#rush_duels
1 messages · Page 23 of 1
Sure!
gg
hi yeah guess who got their everything destroyed like three times in a row
It was me
Demise Jumpscare!
demise as a legend feels particularly strong since you dont really need to jump through the hoop of putting it back into your extra
the ritual spell can just summon ruin instead, rather than risking becoming dead in hand
Ruin's definitely alright, though; it's practically just Multistrike Dragon Dragias
A more balanced, I guess? Way to destroy entire boards could be this though
[Dark Master - Zorc]
DARK •
Level: 8
[ Fiend / Ritual / Effect ]
ATK 2700 / DEF 1500
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
Imagine summoning this in a Dicemite deck
Your gameplan revolved around the likes of Chidori and many different dice fairies.
And then you drop the literal Dark Master on the field. That's what happens when you critical fumble, though!
the fact that this card is so much better in the extra deck would make it so infuriating to play with though
Ehhh, yeah
no doubt a lot of competitive duels will be decided by a 6 roll
Plus it's another one of those cards that has a ritual spell that allows you to go over 8 levels
and the fail case is even worse for you than, say, dicekey mix, because youve already spent all the resources into zorc!
Just do the dice spin trick Yami Bakura does!
Or, if you are me, you will roll the worst number every time
I just learn never to trust dice, argh
i do think 7 or more vs. exactly 7 matters a whole lot more than 8 or more vs. exactly 8
Ah yeah
Level 4's are not in any shortage compared to level 3
Or even a lot of level 7 monsters!
and 7 or more means basically any deck with tribute summons can play it, while 7 exactly means you can't really play it in a deck with split levels
but a ritual spell for 8 or more already takes an increased resource investment in a split level deck (although, pitching an lv7 and a spent reactor or justiciar or something isnt at all unreasonable either)
one ritual i really want in rush is [lycanthrope]
EARTH •
Level: 6
[ Beast-Warrior / Ritual / Effect ]
ATK 2400 / DEF 1800
This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
lets go executie!
i am not playing this in executie actually.
Werewolf Warwolf fella
fun though!
It's a neat idea in a normal monster deck!
There's also this
[Cu Culainn the Awakened]
LIGHT •
Level: 4
[ Warrior / Ritual / Effect ]
ATK 500 / DEF 1000
This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
what good lv6- rituals are there for cutie support anyway?
Assuming you use a bunch of normal monsters, just using something like Transam Linac means you got a 2100 ATK monster
relinquished obviously... archfiend's awakening we're already expecting i'd guess?
Hungry Burger
saffira? can we figure out how to phrase saffira's effect in rush duel? although all her hand manip effects arent even very useful in rush
(i love her though id be so happy to see her here)
awakening and saffira are both in the odd place of not having their own ritual spells in the tcg, only the generic ones
which i'd expect not to be printed soon, unless as legend cards
Well, there's Shinato
Practically the highest ATK out of all level 8 ritual monsters, and it has the same kind of effect you see on Elemental HERO Flame Wingman, so it's hard to defend against
There's, uh, Fiend's Mirror I guess.
Not much to say except it's level 6 and has a workable statline
Though, Lilius's own ATK is so much better than a hand mirror
Yeah, most don't have either the level or DEF stat to justify using
Unless we get more rush exclusives, that is
lycanthrope really is kinda where old lv6es peak
And we won't see too much groundbreaking rituals for awhile; it's mostly just gonna be barebones for awhile
maybe if we somehow figure out how to import <herald of perfection>
[[herald of perfection]]
No card found for “herald of perfection”
LIGHT •
Level: 6
[ Fairy / Ritual / Effect ]
ATK 1800 / DEF 2800
You can Ritual Summon this card with "Dawn of the Herald". When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
that took 4 heccn tries
hey <dawn of the herald> mind explaining why you just don't have a cost for some reason
[dawn of the herald] i JUST did this why did i use bastion's command again
Ritual Spell
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
It's one card there will be plenty of rush exclusives for, considering that the OCG has fewer ritual monsters than any other kind of card... and rituals are, y'know, actually usable here
I also expect them to do some shout-outs to old video games, so maybe there'll be some stuff like a Yamadron ritual monster or whatever
wait dawn of the herald not only doesnt cost anything it also just resets your once-per-turn on anything you want
honestly dawn of the herald's second effect alone makes it busted
Yeah it's just really irritating, last I remember about these heralds
It's practically the Dryton's real big monster, rather than any space-robot-dragon-things you throw out
[REQUIREMENT] None
[EFFECT] Ritual Summon "Herald of Perfection" by sending monsters from your hand or field to the Graveyard as material whose total Levels equal exactly 6. Then, you can add 1 of those monsters from your Graveyard to your hand.
[REQUIREMENT] You have a Fairy Type monster in your Graveyard and a card in your hand.
[EFFECT] If your opponent Normal or Special Summons a monster face-up while they control no other face-up monsters, they cannot activate that monster's effects during the turn it was Summoned while it is face-up on the field.
Solid way to put it
nerfing perfection a whole lot from the tcg, it could certainly be a lot stronger than it is
"while you have a card in your hand your opponent cannot activate monster effects or spell/trap cards" :)
how do you beat its 2800 def then? you dont :)
"while you have a card in your hand your opponent cannot"
ftfy
oh we naming rituals for rush potentionally
The grand tiki elder and melchid are both in rush
so maybe we can get some dark fiend ritual support
That said, rituals means we can also get Archfiend's Awakening possibly
i do think the bigger concern with awakening is <contract with the abyss>
[contract with the abyss]
although they could always make a new ritual spell in-theme, since the "ritual summon this card with contract with the abyss" text is getting cut regardless
Exactly, maybe to Abyssal Contract? Would still summon just Archfiend's Awakening but the name can pay respect to contract with the abyss
"archfiend's contract" i'd imagine!
As it turns out, GO RUSH!! final episode has aired recently.
Didn't think it'd end just yet, but wow it was a long-runner
Ah man, what I'd give to have Elemental HERO Bladedge about now. Getting tired of the only big HERO monster being Neos
there's tantalum!
bladedge would be nice to have but it wouldnt synergize with anything!
skyscraper's awkward phrasing excludes it, its fusions aren't valid reveals to circulation (unless it gets an lv7 rush original)
speaking of hero being really anti synergistic with itself
a hero descents being unable to target hummingbird
Just errata Skyscraper, come on now
for some reason
Yeah Tantalum is nice, but it's pretty 'eh' for how big a guy he is
...Admittedly, it's got a lot of power behind it, but I just like the idea of Bladedge keeping a continuous effect on it. Plus, it can be used to fusion summon more things
Rising HERO is just in that weird spot where they support, but don't fuse into anything is the real thing that bugs me I guess
And yep, it's very unsynergistic within itself. I still just use the standard normal monsters, simply because of that. They don't do anything, but the fusions sure put in work, and Miracle Fusion is just excellent.
btw, can we make bubbleman do something? rn it's basically just summoning the 2 worst fusions in the deck
WIND •
Level: 8
[ Warrior / Fusion / Effect ]
ATK 2800 / DEF 2800
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
yeah the hero approach of "specifically name everything" is disastrous, terrible idea on their part
not like skyscraper would be broken if it just buffed all warriors anyway
Also, Steam Healer! Though, as per usual, you want to be putting the hurt on the opponent rather than patch up your LP, making Flame Wingman still the best option
Will give credit where it is due; they made sure to at the least make it so Warrior type fusion monsters get a bonus
tempest is interesting in tcg but limited zones in rush means i think it can't be practical to protect anything besides itself
the effect realistically would be imported as "until we end of opponent's turn this can't be destroyed by battle"
but that's not enough to justify bubbleman either
Phoenix Enforcer is a thing, though, which is mostly just that
[Elemental HERO Phoenix Enforcer]
maybe we could big buff tempest and say while it's faceup nothing can be destroyed by battle!
Ooh
So, mostly what I'd like is for Skyscraper to maybe get some errata or some newer field spell for HERO that is hopefully more accomidating than the last one, Rising HERO fusions maybe, and I guess lastly just some more ways to work together
And for Bubbleman to stop being terrible
They were pretty cool, since they were their own thing but you can tell they were designed after a specific kind of HERO
Oh my goodness ritual HERO
That's a thought!
That's a concept alright
cards not confirmed for release
"Hey man can I copy your homework"
lol
i refuse to believe thats not an homage
It's more than that
Since names it rhyme (Drastic, Galactic)
yugioh nines?
stretch
this is the anime that when it wants you to notice a number it won't stop using it
when would they have learned subtlety?
Eternity Aether Dragon existing probably would be a better sort of clue
It's a level 9, but with a statline you'd see on a Protagonist headlining monster
isn't that because that's just the limit for a non legend maindeck monster
well, sorta
there are non-legend maindecks with 2600+ atk/def but theyre still quite rare
2500/2500 statlines are less rare though
well i guess they just didn't want to make it 25/25
25/20 can still be the statline of a rival monster
it's requiem's stats
since it's rush, a protag ace isn't necessarily going to be 25/20
I dont think statlines really lead to anything tbh
I've seen so many theories around this guy
statlines is just a tool they use to remind you of something
for example since this new one is a badass dragon they want it to remind you of blue eyes probably
but i doubt it will be in an anime
Guys, hear me out
The Yugioh sevens duel disks
Look like sevens
It’s a stretch I know!
what do you suppose they'll look like next time
Pay me Konami
hmm. i see
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oh on April 8th
<@&681691144509194284> Promo boss rush (not the BES card, just 2 promos of bosses)
the darkest whirlwind
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My Dragiastar is Perfect!
My Dragiastar is Perfect!
There's a reson I said it twice!
dragias(tar) my beloved
RD/5TH1-JP026 The☆Perfect Dragiastar (The Perfect Dragiastar)
Level 12 LIGHT High Dragon Fusion Effect Monster
ATK 4400
DEF 2700
Materials: “The Dragiastar” + 4 Level 7 monsters
【REQUIREMENT】 If your LP is lower than your opponent’s, send 1 card from the hand to the GY.
【EFFECT】 For the rest of this turn, this card can attack all opponent monsters once each.
RD/5TH1-JP051 The☆Versus Fusion (The Versus Fusion)
Normal Spell Card
【REQUIREMENT】 None
【EFFECT】 Fusion Summon a monster that mentions “The Dragias” as material by shuffling 1 or more Normal Monsters on your field and 1 or more monsters from your GY into the Deck. You cannot use Dragon monsters as material for this effect, except “The Dragias”.
thats hilarious
also that fusion spell is great right?
i think its not doing much that dragon tribe didnt already
and this is one of the worst anime aces ever
im not touching this
its just a very rare extra option for a dragon tribe deck to go into
Would this be one of the first monsters that can attack everything once?
convoy liogon and skystream max came before it with this exact phrasing
but outside of some very specific scenarios, "make up to 3 attacks on monsters" is functionally identical and theres 5 other things that do that
idk why I thought this would be the thunder deck ping
the best place to play this is probably a thunderbold core
its not very good, thunderbold cores have better things to be doing, but you can
versus fusion was sounding real good until I read the restriction
sevens wonder fusion can also make this, you can play multiple other secret order names for the versus redundancy
it seems fun if not good
Like it makes the the dragias fusions sure, but otherwise it isnt dragon tribe fusion
like i know i'm not the most in tune with rush meta stuff but i can tell it's just meant to be a big doofy win more card
do note you can use high dragons for the new fusion spelll
shame only one level 7 high dragon exists
I really hope this doesn't imply they're banning the original sevensgias
wouldve been nice to have this in and sevensgias banned back in original wonder fusion format!
but currently, no, i think its just to smooth out the executie matchup and other situations where you can't meet sevensgias's requirement
also if they were planning to make that change they couldve done it last banlist, since the set comes out very shortly after
I swear people do not understand ritual summons
I did a chaos winged dragon + MOBC (chaos winged ordered as first) into another MOBC and they thought I couldnt cuz it said "no more then necessary"
ok but you just can't do that
there's no such thing as ordering one material as first
you choose all materials at once. if it ends up that some of those materials are extraneous, then you did it wrong
huh, I couldve sworn it used to be like that
yeah that's illegal see? this is why i hate that rule
if you can remove any 1 material and still meet the requirements, then that combination of materials is illegal
so because you can remove chaos winged dragon and still have 8 levels, you must
and i don't believe the rules have ever changed, no, that's the same as its always been in tcg
Doesn't seem possible if memory serves, but it is a common mistake. I sometimes made that mistake too using them in the TCG
It's dumb, I will agree. It's easy to forget! And it's not like the whole "Ignoring summon conditions =/= sending things directly from the extra deck to the GY" thing either since at least that rarely comes up. Unless someone likes Gale Dogra.
hay @agile badger up to duel?
Oh! Sure thing
so i have one serious deck id like to play with and one playing a custom card that came to me in a dream (literally)
so, pick one :3
alr!
love the chimeratech move!
Well, it was a lost match, but I did something cool at least
And that was brutalize a Magiarms Beast Gearpard with like 5 attacks from Chimeratech Overdragon
Gearpard's pretty great, though! A lot of focus is put on Paladin of Sevens Road and Sevensgias the Magical Dragon Knight, but Sevens Chariot's great too
i wish there were better equip spells for the "spell/trap zone matters" theme
but works just as well with a bunch of traps!
i like that gearpard leans more into the defensive control style, thats my type of game
hard to find deck space though!
Road Arms - Sevens Lance and Magical Lance Grace Spear is still cracked, so there' that
...I will say though, my friendship has totally ended with Cybernetic Overflow, though.
Argh, it's so hard to meet the requirement!
sevens lance isnt too impressive, really
but spear's pretty good at least!
really wish nachster were cydra in grave
just one more level, one more level and we're golden!
TCG trips me up on that, cause literally every (important) Cyber Dragon becomes the OG in the GY
but at least there's room for support in the future!
the fact that nachster specifically is an import that was cydra in gy in tcg, but not in rush though
i get it kinda cause it already does so much, but
[Cyber Dragon Nachster]
LIGHT •
Level: 1
[ Machine / Effect ]
ATK 200 / DEF 200
This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
Society if we got herz instead of cyber kirin
chaos winged dragon is the level 4 in the scenario, Magician of Chaos was the 8.
But yeah the rule is really dumb
yeah
you can remove winged dragon and still have 8 levels (from magician of chaos), so you have to remove winged dragon
like this board, I cant ritual summon unless I tribute magician of black chaos and cant use Winged yeah?
well "tribute" its not tribute in rush
(recreation of the board state, there was no other monsters in hand or field)
such a dumb rule, but yeah I got it now
And if I have say a level 4-7 level monster in hand/field (in addition to the above board state) I can just do the non Magician of black chaos monsters or just magician of black chaos (not both just either)
yeah
May I ask why Magician of Black Chaos is WHITE, like a Synchro Monster?
DB doesnt have rush ritual borders yet
So for now they're just synchros with the reminder text "(this is a ritual monster)"
db half-implemented rituals! rush rituals can now go in the extra deck but then it tells you your deck is illegal because it has a ritual in the extra deck.
so yeah you gotta just use a custom card synchro or xyz and pretend its a ritual
DB isnt fully ready for rituals in extra, so I just made it a synchro for sake of adding it to extra (but wrote on it "This is a ritual not a synchro")
I see.
It's the legend implementation all over again 
Its honestly funny how long it took for then to fix that
Wait, don't Maximum Monsters work weirdly on that platform?
No?
I must have thought of a different platform.
other then right yggdrago head accidentally not being written as cyberse/maximum when the other pieces are
No difficulties for Maximum monsters
and some other maximums also missing the maximum on them
theyre broken in nexus
db is a manual simulator so you can simulate everything that maximums do, but it doesn't actually have proper implementation for them (you can't add the maximum type to customs, maximum atk just has to be in the art)
Oh. I was thinking of Nexus, and how the parts were turned into Overlay Units for the central one, right?
yeah
Broken
Just, mashed together Mystic Dealer and Phoenix Dragon, did we?
Phoenix Dragoon x Mystic Dealer
Vengeful dragon's liberation next reveal, trust
Oh shit draft pack
Oh man, is this actually a battle pack
I love how this article says the "Zera" theme is popular in the OCG... but I highly doubt this claim
Maybe among lore enthusiasts, maybe!
which means we're likely gonna get warrior of zera
Maybe even ritual spells that represents each path?
2 tributes in most cases to "maybe search party" and the monster can't even be buffed by it...
The fuck
Why do they hate abysskite so much
Why it couldn't have 800 original atk, agained like 1600, then searched party.
Is
Is that chaos emperor dragon
I assume he's getting a ritual down the line
Maybe we’ll get chaos emperor dragonjersey 
wow even more harpie fusions
mind control doesnt restrict you from ritual summoning with the stolen monster btw 👀 so there is that option
True shadow flower duplication seems pretty nice if you have a level 7 plant survive
wait woah woah why is Chaos Emperor Dragon here
id say that ced is on sunset rebirth because hes being reborn in rush after that errata
but uhhhh his rebirth may have to wait i guess
i think this is like how blaster is in the art of that one backrow removal spell
I mean, it's probably becoming yet another non-effect ritual monster
Since to this day, it still missing the ritual version
...thats just black luster soldier!
Yes but dragon
true ced does work fine in rush, would probably not even be very good
It has the same issue as Neo Deadalus basically
discarding the hand at least works with the burn in ced's case
right now Im just waiting for the likely Chaos magician girl
and maybe CED ritual?
im just waiting for any second ritual!
i will take super war lion at this point
007 should be a new card yeah?
cuz its between dragon of chaos and griffore
002 and 003 are extra deck cards that will correspond with 031 and 032 respectively
I assume it's a gaia monster
If we are going by the retrains
It should be one of yugi's that was used for a ritual summon
I wonder if they gonna make us run 3 ritual spells tho
That only summon 1 monster each
that seems to be the case yes
I think it's pretty good just by virtue of that you dont have to run okeabyss anymore
It feels like Ansler the Magical Swordsman should have some support about now
Text mentions how anyone who can overcome the sword's power is recognized as its true owner, but so far nothing's come of it.
But I guess if Torna the Windweaver can get new stuff, this may not be too far off either.
Ritual maybe? 
Like maybe the ritual can be called "Demon Sword's Test"? (Magical Sword's Challenge for duel links text) and it can be used to ritual summon "True Wielder of the Sword" which is level 6 and has an ability of you used a Level 6 normal spellcaster for it's ritual summon.
which btw would mean for the effect you'd have to run Answerer
Demonic Sword Trial
[Ritual Spell]
Acknowledger the Demonic Swordmaster
[Level 6/Fire/Spellcaster/Ritual/Effect]
ATK 2500 / DEF 1000
@lusty venture how about this
I like that
Could even bump it up to 2600/1100 (600 boost for each stat), not sure what effect to give for going through the hoops of making it with a specific material, but would be a cool way to make a powerup of a classic vanilla.
I feel like that might be too much for Level 6
There is rarely anything that breaks 2500 even when it comes to 7+
It's a low level ritual
It's already better than MoBC
For needing much less levels
Don't forget rituals go to extra lol
^
Also i just realized
Still generic unlike a fusion
This is an excutie
Unless you put the extra effort into running the level 6 so give an effect
Do you see people slashing this in other decks just for a 2600 vanilla?
yeah the vanilla is 2000/500, its executie stats
As if we don't have a level 6 deck
And does it want a 2600 vanilla?
When it has a 2600 contact fusion with a good effect?
You are acting as if their contact is as generic
Like at this point, just play equip spells
Factor the genericness not the stats.
Having to get 2 specific monsters on the field is much of a Hustle then 1 specific card + any level 6 in either hand or field
@valid cave Well, while this is going on, might as well page the expert on the other, other superheroes for their input!
Yea i dont think anything would want to run it for that to matter
Not even the same, there is no equip that can buff a normal summonable monster to 2500+ on its own.
And if you gonna equip a levdl 6, you still need to get it on field either by effect or tribute summon it.
By that logic no one is gonna run MoBC
MOBC has enough support to make it playable, though its main effect is being in the graveyard
and we havent even seen the full deck, we missing "5" cards from it (2 of those are ritual spells)
At minimum it makes Dark Cavalry work
I think you are underestimating rush rituals.
They are basically the equivalent to those non-effect synchro monsters from back in the day. And those were still played.
ritual is basically the rush tool box, no commitment is needed.
In worse case, it still a better deal than a tribute summon.
Im aware
Don't expect the SD to support fusion
Those were played because they didnt need any commitment since ed were loose and you didnt need specific main deck cards
Im not expecting the SD to support fusion, Im saying it works for a fusion+ritual strat
I really want to play Dark Paladin but given how difficult it can be to summon it, and it's really just Buster Blader except on the oft chance you also have a bunch of dragons... eh.
At least it prevents the use of Legend Spell cards...?
because the cards in it already work generically enough to allow fusion
Also rush is kinda past the point of running beatsticks for the sake of them being beatsticks
Something like gladmagia has much better utility
Issue so far I noticed is all the stuff that pretends to be Dark Magician or Buster Blader are level 7 and higher, and only are treated as such while on the field or in the GY
Also that
DarkGuiding Kuriboh's level 7 revival is ritual support but also disguised fusion support
Like yeah, it's still a whole lot of ATK if you do catch your opponent playing dragon monsters, but that's still just it, more or less
Donnel knows what this can summon
Runing 1 ritual spell isn't commitment in terms of rush duel.
It only becomes an issue when you are playing multiples thus having no levels to tribute.
Regardless don't apply the "Ritual is Bad" logic from master duel since you are not dealing with any ritual bricks.
Ooooh
For the latter, i am not
Oh, yeah! I might throw this in the deck
...Or at the least, experiment with Veteran Gaia the Fierce Knight.
I am comparing rituals to other rush options like gladmagia, the seven deities and the zombie contact fusion
Cavalry wants a dark magician and a monster with 2100 def, MBOC is another one for the former and veteran gaia is the latter
I rarely use that one though, since Veteran Curse of Dragon's way easier to work a gameplan around
Ooooh
Still wondering where Goth Mana is at
Also, i think that oppotunity cost does factor here
Like she has to be getting a new ritual version, surely
At the least, Dark Paladin being a thing does bring some hope for the most famous use of the card
[Diffusion-Wave Motion]
Normal Spell
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
Running a one of rit spell " in case i need a 2600 beater" when you could run other stuff instead is pretty impactful
Aside the whole "Negate the effects of anything wiped out", this would work!
...Though I imagine that players would just use this with something related to Sevens Road Magician instead of Dark Paladin
Regardless i firmly believe no level 6 ritual will push over 2500 in atk. If not less
Maybe not, but i do believe that's mostly out of principle rather than metagame impact
Like how no normal monster in main ygo passes 3000 atk
I think they can if it's related to an effect they can use only once.
Like, on being Ritual Summoned, Do the Thing, and gain ATK
card I cant run cuz konami didnt give us context 
Phantom Dewan's a bit lost
Just use a place holder
Make the ritual a vanilla too.
It definitely out of balance since otherwise it would just make levels in general pointless
Btw they could just
Make the rit spell not able to use the hand
Or some other restriction
The more awkward the level, the more potent the monster I feel!
Could be a level 5 ritual that requires exactly 5 levels to Ritual Summon.
And the issue mainly comes from if level 6 can have 2600, then what's even the point of level 11 being 3k.
Also by that logic just make level 4 with 2400 and it will powercreep them all in raw stats
Also nothing says that they wont simply powercreep mobc on a whim one day
Black Luster Soldier
Look at gemini elf and clayman
Clayman's so dumb
the placeholder is there
I just need name, effect, and art
Just, straight up 2000 DEF and unlike the unfortunate spot that Mystical Elf was put in, he just remains a regular monster
Again, toolbox vs having to put in a deck a vanilla
Worse case with a ritual spell u can just set it to save it for the right time.
I like how ritual spells can be placed in backrow, way less bricky in rush
In general if konami somehow makes a level 4 ritual with 2400. It will probably see play in multiple decks depending on type and other factors. But 2400 for basically 1 tribute at any time you want is handy enough rn to do some work
Yes
LIGHT •
Level: 4
[ Warrior / Ritual / Effect ]
ATK 500 / DEF 1000
This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
I think you're really overestimating how good a relatively cheap beatstick is
I hope our first thunder rituals work out well
Most you can do with this is, maybe throwback a Transam Linac you just sacrificed for this guy to hit 2100 ATK. Or maybe something like, I don't know, Seiyaryu for 3000 ATK instead
Also that!
They have big shoes to fill being one of the decks to premiere the new summoning mechanic, especially as a type with less then usual support
Who's out running p[dual coratlus] this day and age?
Could not resolve English data for searches: dual coreatlus
Again you wouldn't want yo normal/tribute the thing
I love how some of the newer dragons are like "yep tech, not cyberse at all"
and then others are Luke or Luke-adjacent
But if it just sits in extra wating, that's a different story
Also @agile badger you excited for the tamabot deck?
Oh, yeah, eggbot stuff looked cool!
mecha tamabot should count as the vanilla, the deck will need it
Still waiting for the chair support
But yea ngl
You can just set it until it comes up
You wouldn't be dealing the same amount of damage
A vanilla ritual could just overwhelm the opponent
I really dont think that the 400 atk is what holds it back
It depends
But 2400 is a good enough base stat
Not to mention if the ritual spell is recyclable
We literally had decks with fusion bosses that are worse than theoretical level 4 vanilla ritual with 2400 atk.
I'm looking at you dark matter enigmata
Isnt the whole point is that you're not commiting anything?
At this point just run gladmagia
Stuff being worse than bad doesnt make bad things good
DM isnt a good legend just because its better than rebd
Again, that would total to 2 specific monsters in main deck.
And contact gas the downside of shuffling shit which in most cases you don't want.
Most level 4 monsters have much less atk than 2400 anyway.
It would be more so the quivalent to Berry Fresh Happiness Harvest or Executie Lilius
So does your exact example what do you even mean
huh theres a whole long convo in here i missed
If i can use the effect of a level 4 then remove it from field and get a beater, that's more than good enough
so are we asking if executie would play a generic ritual spell for an lv6 2600/1100 vanilla
Any deck, honestly
In general if a low level non-effect ritual with 2400+ would be used (2400 for level 4, 2500+ for level 5 to 6)
Yonshi Banshi
[Level 4/Dark/Zombie/Ritual]
ATK 2400 / DEF 0
Banshi Ritual
[Ritual Spell]
Used to Ritual Summon "Yonshi Banshi". You must send monsters from hand or field whose total levels equal 4 or more.
Imo this is just too good balance wise
can't be confident but im inclined to say yes, theyd be at least nice tech options to have in a format
a theoretical 2500 atk lv5 ritual vanilla with mobc ritual text sounds like a nice goodstuffy consistency smoother that lets you double up on high level value by getting both a body and the thing in grave to take advantage of later, converts excess spent low levels like justiciar+reactor into a threat on board, unlike a tribute summoned 2500 vanilla it increases your consistency instead of reducing it, being able to set it for later sounds very good
if you make it require exact levels then it becomes dramatically worse and i doubt it sees play without an effect, tho not impossible
It's a pun on 4 death and Banshee
i doubt i'd run the 2600 vanilla lv6 in executie but id at least try it (note: if it has exactly 500 def it becomes more interesting)
i like that executie could convert mates alone into the 2600 boss
Fiend's Mirror
i will not play fiend's mirror
Imagine Fiend's Mirror in the Zera theme
i will definitely play archfiend's awakening though!
Don't think it's lore related
Probably its own theme if any
[lycanthrope]
EARTH •
Level: 6
[ Beast-Warrior / Ritual / Effect ]
ATK 2400 / DEF 1800
This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
Imagine lycan otk
Anyway we don't even have a level 4 ritual with 2400 in the tcg/ocg
But we do have stuff like [hagith]
EARTH •
Level: 4
[ Rock / Ritual / Effect ]
ATK 1300 / DEF 2600
You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.
And unicore with 2300
Normal Trap
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
●Destroy all monsters your opponent controls.
●Destroy all Spell and Trap Cards your opponent controls.
●Discard 2 random cards from your opponent's hand.
●Draw 2 cards.
man whenever i play space yggdrago it feels like deep space yggdrago is just
the objectively wrong play
It's the "Cyber Dragon Conundrum" at play, I call it.
Sure, Cyber End Dragon is way more famous and has much more ATK, but most cases, Cyber Twin Dragon just does more work for less.
yeah
it's not helped by the deck being stuck using materials in field or hand not both
unless you want to run poly
and like
that feels really bad to use for the spell legend slot
Really do wish Polymerization had more support. It's nice that cards that mention Fusion also tend to mention Polymerization, but it still feels like its not enough
Step 1: Work On Your Cardio
Hello Everyone, GoldenNova here! So, April doesn't have a lot of new stuff to talk about sooooooo let's talk about a different kind of YGO! I'm gonna cover some Rush Archetypes, but just to make sure we're all on the same p...
Pretty good video!
hay @agile badger you up to duel w/ customs?
Ah, sure!
bring your best ive got some good stuff <3
im always on very high alert fur any card that doesnt specify it protects from the opponent's stuff!
(im a torrential enjoyer after all :3)
Torrential Tribute best legend trap card
Anyone who says otherwise has never used it before or is still deluding themselves about the applications of Mirror Force or Magic Cylinder
Just kidding, all trap card choices are valid
on that note fun fact: if you control the meteor dragon+summoned skull fusion then intentional draw becomes jelly cannon :3
Oh wow, that's cool
(thats... a little less good than torrential though)
[Jelly Cannon]
Ayo did someone mention jelly cannon?
well i guess not quite jelly cannon
arguably bouncing is better than spinning in rush!
is there any unconditional sakuretsu-like for bouncing?
I thought this was something released during like, 5D's.
Turns out, it was printed in way, way later, like during VRAINS
Continuous Trap
Once per battle, when an opponent's monster declares an attack: You can activate this effect; Your opponent chooses 1 random card in your hand and calls the card type (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
And there's Storming Mirror Force, but that's more like, well, Mirror Force than Sakuretsu Armor
turns into uhhhh cat confusion https://yugipedia.com/wiki/Cat_Confusion
Mimicat!
On the subject of the duel, we did discuss how there might be more level stuff in the future, but not necessarily stuff that will sabotage your opponent with level changes.
Mostly just stuff in relation to Ritual Summoning if there is
theres just not much reason to try and sabotage your opponent with level shifting yet
Yeah, it'd have to be stuff that's for your own benefit, not messing with your opponent's monsters
So stuff like Level Tuning would be fine.
maybe there could be some gimmick of changing all levels to 1 in predaplant style once ritual is well-established! but it may be dependent on if rush rituals usually use hand or field (like mobc) or just field (like diskarma)
Risebell the Star Psycher, not so much when you can also target your opponent's monsters
Though I wouldn't mind it, since I'd like to see some actually returning psychic monsters from the OCG!
[Risebell the Star Psycher]
1500/1500 on an effect monster is a little awkward
but with the effect being pretty niche and statlines getting pushed on imports anyway, like harpie lady 1 he'd probably be fine
nerfed to sorcery speed, but!
i like how general risebell is, you'd probably play him for a specific reason (royal rebel) but would be able to play to some other more niche interactions at times too
There really isn't a whole lot of psychics that can be brought over as-is, since many of the headlining ones that made the type famous were from 5D's, which do so many different things
mastergig.mastergig.mastergig.mastergig.
Also leads into what Psychic monsters are all about: cutting it close with LP to deal big hits!
Ceremonial Sorcerer
Level 7 DARK Spellcaster Ritual Effect Monster
2300 ATK / 2500 DEF
(REQUIREMENT) You control a Level 8 Spellcaster Ritual Monster.
(EFFECT) Destroy 1 card your opponent controls.
Ceremonial Knight
Level 7 DARK Warrior Ritual Effect Monster
2300 ATK / 2500 DEF
(REQUIREMENT) Send the top card from your Deck to the GY.
(EFFECT) This card gains 1000 ATK (until the end of this turn), then if you control a Level 8 Spellcaster, all monsters you currently control gain 500 ATK (until the end of this turn).
Ceremonial Gate
RITUAL SPELL CARD
(REQUIREMENT) None.
(EFFECT) Ritual Summon 1 "Ceremonial Sorcerer" or "Ceremonial Knight" by sending face-up monsters you control to the GY as material, whose total Levels equal or exceed 7. (You cannot send more materials than necessary.)
Advancing Louise
Level 4 EARTH Beast-Warrior Effect Monster
1200 ATK / 1500 DEF
(REQUIREMENT) During the turn this card was Normal Summoned.
(EFFECT) Send the top 2 cards from your Deck to the GY, then you can Special Summon 1 Monster from your GY, with 1200 ATK/1500 DEF or 1400 ATK/1200 DEF, in Defense Position.
Rip chaos magician girl
<@&681691144509194284> the remaining rituals of black magic ritual
ADVANCING LOUISE
Huh no goth DMG
At least this confirms rush isn't gonna make all ritual spells only summon 1 name
end of the world next :3
i feel like in practice it might as well only summon 1 name though
knight is just so much better than sorcerer
so just like end of the world
sorcerer is relevant if you have stuff that cares about caster type at least? (dark renewal)
Also Marching Louis may imply a celtic guardian that supports ritual in the future
as its another monster in yugi's deck that fits the 1400/1200 statline besides winged dragon
LOUISE
I love how that's just her name
And yet we were unfortunate enough to just call her "Beaver Warrior"
Both Rituals are cool! But mostly, it's just having the option is fine, since the ritual spell specifies both
It'll get awkward pretty quick though, since this means in a dedicated deck you'd have to juggle between two different ritual spells.
louise retrain 
Successor of Black Chaos
[Level 7/Dark/Spellcastsr/Ritual/Effect]
[REQUIREMENT]
None
[CONTINUOUS EFFECT]
This card gains ATK equal to [the number of "Dark Magician" in both players' Graveyards] x 500. If there is a Ritual Monster whose name is "Dark Magician" in either Graveyard, this card gains an additional 2800 ATK, also it cannot be destroyed by your opponent's card effects.
ATK 2300 / DEF 2500
Chaos Succession Ritual
[Ritual Spell]
[REQUIREMENT]
None
[EFFECT]
Ritual Summon "Successor of Black Chaos" by sending face-up monsters from your field to the Graveyard whose total Levels equal 7 or more as material (you cannot use more monsters than necessary as material). Then, if you use "Dark Magician Girl" with 2500 or more ATK as material, you can place 1 face-down card on your opponent's field on the bottom of their Deck.
How much op ?
being 5600 from just one mobc feels excessive, particularly considering mobc is actually the easier thing to get in grave and you're more likely to have it than actual dm
don't really like the power gap on it, it's either a 2300 vanilla or a 5600 with protection and there's no in between
it's not necessarily op, because it still loses to most interaction and the ritual spell is effectively a dead card in early game, and 5600 is strong but not otk territory
just don't like the play patterns
(also "a ritual monster in your GY whose name is dark magician in either graveyard" doesn't make sense, does it care about mobc in your grave or either grave?)
Either
very juicy invitation target then!
can someone help me identify this card? it showed up in rush neuron data recently and is doing weird things to my parser
and i can't seem to find it on the database
ah, found it
grml they gave it an artwork id of 202
why are you doing weird things konami
not familiar with the database, whats odd about it?
rush full art proxies are generally weird
regular yugioh artwork ids are just 1, 2, 3, 4, 5 etc
for alt arts
then for full arts in rush they do 101
and i guess now for full art alt arts they are doing 202?
for the black rarity specifically maybe, there's going to be more of these in the future so i guess check that out with the release of kp21
well i undoubtedly will notice when my crawler explodes again 🙃
@agile badger up fur some testing?
Ah, sorry that I didn't get your message earlier. I'm pretty tired rn, but maybe tomorrow if you still need a duel!
alr
Just realized something
Dark Paladin in the OCG is level 8
But in Rush Duel for whatever reason it's now level 9
Wait nevermind apparently DB messed up its level
someone uploaded it wrong in proxy form? cuz not seeing it in official
yeah spirare uploaded it as a 9
It's been revealed for some time, actually!
P sure it's in the 5th anniversary set, with Dark Paladin
Huh
woops
ya up rn?
Oh, sure!
alr!
you host?
Sure!
Good dueling!
...I really need to improve my luck, though. How do i draw like 20 cards in a turn, and none of them are Miracle Fusion!?
important to have a backup plan!
when/if youve got time ive got other variants id like to try too
Also didn't think Ancient Gear and Dark Magician would work so well
But I guess Jundee of the Dark Path ties it all together with all those EARTH attribute monsters
its really the easily-accessible level 8 monsters i care about!
Ah yeah!
https://www.youtube.com/watch?v=etCdK80NAIc
Looks like GoldenNova's commiting to Rush Duels
Go to https://www.buyraycon.com/NOVA for up to 20% off!
Rising (HERO) To The Occasion
Hello Everyone! GoldenNova here! I'm beginning my journey of Rush Expla...
These puns hurt me so much
Pretty nice video
Though I will say some choices for cards to include in a deck are a bit out there, like Horn Knives the Musical Princess or Mezame the Ringing Alarm
Especially Sevens Paladin. It's a fine card, but really, trying to use Sevens Road Magician and/or Swordsman of Roadstar in a deck is pretty hard to do if you are using HERO stuff
Biggest strike is just that Roadstar Gladimagia just is a lot more versatile. You will use a lot of attributes in such a deck, but then again, so can a deck dedicated to Sevens Road Magician
bear in mind, gladimagia and paladin have identical materials
if you're playing hero with fusion (and not just miracle fusion) and gladimagia which, mind, is already a big ask then paladin is free
Really, I don't think you need the atk bonus, since if you need ATK, then you got stuff like Skyscraper, Card Defender, Burst Wingman or Shining Flare Wingman for that. And Heliosphere for drawing cards.
Mostly just seems unnecessary for a HERO deck.
...A deck based on Sevens Road Magician that uses HERO as some sort of engine, however, might be an idea!
spaaaaaaaace
Accidentally found spirare's customs
what's the best deck for rush duels dawn of the battle royale?
Depends on if you have the japan only dlcs or not
i don't have it
Probably Spellcasters with Dragias
do you have a list?
something like that
thank you
i dont think pre dlc has monster reborn, so you may need to run something else
tribute to the doomed should be a good replacement
https://ygorganization.com/magicalsevens/ <@&681691144509194284> Well, they aren't showing the actual cards, but both effects and art's fine, yeah? More Sevens stuff!
yeah they sometimes do that
No level shown so sadly cannot make the proxy (though my bet is 11)
spell card however I can
10 could also work
You could put in Deity of Seven Treasures - Ryozai in there to bring it up to 5
It's still usable even without a level 7 monster to throw out, so it's still good.
Can't say the same about Trade-In!
yea, ryozai kinda sucks if you're on low backrow tho
i think i would rather play beidai
if any
Both ritual monsters and Dark Magician himself are level 7, so that's still a positive. But Beidai's easier to come across, true enough
I'm out rn, unfortunately
No DMG?
yeah dmg's not really good, the ritual stuff is so many miles better than that
but the great thing is that its also completely generic so you can put literally anything in there
I've been thinking about jewel of dark magician
Its a reborn for og dm (and dmg) but i would be on so little targets idt it would be that good
I'm unironically considering stemagic instead of ship, my gaias dont really benefit from being in the gy
ship means you can play beidai/ryozai
technically more now
if you wanna run it for jewel of DM
Yea but having more than 1 in the gy is a bit unrealistic, i think
Justiciar also annoys be a bit
Since its level 3
Which is extremely awkwark for ritual summoning mobc
Sucks that none of the rituals are dm on field, dark magic attack/thousand knives would be so nice
Ritual spells are so weird to deckbuild with
They're spells but also they're high level which makes stuff like draw spells and jest work really differently
Like am i even on enough mons to justify jest?
well, that is a little bit the point of it, level-matters encourages you to not necessarily run what you'd otherwise 100% auto-play!
but also she works fine for a ceremonial, or as a pair with any 7
I could also play monster calling if i want to
Probably not worth but the option is there
Do yall know any in depth resource for the game?
Idc if its japanese or not, i could really use the help
this is a duel q from the newest game, can somebody help?
god did we really need to bring in DMDK
Guessing level 9 is a running theme for these, as well as sharing the Premium Black Rarity. Hmm!
Admittedly I'm just "whatever" on Dark Magician.
...Curse of Dragon, though 
now no one will see my question
The Eye of Timaeus!
Not much I can do, since I don't use Pyro-oriented decks all that much
You got means to deal with each Harpie Lady, though
Oh, ok, seems this Curse of Dragon is ritual support. Definitely feels like this is leading up to some Black Luster Soldier reveal
i was able to deal 2500 but i failed bc it needs to be 2600 of damage
usually these puzzles are easy but this one is kinda hard
yeah, it's a puzzle
Alright, let's see here
(i know it's a stupid thing to be annoyed over but it seems like it's literally impossible for konami to make actually interesting dark magician cards)
Alright, from what I'm seeing, you need to deal 2600 damage in a single attack with Flame Cerberus, since with Flame Scale, you can jack its atk to 2600
I don't got much context, since Heavy Roller draws cards and I don't know what that next card you could draw does
The knight as a legend?!
Actually you don't got any cards in the deck, disregard that
ns jinn, add back the 4, tribute summon cerb
activate scales of flame, buffing cerb by returning jinn to the deck
activate heavy roller, discarding the 4 to re-draw jinn
ns jinn, add back the 4 again, ns ember, tribute summon magmax, use the effect and discard the 4 again to destroy both harpie ladies
then attack the hawk with magmax and attack directly with cerb for lethal
Look at you go with the puzzle!
it's pretty tricky, you need 1 extra card, so you need some way to convert heavy roller into card advantage, which means finding a way to recur jinn and resolve her twice
So, I guess it wasn't just "Get a lot of ATK and make one good attack against a Harpie Lady you move to attack position"
gonna try
That's what I was thinking it'd be at first. Duel Puzzles tend to have a lot of dead-end plays that don't lead anywhere in the official video games
all cards are known, the deck is empty, and theres no way to change something to attack position on this boardstate
Thought Magmax had some effect that would do that, had to go looking for its effect
I don't know the card pool too terribly well!
she destroys all defense position monsters with the same level as the card you discard
Oh jeez that's rough.
Imagine having something like Zero Gravity or Windstorm of Equata with that!
Anyways, back to the cards
Timaeus is neat! I can see why it's a Legend card, given how famous its use was in the anime, plus how helpful it can be
oh those sevens road stuff is neat
Card also mentions Dark Magician Girl, so no doubt we may have fusions using her as well
thank you, it worked beatifully
Though, I still am not too terribly enthusiastic about Dark Magician. I'm kinda in the same boat as Copper in some regards
who dunked curse of dragon in water?
Except it's just, I really don't enjoy how Dark Magician plays
same with proto
i didn't think to cycle the jinn right off the beginning, i was trying to cycle later
More DM in GY stuff, neat
I can't imagine the ceremony would go very well for the ordained priest doing it for Curse of Dragon.
Doesn't this thing breathe the very flames of hell?
Also, Majesty of the Sevens Road is in fact a level 9 monster, which is odd
Sevens stuff is pretty cool so far, eeyep. No complaints there.
Eternity Aether Dragon also got a spellcaster friend
This is probably going to be a theme with some of these
it's holy fire now! he got un-cursed!
Alright which batch of these am I uploading?
It does make me wonder how Gaia actually sees Curse of Dragon.
I imagine he's pretty close with his horse, so I would like to think he's the same with the dragon.
cuz there is like 14 cards here
Even if it is very unruly.
@valid cave btw, you have aether uploaded as an xyz
yeah, i have it uploaded twice
once as xyz for the cool frame and once in maindeck so you can actually play with it
(and a third time for the normal art)
The real neat card I got eyes on is Accel Wonder Dark. This card will be pretty helpful for any Sevens Road Magician deck.
Could add a note saying (Not normally an xyz, just for border) or something
thats a lil unclean i feel
eh
boss music plays
Oh, right, The Eye of Timaeus also summons Dark Paladin.
and after you do, the opponent isn't doing that!
guess I'm adding the sevens road master stuff
Fusions (and spell) done
Only have main deck left
Can we get an actual dm fusion spell
as usual ill be waiting until org has all the localized names settled
Just import [dark magic Secrets]
Quick-Play Spell
Activate 1 of the following effects.
●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.
oh id love that, tho idk how you'd phrase it
generic ritual spell for ANY ritual monster using hand or field btw!
also it still cant heccn make dark paladin
2 to go, the retrained vanillas
[Magikey Maftea]
@valid cave probably a text similar to this.
Altho i assume they limit what ritual you summon (e.g. ritual monster that mentions dark magician)
Normal Spell
Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.
also are they hinting we're getting a DMG fusion?
Yes
I mean it's probably just dmg the dragon knight but without a quick effect
[Dark magician girl the dragon knight]
DARK •
Level: 7
[ Dragon / Fusion / Effect ]
ATK 2600 / DEF 1700
"Dark Magician Girl" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.
Like this is not bad at all
probably, yeah
but maybe we can get [the dark magicians], or at least a rush equivalent!
DARK •
Level: 8
[ Spellcaster / Fusion / Effect ]
ATK 2800 / DEF 2300
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
I assume they are importing every dm fusion
The Magical Masters (Rush TM)
Dark Flare Knight.
Not cause of Dark Magician, but because I just want Flame Swordsman to do, like, anything
@agile badger up to rush duel?
Oh, sure
ok got into one, after that
K!
should be an easy one
is this deck duel links legal?
(not necessarily a joke, duel links has introduced a lot of people to rush and i know theres plenty of people who only know the duel links cardpool when trying to check out the real game for the first time!)
If you're chatting with them, might be helpful to let them know about how much wyrm monsters there actually are
So are these just MoBC support
yes
Cuz i just don't see anyone playing ritual magnets
Not that they have a ritual to start with
well they quit, anyways time to duel donnel
theyre completely generic!
Ayo
Yeh... but that does not mean much when we have 3 rituals
yeah, im sure we'll get more (we do know plasmatic model is a ritual deck, wonder if they'll work with these guys or if theyll be locked out)
wouldn't expect a magnet ritual though
I do feel like rituals are gonna suffer the maximum issue of taking too many spots in a core booster (at least at first)
at least they dont necessarily want to be over rush rare like maximums do
and 2 is still less than 3! so they shouldnt be so bad
easier to integrate into a theme with 1 ritual spell summoning multiple monsters
Tbf they seem to be shoving them to special packs
It's not bad until they start needing to print multiple different rituals
well played
Nice one!
alright fixed majesty's def, and now to add the torna fusion (I didnt see the spell can summon or lower)
It does feel like some of the deal with Sevens Road Magician's new stuff really is pushing attributes out of the spotlight
But I guess unlike Lightning Voltcondor, it was also established to be a way to play those cards too going off what Master of the Sevens Road is, so I think it's fine
its been like that for awhile
Meanwhile Lightning Voltcondor also had that going on but instead they decided to just make them discount Raidraptors
either of you still up to duel?
I'm probs gonna sleep for now, but I might later!
i do kinda hate that they did condor that way
made them super reliant on specifically the original too, instead of naturally integrating it into its deck or giving it a retrain to fit the new direction
It's exciting, but I wish they committed to what it originally was about.
making some adjustments to this deck, then probably gonna chill on duels for the night. Long day
alr
Wait
The new curse of dragon is just a hate crime
Mobc was already running veteran gaia because of dark cavalry
This just gives the deck the full gaia fusion lineup too
i wouldn't necessarily conflate dark cavalry decks with mobc in general
cavalry is funny, but the pure mobc engine is much better than that
but yeah the cavalry decks get an extra payoff for that version of the build which is nice!
Yea ig this is for dm in general
But new cod also has the utility of grabbing your ritual spells
And you can summon bmoc with it using an utility level 3 monster
Which was the issue i complained about yesterday funnily enough
Also
Dm the magical knight is both summonable with veteran curse of dragon, and it becomes dm in gy so it can be fusion material for itself
dragon knight you mean
Yea
does someone have a guide for the puzzles of the lets go go rush? the one we don't have official translation
i am stuck at another puzzle
Buster of Chaos Blade
[Level 8/Dark/Warrior/Ritual/Effect]
This card's name becomes "Buster Blader" while in the Graveyard.
[REQUIREMENT] None
[Continuous Effect] Gains ATK equal to the number of monsters used as material when Ritual Summoning this card] x 500. While this card is face-up, your opponent cannot activate the effects of face-up Dragon Type monsters or attack with them.
ATK 2900 / DEF 2800
Chaos blade Ritual
[Ritual Spell]
[REQUIREMENT]
None
[EFFECT]
Ritual Summon "Buster of Chaos Blade" by sending face-up monsters from your field to the Graveyard whose total Levels equal 8 or more as material (you cannot use more monsters than necessary as material).
Is this too much of a floodgate ?
Yes
But it's only dragons
And there is nothing that says everything becomes dragon
Even pure dragons have the out by fusing into a high dragon
@valid cave what do u think on the matter
Should i simply cut "or attack with them"
its just not fun, yeah
and now dragon-heavy decks will struggle to ever be good again because this will always exist in side decks so they have to pack silly amounts of spell/trap based removal for games 2 and 3
id drop 1 of the 2, either dragons can't attack or dragons can't activate
This is really disingenuous
There's only 8 high dragons in the entire game
And a total of 2 of them dont have 'gias' in the name, both of which cant beat over 2900
(mind, the ones with "the" in the name are also effectively a different deck from the normal giases, the 2 high dragons that can't beat over 2900 are never played by anyone anyway, and realistically most decks that are hard-locked into playing exclusively dragons are ones that can make the⭐dragiastar)
Yea
Altho it also boosts itself so even if you do make the dragiastar
You need something else to win on combat
yeah thats also true
realistically only trinity can beat it, and even then only sometimes
so it should probably just be treated as immune to battle if you're in a dragon deck, have to kill it with exclusively jest or, if youre not hard-locked into your type, then raiza or a side deck tech like curse, ring of storms, maybe even torero or something
kinda nasty that it also has 2800 def for some reason, so its not that easy to kill even if you flip it face-down
of course the cleanest answer will always just be invitation
(which, tbf, works even if the opponent summons it before you draw the invitation, just flip it on their first summon and steal it. a slow answer but it works)
doesnt make it fun or fair though
on that note, attacking into a continuous effect that says you can't attack is a scenario that's never happened in rush before
but i'm assuming that it applies only to the initial attack declaration, and if you've already declared an attack on it then it's too late for it to prevent that by the time it flips up for battle, that'd be consistent with existing rush design
Not for some reason. Just applied how much boost MoBC atk/DE gains from the base DM.
300 more ATK and 500 more DEF.
And like i said, i'm iffy about the dragons can't attack thing.
is yugislop the best deck now?
Nope harpie is
God I hope yugislop is never the best deck
Why is it even "yugislop" when that's what yugi's deck supposed to be
If anything they finally made an accurate version
Nervously side-eyes Gaia
I mean, I like Gaia, but I really don't exactly enjoy Dark Magician, if that's any consolation...?
Well you like it or not, that's not my issue nor konami's
But except dm to never go anywhere
It's hated for the sake of being hated anyway.
Dm be like: "you love to hate me"
Wait, how many archetypes do we have based off toys?
counting the regular ocg and rush
Madolche, toy, fluffle, plasmatic
I'd argue Wind-Ups
oh right wind-ups, so that makes 5
speedroid, vaylantz
Do we count chess archfiends?
Madolche, toy, fluffle, plasmatic, wind-up, speedroid, vaylantz.
I'm not sure if I count chess as a toy, and why prankids
Rocket reminds me of those old playground toys
Geargiano?
I think Geargiano would be pretty neat for Rush Duel.
At least, some of them, like the original and Mk 2
[Geargiano]
Geargiano
Effect Monster
Level 3
Attribute: EARTH
Type: Machine
ATK: 500
DEF: 1000
[Requirement]: None
[Effect]: Send this card from your field to the GY. Special Summon 1 Level 4 Machine Monster from your GY, but its Continuous Effects are negated, also, it’s effect can’t be activated while it’s on the field.
How does this look for a Geargiano translation?
negating its continuous effects is more accurate to the tcg but i feel like its unnecessary still
[REQUIREMENT] Send this face-up card from your field to the Graveyard.
[EFFECT] Special Summon 1 Level 4 Machine Type monster from your Graveyard face-up to your field. While that monster is face-up, you cannot activate its effects.
It does make me wonder what utility having a level 4 Machine Monster whose effect you can't activate would serve.
I mostly just suggested it, cause it's easily made 1:1
Jointech ace comes to mind
Oh, yeah, cause it's fusion material for something
"A flurry of cards that set ablaze the colors of battle! With their brilliance, you will carve out a new chapter in history!!"
https://www.reddit.com/r/yugioh/comments/1k8a5dw/etymology_5th_anniversary_pack/
Ooo
New thunder deck
Weird type for what I think is Rush’s first fully original ritual deck
ENTER THE RITUAL ZONE!
When I saw the notification was in rush chat, I had a good feeling it was gonna be this deck ❤️
woah we even got a gishki vision-ish in turtle form
These are cute
I guess they picked thunder type because it has some of the fewest generic support?
Ah the "archetype but not really" stat is thunder with 800 def
Thunder is because the name is plasma
mixed with plastic
Oh it’s a pun
and the only other plasma kind of type is pyro
i was very excited for this deck, and
they are cool within themselves, i just don't like how strongly thunder-locked they are
and the rituals are 1600 cuz its the combined amount of 2
they're unsplashable, will really struggle to incorporate even low-level monster staples and will likely quickly fall behind with new set releases unless given a steady flow of new thunders specifically
Damn I wanna play with these new toys now, but there is a chunky amount to upload
wait the ritual cares about her level and the equip increases level?! Is this a reference to the anime plastic deck?
I’ll take your word for it but these seem pretty neat
15 cards total
btw whats the backround of turtle and bunny supposed to be? They dont have the frame
Oh wow that's a lot of cards at once
Ok ritual monsters complete, now to the spells so people can at least summon them
"turtglue" i guess?
org calls it "turtoggle"... that doesnt make any sense
going with turtglue
4/8 main deck done
well main deck monsters
alright all uploaded
@valid cave you up to rush duel?
sure
FIRE •
