#Custom Cards

1 messages · Page 8 of 1

long spruce
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Guide

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We made another card

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Did you wrote the new effect Altair?

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So she can see

crude pelican
jovial shale
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Inzekt Calamity (Quick-Play Spell)
Destroy 1 "Inzektor" monster you control that is equipped with another "Inzektor" monster; Special Summon 1 "Inzektor" monster from your Deck, whose Level is equal to the combined original Levels of the destroyed monsters. You can banish this card from your GY and discard 1 "Inzektor" monster: Draw 2 cards. You can only use 1 effect of "Inzekt Calamity" per turn, and only once that turn.

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Unsure about the wording on the first effect relating to the equip spell thing

crude pelican
long spruce
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The guessing thing sounds very stupid lmao

crude pelican
long spruce
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Ok but the fact that you special summon without restrictions would make it around 97% not guessable

forest vortex
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Just saying but if you make Cards like these you need to make your Monsters first balance d otherwise a Special summon is a no go

long spruce
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Also they would need to know the name of your cards

crude pelican
long spruce
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An effect like that just cannot be a thing anyway

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Not a fair game

crude pelican
long spruce
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->

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That would be better but

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Isn't your deck mostly dark or something?

crude pelican
long spruce
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Still, I wouldn't say it's a good choice

crude pelican
long spruce
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4 or lower?

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Yes that's ok

crude pelican
long spruce
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1/4

crude pelican
long spruce
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It's ok but make it like this:

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If the guess is wrong the monster stays on the field and blocks the attack but it's banished face-down if it were to be destroyed by battle. If it's right your opponent can attack again

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This card is very situational tho, would you really run it?

crude pelican
long spruce
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What do you suggest instead?

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(I was also unsure about that part lmao

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If it's right the monster is immediately banished face down...?

crude pelican
long spruce
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NO

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no-one would play it

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If you use that card you're already in a bad spot

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Giving your opponent more advantage would be a death sentence

crude pelican
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if his guess right he can attack.

long spruce
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So yes, they can just attack you

crude pelican
long spruce
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Counting the fact that you may be able to activate some effects in the meantime the card resolves, it's actually a nice comeback card

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Maybe make some cards that have effects when flipped

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Preferably different levels

crude pelican
long spruce
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i say flipped but i meant like uh

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if face down and attacked

crude pelican
long spruce
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you're right

crude pelican
swift frost
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you should probably try to restrict your cards to their own deck more, being able to summon any level 4 or lower monster is very problematic

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see stuff like [last will] which is banned

viral tapirBOT
crude pelican
swift frost
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also as you've been told before you really should put a once per turn clause in there ("you can only use each effect of cyberspace data source once per turn")

swift frost
crude pelican
swift frost
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the thing is while you get a monster, there are many cards in the game that summon an archetype monster. this card would be weak if it lets the opponent summon anything for the same reason I said before. if you can summon any monster then you have a ton of monsters to choose from

crude pelican
swift frost
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here let me give you an example

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let's say you summon a cyberspace monster and your opponent summons [barrier statue of the stormwinds] since they can summon any level 4 or lower monster

viral tapirBOT
crude pelican
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right this can create a major problem

quick turret
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(this card is always treated as a "Change"  card)
Quick Play Spell

If you control a "Masked Hero" monster and at least 2 "Elemental Hero" monsters of the same attribute in your GY, apply the following effects, based on the attribute(s) of "Masked Hero" monsters you control.
•Fire: Monsters you control gain 1000 attack, until the end of your opponents turn.
•Water: Banish all Spell/Traps your opponent controls, also all monsters your opponents control lose 1500 attack.
•Wind: Return a card on the field to the hand, and if you do, you may Special Summon 1 "Hero" monster from your hand.
•Earth: Destroy all monsters your opponents control, then you can special summon 1 "Hero" monster from your deck.
•Light: Banish up to 5 cards in your opponents GY, then return up to 5 of your banished cards to the GY.
•Dark: Send 1 random card in your opponents hand to the GY, then draw 1 card.
You can only activate "Masked Elemental Burst!" once per Duel.```
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this one is mostly designed for flavor, tried to mirror the actual effects of the Masked Heros but powered up

crude pelican
crude pelican
forest vortex
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No

crude pelican
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there's a HOPT right

forest vortex
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You steal their draw ff sake
It doesn't matter if it has a Hopt since you only activate 1 anyway

crude pelican
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oh wait that's jar of greed's effect

crude pelican
quick turret
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dude, why do all of your cards have awkward punctuation issues

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& capitalization

crude pelican
lament bronze
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that's not true at all.

crude pelican
lament bronze
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Monster and Card are only capitalized when referring to a Card Type

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e.g Fusion Monster. Pendulum Monster Card.

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the rest are never capitalized unless its the first word at the start of an effect.

thick charm
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yeah whether words are captialized or not isn't consistent

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sometimes it is

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sometimes it ain't

lament bronze
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Ancient Gear Cronus 
[Level 10/Earth/Machine/Fusion/Effect]
"Ancient Gear Golem" + 2 "Ancient Gear" monsters. 
Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot activate cards or effects during the Battle Phase. At the start of the Battle Phase: You can Special Summon as many "Ancient Gear Titan Tokens" (Machine/Earth/Level 8/ATK 3000/DEF 3000) as possible, but destroy them at the end of the Battle Phase. These Tokens cannot attack directly. You can only use this effect of "Ancient Gear Cronus" once per turn. 
ATK 4000 / DEF 4000 
quick turret
lament bronze
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who wants ungabunga ?

quick turret
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please cross refrence cards when you're making customs for this stuff

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Yugioh has like

thick charm
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crossreferencing is very good

quick turret
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2 keywords

thick charm
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copypasting from official cards is ethical cause otherwise you get things that don't quite make sense

quick turret
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and you somehow managed to list none of them

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honestly saying the game even has keywords, as in like, the MTG sense is a bit of a misnomer

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cause its really just Spell Counters that are well defined as a mechanic for a specific deck that could be considered a keyword

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stuff like Gemini/Toon/Syncho/Effect/etc are just classifications

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Tuner I guess is something that could be considered a keyword

lament bronze
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Technically those are just a sub-effect type and they are usually referred to as abilities. In case of Union, Spirit, Toon, and Gemini.
Tuner is not an ability sincs its not sub-effect type. because non-effect monsters can have it.

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it's a monster card type.

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to be a Keyword you need to be shortening an explanatory sentence.

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tuner never had one. they are just required as just that.

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Flip: is the only real keyword i would say.

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but that's only a tcg thing.

forest vortex
lament bronze
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like its Main Phase 2 at that point.

crude pelican
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Guide is this card busted

lament bronze
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with no hopt ? maybe

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idk what the cards it adds back do.

crude pelican
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they're very poor in design

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like it's Tier -1

lament bronze
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Honestly instead of just randomly posting these. Why don't you group post them as an imgur Link.

nimble iron
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🙏

forest vortex
lament bronze
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would save from the spam going on.

crude pelican
quick turret
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getting kinda tired of the constant spam of cards and refusing to take meaningful advice cheems to be frank

lament bronze
crude pelican
nimble iron
forest vortex
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You mean the Tokens?

nimble iron
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Yeah

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You know what would be funny?

crude pelican
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you know what im done

nimble iron
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If you banished them instead

nimble iron
lament bronze
nimble iron
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👍

nimble iron
lament bronze
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i mean it can't be used to set up a go first bored, the monster doesn't have any protection, and you have to enter the battle phase.

crude pelican
quick turret
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I'd rather have this channel be less active but with higher quality customs than become gen yugioh 2

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tbh

nimble iron
forest vortex
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I guess?

nimble iron
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Well, I'm not bothered

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Time to cook some other cards

lament bronze
lament bronze
scarlet onyx
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Bonjour

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What’s goin on here

lament bronze
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guy got mad bc we told him to use Imgur when posting archtypes.

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mega mald

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this is new level of being spoiled

forest vortex
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Well that and his refusal to even take advice from like 5 Different People that wanted to help him

scarlet onyx
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Man that’s also just dreadful PSCT

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“Select up to 2 cards and return them to your hand” from wheeeeeeeeere

lament bronze
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i only ever saw him as a spammer tbh.

cinder oar
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to be fair, there was an attempt

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it's not the worst attempt i've ever seen

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but yeah

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pretty sure i told this guy to take his cards back to the drawing board and read resources las tnight

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seems he didn't

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so meh

forest vortex
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I guess thats about it

quick turret
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tbh nothing of value was lost

forest vortex
quick turret
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anywayyyy back to thinking of ideas for hero customs

nimble iron
forest vortex
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Thats not even his worst Card in terms of powercreep KEKW

lament bronze
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i love me Yata on crack

cinder oar
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o.o

lament bronze
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Yata lock trap but i draw instead

forest vortex
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He had a Card that banishes 3 Cards from the top of your Deck to Ripp your Opponent 3 Cards out of his Hand
All ogmf his Cards have banishing and GY Effects so it's essentialy a plus 3

cinder oar
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on top of everything else wrong with that card, it's ddo player management issues on steroids

forest vortex
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No hopt

scarlet onyx
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They’ve left, you can go back to discussing customs instead of shitting on them now froghead

cinder oar
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i'd at least hold that one up as an example of what not to do

forest vortex
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Like those Posters at the Mall

cinder oar
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don't create cards that can cause player management problems

thick charm
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There realistically is no guideline for custom card creation that isn’t “don’t be a dick”

cinder oar
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and with that, back to our regularly scheduled programming

forest vortex
thick charm
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yes and people still somehow break it

lament bronze
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you know what ? i'll just change the tokens being destroyed to the end if battle phase like 1gnis said, end then just give em a quick fusion spell i guess.

long spruce
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Altair left?

nimble iron
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Ok how much would a card be played if it can change it's name in the hand at will?

cinder oar
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yes, altair left

long spruce
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But...

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No...

lament bronze
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it was during the end phase.

long spruce
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I'll miss his cards ; - ;

nimble iron
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Should have showed up earlier

forest vortex
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I know you had fun looking at those but the Majority didn't

lament bronze
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finally my cards won't get lost in chat

long spruce
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Is he banned or just left...?

forest vortex
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Left I think

lament bronze
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no one said anything bad to him.

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it was just "plz use imgur" and he was like "no one is gonna read my cards that way".

forest vortex
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I guess we kind of piled on to him PandoraThonk

cinder oar
nimble iron
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Also do the funny and banish the tokens at the end of battle

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🙏

forest vortex
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That just destroys them

long spruce
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Where can I properly learn how to write card effects?

cinder oar
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resources in the pins are a start

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especially the psct articles

nimble iron
cinder oar
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the ones i consider the most relevant for custom writing are 3, 4, and 7

long spruce
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Oki

cinder oar
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note that they are a bit older so some finer details might have changed, but the general structure still applies

lament bronze
long spruce
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Mostly is about semicolons

cinder oar
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psct3 covers activated effect structure

nimble iron
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Also when in doubt, try looking for other cards with similar wording

cinder oar
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so that's where you'd read up on that

long spruce
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But would be better to actually learn yaknow

cinder oar
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referencing existing cards is another good idea, yes

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especially to keep track of more recent trends in writing

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for example, the inclusion of (Quick Effect) in monster text only happened a few years ago

lament bronze
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i have been doing this for ages but i still look up cards.

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you basically have to since the tcg keeps updating it.

long spruce
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Make keywords like magic smth

cinder oar
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additionally, i'm gonna plug the sub's custom card guidelines page

cinder oar
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section 1 has some resources

lament bronze
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the most recent one was "specifically lists" to "mentiones"

pure eagle
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It’s far too late for keywords to be a solution

long spruce
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would indeed be a mess

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maybe with Sevens they could have done something

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how do i fix this card's punctuation and why

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(yes i'm reading the pinned stuff, just need examples from my cards)

viscid nexus
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What's the correct psct for this effect?:
If a “Halig” card is sent to your GY while this card is in your GY: You can target 1 “Halig” card in your GY; Special Summon this card, and if you do, add that target to your hand.

"is sent to your GY while this card is in your GY" sounds a little dumb

cinder oar
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you definitely get rid of the semicolon after "Attack Position"

long spruce
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that means that the words after are part of a new effect?

nimble iron
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No

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Effects are all one unless there's a new colon/semicolon

cinder oar
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only thing i'd change has nothing to do with what you're asking about

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You can target 1 “Halig” card in your GY;
if this is a "Halig" card, you should change it to target 1 other "Halig" card instead

viscid nexus
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yeah yeah that's part of it, I just wanted to simplify for the question's sake

nimble iron
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Also remove the you can, make it a requirement

pure eagle
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Trench Opossum
Level 4 Earth Beast
200/1500
Requirement: If you control “Beast Battlefield Barrier” change this card to defense position.
Effect: Special summon 1 “Barrier Armadillo” from your GY.

forest vortex
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It's not much but I think it could be a ok option for Goukis to have

Level 5/EARTH/Warrior/Effect/2500 ATK/0 DEF
If a "Gouki" monster is destroyed by Battle: You can Special Summon this card from your Hand, then give the monster that destroyed the "Gouki" monster back to the Hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Biel Throw". You can only use each effect of "Gouki Biel Throw" once per turn.```
cinder oar
nimble iron
cinder oar
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also, there's potentially a bit of weirdness regarding which player can't summon monsters of the declared type, depending on how you want it to play out

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regardless of that, you don't need "Summon or Special Summon", as a special summon is covered under summoning

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that said, so are normal summoning and flip summoning

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which might make this a bit powerful

long spruce
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this card is supposed to not have any effect if you summon it on your board

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only do something if special summoned under it's effect

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and the last part is to prevent just having it linked out immedeately

cinder oar
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sure, but my point is that it should be written as a non-activated effect instead

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so you'd get rid of the colon

cinder oar
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the effect they posted is an optional effect

long spruce
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"If your opponent Special Summoned 3 or more monsters of the same Type this turn (Quick Effect): You can declare 1 Type of monster; Special Summon this card from your hand to your opponent's side of the field in Attack Position. Your opponent cannot Summon monsters with the declared Type. When Summoned this way: This card cannot be Tributed, or used as material for a Fusion, Xyz or Link Summon until the end of the turn."

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like this?

cinder oar
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so here's what i mean when i said there was potential weirdness

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Your opponent cannot Summon monsters with the declared Type.

long spruce
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alright

cinder oar
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if it's summoned to your opponent's field, am i reading this from the perspective of the player who resolved the effect, or the player who currently controls the monster?

long spruce
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this card's original owner's opponent

cinder oar
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then i'd rewrite that a bit

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i'd also give it some sort of way to terminate

boreal tendon
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@dire leaf feedback pls

long spruce
nimble iron
cinder oar
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Special Summon this card from your hand to your opponent's side of the field in Attack Position, and if you do, your opponent cannot Summon monsters with the declared Type as long as they control this monster.
or something like that, you can make it face-up, last until the end of the turn, whatever, but it shouldn't be able to be read as though it's permanent

long spruce
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ah i see

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lemme try

cinder oar
long spruce
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"If your opponent Special Summoned 3 or more monsters of the same Type this turn (Quick Effect): You can declare 1 Type of monster; Special Summon this card from your hand to your opponent's side of the field in Attack Position, and if you do, your opponent cannot Summon monsters with the declared Type as long as they control this monster. When Summoned this way: This card cannot be Tributed, or used as material for a Fusion, Xyz or Link Summon until the end of the turn."

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is this card good/bad/too good?

cinder oar
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if we're talking balance, i lean toward it being potentially too powerful

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but i've already referenced that

long spruce
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ok so should it lose it's effect entirely at the end of the turn?

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or is it a core problem?

lament bronze
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The Icejade Swordsoul 
[Equip Spell]
Equip only to an "Icejade" or "Swordsoul" monster you control. The equipped monster gains 1000 ATK/DEF. You can only use each of the following  effects of "The Icejade Swordsoul " once per turn. You can banish both this card, and the equipped monster; Special Summon 1  "Icejade" or "Swordsoul" Synchro Monster from your Extra Deck, with same Type and Attribute as the banished monster. (This is treated as a Synchro Summon.) If this card is banished: You can equip this card to 1 "Icejade" or "Swordsoul" Synchro Monster you control. 
cinder oar
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You can only use each of the following effect effects "The Icejade Swordsoul " once per turn.
replace 'effects' with 'of'

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should read 'effects of', i think this is just a simple typo more than anything

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looks fine otherwise

long spruce
boreal tendon
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Wait

long spruce
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whatabout this?

boreal tendon
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Altair got banned?

long spruce
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left

boreal tendon
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Ah

quick turret
long spruce
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i'll miss him

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at the very least there was movement here

quick turret
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although they 100% are getting muted if they come back lol

mod team is pretty relaxed most of the time but jumping to insults and being generally antagonistic to other users(that, and ignoring feedback) crosses a line

boreal tendon
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Also damn, got 8th in the contest SadChamp

viscid nexus
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Don't worry I can bring the drama

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Anyway, I feel like slapping two special summon effects on a trap is ridiculous. The in archetype monsters (as well as synchros) wouldn't be strong but I wonder if the card itself as it is, even if summoning big dummies - is ridiculous

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Mainly looking at the HOPT restriction

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Do I switch for "You can only use 1 effect of "..." per turn and only once that turn"?

long spruce
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hello Altair

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glad to see you back

viscid nexus
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Effect for easy reading:
Tribute 1 "Halig" monster; Special Summon 1 "Halig" Synchro Monster of a higher Level from your Extra Deck, then if this card was activated in response to an opponent's card or effect activation, you can negate the activation (This is treated as a Synchro Summon.) If a "Halig" Synchro Monster you control leaves the field because of an opponent's card: You can banish this card from your GY, then target 1 other "Halig" monster in your GY; Special Summon it.

long spruce
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jokes aside

viscid nexus
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what type of restriction, 1 effect per turn, or hopt?

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And yeah I know y'all can barely tell without having seen the rest of the cards

boreal tendon
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1 effect i'd say

fathom pivot
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Fusion/Level 7/Thunder/Effect/DARK
ATK/2800 DEF/2600
2 “Thunder Dragon” monsters with different names
Must be either Fusion Summoned, or Special Summoned by banishing the required materials from the Graveyard.
While this card is on the field, your opponent cannot banish cards and if they activate the effect of a banished card, negate it.
Once per turn: During either player’s Main Phase (Quick Effect): Shuffle 1 of your banished Thunder monsters back to the Deck, then target a monster your opponent controls, they lose half their ATK and DEF and their effects are negated. ```
long spruce
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So it's just a free summon with GY materials and blocks your opponent Banish zone interactions... And immediately gets it's materials back into play

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Not sure how it sounds in my head so I'll refrain from commenting

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[thunder dragon colossus]

viral tapirBOT
# long spruce [thunder dragon colossus]

level Level: 8
[ Thunder / Fusion / Effect ]

ATK 2600 / DEF 2400

Effect

"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.

fathom pivot
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actually maybe i should put another restriction

long spruce
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maybe

fathom pivot
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something like not being able to use monsters with the same name as the materials?

long spruce
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Btw, I suppose you have some "Thunder dragon" custom cards

fathom pivot
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i think i have one other

long spruce
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Ok good because otherwise I don't think this guy can be summoned

fathom pivot
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here it is

long spruce
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I actually forgot, do the GY materials need to make LVL 7 in total?

fathom pivot
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no just thunder dragons

long spruce
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Or do they just have to be "Thunder Dragon"?

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Ok

fathom pivot
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it would be difficult to summon otherwise

long spruce
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I'm too tired to think about suggestions otherwise

long spruce
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(and the summon being LVL 8

fathom pivot
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gonna ponder a bit then

long spruce
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Do not i was gonna do that in my archetype

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Still in high water

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But I wanted to make it so it would had access so synchros, Xyz and fusions with ease

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Links are already super easy so

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...and Rituals are... Uhm...

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Ya need a focused deck around those to work

fathom pivot
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or it would end up like fire fist

long spruce
#

[Fire Fist]

viral tapirBOT
# long spruce [Fire Fist]

level Level: 3
[ Beast-Warrior / Tuner / Effect ]

ATK 500 / DEF 200

Effect

Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn.

long spruce
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Uhm

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Probably ya meant another card?

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Either way, too late for this lmao

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I'm tiiiired

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But I cannot sleep just yet

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YouTube here I come

coarse nest
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Essence of the Forbidden One
Link/Spellcaster/Effect/DARK
⬆️
1 Normal Monster
When this card is Special Summoned: you can Target 1 "Forbidden One" monster in the GY; Shuffle the targeted monster into the Main Deck, and if you do, add 1 card that mentions a "Forbidden One" monster from your Deck to your hand. This card gains ATK equal to the combined ATK and DEF of "Forbidden One" monsters in the GY.
ATK/500 LINK/1

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  1. do i need to adjust the psct? idk if lists works as a term for an archetype or if its just for listing card names.
  2. would this be broken as an exodia engine to turn any of the limbs into a trap that bounces every turn? if you can just mill an exodia part then make a link 2 it doesnt take the NS even, but im not sure its going to be too big of a deal if exodia has that aspect of splashability.
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honestly, this would solve one of exodia's BIGGEST problems,
it turns 4/5 pieces into a stratos effectively

cinder oar
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as the first effect is written as mandatory, it should use if instead of when

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the continuous effect should be capitalized like a proper sentence

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also, the word after the semicolon shouldn't be capitalized

coarse nest
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and add a you can

quiet spindle
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This should not be a counter trap

swift frost
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(they're not on the server anymore)

atomic dew
#

Join custom card discord
Spam poorly designed cards
Ignore all advice given for improving them
Refuse to elaborate
Get mad and leave

long spruce
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How dare you to judge his cards, Custom Card Judge

atomic dew
#

I would judge their cards regardless of a discord role

long spruce
atomic dew
#

I am curious if they ever caught on to how long I've been around though.

long spruce
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What do you mean by that?

atomic dew
#

I understand being skeptical, but they didn’t know about being able to use link monsters as one material, and acted like they didn’t believe me.

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“IVE never heard about that rule before.” Kinda thing

forest vortex
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Oh yeah. Seemed to me like the Dude just came back after like 10 Years or so

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Also the excuse that the Cards he posted were older
As if it would be too hard to rewrite them

fathom pivot
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Winged Beast/Xyz/Rank 7/WIND/Effect
ATK/2400 DEF/2900
This card cannot be destroyed by card effects as long as a Level 8 or higher monster is on the field.
Once per turn: You can detach 1 Xyz Material, banish 1 face-up monster your opponent controls (until their End Phase ), Special Summon 1 “Huan Token” (Winged Beast/WIND/Level 4/ATK 1300/DEF 1000) to the opponent’s field. If this card has a Winged Beast monster as material, you can Special Summon 1 “Huan Token” to your side of the field instead. ```
lament bronze
#
Soul of Nephthys 
[Level 8/Fire/Winged Beast/Effect]
You can reveal this card in your hand; destroy 1 "Nephthys" card in your hand, and if you do, draw 1 card, then, if you destroyed a Winged Beast monster by this effect, you can Special Summon 1 "Nephthys" Ritual Monster from your hand. (this is treated as a Ritual Summon). During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon any number of "Nephthys" monsters with different names from your GY, whose total Levels equal 8 or less, but shuffle them into the Deck when they leave the field. You can only use each effect of "Soul of Nephthys" once per turn. 
ATK 1600 / DEF 2400
long spruce
#

I suppose all nephthys are winged best monsters?

pure eagle
#

The bosses are

#

The actual starters/playmakers are Spellcaster

long spruce
#

[nephthys]

viral tapirBOT
# long spruce [nephthys]

level Level: 8
[ Winged Beast / Effect ]

ATK 2400 / DEF 1600

Effect

If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target.

pure eagle
#

[disciple of nepthys]

viral tapirBOT
# pure eagle [disciple of nepthys]

level Level: 2
[ Spellcaster / Effect ]

ATK 0 / DEF 2000

Effect

During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.

lament bronze
long spruce
#

Anyway card sounds funny

#

Good job

lament bronze
#

nah the card is mega cope.

#

but at the same time Nephthys is shit

lament bronze
#
Senken, the Foresight Mayakashi
[Level 1/Light/Zombie/Effect]
If you control a "Mayakashi" card, other than "Senken, the Foresight Mayakashi": You can Special Summon this card from your hand, then, you can look at your opponent's hand. You can only use this effect of "Senken, the Foresight Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
ATK 100 / DEF 1000

Shirime, the Foresight Mayakashi
[Link⬆️ 1/Light/Zombie/Effect]
1 non-Link "Mayakashi" monster
You can only control 1 "Shirime, the Foresight Mayakashi". If a Zombie monster is Special Summoned from the GY, even during the Damage Step: You can declare 1 card name; look at your opponent's hand, then, if they have the declared card in their hand, negate the activated effects and effects on the field of cards with that original name, until the end of this turn. You can only use this effect of "Shirime, the Foresight Mayakashi". 
ATK 1100
#

🍑 👁️

#

do not look up what it is based on

pure eagle
#

Beast Battlefield Barrage
Normal Spell
Requirement: Change a Beast normal monster you control to defense position
Effect: Special Summon a monster with the same name from your hand or GY

lament bronze
#

yo that's sick

pure eagle
#

because I like the dumb "stop hititng yourself" beast deck

#

even if it only showed up in one duel

sudden palm
#
Lv3 DARK Machine/Effect 0/1400
If you control no monsters, or you control an "S-Force" monster (Quick Effect): You can banish 1 "S-Force" monster from your Deck, except "S-Force Operator"; Special Summon this card from your hand. (Quick Effect): You can target 1 of your "S-Force" cards that is banished or in your GY, except "S-Force Operator"; shuffle it into the Deck, then draw 1 card. You can only use each effect of "S-Force Operator" once per turn.```
lament bronze
#

no column effect ?

sudden palm
#

meh

#

it's not the first

#

and i'd rather they have an extender and a way to recycle backrow than another column eff

lament bronze
#

this card is just cope tbh. a feel special summon that's also draw one... is just wew

#

and both effects are quick for some reason.

sudden palm
#

ss is quick because dog tag isn't proactive enough, shuffle is quick so you can get more value off it in conjunction with chaser

lament bronze
#

the "cost" of the first effect triggers the 2nd one too. so neither have a real cost.

sacred parrot
#
Level 7 WIND Dinosaur/Effect
ATK 2400/DEF 1000
If there are 2 or more Defense Position monsters on the field and all monsters you control are Dinosaur monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Black Quetzal(s)" once per turn. If this card is Special Summoned: You can target Spells/Traps on the field equal to the number of your opponent's Defense Position monsters; return them to the hand, also your opponent cannot Set cards until the end of the next turn. You can only use this effect of "Black Quetzal" once per turn.```
nocturne sphinx
#
Branded Climax
Normal Spell
Add 1 Level 8 or higher “Bystial” monster, or 1 Level 8 or higher monster that mentions “Fallen of Albaz” in its text, from your Deck to your hand. You can only activate 1 “Branded Climax” per turn. If a monster(s) is banished by the effect of a “Bystial” monster: You can banish this card from your GY, then target 1 of those monsters; return it to the GY.
``` 🙂
pure eagle
boreal tendon
#

Ayo now tear has bystial insulation

dense matrix
boreal tendon
#

Maxx c is banned

#

: )

dense matrix
#

not on md

nocturne sphinx
#
Magikey Lockshift
Continuous Spell
“Magikey” monsters you control that were Ritual, Fusion, Synchro, or Xyz Summoned using at least 2 Attributes of monsters cannot be destroyed by battle or card effects. You can reveal 1 Normal Monster or “Magikey” card in your hand; add 1 “Magikey” monster from your Deck to your hand, and if you do, either place the revealed card on top or bottom of your Deck, or discard it. You can send 1 “Magikey” Quick-Play Spell or Normal Trap from your Deck to your GY, or shuffle 1 such card from your GY into the Deck; this effect becomes that card’s effect when that card is activated. You can only use each effect of “Magikey Lockshift” once per turn.
quiet spindle
#

This is nice but I wouldn't play it cuz of the 2nd effect

#

Seems kinda not enough to me dunno, don't get me wrong magikey would kill to get a card like this, but showing from hand, then shuffling it, is kinda meh
(Nvm I just realized you could discard it lmao)

nimble iron
#

i want to redesign the stormrider field spells, but they are sooo ass i have no idea what i can make them

#

p[stormrider turbulence]

viral tapirBOT
# nimble iron p[stormrider turbulence]
Effect

All "Stormrider" monsters on the field gain 300 ATK. While you control exactly 1 "Stormrider" Link Monster, if your opponent Special Summons a Link Monster(s) whose Link Rating is equal or higher: Negate that opponent's Link Monster's effects until your opponent's next Standby Phase. Your opponent cannot activate cards or effects in response to this effect's activation. While you control a "Stormrider" Link Monster in the Extra Monster Zone, your opponent's monsters must attack it, if able.

nimble iron
#

p[stormrider blast]

viral tapirBOT
# nimble iron p[stormrider blast]
Effect

All "Stormrider" monsters on the field gain 400 ATK, and 300 ATK for each "Stormrider" Field Spell in your GY. While you control exactly 1 "Stormrider" Link Monster, your opponent cannot target that Link Monster with card effects, except with card effects activated on the field, also negate the effects of your opponent's Link Monsters with an equal or lower Link Rating. While you control a "Stormrider" Link Monster in the Extra Monster Zone, your opponent's monsters must attack it, if able.

hidden abyss
#

Red Magma
Field Spell
All Monster's with Red Eye's in its name get 400 Attack & Defense Points
You can normal summon a level 6 or higher red eyes without Tribute Summoning it but it cannot attack during this turn

forest vortex
#

Tbh I think it even needs to do a little bit more

hidden abyss
#

How about Once per turn discard 1 Card and pay 200 Life points and search a Red Eyes Spell, Trap or Monster card

forest vortex
hidden abyss
#

Alr guest that makes sense

forest vortex
#

Planing to make a Soul Eater Archetype
Meisters are the main Monsters that can equipp themself with their coresponding Weapon while the Weapons can be equipped to any Meister. If you match the right ones they get a better benefit from eachother.

lament bronze
#
Supremacy Pendulumgraph
[Continuous Spell]
When this card is activated: You can place 1 "Supreme King Gate Zero" and 1 "Supreme King Gate Infinity" from your Deck in your Pendulum Zones, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. Once per turn, if you have 4 monsters on your field and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names): You can add 1 "Astrograph Sorcerer" or "Chronograph Sorcerer" from your Deck to your hand, then destroy 1 card you control. You can only activate 1 "Supremacy Pendulumgraph" per turn. 
hidden abyss
#

Cipher Space
Field Spell
Discard 1 Galaxy, Cipher or Photon Monster card to the graveyard, 2 of your Cipher Monster's becomes level 8 until end of turn you can only use this effect once per turn
When you Xyz Summoned a Cipher Dragon Deal 500 Points of Damage and you gain 100 Life Points per each Cipher Monster card's in your graveyard, you can only use this effect once per turn
Once per turn: you can Xyz summoned using a Rank 8 Cipher Xyz Monster but it cannot use its effect during this turn and it get 100 Attack Points equal to its rank

quick turret
#

the psct here needs a LOT of work

#
You can only activate the following effects of "Cipher Space" once per turn.
Discard 1 "Galaxy" or "Photon" Monster; then target up to 2 "Cipher" monsters you control, their level(s) become 8. 
When you XYZ Summon a "Cipher" Dragon XYZ monster: inflict 500 damage to your opponent and you gain 100 lp for every "Cipher" monster in your GY. You can only use this effect once per turn.
Once per turn, you can use a Rank 8 "Cipher" XYZ monster you control as material to XYZ summon, treating it ranks as if it were a level.```
#

Balance wise this is kinda lame

#

the effects have very litte synergy with what Galaxy wants to do and are underpowered to boot

#

I feel like it should lean more towards the "take control of opponents stuff and make then Galaxy Eyes cards for value" stick that Arc V did

forest vortex
#

You mean smth like Vampires so you can treat your Opponents Monsters as Level 8 for a XYZ Summon?

quick turret
#

honestly that last effect is way too vague so I went with a [Xiangke Magician] esche effect

viral tapirBOT
# quick turret honestly that last effect is way too vague so I went with a [Xiangke Magician] e...

level Level: 7 | pendscale Pendulum Scale: 3
[ Spellcaster / Pendulum / Effect ]

ATK 2500 / DEF 500

Pendulum Effect

Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field).

Effect

Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn.

quick turret
#

but you might have intended it another way?

#

also the random attack gain and burn are at values way too low to be relavent which is another issues

#

"oh wow my xyz monsters gets a wopping 800 extra attack that's going to be the difference between me winning or losing COPIUM "

storm pecan
#

the archetype needs a card which will actually gain them advantage

#

the psct btw is still very incorrect

#

in the first effect, you need all the things that happen during activation, cost and targeting, to be enclosed by the first punctuation mark, which needs to be a semicolon not a colon

#

and since the card has 2 hard opt effects the third effect needs to be moved to the top and there needs to be a "you can only use the following effects of "" once per turn"

forest vortex
quiet spindle
#

Most of the times tcg wants to NOT use words like death so I dunno for the names

#

But besides that interesting Idea

forest vortex
#

I am guessing Shinigami is not fine too?

nimble iron
#

Shinigami isn't an English word

#

So it probably works alright

wind granite
#

The common substitution the localization uses is Des

#

Also uses Archfiend instead of Demon

forest vortex
#

Archfiend would make them part of the Archetype though(even if they can't do shit with these). Fiend is probably good enough.

forest vortex
quiet spindle
#

Yeah just fiend sounds strange, you can probably use the word demon by itself but in a different language

forest vortex
#

How about Iblis?

pallid spindle
#

Just make an angiogram for archfiend :)

atomic dew
forest vortex
#

What's a Aniogram?

atomic dew
#

and that instance is more wordplay than anything else, so the second most recent is Des Mosquito, in 2008.

forest vortex
#

Do any of the "Des" monsters have anything in common except mostly being based around Australia?
HMMM Cause I have a stupid Idea for them

forest vortex
#

This is the Stupid Idea

#

I could have made them just Beast related but Des Mosquito is a thing and I want it to be used just for the Name

#

It was originaly 1 Monster but then I thought about splitting it up to give it more Monsters in general

#

I think it could get a Link 2 with Arrows pointing down left/right to pedulum summon both in the Zones

livid mirage
pure eagle
#

That first card does literally nothing

#

And the latter is basically the yugioh equivalent of gibberish

livid mirage
#

oh yeah

#

sorry i forgor to fix it

quick turret
livid mirage
#

fixed a bit

#

Ima make kaid/bread serpent rn

pure eagle
#

Why is it a ritual spell

livid mirage
#

cuz its needed to summon dread serpent

#

Kaido/Dread serpent

red dust
#

why does it say bread serpent on the ritual spell

livid mirage
#

missspell

red dust
#

also why does dread serpent have "can't be normal summoned" if it's a ritual monster

livid mirage
quick turret
livid mirage
#

BUT

quick turret
livid mirage
#

void sea

#

yall are prolly gonna hate the depths field spell

boreal tendon
#

2002 reminder text when the rulebook wasn't a thing so they had to print "cannot be normal summoned/set" on every single ritual monster

#

Love to see it

livid mirage
#

👍

boreal tendon
#

But yea uhhh

#

Check the pins

livid mirage
#

Ill fix some time

quick turret
livid mirage
#

i did

boreal tendon
#

Your cards literally do not function

livid mirage
#

OMFG

quick turret
#

you clearly didn't

livid mirage
#

I FORGOT TO FUCKING CHANGE TEXT

#

mB

quick turret
#

please read the pins in depth & cross reference existing cards

boreal tendon
#

Like

#

There's a clear difference between what you think your cards do vs what they're actually doing

livid mirage
quick turret
#

........

pure eagle
#

Why 550

livid mirage
#

idfk

#

prolly gonna debuff

boreal tendon
#

My guy

quick turret
#

550 is literally nothing

boreal tendon
#

I'm not even going to tell you to cross reference your cards

quick turret
#

and this is the only thing this field does

boreal tendon
#

But your grammar is lacking

livid mirage
#

?

fluid obsidian
#

First custom.

livid mirage
fluid obsidian
#

Thank you

#

Please ignore the typo

livid mirage
#

if it was real it was gonna be really good for Cyper dragon decks

quick turret
#

nah this card looks too winmore

#

it would be a 1 of tech at best and I doubt it would do much in most decks

#

wait it doesn't even add to hand

boreal tendon
#

Unsearchable btw

quick turret
#

it ____'s them into deck?(shuffle, I presume?)

boreal tendon
#

Yea, from what i got it it's meant to shuffle them back in

quick turret
#

"add" is the wrong psct here

#

psure

pure eagle
#

Ye

boreal tendon
#

Yea

pure eagle
#

It’s usually shuffle or return

#

Or place if you choose the order

cinder oar
#

gonna have to tell both blackestnight and hano here to please go read the resources in the pins and do some learning, as the cards from both of you need fundamental reworks

pure eagle
#

Sun Hibearnation
Level 5 Light Beast
2200/1000
If this card is Banished or used as Fusion material for a Fusion Summon: Draw 2 cards, then banish 1 “Hibearnation” Spell/Trap from your hand and GY, if you cannot, banish your hand. During your 2nd Standbye Phase after this card was banished: Return this card to the GY. You can only use each effect of “Sun Hibearnation” once per turn.

#

The allure effect banishes spells/traps because all the monsters do stuff when banished

livid mirage
#

enforcer

#

(its posta say effect too but forgot and ima go get my friends to make spell cards and other things while i make the monsters)

boreal tendon
#

"Parry"

#

"Faint"

#

What do those mean?

quick turret
#

please for the love of god

pure eagle
#

Use real cards for reference

boreal tendon
#

Why doesn't it have an attribute?

quick turret
#

I'm already tired of this

boreal tendon
#

What is a depths card?

livid mirage
# boreal tendon "Parry"

In battle you can parry the attack of your enemy faint you faint you attack meaning you make them think your gonna hit them but you dont

boreal tendon
#

Question

livid mirage
boreal tendon
#

How much experience do you have with the game?

thick charm
livid mirage
thick charm
#

Yugioh

boreal tendon
#

What is a deepwoken i meant yugioh

livid mirage
quick turret
#

that explains way too much

#

please dude

livid mirage
quick turret
#

spend like a few hours or so AT LEAST reading the docs in the pins(specifically the psct ones)

#

your customs are too nonsensical as is

#

!psct1

livid mirage
quick turret
#

I'd appreciate actual effort being put into "early drafts" of customs

boreal tendon
#

Oh yea right

#

Party boat doesn't work on forums

#

Mb

quick turret
#

you've posted like 5 customs in the span of an hour

livid mirage
gloomy heart
#

This is strict due to the sheer volume of almost unreadable cards we'd get here otherwise

livid mirage
#

ill do it tmr when i have more time 👍

gloomy heart
#

Yea nws, just as long as you take some time to learn to format them, you can then post like 1-2 cards here to ask if there are still issues with the text, fix things up etc.

livid mirage
#

heres a card i made for fun before the deepwoken cards cuz i was using mekk knights thumbsuptohru

#

Dont mind a modern card thingy

gloomy heart
#

I don't think you read the pinned PSCT documents before posting that tbh

boreal tendon
#

I mean

#

He did say he made this before the other stuff

gloomy heart
#

I'll be more direct then: read the PSCT documents before posting more stuff

quick turret
#

this one is somehow more legible than the previous examples

gloomy heart
#

Guessing the Mekk-Knight text was copy pasted

livid mirage
#

mekk-knight moon eclipse was made by thinking of the other mekk-knights cuz i love the mekk-knights

#

the summoning was a cnp

#

the real effect was my idea for effect

livid mirage
#

got bored so made 2 normal monsters

lyric wraith
#

Please check your spelling before posting cards here

forest vortex
#

Is Altair Back?

long spruce
#

Berast is my favourite Type

forest vortex
#
Sharko
Level 4/WATER/Fish/Effect
0 ATK/0 DEF
You can only use each effect of "Sharko" once per turn. If you control a Fish WATER monster: You can Special Summon this card (from your Hand). If this card is Normal Summoned: You can Special Summon 1 Fish WATER monster from your Hand or Deck but half its ATK and negate its effects. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.```
lethal pecan
#

why is this a 2k attack level 4 with no downside

#

also "shark" isn't an archetype in the tcg/ocg bc of weird translation issues iirc

forest vortex
#

Better?clueless

atomic dew
lethal pecan
#

it's an arbitrary thing

#

they just

#

don't make them have upsides

atomic dew
#

I really just don't see why it matters. a level 4 that is primarily going to be used as xyz material having 2k atk is just not going to impact the outcome of a duel. For instance, Gunkan Suship Shari is a 2k level 4 with no downside that is also primarily used as xyz material.

lethal pecan
#

do I really have to point out the fact

#

that shari is a literal vanilla monster

#

there's like 10 2k attack vanilla level 4s

atomic dew
#

so this is fine, but if shari had an effect it would suddenly break the bank? It's such a non issue.

#

Sharko needs to be arbitrarily worse because it can special summon itself though.

lethal pecan
#

yes?

#

I literally said it's arbitrary

#

it's a thing they've kept to for over 15 years

#

you're the only person to have issue with it

atomic dew
#

I don't have an issue with konami deciding they need to have less than 2k atk. It is silly to think that a few of those special summon spam monsters having 2k atk would change anything, though. So insisting that a custom card needs to fit konami's vision of "tradition" is equally silly.

forest vortex
#

I did change it to 0 ATK/DEF btw

atomic dew
#

I saw, and it is equally as playable as it was before. Like I said, having 2,000 ATK was a non issue.

#

but "why is this a 2k attack level 4 with no downside" is phrased like a criticism, and like Gooey admitted, that criticism is extremely arbitrary.

lethal pecan
#

"why would I give people advice to make their cards more in relation to how the entire mechanic of ATK/DEF is balanced" idk

#

by this logic you could just give a bunch of random shit 2k atk under your principle that it wouldn't matter (which isn't even true but regardless)

#

you're the one annoyed at me for helping give advice

atomic dew
#

I’m not saying that every level 4 needs to have 2k. That being said, most if not all competitive decks are capable of lethal on turn 3. Yugioh has reached the point where ATK points on main deck monsters matter about as much as LP, with the obvious exception of non extra deck strategies. A single combo piece having 2k is really irrelevant. So saying that that single main deck monster shouldn’t have 2k isn’t really helpful advice.

long spruce
#

Probably a better wording for all of this would have been:
"It's not Konami's standard to print 2k atk LVL 4 effect monsters with no downsides, consider that"

long spruce
fluid obsidian
#

Thank you

sudden palm
#
Rank 4 DARK Machine/Xyz/Effect 0/3500
4 Level 4 monsters
Once per turn, you can also Xyz Summon "Number C34: " by using "Number 34: Terror-Byte" you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 monster your opponent controls; take control of it. If this card has "Number 34: Terror-Byte" as material, it gains this effect.
● Once per turn: You can detach 2 materials from this card; look at your opponent's Extra Deck and Special Summon 1 monster from it to their field, but its effects are negated until the end of this turn.```
forest vortex
#

The Controled Monster should probably have its Effects Negated atleast

long spruce
#

normally C variants add or change one word to the base name

#

Unending Terror-Byte

boreal tendon
#

Gigantic-Byte

#

(Ignore that gigabytes are smaller than terabytes)

forest vortex
#

Under-Byte

cinder oar
#

also 'life points' is shortened to LP in card text

boreal tendon
#

Also, the -Type thing was dropped a while ago

#

So it would just be "all Machine monsters"

long spruce
#

i should read newer card effects when comparing stuff

#

too much old school wording

forest vortex
#

Yeah they shortned a lot of stuff over the Years

pure eagle
#

it's fine
using outdated wording is still leagues better than making a card "written like the anime"

livid mirage
#

made another card normal monster

quick turret
#

level 6 vanilla with stats less than typical for a level 4?

long spruce
#

ok, that's definetely a normal monster... may i ask why?

quick turret
#

🤨

forest vortex
#

The most Anime Monster I have seen so far

long spruce
#

that's gonna be a garnet ya see

quick turret
#

being a tuner isn't a relavent upside here btw

#

its too cumbersome to bring out

livid mirage
#

omfg

#

Im so dumb

#

Its posta be a 4 star

#

Im a idiot

long spruce
#

it's alright, that can happen

#

tho, why making vanillas? ya thinking about an archetype like Suship?

livid mirage
livid mirage
long spruce
#

what's deepwoken?

livid mirage
#

a roblox perma death gmae

long spruce
#

what

livid mirage
#

that i put

long spruce
#

how's that relevant?

livid mirage
#

like 110+ hours in

long spruce
#

ok uhm...

forest vortex
#

[Giganticastle] be like

Mud Golem
Level 2/EARTH/Tuner/Effect
0 ATK/2000 DEF
You can only use this Effect of "Mud Golem" once per turn. If a EARTH Rock monster is destroyed by a card effect: You can Special summon this card (from your Hand) in Attack Position. If this card is Special Summoned target 1 Level 4 and 1 Level 3 EARTH Rock monster in your GY, Special Summon them from your GY in Attack Position but negate their effects, also you can only summon Rock EARTH Synchro monsters for the rest of the Turn.```
viral tapirBOT
livid mirage
#

Cuz i thought a whole card deck thing would be to make

long spruce
#

should i mention that those kind of cards are not uhm... relevant... here?

#

we mainly make about effect monsters

#

vanillas can be nice if backed by stuff but like

livid mirage
#

I have alot effects to make

long spruce
#

mostly when you make a card you want it to do something

livid mirage
#

and there mostly to get the 3 main cards of the deck out

#

the drowned god cards

#

Which i made

forest vortex
#

If it is smth like Genex it's ok

long spruce
#

may i see them?

livid mirage
#

But they need fixing

#

sure

long spruce
#

ah i see, need help?

livid mirage
#

i made them last night

long spruce
#

i love that silly archetype

livid mirage
forest vortex
#

Or World Chalice

livid mirage
#

The effects arent pollished yet

long spruce
#

NOOOO NOT WORLD CHALICE

#

MY FEELINGS

livid mirage
#

but when im done with em they'll be hard to get out

forest vortex
quick turret
# livid mirage

that 3 one doesn't function, you can't "randomly" draw cards

long spruce
#

ok wait wait wait

#

first of all

quick turret
#

you could word it like [panethism of the monarchs] perhaps

viral tapirBOT
long spruce
#

i suppose that "Drowed God" is it's cusom type

long spruce
#

we don't do that here

forest vortex
#

I have no Idea what these are forGoblol

quick turret
#

I can't be bothered to care

livid mirage
long spruce
#

if you wanna make a drowed god archetype, mention it in the name

#

ok but custom archetypes do not mean custom types

livid mirage
#

Yunshu'l ill fix rq

long spruce
#

wait, there's way more stuff

forest vortex
#

Divine Beast is a no go Type
Drowned God is not a Abbilty
The Card Effect Text is Wack
Is this Altair?

long spruce
#

just a new player

#

ok so, as i said

livid mirage
#

I did make a card thats based off of my fav ign archetype

long spruce
#

you even called them Diven-Beast

#

anyway don't put either of those

livid mirage
#

I couldnt find the screenshot of my fav in game archetype coustom

#

lemme find it

long spruce
#

not that you CAN'T, just very uncommon to see in custom cards

livid mirage
#

i made them at like 1 am with zero sleep so i excepted alot of shit to be wrong

long spruce
#

you forgot the summoning requirements too

#

and i'll not look at the effect yet

livid mirage
#

yeah theres alot to fix

long spruce
#

ok... do you use this?

#

if yes, would be better to save the templates of your cards

#

for easy changes

#

i read the effects

#

why...

livid mirage
#

yes

long spruce
#

there's so much wrong my Arceus...

#

->

#

MHHHHHHHHHH

forest vortex
#

They are incredibly bad ngl

livid mirage
#

and i found my custom mekk-knight card

forest vortex
long spruce
#

i would ask why is it psychic and not warrior but whatever

boreal tendon
#

All mekks are psychic

quick turret
#
Level 7 Fusion
2500 attack/2000 defense/warrior/Wind

2 "HERO" Fusion Monsters or 4+ "HERO" Monsters
Must first be Fusion Summoned. Gains ATK/DEF equal to the combined original ATK of the materials used for its Fusion Summon, also it can attack all monsters your opponent controls, once each.
Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects.```
forest vortex
quick turret
#

big dumb beater hero

boreal tendon
#

Except girsu/morning star irrc

long spruce
livid mirage
long spruce
#

ok so, effects needs some wording change but

livid mirage
#

If i could use moon eclipse irl or in master duels my friend always has a drowning mirror force on the frield so i would use use his effect to use it for myself

quick turret
#

drowing mirror force
ConcernedFroge

boreal tendon
#

Let casuals be casuals bak

forest vortex
long spruce
#

you do realise that a lot of cards wouldn't work with that right?

quick turret
livid mirage
long spruce
#

also, you activate the card during a phase it could not resolve or be activated to begin with

#

this sounds like ruling funzies

long spruce
long spruce
livid mirage
#

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Moon Eclipse" One per turn. Once per turn, You can Discard one "Mekk-Knight" or "World Legacy" card to gain 1500 attack OR activate one card on you opponents side for yourself

quick turret
#

I reccomend using ``` for templating

#

like this

livid mirage
#

oh mb

boreal tendon
#

Ok so

livid mirage
#

i realized my your wasnt in the text

forest vortex
livid mirage
#

and it was you 💀

boreal tendon
#

There's this thing called [bait doll]

viral tapirBOT
# boreal tendon There's this thing called [bait doll]
Effect

Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.

livid mirage
#

oh thats a new card

boreal tendon
#

Notice how it has to specify if the targetted card can activate or not

boreal tendon
livid mirage
#

oh

#

that card is on the ban list from irl tcg

#

right?

boreal tendon
#

No it is not

livid mirage
#

what in the fu-

boreal tendon
#

It's actually pretty bad on practice

livid mirage
#

really?

boreal tendon
#

Yes

quick turret
#

its too specific and a ruling nightmare to boot

#

no sane person is playing it over just

#

standard spell/trap removal

#

unless you're specifically playing "judge call turbo.dek"

boreal tendon
#

Today i will play a deck with 2222 cards

quick turret
#

play [Question] in 2023 Hahaa

viral tapirBOT
# quick turret play [Question] in 2023 <:Hahaa:642861303387521034>
Effect

When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.

livid mirage
#

one second

#

gonna eat something rq

fluid obsidian
#

Here's the boss monster for the new Archetype I am working on.

boreal tendon
#

Question

#

Is your archetype designed to support [shining angel]?

viral tapirBOT
boreal tendon
#

Or [angel of mischief]?

viral tapirBOT
# boreal tendon Or [angel of mischief]?

rank_star Rank: 4
[ Fairy / Xyz / Effect ]

ATK 2000 / DEF 2500

Effect

2 Level 4 monsters
You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as material, except "Ghostrick Angel of Mischief". (Transfer its materials to this card.) When the number of materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 material from this card; add 1 "Ghostrick" Spell/Trap from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as material.

boreal tendon
#

Or even [angel o7]?

viral tapirBOT
# boreal tendon Or even [angel o7]?

level Level: 7
[ Fairy / Effect ]

ATK 2500 / DEF 1500

Effect

If this card is Tribute Summoned, it gains this effect:
●Neither player can activate monster effects.

boreal tendon
#

Or what about the entire cyber angel archetype, even?

fluid obsidian
#

I didn't know any of those existed.

#

It was not my intention to make cards that support the previously mentioned cards.

boreal tendon
#

I would suggest making your archetype name more specific

#

"Angel" is an incredibly generic term

livid mirage
#

nice

long spruce
fluid obsidian
#

Ok

long spruce
#

now, back to Hano

livid mirage
#

?

forest vortex
#

Wait. Isn't Angel censord with Fairy?

boreal tendon
#

Nope

fluid obsidian
#

Updated it with the name suggestion

boreal tendon
#

The effect hasn't changed

fluid obsidian
#

I just noticed that

#

Ok. Now I updated the effect

long spruce
#

ok so Hano

forest vortex
#

It really has these generic Ritual Monster Effects that you would see on older cards

long spruce
#

i tried to rewrite the last part of the mekkight effect but it's a mess

#

i have skill issue

forest vortex
#

It feels like DM Era

long spruce
#

either way it's easier and better for you to just banish the backrow card instead of activating it

#

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Moon Eclipse" once per turn. Once per turn: you can discard one "Mekk-Knight" or "World Legacy" card; activate one of these effects;
● This monster gains 1500 attack until the end of the turn.
● Banish a card in your opponent's Spell ∞ Trap Zone.

livid mirage
#

ty 👍

long spruce
#

hope i didn't fuck up ;-;

livid mirage
long spruce
#

it is XD

#

probably left "this" from your card and just misread it afterwards

long spruce
fluid obsidian
#

Oh

#

Ok

forest vortex
#

Fairy/Ritual/Effect

#

Same goes for Toon, Union, Gemini, etc.

long spruce
#

gemini isn't real

fluid obsidian
#

Anything else that I missed?

long spruce
#

busy rn, in a little

#

send raw text

#

also, ya happen to have Divine Light already made?

long spruce
#

sad

lyric wraith
#

@livid mirage the next custom you post better have mostly correct PCST and spelling, you have been warned already

long spruce
#

Dunno what you mean, Drowned Gods seem pretty good

lyric wraith
#

Ah yes the extra deck monsters with no material cheems

forest vortex
#

There is a LOT wrong with those tbh

lyric wraith
#

Then don’t post it until it’s done

livid mirage
#

alr cya yall in 3 years

#

cuz we dont have a cannon look for the drowned god fire in deepwoken yet

#

wait

#

@fluid obsidian do you have all of the cards for you archetype yet?

quick turret
#

artwork isn't as important as making sure the cards psct is correct

#

I'd argue text only customs are arguable better because there's a subconscious bias towards whatever is depicted in the artbox

livid mirage
quick turret
#

I don't get what you're saying

lyric wraith
#

At least make them functional, they don’t have to be 100% faithful

forest vortex
#

You doing Anime Cards or what?KEKWait

livid mirage
#

im making the thing for yunshu'l rn

livid mirage
#

HOW TF DO YOU SPELL ACTIVE

#

NVM

#

IM A MORON

#

hows this

forest vortex
#

Depends on what a "Bell" cards even are?

livid mirage
#

Buff cards

#

that can only be used on player tokens

#

WHICH ill make after i finish yunshu'l

forest vortex
#

Tokens have to be described in the card that summons them btw. (Level/Atribute/Type/Atk/Def

livid mirage
#

like that

#

or put the actual points

forest vortex
#

[Mecha Phantom Beast O-Lion]

viral tapirBOT
# forest vortex [Mecha Phantom Beast O-Lion]

level Level: 2
[ Machine / Tuner / Effect ]

ATK 600 / DEF 1000

Effect

While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the GY: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand.

livid mirage
#

kk

#

ty for that

livid mirage
#

shrine token for yunshu'l

livid mirage
lyric wraith
# livid mirage

Getting there, but remember you need semi colons and colons to denote activated effects and costs

quick turret
#

!psct3

#

... oh right bot no work here

livid mirage
#

im a idiot

quick turret
livid mirage
#

Im almost asked what semi colons and colons are

quick turret
#

reccomend you read this fully Hano

livid mirage
#

i will

#

lemme just make the cards then ill read it and fix em up

#

anywyas

#

made this for 1 part of the drowned god gale

#

might change drowned god of gale to fusion

#

what else do i need again to read?

forest vortex
#

I really think you should only post Cards that you allready rewrote with the Psct in mind.
We had someone doing the exact same thing and no one really liked that he still posted stuff without considering it.

livid mirage
lyric wraith
#

Yeah I've seen enough

#

"run through monsters"

#

If you're that bad at making customs that you need to invent new mechanics

sacred parrot
#
Level 4 WIND Dragon/Effect
ATK 1800/DEF 1400 
If this card is Normal or Special Summoned: You can add 1 WIND monster with 2000 or less ATK from your Deck to your hand, except "Raging Storm Wyvern - Beaufort IV". If this card is Tributed, and sent to the GY or banished: You can target 1 WIND Ritual Monster you control; it is unaffected by your opponent's card effects. If this card is in your GY: You can return 1 monster you control to the hand; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Raging Storm Wyvern - Beaufort IV" once per turn.```
sudden palm
#

marble machine 2 PauseChamp

sacred parrot
boreal tendon
viral tapirBOT
# boreal tendon [Marble machine]

level Level: 2 | pendscale Pendulum Scale: 1
[ Machine / Pendulum / Effect ]

ATK 200 / DEF 100

Pendulum Effect

Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).

Effect

When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.

jovial shale
#
Spirit monsters you control gain 800 ATK/DEF. You can banish 1 Spirit monster from your GY face-down, this turn, you can Normal Summon up to 3 Spirit monsters, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Summon non-Spirit monsters the turn this effect is activated. You can only control 1 "The Eight Million Kami."```
jovial shale
#
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use each of the following effects of "Dojin" once per turn. If this card is Normal Summoned: You can send 1 Spirit monster from your Deck to the GY; draw 1 card. If this card is Tributed: You can add 1 Level 7 or higher Spirit monster from your Deck to your hand.```
fathom pivot
#
Level 10/Synchro/Pyro/FIRE/Effect
ATK/3500 DEF/3500
1 Tuner + 1+ non-tuner “FIRE” monster
Must be Synchro Summoned and cannot be Special Summoned by other ways.
This card cannot be destroyed by card effects.
When this card is Synchro Summoned: Destroy all monsters in the field, your opponent takes 400 damage for every card destroyed by this effect, neither player can activate effects in response to this effect activation.
Once per turn: When a monster your opponent controls activates their effects, banish 1 FIRE monster from your GY, this card gains ATK equal to the banished monster’s original ATK, then banish the card your opponent controls until their 2nd End Phase.
If this card leaves the field and sent to the GY by your opponent’s card: your opponent can draw two cards from their Deck.
You can only control 1 “Surt, The Flaming Apocalypse”. ```

``` Envoy of the Flame
FIRE/Fiend/Level 3/Effect/Tuner
ATK/1200 DEF/1400
If this card is in your hand and you have a FIRE monster in your GY, you can Special Summon this card from your hand and if you do, take 500 damage.
When this card is Special Summon, you can Special Summon 1 “Wisp Token” (FIRE/Pyro/Level 2/ATK 300/DEF 1000) to each side of the field, and if a “Wisp Token” leaves the field, the owner takes 300 damage.
You can only use each effect of “Envoy of the Flame” once per turn. ```
pallid spindle
#

Had to repost both Sadge had errors on them

fathom pivot
#

wouldn’t it be hard for a entity deck make it to link 4?

quick turret
#
Quick Play Spell
Target 1 "Masked HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "HERO" Fusion monster from your Extra Deck with the same Level that the sent monster had when it was on the field (its original Level, if face-down)```
#

send Dark Law summon Grandmerge with 0 attack Pog

pallid spindle
fathom pivot
#

eh guess you can

#

since there’s like 5 entity cards that are legal

pallid spindle
#

4

#

Azathot and Norden are banned

#

4 of which are legal

#

it is sad that the best 2 are banned tbh

pure eagle
#

Pretty much all of them except Nyarla have seen actual use outside being stepping stones

pallid spindle
#

Nyarla saw play in nekroz for ocg
Hastorr only windwitch and speedroid
N'tss was in FTK decks
Chathuga hasn't seen 1 bit of meta play.

tulip kelp
#

its probably not more broken than anything that already exists but theres gotta be some insane wacky ftk you can do by summoning cthugua without cost non-opt

pallid spindle
#

I mean sure but it's the most mid one

tulip kelp
#

dagon's the mid one, never worth

#

yog is hard to summon but so so worth, mad advantage on this thing

forest vortex
fathom pivot
#
Level 10/DARK/Fairy/Fusion/Effect
ATK/3200 DEF/3000
2 Level 5 or higher DARK Fairy monsters
You can only use 1 of the following effects of “Darklord Zah-akh”, and only once that turn.
•When this card is Fusion Summoned: You can send a DARK Fairy monster from your Deck or hand to the GY, then banish 1 card your opponent controls, also if this card is Fusion Summoned usinng a monster from the Extra Deck as Fusion Material, banish all cards with the same name as the banished card from the Deck, Extra Deck and GY.
•During the Main Phase (Quick Effect):You can pay 1000 LP; Send a “Darklord” Spell/Trap to the GY, apply its effects. ```
forest vortex
#

I feel like it should atleast require 1 Level 5 or higher DARK Fairy Monster but thats just my Opinion

fathom pivot
#

wait how many darklord are level 5 or higher

#

gonna check

#

yeah fair enough there’s a good amount of them

#

thanks bro

uneven abyss
uneven abyss
viral tapirBOT
uneven abyss
#

also the entire cyber angel

forest vortex
#

I completly forgot about them lol

uneven abyss
#

devil/demon is still censored afaik, though only because there isn't an alternative name without going into the archetype

#

(exception being that trash malevolent nuzzler)

sacred parrot
#
Level 4 WIND Dragon/Effect
ATK 2000/DEF 100
(This card is always treated as "Cave Dragon" and as an "Archfiend" card.)
Cannot attack unless you control a card in the Field Zone. If you control a card in the Field Zone and no Continuous Spells: You can discard 1 card; add 1 "Fusion" Continuous Spell from your Deck to your hand. You can only use this effect of "Pandemonium Cave Dragon" once per turn.```
#

my retrain of Cave Dragon

long spruce
#

[Cave Dragon]

viral tapirBOT
# long spruce [Cave Dragon]

level Level: 4
[ Dragon / Effect ]

ATK 2000 / DEF 100

Effect

Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.

atomic dew
#

cave dragon is a wind monster?

long spruce
#

Would be strange if it was something like a EARTH Monster

atomic dew
#

true. I can't imagine a dragon that lives exclusively in caves being anything other than wind.

sacred parrot
#

me neither.

long spruce
#

WATER maybe due to the humidity

atomic dew
#

let's not be presumptuous about the atmosphere of the cave, now

long spruce
#

Clearly the light level is perfectly balanced for it to not be LIGHT or DARK

#

[super rejuvenation]

viral tapirBOT
# long spruce [super rejuvenation]
Effect

During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.

sacred parrot
#
Level 5 WIND Dragon/Fusion/Effect
ATK 2000/DEF 1200
1 "Archfiend" monster + 1 Dragon monster
Must first be Fusion Summon with the above Fusion Materials. If this card is Fusion Summoned: You can destroy all other face-up monsters on the field with DEF lower than this card's ATK. Your opponent cannot activate Flip monsters' effects. Once per turn, when your opponent activates a Spell/Trap Card or effect that targets this card and/or would destroy it (Quick Effect): You can negate the activation, and if you do, destroy that card, also this card gains 500 ATK.```
long spruce
forest vortex
#

That Man-Eater Bug counter/jk

sacred parrot
#

what about shadolls?

forest vortex
#

There are only a few Archetypes that this would counter
Krawlers, Subterror, Shaddols.....that's all of them that I know of

honest bane
#

Though tindangles kinda suck, and the Jars aren't really an archetype

#

Shadolls and Subterror are the only remotely relevant flip archetypes.

And shadolls don't really flip, just fusion send, and Subterrors are more floodgate

forest vortex
#

In summary. Flip Monsters are not relevant enough for this effect

uneven abyss
#

tfw cyber jar has way too relevant card dr- (ash blossom and joyous negation)

forest vortex
#

Another version of the 2 Dark Spirit Monsters

Level 3/DARK/Fiend/Effect
1600 ATK/ 0 DEF
When your opponent Special Summons a monster (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Sorrow" once per turn.```
dire leaf
#

Welcome to Round 34 of the Custom Card Tournament!
Rules

  1. There will be one Judge, usually the one who won the last contest.
  2. Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
  3. You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
  4. You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
  5. The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
  6. You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
#

Theme & Deadline
This week's theme is Attribute Support Link 2+ Monster, more specifically, A Link 2 or higher monster that supports exactly one attribute. They should be generic but can be part of an archetype by name (not text). It MUST support exactly 1 attribute in its text. Examples include Mistar Boy, G Golem Stubborn Menhir, etc.

The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at January 25th, 11:59 PM Pacific Time (UTC+0 January 26th 6:59 AM) - <t:1674719940:f>.
Submission ends in <t:1674719940:R>

Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSdIH_dHIayk-SUoh_Z_dcaAO53iZUvCkMR_5vV7OkmyGo5O6A/viewform?usp=sf_link
<@&646186882236940288>

steady badger
sudden palm
#

woo

forest vortex
#

Allready have one in mind

mental snow
#

I'm going to make some broken shit like I did with Chaos Power Source

wintry juniper
dire leaf
#

Also, reminder to get the Custom Tournament Participant Role from #news_and_vanity_roles if you don't have it.
You can also make use of the contest specific thread if you don't want your posts to get lost with the other cards here, but posting it there is not mandatory.

golden lynx
#

So it can't support a archetype in the text but can it support a archetype that doesn't rely on names like for example Earth Machine?

steady badger
#

thats no longer an archetype cheems

golden lynx
#

grr konami stole my train set i am going to cry about it

dire leaf
#

It's also not attribute support at that point. peepoFastspin

steady badger
#

yeah only attrib no type

golden lynx
#

Fair enough

pallid spindle
#

This is going to be a super fun one

steady badger
#

It better be This was like my 6th theme suggestion

quiet spindle
#

Bruh.... Hahah

pallid spindle
#

I know I am going to do Earth or Light

steady badger
#

Divine

forest vortex
mental snow
atomic dew
#

I hope these are first drafts

nocturne sphinx
#

That, is a very awfully specific contest. But I'll try it!

mental snow
#

Alright redid the last part so it could be a little more powerful

storm pecan
#
Link 2, 1400, FIRE, Cyberse, Link [SW, SE]
2 Effect Monsters, including a FIRE monster
If this Link Summoned card is used as material for a Link Summon: You can add 1 FIRE monster from your Deck to your hand with a Level less than or equal to the number of FIRE monsters with different names on your field and/or in your GY, but you cannot activate the monster effects of cards with that name for the rest of this turn. You can only use this effect of "Salamangreat Flare Hawk" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 FIRE Link Monster using materials you control, including this card.```
quick turret
#
Link 2, 1500, Dark, Warrior, Arrows Bottom Left/Right(same as Cross Crusader's Arrows)

2 "HERO" Monsters
All Dark Monsters this card points to cannot be destroyed by battle, also they cannot be destroyed by card effects. If this card is Link Summoned: You can add 1 banished Dark "HERO" monster you control to your hand.
You can banish 1 "HERO" monster in your hand; Special Summon 1  HERO monster from your hand with a different name from the cards in your GY.```

I was debating Wind but there's surprisingly not a lot: I'm also thinking of maybe like Light?
forest vortex
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The Card for the contest should not support a Archetype in it's Card text

quick turret
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oh I don't plan on participating I just wanted to design something similar for funnies

forest vortex
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Ooooh

quick turret
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last time I made a bad Cyber Field spell and got last place

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kinda ruined my motivation to continue doing them

storm pecan
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you could probably brush up on your psct, yeah?