#Custom Cards
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Or whatever anyone needs really it will be treated as sent from an effect not cost so yeah
I think the idea is cool but I have a feeling it might be too good (cuz of no restrictions hah) explosion mainly
Level 8 DARK Machine/Fusion/Effect
ATK 2000/DEF 2500
2 "Ancient Gear" monsters
Gains 400 ATK for each "Ancient Gear" and "Armor Canine" monster in the GYs. Negate all card effects in your opponent's GY. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.```
Level 3 DARK Machine/Effect
ATK 1000/DEF 1000
If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. You can only use each of the following effects "Nightmare Ancient Gear Hunting Hound" once per turn. If this card is Summoned: You can target 1 monster in either GY that was used as material for a Special Summon; Special Summon it to your field, but its effects are negated, it is treated as an "Ancient Gear" monster, also change its ATK/DEF to 0. During your Main Phase: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card.```
what did you think?
Level 7 LIGHT Warrior/Fusion/Effect
ATK 2800/DEF 1500
2 "Ninja" monsters with different Types
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. "Ninjitsu Art" cards you control cannot leave the field by your opponent's card effects, except by being destroyed. Your opponent cannot target your Set monsters for attacks or with card effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up or face-down Defense Position.```
Level 7 WIND Insect/Effect
ATK 2400/DEF 2800
If you control 2 or more "Ninjitsu Art" Spells/Traps, you can Special Summon this card (from your hand). You can only Special Summon "Chouke the Betterfly Ninja" once per turn this way. (Quick Effect): You can send 1 "Ninjitsu Art" Spell/Trap you control to the GY; all "Ninja" monsters you currently control are unaffected by card effects this turn, except "Ninja" cards. You can only use this effect of "Chouke the Betterfly Ninja" once per turn.```
Continuous Trap
Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as an Effect Monster (Level 4/ATK 1800/ DEF 500) with that Type and Attribute. (This card is also still a Trap.) If Summoned this way, this card is treated as a "Ninja" card. If this card is sent to the GY or banished: You can target 1 "Ninja" monster in your GY; add it to your hand. You can only use this effect of "Ninjitsu Art of Summoning Animals" once per turn.```
Cyber Dragon Fünf
Level 9,light machine, effect, 2100 atk 2800 def.
This cards name becomes "cyber dragon" while its in your hand, graveyard, or on the field. This card can be treated as a tuner.
Once per a turn you can special summon this card (from hand) by sending 2 "cyber" cards from your hand to the graveyard except this card. Once per a turn if this card is special summoned you can special summon 1 cyber monster from your grave or deck. Once per turn if a monster that was special summoned by this cards effect is on the field: you can (quick effect) make this cards level equal to that cards level.
what do you guys think of the card? and can someone tell me what PSCT is or where I can learn what it is?
nvm just learnt it stood for problem solving card text.
Prophecy Spellbook of Wands
<10[Level 3/Earth/Spellcastet/Pendulum/Effect]10>
Prophecy Spellbook of Cups
<10[Level 3/Water/Spellcastet/Pendulum/Effect]10>
Prophecy Spellbook of Swords
<1[Level 9/Fire/Spellcastet/Pendulum/Effect]1>
Prophecy Spellbook of Pentacles
<1[Level 9/Wind/Spellcastet/Pendulum/Effect]1>
TBD
Deception Vaylantz - Kuzunoha
<1[Level 8/Wind/Psychic/Pendulum/Effect]1>
If you control no monsters: You can Special Summon this card to your Main Monster Zone in its column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck.
[Monster Effect]
You can add 1 "Vaylantz" Pendulum Monster from your Deck to your Extra Deck face-up; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card in the Monster Zond is moved to another Monster Zone: You can send 1 "Vaylantz" Fusion Monster from your Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can only use each effect of "Deception Vaylantz - Kuzunoha" once per turn.
ATK 1200 / DEF 2100
It's "Fünf" 👀
Revamped it a little bit
``Cyber Dragon Fünf
Level 9
LIGHT/machine/ Tuner/effect
1600ATK/2800DEF
This cards name becomes "Cyber Dragon" while it's in your Hand, GY or on the Field.
Once per a turn: You can discard 2 "Cyber" Cards; Special Summon this Card from your Hand in Attack Position. Once per turn: If this card is special summoned, you can special summon 1 Monster with "Cyber Dragon" in it's Text from your Deck or GY but Negate it's Effect's. Once per turn: You can target one Special summoned Monster on the Field, this Cards Level becomes that of the targeted Monsters until the End Phase.``
the psct on these are horrible
so is capitalisation
also, Psi isn't a type, its Psychic
unless you copied that from the german equivalent, but why would you
Because I am German and never loocked at the English Psi Cards lmao
Just sounded universal enough
Also how is the Psct bad exactly?
Wind Hand's first effect should activate, it doesn't work rn
Spell/Trap is enough on the second effect, tcg has semi-recently dropped the Card part
Earth Hand's "from your hand" should be in brackets
that's ignoring the capitalisation being inconsistent with how konami does it
I should have loocked at Anchor Drill for that first one🤦♀️
Thanks for the corrections
Yo should make them have trigger effects when returned to the hand hah
That is a interesting Idea actually
Purrely Memory Album
[Continuous Spell]
When this card is Activated: You can Special Summon 1 Level 1 "Purrely" monster from your hand or GY. After you activate a "Purrely" Quick Play Spell Card, you can Set it instead of sending it to the GY. Once per turn, if you control a Level 1 "Purrely" monster: You can target any of Set cards in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Purrely Memory Album" per turn.
Wouldn't it be better to attach it to an Xyz
no the spells are not hopt, so u could like reuse em again after you bounce them.
and the rank 2 xyz monsters can already attach the quick plays + you could still do that on the opponent's turn.
But if you set them there won't be much difference if they are hopt or not
You would not be able to use as far as I see
the card bounces them
I mean... I don't really know much about them but the attaching just seems more useful
plus again u might wave same for opponent turn. e.g. for plump banish or what not.
If you do it during your turn yeah but I dunno
just trust me then when i say the card is good.
I mean it probably is most of the cards you do are...
there is no point of making a card that attaches them when the xyz could do that already. Plus everything is optional.
Cyber Dragon Fünf
Level 9,light machine, effect, 2800 atk 2100 def.
This cards name becomes "cyber dragon" while its in your hand, graveyard, or on the field. This card can be treated as a tuner or non tuner.
Once per a turn you can special summon this card (from hand) by sending 2 "cyber" cards from your hand to the graveyard except this card. Once per a turn if this card is special summoned you can special summon 1 "cyber" monster from your grave or deck. Once per turn if a monster that was special summoned by this cards effect is on the field: you can (quick effect) make this cards level equal to that cards level.
tnx for fixxing up some of my mistakes but I didn't want the special to be chainable since if you put a colon or semi colon into the text the special becomes chainable as the discard happens before the special and not at the same time and I wanted it to be treated as a tuner and non tuner which is why I worded it can be treated as tuner in the og.
[T.g. tank grub]
Level: 1
[ Insect / Tuner / Effect ]
ATK 0 / DEF 0
If this card you control is used as Synchro Material for a "T.G." monster, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material for a "T.G." monster: You can Special Summon 1 "T.G. Token" (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. You can only use this effect of "T.G. Tank Grub" once per turn.
and the change that say's cards that mention "cyber dragon" locks you out of summoning cyber darks with the effect. the og version allows you to go for benten but the inherent cost of needing to discard 2 "cyber" cards means your prolly not playing a drytron deck.
[Phantom king hydride]
I also didn't put can be treated as tuner for just synchro because I wanted it to be able to be treated as a tuner in general like if theirs a fusion that requires tuners or an xyz that requires tuners or a link that requires tuner or an equip spell that can only equips to tuners. And I couldn't just make it a tuner cause what if I decide to summon a tuner with its effect(lets pretend that theirs a "cyber" tuner other then this card) then how do I synchro summon?
And if your wandering, yes I'm being serious.
Ah. I didn't know you wanted it to be universal like that. I thought since it's the 5th Cydra It should only really support Cydras. My bad
Changed the Text a bit
Pendulum Spider
<4[Level 5/Dark/Insect/Pendulum/Effect]4>
During the Main Phase: You can add up to 2 "Pendulum Spider" frok your face-up Extra Deck or GY to your hand, then destroy this card. You can only use this effect of "Pendulum Spider" once per turn.
[Monster Effect]
If a Pendulum Monster Card is activated in the Pendulum Zone, while this card is face-up in your Extra Deck: You can pay 2000 LP; place this card in either player's Pendulum Zone. If this card on the field is destroyed by battle or card effect: For the rest of this turn, the player who controlled this card cannot Pendulum Summon. You can only use each effect of "Pendulum Spider" once per turn.
ATK 2000 / DEF 2000
(level 11/pyro/fire)
atk 3500/def 200
(While this card is face-up on the field, it's Type is also treated as Spellcaster. you can only control 1 "The Hottest Mana Controller in the Word, Capsaicin". you can only use the following effects of "The Hottest Mana Controller in the Word, Capsaicin" once per turn.
*if you control a FIRE or "Mana Controller" monster while this card is in your Hand or GY: you can Special Summon this card, and if you do, you can inflect 2000 damage to your opponent.
*During the Main Phase(Quick effect): tribute 1 non-FIRE monster, and if you do Special Summon 1 FIRE monster from your Hand or Deck with the same level as the monster you tributed.
*if this is sent from the Field to the GY: add 1 non-FIRE "Mana Controller" monster from your Deck to your Hand.```
(level 9/aqua/water
atk 100/def 3900
While this card is face-up on the field, it's Type is also treated as Spellcaster. you can only control 1 "One of the Chillest Mana Controller you can Meet, Shiver". you can only use the following effects of "One of the Chillest Mana Controller you can Meet, Shiver" once per turn.
*if you control a WATER or "Mana Controller" monster while this card is in your Hand or GY: you can Special Summon this card, and if you do, you can negate all monsters your opponent controls.
*During the Main Phase(Quick effect): tribute 1 non-WATER monster, and if you do Special Summon 1 WATER monster from your Hand or Deck with the same level as the monster you tributed.
*if this is sent from the Field to the GY: add 1 non-WATER "Mana Controller" monster from your Deck to your Hand.```
(10/winged beast/ wind
atk 2940/ def 1570
While this card is face-up on the field, it's Type is also treated as Spellcaster. you can only control 1 "The Mana Controllers Biggest airhead, Gruissan". you can only use the following effects of "The Mana Controllers Biggest airhead, Gruissan" once per turn.
*if you control a WIND or "Mana Controller" monster while this card is in your Hand or GY: you can Special Summon this card, and if you do, you can return all Spell/Trap cards on the field to the deck.
*During the Main Phase(Quick effect): tribute 1 non-WIND monster, and if you do Special Summon 1 WIND monster from your Hand or Deck with the same level as the monster you tributed.
*if this is sent from the Field to the GY: add 1 non-WIND "Mana Controller" monster from your Deck to your Hand.```
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andromeda's first two effects need a bit of cleaning up, otherwise, these look fine
Crystal Curse
[Normal Spell]
If you control "Advanced Dark": Banish any number of "Crystal Beast" cards with different names from your hand, field, and/or GY, except "Advanced Crystal Beast" cards, and if you do, Special Summon up to that many "Advanced Crystal Beast" monsters with different names from your hand, Deck, and/or GY. You can only activate 1 "Crystal Curse" per turn.
Rise of the Dark Crystal Ultimate
[Quick Play]
If you have exactly 7 "Advanced Crystal Beast" cards with different names on your field and/or in your GY: Special Summon 1 "Rainbow Dark Dragon" from your hand or Deck ignoring it Summoning conditions, and if you do, it gains these effects.
● You can send all "Crystal Beast" card you control to the GY; this card gains 1000 ATK for each monster sent to the GY.
● If this card would be destroyed by battle or card effect, you can send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY instead.
You can only activate 1 "Rise of the Dark Crystal Ultimate" per turn.
these effects need to be toned down a ton. there's like 5 things stuffed into one card when most yugioh cards (even the broken ones) typically have 3 at most
I think I'm desensitised to this stuff from playing against endymion, because all I can see on this card is two searches one with a tribute cost, one special summon, and a spell trap bounce. That's prolly too many searches on the one card but I can't tell anymore. Maybe spreading the effects out to 2 or 3 cards in your archetype might help.
same with the other one, maybe get rid of the search on gy and/or the tribute to search and just make these your bosses.
Level 7 LIGHT Reptile/Fusion/Effect
ATK 2600/DEF 2000
1 "Alien" monster + 1+ Reptile monsters
If this card is Fusion Summoned: You can place A-Counters equal to the number of materials used for this card's Summon on face-up monster(s) on the field, distributed as you wish, and if you place 3 or more, this card is unaffected by your opponent's card effects this turn. Once per turn (Quick Effect): You can target 1 monster with an A-Counter; negate that target's effect until the end of this turn.```
Tbh i just wanted to make dragon rulers but better like look at the earth one and reverse the monsters card name
they are certainly better then the dragon rulers. and where's the earth one? I can only see the wind, water and fire ones.
it only takes 1 tribute!!!, that ain't a good card thats a broken card, quick launch for tribute mat, tribute for this card then force opponent to discard 3 then link off for striker dragon and continue with your turn. I don't know the rokket combo's too well but this seems really exploitable.
Tenseino Megami
[Level 8/Light/Fairy/Effect]
If you activated "Monster Reincarnation" this turn, you can Special Summon this card from your hand.
[Requirement] If you have 3 or more LIGHT monsters with different Types in your GY.
[Effect] Add 1 "Monster Reincarnation" from your GY to your hand. Then, you can draw 1 card. This turn, this card gains 1500 ATK. You cannot Special Summon monsters from the hand for the rest of this turn.
ATK 1800 / DEF 500
It's SUUUUUUPER broken
AIs seem to understand Konami's mindset perfectly
redox, thats one of the dragon rulers
ask it to make an umi card
damn
yeah i llike it cuz it funny
thats pretty funny, but i have no idea where to even begin with pronouncing it tho
how do you thinks it would be pronounced?
maybe Zok-der?
Yeah
yeah
shiver, spicy and what the wind one?
thats so random, did you just search up places that where windy?
gruissen sounds cooler
Ojama Lime LIGHT/Beast/Level 2/0ATK/1000DEF You can only activate each Effect of "Ojama Lime" once per Turn. If you control a "Ojama" Card: You can Special Summon this Card (from your Hand) to your Opponents side of the Field in Attack Position, then your Opponent needs to send 1 Monster that he controls and you choose to the GY. If this Card is Special summoned: Destroy it during the next End Phase. You can banish this Card from your GY: Set 1 "Ojama Country" from your Deck in your Field Zone.
searchable kaiju for ojama's?
you know that they can send ojama lime as soon as when you summon it to their field, right?
oh no, gotta add that exept "ojama lime"
Cyber Dragon Sechs
Level 3, light, machine, effect, 1600 atk 1100 def.
This cards name becomes "cyber dragon" while its on the field or is banished. This cards name becomes "cyber dragon" in the deck only when a card or effect is activated. If this card is on the field you can: discard cards in your hand up to the number of cards in your hand and if you do; you can increases this cards level by up to 2 or decrease this cards level by up to 6 for each card discarded. This card can be treated as a tuner or non-tuner. If this cards level becomes negative it can be treated as a dark-tuner. You can only activate each of the following effects of "cyber dragon sechs" once per turn:
● Increases this cards level by one.
● If you control a machine type "cyber" monster you can special summon this card from your hand(the activation of this effect does not start a chain).
● If this card is in the gy and you control no monsters that where special summoned from the extra deck: you can banish this card from the gy; then special summon one normal or effect, machine type, "cyber" monster from you gy.
Parallel Processhydra
WIND / Cyberse / Xyz / Rank 4 / ATK 2600 / DEF 1300
2 Level 4 monsters
You can activate 1 of the following effects of "Parallel Processhydra" once per turn, and only once that turn.
● (Quick Effect): You can detach 1 material from this card, then target 1 card you control; for the rest of the turn, that target is unaffected by your opponent's activated effects.
● (Quick Effect): You can detach 2 material from this card that have the same original name, then target up to 2 cards your opponent controls; attach them to this card as material.
Send him where? To the GY?
Even if he is the only Monster on the Field when a Monster needs to go to the GY he still gets you a instand Ojama Country and a empty Field
it says "and you choose"
which is pretty weird, but i take it that means they cant send lime if you dont want them to
Can I get some reviews on my cultist/eldritch archetype? And help fixing the wording on some cards
couldn't you just give it the kaiju effect except with the requirement of having an ojama on field?
the wording is kinda complicated
I didn't want to copy them Word for Word that's all
But I could also just do that. Might actually be less text overall
first step is to decide whether or not it's an activated effect
what do you guys think about the in deck effect?
very confusing
Im trying to dodge the restriction the neo spacians have
I want this card to be an option you can summon off of machine dupe.
if its always treated as cyber dragon then it counts to the max of 3 rule
which card?
the first line of Gunkan Suship Shari Red says
This card's name becomes "Gunkan Suship Shari" while in the hand, Deck, GY, or on the field.
then it prolly runs into the same problem as the neo spacians
this is different from something like Fusion Substitute because cards like FS have the name change treated as reminder text, where it is written at the top of cards, separated from the rest of the text with a line break, and in parenthesis. Shari Red's text is simply part of the effect. If it worked the same then it would be written the same too.
No because you can't play 3 copies of shari red and regular shari in the same deck
Yes you can. Straight from the rulings page.
wait a cards effect can state stuff like how the deck is built?
is that on the card or is that a ruling
??
if it is written like fusion substitute, where the name is treated as "Polymerization" even during deckbuilding, then yes. Also we've had cards that "cannot be used in a Duel" for an equally long time.
Shari Red is different because the effect doesn't apply until the game starts. It doesn't affect deckbuilding.
ok so i can right it like this?
Cyber Dragon Sechs
Level 3, light, machine, effect, 1600 atk 1100 def.
This cards name becomes "cyber dragon" while its on the field, in the deck, or is banished. If this card is on the field you can: discard cards in your hand up to the number of cards in your hand and if you do; you can increases this cards level by up to 2 or decrease this cards level by up to 6 for each card discarded. This card can be treated as a tuner or non-tuner. If this cards level becomes negative it is treated as a dark-tuner. You can only activate each of the following effects of "cyber dragon sechs" once per turn:
(1) Increases this cards level by one.
(2) If you control a machine type "cyber" monster you can special summon this card from your hand(the activation of this effect does not start a chain).
(3) If this card is in the gy and you control no monsters that where special summoned from the extra deck: you can banish this card from the gy; then special summon one normal or effect, machine type, "cyber" monster from you gy.
the part in question looks fine
however I have a grievance with
● If you control a machine type "cyber" monster you can special summon this card from your hand(the activation of this effect does not start a chain).
you can just make that an inherent summon.
Cyber Dragon Sechs
Level 3, light, machine, effect, 1600 atk 1100 def.
This cards name becomes "cyber dragon" while its on the field, in the deck, or is banished. If you control a machine type "cyber" monster you can special summon this card(hand). If this card is on the field you can: discard cards in your hand up to the number of cards in your hand and if you do; you can increases this cards level by up to 2 or decrease this cards level by up to 6 for each card discarded. This card can be treated as a tuner or non-tuner. If this cards level becomes negative it is treated as a dark-tuner. You can only activate each of the following effects of "cyber dragon sechs" once per turn:
● Increases this cards level by one.
● If this card is in the gy and you control no monsters that where special summoned from the extra deck: you can banish this card from the gy; then special summon one normal or effect, machine type, "cyber" monster from you gy.
ok this should be all correct
There are other things that could be more accurate or simplified but I really need to go to bed.
good night then, and tnx for the help
If you pu `` before and after the Text it get's compromised btw
Like this
Viscous Stellavoid
[Level 8/Water/Fiend/Fusion/Effect]
"Visas Starfrost" + 1 WATER or Aqua monster
Must be Fusion Summoned, or Special Summoned (from your Extra Deck) by shuffling the above cards from among your cards on the field, GY and/or face-up banished cards into the Deck. Cannot be used as Fusion Material. If this card is Special Summoned: You can target 1 monster in either GY that was destroyed and sent there this turn; Special Summon to your field and if you do, this card gains ATK equal to half that monster's original ATK or DEF (whichever is higher). You can only Special Summon "Viscous Stellavoid(s)" once per turn.
ATK 3000 / DEF 3000
One of All!
Normal Spell Card
Look at your opponent's Extra Deck and then name all of the monsters that have copies; if you do, banish all other copies of those monsters from the opponent's Extra Deck face-down. You can only activate this card during the turn after your opponent's last turn. You can only use "One of All!" once per turn and only once per turn.
hello i am here to show off random cards
Stasis of the World // https://www.duelingbook.com/card?id=3634184
Sashei, the Aeropixie // https://www.duelingbook.com/card?id=3631187
Theri, Outback Pack Tamer // https://www.duelingbook.com/card?id=3624711
You look at your Opoonents E Deck and choose 1 Card that hase multiple copies of itself and banish the Copies but let the one you choose stay? Did I get that right?
You choose them all
Ok so your Opponent will have only 1 Copy of each in his Extra Deck after it?
Is the second Effect Ok?
Yup
Hmm
I don't know. That seems a bit much for no cost
Melffy Granny
[Rank 2/Earth/Beast/Xyz/Effect]
3+ "Melffy" monsters
You can also Xyz Summon this card by using 1 "Melffy Mommy" you control. (Transfer its materials to this card.) Cannot be destroyed by battle or card effect. Gains ATK/DEF equal to the combined ATK/DEF of all "Melffy" monsters attached to it as material. Each time another face-up "Melffy" monster you control returns to the hand (except during the Damage Step): You can detach 2 materials from this card, then target 1 card your opponent controls; return it to the hand, and if you do, attach 1 Beast monster from your hand or face-up field to this card as material.
ATK 0 /DEF 0
Silly Goose Capture
Normal Trap
If you control a "Silly Goose" monster: Destroy 1 face-up card on the field, then send 1 "Silly Goose" Normal Trap from your Deck to the GY. If this card is sent from the hand to the GY, you can: Set this card, but banish it when it leaves the field, also it can be activated this turn. You can only use each effect of "Silly Goose Capture" once per turn.
@vast portal 
Pretty busted imo
Should it force you to destroy your own Cards too if your Opponrnt doesn't have enough on the Field? Would that make it a bit more balanced or even worse?
THE ⭐ FUSION
Requirement: If you control a High Dragon monster
Effect: Fusion Summon 1 High Dragon monster using monsters you control and up to 1 normal monster in your hand as material.
Card Name: Izrayel, the Ultimate Sacred Beast Phantasm
Card Type: Fusion Monster
Attribute: Dark
Level: 12
Attack: 5000
Defense: 5000
Effect:
To Fusion Summon this card, you must have "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" on your field or in your Graveyard.This card is unaffected by other card effects.When this card is Fusion Summoned, you can destroy all monsters your opponent controls.Once per turn, you can target 1 card on the field; destroy that card.
i'm starting to fear this Ai.
it knows too much
Runesmith Codex
Normal Spell
Add 1 Gemini monster from your Deck to your hand, then gain 1000 LP. During your Main Phase 2: You can banish this card from your GY; Special Summon 1 Level 4 or lower Gemini monster from your hand. You can only use this effect of “Runesmith Codex” once per turn.
most balanced modern gemini support
Reina, Runesmith of Bravery LIGHT Level 4
Spellcaster / Gemini / Effect
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can Fusion Summon 1 “Runesmith” Fusion Monster from your Extra Deck, using monsters from your hand, field or Deck as Fusion Material.
ATK 1700 / DEF 1300
Soretta, Runesmith Eclipser LIGHT Level 7
Spellcaster / Fusion / Effect
1 Gemini monster + 1 LIGHT monster
Each time you Normal Summon a Gemini monster: This card gains 600 ATK, also you gain 600 LP. You can only use each of the following effects of “Soretta, Runesmith Eclipser” once per turn. If this card is Special Summoned: You can target 1 Gemini monster in your GY; Special Summon it. If this card is sent to the GY: Add 1 “Runesmith” Spell/Trap card from your Deck to your hand.
ATK/ 2400 DEF/ 2000
also rakkis cards 
that's the wrong star, also the card is kinda pointless if u already control a high dragon.
The☆Dragiastar already revives u monsters that u can fusion with.
what's hard is getting the "The☆Dragiasta" not fusion summoning after u get it.
ngl i don't really care about using the specific star
until konami make it an archtype
once rush gets actual archetypes, I will adhere to them
anyway don't ignore the latter part just bc of the first part i said.
tbh if its High Dragon Locked just make so it can only use a Normal Monster from hand
yeah that makes sense
i could fully see a future rush fusion spell limiting hand materials to vanillas
it wouldn't be much different for the luke fusions since The☆Dragon is easy to summon/Reivive. but does help The☆Dragiastar alot.
yep
Saree, Runesmith of Diligence WATER Level 2
Spellcaster / Gemini / Effect
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per Main Phase, during your turn: You can pay 600 LP; Add 1 “Runesmith” card from your Deck to your hand.
ATK/ 300 DEF/ 1300
Zakann, Runesmith of Joy WIND Level 5
Spellcaster / Gemini / Effect
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per Main Phase, during your turn: You can target 1 Spell/Trap card on the field; banish it.
ATK/ 1900 DEF/ 2200
Drayden, Runesmith of Fury FIRE Level 6
Spellcaster / Gemini / Effect
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per Main Phase, during your turn: You can target 1 monster on the field; banish it.
ATK/ 2500 DEF/ 1400
Says a lot about how hard Gemini as a mechanic is to make work when a double search, double destroy S/T and double destroy monster is too fair
You know what Gemini Monsters need? Effect Monsters that help them become Effect Monsters themself
I think Gemini could be fixed if they were allowed to have other conditions to gain their effects
Noble knights did it
Smth like that maybe
If this Card is normal summoned: Special summon 1 Level 4 or lower Gemini Monster from your Hand or Deck. The special summoned Monster is treated as a Effect Monster as long as it is on the Field
Runesmith Notes
Normal Trap
Discard 1 Gemini monster; draw two cards. During your Main Phase 2: You can banish this card and 1 Gemini monster from your GY; Immediately after this effect resolves, Normal Summon a Gemini monster. You can only use this effect of “Runesmith Tablet” once per turn.
Runesmith Spellbolt
Normal Spell
If you control a Gemini monster: You can target 1 card on the field; destroy it. During your Main Phase 2: You can banish this card and 1 Gemini monster from your GY, then target 1 card on the field; Destroy it.
I really like the direction these take though
Runesmith Publishing
Continuous Spell
Once per Main Phase: Immediately after this effect resolves, Normal Summon 1 Gemini monster. Once per Main Phase: You can reveal 1 Gemini monster in your hand and target 1 face-up monster on the field; Negate its effects. During your Main Phase 2, if this card is in your GY: You can discard 1 Gemini monster; place it face-up on the field. You can only use this effect of "Runesmith Publishing" once per turn.
Varenzia, Runesmith Skybreaker WIND Level 8
Spellcaster / Gemini / Effect
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn, during your Main Phase: After this Main Phase, there is an additional Battle Phase followed by an additional Main Phase 2.
ATK/ 3000 DEF/ 2800
Akaera, Runesmith Mistress LIGHT Link 2
Spellcaster / Link / Effect
2 Gemini monsters
The Link Summon of this card and its effects cannot be negated. If this card is Link Summoned: For each Gemini monster that was Normal Summoned twice that was used for the summon, you can shuffle 1 card on the field into the Deck. If this card is sent from your field to the GY: Add 1 Gemini monster from your GY to your hand, then immediately after this effect resolves, Normal Summon 1 Gemini monster.
ATK/ 2000 Links: SW, SE
Publishing might be a bit too good, but eh.
Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.
Once each Main Phase is intentional
If you go second, it gives two Normal Summons and two negates
Ah, should be per
i am referring to its last effect 
only field spells use activate like that far as i know
conts use place faceup
Level: 3
[ Zombie / Tuner / Effect ]
ATK 0 / DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
it's a meaningful distinction
There

Runesmith Warding
Counter Trap
If a Spell/Trap card or monster effect was activated while you control a Gemini monster: Counter that activation, then destroy it. During your Main Phase 2, you can activate this card the turn it was set. During your Main Phase 2: You can banish this card from your GY; Immediately after this effect resolves, Normal Summon a Gemini monster. You can only use this effect of “Runesmith Warding” once per turn.
Kasturia, Runesmith Veilbreaker EARTH Level 8
Spellcaster / Fusion / Effect
1 “Runesmith” monster + 2 Gemini monsters
If this card is Fusion Summoned: Add “Runesmith” cards with different names from your Deck to your hand, equal to the number of its Normal Summoned Fusion Materials. Once per Main Phase: “Runesmith” monsters you control gain 800 ATK. During your Main Phase 2, while this card is on your field or in your GY: You can Fusion Summon 1 “Runesmith” Fusion Monster, by banishing cards from your hand, field or GY as material, including this card. You can only use this effect of “Kasturia, Runesmith Veilbreaker” once per turn.
ATK/ 3200 DEF/ 3000
GranSolfachord Cutia
[Link 1⬇️/Light/Fairy/Effect]
1 "Solfachord" Pendulum Monster
If this card is Link Summoned: You can Special Summon 1 “Solfachord” card with an even Pendulum Scale from your Pendulum Zone to your zone this card points to. If this card is sent from the field to the GY as material for the Link Summon of a "GranSolfachord" monster: You can add 1 "Solfachord" card from your Deck to your hand. You can only use each effect of "GranSolfachord Cutia" once per turn.
100
Ravenburnt Plaguebearer
DARK | Level 4 | [ Winged Beast / Effect] | ATK 1600 | DEF 1400
If this card is Normal or Special Summoned, you can: Discard 1 card, then take 1 "Ravenburn" card from your Deck, and either send it to the GY or banish it. During the Main Phase, you can (Quick Effect): Target face-up monsters your opponent controls, up to the number of "Ravenburn" cards in your GY; place 1 Plague Counter on each. You can only use each effect of "Ravenburnt Plaguebearer" once per turn.
Ravenburning Miasma
Quick-Play Spell
Banish 1 card from your GY, then target 1 face-up monster your opponent controls; negate its effects, and if you do, if it has a Plague Counter, banish it. If this card is banished while you control a "Ravenburn" monster, you can: Set this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Ravenburning Miasma" once per turn.
Pestilence, Madly Ravenburning Horseman
DARK | Level 12 | [ Fiend / Fusion / Effect ] | ATK 3600 | DEF 2400
"Ravenburnt Plaguebearer" you control + 2 monsters
If this card is Fusion Summoned, you can: Destroy all monsters on the field with a Plague Counter, also, after that, if this card was Fusion Summoned using a monster that had a Plague Counter as material, your opponent cannot target it with card effects. Once per Chain, when a monster with a Plague Counter activates its effect, you can activate this effect (Quick Effect): That effect becomes "Banish this card, then take 800 damage".
hex
spell
Banish six target cards face down.
not sure if this is fine as is. i'm hoping the "needing six targets" is enough of a cost. The "face down" part isn't a thing i'm super tied to, but i want to keep it so the rules text is six words.
It's not
could you expand on that? i am very uncertain on power levels and costs
Needing 6 Target's is not much of a Cost when you consider there are Decks that don't care about being banished or even want to be banished like Shiranuis, Gren Maju Decks or Metaphys
well...it does banish face down. so shiranuis and metaphys can't do anything with that.
and also saying "because gren maju exists" doesn't seem like a fair argument
I overread that one my bad
But it's still not really a cost in the grant scheme of things
i was hoping that it would be useful going second, but not broken. since people always set up their omni negates right? and if they don't have enough cards, then you need to be playing your own backrow to set as the additional targets.
and it still targets. so there are a lot(?) of bosses that it can't be used on. i hope. but again. i don't know enough about yugioh to know.
What strikes me as interesting is that the card requires exactly six targets, not six or fewer targets. Even the most intensive combo board will rarely end on six or more cards on the field, which means you'll have to commit your own resources and banish them to use this card.
That said, it's still probably too powerful. Facedown banishing is the strongest form of removal, and the card is capable of removing both monsters and backrow.
correct
i'm not super tied to face down banishing. but destroying didn't feel strong enough. and adding "face down" made the rules text exactly six words. which makes me happy for aesthetic reasons.
Probably not really a Card for a go second but morecso when you are at your 3rd or 5th Turn
No, I think the card is probably strongest on T2.
Games that go past Turn 3 are generally simplified game states unless both decks have strong resource enginges.
Being able to trade two for five or even three for four is still pretty good, especially when it can be any cards you can get onto the field. There are other combinations of cards that will let you trade similarly, but those are often specific combinations of board breakers. This card would allow you to convert any forms of card advantage on board into removal.
mmm. yeah, if they can't stop it, trading your two worst cards + this to nuke the field would probably be too strong. unfortunate.
This card is unreadable
ha! good meme
how is it unreadable? 🤨
ah. fair enough. i dunno how to write problem solving card text.
intent: you target six cards that are on the battle field, and then you remove them. (destroy/banish/shuffle no strong preference on which.)
Spells and traps too then or not?
correct. it can target spells and/or traps.
the basic structure is
Conditions (colon)
Cost (semicolon)
Effect
ugh. what would it be.
target six cards on the battlefield; <remove them>?
Target 6 cards on the field; banish them, face-down.
sure
well since it's more than six words of rules text, it doesn't need to be face down anymore.
Targeting is treated as a cost?
Targeting is not a cost.
targeting is not a cost, but it goes in the cost portion of the text
Ah
so what would be a better/more fair removal method be? straight up destruction?
Best punishment target ever hahaha
Omg I never saw that Card
Yeah you kinda have to think about these thing or you become like konami
i post constellar customs
constellarknight support gets revealed a day later
well, here goes nothing
https://pastebin.com/NUUpvRHw
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Why tf does it have to wait for a turn?
It’s an advent calendar
Amalga, the Miximum Combination Lord
[Level 10/Earth/Rock/Maximum/Effect]
You can Maximum Summon this card together with "Amalga, the Miximum Combination Lord [L]", "Amalga, the Miximum Combination Lord [R]" and/or "Unio, the Miximum Combination Lord [L]", "Unio, the Miximum Combination Lord [R]" .
[REQUIREMENT] If you control another Maximum Monster or If this card is in Maximum Mode.
[Continuous Effect] Maximum Monsters you control cannot be destroyed by your opponent's Trap Card effects.
[ATK: 2000][Maximum ATK: 3000]
Unio, the Miximum Combination Lord
[Level 10/Earth/Rock/Maximum/Effect]
You can Maximum Summon this card together with "Unio, the Miximum Combination Lord [L]", "Unio, the Miximum Combination Lord [R]" and/or "Amalga, the Miximum Combination Lord [L]", "Amalga, the Miximum Combination Lord [R]" .
[REQUIREMENT] If you control another Maximum Monster or If this card is in Maximum Mode.
[Continuous Effect] Maximum Monsters you control gains 1500 ATK.
[ATK: 1500][Maximum ATK: 2500]
Amalga, the Miximum Combination Lord [L]
[Level 5/Earth/Rock/Maximum/Effect]
You can Special Summon this card from your hand by returning 1 Level 10 Maximum Monster you control to your hand.
[REQUIREMENT] If you control a Level 10 Maximum Monster or If this card is in Maximum Mode, the top card of your Deck to the GY.
[Effect] Destroy 1 Spell/Trap Card on your opponent's field.
[ATK: 1500]
Amalga, the Miximum Combination Lord [R]
[Level 3/Earth/Rock/Maximum/Effect]
You can Special Summon this card from your hand by returning 1 Level 10 Maximum Monster you control to your hand.
[REQUIREMENT] If you control a Level 10 Maximum Monster or If this card is in Maximum Mode.
[Continuous Effect] If you opponent controls a monster(s), they cannot Special Summon monster with a Level equal to the Level of the monster(s) theu control.
[ATK: 500]
Unio, the Miximum Combination Lord [L]
[Level 6/Earth/Rock/Maximum/Effect]
You can Special Summon this card from your hand by returning 1 Level 10 Maximum Monster you control to your hand.
[REQUIREMENT] If you control a Level 10 Maximum Monster or If this card is in Maximum Mode.
[Continuous Effect] If this card destroys a monster by battle, it can make a second attack during that Battle Phase.
[ATK: 2000]
Unio, the Miximum Combination Lord [R]
[Level 4/Earth/Rock/Maximum/Effect]
You can Special Summon this card from your hand by returning 1 Level 10 Maximum Monster you control to your hand.
[REQUIREMENT] If you control a Level 10 Maximum Monster or If this card is in Maximum Mode, the top card of your Deck to the GY.
[Effect] This turn, this card can attack twice, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
[ATK: 1000]
Here’s a proof of concept for a banish/fusion focused archetype I’ve started
Grizzly Hibearnation
Level 4 Dark Beast
1900/700
If this card is Banished or used as Fusion material: You can banish 1 “Hibearnation” card from your deck. During your 2nd Standby Phase after this card was banished while being used as Fusion Material: Special Summon this card, then shuffle 1 of your Banished cards into the deck.
Here's all the cards for the "Stonks" Archetype thus far
It's not the greatest
Oh I forgot the
If they are a lot of Cards you should put them in a Imgur Album or put them on 1 Picture
Basically, you use your LP as a currency
Idk how to imgur
And I don't have a good enough picture editor to put them all together
Sorry
That's ok. It's just to prevent needing to scroll down a bunch
Sorz
What do you tink of my Archtype so far tho?
You uze yur LP as like a currency
It's not done yet
But I tink it's pretty ok so far.
I also haz this one meme card
funny rich man
Small loan is a bit worrysome cause you half your Opponents LP for no cost and it can be used multiple Times in the same Turn
Level: 12
[ Creator God / Special Summon Monster / Effect ]
ATK ? / DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters whose original names are "Slifer the Sky Dragon", "Obelisk the Tormentor", and "The Winged Dragon of Ra". This card's Special Summon cannot be negated. The player that Special Summons this card wins the Duel.
Oh yeah I didn't tink about dat
I just make it so you can only uze one per turn :)
And only on yur turn
Or wait naw
Only one can be in play at a time
So you can only uze another after one finishes or is destroyed
I am smort
This Archetype is meant to be a funky sort of aromage archetype
In a way
Fuser of Worlds
11* / LIGHT
Fiend / Fusion / Effect
"Goddess with the Third Eye" + "Versago the Destroyer" + "Beastking of the Swamps" + "Mystical Sheep #1"
Must be Fusion Summoned with the above materials. Your cards and effects that include an effect that Fusion Summons a monster(s) cannot be negated. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn, if a Fusion Monster (including this card) is Fusion Summoned: You can shuffle into the Deck, all monsters your opponent controls OR all Spells/Traps they control.
ATK 4450 / DEF 3900
because the fusion substitute monsters deserve an actual fusion target
make it fuse from gy by banishing too
Why did Cyberdragon come to mind? It's neither Machine nor LIGHT nor does it summon anything above Level 4 with active Effects. Am I missing smth?

Embers of the Fire Kings
Continuous Spell
Once per turn, during your Main Phase 2: You can target 1 card on the field; destroy it and 1 “Fire King” monster you control or in your hand. If a face-up “Fire King” card you control is destroyed by a card effect (except during the Damage Step): Draw a card. You can only use this effect of “Embers of the Fire Kings” once per turn.
Fire King Avatar Ruru FIRE Level 4
Beast / Effect
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During your Main Phase 2: You can discard this card; Add 1 “Fire King” Spell/Trap card from your Deck to your hand.
ATK/ 1600 DEF/ 200
Machine synergy + level 5
Meaning quick nova --> infinity
It's a Warrior though. Nova needs Machines
Didn't know that thing exists
Eruption of the Fire Kings
Normal Trap
Pay 1000; Special Summon 1 “Fire King” monster from your GY. During your Main Phase 2: You can send this card and a “Fire King” monster from your hand or field to the GY, then target up to 3 cards on the field; destroy them.
That's a better Raigeki Break in MP2
in MP2
(so its a worse raigeki break)
It destroys 3 Cards for the same cost. Yes it's better
its really not better, also ew a trap with a hand effect that does not activate on the field...
it sends itself and an archtype monster
Ravenburning Acolyte
DARK | Level 4 | [ Winged Beast / Effect ] | ATK 800 | DEF 1600
If this card is Normal or Special Summoned, you can: Special Summon 1 "Ravenburn" monster from your hand or GY, and if you do, you can Set 1 "Ravenburn" Spell directly from your Deck. If this card is banished, you can: Special Summon it, but destroy it during the End Phase. You can only use each effect of "Ravenburning Acolyte" once per turn.
Ravenburner's Ecstasy
Quick-Play Spell
Banish 1 card from your GY, then target 1 of your "Ravenburn" monsters that is banished or in your GY; Special Summon it, and if you do, you can Fusion Summon 1 "Ravenburn" Fusion Monster from your Extra Deck by banishing monsters from your field and/or any GY(s) as Fusion Material. If you Fusion Summon "Pestilence, Madly Ravenburning Horseman" while this card is banished, you can: Add this card to your hand, and if you do, place 1 Plague Counter on each face-up monster your opponent controls. You can only use 1 effect of "Ravenburner's Ecstasy" per turn, and only once that turn.
Unending Ravenburning Horror
Normal Trap
Banish 1 card from your GY, then target 1 of your "Ravenburn" cards that is banished or in your GY; add it to your hand, and if you do, you can Fusion Summon 1 "Ravenburn" Fusion Monster by banishing monsters you control and/or monsters with Plague Counters your opponent controls as Fusion Material. If you Fusion Summon "Pestilence, Madly Ravenburning Horseman" while this card is banished, you can: Set this card, and if you do, place 1 Plague Counter on each face-up monster your opponent controls. You can only use 1 effect of "Undending Ravenburning Horror" per turn, and only once that turn.
I see a lot of build of cydra that use the continuous spell that makes everything machine
That's why
😔

Ancient Lizard Nestmother EARTH Level 4
Reptile / Effect
You can discard this card; Add 1 “Ancient Lizard Warrior” and 1 “Ancient Lizard” Spell/Trap card from your Deck to your hand. You cannot Special Summon monsters during the turn you activate this effect, except “Ancient Lizard” monsters. (Quick Effect): You can banish this card from your GY, then target 1 “Ancient Lizard Warrior” you control; double its ATK and DEF.
ATK/ 400 DEF/ 2000
Ancient Lizard Nestguard EARTH Level 4
Reptile / Effect
You can send 1 “Ancient Lizard Warrior” from your hand or field to the GY; Special Summon this card from your hand. If this card is sent to the GY: You can target 1 Defense Position monster on the field; change it to face-up Attack Position. (Quick Effect): You can banish this card from your GY, then target 1 “Ancient Lizard Warrior” you control; double its ATK and DEF.
ATK/ 1300 DEF/ 1800
Ancient Lizard Runner EARTH Level 4
Reptile / Effect
You can discard this card; Special Summon 1 “Ancient Lizard Warrior” from your hand, Deck or GY. You cannot Special Summon monsters during the turn you activate this effect, except “Ancient Lizard” monsters. (Quick Effect): You can banish this card from your GY, then target 1 “Ancient Lizard Warrior” you control; double its ATK and DEF.
ATK/ 1000 DEF/ 1000
Ancient Lizard Spearfisher EARTH Level 4
Reptile / Effect
If this card is Normal or Special Summoned: You can shuffle up to 3 “Ancient Lizard” cards from your GY into your Deck, then add 1 “Ancient Lizard” monster from your Deck to your hand. (Quick Effect): You can banish this card from your GY, then target 1 “Ancient Lizard Warrior” you control; double its ATK and DEF.
ATK/ 1200 DEF/ 200
Ancient Lizard Skirmish
Quick-Play Spell
Target cards on the field, equal to the number of “Ancient Lizard Warrior(s)” you control; shuffle them into the Deck. If you Normal or Special Summon “Ancient Lizard Warrior” while this card is in your GY: You can pay 1000 LP; return it to your hand. You can only use this effect of “Ancient Lizard Skirmish” once per turn.
Ancient Lizard Meditations
Normal Spell
Discard 1 “Ancient Lizard” card; Draw 2 cards. You can banish this card from your GY, then target 1 “Ancient Lizard Warrior” in your GY; Special Summon it. You cannot Special Summon monsters during the turn you activate this effect, except “Ancient Lizard” monsters.
Ancient Lizard Battle Roar
Normal Spell
Special Summon 1 “Ancient Lizard” monster from your Deck, then if you Summoned “Ancient Lizard Warrior” this way, double its ATK and DEF. If you control “Ancient Lizard Warrior”: You can banish this card from your GY; Your opponent can’t activate cards or effects until the end of this turn. You can only activate 1 "Ancient Lizard Battle Roar" per turn.
Ancient Lizard Chieftain EARTH Rank 4
Reptile / Xyz / Effect
2 Reptile monsters
If this card is Xyz Summoned: Add 1 "Ancient Lizard" card from your Deck to your hand. (Quick Effect): You can detach 1 Xyz material from this card, then target 1 “Ancient Lizard Warrior” you control; double its ATK and DEF. It is unaffected by your opponent’s card effects this turn.
ATK/ 1000 DEF/ 2400
destroying cards should not be part of the cost
Continuous Trap Card
You can only activate this card if 2 monster cards are in the same column.
Monsters in this card column have their ATK halved, cannot activate their effects or be used as material for an Xyz or Link Summon.
Any monster adjacent to the affected monster gains ATK equal half of their original ATK.
If a card in this card’s column is destroyed, destroy this card.
You can only control 1 “United by the Curse”. ```
Ravenburner's Chosen
DARK | Level 4 | [ Winged Beast / Effect ] | ATK 1800 | DEF 800
If this card is Normal or Special Summoned, you can: Tribute 1 other "Ravenburn" monster; Special Summon 1 of your "Ravenburn" monsters that is banished or in your Deck with a different name. During the Main Phase, you can (Quick Effect): Target face-up monsters your opponent controls, up to the number of your banished "Ravenburn" cards; place 1 Plague Counter on each. If this card is added to your hand, except by drawing it for your normal draw, you can: Special Summon it, but place it on the bottom of the Deck during the End Phase.
Ravenburnt Apothecary
DARK | Level 4 | [ Winged Beast / Effect ] | ATK 800 | DEF 1900
If this card is Normal or Special Summoned, you can: Target 1 face-up monster on the field; place 1 Plague Counter on it, and if you do, Set 1 "Ravenburn" Trap directly from your Deck. If this card is sent from the hand or Deck to the GY, you can: Special Summon it, but banish it during the End Phase. You can only use each effect of "Ravenburnt Apothecary" once per turn.
Ravenburning Practices
Normal Trap
Discard 1 card, then target 1 "Ravenburn" monster you control; this turn, while you control that face-up monster, your opponent cannot use monsters with Plague Counters as material for a Fusion, Synchro, Xyz, or Link Summon. If this card is sent from the hand or Deck to the GY, you can: Set this card, but banish it when it leaves the field. You can only use 1 "Ravenburning Practices" effect per turn, and only once that turn.
I ran out of ideas on Practices I hope it isn't too unbearable 🤙
Field Spell
The effects of "Alien" monsters, and Reptile monsters that have an effect that places an A-Counter(s), cannot be negated. Each time a Reptile monster(s) is Summoned, except by its own effect, you can place 1 A-Counter on this card. You can only use each of the following effects of ""A" Planet - Space Lair" once per turn. You can remove 2 A-Counters from anywhere on the field; Special Summon 1 Reptile monster from your hand, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. If this card is destroyed or banished: You can add 1 "Alien" monster from your Deck to your hand.```
Level 1 DARK Reptile/Effect
ATK 400/DEF 200
If this card is Normal or Special Summoned: You can Special Summon up to 2 "Alien Rat" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Reptile monsters. You can only use this effect of "Alien Rat" once per turn. If this card is sent from the field to the GY: You can place 1 A-Counter on a face-up card your opponent controls.```
Level 10 LIGHT Reptile/Fusion/Effect
ATK 3100/DEF 2800
2 Level 5 or higher Reptile monsters that mention A-Counters
Must first be Fusion Summoned. If this card is Special Summoned: You can place 1 A-Counter on a face-up monster your opponent controls. Unaffected by your opponent's Spell/Trap effects and the effects of their monsters with an A-Counter. You can banish up to 4 "Alien" monsters from your GY; take control of as many opponent's monsters with an A-Counter as possible (while this monster is on the field and they have an A-Counter), but they cannot attack directly this turn.```
and only once that turn, would be the wording
you know what would be cool, a card that you could use any hand trap on!!! it would be a monster that on activation did something to the grave, was tribute to the grave as cost, added something to the hand and would then special summon itself to the field then send itself to the grave yard and special summon itself again doing this a further 9 times over and is also treated as a spell, trap and monster at the same time. the card in yugioh currently that I know of that takes the record is scareclaw tri-heart because its a monster that can be negated by regular monster negates and its activated effect can be stopped by both ghost belle and ash.
this card looks pretty cool as its basically a towers with a monster steal, but how many level 5 or higher aliens exist, I haven't seen any before.
so if this card hypothetically existed you would either have to cheat it out or get two copies in the grave to fuse the third???
There’s 2 pre-existing alien level 5+
Alien overlord, and alien mother
The former is basically just a counter spreader and the latter is prototype goyo guardian
oh i thought you where saying alien overlord mother was the only level 5 or higher and that their where none in the actual game lmao.tho it would be pretty cool fusion summon a monster by using two copies of itself
I did an extra deck only fusion deck once
how did that work? did you only have spells and traps in the main and the only monsters you had where in extra???
Yeah
I mean
Not exactly uncharted territory
Always a cool concept to mess around with, tho
I've never heard of something like this before
Cyber Dragon Sechs
Level 3, light, machine, effect, 1600 atk 1100 def.
This cards name becomes "cyber dragon" while its on the field, in the deck, or is banished. If you control a machine type "cyber" monster you can special summon this card(from your hand).You can; discard cards in your hand up to the number of cards in your hand and if you do; you can increases this cards level by up to 2 or decrease this cards level by up to 6 for each card discarded. This card can be treated as a tuner or non-tuner. If this cards level becomes negative it is treated as a dark-tuner. You can only activate each of the following effects of "cyber dragon sechs" once per turn:
● Increases this cards level by one.
● If this card is in the gy and you control 0 monsters special summoned from the extra deck: you can banish this card from the gy; then special summon one normal or effect, machine type, "cyber" monster from you gy.
anyways i fixxed some things up with the wording of this card is anything still wrong?
Didn't you say on this exact chat before how runicks shouldn't get support?
oh yeah runics exist, i meant like an actual fusion deck tho
lets be honest tho theirs a reason i forgot it was a fusion deck, cause it really isn't one its a spell deck that special summons fusions every once in a while
wait a sec are you talking about runics???
ok cool its not runics, that's a relief. what archetype was it then?
I can't think of any others that do that.
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
This is some really old work of mine
So I had an idea
For an Xyz archetype with generically solid ED monsters of assorted ranks, but the archetype’s main deck can ignore the rank variance to access them all at will (only for their own, of course)

You mean Sharks?🦈
Interesting
And the main deck monsters would have a shared effect where archetypal Xyz summons can be done with any level

So 2 level 4s is any valid rank 4, or any archetypal 2-mat of any rank
Yeah that sounds like half zoodiac In a way
You could use magnifica's materials something like
"2 level 4 monsters or 2 (archtype name) monsters with the same levels" something like that
Oh true
Some nonesense. Kind of just thought about [Aztekipede, the Worm Warrior] for it but it might be just shitty Insect Link fodder i dunno
Level: 4
[ Insect / Effect ]
ATK 1900 / DEF 400
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.
Or good Fodder I dunno
I mean that pretty niche if you think about it
In a traptrix deck if your opponent tries to destroy something, you banish, summon, and in the best case scenario you use torrential tribute if they have monsters, if not you could send it to GY for another protection if you know you will need it
Ravenburners' False Apotheosis
DARK | Level 8 | [ Beast / Fusion / Effect ] | ATK 2800 | DEF 1800
1 "Ravenburner's Chosen" + 1 monster
Each time your opponent Special Summons a monster(s), place 1 Plague Counter on each. You can only use each of the following effects of "Ravenburners' False Apotheosis" once per turn. You can (Quick Effect): Target 1 monster with a Plague Counter your opponent controls; take control of it, also banish it during the End Phase. If this Fusion Summoned card is banished for the Fusion Summon of a "Ravenburn" monster, you can: Target 1 monster that was used for this card's Fusion Summon; Special Summon it, but return it to the hand during the End Phase.
Ravenburnt Records
Normal Spell
Discard 1 card, and if you do, add 1 "Ravenburnt" card of a different type (Monster, Spell, Trap) from your Deck to your hand. If this card is sent from the hand or Deck to the GY, you can: Set this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Ravenburnt Records" once per turn.
bit eepy, might write more cards later
I was originally going to make a trap monster that summons itself at the start of the battle phase and then sets itself again at the end, but it slowly morphed into something very different as I thought about it and decided "no, that effect would make more sense if I did X" and "this would work better if I did X instead". So now, here we are.
Demon Statue - Scarune
Continuous Trap
Special Summon this card as an Effect Monster (Fiend/DARK/Level 4/ATK 0/DEF 0). (This card is also still a Trap.) Gains 1,000 ATK for each monster you control that is also a Trap, except "Demon Statue - Scarune". If this card destroys a monster by battle: You can target 1 Trap that is banished or in your GY that has an effect to Special Summon itself; During the End Phase, Set that target to your Spell/Trap zone. You can target 1 Spell/Trap you control; Destroy it, and if you do, draw 1 card. You can only use each effect of "Demon Statue - Scarune" once per turn.
weird that it sets paleos but does not get boosted by paleos
being able to set the paleos was mostly just an edge case that I figured does no harm
at least I don't imagine paleo decks would want to play this
even if it did get boosted by them
no but you could fit in a paleo or 2 into a trap monster deck without feeling too bad about it now
@atomic dew you could make it boosted by paleos by changing the wording to "that is originally a trap"
I could, but it feels unnecessary
Spellcaster/LIGHT/Effect/Level 7
ATK/2000 DEF/2300
If a LIGHT monster has their effect negated or banished, Special Summon this card from your hand.
When this card is Special Summoned, you can target up to 5 LIGHT monsters in your GY or that are banished, shuffle them back to the deck, then look cards in the top of your Deck equal to the amount of shuffled cards, add 2 to your hand and place the rest at the bottom of your Deck.
If this card leaves the field and sent to your GY, you can Special Summon a Level 4 or lower LIGHT from your hand, but they cannot activate their effects this turn.
You can only use each effect of “Foreseer of Time, Queen Himiko” once per turn ```
cool
Yes
Honestly alone the 4000atk/def are too strong for the cost of 1 LIGHT/DARK Monster in your GY
2500/2000?
Or keep it 4000/4000 but give it Egyptian god card summoning requirements?
I'm trying to make it a monster + a sort of branded fusion for legendary dragon archetype
I think 2500ATK/DEF is enough for it
The hell is that also part supposed to mean
Being able to send Crush Virus from the Deck for the Summon of the Critas Dragon I suppose
So what I am getting is you summon this beatstick almost for free, and on top of that you can cheese out 1 fusion cuz why not
Btw that thing probably needs everything as a hopt
Cause as it is you could summon 3 of it in 1 Turn
And then use the fusion effect too
It is an instant 3 of in d link this shit is easy 3 materials for links and a beat
Tracer destroying it will be a god play
Metaphys Rabidragon
<9[Level 8/Light/Wyrm/Pendulum/Normal]9>
You can banish 2 cards from your hand, field, and/or GY, including a "Metaphys" card; Special Summon this card from your Pendulum Zone, then, you can apply 1 of these effects.
● Place 1 Wyrm Pendulum Monster from your Deck in your Pendulum Zone with a different name from the cards you control.
● Set 1 "Metaphys" Spell/Trap directly from your Deck.
You can only use this effect of "Metaphys Rabidragon" once per turn.
[Flavor Text]
It's a metaphysical, semi-invisible, ultra-fantastical, multi-dimensional spiritual dragon! It's inevitable!!!
ATK 2950 / DEF 2900
metaphys duelers plz rate
To be searched
bc the og is a normal monster and i don't wanna Metaphys armed dragon to be alone
and that ^
XD
this like your starter from now on.
Fair enough
Isn't it supposed to say "including"
it is, let me fix that
[Metaphys Ragnarok Dragon]
it's pretty nice ig
[Metaphy Ragnarok]
Level: 4
[ Wyrm / Tuner / Effect ]
ATK 1500 / DEF 1000
If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn.
this is the deck's current starter monster.
honestly feels kinda low impact bc like there's nothing super good to set
Oh yeah I forgot they had a thing for banishing
like set dimension pray you have daed for rag is the best option
Make a spell or trap XD
at least it gets the big bois out of hand
so you can start using em
i might make another scale to go with it tho.
Decoy is cute but not the best.
opening big ones isn't even really a problem unless you manage to not see asymm/a way to it or whichever supporting engine you're running
i mean this gets u to that too
the deck has ways to get rid of them
yea but if you're setting asymm off this
that's only coming up if you opened it + 3 bricks
Metaphys Totem Dragon
<1 [Level 2/Light/Wyrm/Pendulum/Effect] 1>
During the Main Phase: You can add 1 "Metaphys" monster from your Deck to your hand with a different name from the cards you control, then you can increase this card's Pendulum Scale by 8, until the end of this turn. You can only use this effect of "Metaphys Totem Dragon" once per turn.
[Monster Effect]
You can banish this card; Special Summon 1 "Metaphys" monster from your hand or Pendulum Zone. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card or place it in your Pendulum Zone. You can only use each effect of "Metaphys Totem Dragon" once per turn.
ATK 400 / DEF 200
@sudden palm now you can go either way. e.g, either open rabid or totem gets u to the same place.
Pre-Hibearnation Feast
Normal Spell
Banish 1 “Hibearnation” monster from your deck; Special Summon 1 “Hibearnation” monster from your hand or GY. You can only use this effect of “Pre-Hibearnation Feast” once per turn. If this card is banished: You can shuffle this card into your deck, and if you do, banish 1 “Hibearnation” monster from your deck.
Question
What are your guys thoughts on normal monsters more powerful than blue eyes?
Like idk, maybe a level 9 normal monster with 3500 ATK and 3000 DEF?
I was also thinking, adding a mechanic where level 10-12 normal monsters require 3 tributes.
it wouldnt be unbalanced, but its pretty clear konami doesnt want to do that, id prefer to follow their design
changing the high level rules would be weird and not really needed anyway, esp if its only for normal monsters
I was thinking of making a normal monster pendulum mechanic, where it can ignore master rule 4 extra deck pendulum rules if it's normal monsters.
But obviously, the normal monsters can't be used for stuff like link
Gives uses for cards like heart of the underdog lol
You mean they can be summoned in the Main Monster Zone?
that seems kinda complicated and it doesn't seem fair to put that restrict for links but not any of the other summon machanics
i was thinking of 1-3 is 0 trib, 4-6 is one, 7-9 is 2, and 10-11 is 3
this means that their are three levels in each group. And this simultaneously nerfs any link, xyz, synchro, tribute and fusion decks that plays level 4's while bringing a slew of level 3 and rank 3 insect monsters into the spotlight.
The☆Comet
[Normal spell]
[Requirement] Send 1 Normal Monster from your hand to the GY.
[Effect] Excavate the top 5 cards of your Deck. You can add 1 excavated "Fusion" or Normal Monster to your hand. Place the remaining cards on the bottom of your Deck in any order.
Tried to balance this more
Alien Mother and Alien Overlord exist, plus the Synchro Monster also produce A-Counters with a Level 5, and let's not forget the Level 7 monster places A-Counters on it.
Level 8 EARTH Machine/Union/Effect
ATK 1500/DEF 2500
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 1000 ATK/DEF, it is unaffected by your opponent's card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent to the GY by another "Machina" card's effect: You can Special Summon this card. You can only use this effect of "Machina Armored Tank Unit" once per turn.```
Hibearnation Den
Field Spell
When this card is activated: You can banish 1 “Hibearnation” monster from your Deck. Once per turn you can Fusion Summon 1 “Hibearnation” Fusion monster by banishing materials from your Hand and/or Field. If this face-up card would be destroyed, you can shuffle 1 of your banished “Hibearnation” Fusion monsters into the Extra Deck instead.
I’m cooking
Honor Shark
Level 4, WATER, Fish, Effect, 1000/1100
If this card is sent to the GY: You can take 1 “Seventh” or “Barian’s” Spell/Trap, or 1 “Rank-Up-Magic” Quick-Play Spell from your Deck. Place it on the top of your Deck, or send it to the GY. You can only use this effect of “Honor Shark” once per turn. If this card would be used as material for the Xyz Summon of a WATER monster, you can treat this card’s Level as 3 or 5.
Barian’s Corruption
Normal Trap
Target 1 Xyz Monster you control; attach any number of “Number” Xyz Monsters with a number between “101” and “107” from your Extra Deck or GY to it as material. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; apply 1 of the following effects. (Each are treated as an Xyz Summon, also transfer materials to the Summoned monster).
● Special Summon from your Extra Deck 1 WATER Aqua, Sea Serpent, Fish or Beast-Warrior Xyz Monster with the same Rank by using it as Xyz Material.
● Special Summon from your Extra Deck 1 WATER Xyz Monster with the same Type but 1 Rank higher by using it as material.
barians corruption would prolly get rhongo banned again, and the water thing is weird since the barians didn't exclusively use waters, and you forgot the transfer its mat to that card bit(unless of course that was intentional)
it lists that the material are transferred in the clause
and if this gets rhongo banned in the ocg then good for it
Seventh Future
Quick-Play Spell
Reveal 1 “Number” Xyz Monster with a number between “101” and “107” in your Extra Deck; Special Summon 1 Fish monster from your Deck with a Level equal to the revealed monster’s Rank. If your opponent does not control a monster Special Summoned from the Extra Deck at this card's activation, that monster cannot activate its effects this turn, also you cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except WATER Xyz Monsters. You can banish this card from your GY, then target up to 2 “Number” Xyz Monsters in your GY; return them to the Extra Deck. You can only activate 1 “Seventh Future” per turn.
what is with your obsession for making custom barions cards that only work with fish, water monsters?
oh, nvm reread the card all goods
I tried to go the route of the LED9 shark stuff
which mostly referenced how shark had to make all the over hundred numbers work
honor shark is pretty cool but i think the spells should be able to work with all 7 over hundred numbers plus the fish, beast warrior and water
there was a lock?
If your opponent does not control a monster Special Summoned from the Extra Deck at this card's activation, that monster cannot activate its effects this turn, also you cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except WATER Xyz Monsters.
oh you meant the second card
the lock is still kinda not necessary since the card only allows you to summon fish
2 Level 7 monsters If this card is Special Summoned: You can detach all Xyz Materials from all face-up Xyz monsters on the field; destroy cards on the field, up to the number of materials detached. During the Main Phase, if this card is in your GY (Quick Effect): You can target 2 or more Level 7 monsters you control; Special Summon this card, and if you do, attach those targets to this card as material. You can only use each effect of "Scourge of Asgard" once per turn.
Fiend Utopia?
2+ Level 3 Fiend monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this Card has "Tour Guide from the Underworld" as Material: This Card gains 250 ATK For every Level 3 Fiend Monster with a different Name in your GY.
bruh why does she look like she is going to snu snu me to death
and ngl this is kinda lame make it worth summoning, battle effect, i fell like, are very bad rn
it's definitely an odd card. This is clearly built for BA decks, but Dante is the better choice every time.
well something's sure bouncing!
Arc Magi-Chan
[Level 1/Dark/Spellcaster/Effect]
[Requirement] If you have a Level 7 or higher DARK Spellcaster Type monster on your field, send 1 Spell/Trap from your hand to the GY.
[Effect] Choose 1 Spellcaster Type monster on the field. Until the end of your opponent's turn , this card's original Level, ATK, and DEF becomes equal to that monster's original Level, ATK, and DEF.
ATK 300 / DEF 200
Hello, anyone would be able to help me to fix this card's text?
I'm unsure if it does what's it's supposed to
I'm pretty sure all the original owner references messed up the meaning XD
what is it... supposed to do?
Ok so
Opponent special summons
You put this card on top of their deck
If the card is drawn, sent to the graveyard or banished, the possessor takes 2000 LP and gives back the card to the original owner
Effect cannot be negated
Hand trap
so an issue with it is that if it would be milled or banished from your opponent's deck, it is sent to your GY/your banished pile, so your opponent would no longer possess it.
"the opponent of this card's owner" would clear that up
Is it possible to have a owner possession trigger?
Ok I'll try to rewrite
I thought of making this for tearlaments counter tbh
Better now?
I'm gonna try my hand at writing this. I think some of it could be more concise, but I'll keep the effects as close to the original as possible. The one change I'd recommend is placing it face-up so your opponent can't lie about drawing it and I added that to this text. This causes some issues in the same vein as parasite paracide, but that just comes with the territory.
When the opponent of this card's original owner Special Summons a monster: You can place this card on the top of their Deck, face-up. If this face-up card in the Deck is drawn, sent from the Deck to the GY, or is banished: the opponent of this card's original owner takes 2,000 damage, then add this card to the original owner's hand. This effect cannot be negated.
The thing is
In my rewriting I specified that it needed to pass through your opponent's deck first
Otherwise you could just mill it yourself, no?
Level 3/Plant/Effect/EARTH
ATK/1200 DEF/600
When this card is Normal or Special Summoned, you can ctivate a “Winds” Continuous Trap Card or a “Aroma” Spell Card directly from your Deck.
When a Plant monster is Special Summoned in your side of the field, gain 300 Life Points, and if the monster you Summoned was a Synchro or Link monster, gain 600 Life Points instead.
You can only use each effect of “Aromage Matricaria” once per turn. ```
the face-up part would be applying to all of the following statements
could you use it? Yes. Would you want to go through the effort of summoning it first? highly unlikely.
especially since the condition for its first effect to activate is for your opponent to special summon a monster. At that point they're probably already searching cards from their deck and this card will get put into the middle of the deck rather than being drawn. Although with Tearlaments and Bystials as some of the current staples, you're probably much more likely to get the effect to go off.
it does not say that it can activate in the hand, so the effect would only ever apply while it is on the field.
a fix for the first effect if that's what you're going for:
When the opponent of this card's original owner Special Summons a monster: You can place this card from your hand on the top of their Deck, face-up.
It's supposed to be a handtrap
Alright, that part is fixed
Handtrap with that effect
Would it be worth it now?
Or just 2k isn't enough?
Needs more effects
Ok that you can trigger multiple per turn but...
yeah versus tearlaments and bystials you could get both effects to happen very reliably. There's no once per turn though... so versus tear specifically you might be able to shut down their whole turn unless they can somehow deal with it.
It would help you win in time
But uhh
Probably not enough to actually decide a game
Balancing a card is hard
If it would block special summoning if triggered too I think it would be too much
truer words have never been spoken
Although, I am indeed only thinking about Tearlaments
So the viability of the card might not be what I have in mind
most decks wouldn't even flinch at a one time 2k burn
Yea...
Maybe nuke the field when drawn?
Geez
I was thinking about 1 card of your choosing
Special summoned monster
Wouldn't nuking the field be too much?m
Again, it returns to your hand if triggered
For a card designed to counter a specific playstyle, i don't know
It cannot be that broken
What about this: if triggered, 2k LP damage, banishes face down a special summoned monster (negating it's effects) of the owner's choosing...
Nuking the board seems really too much if you could do that again
a field nuke isn't really a big deal when the chances of resolving the effect to begin with are pretty slim in everything but tear.
Mhhh
the problem will always be risk versus reward, and this card asks you to take a huge risk.
What if it put itself on top of the deck if it was shuffled?
Is that legal for a card to do?
Uncharted territory, really
doesn't sound unreasonable
Ok so, workaround
actually, it always stacking itself solves a lot of problems with the card design around shuffling cards into your opponent's deck.
Going in uncharted territory seems problematic tho
Sooooo what if
You send it to your opponent's top deck at the end of your end phase
So they MUST draw it
Cannot be played if going second tho...
Mhhh
effects that activate in the deck aren't totally uncharted, there are a few that exist. The part that's uncharted is that none of them are continuous-like effects.
Level: 2
[ Insect / Flip / Effect ]
ATK 500 / DEF 300
FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
paracide does not activate in the deck though
"if the owner's opponent deck is shuffled, this face-up card must be put on top of their deck"
Does it even sound reasonable?
I'm the OCG this effect sounds ok but
What about the TCG?
Isn't that looking through your deck?
Which would trigger a shuffling
Right?
I imagine this would work fine. There's 0 PSCT reference for this though.
While this card is face-up in the Deck, place this card on top of the Deck when it is shuffled.
it's an interesting dilemma, I like tackling this. Most cards I see really aren't all that unique.
Not even my own cards, no matter how hard I try lol.
It do be like that sometimes
I'm saying that it's interesting. I like it a lot actually.
When the opponent of this card's original owner Special Summons a monster: You can place this card from your hand on the top of their Deck, face-up. While this card is face-up in the Deck, place this card on top of the Deck when it is shuffled. If this face-up card in the Deck is drawn, sent from the Deck to the GY, or is banished: the opponent of this card's original owner takes 2,000 damage, banishes a face-down special summoned card the original owner's chooses and then add this card to the original owner's hand. This effect cannot be negated.
.
I tried to add everything
Well then, thanks!
Uhm, didn't added the negated effects on the banished monster
oh, this effect should actually be clarified.
place this card face-up on top of the Deck when it is shuffled.
this could be cleaned up too.
banishes face-down a special summoned card the original owner chooses, then this card is added to the original owner's hand.
negating the effects of the monster shouldn't be relevant since it gets banished face-down
Pretty sure the text where your opponent is forced to banish a card should be written differently, altho i can't remember a card that was printed post psct with a similiar effect
As far as I'm seeing:
this card will always trigger at the beginning of your opponent's next turn.
During the turn it's used will prevent your opponent from drawing/milling cards
May trigger during combos
Will banish a special summoned monster
handtrap
given the length of the text and the wordiness involved with referring to original owners and such, I figure that keeping it as concise as possible is important.
multiple activations per turn are possible
Btw
Is there any scenario that "the opponent of this card's original owner" on the first sentence would come up instead of just "your opponent"?
If you somewhat manage to send that card to my deck?
I originally wrote it to match the first draft as closely as possible. It triggers in hand now though so you're probably right.
Nvm got it
“Original owner” is redundant
it is now but it was relevant when my understanding was that its effect only worked while it was on the field.
When your opponent Special Summons a monster: You can place this card from your hand on the top of their Deck, face-up. While this card is face-up in the Deck, place this card face-up on top of the Deck when it is shuffled. If this face-up card in the Deck is drawn, sent from the Deck to the GY, or is banished: the opponent of this card's original owner takes 2000 damage, banishes face-down a special summoned card the original owner chooses, then add this card is added to the original owner's hand. This effect cannot be negated.
.
Is the "this effect cannot be negated" applied to the entirety of the card?
In the scenario that you're facing a tearlament player and you activate this in response to their first special summon, and it is the first turn of the game, and they're going first
Crossout exactly
Ok that's acceptable
Actually
Should it be not counterable in your opinion?
They could make baronne, and negate the effect that stacks the card on top of their deck
either they crossout or they lose. Sounds like a TCG-friendly version of the maxx C game.
verus tear specifically.
Wait nvm, it doesn't have that effect anymore
So yea, more fair
I guess if you were deadset on negating this exact card, you run a card that banishes your deck face-down
So you can negate it being put in the deck but not it draw and all effect, right?
Yes
Because it banishes face down I see
we already know that you're worried about Disguised C
Also acceptable
Oh and
I didn't wanted to make it a LVL 4 so you couldn't use it as a normal summon and all
More balance I suppose
I've see people win games by normal summoning ash lmao
And here it is
Everything should be fine now
As they should 
Thanks y'all for the help on making this card


May I see some of your cards?
btw I have an idea for another card
another "C"
I'll draft the effect
.
Alluring "C"
When your opponent Special Summons a monster: You can banish this card and take control of that monster until the end of the turn. At the end of the turn, banish face down that monster and return "Alluring "C"" to your hand. This effect cannot be negated
Now for the buffs XD
I suppose, no idea if it's good enough but probably not
the card looks a little too fair
It's a bit hard to rate tbh
It's recusive and unrespondable, but not exactly high impact
I'd say that it's fine tbh
Mhhhh
Watch me make only "C" cards lmao

Either way
Should be worth running
So uhm
I am thinking on how to make it better but not more complex
What if the monster could attack directly?
Wait uhm
Omfg
Are there cards that allow you to attack in the first turn?
Warrior/Synchro/Level 8/Effect/FIRE
ATK/2800 DEF/1800
When this card is Synchro Summoned; you can target a FIRE Warrior monster in your side of the field, equip it to this card and destroy all cards in the targeted monster’s column.
This card gains 500 ATK for each card currently equipped to this card.
If your opponent activates a card effect that targets a FIRE Warrior monster you control, send a Equip Spell you control to the GY, negate the effect, and if you do, destroy it.
You can only use each effect of “Diabolical Searing Hunter” once per turn.```
```Warrior of Cinders Determination
Normal Trap Card
If a Warrior monster you control would be destroyed by battle or card effect, halve the monster’s ATK, it is not destroyed, then inflict damage to your opponent equal to the monster’s lost ATK.
You can banish this card and a Warrior monster from your GY, add from the Deck a Equip Spell to your hand.
You can only activate 1 “Warrior of Cinders Determination” once per turn. ```
You phisically can't enter the battle phase during the first turn in the first place
Because what would be very pog would be Alluring "C" to make the controlled monster attack directly immediately after it was taken control of
Ok then burn damage for it's attack?
It wouldn't even be your first turn, it would be your opponent's first turn that you're attacking during

Yea
Closest thing is last turn
The card that has its dedicated 14 page document for its rulings
Yea I don't wanna create a ruling nightmare
Burn damage is fine
How can I write down the burn damage then?
"Opponent takes damage equal to the monster's attack"?
that is really good!!! this card cannot be negated!!!
its a monster steal that dousn't die to called by
and its when your opponent special summons so if they where gonna be using it for somthing they can't anymore
Ya saw Disguised "C"?
its kinda just a 2k burn you either gotta wait a turn for or your opponent brings on themselves, maybe should have an effect like of your opponent would add a card from deck to hand and this card is an option your opponent must add this card
It is, altho, it is conditional
Kinda reminds me of [gnomaterial], in a way
Level: 1
[ Fairy / Effect ]
ATK 0 / DEF 1000
If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.
Wouldn't that be overkill?
If anything, it would make it way worse
Since by their metrics, the opponent would only be forced to searched hiding "c" if it is a legal target
its only a 2k burn
Santa Maws
Level 5 / LIGHT / Fiend / ATK 2500 / DEF 1200
If your opponent controls "Santa Claws", you can Special Summon this card (from your hand) in Attack Position. if your opponent activates the effect of "Santa Claws": You can take control of that "Santa Claws", and if you do, draw 1 card.
Christmas Rank 5 Engine let's gohoho🎅
santa claws is level 6

you could use multiple santa maws though
@atomic dew I require assistance
I know this is written wrongly lmao
What it's supposed to do:
It summons itself in your opponent's Link Zone by using an opponent's special summoned monster as a Link Material
How do I specify that you choose the Link Zone to summon it to if no link mosnters have been summoned yet?
If it's needed
while it can't be negated, it can be interrupted by literally having anything happen simultaneously with the summon.
ye
Well, take it as that then. How do I fix the text?
probably use a (This is treated as a Link Summon) shenanigans, though should it tribute. or does it just do the link-GY method like the summoning itself?
It should be treated as a link summon and negate the effect of the monster used to make it
(yes I'm adding stuff
What's the pros and cons of not making it treated as a link summon tho?
1 monster
If your opponent Special Summons a monster: You can use a special summoned monster your opponent controls as a Link Material to special summon this monster to their Link Zone (this is treated as a Link Summon). This effect cannot be negated. This card cannot be used as a Link Material.
@boreal tendon ideas on how to fix the text?
I actually completly ignored BA since I don't want to make Cards for them. Sadly they pretty much dominate Level 3 Fiends so there is no point in it
Let's see
Btw
This being a generic link 1 means that it could have some probably unintended synergies
Elaborate
For example
My initial idea was to not make it summonable at all without this effect but dunno if that's possible
Let's say i want a monster that's on my field in the gy but i don't want to get rid of anything else
[Ultimaya tzolkin]
Level: ?
[ Dragon / Synchro / Effect ]
ATK 0 / DEF 0
(This card's original Level is always treated as 12.)
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner). Once per turn, when a Spell/Trap(s) is Set on your field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck. While you control another Synchro Monster, monsters cannot target this card for attacks, also your opponent cannot target it with card effects.
Funny
So, the way i would word it is:
Cannot be Link Summoned. Must be Special Summoned (from your Extra Deck) on your opponent's field to an Extra Monster Zone by sending a Special Summoned monster your opponent controls during the turn your opponent Special Summoned a monster. This card can be Special Summoned during your opponent's turn. This card's Special Summon cannot be negated. Cannot be used as Link Material.
Who would select the Extra Monster zone?
You
Aaand how would you counter this? Remove it with a card effect?
Pretty much, or use it as fusion material, i suppose
Is this even an effective way to block link summoning efficiently?
[Iblee]
Level: 2
[ Cyberse / Effect ]
ATK 0 / DEF 0
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
Oh, i would like it to not be used as a tribute
You could use [eater of millions] as reference
Level: 1
[ Fiend / Effect ]
ATK ? / DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. Gains 100 ATK/DEF for each face-down banished card. Cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
two new Karakuri monsters, AI generated artwork
Karakuri Hidden Shrine
When this card is activated: You can Set 1 "Karakuri" Spell/Trap directly from your Deck, except a Field Spell. Once per turn: You can change the battle position of 1 "Karakuri" monster you control; increase or reduce its Level by 1. If this face-up card leaves the field because of an opponent's card effect: You can Special Summon 1 "Karakuri" Synchro Monster from your Extra Deck. You can only activate 1 "Karakuri Hidden Shrine" per turn.
Karakuri Hound mdl 8 "Hachi"
If the battle position of a "Karakuri" monster is changed, while this card is in your hand or GY: You can target 1 face-up monster on the field; Special Summon this card, and if you do, that target's ATK becomes 0. You can only use this effect of "Karakuri Hound mdl 8 "Hachi" once per turn. This card must attack, if able. If this card is targeted for an attack: Change its battle position.
Since the arrow is upwards, you'll have another zone to link summon to and the opponent will not. What I'm asking is basically if there's a reliable way to get rid of it other than you attacking into it or using a removal effect
Cannot be Link Summoned. Must be Special Summoned (from your Extra Deck) on your opponent's field to an Extra Monster Zone by sending a Special Summoned monster your opponent controls during the turn your opponent Special Summoned a monster. This card can be Special Summoned during your opponent's turn. This card's Special Summon cannot be negated. Cannot be Tributed, nor used as material for Link Summon.
Well, if we consider it as being unable to be tributed and/or used as fusion/link material, no
Depends on the matchup
I suppose not all decks Link summon
Btw, outside of edge cases like dingirsu, link monsters naturally cannot be used as synchro and xyz material
So listing those would be a bit redundant
A 0 ATK Extra Deck Kaiju feels a bit much
Mhh
Rating: Link-5 (⬆↗➡⬇↘)
[ Fiend / Link / Effect ]
ATK 3000
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
And then you still need Monsters from your side
And can't summon it during your opponent's turn
Yup
I meant underworld goddess
Maybe if you give yours atleast 2000 ATK?
Battle damage protection maybe?
Or that
That would be preferable
Or make it unable to attack and have battle protection
So it's just there, chilling
Sticky
Btw I think Sticky "C" would be a better Name for a C Monster that equips itself to something. Like a Bug on someones Shoulder
Tbh, the original idea was to go for that but I then completely switched the way it was going
Lemme think
As for Sticky "C", I know what to go for
I'll need lots of wording help I believe XD
@forest vortex
i need artworks
I wonder if it should destroy the card it was equipped to at the end of the main phase
It should say if this Card in your Spell/Trap Card Zone is destroyed: Add this Card to your Hand instead.
It should probably get a Hopt too cause otherwise you can loop it
Cause it won't be on your Opponent's Side
Wait what
It will be equipped to your opponent's monster from your side of the field?
Like a Equip Spell yes
Sticky "C"
LVL 1/EARTH/Insect/Effect
1000 ATK - 0 DEF
If your opponent Special Summons a monster: You can equip this card from your hand to one of your opponent's special summoned monsters. A monster equipped with this card loses 1000 ATK, has their effects negated, cannot be used as a Tribute, nor used as material for Synchro, Xyz and Link Summon. If this card in your Spell/Trap Card Zone is destroyed: add this card to your hand instead. You can only use this effect of "Sticky "C"" once per turn.
Level 5 WATER Fish/Synchro/Tuner/Effect
ATK 2200/DEF 1200
1 WATER Tuner + 1+ non-Tuner WATER monsters
If this card is Synchro Summoned: You can draw 1 card for each non-Tuner monster used for this card's Synchro Summon. You can only used this effect of "Fishborg Rider" once per Duel. During the Main Phase, if all monsters you control are WATER monsters you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use this effect of "Fishborg Rider" once per turn.```
Level 2 WATER Fish/Effect
ATK 0/DEF 1300
You can discard this card; take 1 "Fishborg" monster from your Deck, except "Fishborg Defender", and either add it to your hand or send it to the GY. When your opponent activates a card or effect that would destroy a WATER monster(s) you control while this card is in your GY (Quick Effect): You can discard 1 card; Special Summon this card (but banish it when it leaves the field), and if you do, WATER monsters you control cannot be destroyed by battle or card effects this turn. You can only use each effect of "Fishborg Defender" once per turn.```
what did you think of these cards?
Really neat
I had no cover art idea.
What is the purpose of the non negatable summon effect
And this basically kills the link in a way
Maybe that's redundant
I'm not well versed in rulings
that's fine
I don't know what the word redundant means in English XD
Oh
I mean it does not have to have a reason but you can just put a better effect
Like, the monster this monster points to something something..., And even if your opp negates the summon you still tribute
And with sticky equipped to a opp monster you can't use lazy to that monster
What about my card? Too weak or OP?
I am not sure how it functions to be honest
thanks
Usually counter traps are always negates and this being a counter trap is really weird with it having this kinda of a witch's strike effect
But aside from that I can't think of more than 2-3 decks that do more than 15 summons a turn
My bad, I accidentally added the counter trap
Naturia Holly
Level 2 Earth Plant Tuner
200/300
If your Opponent Special Summons a monster: You can target 1 “Naturia” monster in your GY; Special Summon it. During the Main Phase (Quick Effect): You can tribute 1 “Naturia” monster; Shuffle up to 3 of your “Naturia” cards that are banished or in your GY into the deck. You can only use this effect of “Naturia Holly” once per turn.
I tried to make Evil HERO Versions of the Main 4
I think I’m mostly happy with these now, might need to tone them down a bit
Honor Shark
Level 4, WATER, Fish, Effect, 100/2000
If this card is sent to the GY: You can take 1 “Seventh” or “Barian’s” Spell/Trap, or 1 “Rank-Up-Magic” Quick-Play Spell from your Deck. Place it on the top of your Deck, or send it to the GY. You can only use this effect of “Honor Shark” once per turn. If this card would be used as material for the Xyz Summon of a WATER monster, you can treat this card’s Level as 3 or 5.
Shark Frigate
Rank 5, WATER, Fish, Xyz, Effect, 1300/2100
2+ Level 5 monsters
Gains 500 ATK for each material it has. You can only use the following effects of “Shark Frigate” once per turn. If this card is Xyz Summoned: You can add 1 Level 4 or lower Fish monster from your Deck to your hand. (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 Xyz Monster you control; attach 1 card from your GY to an Xyz Monster you control as material.
Number C32: Shark Drake Veiss V
Rank 5, WATER, Sea Serpent, Xyz, Effect, 3000/2800
4 Level 5 WATER monsters
You can target 1 WATER monster in your GY; return it to the Deck, then target 1 monster on the field; it loses ATK equal to that monster’s original ATK until the end of this turn, and if you do, inflict damage to your opponent equal to the ATK lost by this effect. If card has a WATER Xyz Monster as material, it gains the following effect.
● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can Tribute 1 other WATER monster, and if you do, destroy it.
You can only use each effect of “Number C32: Shark Drake Veiss V” once per turn.
Seventh Future
Quick-Play Spell
Reveal 1 “Number” Xyz Monster with a number between “101” and “107” in your Extra Deck; Special Summon 1 Fish monster from your Deck with a Level equal to the revealed monster’s Rank. If your opponent does not control a monster Special Summoned from the Extra Deck at this card’s activation, that monster cannot activate its effects this turn, also you cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except WATER Xyz Monsters. You can banish this card from your GY, then target up to 2 “Number” Xyz Monsters in your GY; return them to the Extra Deck. You can only activate 1 “Seventh Future” per turn.
Barian’s Corruption
Normal Trap
Target 1 Xyz Monster you control with an original Rank of 5 or higher; attach any number of “Number” Xyz Monsters with a number between “101” and “107” from your Extra Deck or GY to it as material. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; apply 1 of the following effects. (Each are treated as an Xyz Summon, also transfer materials to the Summoned monster).
● Special Summon from your Extra Deck 1 WATER Aqua, Beast-Warrior, Fish, Sea Serpent or Warrior Xyz Monster with the same Rank by using it as material.
● Special Summon from your Extra Deck 1 WATER Xyz Monster with the same Type but 1 Rank higher by using it as material.
also you cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except WATER Xyz Monsters
does this lock apply if your opponent controls a monster summoned from extra? might want to make that more clear
if the lock is tied to the condition
then making a retroactive lock conditional is kinda weird functionally
it could work, but its weird
Idt it’s been done yet
But given that it applies at activation and isn’t reliant on things resolving in a specific way
It should prob be fine?
pot of driginuity
normal spell card
Excavate 3 different name normal spell cards from the top of your deck, and take 1 spell card from it and send the rest to the graveyard, *for the rest of your turn you cannot set or activate any traps when this card activated*, also you can't activate this card when you set any traps from your hand or GY
Fix the wording i'll be back
Also made a Wildheart for them. Not sure if the second Effect is too good or not though
(level 1/spellcaster/ dark
(atk: 0/ def: 50)
if this card is Normal or Special Summoned: you can add 1 Spell/Trap that specifically lists the card "Rank 1 - Archfiend of Pain" in its card text from your Deck to your hand. During the main phase: if you control a face-up Spell/Trap that specifically lists the card "Rank 1 - Archfiend of Pain" in its card text; you can Special summon 1 "Follower of the Fiend Lord, Rank 1 - Archfiend of Pain" from your Hand or Deck. you can only use each effect of "Follower of the Fiend Lord, Rank 1 - Archfiend of Pain" once per turn```
spell/continuous
When this is activated: you can pay 1000 LP; Special summon this card to the Main Monster Zone as a monster(Pyro/DARK/Level 1 /atk 1000/def 1000), also you cannot Special Summon for the rest of this turn, except Xyz monsters. (this card is also still a Spell). a "Rank 1 - Archfiend of Pain" that used this card as a Xyz Material gains this effect
*once per turn(quick effect): you can pay 500 LP, then target 1 Spell/Trap on the field; destroy it, then inflict 1000 to your opponent. you can only active 1 "The Burning Hand of the Archfiend of Pain"```
nah all these customs feel underpowered tbh
Evil Hero Storm Wing could be on normal or special summon for AHL shenanigans
I see. Would it make them better without the "on Field" requirement for the Second Effect?
Ursa Minor Hibearnation
Level 7 Light Beast Fusion
2600/2000
2 “Hibearnation” monsters.
If this card is Fusion Summoned: You can banish 1 card your opponent controls, and if you do, banish 1 “Hibearnation” card from your hand or GY. During the Main Phase (Quick Effect): You can Special Summon 1 of your banished “Hibearnation” monsters, and if you Special Summoned a Fusion monster, you can add 1 “Hibearnation” Spell/Trap from your deck to your hand.
Level 7/LIGHT/Fiend/Effect
2500 ATK/2000 DEF
(This card's name is also always treated as "Elemental HERO Neos".) You can only use each effect of "Evil HERO Dead Space" once per turn. If you control 2 or more "Evil HERO" monsters: You can Special Summon this card (from your Hand). This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on a "Evil HERO" Fusion Monster, but the other materials must be correct. You can pay 2500 LP; Fusion summon 1 "Evil HERO" Fusion Monster from your Extra Deck (ignoring it's summoning condition) by banishing the requiered cards (including this Card on the Field) from your Hand, Field, Deck or GY.```
Level 6/WATER/Fiend/Fusion/Effect
2000 ATK/DEF
Elemental HERO Burstinatrix + Elemental HERO Bubbleman
Must be Special Summoned with "Dark Fusion". While you control a Field Spell, this card can attack Directly. Once per Turn, if this card inflicts Battle Damage: You can banish 1 card on the Field. If this card leaves the Field: Draw 1 card.```
Level 6/DARK/Fiend/Fusion/Effect
2400 ATK/ 1500 DEF
"Evil HERO Sinister Necrom" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". You can only activate this effect of "Evil HERO Necro Phantom" once per Turn: You can change the Battle Position of all monsters on your Opponents Side of the Field, then all Monsters in Attack Position loose ATK equal to their DEF and all Defence Position monsters loose DEF equal to their ATK until the End Phase. This Card in Defence Position can not be destroyed by Battle. This Card in Attack Position can not be destroyed by card effects.```
Level 7/EARTH/Fiend/Fusion/Effect
2600 ATK/2000 DEF
"Elemental HERO Bubbleman" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion". If this card is summoned: You can equip this card with 1 monster on the Field. This Card gains half the ATK of the monster that is equipped to it. Once per Turn: You can destroy 1 Card in your Spell/Trap Card Zone; send 1 Card from the Field to the GY(If the send Card was a Monser, inflict Damage to your Opponent equal to half that Monsters ATK.)."```
Level 5/WIND/Fiend/Fusion/Effect
1500 ATK/2000 DEF
"Evil HERO Sinister Necrom" + "Elemental HERO Avian"
Must be Special Summoned with "Dark Fusion". You can only control 1 "Evil HERO Undertaker". This card can not be targeted for Attacks or card effects if you control atleast 1 other "Evil HERO" monster. Once per Turn (Quick Effect): You can Special summon 1 "Evil HERO" Monster from your GY but its effects are negated. If the Special Summoned monster leaves the Field, banish it instead.```
Nemurelia's Dream Eater - Cauchemar
[Level 10/Dark/Beast/Effect]
If you have "Dreaming Nemurelia" in your face-up Extra Deck, you can Special Summon this card (from your hand) to your opponent's field, by Tributing 1 monster they control. You can only control 1 "Nemurelia's Dream Eater - Cauchemar". When you activate a monster effect, or a Normal Spell/Trap Card (Quick Effect): Activate this effect; the activated effect becomes "Banish 1 face-down card from your opponent's Extra Deck face-down". You can only use this effect of "Nemurelia's Dream Eater - Cauchemar" once per turn.
ATK 3000 / DEF 3000
(Level 10/LIGHT/Beast/ATK 3000/DEF 1500)
If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemurelia’s Dream Defender – Housse" once per turn this way. If you have a face-up "Dreaming Nemurelia" in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; this card gains 500 ATK for each "Nemurelia" card you control, until the end of this turn. You can only use this effect of "Nemurelia’s Dream Defender – Housse" once per turn.```
```Nemurelia’s Dream Defender – Matelas
(Level 10/LIGHT/Beast/ATK 1500/DEF 3000)
If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemurelia’s Dream Defender – Matelas" once per turn this way. If a "Nemurelia" monster you control is targeted for an attack while you have a face-up "Dreaming Nemurelia" in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; negate the attack. You can only use this effect of "Nemurelia’s Dream Defender – Matelas" once per turn.```
Continuous Spell
You can banish 2 face-down cards from your Extra Deck, face-down, then target 2 Level 10 Beast monsters with different names in your GY; add them to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of "The Four Gates of Castle Nemurelia" once per turn. Each time a face-down card(s) is banished from the Extra Deck, face down, gain 500 LP, and if you do, inflict 500 damage to your opponent.```
Normal Spell
Target 1 "Nemurelia" card in your GY; add it to your hand, then, if you have a face-up "Dreaming Nemurelia" in your Extra Deck, the Normal and Special Summons of your "Nemurelia" monsters cannot be negated this turn. You can place this card from your GY on the bottom of the Deck, then target 1 "Dreaming Nemurelia" in your GY; add it to the Extra Deck face-up. You can only activate 1 "Back to Bed, Nemurelia" per turn.```
Warclock ?
<0[Dark/Spellcaster/Level 1/Pendulum/Effect]0>
Appy this effect, based on this card's Pendulum Zone.
● Left: This card's Pendulum Scale becomes 1.
● Right: This card's Pendulum Scale becomes 7.
Once per turn during the End Phase: Switch the location of 2 cards in your Pendulum Zones.
[Monster Effect]
This card's Level becomes equal to the Pendulum Scale of the Pendulum Monster you control in its column. Gains ATK equal to its Level x 200. If you have 2 cards in your Pendulum Zones (Quick Effect): Special Summon this card to your leftmost or rightmost Main Monster Zone, then, switch the location of 2 cards in your Pendulum Zones. You can only use this effect of "Warclock ?" once per turn. If 2 cards in the Pendulum Zones switch location: You can add 1 "Warclock" card from your Deck to your hand. You can only use this effect of "Warclock ?" up to twice per turn.
ATK 0 / DEF 0
random archtype idea... yes there are 12 monsters...can't think of what to call em individually though
they more or less share these effects
the first pendulum archtype that's actually swings from side to side...
Assault Mode Rollout
Normal Trap
This card's name becomes "Assault Mode Activate" while in the hand and Deck. If you control an "/Assault Mode" monster, or a Synchro monster: Reveal 1 "/Assault Mode" monster from your Deck, then send 1 Synchro monster whose name is listed on that revealed card from your Extra Deck to the GY; Special Summon that revealed card from your Deck, ignoring its Summoning Conditions, but shuffle it into the Deck during the next End Phase. You can only activate 1 "Assault Mode Rollout" per turn.
Why only in the deck?
Kinda conflicts with psi reflector if it's not AMA while in the hand
Iiiii forgot about the second effect of psi reflector
only one I double checked was the first one
fixed
Level 9 LIGHT Spellcaster/Ritual/Effect
ATK 3200/DEF 1700
You can Ritual Summon this card with "Ritual of Grace and Destruction". This card's name becomes "Divine Grace - Northwemko" while in the hand or on the field. If this card is Ritual Summoned: You can target other face-up cards on the field equal to the number of monsters used for this card's Ritual Summon; while any of those cards are face-up on the field, this card is unaffected by your opponent's card effects, also the targeted cards cannot be destroyed by your opponent's card effects, or, if this card was Ritual Summoned using a Ritual Monster, the targeted cards are unaffected by your opponent's card effects instead.```
Ritual Spell
This card can be used to Ritual Summon "Garlandolf, King of Destruction", or "Divine Grace - Northwemko". You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Ritual of Grace" or 1 "Ritual of Destruction" from your Deck to your hand, then add 1 "Garlandolf, King of Destruction" or 1 "Divine Grace - Northwemko" from your GY to your hand. You can only use this effect of "Ritual of Grace and Destruction" once per turn.```
Ultimate Lifeform MDL: 001
Fairy/Effect
Light
Atk: 100/Def: 100
Level 1
Effect: If this card is summon while you control no other monsters. You can add to your deck to your hand one 'Ultimate Lifeform' Ritual monster and one Ritual spell card that mentions 'Ultimate Lifeform' in its text.
Once per turn: you can reveal one 'Ultimate Lifeform' Ritual monster from your hand and if you do. This card's level becomes that monster until the end of this turn.
Once per turn: while this card is in the GY. You can banish this card face down and if you do, add one 'Day of Judgment' from your deck to your hand.
You can only activate the 2nd and 3rd Effect of this card's name and not both on the same turn
'Forbidden Knowldge of the Beginning'
Spell card, Ritual
This card is used to Ritual summon any 'Ultimate Lifeform' Ritual monsters. You must tribute monsters on the field or in hand monsters whose combine that equal or exceed the Ritual monster.
If the monsters that were used to special summon the Ritual monster are banish face down. You can special summon as many 'Ultimate Lifeform' Ritual monsters from your hand whose level is equal or less than the monster you special summon.
You opponent cannot activate card's or effects to this special summon.
'Forbidden Knowledge of the End'
Spell card, Ritual
You may banish monsters on the field or GY whose combine level equal or exceed the Ritual summon of an 'Ultimate Lifeform' in your hand.
Once per turn while you control no monsters on the field. You can shuffle this card back into your deck and if you do. Shuffle all face down cards in the banish back into your deck. For each card that was banish face down is treated as a level 1 monster 0 atk / 0 Def for the Ritual summon of an 'Ultimate Lifeform' in your hand. You opponent cannot activate cards or effects in response to this Ritual spell card
'Day of Judgment'
Field Spell
Effect: All monsters in your GY are banish face down and all monsters sent to the GY are banish facedown instead. During the draw phase of your opponent inflict 500 points of damage for each 'Ultimate Lifeform' monster you control. This card cannot be destroyed or targeted while you control an 'Ultimate Lifeform' monster on the field. If this card is destroyed inflict 500 points of damage for each face down card in your banish to the controller of this card.
Stealing is,…. Litteraly the point of the cards.
desires is semi'd and you basically made desires where you pick what you get
Bro desires is literally semi limited for being too good in to many decks, this is just it but on crack
ofc it's broken
tbf there is a non 0 chance your opponent is playing a deck that has 0 synergy with any cards in yours generics included
but yeah this is still busted
uhh
Spark Warrior in itself is busted wtf
did you take game balance into account when making these?
Apparently not
Spark Warrior protects everything, can negate a Card that could destroy stuff and can float in to itself too
1- Warrior form of "Stardust Spark Dragon"
2- upgraded Accel Synchro form of "Stardust Sentry Dragon"
3- yusei's ace monster in arc-v rival to "Scarlight Red Dragon Archfiend"
4- the 2nd upgraded form of "Stardust Spark Dragon" rival to "Hot Red Dragon Archfiend Bane"
6- Yusei's ultimate boss monster
7- "Hyper Accel Synchro" Form of "Stardust Dragon" (beyond limit over accel synchro)
8- Upgraded form of "Stardust Warrior"
9- Retrained counterpart to "Stardust Dragon"
10- Rtrained counterpart to "Shooting Star Dragon"
he can still be banished
he cannot
"Monsters you control are unaffected by Card Effects."
No he can not
Level: 8
[ Dragon / Synchro / Effect ]
ATK 2500 / DEF 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
still he can be destroyed by battle but let's be honest there are too many broken official cards

not on this level
name a single card that give effect immunity
to the entire field
including itself
yeah i know just felt compelled to make an alternate artwork
And IF it leaves the Field (by anny means mind you) he Floats in to any other Warrior and Stardust Monster including itself
non opt float, mind you
The Bossmonster of Pyramid Turtle-like Monsters👁️👁️
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Levels the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
well i forgot to say except "Stardust Spark Warrior"
1- Warrior upgraded form of "Red Dragon Archfiend"
2-rival to "Shooting Quasar Dragon"
3-rival to "Shooting Star Dragon T.G EX"
4-upgraded form of "Red Warrior Archfiend"
5-rival to "Cosmic Blazar Dragon"
6-jack's ultimate boss monster rival to "Divine Star Empreror Dragon"
7-rival to "Cosmic Star Dragon"
8-Warrior upgraded form of "Hot Red Dragon Archfiend"
9-retrained counterpart of "Red Nova Dragon"
10- retrained counterpart of "Red Dragon Archfiend"
Maybe uh
Use an Imgur album next time you post a bunch of card images all at once
Or shove them together in a Collage
that will make the card description more blurry
how
Just go to Imgur and upload them into an album, it’s an incredibly simple process
Not really
I can atleast read it completly fine
i can't read the description
they seem perfectly readable on my end?
I mean its moreso you shoved way too much text on these so its moreso an issue with the designs themselves than the image resolution
these probably all rival Endyimon when it comes to wordiness
Hot red warrior with some swordsoul vibes
Neat
Allys of Justice Support lol
Making a Tri-Horned Dragon retrain is kinda hard
It has no archetype, no appearance on any anime
spellbook cards 
it has a type that doesn't exist so really it's not comparable to a real card in the first place
Reminds me of Half or Nothing but it's not really that similar.
I dunno why but I feel like this card wouldn't be played XD
Also would do nothing if the coin flip ended on tails and you targeted a Link Monster
Very good boy tho
warrior form of "hyper synchron"
Big number go bonk ig
Wouldn't it's effect make the extra deck targets extremely volatile?
How
If the point of this card is to have stardust, warrior and junk monsters on the field and they change attack depending on how many there are...
Unless they only account for the original attack?
Not the best with rules, sorry
But the effects are still balanced right?
I am unsure if it works like I'm thinking it does, but your goal should be having the original attack of the card tributed the number accounted for to be consistent. Either way, using one monster to summon a Dragon-type synchro once per turn sounds very restrictive to be a good effect
But I'm not an expert on what's good or not, I just make funny "C" cards XD
@long spruce then what do you think of this broken card
that's a trump card
@long spruce i have other warrior cards
very creative ngl
Floodgate into synchro monsters, i see
How exactly does the second effect even work
I think it's:
Monster destroyed/banished
Special summon monster with the same level from deck or GY with a different name
Funny how if you summoned anything other than a synchro with this effect you would have to pay 700 LP
I assume that is what it is intended to do but it does not activate, so
Not once per turn
Broken af
You get the point
Ok I might be in the wrong but I don't see this effect in particular being activated
Cuz there ist a : or a ;
Oh yea, the card isn't written properly
Which most of the times are indicators for an activation as I am aware
So yeah as what I am seeing broken af
@quiet spindle like that
Yes I figured that much
it's not you literally can only activate this effect once per turn
the word player is masculine gramatically speaking




