#Custom Cards

1 messages · Page 3 of 1

lament bronze
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Gadget Puzzle Box 
[Continuous Spell]
You can reveal 1 "Gandora" monster in your hand; Special Summon 1 "Gadget" monster from your hand or Deck, then, if the revealed monster was "Gandora the Dragon of Destruction", you can Special Summon another "Gadget" with a different name from the monsters you control. If this card is destroyed or banished by the effect of a "Gandora" monster: You can draw 2 cards. You can only use each effect of "Gadget Puzzle Box" once per turn.

Silent Ruin Call
[Normal Spell]
Add 1 "Silent Swordsman", "Silent Magician", or "Gandora" monster from your Deck to your hand. If you added "Gandora the Dragon of Destruction" by this effect, you can Special Summon 1 "Silent Swordsman" or "Silent Magician" monster from your hand or Deck. You can only activate 1 "Silent Ruin Call" per turn. 

Toy Factory of Mass Destruction
[Normal Trap]
Pay half your LP; Make your opponent Set as many cards from their Deck to their field as possible, then, if you control a "Gandora" monster, you can destroy all cards on the field, and if you do, banish them. If "Gandora the Dragon of Destruction" is on your field or in your GY: You can banish this card from your GY; you take no damage for the rest of this turn. You can only use each effect of "Toy Factory of Mass Destruction" once per turn.
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yugi support when

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why does it always have to be atem lol

pure eagle
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Because Atem is the real main character

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To the point of Yugi barely being his own character

forest vortex
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Probably because Atems DM is a Archetype and Yugi has like ¿4? Different ones that somehow would need to work together

lament bronze
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that's like 100% wrong

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atem used more archetypes then yugi ever did

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and both of their deck are just as random

pure eagle
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Yugi himself has like
Gadgets, gandora, and the silents

lament bronze
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pmuch

hexed dust
swift frost
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the "to the field" part is implied, also you should be using a colon instead of a semicolon

hexed dust
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ok

hexed dust
pure eagle
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That is definitely not limit worthy

hexed dust
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i'm not even done 💀

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that's why it's limited 1

pure eagle
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Not funny
Didn’t laugh

hexed dust
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wow ok

pure eagle
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Also the spell has no effect that would summon this

hexed dust
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it's Extra Deck 🙂

swift frost
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#shitposts_memes

pure eagle
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Echoing Reverb
Continuous Trap
Once per turn: You can reveal 1 Pendulum Xyz monster in your Extra deck, and target 1 card in your Pendulum Zone; That cards scale becomes equal to the revealed monsters rank +1 until the end of the turn, then, if you control a monster with a rank equal to that cards scale, during the End Phase you can attach that card in your Pendulum Zone to that monster as material. You can banish this card from your Field or GY and target 1 Pendulum Summoned Xyz monster you control; Attach face-up cards in your Extra Deck to that monster as material until the number of materials attached to it are equal to it's rank.

pure eagle
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Knightmare Siren
Link 1 Water Fiend
1000
Vote_Down
1 “Knightmare” monster
If this card is Link Summned: Discard 1 card and target 1 “Knightmare” Link monster in your GY; Special Summon it so that it is co-linked with this card, and if you do, draw 1 card, also you cannot Special Summon monsters from the Extra Deck this turn, except for “Knightmare” monsters. You can only use this effect of “Knightmare Siren” once per turn. You take no battle damage from battles involving co-linked monsters you control.

solid marsh
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Fossil Dragon Skullgeo

(Level 6/EARTH/Rock/ATK 3000/DEF 0)

1 Rock monster + 1 Level 5 or 6 monster in your opponent's GY

Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use this effect of "Fossil Dragon Skullgeo" once per turn.

nimble iron
pure eagle
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That’s what it does

nimble iron
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Oh

pure eagle
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I might not have written it 100% PSCT accurately

But I did have the foresight to make it knightmare lock

nimble iron
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Sorry mb

pure eagle
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All good

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It’s 100% something that could be easy to forget balance wise

nimble iron
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I mean, we can unban goblin

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Make knightmare u link a real deck again

pure eagle
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U-link isn’t a death sentence anymore I guess

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I want to see the funny draw 5 cards during every draw phase link deck

nimble iron
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Ikr?

pure eagle
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Also siren solves the weakness mermaid doesn’t

Just bashing your opponents face in over mermaid

nimble iron
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Perfect

forest vortex
# lament bronze that's like 100% wrong

Not at all wrong lol
Dm is a Marketable Archetype so the Dude get's Support almost everytime
Yugi does not have a Marketable Monster so he has like 3 Seperate ones that never mention eachother

pure eagle
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Atem used a lot more than just DM
He used dm, poker knights, Gaia, BLS, I’m probably missing some

forest vortex
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Yeah. Like I said he has DM who is Marketable

lament bronze
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you telling me gandora and gadgets are not marketable ?

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heck anything with Silent Magician on it would sell

pure eagle
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Gandora is cool looking but admittedly he barely shows up

lament bronze
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does not make it any less iconic

pure eagle
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That uh
Kinda does
Most people wouldn’t even know gandora was considered yugi’s ace if duel links didn’t give it to him so he had one

Iconic things are typically memorable, and gandora unfortunately only has his design and like two duels

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Although given how few duels yugi himself has, maybe that’s unfair to gandora lol

lament bronze
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3 if you count DSoD

pure eagle
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I don’t since that’s not the original gandora

lament bronze
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it still a Gandora

pure eagle
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True

lament bronze
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and DSoD had alot of retrains instead of the og ones

vernal patrol
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[name]
Spell Card (Field)
After this card is activated, you cannot Special Summon from the Extra Deck until the end of the turn it leaves the field. All Tokens must attack if able, also your opponent must conduct their Battle Phase each turn. Once per turn: You can reveal 1 "archetype" monster in your Deck and pay LP equal to its Level x 500; Special Summon the revealed monster. Once per turn, at the start of your opponent's Battle Phase: Place 1 counter on this card, roll a 6-sided die, and Special Summon as many "Enemy Tokens" (Warrior/DARK) to your opponent's field as possible up to the result. Their Level is the number of counters on this card, and their ATK/DEF is the number of counters x 500. At the end of your opponent's turn: Gain 500 LP for each Token destroyed by battle this turn.

playing a lot of btd6 has made me want to make an archetype that turns ygo into a tower defense. can i streamline this somehow while keeping the spirit? it's longer than stromberg as it stands

viral tapirBOT
forest vortex
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It's unique to say the least. No Idea what to do with it though. Maybe [Number 43] could make it interesting if you also gain Tokens

viral tapirBOT
# forest vortex It's unique to say the least. No Idea what to do with it though. Maybe [Number 4...

rank_star Rank: 2
[ Fiend / Xyz / Effect ]

ATK 0 / DEF 0

Effect

3 Level 2 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain LP (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field.

forest vortex
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Sorry. I meant [Number C43]

viral tapirBOT
# forest vortex Sorry. I meant [Number C43]

rank_star Rank: 3
[ Fiend / Xyz / Effect ]

ATK 0 / DEF 0

Effect

4 Level 3 DARK monsters
All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current LP.)

forest vortex
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Rough Idea for a Archetype

forest vortex
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The plan is kind of just "Kaijus but only for yourself"

forest vortex
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Realizing how abusable Sage might be in other Decks: What if it locks you out of non Archetype Extra Deck Monsters and can't be tributed?

nocturne sphinx
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Hmmm

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What is a cyberse specifically?

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I was thinking it should be a different type

pure eagle
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Cyberse can be basically anything tbh

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Some cyberse are rocks

Some are mermaids

Some are birds and boats

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You can make literally anything a cyberse

red dust
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cyberse can be anything that lives in cyberspace

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that said, most of them fit pretty easily into other types

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so it mostly exists for mechanical reasons rather than flavor ones

toxic spruce
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I've been working on these as of late. I got inspired by the new Genshin event and got more into it than I expected so I am trying to make them work as good as possible. Apparently I've been having problems with the PSCT text. I just did new corrections, so if you could give them a look and tell me what you think I would be really thankful

cinder oar
toxic spruce
cinder oar
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anyway...

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i'll check your stuff, give me a bit

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ok so right away there's a bit of misuse of the colon on beidou's first effect

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the general structure for activated effects looks something like this

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Activation conditions (if any): Actions performed when activating the effect (if any); actions performed when resolving the effect

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as a side thing, you don't target cards in the extra deck

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generally, you're only targeting cards on the field, in the graveyard, and banished cards

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so you could write beidou's first effect to look something like this

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You can Tribute this card; Special Summon one face-up "Liyue" monster from your Extra Deck.

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you don't need the 'on your side of the field' bit for that effect either, since summoning is implied to be done to your side of the field unless specified otherwise

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[Lava Golem]

viral tapirBOT
# cinder oar [Lava Golem]

level Level: 8
[ Fiend / Effect ]

ATK 3000 / DEF 2500

Effect

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

cinder oar
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this is an example of a card that summons itself to the opponent's field, so it specifies that

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[Cyber Dragon]

viral tapirBOT
# cinder oar [Cyber Dragon]

level Level: 5
[ Machine / Effect ]

ATK 2100 / DEF 1600

Effect

If only your opponent controls a monster, you can Special Summon this card (from your hand).

cinder oar
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this is an example of a card that's summoned to your field, but as that's implied, the bit explicitly stating that is omitted

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as for its other effect, it'd be written a bit differently too, but the structure is correct, assuming you also want that to be an activated effect

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the main thing i'd note is that ritual summoning doesn't use material

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so there's no such thing as 'ritual material'

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so the effect could look something like this, assuming you want it to be an activated effect

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If this card in your hand is Tributed for a Ritual Summon and sent to the GY: Add it to your Extra Deck face-up.

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that's if you want it to be generic

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if you want it to be for liyue stuff specifically:

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If this card in your hand is Tributed for the Ritual Summon of a "Liyue" Ritual Monster and sent to the GY: Add it to your Extra Deck face-up.

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note that in both cases, the effect is mandatory, as that's how you wrote the effect to be originally

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if you want it to be optional, you'd simply add a "You can" before 'add' and lowercase the 'add'

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the pendulum effect is a bit weird, but i'll allow it

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should at least have a period on the end, though

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and replace 'on your Pendulum Zones' with 'in your Pendulum Zones'

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one more thing you might consider is adding a usage per turn limitation on the monster effects

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if you want it to apply to both, you could do something like

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You can only use each effect of "Queen of the Crux Fleet of Liyue" once per turn.

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adjust accordingly if you only want it to apply to one of those effects

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for rite of descension, the first sentence should have parentheses around it

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(This card is also always treated as a "Teyvat" card.)

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should also be 'Pendulum Scales' in the context you're using it

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the effect in the graveyard needs a 'you can' for it too, so it'd look like this

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If this card is in your GY: You can banish 1 Ritual Monster from your hand, field, or face-up Extra Deck; add this card to your hand.

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you need the 'you can' to avoid potential confusion, as some people might read it as being mandatory, and that's more trouble than it's worth

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also note the capitalization in some of these

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terms like 'Deck' and "Extra Deck' are capitalized, for example

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but terms like 'hand' or 'field' are fine being lower case

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terms like 'Summon' or 'Tribute', and their variations, are also capitalized

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2 cards in and it's been half an hour, this'll take a while

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aight, field spell time

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first effect has the same issue as the graveyard effect of the ritual spell

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but it needs to be written a bit differently aside from that

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assuming you intend this to be something you activate while it's already face-up, you could do something like this

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During your Main Phase: You can add 1 "Liyue" or "Teyvat" monster to your hand from your GY or face-up Extra Deck.

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definitely keep the use restriction on this effect

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i'd add the 300 atk effect to the front instead of having it at the very end, so it'd be written as the first effect

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as for the other effect, it'd be written a bit differently, accounting for what i said earlier about terms like 'Summon' and its variations being capitalized, along with some other cleanup

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as far as i know, there's no card in the game that ritual summons a monster to your opponent's field, so you can write the activation condition a bit more efficiently

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When you Ritual Summon a monster: You can place in your Pendulum Zone, 1 Pendulum Monster whose Pendulum Scale equals the Level of that Ritual Summoned monster.
this is probably the cleanest way of making this effect clearer without being too annoying to read

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but from there, you need a location from which you're grabbing your pendulum monster

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as i have no frame of reference from this, that'd be your call

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i would not recommend it being from the main deck

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i'd also probably add some sort of use restriction on this effect as well

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alright, i should have enough time to do ganyu

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but then i'd need someone else to jump in and help with the others

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monster text box first

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first sentences should simply be

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You can Ritual Summon this card with any "Liyue" Ritual Spell. Must be Ritual Summoned with the effect of a "Liyue" Ritual Spell.
something like that

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you don't need the 'and cannot be Special Summoned by other ways' thing

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but the first sentence is typical of ritual monsters, being a "You can Ritual Summon this card with x Ritual Spell"

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the second effect is pretty much the same as beidou's last effect, so refer back to what i said about that

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as for the other effect, it has the same sort of text construction issue

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i'd probably ditch the 'once per turn' bit and add it to a use per turn based restriction across all copies of the card

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something like

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You can only use each effect of "Secretary of the Liyue Qixing" once per turn.

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(also, get rid of the period in the name)

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the effect itself could look like this

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When this card destroys an opponent's monster by battle: You can destroy 1 card your opponent controls.

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you'd use 'your opponent controls' there rather than 'on your opponent's field'

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pendulum text box

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Your opponent cannot target cards in your Spell & Trap Zone, except this card.

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use cannot instead of can't, as that contraction is not used in non-flavor text at all

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also it's "Spell & Trap Zone", they do use the ampersand instead of the word and in this case

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as for the other effect, i'd probably make this a non-activated effect in the vein of [spirit reaper]

viral tapirBOT
cinder oar
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spirit reaper's text is over 8 years old, so at this point i'd probably word it a little differently, more in line with some other effects

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also, cards in the pendulum zone can only ever be face-up, so i'd remove the 'face-up' bit from it

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if it were a monster effect, you'd absolutely need to specify

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After resolving an effect that targets this card, destroy this card.

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but for ganyu's pendulum effect, something like that should be fine

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alrighty, i need to tag out for now

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if anyone wants to jump in and continue helping caribe out here, that's their imgur album

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i was just going down from the top

toxic spruce
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What an absolute madlad. Thank you so much for the detailed explanation. It is already quite late here to work on them, but I'll come back at them tomorrow. Also, I can't believe how much one can learn of ruling just by trying to make your cards lmao. Last time I learned so much about rules was when I first read the rules booklet

nocturne sphinx
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I was thinking of making a Biblical character archetype

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I think characters like Immanuel could be like divine attribute and be a spellcaster type

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Then I guess angels could be XYZ, idk

forest vortex
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Reverse Burning Abyss lol

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As much as I know Divine is only reserved for the God Cards

nocturne sphinx
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I was thinking, maybe give Immanuel an ability, where he is a level 3 spellcaster with weak atk/def, but he can monster reborn any light monsters in your GY and gets all effects from his archetype in his GY.

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I guess to give the sort of raising the dead miracle vibes

forest vortex
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Ok......depends on what the effects will be of the other Cards and what restriction he will have for the revive effect

nocturne sphinx
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I know, broken maybe lol

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I'm gonna have to be super careful with card design

forest vortex
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A bit reworked and added another Titan(wich I dropped because I don't want to bother with a sub Archetype after all)

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Guardian isn't reworked btw I just needed a 6th Place for this to work

forest vortex
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I have another Idea for the Counters if the ATK gain is too weak or too good for what it is.

[You can tribute this Card with 6 Sparepart Counters on it; special summon 1 (ED Monster Name) from your Extra Deck.]

I don't have a Monster in Mind for it yet thoughMeh

viral tapirBOT
ember drift
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where does the artwork for sage come from looks appealing

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also these cards are awesome

forest vortex
solid marsh
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Ultimate Ancient Gear Dragon

(Level 10/Machine/EARTH/ATK 4000/DEF 3000)

3+ "Ancient Gear" monsters

Must be Fusion Summoned. Cannot be destroyed by card effects, also neither player can target this card with card effects. This card can make a number of attacks on monsters each Battle Phase, up to the number of materials used for its Fusion Summon. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

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(Thought I'd try to make an upgrade of Reactor Dragon.)

cinder oar
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@toxic sprucehave you made any adjustments to your cards since last night? i've briefly skimmed through the six i didn't go in detail about and a bunch of them have similar sorts of issues as the ones i addressed in the other cards

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so at a minimum, i'd recommend going over those and making appropriate fixes based on the feedback from the earlier cards

lament bronze
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Jester Baby 
[Level 1/Dark/Spellcaster/Tuner/Effect]
If you control a Level 2 or lower DARK Spellcaster monster: You can Special Summon this card from your hand. When a card or effect is activated that would destroy a Spell/Trap(s) on the  field (Quick Effect): You can banish this card from your GY; the activated effect becomes "each player draws 1 card". You can only use each effect of "Jester Baby" once per turn. 
ATK 0 / DEF 0 

Jester Lady
[Level 1/Dark/Spellcaster/Effect]
If this card is Normal or Special Summoned: You can add 1 Level 2 or lower DARK Spellcaster monster from your Deck to your hand. If this card is in your GY; You can target 1 Level 2 or lower DARK Spellcaster monster you control; equip this card to it as an Equip Spell with effect. 
● Cannot be destroyed by card effect. While you control no other monsters, the equipped monster gains 1000 ATK for each card in the Spell & Trap Zones. 
You can only use each effect of "Jester Lady" once per turn. 
ATK 0 / DEF 0

Jester Mayor
[Level 2/Dark/Spellcaster/Synchro/Effect]
1 DARK Spellcaster Tuner + 1 non-Tuner monster. 
While you control no other monsters, this card is unaffected by your opponent's card effects. You can only use each effect of "Jester Mayor" once per turn. If this card is Synchrn Summoned: You can add 1 "New Jester Kingdom", "Instant Jester", or "Jester Vice" from your Deck to your hand. You can send 1 Level 2 or lower DARK Spellcaster monster from your Deck to the GY; until the of the next turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effects.
ATK 0 / DEF 0
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New Jester Kingdom
[Continuous Spell]
During the Main Phase: You can Set any number of Level 2 or lower DARK Spellcaster monsters from your hand or GY to your Spell & Trap Zones as Normal Traps with this effect. 
● Return 1 card your opponent controls in this card's column to the hand. 
You can only use this effect of "New Jester Kingdom" per turn. 

Instant Jester
[Normal Spell]
Pay 1000 LP; Special Summon 1 Level 2 or lower DARK Spellcaster monster from your Deck, also, after that, Set this card face-down instead of sending it to the GY. You cannot Special Summon monsters the turn you activate this card, except Spellcaster monsters. You can only activate 1 "Instant Jester" per turn. 

Jester Vice
[Counter Trap]
When a Spell/Trap Card, or monster effect, is  activated while you control exactly 1 Level 2 or lower DARK Spellcaster monster and no other monsters: Negate the activation, then if your opponent controls 5 or more cards, you can destroy all cards they control. You can only activate 1 "Jester Vice" per turn. 
cinder oar
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If this card us in your GY;

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couple typos there

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otherwise, they look fine

toxic spruce
cinder oar
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alrighty

still stag
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Two new Pepsi cards

nocturne sphinx
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But yeah, this is without a doubt the idea I had.

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If it's too broken I'm open to an explanation.

wild tinsel
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You usually don't wanna give your opponent options in any scenario

forest vortex
wild tinsel
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This card may even be a bit weak

forest vortex
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I kind of feel like it should be a Continious Spell/Trap instead of a Field Spell

wild tinsel
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Because its a Spell Speed 1 D-Barrier at the end of the day

nocturne sphinx
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Yeah but it's kinda the same as Mystic Mine. That's sort of the logic I used when making this

wild tinsel
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Eh?

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This isn't that comparable to Mine

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Unlike Mine anyone can turn this off whenever they want

nocturne sphinx
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Yes but they're sacrificing six cards of that type to do it. You're basically doing PoE but just to get rid of the card

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Or they're putting themselves in a spot where if they cant one shot you, they're basically in a world of trouble

forest vortex
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Or you know
Spell removal like mst

nocturne sphinx
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Yes but then they take 3/4 of their lp

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and if their combo gets negated at any point, they're railed

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Am I not seeing the weakness in my own card? lol

forest vortex
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I think the Lp cost itself is a bit harsh for that too but that's just me

nocturne sphinx
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That's mostly to shut up anyone who says "LP are just resources". Where's your resources now, moron! lol

forest vortex
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Dinomorphia

nocturne sphinx
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Ok that's totally different.

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but fair

forest vortex
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Aromages too but I don't even know if they are relevant

nocturne sphinx
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Tbh, I kinda just made this to be a staple meta counter

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Like get rid of sprights and tears

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Something that would go along side Ash and Imperm

wild tinsel
wild tinsel
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I would absolutely pay 3/4 of my LP to shutdown a floodgate

wild tinsel
nocturne sphinx
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Is it really a floodgate? Honestly I was trying to go for the opposite of that. A floodsponge

wild tinsel
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'This card can be destroyed by either player through banishing 6 cards of the chosen summoning type face-down from YOUR extra deck.'

nocturne sphinx
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oops lol

wild tinsel
nocturne sphinx
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Yes but for extra deck monsters

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cause that's 9/10 times where the power lies

wild tinsel
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I understand that

nocturne sphinx
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Also thx for pointing out that mistake lol

forest vortex
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It also remind me of [Domain of the true Monarchs] with the anti Extra Deck stuff

viral tapirBOT
# forest vortex It also remind me of [Domain of the true Monarchs] with the anti Extra Deck stuf...
Effect

While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK/1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).

still stag
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Two new Pepsi cards also forgot to ask about the last two are any of these new cards any good

dire leaf
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https://docs.google.com/spreadsheets/d/1-tcL7dkRB4ksJ9FNGjamHuelvTD64G6LAyqQSNW_Yh4/edit?usp=sharing
<@&646186882236940288> Results for Round 32.
Congratulations to @lament bronze for winning this round. Pretty interesting designs this time. PSCT has also improved across the board. Also, the entries were spread across the three themes which was nice. Overall, pretty good job. I look forward to your next entries.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.

lament bronze
steady badger
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Oh I was just thinking about this

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feedback blocc pls

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@dire leaf

steady badger
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anyway i was robbed

pallid spindle
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@dire leaf feedback block cheems please

sudden palm
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oh wtf i wasn't expecting to do well

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@dire leaf give block pls thx

pure eagle
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I’m not too surprised with my balance score tbh

steady badger
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I am

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I think docking 5 for mainly spoly on a rit spell is excessive when shino as a deck wouldn't work well without the searches i grant nyaruhodo

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lemme have my fragile 1 card combo smh

lament bronze
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Until you also noticed that megalith can't ritual summon if you have 1 of the level 4s on the field and only level 8s in hand.

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this spell fixes that issue and more

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the level 8s can even ritual summon themselfs now.

pallid spindle
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I'm fine with what I got since mine is a +4 Slowpokewheeze2

silver bear
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Ah, I did worse than last time. It was fun though.
@dire leaf I would like the feedback, please.

urban hinge
#

Cynet Security
Continuous Trap
Effect:

  1. While you control a link 4 or higher monster. Your opponent cannot activate cards or effects during the battle phase of each players turn.
  2. If your opponent activates a monster effect. You can shuffle one cyberse monster with a type (Ritual, Fusion, Synchro, Xyz, Link) from your GY and if you do negate it. If that monster shares the same monster type, you can shuffle it into their deck as well.
  3. During the turn you can banish this card from the GY, your opponent cannot activate cards or respond to 'Cynet' cards or effects.
    You can only activate 2 and 3rd effect once per turn.
nocturne sphinx
#

Would I be allowed to upload multiple custom cards? I'm trying to make my own custom archetype

pure eagle
#

you can yes

#

if your doing them in image format, preferably post them as a singular imgur gallery

#

to avoid spamming chat

pure eagle
#

by upload I assume you mean post them here

nocturne sphinx
#

Like take screenshots of each card I made

#

yes

pure eagle
#

Yeah, use the website Imgur to make an album of all the images then

nocturne sphinx
nimble iron
still stag
#

Based on what I have so far is there anything else the Pepsi archetype needs if needed I will post the cards again

#

Also changed the original a bit

nocturne sphinx
#

Been working on the legendary dragon archetype

nocturne sphinx
#

I love this concept, however it seems underpowered as heck

#

Like, you can do its once per duel effects with almost any other card

#

Plus, its summon conditions are incredibly hard to meet as is

#

I feel like you could stand to buff the hell out of this card

nocturne sphinx
nocturne sphinx
#

@nocturne sphinx I'll be adding more

#

Is this too easy turn 1 Dragoon?

#

I think this is gonna need nerf

pure eagle
#

no

#

summoning the 3 legendary knights turn 1 is already a miracle in of itself

nocturne sphinx
#

You just need Timaeus the United dragon

pure eagle
#

i don't think it'll be terribly problematic

#

although I think it'd be more thematically appropriate if it cheated out legendary dragon fusions

nocturne sphinx
#

Hmm ok

#

You might be right actually

#

Actually, what about the 3 legendary knights from deck?

#

Or would that be way too much card advantage too quickly?

pure eagle
#

i would say cheating out one night from deck would be fine

nocturne sphinx
#

Ight

nocturne sphinx
#

Maybe instead it could be a fusion monster that lists any of the fusion cards as it’s material.

nocturne sphinx
nocturne sphinx
#

Made a funny card lol

toxic spruce
still stag
#

Have started work on a new archetype how is it?

nocturne sphinx
dire leaf
#

Welcome to Round 33 of the Custom Card Tournament!
Rules

  1. There will be one Judge, usually the one who won the last contest.
  2. Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
  3. You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
  4. You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
  5. The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
  6. You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
#

Theme & Deadline
This week's theme is Archetype Crossover cards, more specifically, A Card that belongs to/supports 2 or more different archetypes. They should ideally be part of the archetypes by name, but simply being in the effect is fine. Examples include Performapal Odd-Eyes Seer, Raider's Wing, Crystal Rose, etc. Avoid things like Rokket Synchron where being part of one archetype is merely incidental and Sub archetypes don't count. HERO support doesn't count for both Elemental HERO and Destiny HERO etc.
Try to come up with the most unique and synergistic combinations out there.

The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at December 9th, 11:59 PM Pacific Time (UTC+0 December 10th 6:59 AM) - <t:1670572740:f>.
Submission ends in <t:1670572740:R>

Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSeR1OayaM2w036Yo8RXGqdIEwDC51xKnEnXBVgHkDiKnHjATQ/viewform?usp=sf_link
<@&646186882236940288>

atomic dew
#

submission ends in 11 hours?

dire leaf
#

Gimme a sec.

atomic dew
dire leaf
#

Should be fixed.

#

I will be the acting judge this time around. So feel free to ask me for any clarifications regarding the theme. Also, be sure to make use of the contest forum for the entries if you want to. You can post regarding the contest either here or there.

wind granite
#

Does series support or type support count for this contest?

dire leaf
#

No.

nocturne sphinx
#

For giving your opponent a Maxx C, I think at least drawing 3 is necessary

dire leaf
#

Just to avoid stuff like Trib types or Water types support which doesn't fall into the spirit of the theme.

nocturne sphinx
#

Made and edited some more of my Legendary Dragon archetype (the last one is purely based off reference to anime tho so don't take it too seriously lol)

steady badger
#

(I don't know your biases)

dire leaf
urban hinge
wind granite
#

Actually just going to make a Pekora card that's unrelated to the contest but will still win

nocturne sphinx
#

Can someone explain how Imgur works? I wanna share an archetype I'm working on but I dont wanna overwhelm the chat

dire leaf
#

I'm sure most regulars know my bias towards Pends, esp. to decks that don't have them. Or ED pends. But, I'll try to be as unbiased as possible.

nocturne sphinx
#

Hmmmm

#

Time to think of ideas then

dire leaf
#

You don't need to actually make pends. Think of whatever combination works well and give an appropriate card type that works with both.

#

Or more, if you decide to go sicko mode and combine 3 or more.

nocturne sphinx
#

I can think of a really powerful card mechanic with pendulums

#

But maybe not make it too broken

#

Idk tho

wind granite
#

curses
I can't go with my Dinosaur Amazoness card

dire leaf
nocturne sphinx
#

Im gonna upload a few cards. If I need to slow it down I will

#

The tuners of my archetype

steady badger
wind granite
#

I might actually do a Sky Striker True Draco card

#

one of my favorite hybrid decks of all time

nocturne sphinx
#

I've thought about doing some type of Pendulum and Orichalcos where you can pendulum spam monsters on the spell/trap field

wintry juniper
#

oh hey
i actually have an idea for this one

nocturne sphinx
#

I need to think of a two archetype tho

forest vortex
#

@dire leaf would a Summoned Skull Card work if it also supports Archfiends or would that fall under "coincidental support"

urban hinge
#

'Alternative Shedding'
Spell card.
Add from your field or GY to your hand whose original name is 'Blue-Eyes White Dragon' or 'Red-Eyes Black Dragon' and if you do. Add from your deck to you hand one 'Alternative' monster who share the same Attribute as the monster you selected.
If a fusion monster you control whose required fusion material is listed as 'Blue-Eyes White Dragon' or 'Red-Eyes Black Dragon' were to be targeted for a card Effect. You can banish this card from the GY instead.
You can only activate each effect of 'Alternative Shedding' once per turn.

atomic dew
urban hinge
#

(Fix)

forest vortex
atomic dew
#

I am half convinced that the reason red-eyes' name was finally changed is simply because red-eyes alternative black dragon's text mistakenly listed the card "Red-Eyes Black Dragon".

nocturne sphinx
#

Sending second half of my King Wyrm archetype

urban hinge
#

(I got another card for both T.G. and Stardust theme synchro decks, but the card Effect is pretty generic so I am not sure if it would be counted as another contender for the contest?)

atomic dew
#

you might want to get the judge's attention. Otherwise they're not going to notice your question.

urban hinge
#

(I don't think it would work cause they specifically say it has to belong to at least 2 archetypes not something like 'Call of the haunted' where any deck can use it)

atomic dew
#

again, asking the judge for clarification on this matter is the best thing to do.

urban hinge
#

(Alright thanks)

nocturne sphinx
#

There's a contest going on?

forest vortex
#

FuggEclairDramatic

dire leaf
#

Check the pins.

atomic dew
#

I don't think the pins have any info about getting the role though. It's something you can self assign in the roles channel, but there's no mention of it here.

nocturne sphinx
#

PSCT is just the wording on the card, right?

urban hinge
#

'Collapse Timeline'
Trap Card
Effect: If your Synchro monster that requires a Synchro monster and a Synchro tuner monster is destroyed by battle or card Effect. You can shuffle that monster's Synchro materials from the GY back into the extra deck and if you do. Special summon one appropriate Synchro monster from your extra deck on to the field whose level equals to the combine Synchro monsters, but has a different name than the destroyed Synchro monster. This special summon is treated as a Synchro summon You can only activate 'Collapse Timeline' once per turn.

atomic dew
forest vortex
#

Would this work how I think it will or am I missing something?

gray elk
#

the first effect is non functional

#

it would activate at least

#

do it something like

During the Main Phase: You can activate this effect; Ritual Summon this card from your hand, by Tributing Toon monsters from your hand or field whose total Levels equal or exceed its Level.

#

also the equip effect could have some work done on it

forest vortex
#

Ah okemoji_56

gray elk
#

Once per turn, during the Main Phase: You can activate this effect; equip a monster your opponent controls, or 1 Toon monster from your hand or GY to this card you control (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle or card effect, destroy that equipped monster instead.

dire leaf
#

The first line of Rit mons is superfluous text. You can't actually summon this with Black Illusion Ritual.

#

You need to make it become Relinquished in hand to have it work.

#

See [Demise Supreme king]

gray elk
#

oh right, that too

viral tapirBOT
# dire leaf See [Demise Supreme king]

level Level: 10
[ Fiend / Ritual / Effect ]

ATK 3000 / DEF 3000

Effect

You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled.

forest vortex
#

Oh yeah right! I forgot the Ritual Spell works only for the OG Reli

#

Is the " Once per turn, during the Main Phase: You can activate this effect;" part really neccecary btw?

still stag
#

Got the last card made for now

#

Thoughts on it

forest vortex
#

Ok......so you have two in the Hand and get a Fat Beatstick that can banish half the Extra Deck of your Opponent Face down?

#

You can also chaet it ot with[Pyramid Turtle]

viral tapirBOT
tulip kelp
#

especially within card text limits, archetypal gimmick text takes up a lot of space that couldve gone to actual effects

forest vortex
#

Cyber Dragons and Cyberdarks could be easy

#

You can Ritual summon this Card with "Black Illusion Ritual". This Cards Name becomes "Relinquished" while in the Hand, GY or on the Field. During the Main Phase: You can activate this effect; Ritual Summon this card from your hand, by Tributing Toon monsters from your hand or field whose total Levels equal or exceed its Level. Once per Turn, during your Main Phase: You can equip this Card with a Monster your Opponent Controls or 1 Toon Monster in your Hand or GY. This card's ATK/DEF become equal to the combined ATK/DEF of the equipped monsters. If this card would be destroyed by battle or Card Effect, destroy 1 monster that is equipped to this Card instead.

dire leaf
forest vortex
nimble iron
forest vortex
#

Did you mean "you can special summon this Card from your Hand or GY." ?

nimble iron
#

Oops yeah

sudden palm
#

ooh this contest seems neat

pallid spindle
#

This is going to be fun, linking 2 decks together

boreal tendon
pure eagle
#

Time to make an earthbound immortal fortune lady

boreal tendon
#

Actually

boreal tendon
pure eagle
#

Or if i actually want to try for more than flavor, ritual beast and metaphys

#

If I had any semblance of artistic talent I’d do the former and try to draw Assla Piscu forced into the body of a fortune lady, full body lines and all

But a ritual beast metaphys sounds really spicy synergy wise

#

Time to make a Lara retrain because she’s clearly not dead

#

She was just banished TO ANOTHER DIMENSION

boreal tendon
#

Wait

#

Metaphys is a dt archetype?

pure eagle
#

No

sudden palm
#

i'm sure you can connect it somehow

pure eagle
#

Yes

#

That why it’s lara

#

She’s literally never seen in any event after ultimate providence

sudden palm
#

alternate dimension etc etc can justify anything tbh

pure eagle
#

Probably gonna involve a quick effect to summon a ritual beast fusion

#

And summon itself back while banished akin to decoy dragon

#

And the usual ritual beast summoning restriction will be replaced with only summoning her by her own effect once per turn

pure eagle
#

Metaphys Ritual Beast Tamer Lara
Level 1 Light Psychic
100/2000
If this card is banished, during the Standby Phase of the next turn: You can Special Summon this card, and if you do, banish 1 “Metaphys” or “Ritual Beast” card from your deck. (Quick Effect): You can banish this card and 1 or more “Ritual Beast” monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions. You can only use each effect of “Metaphys Ritual Beast Tamer Lara” once per turn.

#

As an example

dire leaf
# boreal tendon <@364767309434191873> can i do that?

Sure, but it has to properly support the listed archetypes and not just generic Synchro/Tuner support. Also, don't just add a minor effect that mentions all of them and then rest of the effs do their own thing, etc etc. Try to keep in spirit of the contest. sadUp

boreal tendon
#

I have a plan in mind, dw

pure eagle
#

I’m actually really happy with how this Lara turned out

#

It feels right in spirit for the contest

lament bronze
#

not a Gusto Naturia Ritual Beast

pure eagle
#

I’m not a miracle worker unfortunately

lament bronze
#
Qlinfernoid Terminal
[Link 2⬆️⬇️/Earth/Machine/Effect]
2 Machine and/or Fiend monsters
This card can be treated as the entire Tribute for the Tribute Summon of a "Qli" monster. To Special Summon an "Infernoid" monster using its own procedure, you can use this card you control as the entire requirement. You can take 1 "Qli" or "Infernoid" monster from your Deck, and either add it to your Extra Deck face-up or send it to the GY, and if you do, add 1 "Qli" or "Void" Spell/Trap from your Deck to your hand. You can only use this effect of "Qlinfernoid Terminal" once per turn. 
ATK 1800
pure eagle
#

Damnit that’s a good name

forest vortex
#

Where is the Normal Effect Text that is just Coding Bla blah?myah

ember drift
#

are we allowed to show our contest stuff here

#

in hopes that someone beyond the judges can help us out

sudden palm
#

yeah people drop ideas here all the time (although we also have #1023352400632885349 as well)

nimble iron
#

sheesh

boreal tendon
#

Ngl, kinda feel like my idea is dodging the idea of the contest

#

Since stardust and junk stuff is already supposed to synergize with each other

#

It fails horribly at doing so, but the intent is there

#

But then again, performapal odd eyes seer was one of the examples

dire leaf
#

Dedicated Performapal and Odd-Eyes have diverged a lot.

#

And it also has a home in Pend Mags, but that's neither here nor there.

boreal tendon
#

Huh

lament bronze
#
Ocean Gravity
[Continuous Spell]
(This card is always treated as a "G Golem" and "Marincess" card.)
You can send 2 EARTH and/or WATER Cyberse monsters from your hand or field to the GY; Special Summon 1 "Crystal Heart" monster from your Extra Deck.  (This is treated as a  Link Summon.) You can send this card to the GY, then target 1 Cyberse Link Monster you control that is linked to a "Crystal Heart" monster or Link Summoned using a "Crystal Heart" monster as materisl; it gains this effect. 
● Once per turn, when this card declares an attack: You can return 1 monster on the field to the hand.  
You can only use each effect of "Ocean Gravity" once per turn. 
wind granite
#

Okay here's my brainstorm

  • Sky Striker + True Draco
  • Rose Dragon + Stardust
  • Amazoness + Melffy
sudden palm
#

one of these things is not like the other

boreal tendon
#

Yea, the second one

lament bronze
#

imo i would only pick the ones that fit both game play wise and thematically

#

in that case it's rose dragon + stardust

forest vortex
wind granite
# forest vortex How about Amazoness and Warrocks?

you'd think that would be a shoo-in
but honestly their playstyles are pretty divergent
their similarity is being battle-centric EARTH Warrior archetypes
but War Rocks is a battle-phase centric deck while Amazoness is a semi-competent Fusion combo deck after the newest support

forest vortex
#

It's better then Amazoness Tiger and Melffy

still stag
#

Card for the contest

#

How is it

boreal tendon
#

Psct needs some work

still stag
#

In what way

boreal tendon
#

Everything tbh

#

Also, use some punctuation

#

Both of the sentences are 3 lines long

still stag
#

Ok

still stag
#

Is that better

sudden palm
#

some more mostly minor punctuation and capitalization fixes
2 Level 8 monsters, including a "Gimmick Puppet" or "Springans" monster
Once per turn: You can detach 2 materials from this card, then target 1 of your banished "Gimmick Puppet" monsters; either Special Summon it or add it to your hand, then if one of the detached materials was a "Springans" card, you can destroy 1 card your opponent controls. During your opponent's turn (Quick Effect): You can banish this card until the End Phase; add 1 "Gimmick Puppet" or "Springans" card from your Deck to your hand.

nimble iron
sudden palm
#

ponctuation

still stag
#

Well just found it doesn’t matter since my device can’t get imgur and the form needs a link to the card on it

#

Thanks for the help anyway

boreal tendon
red dust
#

Volcanic Ignition
Normal Spell
Shuffle 4 Pyro monsters from your GY into your deck: Draw a card.

wintry juniper
#

time to rember 🌈 how to sub to the competition

#

i have rembered 🌈 how to ctrl+f

nocturne sphinx
#

This double archetype card contest is HARD

still stag
barren walrus
#

I had a ton of fun reading inspirations and background lore for this, even if I got 0's it'd be worth it fir me just for that

lament bronze
#
Botanical Hand 
[Level 4/Earth/Plant/Effect]
If the only monster  you  control is 1 Level 4 monster not named "Botanical Hand", you can  Special Summon  this card (from your hand). An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● Once per turn, When your opponent activates a monster effect, or a Normal Spell/Trap Card  (Quick Effect): you can detach 2 materials from this card; the activated effect becomes "Your opponent  Special Summons 1 "Fire Hand" or "Ice Hand" from their Deck, and they do, destroy it".
ATK 1600 / DEF 1600
karmic sun
#

Sorry for newbness, but I'm looking to make a custom Archetype that's bases on the Kingdom Hearts games. Is anyone here a fan of KH who'd also like to help me make this a more viable deck?

forest vortex
#

Kind of depends too if you want to make EVERYTHING one Archetype or make it like World Legacy where it has multiple that are loosely conected by some possible Interactions with eachother

forest vortex
#

Just for a Quick Brainstorm I have for the Factions(not including Humanoid Characters for Nobodys etc.)

Heartless: DARK Xyz Deck like Umbral Horrors, Evilswarms, Phantom Knights, etc.

Nobodys: Synchro Deck that works a bit like Yang Zing

Keyblade Warriors: basicly just Noble Knights but betterKEKWait

#

Maybe have the Org13 and Xehanort with his 3 Copies be a seperate one too

karmic sun
#

My idea is a bit simpler and more complex than that. I'd have to explain it privately, since it might get just slightly wordy lol

pure eagle
#

it's kingdom hearts, wordy is on brand

karmic sun
#

Copper gets it lol

pure eagle
#

thats basically all I understand about KH

hexed dust
sacred rain
boreal tendon
#
Level 1/ Scale 1/DARK/Cyberse/Pendulum/Tuner/Effect

Pendulum Effect: If a Spell/Trap(s) is Set on your field (except during the Damage Step): You can Special Summon this card.

Monster Effect: (This card is always treated as a "Synchron", "Performapal", "Odd-Eyes", and "Rokket" card.) If this card is Normal or Special Summoned: You can place up to 2 cards from your hand on the bottom of the Deck (min. 1); Add 1 "Arrive in Light", "Sky Iris", "Cynet Codec", or "Boot Sector Launch" from your Deck to your hand, and if you placed 2 cards, Special Summon 1 "Generation Token" (Cyberse/DARK/Level 4/ATK 0/DEF 0). If this card is face-up in your Extra Deck, while you control a "Stardust", "Odd-Eyes", "Code Talker", or "Borrel" monster that was Special Summoned from the Extra Deck: You can Special Summon this card, but banish it when it leaves the field. You can only activate each effect of "The Tie That Binds Across Generations" once per turn.```
#

@wind granite what do you think?

wind granite
#

that's pretty wild

#

Is there an Odd-Eyes + DARK fusion?

pure eagle
#

theres a performapal + dark fusion

sudden palm
#

why those themes specifically

pure eagle
#

rokket isn't even a protagonist deck

boreal tendon
#

because cyberse synchron, rokket synchron, and ppal odd eyes synchron exist

sudden palm
#

oh

#

lmao

#

ok yeah that's a good i like it

boreal tendon
#

ngl

#

i love post pote yugioh

#

it lets me justify this amount of bullshit power level

#

that thing can be summoned off of quick launch, btw

#

also, name is a reference to p[the ties that bind]

viral tapirBOT
boreal tendon
#

thx bot

sudden palm
#

should be You can place up to 2 cards from your hand on the bottom of the Deck (min. 1)

boreal tendon
#

thx, was a bit confused on how it's worded

sudden palm
#

also If this card is face-up in your Extra Deck, while etc etc based off performapal gentrude

boreal tendon
#

gotcha

nocturne sphinx
#

Spoiler for the crossover archetype I'm making

#

I'm naming them after all the bad people in Plato's books

boreal tendon
#

Hmm

fathom pivot
#
Continuous Spell Card
You can only activate this card if you have 3000 LP or less. 
During either player’s Battle Phase, target 1 Level 6 or lower monster you control, Special Summon up to 2 monster with the same name from your Deck, the summoned monsters gain ATK equal to their Level x100.
If one of your monsters is destroyed, take damage equal to half of the monster’s orginal ATK.
During the Standby Phase, if either player controls no monster, destroy this card.
You can only use each effect of “Last Line of Guard” once per turn. You can only control 1 “Last Line of Guard”. ```
nocturne sphinx
lament bronze
#
Educator of Dark Illusion 
[Level 7/Dark/Spellcastet/Effect] 
This card's name becomes "Dark Magician" while on the field or in the GY. You can only use each of the following effects of "Educator of Dark Illusion" once per turn. If this card is Special Summoned: You can add 1 "Magician Girl'" Spell/Trap from your Deck to your hand. When a Spellcaster monster you control is targeted for an attack: You can Tribute this card, Speciall Summon 1 "Magician Girl" monster from your hand, Deck or GY, then change the attack target to it, and if you do, double the first battle damage inflicted to your opponent this turn. 
ATK 2100 / DEF 2500 

Dark Magician Girl the Successor of Chaos 
[Level 7/Dark/Spellcaster/Ritual/Effect] 
(This card's name is also always treated as "Magician of Black Chaos".) You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned, or Special Summoned with a "Magician Girl" monster's effect. If this card is Special Summoned: You can target 1 card on the field; banish it. Once per turn, when an opponent's monster declares an attack: You can activate this effect; that opponent's monster must attack this card, also, for that battle, this card cannot be destroyed. 
ATK 2400 / DEF 2100
#
Magician Girls' Call 
[Normal Spell] 
If you control a Spellcaster monster: Add 1 "Magician Girl" monster from your Deck to your hand, then, you can apply 1 of these effects until the end of the next turn. ● All monsters your opponent controls must attack,if able. ● Your opponent cannot target your Spellcaster monsters with card effects, except Level 1 monsters. You can only activate 1 "Magician Girls' Call" per turn. 

Magician Girls' Unity 
[Quick Play] 
If you control a "Magician Girl" monster; Special Summon 1 Spellcaster monster from your hand, and if it was "Dark Magician Girl", you can draw 1 card. You can only activate 1 "Magician Girls' Unity" per turn. 

Magician Girls' Trick 
[Normal Trap] 
Tribute monsters your opponent controls, up to the number of "Magician Girl" monsters you control, and if you do, Special Summon that many "Dark Illusion Tokens" (Dark/Spellcastet/Level 4/ATK 2000/DEF) to your opponent's field in Attack Position. You can only activate 1 "Magician Girls' Trick " per turn.
nocturne sphinx
#

Tried to make anime effect Egyptian god upgrades with some twists

#

Gotta fix sun of God Ra from ritual to fusion tho

forest vortex
#

Why even make them Rituals/Fusions if you don't summon them how they are supposed to be summoned?

nocturne sphinx
#

Or manga

sudden palm
#

making them all fusions wouldn't be too bad for flavor bc we do have egyptian god slime

forest vortex
nocturne sphinx
#

Ok ok

#

I wanna keep Ra as fusion tho

#

Because it's technically trying to fuse with the player

forest vortex
#

As much as I know Marik was the one initiating that and not Ra

nocturne sphinx
#

It's a bit unclear from anime effects

#

Idk about the manga tho

#

In GX, you can use the effect without fusing

forest vortex
#

This is from the Wiki of the Anime Card Effect
Ra shall take power from three Sacrifices. But even if the offering is to Ra's liking, It shall only answer to the one who speaks the sacred words. When the means of resurrection are granted to it, Ra shall come forth from the earth and those who face it in war shall be incinerated in flames. In an instant, Ra shall become a Phoenix, and the enemies of Ra shall return to the earth.

Honestly to me it just roughly sounds like this:
This Cards ATK/DEF becomes equal to the combined ATK/DEF of the Monsters that were used to tribute summon this Card. If this Card is special summoned from the GY, this Card gains this Effect: Destroy all Monsters that battle this Card before Damage Calculation.

nocturne sphinx
#

Such a stupid ability lmao

#

But I love it

forest vortex
#

It just sounds like a dumb Maju Card now that I read it againAinzImpressed

nocturne sphinx
#

I'm trying to imagine how much anime Ra would see play in real world

#

I would imagine it could be on and off competitive play a lot

forest vortex
#

I don't think so

#

Even the Gods now don't really see play

forest vortex
#

Now that I think about this one again I think I want him to be able to destroy the Equipped Monster for Burn stuff like [Guerilla Kite]

viral tapirBOT
atomic dew
#

Duplicate Tune
Normal Spell
Target 1 Tuner you control; Choose either its Type or Attribute, then Special Summon 1 non-Tuner monster from your Deck, with the same Level, Type, and Attribute as the targeted monster, but its effects are negated, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except monsters with the Type or Attribute you chose. You can only activate 1 "Duplicate Tune" per turn.

#

how good does this seem?

sudden palm
boreal tendon
forest vortex
#

Some Fire Fiend Synchro stuff

nocturne sphinx
#

This too easy to abuse if you use 3 of each gods?

burnt crane
#

It’s still pretty underpowered for God support tbh

lament bronze
#
D/D/D/D/D Absolute Annihilation Majesty Zero Void-Null
<0[Level 1/Dark/Fiend/Pendulum/Effect]0>
[Pendulum Effect]
Any effect that would make your opponent gain LP makes them gain no LP instead. During the Main Phase: You can add 1 Fiend monster with  0 ATK or DEF, with a different name from the cards you control, then destroy this card. You can only use this effect of "D/D/D/D/D Absolute Annihilation Majesty Zero Void-Null" once per turn. 
[Monster Effect]
Any effect that would make an opponent monster(s) gain ATK/DEF makes that monster(s) gains 0 ATK/DEF instead. You can Tribute this card; Special Summon 1 Fiend monster with 0 ATK or DEF from your hand, face-up Extra Deck, or GY, with a different name from the cards you control, then, you can Special Summon "Zero Tokens" (Fiend/Dark/Level 1/ATK 0/DEF 0), up to the number of monsters your  opponent controls. You can only use this effect of "D/D/D/D/D Absolute Annihilation Majesty Zero Void-Null" once per turn. 
ATK 0 / DEF 0
burnt crane
#

You go -2 for a big dude that…draws you a card during Standby, then proceed to lose to every Kaiju ever on top of Underworld Goddess.

forest vortex
#

That looks more like a Uria/Hamon/Raviel support then DDD

lament bronze
#

that's the joke.

#

D/D/D uses the sacred beast 0 fiend searcher to get to Kepler

forest vortex
#

They do?

lament bronze
#

yeh

#

well used to

#

might as well give them go kepler searcher/summoner

viral tapirBOT
#

level Level: 10 | pendscale Pendulum Scale: 0
[ Fiend / Pendulum / Effect ]

ATK 0 / DEF 0

Pendulum Effect

If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn.

Effect

When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card.
You can Tribute 1 other monster; apply 1 of these effects until the end of this turn.
●This card can attack directly.
●Your opponent cannot activate cards or effects in the Spell & Trap Zones.
●Your opponent cannot activate card effects in their hand or GY.

lament bronze
#

and then there is this guy

forest vortex
#

Only Time i experimented with the Ds was when I put Tour Guide in it for a Quick Stone King

lament bronze
#

the tokens are for him

forest vortex
#

Of course the Anime self insert Card has so manny fixes in itself. The Pendelum Effect itself fixes a lot of Problems I run in to while playing themGuidPog

dire leaf
#

Contest ends in 3 days. Remember to get your submission in by then.

forest vortex
#

You can Ritual summon this Card with "Black Illusion Ritual". This Cards Name becomes "Relinquished" while in the Hand, GY or on the Field. During your Main Phase: You can activate this effect; Ritual Summon this card from your hand, by Tributing "Toon" monsters from your hand or field whose total Levels equal or exceed its Level. Once per Turn, during your Main Phase: You can equip this Card with 1 Monster your Opponent Controls or 1 "Toon" Monster in your Hand or GY. This card's ATK/DEF become equal to the combined ATK/DEF of the monsters it is equipped with. If this card would be destroyed by battle or Card Effect, destroy 1 monster that is equipped to this Card instead.

sudden palm
boreal tendon
#

sigma is yuni's alt pog?

sudden palm
#

everyone here is a yuni alt except you

sudden palm
#

this stuff actually goes kinda hard wtf

#

might change belial to be a link i've never been wanting to make it as is

wraith vale
#

I hope this is the right place, I don't wanted to create a new card rather redesign a existing one for fun.

Tried to simplify Endymion and yeah text is probably not PSCT (And wasn't the goal), but i want to share it anyway.

Tell me, what you think of it anyway :)

lament bronze
#

i don't see what this fixes tbh

#

all it does it make the artbox bigger

#

also just a side note: ruling wise gained effects do not trigger when a monster leaves the field.

#

so Endymion's Spell Search does not work anymore.

pure eagle
#

Also we don’t need specific names for abilities

#

That’s just more unnecessary text

#

Rush duels are the ideal way of organizing the text but it only works super well with less text

forest vortex
#

This just doesn't feel like a Yugioh Card
Also yeah the Abbility Names are just added Text for no reason

lament bronze
#

why Spellcounter is an ability now. and why /Effect] is removed

forest vortex
#

Also it's a Spellcounter Card now? What?

lament bronze
#

any card can have a Spellcounter effect. It's not meant to be an exclusive mechanic.

steady badger
forest vortex
#

It's not like Unions or Toons. It's just a Effect that interact's with Cards that have to do with Spell Counters

steady badger
#

you can only put them on cards that already place Spell Counters

#

as is mentioned on . most Endymion cards

#

[Servant of Endymion]

viral tapirBOT
# steady badger [Servant of Endymion]

level Level: 3 | pendscale Pendulum Scale: 2
[ Spellcaster / Pendulum / Effect ]

ATK 900 / DEF 1500

Pendulum Effect

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.

Effect

You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.

steady badger
#

"that you can place a Spell Counter on"

forest vortex
#

Ot only Endymion uses them

lament bronze
#

first of all i know. but there alot of random monsters that use Spell Counters

steady badger
#

Yes and they're included, since they can place Spell Counters on themselves cheems

#

It doesn't make the peculiarity any less exclusive

lament bronze
steady badger
#

Regardless this 'simplification' failed immediately because it has smaller text than its TCG counterpart

steady badger
lament bronze
#

by that logic every Counter that can only placed on cards that can hold it, must br an abilty.

steady badger
#

It doesn't matter

#

Unions aren't consistent within themselves

#

who cares

#

Spirits could be basically the same if they just removed the Spirit ability

#

With like 3 cards that'd operate a liiitle differently

#

🥱

forest vortex
dire leaf
#

Big Endy is a card that spell counters can be placed on only while it's a monster but not in scale.

lament bronze
#

My point is that it's basically superfluous. all it does it swap effect for more text.
when it already works just fine as it was.

steady badger
#

Making the text of 'being something you can place a Spell Counter on' an ability would shorten text, I don't know what you mean cheems

dire leaf
#

Ability name text being HOPTs, also sidesteps the different types of OPT/Once while on field/Selective HOPTs/Or the double OPT that Baronne has going.

#

I mean, you actually don't say you put Spell counters on things as a seperate line. It's inferred from the card effs whether it's a card that spell counters can be placed on. So, it's always a addition of text and only useful for clarificiation/easy look up.

steady badger
#

I mean like

#

It'd be shorter for Servant to say, say

#

"You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 Spellbound monster with 1000 or more ATK from your Deck, and if you do, place 1 Spell Counter on each" or something

#

over "that you can place a Spell Counter on"

dire leaf
#

True, Referential nature of keywords tones down text a bit, but I also hate keywords, so eh.

lament bronze
#

Not all Spell Counters are placed the same.
psure there are weird ones that trigger with a different condition than a spell resolving

dire leaf
steady badger
forest vortex
viral tapirBOT
#
Effect

Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.

dire leaf
#

Also, it'd be funky in cases like Big Endy when the keyword only applies when in mon zone while others apply in pend/mon zone.

viral tapirBOT
#
Effect

Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn.

lament bronze
#

see

steady badger
#

no i dont see at all how this is relevant

#

if its a monster based keyword you just use it for montsers

#

if servant mentions all cards not just monsters just dont change anything

#

😮‍💨

#

actual 'abilities' mean jack shit they're all just used to unify specific types of cards to save text space

#

No reason you couldn't apply the principle to monsters that hold spell counters cheems regardless it's unnecessary

lament bronze
#

Not that you said anything relevant

steady badger
#

xd

lament bronze
#

"it's a good thing bc i said so" while being sassy and shit it's not an argument.

steady badger
#

I didn't say it's a good thing? You were acting as if abilities are something sacred and that 'holding a Spell Counter' isn't """good enough""" to be an ability

#

As if the Union mechanic is good enough to be an ability

#

as if the Gemini, or Spirit mechanic are good enough to be abilities

#

They're literally all just supposed to save space and barely do that

#

[Golknight]

viral tapirBOT
# steady badger [Golknight]

level Level: 4
[ Warrior / Gemini / Effect ]

ATK 1500 / DEF 500

Effect

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
●If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that has "Gemini monster" in its text. You can only use this effect of "Geminize Lord Golknight" once per turn.
●This card becomes a Machine monster, also it gains 500 ATK.

steady badger
#

What the fuck is all this text, it could easily have the "Gemini" trait scratched off and it would barely be any different because the way Konami uses it in PSCT is near pointless

dire leaf
#

Stop fighting. Cheems

lament bronze
#

i'm just saying when you have 30s abilities that are just specific counters. The defeat the entire purpose anyway.

forest vortex
#

Venoms would need one in that case too

steady badger
#

Why are you saying that just because 1 type of Counter gets this treatment all of them should

#

Predator Counters don't work remotely similar to Spell Counters but you'd want them to be integrated as an ability, anyway?

lament bronze
#

and as u just pointed out, abilities in ygo still keep the explanatory text.... so it does nothing really.

steady badger
#

Yes, so there's no reason that you couldn't make up an ability for Spell Counters

#

You're just being unnecessarily strict with the broken rules Konami has handed out

forest vortex
#

Counters work the same. Do thing, place Counter. You can not just make a abbillity for one specific Counter and then not include the others

steady badger
#

But they don't?

#

I can place a Predator Counter on any monster

lament bronze
steady badger
#

Spell Counters can only be placed on cards that mention/apply themselves to Spell Counters

lament bronze
#

how would this work with things like B.E.S. too

steady badger
#

B.E.S. do not have a named Counter

#

They're irrelevant lol

#

[B.E.F. Zelos]

viral tapirBOT
# steady badger [B.E.F. Zelos]
Effect

When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.

steady badger
#

That's how they'd do it

lament bronze
#

look up the rulings lol

#

even not named counters are different from other not named counters

steady badger
#

I know?

#

do u think this orange name is just for show

#

w/e

#

im done

lament bronze
#

moving on

wraith vale
#

Thanks for all the replies. This was simply an thought experiment how I would redesign the yugioh cards to make them easier to read and more understandable without doing a complete card overhaul like moster people do. Thus the ability names, more space and so on.

@lament bronze Well on vanilla Cards the flavor text is also unnecessary text, but I like them very much for the little Stories they tell. Ability may allow this for effect monsters.

@forest vortex why doesn't the card feel like a yugioh card anymore? Can you elaborate?

I removed 'effect' because I felt it was unnecessary, because almost every card is a effect card and if not it is easy to see when it is none. I also put the Spellcounter word there to easier identify cards "that you can place a Spell Counter on".

pure eagle
#

the "effect" tag is unfortunately kinda important

#

as superfluous as it seems it definitely does matter

lament bronze
#

it's a card type (not just showing that a monster has an effect)

#

we have effect monsters with no effect.

pure eagle
#

mhm

viral tapirBOT
#

level Level: 4
[ Winged Beast / Effect ]

ATK 1800 / DEF 1300

Effect

(This card's name is always treated as "Harpie Lady".)

wraith vale
#

Hm interesting. Never thought of it.

pure eagle
#

for context of rush duel formatting and why I think it's just kinda ojectively better than master format formatting

#

it very efficiently just lays out "heres what you gotta do" and "here's what happens when you do it"

wraith vale
#

Yeah I like the rush formatting, just don't know how it would work with a card like Endymion who has multiple effects and such.

pure eagle
#

yeah rush duels don't really work for multiple effects with different conditions

#

the fusions have "multi choice" effects where you have 1 effect condition for multiple different effects

forest vortex
pure eagle
#

it's had them for like a year and a half at least

forest vortex
#

I never really checked that Format out. That's the first Time I hear of that

pure eagle
#

yeah fusions have been a thing for a little over a year now

#

most recently was cyber end dragon

#

and a few other cyber dragon cards

forest vortex
#

Cool

pure eagle
#

an got my contest submission in

barren walrus
#

i think we're gonna have some bangers for this contest

forest vortex
#

Oh fuck I forgot about that.

barren walrus
forest vortex
#

I sent it quicklyAinzKyaa

barren walrus
pure eagle
#

Lara isn't dead dinopium

#

she just got metaphysed

barren walrus
#

she's coming back from the banished pile with milk and cigarettes

lament bronze
#
Gust Tamers in the Sacred Forest of Winds
[Normal Spell]
(This card is always treated as a "Naturia", "Gusto", and "Ritual Beast" card.  
Activate 1 of these effects; 
● Place 1 "Naturia Sacred Tree" from your Deck or GY face-up in your Spell & Trap Zone. 
● Special Summon 1 "Gusto" monster from your Deck or GY, then, destroy 1 monster you control. 
● Banish 2 "Ritual Beast" monsters from your hand and/or GY, and if you do, Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring it Summoning conditions.
You can only activate 1 "Gust Tamers in the Sacred Forest of Winds" once per turn.
#

DT be like

forest vortex
#

Now do one for Allys of Justice and all of the Factions that made them

lament bronze
#

already had a name for that

W Meteorite Research

#

one effect for the archetypes that mad the ally(s)
one effect for the ally(s)
and one for worms

pure eagle
#

maybe excise mist valley from it since they didn't want anything to do with the allies of justice after a while

lament bronze
#

Honestly DT archtypes would have been much better with cross support

forest vortex
viral tapirBOT
forest vortex
lament bronze
#

lore magician

#

gives me an idea tbh

#
Mecha Flamvell Warlock 
[Level 8/Fire/Machine/Synchro/Effect]
"Flamvell Magician" + 1+ non-Tuner monsters.
Gains 400 ATK for each "Ally of Justice" monster you control. (Quick Effect): You can banish 1 Tuner and any number of non-Tuner monsters from either GY, and if you do, Special Summon 1 "Ally of Justice" Synchro Monster from your Extra Deck  whose  Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.) If this Synchro Summoned card is sent to the GY: You can Special Summon 1 of your "Flamvell" monsters that is banished or in your GY. You can only use each effect of "Mecha Flamvell Warlock" once per turn. 
ATK 2400 / DEF 200
#

him in ally mecha armor

#

[Synchro overtake]

viral tapirBOT
# lament bronze [Synchro overtake]
Effect

Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.

lament bronze
#

me banishing worms to summon more ally(s)

#

this is how they should have won. if only they trust him.

forest vortex
#

The Hero no one wanted but everybody needed

lament bronze
#

they should have made the ice barrier dragons fuse into 1 thing

#

💀

barren walrus
#

they ran out of mythical spears

sudden palm
#

just say trish absorbs the other two that could be cool

#

Trishula, Perfection Dragon of the Ice Barrier idk

#

Absolute Zero Dragon of the Ice Barrier

barren walrus
#

i guess you have like... Longinus left thats not been used yet

lament bronze
#
Lævateinn, Absolute Genesis Dragon of the Ice Barrier
[Level 11/Water/Dragon/Fusion/Effect]
1 Synchro Monster + 1 Dragon monster + 1 WATER monster
Must be Fusion Summoned. (Quick Effect): You can discard any number of cards to the GY, then target the same number of  cards your opponent controls; return to the hand, and if you do, randomly destroy that many cards from your opponent's hand, then, banish that many cards from your opponent's GY. You can only use this effect of "Lævateinn, Absolute Genesis Dragon of the Ice Barrier" once per turn. 
ATK 3700 / DEF 3300
#

💀

#

i made him, but i fear him.

#

they are fucked if you bounce ED cards lol

boreal tendon
vernal patrol
#

Something Borrowed, Something Blue
Spell Card (Quick-Play)
Activate 1 of these effects.
• If you Link Summon a monster to your field using a monster your opponent owns as material: Draw 1 card.
• If you Ritual Summon a monster to your field by Tributing a monster your opponent owns: Draw 2 cards.
You can only activate 1 "Something Borrowed, Something Blue" per turn.

literally only exists for the name

forest vortex
#

How manny Trishulas do we even have now? Two Synchros and that one Fusion right? Wish they made the other 2 again too just for the lols

lament bronze
atomic dew
#

the xyz doesn't technically count

viral tapirBOT
lament bronze
#

this is a trish. it 100% counts

atomic dew
#

in terms of lore it might be a version of trish, but it's not a trish by name

lament bronze
#

not that trish is an archtype.

tulip kelp
#

dont furget [nekroz of trishula]!

viral tapirBOT
# tulip kelp dont furget [nekroz of trishula]!

level Level: 9
[ Warrior / Ritual / Effect ]

ATK 2700 / DEF 2000

Effect

You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn.
●When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation.
●When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)

forest vortex
#

I mean the Nekroz is technicly only wearing it's Corpse like a Monster Hunter. Or did they fuse together?

lament bronze
#

v```
Odd-Eyes Pendulum Scale Dragon
<4[Level 10/Dark/Dragon/Pendulum/Effect]4>
If you have an "Odd-Eyes" card in your other Pendulum Zone, apply this effect, based on this card's Pendulum Zone.
● Left: This card's Pendulum Scale becomes 0.
● Right: This card's Pendulum Scale becomes 10.
[Monster Effect]
To Tribute Summon this card  face-up, you can Tribute cards in your Pendulum Zones, as well as monsters. You can only use each of the following effects of "Odd-Eyes Pendulum Scale Dragon" once per turn. During the Main Phase, if "Odd-Eyes Pendulum Dragon" is on your  field, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon this card from your hand. If this card is card is Tribute Summoned: You can destroy cards on the field, up to the number of Pendulum Monsters in your face-up Extra Deck, and if you do, conflict 2500 damage to your opponent.
ATK 3000 / DEF 2500

boreal tendon
lament bronze
#

and Scale Pendulum sounds weird

boreal tendon
#

Fair

lament bronze
#

anyway how do u feel about it effect wise

boreal tendon
#

[Odd eyes pendulum dragon]

viral tapirBOT
# boreal tendon [Odd eyes pendulum dragon]

level Level: 7 | pendscale Pendulum Scale: 4
[ Dragon / Pendulum / Effect ]

ATK 2500 / DEF 2000

Pendulum Effect

You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.

Effect

If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.

boreal tendon
#

I like it

nimble iron
#

When does the competition end m

swift frost
#

this type of thing will always be there at the bottom of the post

nimble iron
#

2hrs ago

#

dies

fading lintel
#

@fervent compass since you're here, do you wanna see this AW custom I made? it's not too busted but it helps a lot

fervent compass
#

yeah I like that. I was also hoping for the same thing, a mill that factors into your normal gameplan with no opportunity cost

fading lintel
#

The mill is for stuff like arrows and changban/honor yeah

fervent compass
#

I mean specifically that the card is a broad consistency booster even outside of the mill. it's just gravy instead of being the only reason the card exists and needing to be opened with the right hands. that card you made is useful everywhere and makes weaker cards better which is my ideal kind of archetype support. too often you see what I said or just abandoning an archetype's lesser ideas

fading lintel
mental snow
#

YES! THANK YOU VERY MUCH FOR THIS EVENT!

boreal tendon
#

Now we wait 600 years for the constest results

mental snow
#

Wait

#

No image of the old custom card channel has been saved

#

I lost the custom cards I made!

#

OH FUCK I MISSED THE DEADLINE BY 1 DAY

pure eagle
#

F

tulip kelp
mental snow
#

Nah I even lost the custom card I had saved

tulip kelp
#

oof

mental snow
#

When the channel was switched into a thread

#

I lost it

boreal tendon
#

David still has access to the archived channel

#

You could ask him, i suppose

mental snow
#

@dire leaf Hey, so uhm, I made 6 different customs that were fusions of Rokket-Borrels and Z-Arc's Dragons in the archived channel

#

Could you recover them for me?

#

Andalsoallowmetosendoneofthempastthedeadlinethankyouverymuch

dire leaf
#

I don't have access to the archived channel. You should ask a mod.

#

I'll reopen the submission form for a while.

#

@mental snow sadUp

boreal tendon
mental snow
#

@lyric wraith Do you have access to the old Custom Cards channel

#

So I can retrieve my customs I made that are related to the contest

lyric wraith
#

I do

mental snow
#

Great!

#

Could you please search them, they're 5 fusions done by me

lyric wraith
#

Sure when I’m on pc I’ll get em

mental snow
#

Thanks Voltie

steady badger
#

Spire's Defector

DARK | Rank 1 | [ Machine / Xyz / Effect ] | ATK 2000 | DEF 600

2 Level 1 monsters
If this card is Xyz Summoned, you can: Tribute all other monsters you control (min. 1), and if you do, Set 1 "All for One" directly from your Deck or GY, also it can be activated this turn. If you Special Summon a Level 1 monster, you can: Tribute it, then detach 1 material from this card; destroy 1 monster on the field with ATK greater than or equal to that Tributed monster's original ATK. You can only use each effect of "Spire's Defector" once per turn.

All for One

Quick-Play Spell

Take all Level 1 monsters from your GY, and either add them to your hand or Special Summon them, then you can inflict damage to your opponent equal to the total original ATK of all Level/Rank 1 monsters you control. You cannot Special Summon monsters, except Level/Rank 1 monsters, during the turn you activate this card.
#

@fading lintel hehe

pure eagle
#

Why does that first one make me think of slay the spire

#

Also all for one is basically an FTK in meklord

forest vortex
#

Also nice for 13 and 31

fading lintel
#

will check next week, away for the weekend

steady badger
#

it's defect lol

pure eagle
#

Oh I was thinking of best boy even before I saw all for one

steady badger
#

well the name is very on the nose

pure eagle
#

Yep

lament bronze
#
Gravity Axe - Grarl
[Equip Spell][Legend]
[Requirement] Equip to 1 face-up monster on the field. 
[Effect] The equipped monster gains 500 ATK. while equipped to a monster, monsters your opponent controls cannot change the Battle Position.

Guardian Grarl
[Level 5/Earth/Dinosaur/Effect]
Cannot be Summoned unless you control "Gravity Axe - Grarl". 
If this card is the only card in your hand, you can Special Summon this card. 
[Requirement] None. 
[Effect] None.
ATK 2500 / DEF 1000

Rage of Grarl
[Normal Spell]
[Requirement] If you control "Gravity Axe - Grarl", send 1 card from your hand to the GY. 
[Effect] Destroy all face-up monsters on the field equipped with an Equip Spell. Then, you can add 1 "Gravity Axe - Grarl" from your GY to your hand. 

Gravity Rebirth
[Normal Trap]
[Requirement] After either player activates an Equip Spell. 
[Effect] Special Summon 1 monster with 2500 ATK and 1000 DEF from your GY. Then, if it was "Guardian Grarl", you can destroy 1 face-up Equip Spell on the field.
pure eagle
#

I need to play more defect

steady badger
#

Defect used to be my fav until Watcher

#

I really like the energy manip and attack spam of theirs

pure eagle
#

Defect was my fav until I discovered downfall

forest vortex
steady badger
#

i haven't done everything there is to do w vanilla so i never had the urge to

pure eagle
#

The heart is a pain in the ass so I went to mods after getting frustrated trying to do it with heart and watcher
And I feel no compulsion to try and 100% STS

steady badger
#

I've no clue how I'd accomplish the minimalist achievement (lying)

#

I'd do the rushdown infinite w calipers runic pyramid or smthg but yk

pure eagle
#

CLAW

steady badger
#

hologram all for one w snecko eye is funny

pure eagle
#

I still highly recommend downfall
Some of the character gimmicks are really fun

steady badger
#

I've seen Frost play a few

#

Hermit is cute but also the deadeye mechanic feels so unlike Slay the Spire to me

pure eagle
#

Yeah it’s a funky thing

#

I like it though

#

They supposedly have more boss classes in the pipeline but I don’t recall what

forest vortex
steady badger
# pure eagle Oh I was thinking of best boy even before I saw all for one

Confused Defect

DARK | Level 1 | [ Machine / Effect ] | ATK 500 | DEF 600

You can: Special Summon 1 monster from your Deck that has "Level/Rank 1" in its text, and if you do, inflict 300 damage to your opponent. You can only use this effect of "Confused Defect" once per turn. If this card is Special Summoned, you can: Add 1 Spell/Trap from your Deck to your hand that has "Level/Rank 1" in its text, then discard 1 card. 
#

Pondering

#

Kind of want to take away the hopt bc of machine dupe...

steady badger
#

i tooked it away

dire leaf
#

that has "Level/Rank 1" in its text

steady badger
dire leaf
#

Yes.

steady badger
#

Would you rather I make them use albaz searcher text

#

it'd be even worse than the albaz searchers actually

#

1 Spell/Trap that mentions a "Defect" monster poyoyOhNo

forest vortex
lament bronze
#
Florevenge Rosa 
[Level 1/Fire/Plant/Tuner/Effect]
When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, inflict 300 damageì to your opponent. During the Main Phase: You can add 1 "Florevenge" card from your Deck to your hand, and if you do, take 300 damage. You can only use each effect of "Florevenge Rosa" 
ATK 300 / DEF 1200

Florevenge Bramb
[Level 4/Fire/Plant/Effect]
If you took effect damage this turn: You can Special Summon this card from your hand, and if you do, inflict 300 damageì to your opponent. You can target 1 Plant Tuner you control; increase or reduce it Level by up to 3, and if you do, take 300 damage. You can only use each effect of "Florevenge Bramb" once per turn.
ATK 1200 / DEF 300

Florevenge Crown 
[Level 7/Fire/Plant/Synchro/Effect]
1 Plant Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can make each player draw 1 card, then, each player takes 1200 damage. If you took effect damage this turn (Quick Effect): You can target 1 face-up card on the field; negate its effexts, and if you do, destroy it, then, inflict 300 damage to your opponent. You can only use each effect of "Florevenge Crown" oncr per turn. 
ATK 2400 / DEF 1200
#
Florevenge Clash
[Quick Play]
Special Summon 1 Level 4 or lower Plant monster from your GY, but its effects are negated, and if you do, take 300 damage, then, you can apply the following effect.
● Immediately after this effect resolves, Synchro Summon 1 Synchro monster using Plant monsters you control as material. 
You can only activate 1 "Florevenge Clash" per turn. 

Florevenge Malice 
[Normal Trap]
If you control a Plant monster: Activate 1 of these effects. 
● Destroy 1 card your opponent controls, and if you do, take 900 damage. 
● Banish up to 3 cards from your opponent's GY, and if you do, take 900 Damage. 
You can only activate 1 "Florevenge Malice" per turn. 
lament bronze
#
Chanson the Melodious Lyrilusc 
[Rank 1/Wind/Winged Beast/Xyz/Effect]
2+ Level 1 monsters 
If you use a Melodious monster(s) with a Level for the Xyz Summon of this card, treat it as Level 1. If this card is Xyz Summoned using a "Melodious" monster as material, it becomes a Fairy monster. You can only use each of the following effects of "Chanson the Melodious Lyrilusc" once per turn. You can detach 2 material from this card; make 1 of your Special Summoned "Melodious" or "Lyrilusc" monsters gain 2400 ATK until the end of this turn. After damage calculation, if this card battled an opponents monster: You can shuffle that monster into the Deck.
ATK 0 / DEF 0
forest vortex
#

Effect Damge Archetype. Neat

#

Even has FIRE PlantsDemiHyper

vernal patrol
lyric wraith
#

I could only find these 2 fusion monsters @mental snow

mental snow
#

Thank you very much

#

(I was mistaken, the customs I made were LINKS)

#

(But this will do)

mental snow
#

But I would like to sumbit this one

slim raft
#
(level 8/earth/rock)
atk 3050/def 2950
(While this card is face-up on the field, it's Type is also treated as Spellcaster. you can only control 1 "The Most Earth Shattering Mana Controller, Xoder". you can only use the following effects of "The Most Earth Shattering Mana Controller, Xoder" once per turn. 
*if you control a EARTH or "Mana Controller" monster while this card is in your Hand or GY: you can special summon this card, and if you do, you can change all face-up monsters your opponent controls to face-down Defense Position.
*During the Main Phase(Quick effect): tribute 1 non-Earth monster, and if you do special summon 1 EARTH monster from your Hand or Deck with the same level as the monster you tributed.
*if this is sent from the Field to the GY: add 1 non-EARTH "Mana Controller" monster from your Deck to your Hand.```
lament bronze
honest bane
#

I got an idea, But need thoughts.

"Abeeator Drone" Level 1 WIND Insect Tuner.

- Banish the targeted card, Special summon this card.
- Banish this card, Special summon the targeted card.
If this card is sent to the GY while you control a WIND monster, You can special summon this card, But banish it when it leaves the field.
You can only activate each effect of "Abeeator Drone" once per turn. You cannot special summon during the turn you activate either effect of "Abeeator Drone" Except WIND monsters.```
vernal patrol
# lament bronze feel free too

Florevenge Forsaken Field
Spell Card (Field)
All Plant monsters on the field gain 300 ATK. Each time you take damage from a card effect, place 1 Revenge Counter on this card for each 300 damage you took (rounded down). You can remove any number of Revenge Counters from this card; you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except Plant Synchro Monsters, also Special Summon 1 "Florevenge Token" (Plant/FIRE/ATK ?/DEF ?) whose Level is the number of removed counters and whose ATK/DEF is the number of removed counters x 300. You can only use this effect of "Florevenge Forsaken Field" once per turn.

forest vortex
lament bronze
forest vortex
#

The Ai Card of the Day is a Kingdom Hearts Character lmao

sacred rain
forest vortex
steady badger
#

Assimilator of the Automaton

DARK | Level 1 | [ Machine / Special Summon / Effect ] | ATK 1600 | DEF 300

Must first be Special Summoned (from your hand) while you control 2 or more Level/Rank 1 monsters. After this card is Special Summoned, it is unaffected by other cards' effects until the end of your opponent's turn. Twice while face-up on the field, you can (Quick Effect): Target 1 monster your opponent controls; Special Summon 1 "Bronze Orb Token" (Machine/DARK/Level 1/ATK 800/DEF 600), and if you do, equip that monster to it, but return it to its owner's hand if it leaves the field. You can only use this effect of "Assimilator of the Automaton" once per turn.

Is this a bit much chat cheems

#

@coral shadow blobcatknife

forest vortex
#

The equip Effect is a bit much I guess

quiet spindle
#

Can I use the phrase "a summon that involves tributing a monster(s)" instead of tribute summoning or is it to extravagant

devout kettle
#

starting a series of cope NK support cards

Ignoble Knight Ganelon
Level 5
Fire
Warrior/Effect
(Quick effect): You can destroy 1 "Noble Knight" monster or a monster equipped with a "Noble Arms" Equip Spell you control and if you do Special Summon this card from your hand, then set 1 non-Equip Spell "Noble Arms" or "Noble Knight" Spell or Trap card from your Deck (cards set by this effect can be activated the turn in which they were set). If this monster is sent to the GY: you can banish this card and 1 "Noble Arms" Equip Spell in your GY; destroy 1 card your opponent controls. You can only activate each effect of "Ignoble Knight Ganelon" once per turn.
1800/1000

lament bronze
#
Pharaoh's Retainer
[Level 1/Wind/Zombie/Effect]
This card is treated as a Normal Monster while in the GY. You can only use each of the following effects of "Pharaoh's Retainer" once per turn. You can discard this card; add 1 "The First Sarcophagus" or 1 card that mentiones it from your Deck to your hand, except "Pharaoh's Retainer". If this card is Special Summoned from the GY: You can make all Zombie monsters you currently control gain 900 ATK for each Level 2 or lower Zombie monster on the field.
ATK 900 / 0
forest vortex
#

Like that maybe
(Quick effect): You can destroy 1 "Noble" Card you control and if you do Special Summon this card from your hand, then set 1 non-Equip Spell "Noble" Spell or Trap card from your Deck (cards set by this effect can be activated the turn in which they were set). If this monster is sent to the GY: you can banish this card and 1 "Noble Arms" Equip Spell in your GY; destroy 1 card your opponent controls. You can only activate each effect of "Ignoble Knight Ganelon" once per turn.

lament bronze
#
Number 39: Utopia - Memory of Hope
[Rank 4/Light/Warrior/Effect]
2 Level 4 monsters 
If this card is the only card in your Extra Deck, you can also Xyz Summon this card using 1 Level 4 monster you control. If this card is Xyz Summoned: You can draw 1 card and show it, then if it is a Spell, this card gains 2500 until the end of this turn. When your "Number" monster is targeted for an attack: You can detach 1 material from this card; negate the attack, and if you do, that "Number" monster cannot be destroyed by battle or card effect until the end of this turn. You can only use each effect of "Number 39: Utopia - Memory of Hope" once per turn. 
ATK 2500 / DEF 2000
forest vortex
#

That's pretty cool

lament bronze
#
Solfachord Arc 
[Continuous Spell]
"Solfachord" cards in your Pendulum Zones gain these following effects, based on Scales of "Solfachord" Pendulum Monster Cards you control. 
● Odd: Once per turn, when a monster effect activated by your opponent resolves, If you control a "Solfachord" Pendulum Monster, you can negate that effect.
● Even: Once per turn, when a Spell/Trap Card or effect activated by your opponent resolves, If you control a "Solfachord" Pendulum Monster, you can negate that effect.
● Even and Odd: During your Main Phase this turn, you can conduct 1 Pendulum Summon of a "Solfachord" Pendulum Monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
devout kettle
#

also interactions with cards like custennin exist

coral shadow
#

Then maybe this would be fine as a piece in a tier 1 deck

#

tho it's definetly a lot

#

Too bad it can't be 141'd

steady badger
#

what if i made it a trigger

#

If your opponent Normal or Special Summons or if your opponent activates a card or effect/monster effect

coral shadow
#

Equipping is broken

coral shadow
steady badger
tulip kelp
steady badger
#

It's

#

my little guy

sudden palm
#

the Orb creature

#

pog

forest vortex
#

The Equipp effect is still a bit too much for what it is in my Opinion. Maybe if it was only 1 Monster without the Quick Effect? Idk

gray elk
#
Void Infernoid Uksteist
FIRE/Fiend/Link/Effect Link-1 Down Arrow 1100 ATK
1 non-Link "Infernoid" monster

If this card is Link Summoned: You can Set one "Void" Spell/Trap directly from your Deck, then place this card face-up in your Spell & Trap Zone as a Continuous Spell, with the following effect.
● You can activate the effects of "Void" Continuous Spells you control as Quick Effects.
You can only Special Summon "Void Infernoid Uksteist" once per turn. You can only use the effect of "Void Infernoid Uksteist" once per turn.
sudden palm
forest vortex
lethal pecan
#

Salamangreat Phoenix Gearfried
Level 8, FIRE, Cyberse, Effect, 2800/2200
If this card is in your hand: You can reveal 1 FIRE Link Monster in your Extra Deck; Special Summon this card, and if you do, you can Equip the revealed monster to this card. When your opponent activates a Monster Effect while you control a face-up Field Spell (Quick Effect): You can negate the activation, then, if you control a Link-3 or higher "Salamangreat" monster, banish it. At the start of the Damage Step, if this card battles a DARK monster while Equipped,: You can banish that monster. You can only use each effect of "Salamangreat Phoenix Gearfried" once per turn.

solid marsh
#

Epurrely Noir

(Rank 2/DARK/Fairy/ATK 600/DEF 1800)

2 Level 2 monsters

Once per turn: You can target 1 face-up monster your opponent controls; until your opponent's next End Phase, it cannot attack, also if this card has Purrely Sleepy Memory as material, its ATK/DEF becomes 0. Thrice per turn, when you activate a Purrely Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can target 1 card in the GY or that is banished; shuffle it into the Deck.

#

(Felt compelled to make the missing link after I saw Lily's reveal.)

steady badger
#

hello chat how dreadful is this

#

@gray elk PoyoyoThumbsUp

gray elk
#

it sounds ok, idk what the context is, like you do you recover this for the other hand effect

steady badger
#

And there's 2 Defects that are in the Main Deck

gray elk
#

ic

#

sounds ok then

#

idt this is broken, but idt this is weak either

pure eagle
#

It took me until this moment to realize the defects name is a double meaning

steady badger
#

LMAO yeah

gray elk
#

wintry did you read my infernoid link?

steady badger
#

I saw it

#

'one' isnt used it's 1 but also idk how i feel about it going into the s/t zone lmao

gray elk
#

the name is 11 in estonian

#

also the s/t zone thing is so that you can send it for feast

steady badger
#

[void feast]

viral tapirBOT
# steady badger [void feast]
Effect

Send 1 "Void" Spell/Trap from your hand or face-up field to the GY; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.

gray elk
#

or do quick eff imagination to mill 3 ntss with tierra

steady badger
#

i think the latter sounds a bit silly really

#

let him just cook in there and its prob enough w/o the eff

#

or like a silly atk boost idk

gray elk
#

it moves to s/t cause imagination doesn't allow the mill from deck if you have a monster summoned from ED

#

[void imagination]

viral tapirBOT
# gray elk [void imagination]
Effect

Infernoid monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.

gray elk
#

If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not

#

like wtf

steady badger
gray elk
#

fight the power

steady badger
#

im gonna fight u!

gray elk
#

try me child

steady badger
#

u will not survive the custmo cards match

gray elk
#

you forgot avogadrus already, haven't you?

#

anyway

steady badger
gray elk
#

i just wanted to give noids some plays

steady badger
#

skulljpg

gray elk
#

like if you manage to have enough s/t in your hand and a small noid with a second name, you get like, quick imagination and feast setup

#

which is 3 quick eff mills from extra (and ig 3 mill from deck, but you might not wanna), 2 negates and a crow

#

it sounds like a lot, but this is your whole hand and one of the disruptions will die to an imperm

#

so i think it's fine

#

but again, this is meow, and meow is banned

#

i just wanna banish a noid from hand to summon antra and then make a play

gray elk
steady badger
gray elk
#

i couldn't summon devyaty

#

but the concept is there

#

you can just link off the sjette

#

or just like

#

ss attondel/seitsemas/sjette for a link 2 and go ham after

gray elk
#

i like this a lot

devout kettle
#

Ignoble Knight Ganelon
Level 5
Fire
Warrior/Effect
(Quick effect): You can destroy 1 "Noble Knight" monster or a monster equipped with a "Noble Arms" Equip Spell you control and if you do Special Summon this card from your hand, then set 1 non-Equip Spell "Noble Arms" or "Noble Knight" Spell or Trap card from your Deck (cards set by this effect can be activated the turn in which they were set). If this monster is sent to the GY: you can banish this card and 1 "Noble Arms" Equip Spell in your GY; destroy 1 card your opponent controls. You can only use each effect of "Ignoble Knight Ganelon" once per turn.
1800/1000

Confrontation of Noble Arms
Trap
Target 1 monster you control that is equipped with a "Noble Arms" Equip Spell and 1 face-up monster your opponent controls: destroy them. You can banish this card from your GY, except the turn this card was sent to the GY; attach 1 "Noble Knight" monster in your GY to a "Noble Knight" XYZ monster you control. Whilst that monster is attached to it you can activate its effects that detach a material as a Quick Effect during either players Main Phase. You can only activate this effect of "Confrontation of Noble Arms" once per turn.

lament bronze
#
Card Cycle
[Normal Spell]
Target 1 card in your GY; place it on the top of your Deck, then draw 1 card and show it, and if you do, discard it. You can only activate 1 "Card Cycle" per turn.
forest vortex
#

Danger/Fabled Support

#

Do Dark Worlds work with this too since the effect has a Discard?

lament bronze
#

yup

#

it even triggers shaddolls

#

and tear

forest vortex
#

No talk about tearmyah

devout kettle
#

btw Ms.guide, that trap card is why i have ganelon not destroying equip spells

forest vortex
#

Ah

devout kettle
#

though its a +5 interaction if you know noble knights

copper dock
#

Rituals broken with these?

pure eagle
#

Grimoire is bad
Really bad, ritual has enough consistency tools

#

Library is potentially strong but the downside basically kills it

#

And altar just doesn’t do very much

quiet spindle
#

I mean altar is meh, I like grimoire but it's bad, library is hot

#

Oh lol the restriction haha nvm

#

Are they part of the same archtype?

pure eagle
#

They just seem to be generic ritual support

quiet spindle
#

Oh they might be kinda like monarch spells for the advanced ritual art and high ritual art

forest vortex
quiet spindle
#

Isn't it supposed to say barian high five in the opt

forest vortex
#

Yeah. I changed the Name in the last second and forgot to change the Text after thatAinzKyaa

quiet spindle
#

Oh well shit happens

quiet spindle
#

XYZ Explosion

Target 1 Rank 4, 8 or 12 Xyz monster you control;  Special summon as many monsters as possible with the same level/rank as the targeted monster's rank from it's xyz materials.
During the main phase, except the turn this card was sent to the GY: You can banish this card from your GY and send 1 Xyz monster from your field or extra deck to the GY; add 1 "XYZ Implosion" from your deck to your hand. You can only activate each effect of "XYZ Explosion" once per turn.```

 XYZ Implosion
```Quick-play Spell
Target up to 3 card amongst your and your opponent's banished cards and cards in the GYs; Attach them to an Xyz monster you control, then you can detach 1 material from 1 Xyz monster you control. During the main phase, except the turn this card was sent to the GY: You can banish this card from your GY and send 1 Xyz monster from your field or extra deck to the GY; add 1 "XYZ Explosion" from your deck to your hand. You can only activate each effect of "XYZ Implosion" once per turn.```
#

I dunno about explosion's psct

#

Neither of them to be fair XD

forest vortex
#

Does Explosion summon the Material that is on a XYZ back to the Field?

quiet spindle
#

It is meant to do that yes

forest vortex
#

Allows for some funky plays

quiet spindle
#

I know XD

forest vortex
#

Looks at [Time Thief Redoer]👁️👁️

viral tapirBOT
# forest vortex Looks at [Time Thief Redoer]👁️👁️

rank_star Rank: 4
[ Psychic / Xyz / Effect ]

ATK 2400 / DEF 2000

Effect

2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
●Monster: Banish this card until the End Phase.
●Spell: Draw 1 card.
●Trap: Place 1 face-up card your opponent controls on the top of the Deck.
You can only use this effect of "Time Thief Redoer" once per turn.

quiet spindle
#

But I didn't want to make so every xyz summon could be free

#

Hmm I could say detach and spacial summon

forest vortex
#

Implosion
then you can detach 1 material from 1 Xyz monster you control.
I don't really get what the use for this part is except for maybe Burning Abyss Monsters

quiet spindle
#

Meh it's cuz you can dump aggregator attach it detach it and negate

#

Kinda dumb but yeah

forest vortex
#

First Time I heard of that Card tbh

quiet spindle
#

[mereologic aggregator]

viral tapirBOT
# quiet spindle [mereologic aggregator]

rank_star Rank: 9
[ Cyberse / Xyz / Effect ]

ATK 2600 / DEF 3000

Effect

2+ Level 9 monsters
If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

quiet spindle
#

The GY effect