#Custom Cards

1 messages · Page 2 of 1

nocturne sphinx
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Ight, I remade this Card

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Is this card too easy to cheat out for basically a raigeki/heavy storm removal effects?

pure eagle
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Well, at best you overload fusion after resolving Cyberdark cannon twice

nocturne sphinx
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Can only use cyberdark cannon once I think

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For the discard effect

pure eagle
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It’s a once per turn yes

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You can feasibly make this In one turn
But you’d rather use that effort for Cyberdark end

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Since your already committing 3 extra deck slots to make this

nocturne sphinx
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I was thinking using this with extra foolish burial and cybernetic horizon

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Has weaker protection than cyberdark end tho

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But way higher attack

nocturne sphinx
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yeah the art is similar

honest bane
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Joke card: "please konami rename this card why isnt it part of the archetype" Normal Spell card.

Add 1 card from your deck to your hand that specifically mentions an archetype its not technically part of.

(Examples: Luna Light Perfume, Specifically mentions Lunalight archetype, yet cannot be searched by the Lunalight spell/trap searcher. Secret Password, Searches a LiveTwin or EvilTwin spell/trap, Or an ETwin monster in some cases, Is not an Eviltwin OR Livetwin card.)

uneven abyss
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The Eye of Timaeus

pure eagle
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Rebellious Scale Uprising
Normal Spell
Requirement: If you control 2 level 5 or higher Reptile monsters, Pay 3000 LP
Effect: Special Summon 1 Reptile monster from your GY, also send cards from the top of your deck to the GY equal to it's level. You cannot Attack with monsters, except the summoned monster this turn.

nocturne sphinx
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Have fun, I added the final boss monster to my custom Chimeratech archetype. I'm gonna work on other cards too

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No need for crazy op effects. I just want crazy high attack points for casual play

nocturne sphinx
forest vortex
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Maybe you should make them Zombies then

nocturne sphinx
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Any ideas?

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Maybe I could add some cards to cheat out Chimeratech overdragon

forest vortex
lament bronze
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Pendulum Requiem
[Quick Spell]
If you have 2 cards in your Pendulum Zones: Target 1 Dragon Xyz Monster you control; Special Summon from your Extra Deck, 1 "Odd-Eyes" Xyz Monster with a different original name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activte 1 "Pendulum Requiem" per turn. 
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Deep Sea Harmony
[Normal Spell]
Make your opponent  banish  as many cards card from their hand as possible  face-up, up to the number of WATER monsters you control, until the End Phase. If "Umi" is on the field: You can banish this card from your GY; each player draws 1 card. You can only use each effect of "Deep Sea Harmony" once per turn.
pure eagle
tulip kelp
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its hard to give suggestions when we know nothing about it or what you want its theming to be

nocturne sphinx
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I should add a contact fusion retrain of chimeratech overdragon

forest vortex
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I would say they are both equal but Fiends might have the better Support

honest bane
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How nasty of a combo would "Unaffected by card effects" + "Your opponent cannot target cards you control with card effects except this one" be?

red dust
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way too strong

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there's a reason they basically never do unaffected by card effects

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that on top of making it so that your opponent effectively can't target anything you control with effects would be overwhelmingly strong

nimble iron
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Why the fuck does this card have a ss5 negate?

forest vortex
honest bane
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but its basically this, but actually good,

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Harder to summon though.

lament bronze
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Surgical Striker - Z.E.R.O.
[Link 1⬆️/Dark/Machine/Effect]
1 "Sky Striker" monster
(This card is always treated as a "Sky Striker" card.)
You can also use 1 monster your opponent controls as material to Link Summon this card. Cannot be used as Link Material. If this card is Link Summoned: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; each player shuffles as many Spells from their GY as possible into the Deck, then each player draws 1 card. You can only Link Summon 1 "Surgical Striker - Z.E.R.O." per turn. 
ATK 0
golden lynx
# nimble iron Why the fuck does this card have a ss5 negate?

My reasoning is that there aren't many targets that can take advantage of this card, so it naturally should be a powerful card like when making it I could only think of like beetrooper, goyo and especially cubic that could really take advantage of this card

boreal tendon
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It's already a semi generic miracle fusion

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Adding stuff on top is just kind of absurd

nimble iron
golden lynx
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They can't? But I thought their fusion could

golden lynx
nimble iron
golden lynx
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Ah I see

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Now I'm a bit curious on what actually could use it, that and I probably didnt word it good but the substitute is meant as a "if you can use it, then you can if you want" kind of effect meant to get harder to summon monsters out

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Also yeah I see what you guys mean, I think I'll get rid of its negate

golden lynx
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You know what I didn't even think about that

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Alright so I removed it's negate so it just gives itself the ss5 but keeps the spell itself a hard once per turn

dire leaf
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https://docs.google.com/spreadsheets/d/16pCNwZ1ZrwOO5z5CWM0LyOfvRumPYr73XtxT73pGQPo/edit?usp=sharing
<@&646186882236940288> Results for Round 31.
Congratulations to @swift frost for winning this round. Sorry for the late response as usual. Number of entries is still strong. Average score has gone down, but lots of interesting effects this time around, though some have fallen into the pitfall of being alt Nimble Momonga/Reborn Tengu. Some of the balance scores also suffered by being too hard to facilitate its own effect. Otherwise, I would say overall, well done.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.

dire leaf
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Just making sure, did the role get pinged?

pure eagle
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I’m kind of surprised i did so well given how bad mine was on checking

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And yeah it did

steady badger
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I got pinged

covert shale
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Can confirm pinggage

pallid spindle
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Can confirm

tulip kelp
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i goofed my psct so i didnt win 😔

pallid spindle
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I am wondering how mine got a balance of 3

steady badger
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I belieb in u spirawr u will slay next time

pallid spindle
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When there are like 3 targets that are mostly trash. While 1 can be broken

swift frost
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can I get feedback@dire leaf

ember drift
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feedback please?

pallid spindle
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cheems my feedback was reasonable

pallid spindle
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Like Geminis will get good cards cheems

steady badger
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Dimer Synthesis was pretty good for what it was

pallid spindle
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You got a point but 95% of Geminis are barely playable

steady badger
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Well yeah but a big part of that is not having a real extra either

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Imagine like idk

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Link2 2 mons incl Gemini when brought out target gemini in gy special it as eff mon then do something on top

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actually you cant summon geminis with link spider lmao nvm

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Or like having geminis that actually do shit without needing to gemini summon but they prob don't wanna cross that line nyaruhodo

pallid spindle
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They could one day

steady badger
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I did this once

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was cute

pallid spindle
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That's pretty useful

steady badger
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Was planning on having Eldlich type shit as their gemini effs like oh summon gemini from hand deck summon from banish gy summon from deck gy

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and the scales all double summon so the gimmick was pending a guy out then immediately KILLing the scale to double summon

forest vortex
pallid spindle
dire leaf
nocturne sphinx
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K

wind granite
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joke's on you
I am in the thread
don't talk much tho

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but ty

atomic dew
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Pack Rat
Beast/ DARK / Level 3 / ATK 1000 / DEF 1000
Gains 1000 ATK for each other "Pack Rat" and "Pack Rat Token" you control. If this card is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "Pack Rat" from your Deck. Once per turn (Quick Effect): You can Special Summon 1 "Pack Rat Token" (Beast/DARK/Level 3/ATK 1000/DEF 1000), which has the effect "Gains 1000 ATK for each other "Pack Rat" and "Pack Rat Token" you control.", but it cannot be used as Link Material.

wintry juniper
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oh yeah i am here ha ha

nocturne sphinx
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Oh, thanks K

boreal tendon
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@dire leaf feedback block pls

pure eagle
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this was my submission

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it was messy

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and wow this is uh

definitely the widest range of scores I can remember seeing in any of these contests

pure eagle
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Cocoon of Revolution
Level 4 Earth Insect
100/1500
Requirement: You can Send this card you control and 1 Insect monster from your Hand to the graveyard.
Effect: Special Summon 1 Level 7 or 8 Insect monster from your hand. If you Special Summoned “Excellant Moth” you can add 1 “Gi-Ant Revolution from your GY to your hand

Excellant Moth
Level 8 Earth Insect
100/2500
Requirement: You control 3 Insect monsters with 100 or less ATK.
Continuous Effect: Your opponent cannot Tribute Summon level 7 monsters.

steady badger
forest vortex
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The Field Spell for a Paradox Brothers Archetype.

pure eagle
nocturne sphinx
solid marsh
forest vortex
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I am allready making a entire Archetype from it but sure thing👍

solid marsh
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Labyrinth Monster Tamer (EARTH/Warrior/Level 5/ATK 1800/DEF 1600)

During your Main Phase: You can target 1 monster your opponent controls; take control of that monster until the End Phase, and if you do, it gains 600 ATK while you control it. You can Tribute 1 monster; Special Summon 1 "Labyrinth" monster, except "Labyrinth Monster Tamer", OR 1 "Sanga of the Thunder", "Kazejin", or "Suijin" from your hand. You can only use each effect of "Labyrinth Monster Tamer" once per turn.

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Labyrinth Dungeon Worm (EARTH/Insect/Level 5/ATK 1800/DEF 1500)

If this monster is targeted for an attack: You can flip this card into face-down Defense Position; negate that attack. You can discard 1 monster; Special Summon this card from your hand, then you can target 1 "Labyrinth" card, except "Labyrinth Dungeon Worm", OR 1 "Sanga of the Thunder", "Kazejin", or "Suijin" in your GY; add it to your hand. You can only use this effect of "Labyrinth Dungeon Worm" once per turn.

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Labyrinth Shadow Ghoul (DARK/Fiend/Level 5/ATK 1600/DEF 1300)

Gains 100 ATK for each monster in your GY. You can send 1 monster from your Deck to the GY; Special Summon this card from your hand, then you can add 1 "Labyrinth" card, except "Labyrinth Shadow Ghoul", OR 1 "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck to your hand. You can only use this effect of "Labyrinth Shadow Ghoul" once per turn.

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Labyrinth Drill Tank (DARK/Machine/Level 7/ATK 2400/DEF 2400)

You can Special Summon this card (from your hand) by Tributing 1 "Labyrinth" monster. If this card is sent to the GY to activate the effect of a "Labyrinth" monster: You can reveal 1 "Labyrinth" monster, OR 1 "Sanga of the Thunder", "Kazejin", or "Suijin" in your hand; this turn, that revealed monster can be Normal Summoned without Tributing. You can only use this effect of "Labyrinth Drill Tank" once per turn.

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Labyrinth Gate Guardian – Thunderstroke (DARK/Warrior/Level 11/ATK 3750/DEF 3400)

3 Level 7 monsters with different names

Must be Fusion Summoned, or Special Summoned by Tributing 1 "Gate Guardian" you control. At the start of the Battle Phase: You can activate this effect; this card can attack up to 3 times during each Battle Phase this turn, but any battle damage it inflicts to your opponent is halved. Once per Battle Phase, if a monster whose ATK is lower than the original ATK of this card declares an attack: You can negate that attack. If this card is destroyed: You can target up to 2 "Sanga of the Thunder", "Kazejin", and/or "Suijin" with different names from each other in your GY; Special Summon them.

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Labyrinth Wall Shadow – Reaping Claw Slash (DARK/Warrior/Level 7/ATK 1600/DEF 3000)

1 "Labyrinth" Monster + 1 Level 5 Normal Monster

Must be Fusion Summoned, or Special Summoned by Tributing 1 "Wall Shadow" you control. Gains 100 ATK for each monster in your GY. During the Battle Phase, if a monster battles (Quick Effect): You can target 1 of those battling monsters; its ATK becomes 0 until the end of this turn. At the end of the Damage Step, if the other battling monster is "Labyrinth Wall Shadow – Reaping Claw Slash": You can target 1 other monster your opponent controls; destroy it. You can only use each effect of "Labyrinth Wall Shadow – Reaping Claw Slash" once per turn.

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Endless Magical Labyrinth – Field Spell

While you control a "Labyrinth" monster, your monsters gain ATK equal to their Level x 100, your opponent’s monsters lose ATK equal to their Level x 100, also your opponent cannot declare an attack unless they pay LP equal to their attacking monster’s Level x 100. You can discard 1 card, then target 1 Level 5 "Labyrinth" monster, OR 1 "Sanga of the Thunder", "Kazejin", or "Suijin" in your GY; Special Summon it. You can only use this effect of "Endless Magical Labyrinth" once per turn.

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Mystical Labyrinth – Equip Spell

Equip only to a "Labyrinth" monster or a Level 5 Normal Monster. The equipped monster is unaffected by your opponent’s card effects, also its effects are negated, and it cannot attack. Monsters your opponent controls cannot target the equipped monster for attacks. During the End Phase: You can activate this effect; Fusion Summon 1 "Labyrinth" Fusion Monster from your Extra Deck, using monsters you control as material, including the equipped monster, and if you do, that Fusion Summoned monster cannot be destroyed by card effects.

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Labyrinth Landmine Spider – Continuous Trap

Activate this card by targeting 1 unused Monster Zone on your opponent’s field. If a monster would be Normal or Special Summoned to that Monster Zone: You can negate the Summon, and if you do, destroy that monster, then you can Special Summon this card as an Effect Monster (Level 4/EARTH/Insect/ATK 2200/DEF 100). (This card is also treated as a Trap.) You can only use this effect of "Labyrinth Landmine Spider" once per turn. If this card would be sent from the field to the GY: You can Set it to your Spell & Trap Zone, but banish it when it leaves the field.

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Okay—that's all of them.

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A lot of their effects are based on abilities they had in the original DM episode—thanks to Yugipedia for the footnotes on the original anime monsters.

forest vortex
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Also a random Quickplay Spell that is probably a Rueling Nightmare

lament bronze
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Providence Treasure - Buddhadharmasangha
[Equip Spell]
[REQUIREMENT] If you have no other face-up "Providence Treasure - Buddhadharmasangha" on your field, equip this card to 1 face-up Cyberse Type monster on your field.
[EFFECT] The equipped monster gains ATK equal to [its original Level] x 100. If the equipped monster is a Maximum Monster, it inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster, also if it is in Maximum Mode, it can make 3 attacks on monsters each turn.
dire leaf
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Welcome to Round 32 of the Custom Card Tournament!
Rules

  1. There will be one Judge, usually the one who won the last contest.
  2. Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
  3. You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
  4. You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
  5. The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
  6. You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
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Theme & Deadline
This week's theme is Support card for one of the following archetypes.
●Shinobird
●Megalith
●Magikey
You can pick any of them to make support for. It may or may not be part of the Archetype by name or effect, but must clearly support the deck. Otherwise, everything else is fair game, like a Shinobird Xyz or Megalith Pendulum. Examples include Shinobird Power Spot, Magnificent Magikey Mafteal, Megalith Unformed etc.

The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at November 8th, 11:59 PM Pacific Time (UTC+0 November 9th 6:59 AM) - <t:1667980740:f>.
Submission ends in <t:1667980740:R>
https://docs.google.com/forms/d/e/1FAIpQLSeZsROehUeSbbIF3JvEYiKmoG2VJQzUu2GymTZw1hqoMyG5yA/viewform?usp=sf_link
<@&646186882236940288>

wind granite
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it is time to make a(nother?) ritual pendulum

dire leaf
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Reminder to use the custom contests thread if you want to. PoyoyoThumbsUp

boreal tendon
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Kinda weird how it's just these 3 instead of any ritual archetype

barren walrus
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they forced him to read magikey cards

pallid spindle
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oooo this is going to be a weird one to do

granite cave
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@dire leaf rotate me out btw, i’m gonna compete

dire leaf
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You could always compete. cheems

granite cave
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yeah but now i’m declaring it

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Dumb question but does anyone know if Pendulum Effects can have quick effects

swift frost
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nah those be spells nyaruhodo

granite cave
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I can think of several with triggers but none with an ignition

steady badger
viral tapirBOT
# steady badger [igknight squire] <@549392129265238026>

level Level: 3 | pendscale Pendulum Scale: 7
[ Warrior / Pendulum / Normal ]

ATK 0 / DEF 2000

Pendulum Effect

If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.

Effect

The cold steel armor of this young squire cannot hide the keen, burning mind contained within.

swift frost
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oh yeah @vast portal

vast portal
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rotual real

steady badger
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🤓

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also can I make the card a Shinobaron or no cheems

swift frost
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I don't see why you couldn't

steady badger
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because it isnt a shinobird

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idk like maybe u wanted to force me into the non rituals

swift frost
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It may or may not be part of the Archetype by name or effect, but must clearly support the deck.
you're good

steady badger
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I'm also blind

sudden palm
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megalith support OMEGUFACE

frosty sapphire
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Link 8 Light Fairy Attack 4000
5+ Effect monsters
Cannot be targeted by card effects. If your opponent activates a card or effect: you can negate the activation, and if you do destroy that card. You can target 1 card on the field; (quick effect) destroy it. You can only use each effect of "The finality" once per turn```
spark hare
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opinion on this card concept and name? Its a Chaos Xyz version of dark rebellion. I used a synonym for rebellion and one of the latin words for dark in its name. Does it sound alright?

nocturne sphinx
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Wow, new tournament!

spark hare
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Just wanna see what other people think

spark hare
forest vortex
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The detach Effect is worthless ngl. It's a worse Gustav Max

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Tried to make a generic Insect Fusion Beater
Is the S/T immunity too good for it?

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I don't know what you could add to it but you could remove the Effect Damage effect and replace the Attack halfing with the detach Effect instead.

nocturne sphinx
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Thoughts on this card's balance?

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Is the no once per turn too strong?

nocturne sphinx
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Probably just in insect decks

forest vortex
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I mean that's kind of the point. Dna Transplant and Superpoly the Field

uneven abyss
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Dischord Synchron
Level 12 Warrior Tuner Effect
100 ATK / 200 DEF
You can Normal Summon/Set this card without tributing, and you cannot tribute any monsters for the Normal Summon of this card. This card can only be used as Synchro Material by using the difference of other monster's levels with this card's level, rather than the sum, and is treated as "Nitro Synchron" while being Synchro Summoned. If you Synchro Summon a "Nitro" monster using this card as material, send the top card of your opponent's deck to the GY. Cannot be used for the Xyz or Link Summon of a monster.

pure eagle
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[ursarctic grand chariot] @viral tapir for the synchro summoning condition might be helpful

viral tapirBOT
# pure eagle [ursarctic grand chariot] <@549392129265238026> for the synchro summoning condit...

level Level: 7
[ Beast-Warrior / Synchro / Effect ]

ATK 2700 / DEF 700

Effect

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.

pure eagle
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“This card can only be used as material for the synchro summon of a synchro monster with a level equal to the level difference between this card, and the other material”

nocturne sphinx
uneven abyss
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ah, thx

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for some reason I forgot about Ursarctics [and wish that they used that instead of "1 DARK Tuner" for the dark synchros]

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I also like that they don't have pointless summoning conditions (LOOKING AT YOU, @viral tapir [DISASTER LEO])

viral tapirBOT
# uneven abyss I also like that they don't have pointless summoning conditions (LOOKING AT YOU,...

rank_star Rank: 9
[ Machine / Xyz / Effect ]

ATK 3500 / DEF 2500

Effect

4 Level 9 monsters
Must be Special Summoned with a "Rank-Up-Magic" Spell targeting "Number 88: Gimmick Puppet of Leo". Neither player can target this card on the field with card effects. Once per turn: You can detach 1 material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's LP are 2000 or less, and this card has no materials, you win the Duel.

pure eagle
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I mean it’s not like your hard summoning this anyways

pure eagle
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Dark synchros in the video games were pre PSCT

lament bronze
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Executie Flora
[Level 6/Earth/Plant/Effect]
If you have 3 or more Level 6 monsters with 500 DEF in your GY, you can Special Summon this card from your hand face-up to your field.
[Requirement] None. 
[Effect] Send the top 3 cards of your Deck to the GY. 
ATK 1800 / DEF 500
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Executie Lovelace
[Level 8/Light/Cyberse/Effect]
[Requirements] None.
[Effect] This card's Level becomes 6, and if this card was Tribute Summoned using a Level 6 monster, it gains ATK equal to [the number of Level 6 monsters on your field] x 500, also it cannot be destroyed by your opponent's Trap Card effects.
ATK 2300 / DEF 500
frosty sapphire
lament bronze
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Cyber Nucleus
[Link 1⬇️/Light/Machine/Effect]
1 non-Link LIGHT Machine monster 
If this card is Link Summoned: You can reveal 3 "Cyber Dragon" monsters with the same name from your Deck, then add 1 of them to your hand, also send the rest to the GY. You can only Link Summon 1 "Cyber Nucleus" once per turn.
ATK 100
honest bane
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"Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can discard 1 card, make your opponent send 1 monster from their Hand to the GY. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (Quick Effect): You can tribute 1 monster you control, make your opponent send 1 monster they control to the GY. You can only use each effect of {name} once per turn" 2100/2800 stats.

Generic level 9 Synchro

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Name, Type, Attribute pending, but purely generic materials

lament bronze
nocturne sphinx
pure eagle
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I really don’t see a reason for this to be rank 13

nocturne sphinx
pure eagle
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Yeah but 12 is perfectly suitable
13 is exceptional and cyber dragons don’t earn it

nocturne sphinx
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Fair point lmao

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Tbf, I think universal is overkill

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I think the first two would see some play tho

pure eagle
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Could be Cyber Evolution dragon

nocturne sphinx
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I thought Universal was a good name because it's sort of Eternity + Infinity to give it a sort of Mugen vibe

pure eagle
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I don’t see cyber fusion dragon really seeing play because your committing 4 cards to perform a search and swing twice and maybe float

nocturne sphinx
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Hmm

pure eagle
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Like even with cyberload fusion

nocturne sphinx
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Maybe I'll buff cyber fusion dragon then

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Should I give it some removal affects?

pure eagle
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I’m not exactly sure what would fix it, but try looking at like [elemental hero cosmos neos] @viral tapir is like for a fusion that takes 4 card investment

viral tapirBOT
# pure eagle I’m not exactly sure what would fix it, but try looking at like [elemental hero ...

level Level: 11
[ Warrior / Fusion / Effect ]

ATK 3500 / DEF 3000

Effect

"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

pure eagle
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Although maybe not this much

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For something that has cyberload fusion as an option

nocturne sphinx
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Interesting

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So I gotta buff it up then lmao

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Would chimeratech eternity just be played just for the dark hole/heavy storm effect?

pure eagle
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Chimeratech eternity is pretty much just “you topdecked overload fusion turn 3 onward, you win”

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Assuming your playing the Cyberdark stuff to dump it

nocturne sphinx
urban hinge
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Cyber Dragon Fünfter
Level 4
Light
Atk: 1100/ Def: 800
Effect: Once per turn you can discard one light machine monster from your hand and if you do, you can special summon this card (from your hand) and if you do this card become that monster's level until the end of the turn. If you discard a 'cyber dragon' monster using this effect. You can add from your deck to your hand one cyber dragon monster except 'Cyber dragon funf' whose level equals or less than the discarded monster. This card's name becomes Cyber Drgon on the field and in the GY.

forest vortex
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Cyber Dragon Fünfter
Maybe make it a Level 5 too that special summons itself like the OG

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Smth like Quickdraw Synchron

urban hinge
#

I was inspired by galaxy soldier when i was making this card plus I wasn't sure if I wanted to make it a level 5 since most of the others are level 4 keeping the trinned.

uneven abyss
forest vortex
#

I would lift the restriction a bit and make it become level 5 since they want to be that for the XYZ and mainly don't need other Levels.

Cyber Dragon Fünfter
Level 4
Light
Atk: 1100/ Def: 800
Effect: Once per turn you can discard one light machine monster from your hand and if you do, you can special summon this card (from your hand) and if you do this card becomes level 5. If you discard a 'cyber dragon' monster using this effect. You can add from your deck to your hand one cyber dragon monster except 'Cyber dragon fünfter' whose level equals or less than the discarded monster. This card's name becomes Cyber Drgon on the field and in the GY.

#

Or just make it a level 5 you can special summon by discarding a Machine Monster like Quickdraw

urban hinge
#

(True I hear you, but if you understand it's effects. If you discard say the OG Cyber Dragon. Not only does it become a level 5 on the field, but also you can add from your deck to your hand another OG Cyber dragon or anything that is less than that say Cyber Dragon Drei to make it level 5 when normal summon, or Cybr Dragon Nachster to bring back the OG Cyber Dragon you original sent to the GY to XYZ summon with Mark 5)

#

(Oh I didn't read your verzion of the card...hmmm)

urban hinge
nocturne sphinx
#

Does this seem too strong?

forest vortex
#

That is way too good in setting up the GY. If it would use Cards in your GY, Hand and Field instead it would probably be a bit more balanced

nocturne sphinx
#

As you can see, I'm mainly focused on the huge fusion boss monsters and their supports than things like Fünfter

nocturne sphinx
lament bronze
#
Torna the Stormwhisper
[Level 7/Wind/Spellcastsr/Fusion/Effect]
"Torna the Wind" + "Whispering Fairy" 
[Requirement] Send 1 card from yourhand to the GY. 
[Effect] Shuffle 1 face-down card your opponent controls into the Deck. 
ATK 2400 / DEF 1600

Weavewisper the Windwitch 
[Level 7/Wind/Spellcastsr/Fusion/Effect]
"Torna the Windweaver" + "Whispering Fairy" 
[Requirement] Send 1 card from yourhand to the GY. 
[Effect] Change the battle positions of up to 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position). Then, if you changed a battle position by this effect, you can shuffle up to the 3 cards from your opponent's GY into the Deck.
ATK 1600 / DEF 2400
#
Wailing Fairy 
[Level 3/Wind/Spellcaster/Effect]
[Requirement] Send 1 card from yourhand to the GY. 
[Effect] Special Summon 1 "Torna the Windweaver" from your hand or GY to your field face-up. Then, if your opponent controls a monster and you have no cards in your hand, draw 1 card. 
ATK 1000 / DEF 800

Etheria 
[Level 1/Wind/Spellcaster/Effect]
[Requirement] If you have 3 or more WIND Spellcaster monsters in your GY, send 1 card from your hand to the GY. 
[Effect] Add 1 WIND Spellcaster monster and 1 "Fusion" from your GY to your hand. 
ATK 300 / DEF 200
#
Wind Spirit's Blessing 
[Normal Spell]
[Requirement] Shuffle 3 WIND Spellcaster monsters from your GY into the Deck. 
[Effect] Draw 1 card. Then, you can add 1 "Wind Spirit's Protection" or 1 "Widening Whisper" from your GY to your hand.

Eye of the Storm
[Equip Spell]
[Requirement] Equip this card to 1 face-up WIND Spellcaster monster on your field.
[Effect] The equipped monster gains 400 ATK. You don't have to send a card(s) from your hand to the GY by the equipped monster's requirement to activate its effect. 
nocturne sphinx
#

Good GY disruption

pure eagle
#

Stormwhisper is a first of its kind removal for rush duel

lament bronze
#

shuffle into the Deck ?

#

psure there are at least 3 cards that do so as removal

nocturne sphinx
lament bronze
nocturne sphinx
nocturne sphinx
lament bronze
nocturne sphinx
#

I'm gonna figure out a way to nerf Cybernetic World

#

Too broken

lament bronze
pure eagle
#

Oh right

#

Nvm I’m just dumb

#

Apologies for the false comment

lament bronze
#

tbf that's a very new card it's not even out

pure eagle
#

Jamp up is also just one of the cards I hate and associate with sevens goodstuff

lament bronze
#

that card was way too good for the time it was made

nocturne sphinx
#

When it comes to broken cards, besides the Egyptian gods, which do you think was the most broken you've seen?

#

In the anime

#

Or manga

pure eagle
#

Numeron network

#

Letting you activate numeron counter traps from your deck

lament bronze
#

anime Numeron Network is cracked. the card can say no to anything

pure eagle
#

Yup

lament bronze
nocturne sphinx
#

What about the stupid card Judai uses that can act as any card three times? Lol

pure eagle
#

Sabatiel isma card yeah

#

Although idk if I’d consider it the best

nocturne sphinx
lament bronze
#

still nothing tops network

#

it can activate itself before the duel even starts outta nowhere, it can't be destroyed and it it says no to everything

nocturne sphinx
#

What the heck? Lol

#

Is it that broken? Lmao

lament bronze
#

yes it can recode shit

nocturne sphinx
#

That blows out even anime affect Egyptian gods out of the waters then lol

lament bronze
#

Technically you don't even have to summon the gates to twin

pure eagle
#

The numeron counter traps negate card effects and then forcibly activate cards on their victims deck to replace the negated card

nocturne sphinx
#

Does anybody even know the rulings for the anime gods not being affected by spell/trap cards? I feel like sometimes, they are affected like when Obelisk loses attack points

#

It's really inconsistent I think

pure eagle
#

It’s not consistent

#

It only works when the plot needs it to work

nocturne sphinx
#

I see lol

nocturne sphinx
#

Reworked my cards a bit

uneven abyss
viral tapirBOT
uneven abyss
#

instead of something akin to @viral tapir [wonder balloons] (which would need to reapply every turn to work)

viral tapirBOT
red dust
#

obelisk couldn't be destroyed by backrow but ra could

lament bronze
urban hinge
#

Cyber Dragon Prime
Level 3
Atk 800/ Def 1100
Light
Machine/Effect/Tuner
Effect: Once per turn (during your turn) you can shuffle one light machine monster from your GY special summon this card from your hand. If that monster was a cyber dragon monster, make this card's level become 5 until end of turn.
Once per turn except the turn this card was sent to the GY. You can banish this card and one machine fusion monster and apply one of these effects depending on the attribute of the fusion monster.
Light - add from your deck to your hand Overload Fusion
Dark - add from your deck to your hand Power bond.
This card's name becomes Cyber Dragon on the field and GY.

lament bronze
#
Oblivion Saucer Astro-Null
[Level 10/Light/Galaxy/Maximum/Effect][Maximum ATK 3200]
[Requirement] Maximum Mod
[Effect] This turn, this card's ATK becomes 8,880,000 during your Battle Phase only, also neither player takes  battle damage from attacks involving this card.
ATK 1600 / DEF 0

Oblivion Saucer Astro-Null [L] 
[Level 5/Light/Galaxy/Maximum/Effect]
[Requirement] Maximum Mod: Shuffle 8 Galaxy Type monsters from your GY into the Deck. 
[Effect] Each player draws until they have 5 cards in their hand. Then, if your opponent's LP are 800 or less, inflict 8,880,000 damage to your opponent. 
ATK 800 / DEF 0

Oblivion Saucer Astro-Null [R] 
[Level 5/Light/Galaxy/Maximum/Effect]
[Requirement] Maximum Mod: Send the top 8 cards of your Deck to the GY. 
[Effect] Gains 800 LP. Then, you can make 1 face-up monster your opponent controls lose 8,880,000 ATK/DEF until the end of this turn.
ATK 800 /DEF 0 
nocturne sphinx
#

Ok, I completely reworked this card. Thoughts?

forest vortex
#

Really bad. Fusion summoning End then using him for practicly the same Monster that can float in to ANOTHER one from the Extra Deck.

#

It should atleast summon End from the GY since then you wouldn't need to run 2 in the Extra Deck

forest vortex
#

I had a level 2 Tuner and two Level 5 Cyber Dragons in mind while writing it. It's more so because 3 Heads equal 3 Materials but that's just for flare and not really neccecary.

-Cyber Synchro Dragon- Lv12
1 Tuner + 2+ "Cyber Dragon" Non-Tuner Monsters
This Cards Name becomes "Cyber End Dragon" while on the Field or GY. When this Card is Synchro summoned: Add 1 Card that has "Cyber Dragon" in it's Text from your Deck to your Hand. This Card can attack up to 3 Monsters. When this Card leaves the Field by a Opponent's Card Effect: You can Special summon 1 "Cyber End Dragon" Fusion Monster from your Extra Deck or GY ignoring it's summoning condition.

nocturne sphinx
#

That sounds interesting

#

This makes a lot of level 12s for this archetype then lol

#

That I'm making

nocturne sphinx
#

Gonna add cyberdark tuner supports then

#

It's really hard finessing this card

nocturne sphinx
urban hinge
#

Don't know if my tuner idea helps

nocturne sphinx
nocturne sphinx
#

Still working on this card but with cards like these for example, it'll make cheating stuff out much quicker

steady badger
#

Prosperity of the Moon Sect

LIGHT | Level 3 | [ Spellcaster / Flip / Effect ] | ATK 1200 | DEF 2000

FLIP, you can: Draw 2 cards. If this card leaves the field by the effect of a "Moon Sect" card, you can: Special Summon this card in face-down Defense Position, then you can change 1 face-down monster you control to face-up Attack or Defense Position. You can only use this effect of "Prosperity of the Moon Sect" once per turn.

Corruption of the Moon Sect

LIGHT | Level 4 | [ Spellcaster / Flip / Effect] | ATK 1900 | DEF 1300

FLIP, you can: Draw 3 cards, then discard 2 cards. If this card is added from the Deck to your hand by the effect of a "Moon Sect" card, except "Corruption of the Moon Sect", you can: Special Summon this card in face-down Defense Position, then you can change 1 face-down monster you control to face-up Attack or Defense Position. You can only use this effect of "Corruption of the Moon Sect" once per turn.

Obliteration of the Moon Sect

LIGHT | Level 5 | [ Spellcaster / Flip / Effect] | ATK 2300 | DEF 900

FLIP, you can: Banish all cards on the field. If this card is discarded by the effect of a "Moon Sect" card, you can: Special Summon this card in face-down Defense Position, then you can change 1 face-down monster you control to face-up Attack or Defense Position. You can only use this effect of "Obliteration of the Moon Sect" once per turn.
#

@vast portal 😀

pure eagle
#

Minor nitpick but none of these feel like monster names lol

steady badger
#

Maybe, I just felt monster was the most fitting vessel

pure eagle
#

For these effects yeah

steady badger
#

i need to uh

#

switch around prosp and corrupt tho

#

makes more sense if their effs are reversed

#

there

forest vortex
#

You could maybe use a Translator for the Names. Prosperety is Aizdihar in Arabic for example

steady badger
#

That is unnecessary and loses flavour

#

There is no harm in purely English names

forest vortex
#

peeposhrug was just a Idea since they sound like Spell Cards

pure eagle
#

I mean
At the same time “despair from the dark” doesn’t really sound like a monster either

steady badger
#

They might, however they would also display a different tale if they were named Prosperous Moonlord and such as, for one, it'd sound like different individuals instead of the same organisation, and for two, Obliterated Moonlord or Moon Sectist or whatever else doesn't have the same weight Obliteration does

#

(in my opinion, anyway)

#

Them being already obliterated doesn't have as much impact as them experiencing obliteration in real time, displayed in both name and effect

forest vortex
#

Feels like it does too much for a Rank 5

forest vortex
#

It also can be easaly summoned in a Zombie Deck with Isolde

pure eagle
#

Tbh I’d just cut the GY negate effect,

dire leaf
#

Contest Submissions ends in 4 days.

lament bronze
#

and then we wait 6 months

forest vortex
#

It being having these as Quick Effects is a bit much too. The first one makes your opponent unable to do shit with there Monsters

pure eagle
#

I think 2 level 5 darks is honestly non generic enough to make it fine with one f the effects but not both

forest vortex
#

Yeah

pallid spindle
#

PSCT could use some work on that card too

green sandal
#

ancient heroes assemble!!!
spell card
Pay 2000 lp and Special summon 2 "ancient hero" monsters from your deck, if this card was used at main phase 1, send it to the banish zone, if this card was used at main phase 2, send this card back to the deck and gain half of the lp you've payed

ember drift
#

have we ever had none ritual spells with ritual summon effects

#

or can a ritual spell have quick effects

sudden palm
#

spells in general cannot have quick effects

#

there's several non-ritual spells that perform ritual summons

#

magikey maftea, secrets of dark magic, megalith unformed, turning of the world, the libromancer field, etc

ember drift
#

spoiler for my contest entry concept but I am thinking of a shinobird spell that can be used if your shinobird is about to be destroyed and so you bounce it back to the hand, make 2 tokens and then make it again

forest vortex
#

Isn't that not just a trap though?

ember drift
#

fair point

lament bronze
#
Revifeline Seer
[Level 1/Light/Beast Warrior/Effect]
If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, then if you, excavated "Monster Reborn" , you can add 1 excavated card to your hand, also shuffle the rest into the Deck. Otherwise send the excavated cards to the GY. If this card is in your GY: You can reveal 1 "Monster Reborn" in your hand; Special Summon this card, shuffle it into the Deck when it leaves the field. You can only use each effect of "Revifeline Seer" once per turn. 
ATK 100 / DEF 1100

Revifeline Oracle
[Level 3/Dark/Beast Warrior/Effect]
You can discard this card; take 1 "Monster Reborn" or 1 card that mentions it from your Deck and place it on the top of your Deck. If this card is in your GY: You can reveal 1 "Monster Reborn" in your hand; Special Summon this card, shuffle it into the Deck when it leaves the field. You can only use each effect of "Revifeline Oracle" once per turn. 
ATK 1300 / DEF 300

Revifeline Keeper 
[Level 5/Earth/Beast Warrior/Effect]
If this card is sent to the GY by the effect of a "Revifeline" card's effect: You can send 1 monster on the field to the GY.If this card is in your GY: You can reveal 1 "Monster Reborn" in your hand; Special Summon this card, shuffle it into the Deck when it leaves the field. You can only use each effect of "Revifeline Keeper" once per turn.  
ATK 1500 / DEF 2500

Revifeline Majesty
[Level 7/Wind/Beast Warrior/Effect]
Each time a monster(s) is Special Summoned from the GY (except During the Damage step): You can discard 1 card; send 1 Spell/Trap on the field to the GY. If this card is in your GY: You can reveal 1 "Monster Reborn" in your hand; Special Summon this card, shuffle it into the Deck when it leaves the field. You can only use this effect of "Revifeline Majesty" once per turn. 
ATK 2700 / DEF 1700
#
The Sacred Stone of Rebast
[Link 1⬇️/Water/Rock/Effect]
1 "Revifeline" monster 
If this card is Link Summoned: You can add 1 "Monster Reborn" from your Deck to your hand, and if you do, apply this effect for the rest of the turn. 
● Each time "Monster Reborn" is revealed, shuffle it into the Deck, then draw 1 card. 
You can only Link Summon "The Sacred Stone of Life" once per turn. 
ATK 1100


Rebast, the Revifeline Goddess
[Link 3⬅️⬇️➡️/Fire/Beast Warrior/Effect]
3 monsters, including a "Revifeline" monster
(Quick Effect): You can send this Link Summoned card to the GY; Special Summon up to 3 monsters from either GY, including at least 1 "Revifeline"  monster in Defense Position. If this card is Special Summoned from the GY by the effect of "Monster Reborn: You can send all other cards on the field to the GY. You can only use each effect of "Rebast, the Revifeline Goddess" once per turn. 
ATK 3300
#
Revifeline Cycle
[Normal Spell]
Send the top 3 cards of your Deck to the GY, then, you can add 1 "Monter Reborn" from your GY to your hand. You cannot Special Summon monsters from your GY the turn you activate this card, except "Revifeline"  monsters. You can only activate 1 "Revifeline Cycle" per turn.

The Sacred Temple of Rebast
[Field Spell]
When this card is activated: You can add 1 "Revifeline" card from your Deck to your hand. You can send 1 monster you control to the GY; Special Summon 1 "Revifeline" monster from your GY, and if you do, it cannot be destroyed by battle or card effect. (This is treated as a Special Summon by the effect of "Monster Reborn".) You can only use each effect of "The Sacred Temple of Rebast" once per turn. 

Rebast Judgment
[Counter Trap]
When a monster(s) would be Normal or Special Summoned: Reveal 1 "Monster Reborn" in your hand; negate the Summon, and if you do, destroy that monster(s), then you can Special Summon 1 monster from either GY to your field.  (This is treated as a Special Summon by the effect of "Monster Reborn".) You can only activate 1 "Rebast Judgment" per turn.
uneven abyss
#

M.S.A. Goubo Primer
WATER Level 2 Beast-Warrior Effect
600 ATK / 800 DEF
You can discard 1 Spell; Return 1 face-down Spell/Trap your opponent controls to the hand, then your opponent's monster in that column has its ATK and DEF halved. Once while this card is face-up, when this card's battle position changes: Special Summon 1 WATER monster from your hand.

#

M.S.A. Raider Goubo
WATER Level 5 Beast-Warrior Effect
1300 ATK / 1800 DEF
Gains 300 ATK for each Spell/Trap on the field. If this card is Summoned, Special Summon 1 "M.S.A." monster from your deck with a different name than the cards you control. You can discard 1 Spell; until your opponent's End Phase, your opponent must discard 1 card OR pay 500 LP to place a card in a Spell/Trap Zone.

#

M.S.A. Carbon Steamer
WATER Level 4 Machine Gemini
1800 ATK / 600 DEF
While face-up on the field or in the GY, this card is treated as a Normal monster. You can Normal Summon this face-up card, and if you do, it becomes an Effect Monster, also it gains this effect: This card gains 1500 ATK until the end of this turn. Once per turn, if this card is an Effect Monster: Special Summon 1 "M.S.A." monster from your GY.

forest vortex
viral tapirBOT
forest vortex
burnt crane
#
Ritual Spell
This card can be used to Ritual Summon any LIGHT or DARK Ritual Monster. You must also Tribute monsters from your hand/field, or banish LIGHT/DARK monsters from your GY whose total Levels equal or exceed the Level of the Ritual Monster. A Ritual Monster Summoned using this card gains the following effects, based on the Attributes of the materials used for its Ritual Summon.
- LIGHT: Once per turn (Quick Effect): You can banish 1 card from either player's field or GY.
- DARK: Once per turn (Quick Effect): You can draw 2 cards, then discard 1 card.
You can banish this card from your GY: Draw 1 card. You can only use each effect of "Chaotic Enchantment Ritual" once per turn.```
nocturne sphinx
#

I think I'm finishing up some of these cards

nocturne sphinx
forest vortex
tulip kelp
# forest vortex

eyy can you send me the original art fur severus? think i could use that fur one of my own archs!

forest vortex
#

I should maybe mske a searcher for them too since they rely on the Field Spell a lot now that I think about it

tulip kelp
#

pretty much every snek needs to be normal summoned dont they? even among your new ones

#

seems to me like they oughta have some extenders

forest vortex
#

Maybe with smth like that?

solid marsh
#

Machine Angel – Ascension Burst – Normal Spell

Add 1 LIGHT Fairy Ritual Monster from your Deck to your hand. If you Ritual Summon this turn: You can banish this card from your GY; that monster you Ritual Summoned gains this effect.

• If it is Ritual Summoned: Destroy all monsters your opponent controls that were Special Summoned from the Extra Deck, whose Level is equal to or lower than this card’s Level, and if you do, inflict 1000 damage to your opponent for each destroyed monster, and if you do that, this card gains 1 additional attack for each monster destroyed this way.

You can only use each effect of "Machine Angel – Ascension Burst" once per turn.

(Felt like giving the Cyber Angels a Vrash-themed "signature move" card.

forest vortex
#

Does it replace a Ritual Spell when you use it or does it only add the Effect?

solid marsh
#

It just adds the effect.

forest vortex
#

Maybe a alternative "Boss" Monster for Venoms but I am not quite sure if it should be able to place Counters itself since the Burn Damage could stack up a lot.

rich acorn
#
R4
Attribute: DARK
Type: Fiend/Xyz/Effect
ATK 2400/DEF 2000
2 Level 4 Fiend monsters
If this card is Xyz Summoned: You can excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated Level 4 or lower Fiend monster, also place the rest on the top of the Deck in any order. If you Special Summon another Fiend Monster from the Extra Deck, except "Colossal Eye": You can detach 1 material from this card; draw 2 cards, then discard 1 card. You can only use each effect of "Colossal Eye" once per turn.```
boreal tendon
#

So i'm trying to introduce my cousins to the game, however, i don't want to drop them in the middle of a tier 0 format, so i threw the idea of dueling with custom cards only, and they liked it a lot

#

And we have decided that for now, there won't be any post gx summoning mechanics, along with only 20 card in the main deck and 5 in the extra

#

The problem is, the deck that one of them made, kinda sucks

#

The whole thing revolves around a card that, while you have 6 other specific cards in your hand, mills half of the opponent's deck, said card that he argued was so broken that he's only playing 1 copy to "balance it out"

#

How do i convince him that he should maybe increase the power level of his cards?

pure eagle
#

Show them [that grass is greener] @viral tapir

viral tapirBOT
lament bronze
#
Mirai-Force 
[Normal Trap]
[REQUIREMENT] When your opponent Normal or Special Summons a monster(s).
[EFFECT] Choose any number of Attack Position monsters on your opponent's field. If they Attack this turn, destroy them during the End Phase. 
atomic dew
#

Frightmare Steed
DARK / Beast / Level 5 / ATK 1500 / DEF 2100 / Scale 7
Pendulum Effect:
At the start of your opponent's Main Phase or Battle Phase: You can conduct a Pendulum Summon, and if you do, each Pendulum Summoned monster you currently control gains 1,000 ATK until the end of the turn, but you cannot Pendulum Summon during your next turn. You can only use this effect of "Frightmare Steed" once per turn.
Monster Effect:
You can Set this card from your hand to your Spell & Trap zone as a Normal Trap with the following effect.
● When your opponent activates an effect that adds a card from their deck to their hand: Immediately after that effect resolves, they banish 1 card from their hand, then you can place this card in your Pendulum Zone. You can only use this effect of "Frightmare Steed" once per turn.

hollow herald
vernal patrol
boreal tendon
#

well, kinda sucks if the other person is basically dictating what you're allowed to play or not

hexed dust
forest vortex
#

Ok.........and what does a Rasengan Spell do?

forest vortex
hexed dust
#

BUT

#

i've been focusing on Sasuke

#

mainly

#

and when you combine them together...

forest vortex
#

That screams early Yugioh ngl
I don't know if it was intentional or notPoyoyoThumbsUp

hexed dust
#

i made this as a bit of a joke

forest vortex
nocturne sphinx
#

Any thoughts on my deck? I want to make one more main deck monster but I'm unsure what to give the deck
https://www.duelingbook.com/deck?id=11815218

hexed dust
#

okay last 2 one's for now.

nocturne sphinx
forest vortex
#

I think I might be able to make smth out of them that resembles World Chalice a bit

forest vortex
#

Smth like that maybe so they can use "Ninja" support Cards too.

#

Maybe you could make the Cards like "Sharingan Kakashi" and so on like the Legendary Dragon Cards

#

@viral tapir (The Eye of Timaeus)

#

Smth like this

lament bronze
#
CAN:D G the Supreme Shining Princess
[Level 10/Light/Omega Psychic/Fusion/Effect]
"CAN:D" + "Prima Guitarna the Shining Superstar" 
[Requirement] During the turn you Fusion Summoned this card, pay LP in multiples of of 1000 (max. 3000).
[Multichoice Effect] 
● All monsters you control gains 500 ATK for every 1000 LP you paid by this effect's requirement. 
● Choose 1 Level 8 or lower monster on the field for every 1000 LP you paid by this effect's requirement, and return them to the hand. 
ATK 2300 / DEF 100
prisma jasper
#

https://www.duelingbook.com/deck?id=11895082
I made an archetype yesterday with a really cool gimmick (in my opinion) you are welcome to take a look and tell me what you think 😊

uneven abyss
forest vortex
uneven abyss
#

Desperado Occult
DARK Level 3 Beast-Warrior
1750 ATK / 1200 DEF
(Quick Effect): While this card's original attribute is DARK, you can activate one of these effects face-up once each while this card is face-up:
● Tribute 1 FIRE monster; This card gains FIRE attribute and 2 levels, also it gains 500 ATK for each DARK, then WATER, then FIRE monster you control.
● Tribute 1 WATER monster; This card gains WATER attribute and 2 levels, also all EARTH and WIND monsters lose 500 ATK for each monster you control.
If this card is in a monster zone outside of its owner's field, it becomes LIGHT attribute and its other effects are negated. If this card leaves the field while it was in its owner's control, you can Special Summon 1 monster destroyed by battle with this card, ignoring its Summoning Conditions.

forest vortex
#

For example:
(You can only use 1 "Weirzard Hilien" effect per turn, and only once that turn.)
to
[You can only use each Effect of "Weirzard Hilien" once per turn.]

prisma jasper
#

<Shaddoll falco>

uneven abyss
#

@viral tapir [maiden with eyes of blue]

viral tapirBOT
# uneven abyss <@549392129265238026> [maiden with eyes of blue]

level Level: 1
[ Spellcaster / Tuner / Effect ]

ATK 0 / DEF 0

Effect

When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.

prisma jasper
#

[Shaddoll falco]

uneven abyss
#

@viral tapir [shaddoll falco]

viral tapirBOT
# uneven abyss <@549392129265238026> [shaddoll falco]

level Level: 2
[ Spellcaster / Flip / Tuner / Effect ]

ATK 600 / DEF 1400

Effect

FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.

forest vortex
#

I don't play in English so I didn't know that wording exists whoops. I thought that is the same for all Cards
my bad then

boreal tendon
forest vortex
mental snow
forest vortex
#

From where do I banish the Rokkets? From where do I summon the Borrels?

mental snow
#

I CAN'T BELIEVE I FORGOT THAT PART

nimble iron
#

So

#

I could just summon borrelend, furious, guard for free?

nocturne sphinx
#

This card now finalized.

nimble iron
#

And also end and guard will stay on the field

nocturne sphinx
#

I'll post other stuff soon

nimble iron
#

While furious will revive another name

forest vortex
#

I think the Intention was to link summon them with the Monsters in the GY. Kind of like Necro Fusion or Dragon Mirror

nimble iron
forest vortex
nimble iron
#

Let's see I guess

forest vortex
nocturne sphinx
#

I have to do a few problem solving card texts

#

But here is the general idea

forest vortex
#

Neat effect for Level Manipulation

nocturne sphinx
#

Yeah

#

Also a nice draw as well I think

nocturne sphinx
#

Thoughts on this?

#

So much typos on the bottom card but ignore for now

forest vortex
nocturne sphinx
forest vortex
#

Hmm. I would have said 2100 like a normal Cyberdragon but that seems a bit too low.
Maybe 2500?emoji_56

nocturne sphinx
#

Kk

#

It go into cards like this as well

forest vortex
# nocturne sphinx Thoughts on this?

"If this Card leaves the Field you can special summon as many Machine Type Monsters from your GY."
You didn't specify how many you can summon.
As many Machine Type monsters on the Field or that were attached to this Card as Material?

nocturne sphinx
#

Basically dimension fusion but from GY

forest vortex
#

Ok......so as manny as Possible.
I think it should only do that if it get's destroyed by a Opponent's Card since your Field Spell can kill it itself if wants too

nocturne sphinx
#

Ok ok

slim raft
#

ooooo

#
Level 4/earth/machine
(atk 600/def 1900
a "Genex" Synchro Monster that used this card as a synchro material, cannot be destroyed by Battle. You can only use the following effects of "R-Genex Terminal" once per turn. 
*if this card is Normal summoned or Special Summoned by a "Genex" card effect: you can discard 1 card; Special Summon 1 "Genex" Monster expect "R-Genex Terminal" from your hand or gy, also if you Special Summon "Genex Controler" by this effect, you can add 1 level 3 or lower "Genex" monster from your Deck to your hand.
*if you control a "Genex" Tuner monster: you can declare 1 attribute and 1 number from 3 to 9; this card's attribute becomes declared attribute and this card's level becomes the declared number.```
#

funny

#

i think this is good psct

nocturne sphinx
#

Tried to make supply squad more playable. Thoughts?

#

Maybe I should make it a once per turn

slim raft
#
level 2/dark/machine
atk 0/def 100
if this card is Normal summoned or Sent to the gy from the Hand: you can send 1 "Genex" tuner monster or 1 "Fabled" monster  from your Deck to the gy then Special summon 1 "Genex" monster expect "Fabled Genex" from your Deck. if this card is in your gy (quick effect): discard 1 card; add this card from your gy to your hand also, if you control a "Genex" or "Fabled" Synchro monster, you can add 1 "Fabled" monster expect "Fabled Genex" from your Deck or gy to your Hand. You can only use 1 "Fabled Genex" effect per turn, and only once that turn.```
#

is this a good card

nocturne sphinx
slim raft
#

ah funny typos that i dont see

#

cuz i am a bat

dire leaf
#

Based on today's AI card.

#

Red-Hand Shark
Effect Monster Level 3 WATER/Fish 800/1400
When this card is Normal Summoned or flipped face-up: You can target 1 Level 3, 4, or 5 monster in your GY, except "Red-Hand Shark"; Special Summon it in Defense Position. You can only use this effect of "Red-Hand Shark" once per turn. You cannot Special Summon monsters, except WATER monsters. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 4 or 5 monster.

#

@lethal pecan How is this? PekoNaruhodo

lethal pecan
#

Bad

#

Actually prob fine in the tcg since you can summon it off buzzsaw and add back with toad

#

Nothing amazing tho

nocturne sphinx
#

After finishing up my cyber/chimeratech archetype, I'm very tempted to make a goblin archetype

forest vortex
#

Oh I had made some Cards for onePepega

nocturne sphinx
#

I was thinking making the archetype very draw power focused

#

As in you know... For greed lol

forest vortex
#

I used the Goblin Cards we got as a reference since they change themself in the defence Position after attacking

#

I didn't revisit them so the Text is sort of badly written

#

Also Chieftain is just a Beatstick for no reason. I halfway forgot what else I wanted to give itpeeposhrug

nocturne sphinx
#

I see

forest vortex
#

I think it was smth like @viral tapir [Red-Eyes Slash Dragon]

viral tapirBOT
# forest vortex I think it was smth like <@549392129265238026> [Red-Eyes Slash Dragon]

level Level: 7
[ Dragon / Fusion / Effect ]

ATK 2800 / DEF 2400

Effect

"Red-Eyes Black Dragon" + 1 Warrior monster
When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell that gives this card 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.

nocturne sphinx
#

Do you think this card is too strong for the archetype tho?

#

I tried to buff supply squad by a lot

forest vortex
#

Why would you want to summon them in defense position?

#

Also not all Goblins are Warriors. Some are Fiends too

nocturne sphinx
#

I was thinking for some of the weaker goblins that search, normal summon via face up defense allows for both the search and not having to deal with wife open attack

forest vortex
#

I didn't really see the point of a Token so I changed it in to a Special summon from the Deck instead for a possible Rank 4 play

nocturne sphinx
#

Interesting card design

forest vortex
#

I also had this Idea for a Link but not sure if it's good enough for what it is

nocturne sphinx
#

You know, they have to tune to play music lol

forest vortex
#

emoji_56 hmm
Could make make more sense Card Art wise

nocturne sphinx
#

I feel like with link, they give off more matrix or advanced computer vibes

#

I was thinking

#

If you ever watched Dragon Ball GT

#

This card kinda reminds me of the para para brothers

#

So I was thinking of giving it weak attack stats

#

For the ability that nothing else but this card can attack

#

With also another plus ability I assume

boreal tendon
#

so, about the custom fomat i talked about a while back

#

i was testing out some ideas when making my archetype, like, what if i make them fusion focused, this format will be slow, so why not make them float, and since i won't get the chance elsewhere, let me make them flip monsters to boot

#

i was accidentaly creating shaddolls KEKW

sudden palm
#

the carcinization of yugioh

boreal tendon
#

so yea, back to square one lmao

vernal patrol
#

Nothing for a Pair
Spell Card
Discard 2 cards with the same name; add from your Deck to your hand, 2 cards with different names and card types (Monster, Spell, or Trap) from each other and from the discarded cards. For the rest of the turn, you cannot activate cards, or the effects of cards, with the same name as the discarded cards or the cards you added to your hand. You can only activate 1 "Nothing for a Pair" per turn.

i hope this is too situational to be broken??

pure eagle
#

This is exceptionally powerful

red dust
#

that's way, way too strong

boreal tendon
#

Thunder dragon, effect?

red dust
#

that and also any archetypal searcher at all

#

it's not hard to get 2 of the same card into your hand if you're trying to get that to happen

vernal patrol
#

nerfed it

steady badger
#

Arbiter of the Moon

DARK | Level 10 | [ Fairy / Ritual / Effect ] | ATK 3600 | DEF 2000

You can Ritual Summon this card with "Moonlit Judgment". If this card is Ritual Summoned, you can: Target 1 monster that was used as material for its Ritual Summon; Special Summon it, and if you do, banish all monsters your opponent controls with less ATK than this card until the End Phase. You can (Quick Effect): Tribute 1 monster you control that is owned by your opponent; banish 1 card on the field, and if you do, add 1 "Moonlit Judgment" from your Deck or GY to your hand. You can only use each effect of "Arbiter of the Moon" once per turn.

Moonlit Judgment

Ritual Spell

This card is used to Ritual Summon "Arbiter of the Moon" from your hand or GY. You must also make your opponent Tribute monsters they control whose total Levels equal 10 or more. Your opponent cannot activate monster effects in response to this card's activation.

@fading lintel poyoyOhNo

nocturne sphinx
#

Thoughts?

forest vortex
#

Name should be Fünfter.
It's a bit weird since that Guy can only be used as a Beater or Fusion Material because it's not level 5. The Discard is a bit weird that it adds itself and not a other Cyber Dragon. 3000 Atk might be a bit much because it's easy to summon.

nocturne sphinx
#

I see

#

Should I make it more like cyber barrier dragon stats?

#

I was trying to make it a sort of a "perfected" cyber dragon as it perfectly replicates blue eyes stats and give it sort of powerful BLS effects

burnt crane
#

Primal Retaliation
Quick-play Spell
Destroy 1 Dinosaur monster on your field or in your hand, and if you do, you can destroy all non-Dinosaur monsters on the field.

forest vortex
nocturne sphinx
#

Maybe I can try something closer to this

rich acorn
#
L4
Attribute: DARK
Type: Beast/Normal
ATK 2000/DEF 0
Born from a specimen from another dimension, he grew up under the care of a boy in a small town. Growing up quickly, he would change his diet from confectionery to small animals, his instincts forcing him to attack the boy who raised him. And yet, that feeling he has for his former owner never quite left him, and who knows how he'll act if he sees the boy again.```
forest vortex
#

Neat

ember drift
sudden palm
#

stranger things

ember drift
#

I don't remember the upside down creature getting adopted by a boy

nocturne sphinx
#

Ight I'm done with cyber dragon archetypes now. I'm gonna focus on making goblins I think

rich acorn
analog kraken
forest vortex
#

5000 ATK just like that?KEKWait

boreal tendon
#

Damn we really just making broken support for spright of all decks

pure eagle
#

wow

#

that really is just a 5K macro on legs

#

that summons level 2 monsters from deck

boreal tendon
#

It summons from gy

#

in case elf gets banned KEKW

analog kraken
#

Tbh i created this because i was kinda salty about tear ishizu being a thing

pure eagle
#

it's pretty obvious yeah

slim ether
#

l

zenith quiver
#

VWXYZ archetype support

zenith quiver
slim raft
#
Level 3/dark/machine/tuner
Atk:1500/def:1600
(This card's name becomes "Genex Controller" while in the hand, Deck, gy, on the Field. You can only use only 1 of the following effects of "Genex Controller - Main-frame" once per turn. 
*during your Main phase: discard this card; Special Summon 2 "Genex" monsters (1 from your Hand and 1 from your Deck), except "Genex Controller - Main-frame", also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Genex" monsters.
*if this card is send to the gy as synchro material: special summon 1 "Genex" monster from your Deck with the same attribute as the synchro monster.```
slim raft
#
level 9/water/machine/synchro
atk:2800/def;2400
1 "Genex" tuner + 1 non-tuner WATER monsters
if this card was Synchro Summoned using "Hydro Genex", this card is unaffected by your opponenet monster effects. You can only use each of the following effects of "Hydro Genex - Reincarnation of Atlantis" once per turn
*during the Main or Battle phase(quick effect): you can send 1 WATER monster from your Deck to the gy; negate 1 card on the field, and if that card is a monster, gain lp equal to it ATK and DEF.
*if "Genex Controller" is sent to the gy: you can send 1 WATER monster from your Deck to the gy then target 1 card on the field: destroy it.
*if this card is destroyed: you can Special Summon 1 "Hydro Genex" from your gy.```
#

is this good

forest vortex
#

Not sure if that is Ok for them to have. Should I rewrite it so it can only summon Gigaplant from the GY and Deck or is that ok for them to have?

forest vortex
jovial shale
#

Tyranno Incorporeal LIGHT/Dinosaur/Synchro/Effect/Level 6/? ATK/0 DEF
1 Tuner + 1 non-Tuner Dinosaur monster
Cannot be destroyed by battle. Unaffected by all other card effects. If this card declares an attack: You can banish 1 Dinosaur monster from your Deck, and if you do, this card’s ATK becomes that monster’s ATK until your opponent’s next End Phase.

forest vortex
#

A bit meh for a Synchro Dino

jovial shale
#

Mainly a reference to Tyranno infinity

forest vortex
#

Shouldn't it not gain ATK for each banished Dino then instead? Like making it Start at 2000 but it get's 500 for each banished Dino and then a other Effect that maybe shuffles 2 banished Dinos back to draw 1 Card or smth.

#

Something like that maybe?

Tyranno Incorporeal LIGHT/Dinosaur/Synchro/Effect/Level 6/2000 ATK/0 DEF
1 Tuner + 1 non-Tuner Dinosaur monster
Cannot be destroyed by battle. Once per either Players turn: You can banish 1 Dinosaur monster from your Deck, and if you do, this card is unaffected by all other Card Effects until the End Phase. Once per Turn: You can shuffle 2 Dinosaur Monsters that are banished back to the Deck, draw 1 Card. This Card gains 500 ATK for every banished Dino Monster.

forest vortex
#

Is that ok-ish for Traptrix?

ember drift
#

seems fine

forest vortex
#

Is this Card good enough for Predaplants?

sudden palm
#

this is literally just ambulo 2

pure eagle
#

except you can’t instant fusion it

steady badger
forest vortex
#

This is honestly the first time I heard of that Card and now that I look at it I don't know how I made smth almost completly the samepeepoS

sudden palm
#

i know of at least 3 people who had made something similar before ambulo was revealed so that probably says something

zenith quiver
#

I know there are some grammatical errors but these are custom made cards that can make XYZ machine type cards relevant

forest vortex
#

These are verry confusing to read ngl

cinder oar
# zenith quiver

i'd recommend putting the card text in writing here, so that 1. it's easier to read, and 2. it's easier for people to correct errors

zenith quiver
# cinder oar i'd recommend putting the card text in writing here, so that 1. it's easier to r...

Super searcher is pretty self explanatory, summon draw is supposed to let you send a XYZ monster to the grave to draw two then you can normal summon twice and you can fuse using your graveyard, it also adds a super card to your hand. Super attack special summons an XYZ card to the field if you already have another one on the field and if you do, fusion summon, and if you can't (if you summoned a z metal tank while you control a z metal tank) you can't Fusion, but instead destroy a set card without targeting. Then the trap is basically a salamangreat roar with it's first effect if you control an XYZ fusion. and it's second let's you special summon an XYZ card then fusion summon using both monsters and if you do you can set another super defense that can be activated using it's first effect.

red dust
#

also these don't do what you think they do

#

trust me you do not want people to be able to search any monster that has v w x y or z in the name

cinder oar
#

^

red dust
#

this doesn't just work with the alphabet unions

zenith quiver
#

It was meant to target a VWXYZ light machine type monster

forest vortex
#

XYZ Search Add 1 Light Machine Union Monster from your Deck to your Hand.

red dust
#

i feel like it would make more sense to just have it be light machine union monsters instead of turning single letters into archetypes

cinder oar
#

anyway, the images are a bit hard at normal, and even zoomed in, that third card still has some small text

#

hence the suggestion to provide the card text in writing

forest vortex
zenith quiver
#

Not union because then you can't add x head cannon

#

And x is basically the best to fuse with

cinder oar
#

i'm not sure what guide's text is referring to for your cards, but if you wanted that effect to also be able to add x-head cannon, you could easily add that to the text

#

just note that adding any light union monster has the consequence of also allowing you to add torque tune gear

#

which may or may not be what you want to do

zenith quiver
forest vortex
cinder oar
#

that's fine, was just curious

zenith quiver
cinder oar
#

but yeah, while you're rewriting your cards, i'd also strongly suggest you take a look at the resources in the pins

zenith quiver
#

Ok

cinder oar
#

they should help you clean up the structural issues they have

zenith quiver
#

Wait resources where r they

cinder oar
#

pins

#

you'd have to scroll down a little to get past the event stuff at the top

zenith quiver
#

Hashtag it

cinder oar
#

that's not how hashtags work on discord

#

so at the top of your ui you should see a pin

#

you clikc that and you can see a channel's pinned messages

zenith quiver
atomic dew
#

any time you're referring to a name, or part of a name, it should be in quotes. For example,
target 1 "X", "Y", or "Z" LIGHT Union monster
or
You can only activate 1 "XYZ SUPER ATTACK" per turn.

#

same applies to archetypes, like "Morphtronic" or "Utopic"

tulip kelp
#

really oughta be "x-", etc
otherwise youre including stuff like geneX neutron

slim raft
#

LETS GOOOO

#

GENEX CARDS

lament bronze
#
Firewall Dragon Accesstrom 
[Link 4 ⬅️⬆️⬇️➡️/Light/Cyberse/Link/Effect]
3+ Cyberse monsters, included "Firewall Dragon"
If this card is co-Linked with 2 or more monsters (Quick Effect): You can shuffle as many cards from the field and GYs as possible into the Deck, then, if your LP is 1000 or less, you can Special Summon 1 "Code Talker" or "Firewall" Link Monster from your Extra Deck with a different name from the cards shuffled by this effect. (This is treated as a Link Summon.) You can only use this effect of "Firewall Dragon Accesstrom" once per turn. 
ATK 3000
forest vortex
#

That's BonkersGuidPog

lament bronze
#

not really, i would say it's okish

#

it's pmuch a link 6 at the very least

#

and then u need to co-link it with 2 other monsters

tulip kelp
#

something bearing the name of accesscode oughta be bonkers!

#

this, uh, isnt tho

#

not for that kind of investment

lament bronze
#

you need at least Firewall Dragon + a Link 2 + another monster

#

formud Skipper can kinda 🧀 the Firewall requirement, but you still need to co-link it.

lament bronze
#
Archive Diver 
[Level 6/Water/Cyberse/Tuner/Effect]
You can reveal this card in your hand, then target 1 of your Level 2 or lower Cyberse monsters that is banished or in your GY; Special Summom both this card and that target. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Archive Diver" once per turn. If this card is Special Summoned: You can make this card's Level becomes 1 or 2. If this card you control would be used as Synchro Material for a Cyberse monster, you can treat it as a non-Tuner.
ATK 1000 / DEF 2000
#
Cynet Recoder 
[Link 1⬆️/Cyberse/Link/Effect]
1 "Code Talker" monster 
If this card is Link Summoned: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then, if this card points to an opponent's monster, you can Special Summon 1 "Recoder Token" (Cyberse/Level 1/ATK 300/DEF 0) with the same Attribute as that opponent's monster. You can only Link Summon "Cynet Recoder" once per turn.
ATK 300
boreal tendon
#

Not really a fan of asking for help to design card effects, but

#

As i've said here before, i'm making a custom card only fomat with some other people

#

That one player who's trying to build a mill deck insisted that he wanted to play that, so we just left it as is, the other player has made a deck where he turboes out basically a cyber end dragon, while being backed up by a field that protects it from being destroyed by battle

#

I wanted to create my deck so that it's fun to play both as and against (so a gy focused statregy won't be fun for the mill player, for example), but i still want to play a midrange/combo-ey sort of deck, what type of concept could i work around that acheives all that?

#

(As a refresher for the ruleset, GX era type of power level, custom cards only, you can't copy 1:1 an already existant card for your archetype, no specialized summoning mechanics aside from fusions and rituals, 20 card decks, 5 card eds, no side decks, and 4k lp)

vernal patrol
#

my suggestion for a deck type always remains the same: unions but with an underutilised monster type of your choice

forest vortex
#

Even better when they are Unions that attach like Super Heavys from the Hand instead of needing to be on the Field

uneven abyss
#

yee

vernal patrol
#

makes me rly want to do psychic unions

forest vortex
#

Sounds interesting

uneven abyss
#

psychics probably have the least members now that i'm thinking

#

only ones i can think of are
mekk-knighters
and
the OG psychics from 5D's

pure eagle
#

Metalfoes

#

Kashtira

#

Kind of ritual beast

#

Kind of gusto

forest vortex
#

Heraldic Beasts

pure eagle
#

Oh yeah them too

vernal patrol
pure eagle
#

Don’t gotta do math to know that

forest vortex
#

A Sea Serpent Synchro Support would work well I guess

uneven abyss
#

somehow didn't know about sea-serpents 😅

pure eagle
#

Last time I did a sea serpent archetype it was a flip deck themed around Spellcaster type aquarium workers making the sea serpents do tricks

#

The sea serpents would get bonus effects if flipped up by the effect of the spellcasters

forest vortex
#

That sounds really interesting

pure eagle
#

It admittedly did have a fair bit of my love for stat manipulation slip into it for the spells/traps but I enjoyed making it

forest vortex
#

That's nice. emoji_18

pure eagle
#

Most of the monsters are references to previous monsters

forest vortex
#

To previous Sea Serpent Monsters or Snake-like Monsters in general?

pure eagle
#

Sea serpent/fish monsters

mental snow
#

I made a remake of one of my cards

#

It's not a Once Per Turn because it's near impossible you can send between 8 and 20 Rokkets to the GY

nocturne sphinx
#

Thoughts?

#

Gave all of its anime effects + a new floating effect

forest vortex
#

Why level 10s?

nocturne sphinx
uneven abyss
#

rank 13 when

nocturne sphinx
sudden palm
#
Lv4 FIRE Cyberse 0/2200
Its power was once feared across the land. Sadly, it hasn't been the same since the accident.```
boreal tendon
forest vortex
#

Labyrinth Wall: Our battle will be Legendary!

tulip kelp
uneven abyss
#

Heavily Encrypted Directory
DARK Level 7 Cyberse 0/0
Cannot be Special Summoned. If this card is Special Summoned, or Normal Summoned face-up, its effects are negated, also it doesn't prevent your opponent from attacking directly, also it cannot be flipped face-down, or sent to the GY by your monster costs or effects. You can Fusion, Synchro, or Xyz Summon a monster in your GY with the corresponding type that hasn't been summoned using its Summoning Conditions by using only this card, ignoring all game rules. You can only use this effect of "Heavily Encrypted Directory" once per duel, and only once that match (if there is one).

forest vortex
#

I lost track of what it does halfway throughpeepowiiide
The first half just sounds like a joke

uneven abyss
sudden palm
uneven abyss
#

it doesn't pop out a link tho..or a ritual but nobody plays rituals anyway

forest vortex
#

It can not be special summoned. If it is summoned it has no Effects unless you somehow Flip summon it in your next Turn

nocturne sphinx
still stag
#

How is it

uneven abyss
#

banish self time

silver bear
nocturne sphinx
#

Is this card too versatile?

#

Set is one big downside compared to mst

uneven abyss
#

basically better than @viral tapir [dragon's gunfire]

viral tapirBOT
nocturne sphinx
#

Immediate dragon's gunfire power creep

uneven abyss
#

not as usually strong, but much easier to activate

#

and can destroy a backrow

nocturne sphinx
#

Only set tho

#

Could back fire with all the traps going around these days but it's still good

#

I think that card is too outdated. Needs huge buff imo

ionic vapor
#

For those who want to play with my custom cards in edopro

fading lintel
#
Continuous Spell Card
When this card is activated: You can add 1 "Earthshattering Event" from your Deck or GY to your hand. Neither player can return cards from their GY to the Deck. Negate the effects of Spell/Trap cards activated in the GY. You can only control 1 "Fault Line".```
green sandal
#

GO GO SUPER QUANTALS
continuous spell
If you're xyz summon other than quantal monsters, you can special summon 1 monsters from your deck with the same attribute of that xyz summoned monster
You can activate this twice per turn

uneven abyss
#

?

#

basically don't quantal?

forest vortex
#

That's bad
Why no Quants if it is Support for it?

steady badger
#

Spright Ghost

FIRE | Level 2 | [ Thunder / Effect ] | ATK 0 | DEF 0

If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Ghost" once per turn this way. If this card is Special Summoned, you can: Target 1 of your "Spright" cards that is banished or in your GY; add it to your hand, and if you do, send 1 card of a different type (Monster, Spell, Trap) from your hand or field to the GY. You can only use this effect of "Spright Ghost" once per turn.

@fading lintel nyaruhodo

quiet spindle
#

yo anyone got any ideas how i can word judgment arrows from vrains

fathom dock
#

Ok, but what if we make an archetype called Abyss Gates that centers around link summoning a Link 4 giant gateway that passively non-targeting banishes any card moved/summoned to a zone it points to and then have the supporting cards focus on moving opponents' monsters to different zones on the board. The supporting monsters would be the Abyss Gate Keepers

forest vortex
#

Silly Idea

quiet spindle
#

Make it give you lp but it cannot attack

nocturne sphinx
#

Question for you guys. Do you prefer Designing very simple effect cards or really flashy effect cards?

pure eagle
#

Usually closer to the former but never all the way in one direction or the other

tulip kelp
#

simpler is better i feel

still stag
#

Pepsi man card number two

#

Is this one good

twin badger
#

Legendary Dragon Fusion
Quick play spell card
"Select one monster from your extra deck that mentions 'the eye of timaeus', 'the fang of critias', or 'the claw of hermos". Send the material mentioned on that monster from your deck, hand, or field to the graveyard; then fusion summon that monster.

#

I made it quick play to encourage using the critias cards a little bit, so this card could function similar to those traps. I say a little, because i doubt theyd see much play anyways. I figure this would actually be a pretty versatile card, since you could foolish any dragon, warrior, or spellcaster with just the hermos cards alone. You don't have to equip them so you'll get a body on board to use as material as well

boreal tendon
#

so wait

#

you do realized how busted this is, right?

twin badger
#

Yup lol it's just a foolish burial that's for cost instead

#

So you couldn't even stop it with ash

quiet spindle
#

I don't think there is such thing as send as cost fusion materials to fusion

forest vortex
atomic dew
#

Ghost Merchant & Loathsome Pot
Level 3 / Zombie / Tuner / ATK 0 / DEF 1200
When a monster effect is activated that includes any of these effects (Quick Effect): You can discard this card; Look at your opponent's deck and banish 1 monster, as well as any cards in their Deck that share the same Original name as it, face-down.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ghost Merchant & Loathsome Pot" once per turn.

#

maybe looking at their deck is too good?

#

I need to be convinced one way or the other.

still stag
atomic dew
forest vortex
nocturne sphinx
forest vortex
#

What get's me the most about it is that in needs to banish a Card. So if you start with it or it becomes the last card on the Field you need to banish it (it's for summoning the other version but still). And the other version is just too much for what it is. 5000 ATK with a free Boardwipe that you can repeat. Not to mention it's all quick Effects as if it wasn't good enough already lmao

forest vortex
twin badger
#

It's a bit much it lets you look at your opponents entire deck lol

jovial shale
#
1 Tuner + 1+ non-Tuner "Jurrac" monsters
If this card is Synchro Summoned: You can draw 1 card for each Dinosaur monster Tributed this turn, then place 1 card from your hand on the bottom of the Deck. Gains 500 ATK for each "Jurrac" monster in your GY. This card can attack all Defense Position monsters your opponent controls once each. If this card is Tributed: You can Special Summon 1 Level 5 or higher "Jurrac" monster from your Deck. You can only Special Summon "Jurrac Kentro" once per turn.```
forest vortex
#

Where does the Tribute effect come in to play with Jurracs?

jovial shale
#

[Jurrac Dino] for one @viral tapir

viral tapirBOT
jovial shale
#

though I also was trying to work with the design of half the archtype having weird tribute effects and half wanting to destroy something or be destroyed by battle

forest vortex
#

Ah. I probably never used any of the Tribute Effect's like ever. But it's a nice Cardto have with it👍

jovial shale
#

yeah and if i make more cards

#

they'd be focused on the tributing aspect to give a more cohesive identity

forest vortex
#

That's a good Idea

#

Maybe a Continious S/T that spit's out Tokens so you don't have to use the actual Monsters or smth like that.

green sandal
jovial shale
#
Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by Tributing a Special Summoned "Jurrac" monster. If this card is Special Summoned: You can add 1 "Jurrac" Tuner from your Deck to your hand. A "Jurrac" Synchro Monster that used this card as material cannot be destroyed by battle.```
still stag
#

Ok I nerfed the card a bit the three changes are 1.it now special summons itself back during the third standby phase after you use the board wipe. 2. After using the board wipe you cannot activate cards or effects for the rest of that turn. And 3. You cannot summon another copy of itself while it is on your field or banished

#

Is it balanced now?

red dust
#

i can't tell what this says

#

the font is way too small

still stag
#

To summarize if a card gets banished by a effect from it’s archtype then you can special summon it (when summoned this way it banishs two cards from your opponents hand facedown) and it has a Quick effect to banish itself and then banish all cards your opponent controls facedown and it cannot be targeted or destroyed by your opponents card effects

atomic dew
#

so this card is incredibly ridiculously hard to banish by the effect of a pepsi man card right? Right???

#

hand ripping is one of the most powerful effects in the game, and this card rips 2 and puts them face down, on top of a field nuke which banishes facedown for apparently no cost. Nothing in the modern yugioh meta even comes close to that level of power, minus maybe maxx c in the ocg.

still stag
#

That’s why it has so many restrictions and by that I mean the three mentioned earlier

red dust
#

yeah this is broken

#

like absurdly so

#

a quickplay one-sided boardwipe that also rips 2 card from your opponent's hand, that has 5000 atk and a strong protection effect is insane

#

regardless of how hard it is to summon

#

this is either unplayable or busted

forest vortex
still stag
#

The three things I put with the card

#

1.it now special summons itself back during the third standby phase after you use the board wipe. 2. After using the board wipe you cannot activate cards or effects for the rest of that turn. And 3. You cannot summon another copy of itself while it is on your field or banished

#

Must I do more

atomic dew
#

you need to mention that. We were working off of your summary since it's impossible to actually read the entire card

still stag
#

I put it above the card

#

In fact I just copied from that message

forest vortex
#

Could you not activate Effects befor using the Boaradwipe or will it cancel it out? I am not sure with the rueling on that

#

These are hardly restriction tbh
The first still makes your 5000atk Boardwipe reacure without a cost and you will not need more then 1 on the field anyway

still stag
#

Now the board wipe is spell speed one

#

Is that good enough now

red dust
#

this is still unreadable

still stag
#

You don’t need to read it

#

Above it is the change made

tulip kelp
#

anyway it says

Cannot be destroyed by card effects. cannot be targeted by your opponents card effects. you cannot summon another "Pepsi man-ultimate incarnation" while this card is on your side of the field or banished. You can only use each of the following effects of "Pepsi man-ultimate incarnation" once per turn and only once per turn. if a card is banished by the effect of a "PEPSI" card you control (Quick effect) you can special summon this card and if you do banish two cards from your opponents hand facedown. You can banish this face up card on the field then banish all cards your opponent controls facedown and if you do special summon this card after the third standby phase after this effect was activated, you cannot activate other cards or effects for the rest of the turn you use this effect.

#

the PEPSI thing makes it look like a meme card, but assuming it isnt
first off a 5000/4500 with many positive effects should really have a summoning condition? you dont get a card like this that can just be summoned by anything. like, it oughta say "cannot be normal summoned/set. must be special summoned by (its own effect, or, whatever else you want it to be summoned by)"
but the most important problem with it is that it banishes two cards from your opponent's hand for free

red dust
#

yeah

still stag
#

Ok give Me a second for erota number 3

#

Two new changes 1.can only be summoned by its own effects and 2. It only takes one card and your opponent picks which one

#

Any other problems

forest vortex
still stag
#

Ok thanks

#

Is that better

nocturne sphinx
forest vortex
#

I tried it out once but I have no Idea how to save the Card as a Png except with a Screenshot like this.

gray elk
#

in db?

#

if you click on it you get a link

#

or smth like that, it's been a while

forest vortex
#

Cause I rather post the Card itself because I myself don't allways want to go to another Website just to look at a Card. So I assume others feel the same about it

nocturne sphinx
#

After you click the card of course

forest vortex
#

Oh wait. My Phone atomaticly denies Pop-ups. Hold up

#

Yeah that's way betteremoji_18

nocturne sphinx
#

I think text and number values more realistic to the real card game

uneven abyss
#

yee

steady badger
#

Mist Ocean's Overlord

WATER | Level 9 | [ Spellcaster / Effect ] | ATK 700 | DEF 2800

Neither player can activate the effects of monsters that have Mist Counters. You can only use each of the following effects of "Mist Ocean's Overlord" once per turn. At the start of the Battle Phase, you can: Make this card gain ATK equal to the original ATK of all monsters with a Mist Counter. You can: Tribute 1 Spellcaster monster; Special Summon this card from your hand or GY. You can (Quick Effect): Choose 1 opponent's Main Monster Zone; this turn, if your opponent Summons a monster(s) in that chosen zone's column or its adjacent Monster Zones, place 1 Mist Counter on that monster(s), and if you do, negate its effects as long as it has a Mist Counter.
tulip kelp
#

was there anything that makes mist counters in the tcg already, or is this standalone? idr

forest vortex
#

I think it was her own Archetype

steady badger
solid marsh
#

Taisho the Reverse Star (Level 5/DARK/Warrior/ATK 2100/DEF 1000)

You can target 1 Level 5 or 10 Warrior monster you control; Special Summon this card from your hand; then, if that target is also EARTH or LIGHT, it gains ATK equal to its DEF until the end of this turn. You can Tribute 1 other Level 5 monster, then target 1 monster your opponent controls that has a Level/Rank; until the end of this turn, treat its Level as if it were a Rank, or vice versa (even if this card leaves the field). You can only use each effect of "Taisho the Reverse Star" once per turn.

#

(Taishō comes from 対照, or "contrast").

forest vortex
forest vortex
#

It's supposed to be a Union Version but I couldn't find the Option in Dueling Book for itpeepowiiide

pure eagle
#

👍

forest vortex
#

I tried it but it won't open. Everything else works though

#

Maybe it's because I am on Tablet?

pure eagle
#

probably

steady badger
#

Spinner of Fate

LIGHT | Level 12 | [ Fairy / Effect ] | ATK 2700 | DEF 1300

If a monster(s) is Special Summoned from the Extra Deck, you can (except during the Damage Step): Special Summon this card from your hand or GY, but the following effect cannot be activated this turn. Once while face-up, you can (Quick Effect): Activate 1 of these effects.
● Banish any card currently on the field when it leaves the field.
● Return any card currently on the field to the bottom of the Deck when it leaves the field.
● During your turn: Destroy all other cards on the field, but you cannot attack this turn.
You can only use each effect of "Spinner of Fate" once per turn.
forest vortex
#

You might wanna half the Attack Point's and Level for such a easy thing to summon. Also why the Field nuke?

steady badger
#

[fleurdelis]

viral tapirBOT
# steady badger [fleurdelis]

level Level: 8
[ Spellcaster / Effect ]

ATK 2500 / DEF 2500

Effect

During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.

steady badger
#

and because she deserves it

forest vortex
#

Not so sure if she deserves a free Field Nuke every TurnpeepoS
But the other two Effect's are neat.

steady badger
#

and what does the nuke matter for if it applies to you and you cant even swing

forest vortex
#

(Smth about Yugioh Players can't read)

forest vortex
#

Would this work with [Archfiend's Awakening] or does only [Contract with the Abyss] work since it's on the Card specificly?

viral tapirBOT
# forest vortex Would this work with [Archfiend's Awakening] or does only [Contract with the Aby...

level Level: 6
[ Fiend / Ritual / Effect ]

ATK 2500 / DEF 1200

Effect

You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.

Effect

This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

forest vortex
#

Didn't know you don't need to add the Bot anymore whoops

dire leaf
#

The line of text on Rit mons is mostly superficial.

#

You can summon it with other Rit spells, like ARA and your card just fine.

lament bronze
#
Runick Warpway 
[Quick Play]
Activate 1 of these effects, but skip your next Battle Phase after activation;
● Send 1 card in the Field Zone to the GY, and if you do, activate 1 "Runick" Field Spell directly from your Deck, then  banish  the top card of your opponent's Deck.
● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Warpway" per turn.
lament bronze
#

since it lists 2 ritual spells for whatever reason

forest vortex
gray elk
#

if anything, the only utility they lack rn is interacting with the GY

#

changing their field spell in exchange of your own is kinda niche, especially with how easy they access their field anyway and have an in archetype way to get rid of fields anyway

lament bronze
gray elk
#

well it does not have to be your own
that's literally the point i just made

#

and i'm aware the draw is once per copy

#

i'm just saying that grabbing a second field and juggling them with geri isn't exactly hard

#

and it's not something they need on a dedicated card when they already have that

#

runick hybrids wouldn't play it, and pure runick needs a win con, not a random name

lament bronze
#

i mean sure but it's not like it's a fact or anything that's just your personal opinion

steady badger
#

Mathmech Delta

DARK | Level 4 | [ Cyberse / Tuner / Effect ] | ATK 1500 | DEF 500

You can: Reveal 1 other "Mathmech" card in your hand; discard this card, and if you do, add 1 "Mathmech" monster from your Deck with a different name from the revealed card, and if you do that, you can Special Summon 1 "Mathmech" monster from your Deck with a different name from the monster added from the Deck. You cannot Special Summon monsters, except Cyberse monsters, the turn you activate this effect. If this card is sent to the GY, you can: Target 1 Cyberse monster in the Extra Monster Zone; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mathmech Delta" once per turn.

@sly isle I made this because of you

lament bronze
#

Jesus

#

that's... alot

pure eagle
#

Wintry you can’t just make every new mathmech custom circular tier

lament bronze
#

this is even more Cope

#

then again my Delta isn't that far off XD

#
Mathmech Delta
[Level 4/Water/Cyberse/Tuner/Effect]
If this card is in your hand: You can send 1 "Mathmech" monster from your Deck to the GY, except "Mathmech Delta"; Special Summon this card, and if you do, until the End Phase, this card's ATK/DEF becomes equal to the sent monster's, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Mathmech Delta" once per turn.
? / ?
steady badger
#

I was like "ok what's the most insane thing I can put on this thing within a very small amount of reason"

lament bronze
#

my Delta is just extra copies of whatever you want

fading lintel
#

sighmma

steady badger
#

what's wrong ren

#

ren what'd i do

fading lintel
#

kidmma it's broken

steady badger
honest bane
#

Song of the Abees

Activate 1 of 2 effects, Or, if you control a WIND Synchro monster, You can activate both:
- Add 1 level 4 or lower "Abeeator" monster from your deck to your hand.
- Special Summon 1 level 4 or lower WIND monster from your GY.
You cannot Special Summon monsters the turn you activate this card, except WIND monsters. You can only activate 1 "Song of the Abees" per turn```
#

Hows the balancing of it?

#

Also yes its a pun

burnt crane
#
Continuous Spell
Activate this card by banishing all monsters you control (min. 1) and the top 10 cards of your deck, face-down. Monsters cannot activate their effects the turn they are Summoned or sent to the GY. If a monster is Normal or Special Summoned to the opponent's field: Change it to face-down Defense Position.```
tame edge
#

quick psct question

#

You can banish this card and 1 other "Millenius" monster from your GY; Target 2 of your "Millenius" monsters that are banished; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 "Millenius" Xyz Monster using only those 2 monsters. You can only use 1 "Millenius Phantasm of Kaos" effect per turn, and only once that turn.
to fix the 2 semicolons would i just put whats below?
You can banish this card and 1 other "Millenius" monster from your GY, then target 2 of your "Millenius" monsters that are banished;

#

feel like that bottom one is wrong but i unno

gray elk
#

the second one's correct

forest vortex
ember drift
atomic dew
# tame edge feel like that bottom one is wrong but i unno

Like was mentioned before, the second one is correct. All costs go behind a single semicolon, just like conditions and colons. Typically targeting is written exactly how you've written it with a then conjunction. In other cases of multiple conditions or costs, you can separate them with an "and" conjunction as well.

tame edge
#

👌🏻

#

ty

boreal tendon
#

PSCT could do some work

willow moth
#

Crammed these two out of the depths of my PC for a story I wanted to write

forest vortex
gray elk
#

naturia already has negates out the wazoo

#

and lv 8 is actually an awkward level for them to access

#

at least in archetype

#

also, if anything, it should tribute, and not send, in order to at least work with camellia

#

even though you'd be synchoing off camellia to make this

forest vortex
#

Yeah I know but the Synchros work for one Card Type each so I thought since they don't have a Level 8 I make one that can negate everything but only once per turn. (I didn't read the Maindeck btw😅)

gray elk
#

they have monster and s/t negates in the main deck

#

and also exterio

#

it's actually an active detriment to make this, as you lose a free negate off camellia

#

and a potential third one as you'd potentially revive sunflower for the third negate after it tributes itself for the second

#

regardless, i highly recommend reading the main deck of the archetype before creating cards

honest bane
forest vortex
#

I never heard of them. Are they new?

pure eagle
#

Relatively

steady badger
#

52 Moons

Continuous Trap

Once per turn, you can: Target 1 face-up card on the field; place 1 Moon Counter on it. During the Standby Phase: Activate 1 of these effects.
● This turn, negate the effects of all cards that have Moon Counters.
● This turn, if a Moon Counter is placed on a face-up card, destroy all cards on the field with a Moon Counter.
● This turn, if a Moon Counter is placed on a face-up card, shuffle up to 5 cards from the GYs into the Deck, then send an equal number of cards from the top of either player's Deck to the GY.
If there are 52 or more cards that are banished on in the GYs, you can: Banish this card from your GY or your face-up Spell & Trap Zone; your opponent banishes all but 7 cards in their possession that are not yet banished, face-down. You can only use this effect of "52 Moons" once per Duel.
quiet spindle
#

Why does all of them start with this turn

lyric wraith
#

@outer depot custom cards go here

steady badger
#

[cooclock]

viral tapirBOT
# steady badger [cooclock]

level Level: 1
[ Fiend / Effect ]

ATK 0 / DEF 0

Effect

(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

quiet spindle
#

Like I am no psct expert but seems strange

atomic dew
quiet spindle
#

So this turn in that case might stand for something else than I am assuming I suppose

atomic dew
#

"This turn," does effectively mean "until the end of the turn."

quiet spindle
#

Yeah that I got, but I mean the 3rd effect

#

It activates in the standby although you can only place moons as a speed 1 effect

#

And it's kinda strange how it works to me

atomic dew
#

I see what you mean now

#

I think a simple solution would be to replace "Activate 1 of these effects." with "Apply 1 of these effects."

quiet spindle
#

Dunno might be

steady badger
#

placing counters is ss2

steady badger
steady badger
#

Immediately after placing a counter resolves you shuffle up to 5 then mill the same amount

#

so cl1 merrli in gy or smth i use cl2 52 moons place a counter on anything and shuffle merrli back then mill 1 from my own deck

rich acorn
#

In 2019, Nadhir "Farfa" Mazouni came up with a theoretical Master Rule involving a real life adaptation of Deck Masters. In summary, his version of Deck Masters work as follows:

#
  • Deck Masters are not treated as monsters, but Duelists all on their own.
  • Deck Masters do not have Levels nor Attributes.
  • Instead of DEF, Deck Masters have LP.
  • Deck Masters are in the Extra Deck, face-up, but do not take up a slot there.
  • Deck Masters "Appear" in a dedicated zone next to the Extra Monster Zone.
  • Each Deck Master has a set of conditions that allow it to appear.
  • When these conditions are met, you can have your Master appear on either player's turn.
  • Deck Masters can only be destroyed when their LP reaches 0.
  • Deck Masters can destroy monsters by battle, but lose LP equal to that destroyed monster's ATK.
  • When a Deck Master's LP reaches 0, it returns to the Extra with its conditions reset, meaning that you would have to fulfil them all over again.
#

In a form of an example, I have made a Deck Master of my own.

#
Type: Dragon/Deck Master/Effect
ATK 3000/LP 6000
Conditions:
- Control at least 1 "Red Dragon Archfiend" Synchro Monster.
- Have 5 "Resonator" monsters in your GY.
- Destroy 5 monsters your opponent controls.

Effect: During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using at least 1 "Red Dragon Archfiend" monster you control. If a monster your opponent controls is destroyed: You can Special Summon 1 Level 6 or lower Fiend monster from your Deck. If you controlled a "Resonator" monster when you activated this effect, you can draw 1 card. You can only use each effect of "Mastered Dragon Archfiend" once per turn.```
#

Imagine Magic's Planeswalkers, but with Summoning conditions.

#

Thoughts?

nimble iron
uneven abyss
#

Solemn Command
Counter Trap
If an opponent's card or effect is activated that would result in your monster(s) switching control: Pay Half of your LP; Negate that activation and effect, destroy that card. After this card resolves, you can Tribute 1 monster you control; Special Summon 1 Warrior or Beast-Warrior monster from your GY, ignoring its Summoning Conditions.

forest vortex
#

Why the Warrior and Beast Warrior restriction?

uneven abyss
#

though maybe i can remove the tribute cost(?)

nimble iron
#

also

#

way too niche to matter

uneven abyss
#

ye

nocturne sphinx
#

Ok, I might have had a little bit too much fun making this card as ridiculous as possible. But this is what numerons are I guess lol.

forest vortex
#

Probably one of the easiest Win Cons I can think off right now

nocturne sphinx
forest vortex
#

I can tellyes

nocturne sphinx
#

I think it being a synchro and being a synchro tuner would make a lot of sense actually

forest vortex
#

Could Work but Goblins are mostly Level 4s so a level 8 Tuner is a bit awkward

quiet spindle
#

But wouldn't mean you will have to place it always in the draw phase then

hexed dust
#

pretty cool, huh?

forest vortex
#

Why except from battle?

uneven abyss
#

guessing it's a generic
1 tuner + 1+ non-tuners?

forest vortex
#

Honestly should be DARK Tuner atleast or both

atomic dew
#

assuming it's generic, a level 7 synchro that can reborn any dark monster is pretty cracked. A good one would be Cannon Soldier.

tulip kelp
#

uhhhh nah i dont think it should be a problem
certainly not with cannon soldier, youd probably rather use it to summon a good card instead

#

altho itd be good form to give it a "you can only use this effect of darkhunter armageddon knight once per turn"

boreal tendon
#

Ayo this is a tear extender

#

Elf is better in every way, but hey, this can revive kitkalos

gray elk
#

do we have any rank 7 revives?

#

cause i'd at least do a clause where it can't revive itself

#

just in case

forest vortex
#

Maybe like level 6/4 or lower

gray elk
#

that'd work too

wind granite
#

Borrowed Time
Continuous Trap
If you would discard a card for any reason, you may send the top card of your Deck to the GY instead.
(If you would discard multiple cards simultaneously, you may discard and send cards from your Deck to the GY in any combination. Cards sent to the GY are treated as being sent for cost or effect based on the original effect's discard.)

nimble iron
#

What if you want to activate trade in

wind granite
#

Exceedingly unfair amounts of card advantage

#

That's why it's a trap

quiet spindle
#

This will definitely break a lot of stuff

silver bear
boreal tendon
#

When the unsearchable trap comboes with the unsearcheable spell

nimble iron
#

Sack format

sudden palm
#
Level 4 LIGHT Machine/Effect 0/2000
You can send 1 "Photon" or "Galaxy" monster from your Deck to the GY; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters. You can target 1 other LIGHT monster you control that has a Level; its Level becomes 8 until the end of this turn. You can only use each effect of "Galaxy Satellite" once per turn.``````Dimension Stranger
Lv4 LIGHT Spellcaster/Effect 0/0
(This card is always treated as a "Photon" and "Galaxy" card.)
If your opponent Normal or Special Summons a monster (Quick Effect): You can reveal this card and 1 other "Photon" or "Galaxy" monster in your hand, then target 1 card your opponent controls; discard this card, and if you do, shuffle that target into the Deck. You can only use this effect of "Dimension Stranger" once per turn.```
quiet spindle
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Bruh make a transmigration searcher lmao satellite is nice and all but all the kinda need is to be able to abuse tachyon transmigration

sudden palm
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a transmigration searcher is very much not "all they need"

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transmigration itself is winmore

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more starters is the most important thing because right now they have 4, 1 of which is foolish burial

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stranger is intended to be an in-engine disruption that fills the same sort of role as transmigration would except better

quiet spindle
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The second guy I don't feel like he would be more than a one of

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I mean like satellite is crazy good for them ngl making let's say soldier a level 8 is nice and as they are now they will be able to make 3 Xyzes and the link but they do not really need more than harbinger lord and the link, and if you draw the trap, Imo

forest vortex
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Oh yeah we are getting the New Paradox Brothers Cards.
I made a Archetpye for them a little bit ago btw
I probably need to change atleast the 3 Elementals a bit so they have more restrictions

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Also I used Guardian twice cause I forgot to change the Name for the Effect Monster while making it

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I just saw I fucked the XYZ up peepowiiide
It should not have the Rock Monster restriction

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Fox and Worm could maybe be a Level 4 too but i am not surepeeposhrug

lament bronze
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Mim, Generaider Boss of Knowledge
[Level 9/Earth/Psychic/Effect]
You can only control 1 "Mim, Generaider Boss of Knowledge". (Quick Effect) You can discard 1 card; excavate cards from the top of your Deck equal to the number of "Generaider" monsters and Psychic  monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order, then, your opponent draws 1 card. You can only use this effect of "Mim, Generaider Boss of Knowledge" once per turn. 
ATK 1900 / DEF 2900
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so is there anyway to access to old custom channel?

forest vortex
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I think it was archived but I am not sure

uneven abyss
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Card of Desperate Hope
Normal Spell
Draw 2 cards; Send all cards in your Deck to the GY, and if you do, draw 1 card.

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it probably gets forbidden anyway

forest vortex
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Burning Abyss be like:

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I activate ALL effect's

boreal tendon
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Like idk, p[infernity sage (manga)]

viral tapirBOT
boreal tendon
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Not that one

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p[infernity pawn (manga)]

sudden palm
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draw for cost peepoS

viral tapirBOT
boreal tendon
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Fuck this also doesnt work

forest vortex
boreal tendon
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Even if they were spell speed 2, ist they would be able to activate and resolve during the resolution of another card

sudden palm
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the only options are like

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macro

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or chain mistake since it draws for cost

boreal tendon
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Ayo metaphys enabler

honest bane
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"Shroudspoken - End of the Cycle" level 11.

(Quick Effect) If there are 2 or more cards on either Field or GY with the same name: You can target any number of cards (min 2) on either field or GY with the same name, Shuffle them into the deck, Special summon this card from your hand. Once per turn (Quick effect): You can target 1 card in either field or GY, Send 1 card from your deck to the GY with the same name as that card. -Or 1 "Shroudspoken" card of the same type (Monster/Spell/Trap).

*(May or may not make it a full "Shroudspoken archetype, If so, Then it will likely have that last part)

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Psct needs work, Type/Attribute and Stats need work,
Most likely DARK Fiend or DARK Wyrm though

lament bronze
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Gateau Gaurdian  
[Level 8/Earth/Pyro/Effect]
You can Tribute Summon this card in Attack Position by Tributing 3 Pyro Type monsters. 
[Requirement] None. 
[Continuous Effect] Increase this card's Level by 3. This card gains ATK equal to [the number of monsters Tributed for its Tribute Summon] x 1000. If the monsters Tributed for its Tribute Summon were 3 Pyro Type monsters with different Attributes, this card can make up to 3 attacks on monsters. 
ATK 700 / DEF 0
pure eagle
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I read this as Gateau guardian and my brain got confused for a sec

Even if I get that’s the reference

lament bronze
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🍰

uneven abyss
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Sanctuary Veil
Continuous Trap

You can activate this Set card the turn it was set. On your 3rd Standby Phase after activation, send this card to the GY. Choose one of these effects upon activation:
• While this is face-up on the field, your opponent takes no damage and cannot draw more than 1 card.
• While this is face-up on the field, 1 face-up monster your opponent controls cannot be attacked and is unaffected by other card effects, but all other cards are unaffected by it. It cannot send itself to the GY.
lament bronze
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@_@

steady badger
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"Target 1 face-up card on the field with the same original name as a card that was banished this Duel" does that sound right?

nimble iron
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Ummm

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Maybe?

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It's uncharted territory

steady badger
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Uncharted territory doesn't mean there's no text to work off of

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I just don't know what cards to work off of and cba to reinstall neuron meguface

steady badger
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Enforcer of Time

DARK | Level 10 |  [ Reptile / Effect ] | ATK 3000 | DEF 1200

You can: Target 3 cards in any GY(s); banish them, also Special Summon this card from your hand. You can (Quick Effect): Target 1 other monster on the field; banish it until this card leaves the field. When your opponent activates a card, or the effect of a card, with the same original name as a card that was banished during this Duel, you can (Quick Effect): Negate the activation, and if you do, shuffle it into the Deck. You can only use each effect of "Enforcer of Time" once per turn.
lament bronze
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Silent Swordsman of Demolition
[Level 4/Dark/Warrior/Effect]
If this card is Normal or Special Summoned: You can add 1 "Gandora" monster from your Deck to your hand. When a Spell Card or effect is activated while you control a "Gandora" monster: You can Tribute this card; negate the activation, and if you do, destroy that card, then, you can Special Summon 1 LIGHT "Silent Swordsman" monster from your hand or Deck, ignoring it Summoning conditions. You can only use each effect of "Silent Swordsman of Demolition" once per turn. 
ATK 1500 / DEF 1500

Silent Magician of Destruction
[Level 4/Dark/Spellcaster/Effect]
If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Gandora the Dragon of Destruction" from your Deck to your hand. When a Spell Card or effect is activated while you control a "Gandora" monster: You can Tribute this card; negate the activation, and if you do, destroy that card, then, you can Special Summon 1 LIGHT "Silent Magician" monster from your hand or Deck, ignoring it Summoning conditions. You can only use each effect of "Silent Magician of Destruction" once per turn.  
ATK 1500 / DEF 1500

Gandora the Dragon of Silence
[Level 8/Light/Dragon/Effect]
You can send 1 DARK "Gandora" monster from your hand or Deck to the GY; Special Summon this card from your hand. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1  "Silent Swordsman", "Silent Magician", or "Gandora" monster. During the End Phase: You can gain 100 LP for each card that is banished and/or in the GYs. You can only use each effect of "Gandora the Dragon of Silence" once per turn. 
ATK 0 / DEF 0