#Custom Cards
1 messages · Page 7 of 1
Ok, just call them MVCSH Token ig
Now for the second effect
Why can you special summon 5 Link Monster for free?
Your cards should really be cut
- that ware previously link summoned during this duel
Card has 2 effects? Probably make it 2 cards
Ok, your point being?
that means it's quite impossible to pull it out on the first turn
You need to get to that point, which is fucking easy with your monsters since they're generic and required 1+ monsters as material
but their link rating is 3 minimum
You have no Link 1 monsters...?
no
I mean, with your cards you can easily put 6 Link monsters on the field turn 1 with like 2 cards effects full resolving combos
Now, for MVI...
Why can you like... Summon 4 monsters during your opponent's turn or summon 3 and draw a card? At least you have the restriction to only summon one of them with ATK equal or lower of your opponent's summoned monster :)
Wait
You can also just... Summon a Link afterwards...
Do you do this on purpose?
it's one action either draw a card or summon a monster
Ok and after you do so you banish the card
I read correctly
Didn't you read what we suggested you yesterday?

And now don't tell me this cards aren't freshly made
i tried to make the effect as balanced as possible
You're the creator of Tearlaments
And now are just trolling
We unmasked you
Jokes aside
im not trolling
How to balance MVCSH: make it summon only the 5 tokens and only if your opponent has monsters on their side of the field. Also, you can only special summon once for the turn
ONLY THAT
the second effect is inspired by "Speed Spell - Synchro Panic"
But you only kept the "they have no effect" part

How to Balance MVI:
get rid of the banish effect
You add too much to your cards
I appreciate your enthusiasm in making cards and I'm sure you'll be able to make nice stuff once you learn to balance your cards
I'll give you a task
Make a LVL 4 monster that has 1 effect. Not multiple parts of an effect, just one
@crude pelican
For your archetype
bahamut bloodclaw
I'll gun you
Ok but make it usable XD
me when i make a balanced card
everyone: it's bad
me when i make a strong card
everyone: dude that's broken
If it was a boss monster that had that effect and banished some Bahamut cards it may be good
all of your cards look like payoffs but I'm not seeing any enablers
On a LVL 4 monster that effect is borderline worthless
how are you getting enough cards banished for any of these effects to be genuinly threatening or relavent
check the cyberspace archetype then that i made
other monsters have effects that banish monsters as cost
I'm that kind of people that loves to be pinged do I forget most don't like it
@long spruce don't tell me this one is bad design too
Counter Trap
If you control a "Elemental Hero Neos," or a Fusion Monster which specifically lists "Elemental Hero Neos," you can activate this card from your hand. When a Spell/Trap Card, or monster effect, is activated while you control a "Elemental Hero" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. ```
Gimme me a sec I need to put my phone in charge
Cynet Codex but for Heros 
useless card
the first line is so its searchable by Spirit which then can tag out into OG Neos
while also not being irrelevant
It's supposed to be against pendulums and yes, it's borderline useless
I may be getting the pendulum mechanic wrong
nice effect but nobody is going to use it since neo-spacians are garbage
you can still special summon pendulums nonetheless
Pretty sure that by some miracle that card would be printed, it wouldn't be able to flip pends that started the duel in the main deck
Not how that works
Why so?
everyone knows neo spacians are very bad
Same reasoning of why an extra deck monster can't be in your hand
Mhhh
Alright, I'll think about how to make it useful by rewriting it's effect someway
you wouldn't play it in Spacians, you'd play it in Heros
You'd do Wake Up lines pop Wake Up with DPE, summon Spirit of Neos from deck, Spirit search this trap, Spirit activate other effect to shuffle back into deck and summon OG Neos from deck
Oh btw, my "C" cards are gonna be changed to "M"
[Spirit of Neos]
So I can have artworks
Level: 7
[ Warrior / Effect ]
ATK 2500 / DEF 2000
When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.
keep it to c
Nhaaaa
you can use pinterest for better artworks
But I want that one!
i can code this card for yugioh tho
Stop_Having_Fun.jpeg
Ya have custom cards , Souji?
Also what happened to the Pokémon scientist PFP???
TwT
Lemme see...
I do make them occasionally, yes
draco-equiste is banned?
This is the one i made recently
Also like, couldn't you just target your killed boss monsters and give their effects to any monster?
No, because that is hard to make
I said most of them
"cyberspace" monster
well that's true but it's 1 turn only
gives them to another card at no cost
Wait, OR DECK??
So you can just like, probably reborn them with another monster's effect of yours
Or do other stuff
For more special summons into link plays
I would love to see you talk with a GOAT format player
Alright, understand this
It does not matter if it's one turn
It's a thing
2005 i was a kid at the time
Souji, can we save him?
Waaait
That card is
->
That card is...
That card is good
Remove the banish tho
wait ... what
But great!!
It's a general searcher that triggers on monster leaving the field
I would add a clause that specified "by an opponent's effect"
Like
for more restriction?
Yes, balance
General searchers are super good
But that card is ok, lemme just rewrite it for ya
Be mindful: it's a good card!
that's the first time i ever heard that
Doubt it
no look
he's learning
If a "Cyberspace" Monster you Control leaves the Field by an opponent's effect: You can Special Summon a LVL 4 or lower "Cyberspace" Monster from your Deck.
this
this is a good card
generic searcher and summon
Huh
Ok so
mh... should it not be usable for link summoning the same turn?
If we ignore every other card he posted until now, and analyse this in a vaccum
This is balanced
yes, vaccum
Nah
Would go against the gimmick
Gimmick in quotation marks because the gimmick is just link spam, but hey
pendulums did it first lmao
Yea, just slap a hopt on this and it's good to go
If a "Cyberspace" Monster you control leaves the Field by an opponent's effect: You can Special Summon a LVL 4 or lower "Cyberspace" monster from your Deck. You can only activate the effect of "Design Pattern - Delegation" once per turn.
@crude pelican
here we go
your card

This is why [Archfiend's Ascent]
Rank: 6
[ Fiend / Xyz / Effect ]
ATK 2500 / DEF 1200
2 Level 6 monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
what do you mean ya can only use Link monsters to take it out XD
ok i like the card
It really is just arcv all over again huh
i'll still answer with Lazy "M"

waait, would it actually work?
yes ok it would
...uhm
I answer with normal summoning Red Resonator and Make the Synchro
I never had 3 Level 6 Fiends in my Hand anyway
Gigantic spright 

the way you wrote it seems to me that it just cannot leave the field unless by battle with a link
ok so i just tribute it
Basicly
The Boy
it's Fiend, ya could play it
Would be a Staple for my Deck just because of it lmao
heavily nerfed
yes, do that
we all agree that the rewritten card is balanced
so just
if you make a card, remove the second and third effect and add 2 restrictions

even with that nerf it still cannot escape the banlist
oh it can
i'm sure it would be fine
good but fine
It does give you acces to a instand Yoshiro and Arch Call so there is that too. Basicly the 2 Cards you probably allways want in a Deck Populated by Level 5 or higher Fiends
more like the fact that it locks your opponent's Link zone but yes
@long spruce i bet you can't fix MVC
Oh I thought you meant mine
My bad. M is really nice yeah
ohhh lol
your card is nice
a link 3 that can be done with a monster in hand
@crude pelicanshow MVC
the broken or the nerfed?
so the 2nd one?
yes
@long spruce
(This card is always treated as a "Masked Hero" card.)
(Level 3/Warrior/Effect/Wind)
Attack: 1100 Def: 900
When your opponent activates a monster effect while you control no cards, you can: reveal this card in your hand, and if you do, Set 1 "Change" Quick-Play Spell directly from your Deck(it can be activated this turn), and if you do that, Special Summon this monster from your hand.
A "Masked Hero" monster summoned via a "Change" Quick-Play Spell which used this card gains the following effect:
• At the end of the turn, return this card to the Extra Deck, then, if all the materials that were used for its Special Summon through a "Change" Quick-Play Spell are in your GY, you can Special Summon all of them.```
Still can't believe the sub archetype is called "Change"
The idea is main deck Masked Heros which have half the stats of the extra deck ones but have handtrap esche effects and flavorfully jump onto the field and then leave when their job is done
this one is more for flavor than balance tbh
I imagine this is probably broken as shit since Blast is actually kinda relavent being summoned on your opps turn
Btw
Pay Half your LP: Banish face-down 1 "Cyberspace" Link -3 or lower monster in your Extra Deck to your opponent; Reveal a number of "Cyberspace" monsters from your Deck to your hand equal to the Link Rating of the banished monster; Your opponent chooses one of the revealed monsters to be added to your hand.
What attribute is that?
@crude pelican
oops meant to put Wind down lmao
idea is these are like
the Heros BEFORE they put on the Mask
so they have half everything(level/attack/defense) but same name
i guess???
Interesting
this one needs to be only HOPT in this case
souji, help
?
i made that abomination a +1/+2 if you don't consider the link
Make it so that the card declared by the opponent is the one that gets added to your hand
then no further restrictions needed
Pay Half your LP: Banish face-down 1 "Cyberspace" Link -3 or lower monster in your Extra Deck to your opponent; Reveal a number of "Cyberspace" monsters from your Deck to your hand equal to the Link Rating of the banished monster; Your opponent chooses one of the revealed monsters to be added to your hand.
i THINK this is balanced now
and would be consistently played
oh, right
with the previous effect a LINK-1 would have no effect if banished lmao
now works nice
this effect makes a lot of sense but i will add this instead of paying your LP:
reveal all 3 link or lower monsters in your extra deck to your opponent then he chooses one of them -> you reveal your cyberspace monsters that are in your deck to your opponent -> he chooses cyberspace monsters equal to the link rating of that monster for you to add them and 1 to be banished
btw the PSCT here is super jank but that's cause I couldn't find any precident for a fusion monster being summoned via a non-standard method(say the 2 Chimeratechs where you don't use a fusion spell) being referenced as such and gaining effects through that
so instead of LP your opponent chooses the link to banish?
probably
ok this needs to be reworked a little
This is probably the wording Konami would use if a card like this is printed but it still is pretty clunky
actually, no?
uhm
Pay 2000 Life Points: Reveal all "Cyberspace" Link -3 or lower monster in your Extra Deck to your opponent; Your opponent chooses 1 of the revealed monsters to be banished face-down. Reveal a number of "Cyberspace" monsters from your Deck to your hand equal to the Link Rating of the banished monster; Your opponent chooses one of the revealed monsters to be added to your hand.

you need a cost lmao
still paying 2000 LP doesn't make sense
@long spruce how can angular dragon be fixed

share it again but i think i know what card it is
Sorry about the extreme delay, but results for contest should be out soonish.
A day or two, at most.

(This card is always treated as a "Masked Hero" card.)
(Level 4/Warrior/Effect/Water)
Attack: 1300 Def: 1150
When your opponent activates a monster effect while you control no cards, you can: reveal this card in your hand, and if you do, Set 1 "Change" Quick-Play Spell directly from your Deck(it can be activated this turn), and if you do that, Special Summon this monster from your hand.
if this card is Special Summoned from the GY, you can draw 1 card, then discard 1 card.
A "Masked Hero" monster summoned via a "Change" Quick-Play Spell which used this card gains the following effect:
• At the end of the turn, return this card to the Extra Deck, then, if all the materials that were used for its Special Summon through a "Change" Quick-Play Spell are in your GY, you can Special Summon all of them.```
same concept as the other one
OK i fixed the card mechanic
artworks are very wacky
add lore for your effect cards!
love them
@long spruce this one
please no TwT
let me do some stuff first with my cards
fine, lemme look at your cards
ok so, first
split it into 2 cards
then
burn the latter card you get
this card have only 1 effect

don't have the dual activation
either battle or effect
and burn the effect
you said you can code cards in YGO pro, right?
yes
i would love you to code your cards without changes and have someone play against you with those and you with terlaments
i bet you wouldn't last more than one turn
not if i start first
like broken vs broken ?
tier 0 vs tier -1
Is 2500 ATK gain but no Battle Damage too good?
question
the artwork is for red warrior archfiend
what if i have a removal spell that has me declare a name?
do i just out your board?
I uh...hmmm
I think? Since they are all treated as Summoned Skull on the Field

good control mechanic to counter "cyberspace" monsters
The XYZ has a Destroy Effect Protection for Summoned Skulls though so if it is with them on the Field I guess not
But just to make sure
You realise RDA locks you out of this right
out of what
Level: 2
[ Fiend / Tuner / Effect ]
ATK 800 / DEF 300
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
red rising also locks
double summon can solve this heck even red resonator can get the job done
This is both a ruling nightmare and ungodly broken

Why are you asking for advice on it
if you clearly don’t care about remotely balancing it
Because I would like to make a balanced version
Suggestions?
The summoning should stay the same
Also, what about this one?
hey
a good gimmick card to troll opponents. it can be used in rogue decks too
Reworked my link to make it more on theme
Infernoid Monolith
Level 1, FIRE, Fiend, Fusion, Effect, 500
1 “Infernoid” monster + 1+ “Infernoid” monsters
Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards from your hand or field to the GY. If this card is Special Summoned: You can send 1 “Infernoid” monster from your Deck to the GY; take 1 “Infernoid” monster from your Deck with a Level lower than the sent monster’s, and add it to your hand, or send it to the GY. You can only use this effect of “Infernoid Monolith” once per turn. Once per turn (Quick Effect): You can Tribute 1 monster; “Infernoid” monsters you control gain 500 ATK until the end of this turn. You can only Special Summon “Infernoid Monolith” once per turn.
link monster level 1?
Its a contact fusion
the link or the other one?
@crude pelican
make a trap card
Infinite Impermanence would like to disagree
Eldlich
Labrynth
also Solomn's
traps are slow and vulnerable unlike spell cards
trap cards are dead when it comes to swarming decks
Paleozoic?
aren't there traps that limit special summons...?
vanity's emptiness
You really hate opt/hopt Effects
if you use "cyberspace" for control instead of swarming
in computer science singleton is a software object oriented design pattern that makes a class have only 1 instance at a time during runtime.
hence the effect of why your opponent monster can only normal summon 1 monster during this turn
but only for one turn
@long spruce read this again
that's how vanity was played, you popped it during your turn
you don't even need to do that, wtf
also it has more effects
i do not care about your inspiration, that card cannot exist
alright, i'll just stop
are you aiming to make balanced cards or just a banned deck?
some balanced some broken im really trying to make them balances but it's hard to make them strong at the same time
@long spruce i can either make an ally of justice-like worthless deck or a broken tearlmarts-like deck
no, you can make useful stuff that's not broken
you only make broken cards and those 2 useless ones
we already addressed a good card
If a "Cyberspace" Monster you control leaves the Field by an opponent's effect: You can Special Summon a LVL 4 or lower "Cyberspace" monster from your Deck. You can only activate the effect of "Design Pattern - Delegation" once per turn.
Design Pattern - Delegation (fix)
yeah i fixed it
if vanity emptiness is banned, why did you thought was a good idea making Singleton
DO NOT use the "only for one turn" thing
because that's how it was played
and this is just 3 times better
why do you have a board wipe (but Link) for free?
also please
stop
making
cards
with
banish
effects
cost
it destroys all monsters your opponent controls that are not linked to any link monster it seems fair TBH
sending cards to GY is most of the time an advantage
for free?
and then floats into another one of your monsters?
yes
idk
board wipe but link
metalmorph monsters
tell me one card that does something similar then
idk
that requires a trap card being used
what metalmorph monster are you referring to?
red-eyes and metalzoa
oh nice
@long spruce all assault mode monsters too
(dragon) so a card that requires a tribute and a trap card equipped to it
totally the same thing
there are too many card it's hard to remember which low level monster exactly can do this
specific named monster that must already be on the field to upgrade itself
it does NOT just add another body
and here you have it as a lvl 4 monster
board wipe but links
mill 1 for GY advantage
and adds to your hand whatever monster you want once it's gone
archetype
that's the most broken thing about it
could use a hopt on... every effect
Could use balanced Effects...like in general
And once again with the fucking banish/gy bullshit without a hopt/opt
That's Gouki on Bathsalts
Second Effect does nothing and has unnececary wording.
A search on leaving the Field
Field Negate whenever
it doesn't have very broken effects it is still vulnerable to removal effects
Not even the first Effect is a good enough reason for it to have these since pretty much all your Cards give you plus 1 when they are in your GY/Banished
it should ve vulnerable by default anyway
you mean the normal summon/set restriction?
Altair? nha
it's not that broken come on
i think it needs to attack directly
it needs to have duel win condition when it's summoned
Lv3 WIND Psychic/Effect 1000/1500
When your opponent activates a card or effect while you control another "Ritual Beast" monster (Quick Effect): You can Tribute this card; banish that card. You can only use this effect of "Spiritual Beast Tamer Pilica" once per turn. You can only Special Summon "Spiritual Beast Tamer Pilica" once per turn.``````Spiritual Beast Falco
Lv2 WIND Winged Beast/Tuner/Effect 600/1400
You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster. You can only Special Summon "Ritual Beast Falco" once per turn.``````Ritual Beast Ulti-Rampengu
Lv6 WIND Beast/Fusion/Effect 2000/1000
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. Once per turn: You can shuffle 1 "Ritual Beast" card from your GY into the Deck; draw 1 card. (Quick Effect): You can return this card you control to the Extra Deck, then target 1 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.``````Ritual Beast Summoning
Normal Spell
Discard 1 card; add 1 "Ritual Beast" monster from your Deck to your hand, also your opponent cannot activate cards or effects in response to the activation of your "Ritual Beast" Fusion Monster effects for the rest of this turn. You can only activate 1 "Ritual Beast Summoning" per turn.``````Ritual Beast Rampage
Normal Trap
When your opponent activates a card or effect: Target 1 "Ritual Beast" Fusion Monster you control; return it to the Extra Deck, also negate that activated effect. You can only activate 1 "Ritual Beast Rampage" per turn.```
ok i'm going to be nitpicky but pilica's already a ritual beast tamer
granted a zefra one
but still
yea pilica and pengu are zefra
so i just decided it was easier to give them proper forms
than to go look for other characters
i see
hey thoughts on a stir fry themed plant fusion deck?
you have a buncha plants that give effects when used in a fusion summon, along with maybe a few beasts which can be fused with a plant fusion for some boss monsters
it's probably a more appropriate gimmick for fusion than what konami tried (with ritual)
this is what the suships could have been
american suships
Wouldn't fusions be better?
Either way would be funny to see

Not again
There is a inherent problem with the destruction protection and the Card effect protection. The second one cancels the first one out so they can still be destroyed by battle
Link 3
2+ Cyberse monsters
Cyberse monsters that this card points to can not be destroyed by Battle. You can only activate 1 of the following effects of "Cyberspace Dragon" per Turn.
●You can target 1 monster your opponent controls, Special Summon 1 "Cyberspace Token"(Cyberse/LIGHT) with the same ATK, DEF and Level as the targeted monster.
●You can tribute 1 monster this card points to; Special Summon 1 "Cyberspace" monster from your Deck with the same Level as the tributed monster.```
HUUGE NERF
Fusion Double
Quick Play Spell
When a Fusion Monster is Summoned through the effect of a "Polymerization"/"Fusion" card effect, and its materials are still in either player's GY: You can banish those materials, Fusion Summon 1 Fusion Monster from your Extra Deck that can be Summoned with those materials, with a different original name from that original Fusion Monster. For the rest of this turn you cannot Special Summon monsters from your Extra Deck.
You can only activate 1 effect of "Tempest" per turn.
●If a monster you control leaves the Field by a opponents card: You can target monsters your opponent controls up to the number of cards this card points to, banish them.
●Discard 1 "Cyberspace" card; draw 1 card.```

again heavily nerfed to the point of being worthless
Good
The last effect is the same thing we allready talked about. No going +3 while ripping your Opponent's Hand
also why it's not generic
They are generic as fuck. Every single Deck can make these things.
Both have also nothing to do with your Archetype anymore. Not a single mention of "Cyberspace" anywhere on these. They are generic Cyberse Link3 monsters that can summon eachother by only using themself to activate 1 Effect each.
And because of no hopt you can summon Dragon 3 Times in 1 Turn while activating the 3rd Effect to ripp your Opponent's entire Hand and giving you card advantage
Tier 0 as fuck i see
i'm making a grey goo themed archetype
aqua-type, machine-type, or cyberse-type?
i'm thinking of slapping a type restriction on them so they don't interact with spright
machine
machine is really common
Icejade Grotto Enion Depths
[Continuous Spell]
When this card is activated: You can Set 1 "Icejade Cenote Enion Cradle" directly from your Deck. You can target 1 WATER monster control; send 1 "Icejade" monster from your Deck to the GY, then, destroy that target. During the End Phase: You can place 1 "Icejade" Continuous Spell/Trap from your Deck face-up in your Spell & Trap Zone with a different name from the cards you control or in your GY, then, destroy this card. You can only use each effect of "Icejade Grotto Enion Depths" once per turn.
more common = more support
Aqua like Grayliens
the third bullet point doesn't work since it's a quick effect. It would work if it was a trigger effect but as it stands now it can never meet the activation condition.
also 1+ material for the requirements is just a bad idea
yeah more support is more problems
it can be activated once it leaves the field
it cannot. A quick effect would have to chain to the activation of the effect, but that effect has resolved by the time it is in the GY
Kind of like this I guess
If all monsters you control (including this card) leave the Field, *Effect*
all you'd really have to do to fix the effect is remove the (quick effect).
however that seems extremely abusable
I just realized how unbelievably busted it is
it requires all your monsters to leave the field at the same time for the effect to resolve
I know
just use this and 3 other monsters to make appaloosa. then you get to search any 4 cards from your deck.
basically that effect alone is game winning
idk why you gave it the effect that got firewall banned after creating like 6 ftk loops but on a link 3 which takes 1 material
link 3 + 1 monster is 2 materials => 2 searches only
or
you could just use 4 material
since any link monster can be treated as either its own link rating OR 1 link rating for a link summon.
firewall does not search it just recycles
yeah i'm ignoring the third effect which adds the 5 pieces of exodia to your hand
i'm talking about the second effect now
that's the first time i heard something like that
so you're saying that firewall is worse, and it still managed to get banned?
clearly
are you sure that's an official rule?
....yes.
you can loop with firewall but you can't with svelte
Trying to make a House of the Dragon inspired archetype. Can I get some opinions of the following concept?:
You use this "queen" to place 1 of various Pendulum Extra Deck monsters in your Extra Deck. The Pendulum monster she puts in the Pendulum Zone is like a sworn king's guard, and has effects like Special Summon this card, then destroy 1 card etc...
Basically summon synchro > synchro puts useful pendulum from ED into the Pendulum Zone > use that pendulum's toolbox effect as a supporting card
you didn't give it a hard once per turn so yes of course it can loop
So, instead of having to draw a power card, you focus on synchroing, and the Synchro (kinda like Magistus equip stuff from the ED) instead puts a Pendulum on the field directly from the ed
if it's limited then no
let's move on
Not a single one of his Cards has a Hopt btw. He made a lot of these
i saw
saying that it needs to be limited is basically admitting that it is poorly designed...
making cards with the intent that "oh yeah it's busted but it's balanced cause it's limited" just means your cards aren't balanced
then pre-errata firewall, nekroz, chaos monsters and the power 5 all are poorly designed
lol, you haven't a clue ah?
I don't know why you thought this was some kinda gotcha moment but that's just correct
hurray for this absolutely correct take
of course the power 5 are poorly designed, that's why they're banned
ok then it's poorly designed because when i make a card i just feel it's very weak if i don't add good effects to it
and BTW i played with these cards in EDOPRO
you're absolutely allowed to give cards good effects, but these effects are far beyond just good. They are banworthy. I never want to play in a format where that link 3 is legal, it would lead to a a couple dozen different degenerate instant win combos. The most obvious one being adding all 5 exodia pieces.
you know, there's nothing wrong with making some weak but interesting cards
try restricting the scope of your design like working with very specific archetype mechanics
but crying "HUGE NERF" when someone suggests a more reasonable power level for your card is not conductive to a good discussion nor does it make your cards any more balanced.
i actually did that with Svelte Native's effect by using a torrential tribute to nuke the field in EDOPRO
so you're admitting that these cards are problematic?
if they printed the link 3 after firewall ruined the meta for like a year, i would probably quit the game for a while because they should know by now that that effect is absurdly broken
there are good nerfs like firewall and bad nerfs like DMOC and chaos dragon
Screw all that, how about you just don't make a link 3 that gives you mass advantage recovery and is soft opt?
like who thought of this
ah wait,
at this point it's very clear that you're not really listening to what I'm saying. So I'm just gonna move on and ignore these cards in the future.
this is a generic card that searches literally everything for an extremely low cost, there is no situation in which this card would be an okay thing to print
it's literally more broken than any card that's ever been printed
including painful choice and sixth sense
i think yes
Do that by all means I really want feedback for myself loool
firewall wasn't a comparison, it was me being bewildered that you would take a banned effect off the banlist and make it stronger
if you know these cards are problematic then why did you post this?
so i can think of a good way to balance them without making them irrelevant
I'd give you helpful feedback if I could but pendulums are the one area I'm not really versed at, at all.
most nerfs make cards irrelevant
i can't really give feedback without more of an archetype
https://docs.google.com/spreadsheets/d/1xnIHeb2-_tJqXlKCf4Hg-ggCLYG0x6uwA9HY1GTGR-Q/edit?usp=sharing
<@&646186882236940288> Results for Round 33.
Congratulations to @steady badger for winning this round. Sorry about the extreme delay. Pretty interesting and apt combinations. Much higher PSCT and balance scores than usual. Keep it up. Overall, great job. I look forward to your next entries.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.
Sheet1
Place,Card Name,Card Creator,PSCT,Balance,Creativity,Total Score,Image
1st(Winner),Kvasir, Generaider Boss of Runes,Wintry#7155,10,8,9,27,https://imgur.com/a/lVM0veA
2nd,The Real Fun in Dueling,Kataigis#1637,9,8,9,26,
I've also not watched anything game of thrones related so I've no comment on the thematic accuracy

congrats @steady badger
i won 
I’d love my feedback
the last thing yugioh players think about is the theme the archetype is based on
I’m really happy with 4th also
give feedback contest admin 
yo tied for fourth?
It's me. I think about that. So many people think about that. What are you talking about?
let's go?
Noooo I missed the contest
yes but you're not making cards for top meta tier 1 shit
Nobody in their right mind designs cards to top tournaments
You aim for mid-tier and then make some cool interactions and naturally players capitalize on it all and it becomes good because finding exploits is what competitive players do
that's the order of things
The reason why Tearlaments are tier 0
is because Konami for once aimed at actually designing for tournament tops
and that's horrible
this isn't tier 1 though
i think about the potential synergy the card can have TBH instead of the trivial design
this is the entire banlist came out to play and then some
okay??? you're one person. You can't speak for everyone in that regard.
talk about yugitubers since there's a lot of them these days
well you clearly call "synergy" what is just a busted game move
what are you even saying
i'm pretty sure synergy doesn't exist if your card works with every other card in the game
i think instead of making a single card with busted effects i just make multiple cards with micro-effects that can give the same result?
is that still poor design
synergy is when you actually design an interaction
that is much better
instead of packing stuff into 1 card, separate the things
And for god's sake, slap HOPTS
i always forget these
you're new. we all had to learn a lot at the beginning
the game in general: no, competitive play: beginner to intermediate
congrats @steady badger , nice synergy 

me rn
darn low ranking
i meant at custom cards but yes it also applies to yugioh in general

I was wondering when this was going to happen
Congrats 
I am really happy with this one. lots and lots of ties

I know no one who wouldn't think about atleast obvious interactions with certain Cards
talk about trivial things like name and artwork
my balance score is 0
I only play themed Decks too
don't tell me this is not balanced too
@dire leaf
feeb back 
congration, kiddo
feedback
you know, normally i'd be polite in telling someone their cards need work, but with the 'don't tell me this is not balanced too' quip, i get the feeling you're not particularly receptive to constructive criticism
take your cards back to the drawing board, reread the psct articles and other resources for writing cards, and at least pretend to care about balance
bc these don't work
I might make a card maker tip to be pinned
Would that be like, a good concept, just having a post dedicated to what makes a nice and easy-to-read card?
...Actually, wait, Licia already pinned something like that way at the bottom
This brings me back to my initial question (or well a modified one): What makes you so scared that your cards are suddenly going to be useless if edited?
You're the custom card designer here.
We aren't telling you to write on all your cards "lose the duel once this effect resolves"
We're telling you "Hey these cards are ridiculously powerful, you could probably tone it down and still have your cards be relevant"
For every gem of a card there will be some flops, and that's alright.
That's how design goes, even for official cards.
For every [pot of greed] there's a [zone eater]
Oh jeez, Zone Eater
I remember this cucumber-thing so much due to the discrepency between the art and effect
And yes, that is supposed to be a sea cucumber, not a monstrous sea worm
ye, there are already some resources pinned
i'd personally add the table of contents for the psct articles instead of just psct 3, but that's just me
can still access the other psct articles from 3 with a few extra clicks
doesn't give me much hope that the ygopro resources are any good when right away it labels things before the semicolon strictly as costs tho
more useful pins are great but they mostly get ignored anyway
I'll see what I can do!
Don't have a Image for this but this one is called Mirror Repair
This card can only be play once per duel
Pay 2000 life points and add 1 mirror force card from your graveyard or deck to your hand then shuffle your deck.
it's cute but also like you can totally just have this as a regular once per turn
trust me when i say that
true but it kind of Op for MIrror force
and it can be quite easy to get mirror force instead of waiting to draw it
Red eyes Lava Dragon "The Griffin"
"Red Eyes Black Dragon + Lava Golem"
Once per turn: Discard a Red eye and search 2 red eye cards and add them into your hand
Once per turn: sent a red eye's fusion card from your extra deck into graveyard and this card gain its atk points until end of turn
but... why would you want to do that
even Mirror Force Launcher doesn't telegram "HEY GUYS I HAVE A MIRROR FORCE HAHA ISN'T THAT COOKE AND WACKY IN 2020 HAHA" as badly as this
(also Mirror Force is just objectively a bad card so )
it hasn't been a good card since like 2013, MAYBBEEE 2014
what do you mean, mirror force is a great card that sees competitive play right now!
...in rush duel!
Discard a red-eye what
I mean, I feel if you're gonna use a trap card that activates when an attack is declared, it might as well be Mirror Force
Outdated as it may be, it's just that one card that made people think about if they really wanna go all in for a victory or lose it all
i think quaking mirror force is just better
the whole thing needs to be reworked
i'd recommend going over the resources in the pins, especially the psct articles; articles 3, 4, and 7 are probably the most generally useful for writing customs specifically
from there, you need to work on clarity; for example, 'Discard a Red eye' is unclear
you probably mean "Red-Eyes" monster or something along those lines, and typically numbers are used as well, so "Discard 1 "Red-Eyes" monster..."
card text also doesn't use 'search' as a verb; you'd just say something like 'add 2 "Red-Eyes" cards from your Deck to your hand', but that probably causes balance concerns
i'm also confused why this randomly requires lava golem as material, since that has no relation to red-eyes as things stand
i would call searching 2 cards a sign of potentially problematic design considering it could easily lead to broken combos
on top of being a bit boring. any deck could be strong if it had a search 2 but that would feel same-y after a while
most "search 2 archetypal thing" cards require you to discard something
so its not just a flat +1
Most red-eyes cards are also just terrible
yee that too
potentially yes it doesn't matter if it's red-eyes but it's a bad design trend in any case
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 2, also, your opponent cannot target it for attacks. While this card is equipped to a monster, when a card or effect is activated that would destroy a monster you control: You can send this Equip Card to the GY; negate that effect, and if you do, draw 1 card.```
dumb inzektor card
i'm making a new pendulum synchro archetype based off grey goo. these are going to be the combo pieces. there are only 2 main deck monsters
Level 2, 500/1000, LIGHT, Aqua, Pendulum
<0/0>
<You can only use the 2) Pendulum Effect of cards with this name once per turn.
1) You cannot Pendulum Summon monsters, except "Metaspawn" monsters. This effect cannot be negated.
2) If you have Pendulum Summoned this turn: You can add 1 face-up Level 2 "Metaspawn" monster from your Extra Deck to your hand.
3) Once per turn: You can target 1 "Metaspawn" monster you control; it is treated as a Tuner this turn.>
-
1) You cannot Summon monsters, except "Metaspawn" monsters.
2) Once per turn: You can add 1 "Metaspawn" monster from your Deck to your hand.
Metaspawn Shapeless
Level 2, 0/2000, LIGHT, Aqua, Pendulum
<3/3>
<You can only use the 1) Pendulum Effect of cards with this name once per turn.
- If you have Pendulum Summoned this turn: You can target 1 "Metaswarm" Pendulum Monster you control, except "Metaspawn Shapeless"; Special Summon this card from your Pendulum Zone, then place that target in your Pendulum Zone.
- Once per turn: You can target 1 "Metaspawn" monster you control; it is treated as a Tuner this turn.>
- You cannot Summon monsters, except "Metaspawn" monsters.
- Once per turn: You can Special Summon 1 "Metaspawn" monster from your hand.
Metaspawn Carrier
Level 4, 1000/1000, LIGHT, Aqua, Synchro, Pendulum, Tuner
<5/5>
<You can only use the 1) and 2) Pendulum Effects of cards with this name once per turn.
1) During your opponent's turn, if a "Metaspawn" Synchro Monster you control leaves the field: You can Special Summon this card from your Pendulum Zone.
2) If a "Metaspawn" Synchro Monster is Special Summoned to your field: You can target 1 "Metaspawn" monster you control; immediately after this effect resolves, Synchro Summon using that monster, treating it as a Tuner.>
-
1 "Metaspawn" Tuner + 1 "Metaspawn" non-Tuner monster
You can only use the 2) effect of cards with this name once per turn.
1) You cannot Summon monsters, except "Metaspawn" monsters.
2) If this card is Special Summoned: You can add 1 "Metaspawn" monster from your Deck to your hand.
3) If this card in the Monster Zone is destroyed or used as Synchro Material: You can place it in your Pendulum Zone. (If occupied, destroy the occupying card.)
```
for now it's going to be focused around putting synchros in scales and synchro summoning during the opponent's turn as disruption. it's a heavy wip
the effects of spell cards can't be quick effects, as that's a monster effect classification
so you can omit 'quick effect' from that text
also, just in general, it's very rare for a spell card that isn't the activation of a quick-play spell card to have an effect that can be activated when a fast effect can be
the only example i can think of is rainbow ruins, and that card is very old at this point
you can do that with this card if you want, but it'd certainly be unusual
also also, if you still want this effect to chain to things directly, use when, not if
Beast Drive Giga Rhino
Level 9 Earth Beast Fusion
1900/3100
"Hammering Hippo" + "Beast Drive Mega Elephant"
Requirement: If you control only defense position Beast monsters.
Effect: Inflict 300 damage to your opponent for each monster you control.
Bunker Mole
level 7 Earth Beast Fusion
400/2600
"Barrier Armadillo" + "Barrier Armadillo"
Requirement: If you control "Beast Battlefield Barrier"
Continuous Effect: All face-up monsters lose 200 ATK, and all face-up Beast monsters gain 400 defense.
Beast Battlefield Trench Run
Normal Trap
Requirement: If your opponent summons a monster while you control a Defense Position Beast monster(s)
Effect: all monsters your opponent currently controls must attack this turn, if able.
I really wish they had made the “stop hitting yourself” deck more functional
Beast Battlefield Horse Mine
Normal Trap
Requirement: If a Beast normal monster you control is destroyed by battle:
Effect: Double the DEF of all Beast Normal monsters you control until the end of the turn.
Why did i receive a warning? I didn't do anything rude
the warning has a reason given by the bot, but if you wish to discuss that further @tropic osprey is the place for that
neat
these fusions are so not worth tho
This card is treated as "Butterfly Dagger - Elma"
Didn't meant like that but works
Can't wait for "this card's effect becomes the one of "Last Turn" on the field"
Continious Spell
If "Pot of Greed" is activated: Draw 2 Cards. Once per turn: You can discard 1 card; add 1 "Pot of Greed" from your Deck or GY to your Hand"```

Seems fair
It needs to be "balanced"
Would a card that lets you draw 2 but your opponent draws +2 in their next draw phase be any worth it?
It's a pot of greed if you win the game that turn
But if you can't...
Continious Spell
If "Pot of Greed" is activated: Draw 2 Cards. Once per turn: You can discard 1 card; add 1 "Pot of Greed from your Deck or GY to your Hand. If you draw a "forbidden one" card with the Effect of "Pot of Greed": Draw 1 Card for each "forbidden one" card you currently have in your Hand```
Double Legacy support, I like it

Change "Exodia" to "Forbidden One"
Right, only the main body is called exodia
Still cannot believe that True Exodia exists
(unrelated but yea)
Oh yeah right. I forgor
[True Exodia]
http://www.audibletrial.com/MegaCapitalG - GET A 30 DAY FREE TRAIL OF OVER 180,000 E-BOOKS ONLINE. CANCEL ANYTIME AND YOU STILL GET TO KEEP AN E-BOOK FOR TRYING.
Have a great YGOpro 2 or YGOPro Percy Links replay -send it to me and I might commentate it - [email protected] (seriously only replays or dank memes please) . Also if you ha...
Idk, most of the underworld cards chill people that do normal jobs except in the underworld, head hunter, dullahan doom dog and arch fiend don't sit well
Being a good boy is a real job
Time to get up from bed and work on my archetype
Still have no idea on how to make it
But I'll find something
Maybe I'll start with 40 boss monsters
Ah the Names and such are mostly just Placeholders that I made because I still need to commission Artwork for some of them. Stuff like Doomdog are more like References to Targets that Tourguide can combo with
Make hydradrives, but make them actually good
Fair fair
Nha, wanted to make a fully custom archetype
Also have no idea what those are supposed to do
Exactly
Hydradrives don't actually exist
And they don't actually do anything
All you need to know is they're a link deck that has link 5s that turn into each other or something
I also noticed halfway through that the Art escelated at the Link Monsters lol
Goes from Summoned Skull on Vacation to "I will eat your Children"
What would they do during vacation after all
Hungry burgers made from human flesh
Underworld Monsters are Level 3
Hamburger is 6
Meaning I can make atleast 2 Level 3 Underworld Monsters that support Hungry Hamburger or I make a Custom one and call him "Hangry Hamburger
I do have a Commission of Tourguide as a Waitress
miniburgers
and you say my cards are broken?
You realise this Shit is unusable since Pot of Greed is banned right?
in traditional format it can be used
Yeah. In the unlikely scenerio that you would play in a Tournament with old ass Rules

Also that thing is a Joke Card in the first place lol
then what about this joke
constructive criticism: the last part of the effect needs to require you to reveal the forbidden one card you drew
also lmk if you stream I'll support it.
I'd also recommend combining the two effects into one as a "then, you can" effect
Is this Idea acceptable?
Level 6/Warrior/EARTH/Effect
2000ATK/DEF
You can only use each effect of "Kitchen Nightmare Gordon" once per turn. You can reveal 1 "Hungry Burger" or 1 "Hamburger Recipe" in your Hand, special summon this card from your Hand. If this card is special summoned: You can special summon 2 or more "Djinn" Fiend monsters that together have a combined Level of 6 from your Deck, but banish them if they leave the Field.```
yes.
remove the "together" word and replace it with "whose combined level is equal to 6"
Mostly because the only good "Djinn" main deck monster is banned
what about this one
first effect needs a colon, second effect should probably say "Special Summon any number of "Djinn" monsters from your Deck, whose combined levels equal exactly 6, but banish them when they leave the field."
Wich one was the banned one? I think I missed that
the one that says your opponent cannot special summon
I remember now 
yeah the scary nekroz deck ptsd
nekroz is the GOAT of yugioh
you're a nekroz sympathizer?
I do like the idea that you can use the djinn monsters you summon as xyz material, that way you can double dip with them since you can then banish them for the ritual summon
im a tier 0 sympathizer
im currently looking for ways to break the game using a rogue tellarknight deck
okay dude
this is less broken than the others as far as i think only if ....
I have no comment
link markers to opponent's field = he can summon 3 link monsters + removal effecct to get rid of dreamweaver => minimum 1 link gift to him
"Take control of it." No "until the End Phase" no "but it can not..."
And fuck the 3 Monsters in the fron Seat I guess

it's vulnerable to removal effects right?
As it should. Doesn't mean the Effects are not too much
and opponent monsters quick effects can still be activated
It's just. I know you weren't listening to feedback before, but damn you just completely ignored me even when I actively tried to not give feedback.
"I can make a Card that kicks your Opponents Teeth in with Piercing 10000 Atk but if it is removable it's ok"
the first effect must be until the end phase
I'll just block you and be done with it
most monsters have quick effects so i think the second effect can't do much right
If this Card is Link Summoned: Take control of 1 Monster your opponent controls and this Card points to until the End Phase but negate its effects.``` That's it. Nothing more is needed to make it good. Link Arrows are good as it is since it points to 3 of your opponents Zones so it has almost guaranteed a Target. Then you can link it away for something bigger like a Link 4
good nerf but if that's the case then the link markers must point to my field i think
oh wait no i think that's good
BTW is an effect that lets both players draw 2 cards considered broken?
Tbh depends if it cripples you...a LOT
depends
in a bubble would say no, it's very risky
but depends on the restrictions and playstyle
paying half your LP and banishing your Hand in the End Phase face down "could" be ok
And only yours
and WHEN those cards are drawn
stupid idea in coming
"drawn 2 cards:your opponent draws half of their deck, rounded up"
would love to see this in deckout strats
mh
what if
"drawn 2 cards: your opponent draws half of their deck, rounded up. Neither player can drawn more cards this turn"
would...
would this even make sense?

@forest vortex
What does that thing in the beginning mean
It's kinda complicated
I have time
You must be in a Yu-Gi-Oh match have have something called "cards" in a specific place on the field called the "Deck"
Then you grab the top one without letting your opponent see it
You repeat the process another time
Wish there were simpler words to explain it
"Drawn 2 cards" what does that have to do with the explanation
It's what people tell me it means but I also don't fully understand it
Is it supposed to mean "draw"?
OMFG i thought that you were joking about pot of greed being the most confusing card
Yes, i wrote the effect wrongly apparently
Oh the card that let's me draw 2 when I activate it? No
I legit mean wtf is "drawn 2 cards" meaning
Oh makes sense
Sorry for the confusion
Lol np I ain't the smartest, but you know after a while here you beggin to see all kinds of strange wordings
I understand
I've only been in this channel for a month and I'm starting to suffer too
So it's basically draw 2, and if you do, your opponent draws half of their deck?
Yes and neither player can draw more cards this turn
Interesting
Even if it's a joke card I was thinking about the possible interactions
The last effect prevents deckouts
I mean this is pretty good imo
But very risky
Wonder if would ever be played
Since the opponent could draw handtraps and in their next turn would most likely win
I mean if tears draw half their deck there is the possibility of them drawing the things they need in GY more so
Mhh
And a lot of decks summon from the deck and not from hand (shagri-ira)
Or in the deck itself
So it seems like a really sharp double edged sword
Or runick
I didn't know what Runics are until I saw them in Master Duel.
Saw the Fusions First and was like "Oh these look interesting. Let's see how the Main Deck looks. sees that they are all Quickplay Spells that destroy your Opponents Deck
Oh!"
i feel that master duel will be VR in 2040
nerfed yet still broken TBH even with this effect it can still break the game
cyberspace vs tearlamart who will win in a DEATH MATCH
Tearlaments because your cards would be banned
makes sesne
how can i fix this terrible card
Start by stopping to care about ATK value
well sure but isn't ATK irrelevant these days i remember you said that before?
Yet you still care about it apparently
ok point 1 tick
1 tick?
one and more to come apparently
oh yes HOPT must be everywhere
For a Link-4 monster that I suppose would enter the field with around 5000 atk, to then add more on top of it...
You have a big beater that WILL destroy monsters by battle
well it depends. also didn't RA had this effect?
oh yes i forgot goyo guardian was busted
[Ra]
Level: 4
[ Fairy / Effect ]
ATK 1100 / DEF 600
When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".
[Winged Dragon of Ra]
Level: 10
[ Divine-Beast / Effect ]
ATK ? / DEF ?
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
A card that cannot be special summoned and requires 3 tributes, you have to pay LP
there was another edition where its ATK is equal to the combined ATK of its tributes
[Sphere mode]
Level: 10
[ Divine-Beast / Effect ]
ATK ? / DEF ?
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.
wait Ra have the potential to be busted i think
[goyo]
this one is an absolute Tier 0
2800 is a little less than 6000+
its effect tho is still busted and mine apparently is way more broken
Goyo guardian has a good effect for it's time, yes
As a Link-4 it might be ok since it wil only proc once since it will surely be removed immediately by effects
so i think it goes like this:
1000 ATK for each link material
remove or replace the 2nd effect
last effect either need a SOPT or a HOPT
more nerf?
Wha
is it still busted?
Ok so you're making something interesting now
Lemme read properly
Minimum 2k, max 4k base... Last effect is can return the card to the deck (you have lots of searchers afterall). Give it a OPT effect negate on a card it points to (change the arrows)
This can be your top Link
So 3 top, 1 bottom arrow
omni-negate for such a card will be busted. what about a stardust-like effect that only protects monsters and without tributing?
Ok, once per turn destruction protection on the pointed cards
fair enough then in that case link markers must stay the same right?
Yes
ok that's the best nerf
i will say perfect.
not busted yet still not irrelevant
aren't they useless when it comes to beatdown strategy due to their slow nature?
yup especially the last bonus
[infinite impermanence]
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
reusability
let me fix it
It's a counter trap too uhm
Ok so, you could actually just make the second effect activate from the field
And it would be ok!
1 turn stalling
how about this is it busted?
Why is it a counter trap?
for fast response also to avoid negation
You added "or activate their effects" yes, that would be busted
ok ill remove it
Go second and use this. Congrats you won
i removed it done
irrelevant?
so add the effect negation again?
No because going second would make it busted
Your opponent wouldn't be able to play
Just discard the card and let's think again
Dark World heavy breathing
how about keeeping the same effect and instead of going to the GY it goes back to your hand
As I said, the effect like this is good but ya need to reach turn 3
While going second
So uhmm
how about adding a 3rd effect to activate from the hand
No









