ATK: 0/ DEF: 0
You can target 1 "Red-Eyes" or "Blue-eyed" monster you control; equip this monster from your hand, field, gy and banish pile to that target; During your End Phase, while this card is equip to a monster: inflict 2400 damage to your opponent. During your main Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; You can Special Summon 1 "Blue-eyed" or " red-eyes" card from your Deck to your field, except "Blue-eyed hand cannon". You can only use these effects of Blue-eyed hand cannon once per turn.```
Blue-eyed red flame black dragon
Dark/ dragon/fusion/effect
Level 7 Atk: 2400 /def: 900
Blue-eyed sliver zombie + red-eyes monsters
While this card is on the field or gy, this card also counts as red-eyes black dragon and a zombie monster.
Gain 500 atk for each "red-eyes" and "Blue-eyed" monsters in your gy
When this card is fusion summon: special summon 1 Blue-eyed monster from your gy and one red-eyes monster from extra deck face up in defense Position. You can only activate this effect of "Blue-eyed red flame black dragon" once per turn. ```
calm down tiger
what does “banish pile” mean
there is no banish zone
cards that banish something target a banished card normally have
Banish 1 (something)…
Or
Target a Banished (something)
also to activate the first effect does it need to be on the field, hand or GY
because on how its worded it looks like it needs to be face up on the field
Why is it allways treated as Red Eyes Black Dragon but not also White Dragon?
Hold on
what are you trying to do
Isn't here lol
Oh
[ Blue-Eyed Silver Zombie]
👍
It honestly a joke I made a while ago
When I was playing duelist of the rose
Instead of supporting blue-eyes, it supports red-eyes
The thing is this kinda defeats the whole point of “bonus effects if detached ad material” thing
I think having a favorable Ishizu matchup is fine personally
I’m only two cards deep into the deck anyways
Then they should atleast have a hopt on that effect then
As it turns out, I did make the return to hand effect HOPT on the proof of concept card for the deck
I may be stupid
@vast portal
I wonder how Konami employees come up with new cards
I like to think it's just like we do
Discord group with people sharing ideas and others helping with PSCT and balance
"remember the OPT"
"nha this card is broken, let's release it in the next set to counter the current meta. Also make it 0.2% chance to appear in the packs"
"guys I came up with Dark Magician support!"
"Dave, for the 200th time: who cares"
gets made anyway
Ofc because we need pack fillers
Implying the dm support won't be made into the set's cover card
Small question here: how long is the maximum limit for card text before you think it reaches the "tl;dr" line?
Righto
Like, stratos has 5 lines of texts but it's still simple to understand
So basically, just so long as it doesn't exceed the length of like, Nirvana High Paladin.
well pendulum monsters can have more text though cause it goes out into the art
So far the highest character count on a non pendulum monster is 604 ish
With Cyberse Quantum Dragon
In the first version even had the effect start at the same line as the materials
[cyberse quantum dragon]
Level: 7
[ Cyberse / Synchro / Effect ]
ATK 2500 / DEF 2000
1 Tuner + 1+ non-Tuner monsters
While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.
did you mean cyberse clock dragon
Level: 7
[ Cyberse / Fusion / Effect ]
ATK 2500 / DEF 2000
"Clock Wyvern" + 1+ Link Monsters
When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.
Ok wow that is a lot of words
DARK/Level 7/Cyberse/Fusion/Effect/2800 ATK/2600 DEF
"Proxy F Magician" + "Clock Lizard"
Link Monsters pointing to this card gain ATK equal to the combined Link Ratings of all Link Monsters you control x 100.
This card gains the following effect, based on the card used to Fusion Summon this card.
● "Proxy F Magician": When a monster linked to this card activates its effect (Quick Effect): you can Target 1 Link Monster in your GY or banished; Special Summon it, but its effects are negated.
● "Clock Lizard": When a monster linked to this card activates its effect (Quick Effect): you can Target 1 Link Monster you control: Negate all of your opponent's cards in that monster's column until the end of this turn.
You can only use 1 effect of "Overclocked Dragon" per turn.```
8 minutes of contest left but i did it

[Clock lizard]
Rating: Link-2 (↙⬇)
[ Cyberse / Link / Effect ]
ATK 1200
2 Cyberse monsters
You can Tribute this card; return 1 Fusion Monster from your GY to the Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. If this card is banished from your GY: You can make Special Summoned monsters your opponent currently controls lose 400 ATK for each Cyberse monster currently in your GY, until the end of this turn.
Oh it's that Guy
Btw the effects being gained only after getting fused with the mentioned Material seems odd to me.
There's only 1 Rank6 Spellcaster try that exists in TCG legally, and it's just a spelltrap negate, though I have, and will, make in- "Archetype" ones
And the nonSpellcaster effect lock, means sometimes summoning other than Spellcasters in archertype would be fine.
But it means summoning something like Beatrice or CyberInfinity would have limited effect right then, so it's not a substitute for NS Alister or Foolish
Link-2/Machine/EARTH/Link/Effect
↙️⬇️
ATK/2000
2 EARTH Machine monsters, including a “Karakuri” monster
If this card is Link Summoned: You can Special Summon 2 “Karakuri” monsters from your GY or Deck to a zone this card points to, but their effects are negated, also you cannot Link Summon for the rest of this turn, except EARTH Machine monsters.
Once per turn, when the battle position of a face-up “Karakuri” monster is changed (Quick Effect): You can make a opponent’s monster lose 1500 ATK OR make a “Karakuri” monster you control gain 1000 ATK, except this card (even if this card leaves the field). ```
special 2 from deck 
@dire leaf mind if i send my submission again?
Go for it.
I forgor to close the submission form again.
Will do it in half an hour or so. Get it done by then.
Gotcha
Okay cool
I’ll sneak in a submission too
now to decide between my backup cyberse fusion, or my stupid cactus fusion
both of the materials have effects to fusion summon so i wanted to try working something around that
I mean I get that but it would be enough to word it like that
Link Monsters pointing to this card gain ATK equal to the combined Link Ratings of all Link Monsters you control x 100. When a monster linked to this card activates its effect (Quick Effect): Target 1 Link Monster in your GY or banished; you can Special Summon it, but its effects are negated. When a monster linked to this card activates its effect (Quick Effect): you can Target 1 Link Monster you control: Negate all of your opponent's cards in that monster's column until the end of this turn.
You can only use 1 effect of "Overclocked Dragon" per turn.```
since you most likely summon it with the required Material anyway
Atleast in my Opinion
Fields of Pestilence
Field Spell
All Pendulum Monsters you control gain 100 ATK/DEF for each Pendulum Monster in your GY. If you Pendulum Summon: You can target 1 Zombie Pendulum monster in your GY; Special Summon it. Once per turn you can target 1 "Pestilent Wind" card in your GY; add it to your hand.
I don't really see how that is a Gimmik. It just prevents you from using Substitutes if you want all effects
Which name sounds better?
Roulanna, Roulane, Roulana, or Roulanne?
Roulanna
roulanne imo
Rouletta
Gate Guardian of Dark Magic and Water
[Level 9/Dark/Spellcaster/Fusion/Effect]
"Dark Magician" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. When a monster you control is targeted for an attack: You can negate the attack, then, you can destroy all Spell and Traps your opponent controls. You can only use this effect of "Gate Guardian of Dark Magic and Water" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Dark Magician" or "Suijin".
ATK 2500 / DEF 2250
Thats a odd combination to say the least lol
Is it because the 3D Model in Duelist of the Roses gave Suijin a Cloak?
it's a thing from the show
Later Yugi activates "Monster Reborn" to revive this card under his control. "Gate Guardian" then attacks "Dark Magician", but Yugi uses this card's effect to nullify the attack. Later "Kazejin" attacks this card, but Yugi uses this card's effect to nullify the attack. "Sanga of the Thunder" then attacks and destroys this card since this card's effect can only be activated once per turn.
Basically dark magician was standing on top of Suijin
I forgot about that. He really just stood on top of him? Must have looked goofy
Fog Tyranny
Spell Card (Continuous)
If this card is activated: You can Set 1 "Fog Castle" directly from your Deck to your Field Zone. While you control "Fog King", negate all monster effects on the field and in the GY, except "Fog King". At the start of the Damage Step, if your monster with 0 original ATK attacks an opponent's Attack Position monster: You can make your monster's ATK become equal to the attack target's during that damage calculation only. You can only activate 1 "Fog Tyranny" per turn.
what if fog king had its anime effects
Welp, I did a lot of tinkering with it, And this is the current form.
Plague Doctor of the Pestilent Winds
Level 6 Wind Zombie Pendulum
2400/1000
Scale 7
Pendulum Effect: Once per turn you can target any number of Xyz monsters you control; Detach a material from each of them, and if you do, send 1 face-up Pendulum Monster in your Extra Deck to the GY for each Material detached by this effect.
Monster Effect: if this card is sent to the GY: Add it to your hand, then if this card was detached from an Xyz monster, draw 2 cards, then discard 1 card. You can only use this effect of “Plague Doctor of the Pestilent Wind” once per turn.
Level 4 WIND Insect/Tuner/Effect
ATK 1500/DEF 800
Cannot Special Summon monsters using this card as material, except Insect monsters. If you Special Summon a WIND Insect monster(s) other than "Flying Cutting Mantis" while this card is in your GY: You can banish 1 Spell/Trap from your GY; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Flying Cutting Mantis" once per turn.```
Pestilincantation
Normal Spell
Draw 3 cards, then send 3 cards from your hand to the GY, including at least 2 “Pestilent Wind” monsters, also negate those monsters effects in the GY, or if you do not have 2 in your hand, banish your hand. You can only activate 1 “Pestilincantation” per turn, also you cannot Special Summon monsters, except Zombie Pendulum monsters the turn you activate this effect.
Level 6 WIND Insect/Effect
ATK 2200/DEF 1400
If this card is Normal or Special Summoned: You can Special Summon 1 WIND Insect monster from hand or GY, except "Royal Empress Mantis". You cannot Special Summon monsters the turn you activated this effect, except Insect monsters. If this card is destroyed by battle, or this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 3 "Baby Mantis Tokens" (Insect/WIND/Level 1/ATK 500/DEF 500). You can only use each effect of "Royal Empress Mantis" once per turn.```
Equip Spell
Equip only to a WIND Insect monster. You can only control 1 "Dreadscythe Infernal". You can Tribute 1 Insect monster, except the equipped monster; the equipped monster gains ATK equal to the Tributed monster's original ATK, then, if the equipped monster is "Dreadscythe Harvester", destroy 2 Spells/Traps your opponent controls. You can only use this effect of "Dreadscythe Infernal" once per turn.```
Horde of the Pestilent Wind
Rank 4 Wind Zombie Xyz Pendulum
2600/0
Scale 3
Pend Effect: During the Main Phase, if there are 5 or more Pendulum Monsters with different names in your GY: You can Special Summon this card, then attach 2 Pendulum monsters in your GY to this card as Material.
Monster Effect: 2 Level 4 Zombie Pendulum monsters.
You can Detach 1 Material from this card; Send 1 “Pestilent Wind” card from your Deck to the GY, and if you do, add 1 Face-up “Pestilent Wind” monster in your Extra deck to your hand. If this card is sent to the GY: Place it in your Pendulum Zone, then send 2 Pendulum Monsters that are Face-up in your Extra Deck to the GY, if this card was sent to the GY because it was detached from an Xyz monster, you can send 2 Pendulum Monsters from your Deck to the GY instead.
Pendulum Extra deck monsters are always interesting
Pestilincantation
Normal Spell
Draw 3 cards, then send 3 cards from your hand to the GY, including at least 2 “Pestilent Wind” monsters, also negate those monsters effects in the GY, or if you do not have 2 in your hand, banish your hand. You can only activate 1 “Pestilincantation” per turn, also you cannot Special Summon monsters, except Zombie Pendulum monsters the turn you activate this effect.
also fixed this to include a balacing factor I forgot about
Oooh
The Rituals themself are pretty weak, The support is great
The Rituals are really nothing to wright home about yeah
Also Goddes could just nuke the Opponents Field cause it's harder to bring out then a Rosedragon
I love that one Twitter Bot that makes Cards
Step 1: Summon
Step 2: Detach Material
Step 3:
Step 4: Win the Duel
No zombie lock?
Oh nvm
I love how in tune you were with your inner Konami when you balanced them
Rank 4/EARTH/Plant/Xyz
1500 ATK/1500 DEF
2+ Level 4 monsters
Once per turn: You can attach 1 monster from your GY or Extra Deck to this card as material. (Quick Effect): You can detach 1 material from this card; draw 1 card. You can only use this effect of "Azalea, the Eternal Roots" once per turn.```
I am a chronic overbalancer and sometimes it pays off
Bursting Boil of the Pestilent Wind
Level 6 Wind Zombie Pendulum
0/2500
Scale 3
Pend Effect: You can target 1 Zombie Pendulum monster in your GY; Place it in your other Pendulum Zone, then send 1 card from your hand to the GY. You can only use this effect of “Bursting Boil of the Pestilent Wind” once per turn
Monster Effect: if this card is sent to the GY: add it to your hand, then if this card was sent to the GY because it was detached from a Xyz monster, send the top 3 cards of your deck to the GY. You can only use this effect of “Bursting Boil of the Pestilent Winds” once per turn.
This whole archetype is gonna be a fun exercise in recreating MR3 by force
Got a quite simple effect, but would like to know thoughts before I PSCT fix it.
"Dice Witch Bacarrea"
Level 6 EARTH Spellcaster, 2500/300 stats.
If you control a level 6 monster, you can special summon itself from the hand. HOPT
If its sent to the GY (in any way), you can roll a dice, and apply result.
1,2: Add itself back to hand,
3,4: Special summon itself to field,
5,6: Attach it to an XYZ monster you control as material
HOPT
Yeah, best to make a card too undertuned than overtuned
And yeah, all these Zombie Pendulum monsters are nice
Toon Madness Forever After!!!
[Continuous Spell]
While you control "Toon World", non-Toon monsters you control as treated as Toon monsters, but they cannot attack the turn they are Summoned, also, If your opponent controls no Toon monsters, they can attack your opponent directly. Once per turn: You can target 1 face-up monster your opponent controls; Special Summon 1 "Toon Token" with the same original Type, Attribute, Level, ATK and DEF as that monster. Once per turn, when a Toon monster you control is targeted for an attack: You can negate the attack.
so i'm making a archtype called "god of"
and here are some cards
so here some of my cards are
i forgot to put this one
So are they Rush Duel cards or not?
yeah their rush
There are several things wrong with them.
I need to sleep now though so I am no available for the next 8 hours
Just look at this and compare it with yours
Yeah these cards are insanely overpowered for rush
Yeah the rush card borders are fine
It’s just none of these cards are written like rush duel cards
Nor are they balanced like rush cards
ok well then they will be used for normal duels
Walking Graveyard of the Pestilent Wind
Rank 6 Wind Zombie Pendulum Xyz
3000/0
Scale 7
Pendulum Effect: If a material(s) is detached from an Xyz monster: You can send cards from the top of your deck to the GY, equal to the number of materials detached. You can only use this effect of “Walking Graveyard of the Pestilent Wind” twice per turn.
Monster Effect: 3 Level 6 monsters.
If this card is sent to the GY: Place it in your Pendulum Zone, then, if this card was detached from a Xyz monster, you can send the top 5 cards of your Deck to the GY. If your opponent activates a card or effect while you have 5 or more Pendulum monsters in your GY with different names (Quick Effect): You can detach 1 Material from an Xyz monster you control; negate that effect, and destroy that card. You can only use each effect of “Walking Graveyard of the Pestilent Wind” once per turn.
Duelingbook now has a custom cards feature! This article covers the essential custom card creation skills, such that you can augment your custom arche - ygoprodeck.com
Read this
Especially the sections with colons/semi colons and capitalization
Number IV: Army Of Clangerous Clay
Rank: 6
5 Level 6 Monsters
WIND
Rock/Xyz/Effect
2100/400
You can Special Summon this card from your Extra Deck by using a Rank 5 Xyz monster you control as material. (Transfer it's materials.)
As long as this card has material, your opponent cannot target Xyz monsters you control for battle except this one. This card gains 400 ATK for every material attached to this card. (Quick Effect:) When a monster activates it's effect: You can attach one card from your Graveyard to this card as material, then if this card has a Xyz Monster as material: You can negate that effect and destroy that card. You can only use this effect of "Number IV: Army Of Clangerous Clay" once per turn.
idk if people are going to want to dedicate extra deck slots for this, vespenato, and a rank 4
What would you do to make them a tier 2 archetype
, yeah you are
if youre making rank 4s then turning any of them into a 3300+ monster negate fur free is great
altho vespenato cant be used as xyz material that turn so its not that good
Saying that you have to go to a rank 4 then vesp is a bit misleading
its still an excellent card and will see play in anything that can make it
(but the pool of things that make rank 5s without vespenato isnt that big)
I guess yeah
Give the Rituals something to do on the opponents turn.
Currently they have great advantage, presumably great consistency,
But like Dogmatika Ritual, they just sit there, waiting to be removed.
(And even Dogmatika can put Punishment on board, Mill parts of your ED, and sometimes get Fleurdelis)
They can be as spammy as they want, But they aren't threatening anythin
Malicevorous Spork
Level 2/DARK/Fiend/Effect
1200 ATK/900 DEF
If you summon a Level 2 Fiend monster: You can Special Summon this card from your hand. A DARK Fiend XYZ monster that has this card as Material gains this effect.
● If you would detach a Material from this card to activate this cards effect: You can banish 1 Fiend monster from your Deck instead.
Malicevorous Corkscrew
Level 2/DARK/Fiend/Effect
900 ATK/1800 DEF
You can only use this effect of "Malicevorous Corkscrew" once per turn. If a Level/Rank 2 Fiend monster is summoned: You can Special Summon this card from your GY but banish it if it leaves the Field. A DARK Fiend XYZ monster that has this card as Material gains this effect.
● Your opponent can not target this card for effects.
Dice Armareroll
Level 5/EARTH/Machine/Effect
ATK 1650 / DEF 1800
When you roll a six-sided die (or dice) for a card effect other than "Dice Armareroll", while this card is in your hand: You can Special Summon this card (from your hand); if you do, roll a six-sided die and change one of the die results from that card effect to the die result from this card's effect. You can only use the effect of "Dice Armareroll" once per turn.
current draft of Dice Armadillo retrain
Malicevorous Splayd
Rank 2/DARK/Fiend/XYZ/Effect
2000 ATK/2000 DEF
3+ Level 2 Fiend monsters
(This effect is a Quick Effect if this card has 2 "Malicevorous" monsters as Material) Once per turn: You can detach 1 Material from this card, target 1 card on the field, then attach that monster as Material on to this card. If this card has no Material, during your Main Phase 1: You can Special Summon from your Extra Deck, 1 "Number C" monster with the same original Type as this monster but 1 Rank higher, by using it as the Xyz Material, then attach 1 "Number" XYZ monster that is mentioned in the card text of the Special Summoned monster from your Extra Deck or GY as Material. (This Special Summon is treated as an Xyz Summon.)
Armorelease
Normal Spell
Banish 1 Plant monster from your GY; negate the effects of all face-up Field, Equip and Continuous Spells until the end of your opponent's next turn.```
Could have just said Face up Spell cards since its not a Quickplay anyway
Level 4 / DARK
Warrior / Effect
Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can only use each of the following effects of "Sword and Shield Marauder" once per turn. When this card inflicts battle damage to the opposing player: You can target 1 Tuner in your GY, Special Summon it, and if you do, immediately after this effect resolves, Synchro Summon 1 monster from your Extra Deck, using that Tuner monster. If this card is sent to the GY as Synchro Material: you can halve the current ATK of 1 face-up monster your opponent controls, until the end phase.
1600 ATK/ 1600 DEF```
Marauder being promoted
if it included normal spells it would negate itself
Number V: Ransomware, The Digital Delegate
Rank: 3
5 Level 3 Monsters
DARK
Cyberse/Xyz/Effect
700/700
You can Special Summon this card from your Extra Deck by using a Rank 2 OR Link 2 monster you control as material, then you can destroy 1 face-down card your opponent controls.
You can only control 1 "Number V: Ransomware, The Digital Delegate".
As long as this card has material, neither player can activate Field Spells or their effects. Xyz monsters you control gain 700 ATK and DEF for every material attached to this card.
If a monster you control is destroyed by battle or card effects, you can add one monster from your Deck OR Graveyard to this card as material.
You can only activate this effect of "Number V: Ransomware, The Digital Delegate" once per turn.
That was the main balancing idea tbh lol like either you play a deck that can go into rank 5s, take more deck space to get it out or you vesp then wait a turn or something
any cards that reference halving levels besides over destiny?
I don't think so
Mostly cards can reduce or increment levels
Or reference a specific level range
Malicevorous Spork
Level 2/DARK/Fiend/Fusion/Effect
0 ATK/0 DEF
2+ Level 2 DARK Fiend monsters
You can also Fusion Summon this card by shuffeling 2 "Malicevorous" monsters on the field back in to your Deck. Gains 500 ATK for every Level/Rank 2 DARK monster in your GY. If this card leaves the field by a opponents card: You can Special Summon up to 3 "Malicevorous" monsters from your Deck but you can not Special Summon monsters except DARK Rank 2 XYZ monsters for the rest of the turn. A DARK XYZ monster that has this card as Material gains this effect.
● Once per turn: You can attach 1 random card from your opponents hand on to this card as Material.
Are you sure that the Special Summon 3 from deck is fair?
"for the rest of the turn" missing
LMAO
Ya locked yourself permanently
Anyway "by an opponent's card" means by battle too, right?
It should include it yes
So if you out that card it will always resolve
Mhh
What's the XYZ monster to summon?
It summons Malicevorous so it's barely a hindrens to run over them
As per usual I don't know the cards in question XD
Anyway they funny
Kitchen tableware
Numbers 96 65 and 43 mostly
Basicly this Guy but he is more so a segway to cheat out Number C43, Number C65 and Number C96
Are the malicorvus numbers
A Splayd is the Combination of a Knife, Fork and Spoon
That's why he requires 3 monsters
This exists lmao
Btw the only reason why I made it a Fusion is because I had no Idea for a good XYZ monster effect
Lol
Make it eat cards on the field
"Malicevorous Kitchen Nightmare"
Use a material to add 2 monsters onthe field as material. Gains atk for each material.
Also may send materials to GY to negate destruction effects to that card
I thought about smth like [Number 86]
Rank: 4
[ Warrior / Xyz / Effect ]
ATK 1500 / DEF 1500
2 or more (max. 5) Level 4 Warrior monsters
Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it.
●1+: Cannot be destroyed by battle.
●2+: Gains 1500 ATK/DEF.
●3+: Unaffected by other cards' effects.
●4+: Your opponent cannot Normal or Special Summon monsters.
●5: Once per turn: You can destroy all cards your opponent controls.
Ok so, funny card
A continuous spell card that makes it so that tokens can be used to XYZ summon by making them considered to be on the field while attacked to a XYZ monster
Would this work?
Maybe having you name the token so the target never vanishes
Oh Arceus that would actually mean you could have a shit ton of monsters on the field XD
Funny
Giant Tick of the Pestilent Wind
Level 4 Wind Zombie Pendulum
0/2000
Scale 3
Pend Effect: Once per turn: you can detach 1 Material from an Xyz monster you control, then target 1 Spell/Trap on the field; destroy it, then destroy this card.
Monster Effect: If this card is sent to the GY: add it to your hand, then if it was sent there because it was detached from a monster, you can send 1 “Pestilent Wind” card from your Extra Deck to the GY. (Quick Effect): You can send this card from your hand to the GY; Detach 1 material from an Xyz monster on the field. You can only use each effect of “Giant Tick of the Pestilent Wind” once per turn.
why yes I am accidentally future proofing the send to GY effect in case there’s ever a future monster type that attaches stuff to it
Ok so how about this as the "Boss Monster" of the Malicevorous?
"Malicevorous Kitchen Nightmare"
Rank 2/DARK/Fiend/XYZ/Effect
0 ATK/0 DEF
2+ "Malicevorous" monsters
This card can only be XYZ Summoned. If this card would be destroyed, detach 1 Material from this card instead. This card gains effects based on the number of materials attached to it.
●1+: This card's ATK are equal to the highest ATK on the field +100, except "Malicevorous Kitchen Nightmare".
●2+: Cannot be destroyed by card effects.
●3+: Your opponent cannot target monsters for attacks and card effects except "Malicevorous Kitchen Nightmare".
●4+: Once per turn, you can detach 2 Materials from this card; target 2 cards on the field and attach them on to this card as Material.
●5+: Once per turn: You can attach all cards your opponent controls on to this card as Material.
Keeping these 2 in mind
make a soup ladle link monster
that helps spam the monsters on board or something to make more xyzs
Allready working on a Laddle one
Much easier to do something along the lines of "You can also remove tokens you control as materials, Then attach cards from the top of your deck equal to the number of tokens" or something
Because Tokens are really wierd
So its easier to just pretend to use them, and yeet something else in its place
If this card is summoned: You can Special Summon 1 "Malicevorous" monster from your Deck or hand but you can only summon DARK Fiend Fusion/XYZ monsters for the rest of the turn. If this card is sent to the GY: You can activate 1 "Old Man" Spell card from your Deck or GY
How about this for Ladle?
To get LP for Manipulator of Souls
Maybe have it search Mystic Wok so then if you have a second on field then you can tribute that one too, gain LP then search a second Wok for Mani?
Also I think it fits a bit more
Number III: Hornmaster Parshath the Exceed
Rank: 4
3 Level 4 Monsters
LIGHT
Fairy/Xyz/Effect
1800/1500
You can Special Summon this card from your Extra Deck by using a "Parshath" monster you control as material, then you can set either 1 "Grand Horn of Heaven" OR "Black Horn of Heaven" from your Deck to your field.
You can only control 1 "Number III: Hornmaster Parshath the Exceed".
You can activate Counter Trap cards from your hand. Each time a Counter Trap is activated while this card is face-up, you can draw 1 card, then, apply the following effect depending on the type of card you drew;
°Monster: Monsters you control gain 500 ATK (even if this card leaves the field).
°Spell: Gain 800 LP.
°Trap: Inflict 300 LP to your opponent.
If this card is sent from the field to the Graveyard, you can add 2 Counter Trap cards from your Deck to your hand with different names. You can only activate this effect once per turn.
Or I just make some Spells myself that Spawn Tokens AND give LP back
Question is if Tokens can be used as XYZ Material if a effect says they can and if they are treated as Material or if they dissapear instead

I think they still count as material







