#Custom Cards
1 messages · Page 8 of 1
i was outside
Inzekt Calamity (Quick-Play Spell)
Destroy 1 "Inzektor" monster you control that is equipped with another "Inzektor" monster; Special Summon 1 "Inzektor" monster from your Deck, whose Level is equal to the combined original Levels of the destroyed monsters. You can banish this card from your GY and discard 1 "Inzektor" monster: Draw 2 cards. You can only use 1 effect of "Inzekt Calamity" per turn, and only once that turn.
Unsure about the wording on the first effect relating to the equip spell thing
The guessing thing sounds very stupid lmao
what do you do when you try to login? yes you try to remember the password hence the guessing
Ok but the fact that you special summon without restrictions would make it around 97% not guessable
Just saying but if you make Cards like these you need to make your Monsters first balance d otherwise a Special summon is a no go
Also they would need to know the name of your cards
yes sure
how about a level 4 or lower
how about guessing the attribute
it has all 6 attributes but all are cyberse
Still, I wouldn't say it's a good choice
how about the level of the monster
yes
1/4
is it fair?
It's ok but make it like this:
If the guess is wrong the monster stays on the field and blocks the attack but it's banished face-down if it were to be destroyed by battle. If it's right your opponent can attack again
This card is very situational tho, would you really run it?
first part sure why not but the fact that the opponent can attack again is a huge drawback especially if he has something like quasar
What do you suggest instead?
(I was also unsure about that part lmao
If it's right the monster is immediately banished face down...?
leave the field gets banished if your opponent's guess is right maybe give him a +1 card advantage?
NO
no-one would play it
If you use that card you're already in a bad spot
Giving your opponent more advantage would be a death sentence
just give him nothing simple as that
if his guess right he can attack.
.
So yes, they can just attack you
yup now the effect is very reasonable
Counting the fact that you may be able to activate some effects in the meantime the card resolves, it's actually a nice comeback card
Maybe make some cards that have effects when flipped
Preferably different levels
isn't that old? and slow?
still that will be irrelevant to the "cyberspace" strategy
you're right
you should probably try to restrict your cards to their own deck more, being able to summon any level 4 or lower monster is very problematic
see stuff like [last will] which is banned
so it will be your opponent special summons a level 4 or lower and i summon a level 4 or lower "cyberspace" monster? like this?
also as you've been told before you really should put a once per turn clause in there ("you can only use each effect of cyberspace data source once per turn")
yes sure
yes exactly, but you don't need to let the opponent summon a monster if you do that
i see this as a mututal advantage so even if he summons a monster i can summon a monster too right?
the thing is while you get a monster, there are many cards in the game that summon an archetype monster. this card would be weak if it lets the opponent summon anything for the same reason I said before. if you can summon any monster then you have a ton of monsters to choose from
most archetypes have swarming ability so it's still mutual advantage right?
here let me give you an example
let's say you summon a cyberspace monster and your opponent summons [barrier statue of the stormwinds] since they can summon any level 4 or lower monster
so i'm the one who gets the upper hand in this scenario
right this can create a major problem
(this card is always treated as a "Change" card)
Quick Play Spell
If you control a "Masked Hero" monster and at least 2 "Elemental Hero" monsters of the same attribute in your GY, apply the following effects, based on the attribute(s) of "Masked Hero" monsters you control.
•Fire: Monsters you control gain 1000 attack, until the end of your opponents turn.
•Water: Banish all Spell/Traps your opponent controls, also all monsters your opponents control lose 1500 attack.
•Wind: Return a card on the field to the hand, and if you do, you may Special Summon 1 "Hero" monster from your hand.
•Earth: Destroy all monsters your opponents control, then you can special summon 1 "Hero" monster from your deck.
•Light: Banish up to 5 cards in your opponents GY, then return up to 5 of your banished cards to the GY.
•Dark: Send 1 random card in your opponents hand to the GY, then draw 1 card.
You can only activate "Masked Elemental Burst!" once per Duel.```
this one is mostly designed for flavor, tried to mirror the actual effects of the Masked Heros but powered up
add more PSCT
but overall that's a decent card
No
You steal their draw ff sake
It doesn't matter if it has a Hopt since you only activate 1 anyway
how about he continues his draw phase like usual and i draw 1 card
oh wait that's jar of greed's effect
yugioh keywords: Shuffle, Return, Send, Card, Monster ...etc
that's not true at all.
most tcg cards have keywords capitilization
Monster and Card are only capitalized when referring to a Card Type
e.g Fusion Monster. Pendulum Monster Card.
the rest are never capitalized unless its the first word at the start of an effect.
yeah whether words are captialized or not isn't consistent
sometimes it is
sometimes it ain't
https://www.ygopro.co/Forum.aspx?g=Posts&t=16549
I think this should have captialization things
A guide for wording your Yu-Gi-Oh! cards using Konami's official PSCT (Problem-Solving Card Text)!
Ancient Gear Cronus
[Level 10/Earth/Machine/Fusion/Effect]
"Ancient Gear Golem" + 2 "Ancient Gear" monsters.
Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot activate cards or effects during the Battle Phase. At the start of the Battle Phase: You can Special Summon as many "Ancient Gear Titan Tokens" (Machine/Earth/Level 8/ATK 3000/DEF 3000) as possible, but destroy them at the end of the Battle Phase. These Tokens cannot attack directly. You can only use this effect of "Ancient Gear Cronus" once per turn.
ATK 4000 / DEF 4000
none of those are keywords 
who wants ungabunga ?
please cross refrence cards when you're making customs for this stuff
Yugioh has like
crossreferencing is very good
2 keywords
copypasting from official cards is ethical cause otherwise you get things that don't quite make sense
and you somehow managed to list none of them
honestly saying the game even has keywords, as in like, the MTG sense is a bit of a misnomer
cause its really just Spell Counters that are well defined as a mechanic for a specific deck that could be considered a keyword
stuff like Gemini/Toon/Syncho/Effect/etc are just classifications
Tuner I guess is something that could be considered a keyword
Technically those are just a sub-effect type and they are usually referred to as abilities. In case of Union, Spirit, Toon, and Gemini.
Tuner is not an ability sincs its not sub-effect type. because non-effect monsters can have it.
it's a monster card type.
to be a Keyword you need to be shortening an explanatory sentence.
tuner never had one. they are just required as just that.
Flip: is the only real keyword i would say.
but that's only a tcg thing.
The Token Spam seems a bit much considering you can still link them
only going 2nd.
like its Main Phase 2 at that point.
Guide is this card busted
you must never know
they're very poor in design
like it's Tier -1
Honestly instead of just randomly posting these. Why don't you group post them as an imgur Link.
🙏
Is Auroradon not a good Option for it?
would save from the spam going on.
yes please
i don't think anyone would ever consider reading all of them
getting kinda tired of the constant spam of cards and refusing to take meaningful advice
to be frank
so you spam us with this shit ? sounds like a dick move.
if ppl want to read em they will, if they don't then they don't. stop forcing em to.
im not forcing them
in fact im actually helping keeping the channel alive
Can We Destroy the tokens at the end of battle phase instead?
You mean the Tokens?
you know what im done
If you banished them instead
Cool no one cares
the idea is that if you didn't manage to otk, you still got something u can use to summon other stuff.
👍
Then give it a xenolock, cause for sure it's going to get abused
i mean it can't be used to set up a go first bored, the monster doesn't have any protection, and you have to enter the battle phase.
fuck you and this entire server 🖕 🖕🖕🖕
I'd rather have this channel be less active but with higher quality customs than become gen yugioh 2
tbh
Is this eligible for a report?
I guess?
who's runing 3 AG including golem, summoning this, and getting the effect on just to abuse it. (if you even call MP2 effects on a hard to summon fusion abuse.)
its really fine as is.
so you were always a dick i'm guessing.
guy got mad bc we told him to use Imgur when posting archtypes.
mega mald
this is new level of being spoiled
Well that and his refusal to even take advice from like 5 Different People that wanted to help him
Man that’s also just dreadful PSCT
“Select up to 2 cards and return them to your hand” from wheeeeeeeeere
i only ever saw him as a spammer tbh.
to be fair, there was an attempt
it's not the worst attempt i've ever seen
but yeah
pretty sure i told this guy to take his cards back to the drawing board and read resources las tnight
seems he didn't
so meh
I guess thats about it
tbh nothing of value was lost

anywayyyy back to thinking of ideas for hero customs
Thats not even his worst Card in terms of powercreep 
i love me Yata on crack
o.o
Yata lock trap but i draw instead
Oh no show
He had a Card that banishes 3 Cards from the top of your Deck to Ripp your Opponent 3 Cards out of his Hand
All ogmf his Cards have banishing and GY Effects so it's essentialy a plus 3
on top of everything else wrong with that card, it's ddo player management issues on steroids
No hopt
They’ve left, you can go back to discussing customs instead of shitting on them now 
i'd at least hold that one up as an example of what not to do
Like those Posters at the Mall
don't create cards that can cause player management problems
There realistically is no guideline for custom card creation that isn’t “don’t be a dick”
and with that, back to our regularly scheduled programming
Thats more like a Guideline for Life in general
yes and people still somehow break it
you know what ? i'll just change the tokens being destroyed to the end if battle phase like 1gnis said, end then just give em a quick fusion spell i guess.
which card is this?
Altair left?
Ok how much would a card be played if it can change it's name in the hand at will?
this@cinder oar
yes, altair left
it was during the end phase.
I'll miss his cards ; - ;
Should have showed up earlier
finally my cards won't get lost in chat
Is he banned or just left...?
Left I think
no one said anything bad to him.
it was just "plz use imgur" and he was like "no one is gonna read my cards that way".
I guess we kind of piled on to him 
should be "These Tokens" instead of "These Token", and you only need one instance of "You can only use this effect of "Ancient Gear Cronus" once per turn." in the text
That just destroys them
Where can I properly learn how to write card effects?
Yeah, but it's funny
idk why it had 2 hopts
the ones i consider the most relevant for custom writing are 3, 4, and 7
Oki
note that they are a bit older so some finer details might have changed, but the general structure still applies
that's not a thing
Mostly is about semicolons
psct3 covers activated effect structure
Also when in doubt, try looking for other cards with similar wording
so that's where you'd read up on that
Yes yes, that's what I do
But would be better to actually learn yaknow
referencing existing cards is another good idea, yes
especially to keep track of more recent trends in writing
for example, the inclusion of (Quick Effect) in monster text only happened a few years ago
i have been doing this for ages but i still look up cards.
you basically have to since the tcg keeps updating it.
Make keywords like magic smth
additionally, i'm gonna plug the sub's custom card guidelines page
r/yugioh: The subreddit for players of the Yu-Gi-Oh! card game, video games, or fans of the Yu-Gi-Oh! anime series or manga. Discuss tactics …
On either players' turn:
section 1 has some resources
the most recent one was "specifically lists" to "mentiones"
No
It’s far too late for keywords to be a solution
would indeed be a mess
maybe with Sevens they could have done something
how do i fix this card's punctuation and why
(yes i'm reading the pinned stuff, just need examples from my cards)
What's the correct psct for this effect?:
If a “Halig” card is sent to your GY while this card is in your GY: You can target 1 “Halig” card in your GY; Special Summon this card, and if you do, add that target to your hand.
"is sent to your GY while this card is in your GY" sounds a little dumb
you definitely get rid of the semicolon after "Attack Position"
that means that the words after are part of a new effect?
awkward as it might sound to you, it looks fine psct-wise to me
only thing i'd change has nothing to do with what you're asking about
You can target 1 “Halig” card in your GY;
if this is a "Halig" card, you should change it to target 1 other "Halig" card instead
yeah yeah that's part of it, I just wanted to simplify for the question's sake
just that?
Also remove the you can, make it a requirement
Trench Opossum
Level 4 Earth Beast
200/1500
Requirement: If you control “Beast Battlefield Barrier” change this card to defense position.
Effect: Special summon 1 “Barrier Armadillo” from your GY.
It's not much but I think it could be a ok option for Goukis to have
Level 5/EARTH/Warrior/Effect/2500 ATK/0 DEF
If a "Gouki" monster is destroyed by Battle: You can Special Summon this card from your Hand, then give the monster that destroyed the "Gouki" monster back to the Hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Biel Throw". You can only use each effect of "Gouki Biel Throw" once per turn.```
if that's for yag's card, there's no need to do that unless they want it to be a mandatory effect
The effect of adding the target is mandatory
i don't think the last effect should be activated; those kinds of effects typically aren't
also, there's potentially a bit of weirdness regarding which player can't summon monsters of the declared type, depending on how you want it to play out
regardless of that, you don't need "Summon or Special Summon", as a special summon is covered under summoning
that said, so are normal summoning and flip summoning
which might make this a bit powerful
this card is supposed to not have any effect if you summon it on your board
only do something if special summoned under it's effect
and the last part is to prevent just having it linked out immedeately
sure, but my point is that it should be written as a non-activated effect instead
so you'd get rid of the colon
as for this, i'm not sure what you mean
the effect they posted is an optional effect
"If your opponent Special Summoned 3 or more monsters of the same Type this turn (Quick Effect): You can declare 1 Type of monster; Special Summon this card from your hand to your opponent's side of the field in Attack Position. Your opponent cannot Summon monsters with the declared Type. When Summoned this way: This card cannot be Tributed, or used as material for a Fusion, Xyz or Link Summon until the end of the turn."
like this?
so here's what i mean when i said there was potential weirdness
Your opponent cannot Summon monsters with the declared Type.
alright
if it's summoned to your opponent's field, am i reading this from the perspective of the player who resolved the effect, or the player who currently controls the monster?
this card's original owner's opponent
@dire leaf feedback pls
what does that mean?
I guess you'll have to add (if any) as well
Special Summon this card from your hand to your opponent's side of the field in Attack Position, and if you do, your opponent cannot Summon monsters with the declared Type as long as they control this monster.
or something like that, you can make it face-up, last until the end of the turn, whatever, but it shouldn't be able to be read as though it's permanent
i really don't know what you're getting at
"If your opponent Special Summoned 3 or more monsters of the same Type this turn (Quick Effect): You can declare 1 Type of monster; Special Summon this card from your hand to your opponent's side of the field in Attack Position, and if you do, your opponent cannot Summon monsters with the declared Type as long as they control this monster. When Summoned this way: This card cannot be Tributed, or used as material for a Fusion, Xyz or Link Summon until the end of the turn."
is this card good/bad/too good?
if we're talking balance, i lean toward it being potentially too powerful
but i've already referenced that
ok so should it lose it's effect entirely at the end of the turn?
or is it a core problem?
The Icejade Swordsoul
[Equip Spell]
Equip only to an "Icejade" or "Swordsoul" monster you control. The equipped monster gains 1000 ATK/DEF. You can only use each of the following effects of "The Icejade Swordsoul " once per turn. You can banish both this card, and the equipped monster; Special Summon 1 "Icejade" or "Swordsoul" Synchro Monster from your Extra Deck, with same Type and Attribute as the banished monster. (This is treated as a Synchro Summon.) If this card is banished: You can equip this card to 1 "Icejade" or "Swordsoul" Synchro Monster you control.
i lean conservative toward potentially powerful effects like this; other people may think it's fine
You can only use each of the following effect effects "The Icejade Swordsoul " once per turn.
replace 'effects' with 'of'
should read 'effects of', i think this is just a simple typo more than anything
looks fine otherwise
Wait
whatabout this?
Altair got banned?
left
left in a fit of rage
although they 100% are getting muted if they come back lol
mod team is pretty relaxed most of the time but jumping to insults and being generally antagonistic to other users(that, and ignoring feedback) crosses a line
Also damn, got 8th in the contest 
Don't worry I can bring the drama
Anyway, I feel like slapping two special summon effects on a trap is ridiculous. The in archetype monsters (as well as synchros) wouldn't be strong but I wonder if the card itself as it is, even if summoning big dummies - is ridiculous
Mainly looking at the HOPT restriction
Do I switch for "You can only use 1 effect of "..." per turn and only once that turn"?
Effect for easy reading:
Tribute 1 "Halig" monster; Special Summon 1 "Halig" Synchro Monster of a higher Level from your Extra Deck, then if this card was activated in response to an opponent's card or effect activation, you can negate the activation (This is treated as a Synchro Summon.) If a "Halig" Synchro Monster you control leaves the field because of an opponent's card: You can banish this card from your GY, then target 1 other "Halig" monster in your GY; Special Summon it.
jokes aside
what type of restriction, 1 effect per turn, or hopt?
And yeah I know y'all can barely tell without having seen the rest of the cards
1 effect i'd say
Fusion/Level 7/Thunder/Effect/DARK
ATK/2800 DEF/2600
2 “Thunder Dragon” monsters with different names
Must be either Fusion Summoned, or Special Summoned by banishing the required materials from the Graveyard.
While this card is on the field, your opponent cannot banish cards and if they activate the effect of a banished card, negate it.
Once per turn: During either player’s Main Phase (Quick Effect): Shuffle 1 of your banished Thunder monsters back to the Deck, then target a monster your opponent controls, they lose half their ATK and DEF and their effects are negated. ```
So it's just a free summon with GY materials and blocks your opponent Banish zone interactions... And immediately gets it's materials back into play
Not sure how it sounds in my head so I'll refrain from commenting
[thunder dragon colossus]
Level: 8
[ Thunder / Fusion / Effect ]
ATK 2600 / DEF 2400
"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
oh fuck forgor to change the 2 to 1 in the quick effect
i was doing a completly different method then changed my mind
actually maybe i should put another restriction
maybe
something like not being able to use monsters with the same name as the materials?
Btw, I suppose you have some "Thunder dragon" custom cards
i think i have one other
Ok good because otherwise I don't think this guy can be summoned
here it is
I actually forgot, do the GY materials need to make LVL 7 in total?
no just thunder dragons
it would be difficult to summon otherwise
I'm too tired to think about suggestions otherwise
Indeed, unless you had a deck with all LVL 4 or so
(and the summon being LVL 8
gonna ponder a bit then

Do not i was gonna do that in my archetype
Still in high water
But I wanted to make it so it would had access so synchros, Xyz and fusions with ease
Links are already super easy so
...and Rituals are... Uhm...
Ya need a focused deck around those to work
or it would end up like fire fist
[Fire Fist]
Level: 3
[ Beast-Warrior / Tuner / Effect ]
ATK 500 / DEF 200
Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn.
Uhm
Probably ya meant another card?
Either way, too late for this lmao
I'm tiiiired
But I cannot sleep just yet
YouTube here I come
Essence of the Forbidden One
Link/Spellcaster/Effect/DARK
⬆️
1 Normal Monster
When this card is Special Summoned: you can Target 1 "Forbidden One" monster in the GY; Shuffle the targeted monster into the Main Deck, and if you do, add 1 card that mentions a "Forbidden One" monster from your Deck to your hand. This card gains ATK equal to the combined ATK and DEF of "Forbidden One" monsters in the GY.
ATK/500 LINK/1
- do i need to adjust the psct? idk if lists works as a term for an archetype or if its just for listing card names.
- would this be broken as an exodia engine to turn any of the limbs into a trap that bounces every turn? if you can just mill an exodia part then make a link 2 it doesnt take the NS even, but im not sure its going to be too big of a deal if exodia has that aspect of splashability.
honestly, this would solve one of exodia's BIGGEST problems,
it turns 4/5 pieces into a stratos effectively
having the effect reference mentioning part of a name is fine; see stuff like fusion destiny
as the first effect is written as mandatory, it should use if instead of when
the continuous effect should be capitalized like a proper sentence
also, the word after the semicolon shouldn't be capitalized
imma do when so it can miss timing, whenever that may come up
and add a you can
This should not be a counter trap
(they're not on the server anymore)
Join custom card discord
Spam poorly designed cards
Ignore all advice given for improving them
Refuse to elaborate
Get mad and leave
How dare you to judge his cards, Custom Card Judge
I would judge their cards regardless of a discord role

I am curious if they ever caught on to how long I've been around though.
What do you mean by that?
I understand being skeptical, but they didn’t know about being able to use link monsters as one material, and acted like they didn’t believe me.
“IVE never heard about that rule before.” Kinda thing
Oh yeah. Seemed to me like the Dude just came back after like 10 Years or so
Also the excuse that the Cards he posted were older
As if it would be too hard to rewrite them

Winged Beast/Xyz/Rank 7/WIND/Effect
ATK/2400 DEF/2900
This card cannot be destroyed by card effects as long as a Level 8 or higher monster is on the field.
Once per turn: You can detach 1 Xyz Material, banish 1 face-up monster your opponent controls (until their End Phase ), Special Summon 1 “Huan Token” (Winged Beast/WIND/Level 4/ATK 1300/DEF 1000) to the opponent’s field. If this card has a Winged Beast monster as material, you can Special Summon 1 “Huan Token” to your side of the field instead. ```
Soul of Nephthys
[Level 8/Fire/Winged Beast/Effect]
You can reveal this card in your hand; destroy 1 "Nephthys" card in your hand, and if you do, draw 1 card, then, if you destroyed a Winged Beast monster by this effect, you can Special Summon 1 "Nephthys" Ritual Monster from your hand. (this is treated as a Ritual Summon). During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon any number of "Nephthys" monsters with different names from your GY, whose total Levels equal 8 or less, but shuffle them into the Deck when they leave the field. You can only use each effect of "Soul of Nephthys" once per turn.
ATK 1600 / DEF 2400
How did you draw a car to begin with?

I suppose all nephthys are winged best monsters?
[nephthys]
Level: 8
[ Winged Beast / Effect ]
ATK 2400 / DEF 1600
If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target.
[disciple of nepthys]
Level: 2
[ Spellcaster / Effect ]
ATK 0 / DEF 2000
During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.
not funny.
Senken, the Foresight Mayakashi
[Level 1/Light/Zombie/Effect]
If you control a "Mayakashi" card, other than "Senken, the Foresight Mayakashi": You can Special Summon this card from your hand, then, you can look at your opponent's hand. You can only use this effect of "Senken, the Foresight Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
ATK 100 / DEF 1000
Shirime, the Foresight Mayakashi
[Link⬆️ 1/Light/Zombie/Effect]
1 non-Link "Mayakashi" monster
You can only control 1 "Shirime, the Foresight Mayakashi". If a Zombie monster is Special Summoned from the GY, even during the Damage Step: You can declare 1 card name; look at your opponent's hand, then, if they have the declared card in their hand, negate the activated effects and effects on the field of cards with that original name, until the end of this turn. You can only use this effect of "Shirime, the Foresight Mayakashi".
ATK 1100
🍑 👁️
do not look up what it is based on
Beast Battlefield Barrage
Normal Spell
Requirement: Change a Beast normal monster you control to defense position
Effect: Special Summon a monster with the same name from your hand or GY
yo that's sick
because I like the dumb "stop hititng yourself" beast deck
even if it only showed up in one duel
Lv3 DARK Machine/Effect 0/1400
If you control no monsters, or you control an "S-Force" monster (Quick Effect): You can banish 1 "S-Force" monster from your Deck, except "S-Force Operator"; Special Summon this card from your hand. (Quick Effect): You can target 1 of your "S-Force" cards that is banished or in your GY, except "S-Force Operator"; shuffle it into the Deck, then draw 1 card. You can only use each effect of "S-Force Operator" once per turn.```
no column effect ?
meh
it's not the first
and i'd rather they have an extender and a way to recycle backrow than another column eff
this card is just cope tbh. a feel special summon that's also draw one... is just wew
and both effects are quick for some reason.
ss is quick because dog tag isn't proactive enough, shuffle is quick so you can get more value off it in conjunction with chaser
the "cost" of the first effect triggers the 2nd one too. so neither have a real cost.
Level 7 WIND Dinosaur/Effect
ATK 2400/DEF 1000
If there are 2 or more Defense Position monsters on the field and all monsters you control are Dinosaur monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Black Quetzal(s)" once per turn. If this card is Special Summoned: You can target Spells/Traps on the field equal to the number of your opponent's Defense Position monsters; return them to the hand, also your opponent cannot Set cards until the end of the next turn. You can only use this effect of "Black Quetzal" once per turn.```
Branded Climax
Normal Spell
Add 1 Level 8 or higher “Bystial” monster, or 1 Level 8 or higher monster that mentions “Fallen of Albaz” in its text, from your Deck to your hand. You can only activate 1 “Branded Climax” per turn. If a monster(s) is banished by the effect of a “Bystial” monster: You can banish this card from your GY, then target 1 of those monsters; return it to the GY.
``` 🙂

i think im about to climax after seeing this card, searchable bistials are the next best thing behind beetroopers having searchable maxx c
not on md
Magikey Lockshift
Continuous Spell
“Magikey” monsters you control that were Ritual, Fusion, Synchro, or Xyz Summoned using at least 2 Attributes of monsters cannot be destroyed by battle or card effects. You can reveal 1 Normal Monster or “Magikey” card in your hand; add 1 “Magikey” monster from your Deck to your hand, and if you do, either place the revealed card on top or bottom of your Deck, or discard it. You can send 1 “Magikey” Quick-Play Spell or Normal Trap from your Deck to your GY, or shuffle 1 such card from your GY into the Deck; this effect becomes that card’s effect when that card is activated. You can only use each effect of “Magikey Lockshift” once per turn.
This is nice but I wouldn't play it cuz of the 2nd effect
Seems kinda not enough to me dunno, don't get me wrong magikey would kill to get a card like this, but showing from hand, then shuffling it, is kinda meh
(Nvm I just realized you could discard it lmao)
i want to redesign the stormrider field spells, but they are sooo ass i have no idea what i can make them
p[stormrider turbulence]
All "Stormrider" monsters on the field gain 300 ATK. While you control exactly 1 "Stormrider" Link Monster, if your opponent Special Summons a Link Monster(s) whose Link Rating is equal or higher: Negate that opponent's Link Monster's effects until your opponent's next Standby Phase. Your opponent cannot activate cards or effects in response to this effect's activation. While you control a "Stormrider" Link Monster in the Extra Monster Zone, your opponent's monsters must attack it, if able.
p[stormrider blast]
All "Stormrider" monsters on the field gain 400 ATK, and 300 ATK for each "Stormrider" Field Spell in your GY. While you control exactly 1 "Stormrider" Link Monster, your opponent cannot target that Link Monster with card effects, except with card effects activated on the field, also negate the effects of your opponent's Link Monsters with an equal or lower Link Rating. While you control a "Stormrider" Link Monster in the Extra Monster Zone, your opponent's monsters must attack it, if able.
Red Magma
Field Spell
All Monster's with Red Eye's in its name get 400 Attack & Defense Points
You can normal summon a level 6 or higher red eyes without Tribute Summoning it but it cannot attack during this turn
Tbh I think it even needs to do a little bit more
How about Once per turn discard 1 Card and pay 200 Life points and search a Red Eyes Spell, Trap or Monster card
That sounds really good but I think you can leave the Lp cost out and make a restriction so that you need to discard a Red Eyes Card instead of anny.
Alr guest that makes sense
Planing to make a Soul Eater Archetype
Meisters are the main Monsters that can equipp themself with their coresponding Weapon while the Weapons can be equipped to any Meister. If you match the right ones they get a better benefit from eachother.
Supremacy Pendulumgraph
[Continuous Spell]
When this card is activated: You can place 1 "Supreme King Gate Zero" and 1 "Supreme King Gate Infinity" from your Deck in your Pendulum Zones, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. Once per turn, if you have 4 monsters on your field and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names): You can add 1 "Astrograph Sorcerer" or "Chronograph Sorcerer" from your Deck to your hand, then destroy 1 card you control. You can only activate 1 "Supremacy Pendulumgraph" per turn.
Cipher Space
Field Spell
Discard 1 Galaxy, Cipher or Photon Monster card to the graveyard, 2 of your Cipher Monster's becomes level 8 until end of turn you can only use this effect once per turn
When you Xyz Summoned a Cipher Dragon Deal 500 Points of Damage and you gain 100 Life Points per each Cipher Monster card's in your graveyard, you can only use this effect once per turn
Once per turn: you can Xyz summoned using a Rank 8 Cipher Xyz Monster but it cannot use its effect during this turn and it get 100 Attack Points equal to its rank
the psct here needs a LOT of work
You can only activate the following effects of "Cipher Space" once per turn.
Discard 1 "Galaxy" or "Photon" Monster; then target up to 2 "Cipher" monsters you control, their level(s) become 8.
When you XYZ Summon a "Cipher" Dragon XYZ monster: inflict 500 damage to your opponent and you gain 100 lp for every "Cipher" monster in your GY. You can only use this effect once per turn.
Once per turn, you can use a Rank 8 "Cipher" XYZ monster you control as material to XYZ summon, treating it ranks as if it were a level.```
Balance wise this is kinda lame
the effects have very litte synergy with what Galaxy wants to do and are underpowered to boot
I feel like it should lean more towards the "take control of opponents stuff and make then Galaxy Eyes cards for value" stick that Arc V did
You mean smth like Vampires so you can treat your Opponents Monsters as Level 8 for a XYZ Summon?
honestly that last effect is way too vague so I went with a [Xiangke Magician] esche effect
Level: 7 |
Pendulum Scale: 3
[ Spellcaster / Pendulum / Effect ]
ATK 2500 / DEF 500
Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field).
Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; that face-up monster has its effects negated until the end of this turn.
but you might have intended it another way?
also the random attack gain and burn are at values way too low to be relavent which is another issues
"oh wow my xyz monsters gets a wopping 800 extra attack that's going to be the difference between me winning or losing
"
the archetype needs a card which will actually gain them advantage
the psct btw is still very incorrect
in the first effect, you need all the things that happen during activation, cost and targeting, to be enclosed by the first punctuation mark, which needs to be a semicolon not a colon
and since the card has 2 hard opt effects the third effect needs to be moved to the top and there needs to be a "you can only use the following effects of "" once per turn"
Most of the times tcg wants to NOT use words like death so I dunno for the names
But besides that interesting Idea
I am guessing Shinigami is not fine too?
The common substitution the localization uses is Des
Also uses Archfiend instead of Demon
Archfiend would make them part of the Archetype though(even if they can't do shit with these). Fiend is probably good enough.
Ok so I made a addition to the Weapons and added 4 more Cards to the pile
https://imgur.com/a/fvmnIv7
Yeah just fiend sounds strange, you can probably use the word demon by itself but in a different language
How about Iblis?
Just make an angiogram for archfiend :)
a card hasn't been printed that uses "Des" in its name as an entire word since Gimmick Puppet Des Troy, in 2014.
What's a Aniogram?
and that instance is more wordplay than anything else, so the second most recent is Des Mosquito, in 2008.
Do any of the "Des" monsters have anything in common except mostly being based around Australia?
Cause I have a stupid Idea for them
This is the Stupid Idea
I could have made them just Beast related but Des Mosquito is a thing and I want it to be used just for the Name
It was originaly 1 Monster but then I thought about splitting it up to give it more Monsters in general
I think it could get a Link 2 with Arrows pointing down left/right to pedulum summon both in the Zones
That first card does literally nothing
And the latter is basically the yugioh equivalent of gibberish

Why is it a ritual spell
why does it say bread serpent on the ritual spell
missspell
also why does dread serpent have "can't be normal summoned" if it's a ritual monster
needs a lil more work, I heavily recommend cross referencing existing cards.
WELL OGRAINALY IT WAS POSTA BE EFFECT
BUT
rituals can't be normal summoned by default so that first line is redundant
2002 reminder text when the rulebook wasn't a thing so they had to print "cannot be normal summoned/set" on every single ritual monster
Love to see it
👍
Ill fix some time
my guy
i did
Your cards literally do not function
OMFG
you clearly didn't
please read the pins in depth & cross reference existing cards
Like
There's a clear difference between what you think your cards do vs what they're actually doing
fixed
........
Why 550
My guy
550 is literally nothing
I'm not even going to tell you to cross reference your cards
and this is the only thing this field does
But your grammar is lacking
?
First custom.
Nice 👍
if it was real it was gonna be really good for Cyper dragon decks
nah this card looks too winmore
it would be a 1 of tech at best and I doubt it would do much in most decks
wait it doesn't even add to hand
Unsearchable btw
it ____'s them into deck?(shuffle, I presume?)
Yea, from what i got it it's meant to shuffle them back in
Ye
Yea
gonna have to tell both blackestnight and hano here to please go read the resources in the pins and do some learning, as the cards from both of you need fundamental reworks
Sun Hibearnation
Level 5 Light Beast
2200/1000
If this card is Banished or used as Fusion material for a Fusion Summon: Draw 2 cards, then banish 1 “Hibearnation” Spell/Trap from your hand and GY, if you cannot, banish your hand. During your 2nd Standbye Phase after this card was banished: Return this card to the GY. You can only use each effect of “Sun Hibearnation” once per turn.
The allure effect banishes spells/traps because all the monsters do stuff when banished
enforcer
(its posta say effect too but forgot and ima go get my friends to make spell cards and other things while i make the monsters)
please for the love of god
Use real cards for reference
Why doesn't it have an attribute?
I'm already tired of this
What is a depths card?
In battle you can parry the attack of your enemy faint you faint you attack meaning you make them think your gonna hit them but you dont
Question
new archetype me and my friends and are making rn
How much experience do you have with the game?
Ok, the issue is that in Yugioh, none of those words mean anything
deepwoken or yugioh
Yugioh
What is a deepwoken i meant yugioh
Ive watched the anime and started playing like a month ago
roblox prema death game i enjoy way to much
spend like a few hours or so AT LEAST reading the docs in the pins(specifically the psct ones)
your customs are too nonsensical as is
!psct1
man i have shit to do tmr its already late plus theese are early draft's of the cards
you've posted like 5 customs in the span of an hour
theese cards ive made i spent 3 hours thinking of before making them
Then please spend some time reading the early pins so you can learn to format effects in a way that are legible
This is strict due to the sheer volume of almost unreadable cards we'd get here otherwise
ill do it tmr when i have more time 👍
Yea nws, just as long as you take some time to learn to format them, you can then post like 1-2 cards here to ask if there are still issues with the text, fix things up etc.
heres a card i made for fun before the deepwoken cards cuz i was using mekk knights 
Dont mind a modern card thingy
I don't think you read the pinned PSCT documents before posting that tbh
I'll be more direct then: read the PSCT documents before posting more stuff
this one is somehow more legible than the previous examples
Guessing the Mekk-Knight text was copy pasted
mekk-knight moon eclipse was made by thinking of the other mekk-knights cuz i love the mekk-knights
the summoning was a cnp
the real effect was my idea for effect
got bored so made 2 normal monsters
Please check your spelling before posting cards here
Berast is my favourite Type
Sharko
Level 4/WATER/Fish/Effect
0 ATK/0 DEF
You can only use each effect of "Sharko" once per turn. If you control a Fish WATER monster: You can Special Summon this card (from your Hand). If this card is Normal Summoned: You can Special Summon 1 Fish WATER monster from your Hand or Deck but half its ATK and negate its effects. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.```
why is this a 2k attack level 4 with no downside
also "shark" isn't an archetype in the tcg/ocg bc of weird translation issues iirc
Better?
a 2k attack level 4 with no downsides is not a big deal
I really just don't see why it matters. a level 4 that is primarily going to be used as xyz material having 2k atk is just not going to impact the outcome of a duel. For instance, Gunkan Suship Shari is a 2k level 4 with no downside that is also primarily used as xyz material.
do I really have to point out the fact
that shari is a literal vanilla monster
there's like 10 2k attack vanilla level 4s
so this is fine, but if shari had an effect it would suddenly break the bank? It's such a non issue.
Sharko needs to be arbitrarily worse because it can special summon itself though.
yes?
I literally said it's arbitrary
it's a thing they've kept to for over 15 years
you're the only person to have issue with it
I don't have an issue with konami deciding they need to have less than 2k atk. It is silly to think that a few of those special summon spam monsters having 2k atk would change anything, though. So insisting that a custom card needs to fit konami's vision of "tradition" is equally silly.
I did change it to 0 ATK/DEF btw
I saw, and it is equally as playable as it was before. Like I said, having 2,000 ATK was a non issue.
but "why is this a 2k attack level 4 with no downside" is phrased like a criticism, and like Gooey admitted, that criticism is extremely arbitrary.
"why would I give people advice to make their cards more in relation to how the entire mechanic of ATK/DEF is balanced" idk
by this logic you could just give a bunch of random shit 2k atk under your principle that it wouldn't matter (which isn't even true but regardless)
you're the one annoyed at me for helping give advice
I’m not saying that every level 4 needs to have 2k. That being said, most if not all competitive decks are capable of lethal on turn 3. Yugioh has reached the point where ATK points on main deck monsters matter about as much as LP, with the obvious exception of non extra deck strategies. A single combo piece having 2k is really irrelevant. So saying that that single main deck monster shouldn’t have 2k isn’t really helpful advice.
Probably a better wording for all of this would have been:
"It's not Konami's standard to print 2k atk LVL 4 effect monsters with no downsides, consider that"
I did.
I think the right wording would be
"Pay 500 life points; return all Machine-Type monsters from your GY to your Deck."
Thank you
Rank 4 DARK Machine/Xyz/Effect 0/3500
4 Level 4 monsters
Once per turn, you can also Xyz Summon "Number C34: " by using "Number 34: Terror-Byte" you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 monster your opponent controls; take control of it. If this card has "Number 34: Terror-Byte" as material, it gains this effect.
● Once per turn: You can detach 2 materials from this card; look at your opponent's Extra Deck and Special Summon 1 monster from it to their field, but its effects are negated until the end of this turn.```
The Controled Monster should probably have its Effects Negated atleast
Numer C34: Apocalypse-Byte
normally C variants add or change one word to the base name
Unending Terror-Byte
Under-Byte
the colon would be a semicolon
also 'life points' is shortened to LP in card text
Also, the -Type thing was dropped a while ago
So it would just be "all Machine monsters"

i should read newer card effects when comparing stuff
too much old school wording
Yeah they shortned a lot of stuff over the Years
it's fine
using outdated wording is still leagues better than making a card "written like the anime"
made another card normal monster
level 6 vanilla with stats less than typical for a level 4?
ok, that's definetely a normal monster... may i ask why?
🤨
The most Anime Monster I have seen so far
let him cook
that's gonna be a garnet ya see
it's alright, that can happen
tho, why making vanillas? ya thinking about an archetype like Suship?
FIXED
in deepwoken for this they really dont have speical powers to make effects
what's deepwoken?
a roblox perma death gmae
what
that i put
how's that relevant?
like 110+ hours in
ok uhm...
[Giganticastle] be like
Mud Golem
Level 2/EARTH/Tuner/Effect
0 ATK/2000 DEF
You can only use this Effect of "Mud Golem" once per turn. If a EARTH Rock monster is destroyed by a card effect: You can Special summon this card (from your Hand) in Attack Position. If this card is Special Summoned target 1 Level 4 and 1 Level 3 EARTH Rock monster in your GY, Special Summon them from your GY in Attack Position but negate their effects, also you can only summon Rock EARTH Synchro monsters for the rest of the Turn.```
Cuz i thought a whole card deck thing would be to make
should i mention that those kind of cards are not uhm... relevant... here?
we mainly make about effect monsters
vanillas can be nice if backed by stuff but like
I have alot effects to make
mostly when you make a card you want it to do something
and there mostly to get the 3 main cards of the deck out
the drowned god cards
Which i made
If it is smth like Genex it's ok
may i see them?
ah i see, need help?
i made them last night
or suship
i love that silly archetype
Or World Chalice
The effects arent pollished yet
but when im done with em they'll be hard to get out
that 3 one doesn't function, you can't "randomly" draw cards
you could word it like [panethism of the monarchs] perhaps
Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.
i suppose that "Drowed God" is it's cusom type
yunshu'l?
we don't do that here
I have no Idea what these are for
I can't be bothered to care
Yeah since its a custom archetype me and my friends are making
if you wanna make a drowed god archetype, mention it in the name
ok but custom archetypes do not mean custom types
Yunshu'l ill fix rq
wait, there's way more stuff
Divine Beast is a no go Type
Drowned God is not a Abbilty
The Card Effect Text is Wack
Is this Altair?
nha, opposite of him
just a new player
ok so, as i said
I did make a card thats based off of my fav ign archetype
not that you CAN'T, just very uncommon to see in custom cards
my bad 😦
i made them at like 1 am with zero sleep so i excepted alot of shit to be wrong
yeah theres alot to fix
ok... do you use this?
Yu-Gi-Oh! Card Maker allows you to create realist looking custom Yu-Gi-Oh! cards. Latest templates including Pendulum, Link and Rush are available.
if yes, would be better to save the templates of your cards
for easy changes
i read the effects
why...
yes
They are incredibly bad ngl
and i found my custom mekk-knight card

i would ask why is it psychic and not warrior but whatever
All mekks are psychic
Level 7 Fusion
2500 attack/2000 defense/warrior/Wind
2 "HERO" Fusion Monsters or 4+ "HERO" Monsters
Must first be Fusion Summoned. Gains ATK/DEF equal to the combined original ATK of the materials used for its Fusion Summon, also it can attack all monsters your opponent controls, once each.
Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects.```
Mekk Knights ain't Warrior
big dumb beater hero
Except girsu/morning star irrc
right
mekk-knights are psychic
ok so, effects needs some wording change but
If i could use moon eclipse irl or in master duels my friend always has a drowning mirror force on the frield so i would use use his effect to use it for myself
drowing mirror force
Let casuals be casuals bak
Not everyone is a Meta Player
you do realise that a lot of cards wouldn't work with that right?
meta /=/ playing good cards lol
I'm not doing this today
what wording do i need to fix?
also, you activate the card during a phase it could not resolve or be activated to begin with

this sounds like ruling funzies
send the raw text in chat
don't worry, we are totally competent enough to do it instead 
kk
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Moon Eclipse" One per turn. Once per turn, You can Discard one "Mekk-Knight" or "World Legacy" card to gain 1500 attack OR activate one card on you opponents side for yourself
oh mb
Ok so
i realized my your wasnt in the text
Oh so no one should play Cards that they like. Got it👍
Anyway
and it was you 💀
There's this thing called [bait doll]
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.
oh thats a new card
Notice how it has to specify if the targetted card can activate or not
It's actually pretty old, it's not in master duel because it's a headache to make it function in game
No it is not
what in the fu-
It's actually pretty bad on practice
really?
Yes
its too specific and a ruling nightmare to boot
no sane person is playing it over just
standard spell/trap removal
unless you're specifically playing "judge call turbo.dek"
Today i will play a deck with 2222 cards
play [Question] in 2023 
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
Here's the boss monster for the new Archetype I am working on.
Or [angel of mischief]?
Rank: 4
[ Fairy / Xyz / Effect ]
ATK 2000 / DEF 2500
2 Level 4 monsters
You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as material, except "Ghostrick Angel of Mischief". (Transfer its materials to this card.) When the number of materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 material from this card; add 1 "Ghostrick" Spell/Trap from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as material.
Or even [angel o7]?
Or what about the entire cyber angel archetype, even?
I didn't know any of those existed.
It was not my intention to make cards that support the previously mentioned cards.
I would suggest making your archetype name more specific
"Angel" is an incredibly generic term
nice
try "Resplendent Angel" for the archetype
Ok
now, back to Hano
?
Wait. Isn't Angel censord with Fairy?
Nope
The effect hasn't changed
ok so Hano
It really has these generic Ritual Monster Effects that you would see on older cards
i tried to rewrite the last part of the mekkight effect but it's a mess
i have skill issue
It feels like DM Era
either way it's easier and better for you to just banish the backrow card instead of activating it
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Moon Eclipse" once per turn. Once per turn: you can discard one "Mekk-Knight" or "World Legacy" card; activate one of these effects;
● This monster gains 1500 attack until the end of the turn.
● Banish a card in your opponent's Spell ∞ Trap Zone.
ty 👍
hope i didn't fuck up ;-;
Isn't the propper grammar "one of these"
Ritual cards need to have "Ritual" after Type and before Effect
gemini isn't real
Anything else that I missed?

busy rn, in a little
send raw text
also, ya happen to have Divine Light already made?
No
sad
@livid mirage the next custom you post better have mostly correct PCST and spelling, you have been warned already
Dunno what you mean, Drowned Gods seem pretty good
Ah yes the extra deck monsters with no material 
There is a LOT wrong with those tbh
its work in prog rn
Then don’t post it until it’s done
alr cya yall in 3 years
cuz we dont have a cannon look for the drowned god fire in deepwoken yet
wait
@fluid obsidian do you have all of the cards for you archetype yet?
artwork isn't as important as making sure the cards psct is correct
I'd argue text only customs are arguable better because there's a subconscious bias towards whatever is depicted in the artbox
again for the drowned god of fire we have no idea what he can do all we know in the lore is if all 3 drowned gods are awakened the world ends
I don't get what you're saying
At least make them functional, they don’t have to be 100% faithful
You doing Anime Cards or what?
im making the thing for yunshu'l rn
Im more familiar with the anime so this is kinda anime kinda what ik for the tgc
HOW TF DO YOU SPELL ACTIVE
NVM
IM A MORON
hows this
Depends on what a "Bell" cards even are?
Buff cards
that can only be used on player tokens
WHICH ill make after i finish yunshu'l
Tokens have to be described in the card that summons them btw. (Level/Atribute/Type/Atk/Def
[Mecha Phantom Beast O-Lion]
Level: 2
[ Machine / Tuner / Effect ]
ATK 600 / DEF 1000
While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the GY: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand.
Not yet.
shrine token for yunshu'l
Which one should i make next?
Getting there, but remember you need semi colons and colons to denote activated effects and costs
im a idiot
(If you haven’t read the first two articles in this series, be sure and read the Introduction and New Terminology articles! Then come back here for part 3.) Put on your thinking caps! I’m about to explain the most important part of the new Problem-Solving Card Text. As far as rules go, the most important…
Im almost asked what semi colons and colons are
reccomend you read this fully Hano
i will
lemme just make the cards then ill read it and fix em up
anywyas
made this for 1 part of the drowned god gale
might change drowned god of gale to fusion
what else do i need again to read?
I really think you should only post Cards that you allready rewrote with the Psct in mind.
We had someone doing the exact same thing and no one really liked that he still posted stuff without considering it.

ima rewrite my drowned gods after i do something irl and my uncle is done cleanign cuz i cant hear my own thoughts
Yeah I've seen enough
"run through monsters"
If you're that bad at making customs that you need to invent new mechanics
Level 4 WIND Dragon/Effect
ATK 1800/DEF 1400
If this card is Normal or Special Summoned: You can add 1 WIND monster with 2000 or less ATK from your Deck to your hand, except "Raging Storm Wyvern - Beaufort IV". If this card is Tributed, and sent to the GY or banished: You can target 1 WIND Ritual Monster you control; it is unaffected by your opponent's card effects. If this card is in your GY: You can return 1 monster you control to the hand; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Raging Storm Wyvern - Beaufort IV" once per turn.```
marble machine 2 
what does that mean?
[Marble machine]
Level: 2 |
Pendulum Scale: 1
[ Machine / Pendulum / Effect ]
ATK 200 / DEF 100
Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).
When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.
Spirit monsters you control gain 800 ATK/DEF. You can banish 1 Spirit monster from your GY face-down, this turn, you can Normal Summon up to 3 Spirit monsters, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You cannot Summon non-Spirit monsters the turn this effect is activated. You can only control 1 "The Eight Million Kami."```
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. You can only use each of the following effects of "Dojin" once per turn. If this card is Normal Summoned: You can send 1 Spirit monster from your Deck to the GY; draw 1 card. If this card is Tributed: You can add 1 Level 7 or higher Spirit monster from your Deck to your hand.```
Level 10/Synchro/Pyro/FIRE/Effect
ATK/3500 DEF/3500
1 Tuner + 1+ non-tuner “FIRE” monster
Must be Synchro Summoned and cannot be Special Summoned by other ways.
This card cannot be destroyed by card effects.
When this card is Synchro Summoned: Destroy all monsters in the field, your opponent takes 400 damage for every card destroyed by this effect, neither player can activate effects in response to this effect activation.
Once per turn: When a monster your opponent controls activates their effects, banish 1 FIRE monster from your GY, this card gains ATK equal to the banished monster’s original ATK, then banish the card your opponent controls until their 2nd End Phase.
If this card leaves the field and sent to the GY by your opponent’s card: your opponent can draw two cards from their Deck.
You can only control 1 “Surt, The Flaming Apocalypse”. ```
``` Envoy of the Flame
FIRE/Fiend/Level 3/Effect/Tuner
ATK/1200 DEF/1400
If this card is in your hand and you have a FIRE monster in your GY, you can Special Summon this card from your hand and if you do, take 500 damage.
When this card is Special Summon, you can Special Summon 1 “Wisp Token” (FIRE/Pyro/Level 2/ATK 300/DEF 1000) to each side of the field, and if a “Wisp Token” leaves the field, the owner takes 300 damage.
You can only use each effect of “Envoy of the Flame” once per turn. ```
Had to repost both
had errors on them
wouldn’t it be hard for a entity deck make it to link 4?
Quick Play Spell
Target 1 "Masked HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "HERO" Fusion monster from your Extra Deck with the same Level that the sent monster had when it was on the field (its original Level, if face-down)```
send Dark Law summon Grandmerge with 0 attack 
Nope. as the deck is just all random cards just to make X cards. and hence 3+ monsters, including an "Entity" monster so you can use the link 3 and another monster.
4
Azathot and Norden are banned
4 of which are legal
it is sad that the best 2 are banned tbh
Pretty much all of them except Nyarla have seen actual use outside being stepping stones
Nyarla saw play in nekroz for ocg
Hastorr only windwitch and speedroid
N'tss was in FTK decks
Chathuga hasn't seen 1 bit of meta play.
theres definitely some crazy things we can do with this
its probably not more broken than anything that already exists but theres gotta be some insane wacky ftk you can do by summoning cthugua without cost non-opt
I mean sure but it's the most mid one
dagon's the mid one, never worth
yog is hard to summon but so so worth, mad advantage on this thing
Level 10/DARK/Fairy/Fusion/Effect
ATK/3200 DEF/3000
2 Level 5 or higher DARK Fairy monsters
You can only use 1 of the following effects of “Darklord Zah-akh”, and only once that turn.
•When this card is Fusion Summoned: You can send a DARK Fairy monster from your Deck or hand to the GY, then banish 1 card your opponent controls, also if this card is Fusion Summoned usinng a monster from the Extra Deck as Fusion Material, banish all cards with the same name as the banished card from the Deck, Extra Deck and GY.
•During the Main Phase (Quick Effect):You can pay 1000 LP; Send a “Darklord” Spell/Trap to the GY, apply its effects. ```
I feel like it should atleast require 1 Level 5 or higher DARK Fairy Monster but thats just my Opinion
wait how many darklord are level 5 or higher
gonna check
yeah fair enough there’s a good amount of them
thanks bro
Man that joey avatar slaps hard
[shining angel] @viral tapir
also the entire cyber angel
I completly forgot about them lol
devil/demon is still censored afaik, though only because there isn't an alternative name without going into the archetype
(exception being that trash malevolent nuzzler)
Level 4 WIND Dragon/Effect
ATK 2000/DEF 100
(This card is always treated as "Cave Dragon" and as an "Archfiend" card.)
Cannot attack unless you control a card in the Field Zone. If you control a card in the Field Zone and no Continuous Spells: You can discard 1 card; add 1 "Fusion" Continuous Spell from your Deck to your hand. You can only use this effect of "Pandemonium Cave Dragon" once per turn.```
my retrain of Cave Dragon
[Cave Dragon]
cave dragon is a wind monster?
Apparently
Would be strange if it was something like a EARTH Monster
true. I can't imagine a dragon that lives exclusively in caves being anything other than wind.
me neither.
WATER maybe due to the humidity
let's not be presumptuous about the atmosphere of the cave, now
Clearly the light level is perfectly balanced for it to not be LIGHT or DARK
[super rejuvenation]
Level 5 WIND Dragon/Fusion/Effect
ATK 2000/DEF 1200
1 "Archfiend" monster + 1 Dragon monster
Must first be Fusion Summon with the above Fusion Materials. If this card is Fusion Summoned: You can destroy all other face-up monsters on the field with DEF lower than this card's ATK. Your opponent cannot activate Flip monsters' effects. Once per turn, when your opponent activates a Spell/Trap Card or effect that targets this card and/or would destroy it (Quick Effect): You can negate the activation, and if you do, destroy that card, also this card gains 500 ATK.```
Is... Is the Flip part relevant in 2023?
That Man-Eater Bug counter/jk
what about shadolls?
There are only a few Archetypes that this would counter
Krawlers, Subterror, Shaddols.....that's all of them that I know of
Tindangles, and the variety of Jar monsters
Though tindangles kinda suck, and the Jars aren't really an archetype
Shadolls and Subterror are the only remotely relevant flip archetypes.
And shadolls don't really flip, just fusion send, and Subterrors are more floodgate
In summary. Flip Monsters are not relevant enough for this effect
tfw cyber jar has way too relevant card dr- (ash blossom and joyous negation)
Another version of the 2 Dark Spirit Monsters
Level 3/DARK/Fiend/Effect
1600 ATK/ 0 DEF
When your opponent Special Summons a monster (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Sorrow" once per turn.```
Welcome to Round 34 of the Custom Card Tournament!
Rules
- There will be one Judge, usually the one who won the last contest.
- Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
- You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
- You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
- The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
- You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
Theme & Deadline
This week's theme is Attribute Support Link 2+ Monster, more specifically, A Link 2 or higher monster that supports exactly one attribute. They should be generic but can be part of an archetype by name (not text). It MUST support exactly 1 attribute in its text. Examples include Mistar Boy, G Golem Stubborn Menhir, etc.
The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at January 25th, 11:59 PM Pacific Time (UTC+0 January 26th 6:59 AM) - <t:1674719940:f>.
Submission ends in <t:1674719940:R>
Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSdIH_dHIayk-SUoh_Z_dcaAO53iZUvCkMR_5vV7OkmyGo5O6A/viewform?usp=sf_link
<@&646186882236940288>

woo
Allready have one in mind
I'm going to make some broken shit like I did with Chaos Power Source

Also, reminder to get the Custom Tournament Participant Role from #news_and_vanity_roles if you don't have it.
You can also make use of the contest specific thread if you don't want your posts to get lost with the other cards here, but posting it there is not mandatory.
So it can't support a archetype in the text but can it support a archetype that doesn't rely on names like for example Earth Machine?
thats no longer an archetype 
grr konami stole my train set i am going to cry about it
It's also not attribute support at that point. 
yeah only attrib no type
Fair enough
This is going to be a super fun one
It better be This was like my 6th theme suggestion
Bruh.... Hahah
I know I am going to do Earth or Light
Done
I hope these are first drafts
That, is a very awfully specific contest. But I'll try it!
Link 2, 1400, FIRE, Cyberse, Link [SW, SE]
2 Effect Monsters, including a FIRE monster
If this Link Summoned card is used as material for a Link Summon: You can add 1 FIRE monster from your Deck to your hand with a Level less than or equal to the number of FIRE monsters with different names on your field and/or in your GY, but you cannot activate the monster effects of cards with that name for the rest of this turn. You can only use this effect of "Salamangreat Flare Hawk" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 FIRE Link Monster using materials you control, including this card.```
Link 2, 1500, Dark, Warrior, Arrows Bottom Left/Right(same as Cross Crusader's Arrows)
2 "HERO" Monsters
All Dark Monsters this card points to cannot be destroyed by battle, also they cannot be destroyed by card effects. If this card is Link Summoned: You can add 1 banished Dark "HERO" monster you control to your hand.
You can banish 1 "HERO" monster in your hand; Special Summon 1 HERO monster from your hand with a different name from the cards in your GY.```
I was debating Wind but there's surprisingly not a lot: I'm also thinking of maybe like Light?
The Card for the contest should not support a Archetype in it's Card text
oh I don't plan on participating I just wanted to design something similar for funnies
Ooooh
last time I made a bad Cyber Field spell and got last place
kinda ruined my motivation to continue doing them
you could probably brush up on your psct, yeah?






