#rush_duels

1 messages · Page 23 of 1

valid cave
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alr!
you host?

agile badger
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Sure!

valid cave
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gg

agile badger
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hi yeah guess who got their everything destroyed like three times in a row

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It was me

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Demise Jumpscare!

valid cave
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demise as a legend feels particularly strong since you dont really need to jump through the hoop of putting it back into your extra
the ritual spell can just summon ruin instead, rather than risking becoming dead in hand

agile badger
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Ruin's definitely alright, though; it's practically just Multistrike Dragon Dragias

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A more balanced, I guess? Way to destroy entire boards could be this though

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[Dark Master - Zorc]

tender orioleBOT
# agile badger [Dark Master - Zorc]

dark DARK • level Level: 8
[ Fiend / Ritual / Effect ]

ATK 2700 / DEF 1500

Effect

You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.

agile badger
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Imagine summoning this in a Dicemite deck

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Your gameplan revolved around the likes of Chidori and many different dice fairies.

And then you drop the literal Dark Master on the field. That's what happens when you critical fumble, though!

valid cave
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the fact that this card is so much better in the extra deck would make it so infuriating to play with though

agile badger
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Ehhh, yeah

valid cave
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no doubt a lot of competitive duels will be decided by a 6 roll

agile badger
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Plus it's another one of those cards that has a ritual spell that allows you to go over 8 levels

valid cave
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and the fail case is even worse for you than, say, dicekey mix, because youve already spent all the resources into zorc!

agile badger
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Just do the dice spin trick Yami Bakura does!

Or, if you are me, you will roll the worst number every time

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I just learn never to trust dice, argh

valid cave
agile badger
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Ah yeah

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Level 4's are not in any shortage compared to level 3

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Or even a lot of level 7 monsters!

valid cave
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and 7 or more means basically any deck with tribute summons can play it, while 7 exactly means you can't really play it in a deck with split levels

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but a ritual spell for 8 or more already takes an increased resource investment in a split level deck (although, pitching an lv7 and a spent reactor or justiciar or something isnt at all unreasonable either)

stuck summit
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one ritual i really want in rush is [lycanthrope]

tender orioleBOT
# stuck summit one ritual i really want in rush is [lycanthrope]

earth EARTH • level Level: 6
[ Beast-Warrior / Ritual / Effect ]

ATK 2400 / DEF 1800

Effect

This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.

valid cave
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lets go executie!

i am not playing this in executie actually.

agile badger
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Werewolf Warwolf fella

valid cave
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fun though!

agile badger
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It's a neat idea in a normal monster deck!

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There's also this

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[Cu Culainn the Awakened]

tender orioleBOT
# agile badger [Cu Culainn the Awakened]

light LIGHT • level Level: 4
[ Warrior / Ritual / Effect ]

ATK 500 / DEF 1000

Effect

This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.

valid cave
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what good lv6- rituals are there for cutie support anyway?

agile badger
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Assuming you use a bunch of normal monsters, just using something like Transam Linac means you got a 2100 ATK monster

valid cave
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relinquished obviously... archfiend's awakening we're already expecting i'd guess?

agile badger
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Hungry Burger

valid cave
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saffira? can we figure out how to phrase saffira's effect in rush duel? although all her hand manip effects arent even very useful in rush

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(i love her though id be so happy to see her here)

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awakening and saffira are both in the odd place of not having their own ritual spells in the tcg, only the generic ones

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which i'd expect not to be printed soon, unless as legend cards

agile badger
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Well, there's Shinato

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Practically the highest ATK out of all level 8 ritual monsters, and it has the same kind of effect you see on Elemental HERO Flame Wingman, so it's hard to defend against

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There's, uh, Fiend's Mirror I guess.

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Not much to say except it's level 6 and has a workable statline

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Though, Lilius's own ATK is so much better than a hand mirror

valid cave
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...there really isnt a lot!

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kinda surprising

agile badger
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Yeah, most don't have either the level or DEF stat to justify using

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Unless we get more rush exclusives, that is

valid cave
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lycanthrope really is kinda where old lv6es peak

agile badger
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And we won't see too much groundbreaking rituals for awhile; it's mostly just gonna be barebones for awhile

valid cave
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maybe if we somehow figure out how to import <herald of perfection>

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[[herald of perfection]]

worn currentBOT
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No card found for “herald of perfection”

valid cave
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[herald of perfection[

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[herald of perfection]

tender orioleBOT
# valid cave [herald of perfection]

light LIGHT • level Level: 6
[ Fairy / Ritual / Effect ]

ATK 1800 / DEF 2800

Effect

You can Ritual Summon this card with "Dawn of the Herald". When your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.

valid cave
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that took 4 heccn tries

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hey <dawn of the herald> mind explaining why you just don't have a cost for some reason

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[dawn of the herald] i JUST did this why did i use bastion's command again

tender orioleBOT
# valid cave [dawn of the herald] i JUST did this why did i use bastion's command again

ritual spell Ritual Spell

Effect

This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.

agile badger
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It's one card there will be plenty of rush exclusives for, considering that the OCG has fewer ritual monsters than any other kind of card... and rituals are, y'know, actually usable here

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I also expect them to do some shout-outs to old video games, so maybe there'll be some stuff like a Yamadron ritual monster or whatever

valid cave
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wait dawn of the herald not only doesnt cost anything it also just resets your once-per-turn on anything you want

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honestly dawn of the herald's second effect alone makes it busted

agile badger
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Yeah it's just really irritating, last I remember about these heralds

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It's practically the Dryton's real big monster, rather than any space-robot-dragon-things you throw out

valid cave
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[REQUIREMENT] None
[EFFECT] Ritual Summon "Herald of Perfection" by sending monsters from your hand or field to the Graveyard as material whose total Levels equal exactly 6. Then, you can add 1 of those monsters from your Graveyard to your hand.

[REQUIREMENT] You have a Fairy Type monster in your Graveyard and a card in your hand.
[EFFECT] If your opponent Normal or Special Summons a monster face-up while they control no other face-up monsters, they cannot activate that monster's effects during the turn it was Summoned while it is face-up on the field.

agile badger
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Solid way to put it

valid cave
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nerfing perfection a whole lot from the tcg, it could certainly be a lot stronger than it is

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"while you have a card in your hand your opponent cannot activate monster effects or spell/trap cards" :)

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how do you beat its 2800 def then? you dont :)

agile badger
lusty venture
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oh we naming rituals for rush potentionally

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The grand tiki elder and melchid are both in rush

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so maybe we can get some dark fiend ritual support

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That said, rituals means we can also get Archfiend's Awakening possibly

valid cave
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[contract with the abyss]

tender orioleBOT
# valid cave [contract with the abyss]

ritual spell Ritual Spell

Effect

This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

valid cave
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although they could always make a new ritual spell in-theme, since the "ritual summon this card with contract with the abyss" text is getting cut regardless

lusty venture
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Exactly, maybe to Abyssal Contract? Would still summon just Archfiend's Awakening but the name can pay respect to contract with the abyss

valid cave
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"archfiend's contract" i'd imagine!

valid cave
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<@&681691144509194284>

agile badger
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As it turns out, GO RUSH!! final episode has aired recently.

Didn't think it'd end just yet, but wow it was a long-runner

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Ah man, what I'd give to have Elemental HERO Bladedge about now. Getting tired of the only big HERO monster being Neos

valid cave
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there's tantalum!

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bladedge would be nice to have but it wouldnt synergize with anything!

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skyscraper's awkward phrasing excludes it, its fusions aren't valid reveals to circulation (unless it gets an lv7 rush original)

uncut badger
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speaking of hero being really anti synergistic with itself

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a hero descents being unable to target hummingbird

agile badger
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Just errata Skyscraper, come on now

uncut badger
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for some reason

agile badger
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Yeah Tantalum is nice, but it's pretty 'eh' for how big a guy he is

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...Admittedly, it's got a lot of power behind it, but I just like the idea of Bladedge keeping a continuous effect on it. Plus, it can be used to fusion summon more things

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Rising HERO is just in that weird spot where they support, but don't fuse into anything is the real thing that bugs me I guess

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And yep, it's very unsynergistic within itself. I still just use the standard normal monsters, simply because of that. They don't do anything, but the fusions sure put in work, and Miracle Fusion is just excellent.

uncut badger
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btw, can we make bubbleman do something? rn it's basically just summoning the 2 worst fusions in the deck

agile badger
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Tempest can sorta arrive 1:1

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[Elemental HERO Tempest]

tender orioleBOT
# agile badger [Elemental HERO Tempest]

wind WIND • level Level: 8
[ Warrior / Fusion / Effect ]

ATK 2800 / DEF 2800

Effect

"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.

valid cave
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yeah the hero approach of "specifically name everything" is disastrous, terrible idea on their part
not like skyscraper would be broken if it just buffed all warriors anyway

agile badger
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Also, Steam Healer! Though, as per usual, you want to be putting the hurt on the opponent rather than patch up your LP, making Flame Wingman still the best option

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Will give credit where it is due; they made sure to at the least make it so Warrior type fusion monsters get a bonus

valid cave
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tempest is interesting in tcg but limited zones in rush means i think it can't be practical to protect anything besides itself
the effect realistically would be imported as "until we end of opponent's turn this can't be destroyed by battle"

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but that's not enough to justify bubbleman either

agile badger
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Phoenix Enforcer is a thing, though, which is mostly just that

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[Elemental HERO Phoenix Enforcer]

tender orioleBOT
valid cave
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maybe we could big buff tempest and say while it's faceup nothing can be destroyed by battle!

agile badger
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Ooh

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So, mostly what I'd like is for Skyscraper to maybe get some errata or some newer field spell for HERO that is hopefully more accomidating than the last one, Rising HERO fusions maybe, and I guess lastly just some more ways to work together

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And for Bubbleman to stop being terrible

valid cave
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irl xtra hero was link

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so how about rising hero rituals

agile badger
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They were pretty cool, since they were their own thing but you can tell they were designed after a specific kind of HERO

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Oh my goodness ritual HERO

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That's a thought!

lusty venture
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Hex Heroes

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all focused around super heroes with wizard motifs

agile badger
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That's a concept alright

lusty venture
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cards not confirmed for release

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"Hey man can I copy your homework"

zenith crane
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lol

tardy mica
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i refuse to believe thats not an homage

desert cosmos
pastel kettle
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yugioh nines?

lusty venture
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stretch

zenith crane
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this is the anime that when it wants you to notice a number it won't stop using it

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when would they have learned subtlety?

agile badger
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Eternity Aether Dragon existing probably would be a better sort of clue

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It's a level 9, but with a statline you'd see on a Protagonist headlining monster

zenith crane
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isn't that because that's just the limit for a non legend maindeck monster

valid cave
zenith crane
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well i guess they just didn't want to make it 25/25

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25/20 can still be the statline of a rival monster

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it's requiem's stats

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since it's rush, a protag ace isn't necessarily going to be 25/20

uncut badger
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I dont think statlines really lead to anything tbh

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I've seen so many theories around this guy

zenith crane
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statlines is just a tool they use to remind you of something

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for example since this new one is a badass dragon they want it to remind you of blue eyes probably

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but i doubt it will be in an anime

lone junco
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It’s a stretch I know!

zenith crane
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what do you suppose they'll look like next time

soft nexus
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Pay me Konami

zenith crane
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hmm. i see

uncut badger
lusty venture
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oh on April 8th

lusty venture
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<@&681691144509194284> Promo boss rush (not the BES card, just 2 promos of bosses)

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the darkest whirlwind

soft nexus
soft nexus
tardy mica
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dragias(tar) my beloved

soft nexus
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RD/5TH1-JP026 The☆Perfect Dragiastar (The Perfect Dragiastar)
Level 12 LIGHT High Dragon Fusion Effect Monster
ATK 4400
DEF 2700
Materials: “The Dragiastar” + 4 Level 7 monsters
【REQUIREMENT】 If your LP is lower than your opponent’s, send 1 card from the hand to the GY.
【EFFECT】 For the rest of this turn, this card can attack all opponent monsters once each.

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RD/5TH1-JP051 The☆Versus Fusion (The Versus Fusion)
Normal Spell Card
【REQUIREMENT】 None
【EFFECT】 Fusion Summon a monster that mentions “The Dragias” as material by shuffling 1 or more Normal Monsters on your field and 1 or more monsters from your GY into the Deck. You cannot use Dragon monsters as material for this effect, except “The Dragias”.

tardy mica
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also that fusion spell is great right?

valid cave
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i think its not doing much that dragon tribe didnt already

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and this is one of the worst anime aces ever

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im not touching this

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its just a very rare extra option for a dragon tribe deck to go into

agile badger
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Would this be one of the first monsters that can attack everything once?

valid cave
lusty venture
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idk why I thought this would be the thunder deck ping

tardy mica
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yeah it is just worse trinity dragiastar

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it's funny but not great

valid cave
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the best place to play this is probably a thunderbold core
its not very good, thunderbold cores have better things to be doing, but you can

lusty venture
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versus fusion was sounding real good until I read the restriction

valid cave
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sevens wonder fusion can also make this, you can play multiple other secret order names for the versus redundancy

tardy mica
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it seems fun if not good

lusty venture
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Like it makes the the dragias fusions sure, but otherwise it isnt dragon tribe fusion

tardy mica
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like i know i'm not the most in tune with rush meta stuff but i can tell it's just meant to be a big doofy win more card

lusty venture
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do note you can use high dragons for the new fusion spelll

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shame only one level 7 high dragon exists

valid cave
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<@&681691144509194284>

uncut badger
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I really hope this doesn't imply they're banning the original sevensgias

valid cave
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wouldve been nice to have this in and sevensgias banned back in original wonder fusion format!

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but currently, no, i think its just to smooth out the executie matchup and other situations where you can't meet sevensgias's requirement

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also if they were planning to make that change they couldve done it last banlist, since the set comes out very shortly after

lusty venture
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I swear people do not understand ritual summons

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I did a chaos winged dragon + MOBC (chaos winged ordered as first) into another MOBC and they thought I couldnt cuz it said "no more then necessary"

zenith crane
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there's no such thing as ordering one material as first

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you choose all materials at once. if it ends up that some of those materials are extraneous, then you did it wrong

lusty venture
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huh, I couldve sworn it used to be like that

valid cave
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yeah that's illegal see? this is why i hate that rule
if you can remove any 1 material and still meet the requirements, then that combination of materials is illegal
so because you can remove chaos winged dragon and still have 8 levels, you must

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and i don't believe the rules have ever changed, no, that's the same as its always been in tcg

agile badger
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Doesn't seem possible if memory serves, but it is a common mistake. I sometimes made that mistake too using them in the TCG

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It's dumb, I will agree. It's easy to forget! And it's not like the whole "Ignoring summon conditions =/= sending things directly from the extra deck to the GY" thing either since at least that rarely comes up. Unless someone likes Gale Dogra.

valid cave
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hay @agile badger up to duel?

agile badger
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Oh! Sure thing

valid cave
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so i have one serious deck id like to play with and one playing a custom card that came to me in a dream (literally)
so, pick one :3

agile badger
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Hmmm.

Custom cards!

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I like seeing your creations!

valid cave
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alr!

valid cave
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love the chimeratech move!

agile badger
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Well, it was a lost match, but I did something cool at least

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And that was brutalize a Magiarms Beast Gearpard with like 5 attacks from Chimeratech Overdragon

valid cave
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and exactly 5 too!

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poor kitty :(

agile badger
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Gearpard's pretty great, though! A lot of focus is put on Paladin of Sevens Road and Sevensgias the Magical Dragon Knight, but Sevens Chariot's great too

valid cave
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i wish there were better equip spells for the "spell/trap zone matters" theme
but works just as well with a bunch of traps!

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i like that gearpard leans more into the defensive control style, thats my type of game

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hard to find deck space though!

agile badger
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Road Arms - Sevens Lance and Magical Lance Grace Spear is still cracked, so there' that

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...I will say though, my friendship has totally ended with Cybernetic Overflow, though.

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Argh, it's so hard to meet the requirement!

valid cave
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sevens lance isnt too impressive, really
but spear's pretty good at least!

valid cave
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just one more level, one more level and we're golden!

agile badger
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TCG trips me up on that, cause literally every (important) Cyber Dragon becomes the OG in the GY

valid cave
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but at least there's room for support in the future!

agile badger
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But here only Zwei does it, and that's so weird for me to get used to

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Yeah!

valid cave
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the fact that nachster specifically is an import that was cydra in gy in tcg, but not in rush though

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i get it kinda cause it already does so much, but

agile badger
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[Cyber Dragon Nachster]

tender orioleBOT
# agile badger [Cyber Dragon Nachster]

light LIGHT • level Level: 1
[ Machine / Effect ]

ATK 200 / DEF 200

Effect

This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

agile badger
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Ah, yeah!

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Really cool how it can summon back Cyber Rush Dragon, though!

uncut badger
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Society if we got herz instead of cyber kirin

lusty venture
valid cave
lusty venture
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well "tribute" its not tribute in rush

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(recreation of the board state, there was no other monsters in hand or field)

valid cave
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yep

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you must use only mobc

lusty venture
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such a dumb rule, but yeah I got it now

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And if I have say a level 4-7 level monster in hand/field (in addition to the above board state) I can just do the non Magician of black chaos monsters or just magician of black chaos (not both just either)

zenith crane
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yeah

proper jackal
uncut badger
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DB doesnt have rush ritual borders yet

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So for now they're just synchros with the reminder text "(this is a ritual monster)"

valid cave
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db half-implemented rituals! rush rituals can now go in the extra deck but then it tells you your deck is illegal because it has a ritual in the extra deck.

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so yeah you gotta just use a custom card synchro or xyz and pretend its a ritual

lusty venture
proper jackal
#

I see.

lusty venture
uncut badger
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Its honestly funny how long it took for then to fix that

proper jackal
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Wait, don't Maximum Monsters work weirdly on that platform?

proper jackal
#

I must have thought of a different platform.

lusty venture
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other then right yggdrago head accidentally not being written as cyberse/maximum when the other pieces are

agile badger
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No difficulties for Maximum monsters

lusty venture
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and some other maximums also missing the maximum on them

valid cave
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theyre broken in nexus
db is a manual simulator so you can simulate everything that maximums do, but it doesn't actually have proper implementation for them (you can't add the maximum type to customs, maximum atk just has to be in the art)

proper jackal
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Oh. I was thinking of Nexus, and how the parts were turned into Overlay Units for the central one, right?

valid cave
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yeah

valid cave
#

<@&681691144509194284>

desert cosmos
agile badger
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Just, mashed together Mystic Dealer and Phoenix Dragon, did we?

lusty venture
uncut badger
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Vengeful dragon's liberation next reveal, trust

valid cave
#

<@&681691144509194284>

uncut badger
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Oh shit draft pack

lusty venture
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Whirlwind magician time

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oh its mid

lusty venture
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Fiend MOBC lets go

agile badger
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I love how this article says the "Zera" theme is popular in the OCG... but I highly doubt this claim

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Maybe among lore enthusiasts, maybe!

lusty venture
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Maybe even ritual spells that represents each path?

valid cave
#

<@&681691144509194284>

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all remaining cards from 5th anniversary pack

desert cosmos
# valid cave

2 tributes in most cases to "maybe search party" and the monster can't even be buffed by it...

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The fuck

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Why do they hate abysskite so much

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Why it couldn't have 800 original atk, agained like 1600, then searched party.

valid cave
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double <@&681691144509194284> ping for more stream stuff >:3

tardy mica
valid cave
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yup!
sadly the man himself doesnt make an appearance

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just a lil cameo

desert cosmos
tardy mica
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Maybe we’ll get chaos emperor dragonjersey KEKW

lusty venture
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wow even more harpie fusions

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mind control doesnt restrict you from ritual summoning with the stolen monster btw 👀 so there is that option

tardy mica
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True shadow flower duplication seems pretty nice if you have a level 7 plant survive

agile badger
valid cave
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id say that ced is on sunset rebirth because hes being reborn in rush after that errata

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but uhhhh his rebirth may have to wait i guess

stuck summit
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i think this is like how blaster is in the art of that one backrow removal spell

desert cosmos
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Since to this day, it still missing the ritual version

valid cave
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...thats just black luster soldier!

desert cosmos
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Yes but dragon

valid cave
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true ced does work fine in rush, would probably not even be very good

desert cosmos
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It has the same issue as Neo Deadalus basically

valid cave
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discarding the hand at least works with the burn in ced's case

lusty venture
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right now Im just waiting for the likely Chaos magician girl

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and maybe CED ritual?

valid cave
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im just waiting for any second ritual!

lusty venture
valid cave
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i will take super war lion at this point

lusty venture
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007 should be a new card yeah?

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cuz its between dragon of chaos and griffore

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002 and 003 are extra deck cards that will correspond with 031 and 032 respectively

desert cosmos
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If we are going by the retrains

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It should be one of yugi's that was used for a ritual summon

desert cosmos
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That only summon 1 monster each

lusty venture
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that seems to be the case yes

lusty venture
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bean for game (I run only 1 bean, 7 vanillas)

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though had lethal regardless

lusty venture
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oh they fixed ritual for rush?

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on DB

uncut badger
agile badger
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It feels like Ansler the Magical Swordsman should have some support about now

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Text mentions how anyone who can overcome the sword's power is recognized as its true owner, but so far nothing's come of it.

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But I guess if Torna the Windweaver can get new stuff, this may not be too far off either.

lusty venture
#

Like maybe the ritual can be called "Demon Sword's Test"? (Magical Sword's Challenge for duel links text) and it can be used to ritual summon "True Wielder of the Sword" which is level 6 and has an ability of you used a Level 6 normal spellcaster for it's ritual summon.

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which btw would mean for the effect you'd have to run Answerer

desert cosmos
#
Demonic Sword Trial
[Ritual Spell]

Acknowledger the Demonic Swordmaster
[Level 6/Fire/Spellcaster/Ritual/Effect]
ATK 2500 / DEF 1000

@lusty venture how about this

lusty venture
#

I like that

#

Could even bump it up to 2600/1100 (600 boost for each stat), not sure what effect to give for going through the hoops of making it with a specific material, but would be a cool way to make a powerup of a classic vanilla.

desert cosmos
#

There is rarely anything that breaks 2500 even when it comes to 7+

uncut badger
#

Tbf

#

It is a ritual

desert cosmos
#

It's a low level ritual

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It's already better than MoBC

#

For needing much less levels

#

Don't forget rituals go to extra lol

uncut badger
#

On practice its still gonna be usually 2 low level guys

#

So ehh

lusty venture
#

^

desert cosmos
#

Still generic unlike a fusion

uncut badger
#

This is an excutie

lusty venture
#

Unless you put the extra effort into running the level 6 so give an effect

uncut badger
lusty venture
#

yeah the vanilla is 2000/500, its executie stats

desert cosmos
#

As if we don't have a level 6 deck

uncut badger
#

And does it want a 2600 vanilla?

#

When it has a 2600 contact fusion with a good effect?

lusty venture
#

Executie has Lilius so its fine

#

they prefer that

desert cosmos
uncut badger
#

Like at this point, just play equip spells

desert cosmos
#

Factor the genericness not the stats.
Having to get 2 specific monsters on the field is much of a Hustle then 1 specific card + any level 6 in either hand or field

agile badger
#

@valid cave Well, while this is going on, might as well page the expert on the other, other superheroes for their input!

uncut badger
desert cosmos
desert cosmos
uncut badger
#

Yea mobc sucks

#

What about it?

lusty venture
#

MOBC has enough support to make it playable, though its main effect is being in the graveyard

#

and we havent even seen the full deck, we missing "5" cards from it (2 of those are ritual spells)

#

At minimum it makes Dark Cavalry work

desert cosmos
#

I think you are underestimating rush rituals.
They are basically the equivalent to those non-effect synchro monsters from back in the day. And those were still played.
ritual is basically the rush tool box, no commitment is needed.

In worse case, it still a better deal than a tribute summon.

desert cosmos
#

...

lusty venture
desert cosmos
#

Don't expect the SD to support fusion

uncut badger
lusty venture
#

Im not expecting the SD to support fusion, Im saying it works for a fusion+ritual strat

agile badger
#

I really want to play Dark Paladin but given how difficult it can be to summon it, and it's really just Buster Blader except on the oft chance you also have a bunch of dragons... eh.

#

At least it prevents the use of Legend Spell cards...?

lusty venture
#

because the cards in it already work generically enough to allow fusion

uncut badger
#

Also rush is kinda past the point of running beatsticks for the sake of them being beatsticks

#

Something like gladmagia has much better utility

agile badger
#

Issue so far I noticed is all the stuff that pretends to be Dark Magician or Buster Blader are level 7 and higher, and only are treated as such while on the field or in the GY

#

Also that

lusty venture
#

DarkGuiding Kuriboh's level 7 revival is ritual support but also disguised fusion support

agile badger
#

Like yeah, it's still a whole lot of ATK if you do catch your opponent playing dragon monsters, but that's still just it, more or less

lusty venture
#

Donnel knows what this can summon

desert cosmos
agile badger
#

Ooooh

agile badger
#

Oh, yeah! I might throw this in the deck

#

...Or at the least, experiment with Veteran Gaia the Fierce Knight.

uncut badger
#

I am comparing rituals to other rush options like gladmagia, the seven deities and the zombie contact fusion

lusty venture
#

Cavalry wants a dark magician and a monster with 2100 def, MBOC is another one for the former and veteran gaia is the latter

agile badger
#

I rarely use that one though, since Veteran Curse of Dragon's way easier to work a gameplan around

#

Ooooh

lusty venture
#

Still wondering where Goth Mana is at

uncut badger
#

Also, i think that oppotunity cost does factor here

lusty venture
#

Like she has to be getting a new ritual version, surely

agile badger
#

At the least, Dark Paladin being a thing does bring some hope for the most famous use of the card

#

[Diffusion-Wave Motion]

tender orioleBOT
# agile badger [Diffusion-Wave Motion]

spell Normal Spell

Effect

(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.

uncut badger
#

Running a one of rit spell " in case i need a 2600 beater" when you could run other stuff instead is pretty impactful

agile badger
#

Aside the whole "Negate the effects of anything wiped out", this would work!

agile badger
#

...Though I imagine that players would just use this with something related to Sevens Road Magician instead of Dark Paladin

desert cosmos
uncut badger
#

Maybe not, but i do believe that's mostly out of principle rather than metagame impact

#

Like how no normal monster in main ygo passes 3000 atk

agile badger
#

I think they can if it's related to an effect they can use only once.

#

Like, on being Ritual Summoned, Do the Thing, and gain ATK

lusty venture
#

card I cant run cuz konami didnt give us context gptvCRY

agile badger
#

Phantom Dewan's a bit lost

desert cosmos
desert cosmos
uncut badger
#

Make the rit spell not able to use the hand

#

Or some other restriction

desert cosmos
#

That's still better tribute summon

#

Even if it can't use hand

uncut badger
#

At a vaccum yes

#

But tribute monsters usually have text on them

agile badger
#

The more awkward the level, the more potent the monster I feel!

#

Could be a level 5 ritual that requires exactly 5 levels to Ritual Summon.

desert cosmos
#

And the issue mainly comes from if level 6 can have 2600, then what's even the point of level 11 being 3k.
Also by that logic just make level 4 with 2400 and it will powercreep them all in raw stats

uncut badger
#

Also nothing says that they wont simply powercreep mobc on a whim one day

agile badger
#

Black Luster Soldier

uncut badger
#

Look at gemini elf and clayman

agile badger
#

Clayman's so dumb

lusty venture
#

I just need name, effect, and art

agile badger
#

Just, straight up 2000 DEF and unlike the unfortunate spot that Mystical Elf was put in, he just remains a regular monster

desert cosmos
lusty venture
#

I like how ritual spells can be placed in backrow, way less bricky in rush

desert cosmos
#

In general if konami somehow makes a level 4 ritual with 2400. It will probably see play in multiple decks depending on type and other factors. But 2400 for basically 1 tribute at any time you want is handy enough rn to do some work

uncut badger
#

Is it tho?

#

In a game with ryozai and veteran curse of dragon?

desert cosmos
#

Yes

agile badger
#

Well, they could just throw this number at

#

[Cu Culainn the Awakened]

tender orioleBOT
# agile badger [Cu Culainn the Awakened]

light LIGHT • level Level: 4
[ Warrior / Ritual / Effect ]

ATK 500 / DEF 1000

Effect

This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.

uncut badger
#

I think you're really overestimating how good a relatively cheap beatstick is

lusty venture
#

I hope our first thunder rituals work out well

agile badger
#

Most you can do with this is, maybe throwback a Transam Linac you just sacrificed for this guy to hit 2100 ATK. Or maybe something like, I don't know, Seiyaryu for 3000 ATK instead

#

Also that!

lusty venture
#

They have big shoes to fill being one of the decks to premiere the new summoning mechanic, especially as a type with less then usual support

uncut badger
tender orioleBOT
desert cosmos
#

Again you wouldn't want yo normal/tribute the thing

lusty venture
#

I love how some of the newer dragons are like "yep tech, not cyberse at all"

#

and then others are Luke or Luke-adjacent

desert cosmos
#

But if it just sits in extra wating, that's a different story

lusty venture
#

Also @agile badger you excited for the tamabot deck?

agile badger
#

Oh, yeah, eggbot stuff looked cool!

lusty venture
#

mecha tamabot should count as the vanilla, the deck will need it

desert cosmos
#

Still waiting for the chair support

uncut badger
#

But yea ngl

lusty venture
#

as for me Im looking forward to dark renewal and Plasmatic

#

in the accel road set

uncut badger
#

Every argument a vanilla rit beater has could be applied to like

#

P[rightful magic]

tender orioleBOT
uncut badger
#

You can just set it until it comes up

desert cosmos
#

You wouldn't be dealing the same amount of damage

#

A vanilla ritual could just overwhelm the opponent

uncut badger
#

I really dont think that the 400 atk is what holds it back

desert cosmos
#

It depends

#

But 2400 is a good enough base stat

#

Not to mention if the ritual spell is recyclable

#

We literally had decks with fusion bosses that are worse than theoretical level 4 vanilla ritual with 2400 atk.

#

I'm looking at you dark matter enigmata

uncut badger
#

At this point just run gladmagia

uncut badger
#

DM isnt a good legend just because its better than rebd

desert cosmos
# uncut badger At this point just run gladmagia

Again, that would total to 2 specific monsters in main deck.
And contact gas the downside of shuffling shit which in most cases you don't want.
Most level 4 monsters have much less atk than 2400 anyway.

#

It would be more so the quivalent to Berry Fresh Happiness Harvest or Executie Lilius

uncut badger
valid cave
#

huh theres a whole long convo in here i missed

desert cosmos
#

If i can use the effect of a level 4 then remove it from field and get a beater, that's more than good enough

valid cave
uncut badger
#

Any deck, honestly

desert cosmos
#
Yonshi Banshi
[Level 4/Dark/Zombie/Ritual]

ATK 2400 / DEF 0


Banshi Ritual
[Ritual Spell]
Used to Ritual Summon "Yonshi Banshi". You must send monsters from hand or field whose total levels equal 4 or more.

Imo this is just too good balance wise

lusty venture
#

I read that as Yoshi for a second

valid cave
#

can't be confident but im inclined to say yes, theyd be at least nice tech options to have in a format
a theoretical 2500 atk lv5 ritual vanilla with mobc ritual text sounds like a nice goodstuffy consistency smoother that lets you double up on high level value by getting both a body and the thing in grave to take advantage of later, converts excess spent low levels like justiciar+reactor into a threat on board, unlike a tribute summoned 2500 vanilla it increases your consistency instead of reducing it, being able to set it for later sounds very good

if you make it require exact levels then it becomes dramatically worse and i doubt it sees play without an effect, tho not impossible

desert cosmos
valid cave
#

i doubt i'd run the 2600 vanilla lv6 in executie but id at least try it (note: if it has exactly 500 def it becomes more interesting)

#

i like that executie could convert mates alone into the 2600 boss

agile badger
#

Fiend's Mirror

valid cave
#

i will not play fiend's mirror

lusty venture
#

Imagine Fiend's Mirror in the Zera theme

valid cave
#

i will definitely play archfiend's awakening though!

desert cosmos
#

Probably its own theme if any

#

[lycanthrope]

tender orioleBOT
# desert cosmos [lycanthrope]

earth EARTH • level Level: 6
[ Beast-Warrior / Ritual / Effect ]

ATK 2400 / DEF 1800

Effect

This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.

desert cosmos
#

Imagine lycan otk

#

Anyway we don't even have a level 4 ritual with 2400 in the tcg/ocg

uncut badger
#

But we do have stuff like [hagith]

tender orioleBOT
# uncut badger But we do have stuff like [hagith]

earth EARTH • level Level: 4
[ Rock / Ritual / Effect ]

ATK 1300 / DEF 2600

Effect

You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.

uncut badger
#

And unicore with 2300

desert cosmos
#

Imagine her...

#

The most useless ritual ever

agile badger
#

I mean

#

[Fuh-Rin-Ka-Zan] exists!

tender orioleBOT
# agile badger [Fuh-Rin-Ka-Zan] exists!

trap Normal Trap

Effect

When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
●Destroy all monsters your opponent controls.
●Destroy all Spell and Trap Cards your opponent controls.
●Discard 2 random cards from your opponent's hand.
●Draw 2 cards.

tardy mica
#

negatwor dragon my beloathed

#

genuinely stupid card

tardy mica
#

man whenever i play space yggdrago it feels like deep space yggdrago is just
the objectively wrong play

agile badger
#

It's the "Cyber Dragon Conundrum" at play, I call it.

Sure, Cyber End Dragon is way more famous and has much more ATK, but most cases, Cyber Twin Dragon just does more work for less.

tardy mica
#

yeah

#

it's not helped by the deck being stuck using materials in field or hand not both
unless you want to run poly

#

and like
that feels really bad to use for the spell legend slot

agile badger
#

Really do wish Polymerization had more support. It's nice that cards that mention Fusion also tend to mention Polymerization, but it still feels like its not enough

soft nexus
agile badger
#

Pretty good video!

valid cave
#

hay @agile badger you up to duel w/ customs?

agile badger
#

Ah, sure!

valid cave
#

bring your best ive got some good stuff <3

agile badger
#

K! Will host in a moment!

#

On the hosting!

agile badger
#

Pretty cool stuff shown off!

#

Also learned more things about the new Chimeratech

valid cave
#

im always on very high alert fur any card that doesnt specify it protects from the opponent's stuff!

#

(im a torrential enjoyer after all :3)

agile badger
#

Torrential Tribute best legend trap card

#

Anyone who says otherwise has never used it before or is still deluding themselves about the applications of Mirror Force or Magic Cylinder

Just kidding, all trap card choices are valid

valid cave
#

on that note fun fact: if you control the meteor dragon+summoned skull fusion then intentional draw becomes jelly cannon :3

agile badger
#

Oh wow, that's cool

valid cave
#

(thats... a little less good than torrential though)

agile badger
#

[Jelly Cannon]

tender orioleBOT
uncut badger
#

Ayo did someone mention jelly cannon?

valid cave
#

well i guess not quite jelly cannon
arguably bouncing is better than spinning in rush!

#

is there any unconditional sakuretsu-like for bouncing?

agile badger
#

I thought this was something released during like, 5D's.

Turns out, it was printed in way, way later, like during VRAINS

uncut badger
#

Prob not since compulse exists

#

Lemme check tho

agile badger
#

Well, there's this

#

[Ordeal of a Traveler]

tender orioleBOT
# agile badger [Ordeal of a Traveler]

continuous trap Continuous Trap

Effect

Once per battle, when an opponent's monster declares an attack: You can activate this effect; Your opponent chooses 1 random card in your hand and calls the card type (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.

uncut badger
#

Well

#

Not exactly unconditional

agile badger
#

And there's Storming Mirror Force, but that's more like, well, Mirror Force than Sakuretsu Armor

valid cave
agile badger
#

Mimicat!

#

On the subject of the duel, we did discuss how there might be more level stuff in the future, but not necessarily stuff that will sabotage your opponent with level changes.

#

Mostly just stuff in relation to Ritual Summoning if there is

valid cave
#

theres just not much reason to try and sabotage your opponent with level shifting yet

agile badger
#

Yeah, it'd have to be stuff that's for your own benefit, not messing with your opponent's monsters

#

So stuff like Level Tuning would be fine.

valid cave
#

maybe there could be some gimmick of changing all levels to 1 in predaplant style once ritual is well-established! but it may be dependent on if rush rituals usually use hand or field (like mobc) or just field (like diskarma)

agile badger
#

Risebell the Star Psycher, not so much when you can also target your opponent's monsters

#

Though I wouldn't mind it, since I'd like to see some actually returning psychic monsters from the OCG!

#

[Risebell the Star Psycher]

tender orioleBOT
agile badger
#

-Wait

#

I forgot it's a quick effect

#

Nevermind!

valid cave
#

1500/1500 on an effect monster is a little awkward
but with the effect being pretty niche and statlines getting pushed on imports anyway, like harpie lady 1 he'd probably be fine

#

nerfed to sorcery speed, but!

#

i like how general risebell is, you'd probably play him for a specific reason (royal rebel) but would be able to play to some other more niche interactions at times too

agile badger
#

There really isn't a whole lot of psychics that can be brought over as-is, since many of the headlining ones that made the type famous were from 5D's, which do so many different things

valid cave
#

mastergig.mastergig.mastergig.mastergig.

agile badger
#

Someone ought to book master gig a gig at rush duel

#

[Master Gig]

tender orioleBOT
# agile badger [Master Gig]

earth EARTH • level Level: 8
[ Psychic / Effect ]

ATK 2600 / DEF 1400

Effect

Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.

agile badger
#

Also leads into what Psychic monsters are all about: cutting it close with LP to deal big hits!

uncut badger
#

Overdrive teleporter but deck gets changed to gy instead

winter ridge
#

Ceremonial Sorcerer
Level 7 DARK Spellcaster Ritual Effect Monster
2300 ATK / 2500 DEF
(REQUIREMENT) You control a Level 8 Spellcaster Ritual Monster.
(EFFECT) Destroy 1 card your opponent controls.

Ceremonial Knight
Level 7 DARK Warrior Ritual Effect Monster
2300 ATK / 2500 DEF
(REQUIREMENT) Send the top card from your Deck to the GY.
(EFFECT) This card gains 1000 ATK (until the end of this turn), then if you control a Level 8 Spellcaster, all monsters you currently control gain 500 ATK (until the end of this turn).

Ceremonial Gate
RITUAL SPELL CARD
(REQUIREMENT) None.
(EFFECT) Ritual Summon 1 "Ceremonial Sorcerer" or "Ceremonial Knight" by sending face-up monsters you control to the GY as material, whose total Levels equal or exceed 7. (You cannot send more materials than necessary.)

Advancing Louise
Level 4 EARTH Beast-Warrior Effect Monster
1200 ATK / 1500 DEF
(REQUIREMENT) During the turn this card was Normal Summoned.
(EFFECT) Send the top 2 cards from your Deck to the GY, then you can Special Summon 1 Monster from your GY, with 1200 ATK/1500 DEF or 1400 ATK/1200 DEF, in Defense Position.

desert cosmos
#

Rip chaos magician girl

valid cave
tardy mica
#

ADVANCING LOUISE

lusty venture
#

Huh no goth DMG

#

At least this confirms rush isn't gonna make all ritual spells only summon 1 name

valid cave
#

end of the world next :3

#

i feel like in practice it might as well only summon 1 name though

#

knight is just so much better than sorcerer

#

so just like end of the world

#

sorcerer is relevant if you have stuff that cares about caster type at least? (dark renewal)

lusty venture
#

Also Marching Louis may imply a celtic guardian that supports ritual in the future

#

as its another monster in yugi's deck that fits the 1400/1200 statline besides winged dragon

agile badger
#

LOUISE

#

I love how that's just her name

#

And yet we were unfortunate enough to just call her "Beaver Warrior"

#

Both Rituals are cool! But mostly, it's just having the option is fine, since the ritual spell specifies both

#

It'll get awkward pretty quick though, since this means in a dedicated deck you'd have to juggle between two different ritual spells.

stuck summit
#

louise retrain PogYu

desert cosmos
#
Successor of Black Chaos
[Level 7/Dark/Spellcastsr/Ritual/Effect]
[REQUIREMENT]
None
[CONTINUOUS EFFECT] 
This card gains ATK equal to [the number of "Dark Magician" in both players' Graveyards] x 500. If there is a Ritual Monster whose name is "Dark Magician" in either Graveyard, this card gains an additional 2800 ATK, also it cannot be destroyed by your opponent's card effects.
ATK 2300 / DEF 2500


Chaos Succession Ritual
[Ritual Spell]
[REQUIREMENT]
None
[EFFECT]
Ritual Summon "Successor of Black Chaos" by sending face-up monsters from your field to the Graveyard whose total Levels equal 7 or more as material (you cannot use more monsters than necessary as material). Then, if you use "Dark Magician Girl" with 2500 or more ATK as material, you can place 1 face-down card on your opponent's field on the bottom of their Deck.
#

How much op ?

valid cave
#

being 5600 from just one mobc feels excessive, particularly considering mobc is actually the easier thing to get in grave and you're more likely to have it than actual dm

#

don't really like the power gap on it, it's either a 2300 vanilla or a 5600 with protection and there's no in between

#

it's not necessarily op, because it still loses to most interaction and the ritual spell is effectively a dead card in early game, and 5600 is strong but not otk territory
just don't like the play patterns

#

(also "a ritual monster in your GY whose name is dark magician in either graveyard" doesn't make sense, does it care about mobc in your grave or either grave?)

valid cave
#

very juicy invitation target then!

hollow pulsar
#

can someone help me identify this card? it showed up in rush neuron data recently and is doing weird things to my parser

#

and i can't seem to find it on the database

valid cave
#

eternity aether dragon

#

(alt art)

hollow pulsar
#

ah, found it

#

grml they gave it an artwork id of 202

#

why are you doing weird things konami

valid cave
#

not familiar with the database, whats odd about it?

hollow pulsar
#

rush full art proxies are generally weird

#

regular yugioh artwork ids are just 1, 2, 3, 4, 5 etc

#

for alt arts

#

then for full arts in rush they do 101

#

and i guess now for full art alt arts they are doing 202?

valid cave
#

for the black rarity specifically maybe, there's going to be more of these in the future so i guess check that out with the release of kp21

hollow pulsar
#

well i undoubtedly will notice when my crawler explodes again 🙃

valid cave
#

@agile badger up fur some testing?

agile badger
#

Ah, sorry that I didn't get your message earlier. I'm pretty tired rn, but maybe tomorrow if you still need a duel!

valid cave
#

alr

agile badger
#

Just realized something

#

Dark Paladin in the OCG is level 8

But in Rush Duel for whatever reason it's now level 9

Wait nevermind apparently DB messed up its level

lusty venture
agile badger
#

Ah right

#

Yeah it's probably Spirare's rush duel stuff

lusty venture
#

yeah spirare uploaded it as a 9

uncut badger
#

SINCE WHEN IS DARK CAVALRY IN THE GAME?

#

HUH?????

agile badger
#

It's been revealed for some time, actually!

#

P sure it's in the 5th anniversary set, with Dark Paladin

uncut badger
#

Huh

valid cave
agile badger
#

Oh, sure!

valid cave
#

alr!
you host?

agile badger
#

Sure!

agile badger
#

Good dueling!

#

...I really need to improve my luck, though. How do i draw like 20 cards in a turn, and none of them are Miracle Fusion!?

valid cave
#

important to have a backup plan!

#

when/if youve got time ive got other variants id like to try too

agile badger
#

Also didn't think Ancient Gear and Dark Magician would work so well

#

But I guess Jundee of the Dark Path ties it all together with all those EARTH attribute monsters

valid cave
#

its really the easily-accessible level 8 monsters i care about!

agile badger
#

Ah yeah!

soft nexus
agile badger
#

These puns hurt me so much

Pretty nice video

#

Though I will say some choices for cards to include in a deck are a bit out there, like Horn Knives the Musical Princess or Mezame the Ringing Alarm

#

Especially Sevens Paladin. It's a fine card, but really, trying to use Sevens Road Magician and/or Swordsman of Roadstar in a deck is pretty hard to do if you are using HERO stuff

#

Biggest strike is just that Roadstar Gladimagia just is a lot more versatile. You will use a lot of attributes in such a deck, but then again, so can a deck dedicated to Sevens Road Magician

valid cave
#

bear in mind, gladimagia and paladin have identical materials

agile badger
#

Ah yeah

#

Also can contact fuse, which is nice

valid cave
#

if you're playing hero with fusion (and not just miracle fusion) and gladimagia which, mind, is already a big ask then paladin is free

agile badger
#

Really, I don't think you need the atk bonus, since if you need ATK, then you got stuff like Skyscraper, Card Defender, Burst Wingman or Shining Flare Wingman for that. And Heliosphere for drawing cards.

#

Mostly just seems unnecessary for a HERO deck.

...A deck based on Sevens Road Magician that uses HERO as some sort of engine, however, might be an idea!

valid cave
agile badger
#

spaaaaaaaace

lusty venture
#

Accidentally found spirare's customs

dapper belfry
#

what's the best deck for rush duels dawn of the battle royale?

uncut badger
#

Depends on if you have the japan only dlcs or not

dapper belfry
#

i don't have it

soft nexus
#

Probably Spellcasters with Dragias

dapper belfry
#

do you have a list?

uncut badger
dapper belfry
#

thank you

uncut badger
#

i dont think pre dlc has monster reborn, so you may need to run something else

#

tribute to the doomed should be a good replacement

agile badger
lusty venture
#

yeah they sometimes do that

#

No level shown so sadly cannot make the proxy (though my bet is 11)

#

spell card however I can

uncut badger
#

I think its 10

#

Would mirror ultima witch and sevensgias

lusty venture
#

10 could also work

uncut badger
#

hmmm, thinking of what to put here

#

is ship even good with only 4 level 7s?

agile badger
#

You could put in Deity of Seven Treasures - Ryozai in there to bring it up to 5

#

It's still usable even without a level 7 monster to throw out, so it's still good.

#

Can't say the same about Trade-In!

uncut badger
#

yea, ryozai kinda sucks if you're on low backrow tho

#

i think i would rather play beidai

#

if any

agile badger
#

Both ritual monsters and Dark Magician himself are level 7, so that's still a positive. But Beidai's easier to come across, true enough

uncut badger
#

is anyone up for a game

#

need to test things out

agile badger
#

I'm out rn, unfortunately

lusty venture
uncut badger
#

Its usually just a one tribute 2500, no?

#

Doesnt seem that good to me

valid cave
#

yeah dmg's not really good, the ritual stuff is so many miles better than that

#

but the great thing is that its also completely generic so you can put literally anything in there

uncut badger
#

I've been thinking about jewel of dark magician

#

Its a reborn for og dm (and dmg) but i would be on so little targets idt it would be that good

uncut badger
valid cave
#

ship means you can play beidai/ryozai

uncut badger
#

True

#

I thing the best route here would be like

#

1 ryo 2 bei 3 shady

#

Probably?

lusty venture
#

if you wanna run it for jewel of DM

uncut badger
#

Yea but having more than 1 in the gy is a bit unrealistic, i think

#

Justiciar also annoys be a bit

#

Since its level 3

#

Which is extremely awkwark for ritual summoning mobc

#

Sucks that none of the rituals are dm on field, dark magic attack/thousand knives would be so nice

#

Ritual spells are so weird to deckbuild with

#

They're spells but also they're high level which makes stuff like draw spells and jest work really differently

uncut badger
valid cave
# uncut badger Since its level 3

well, that is a little bit the point of it, level-matters encourages you to not necessarily run what you'd otherwise 100% auto-play!
but also she works fine for a ceremonial, or as a pair with any 7

uncut badger
#

I could also play monster calling if i want to

#

Probably not worth but the option is there

#

Do yall know any in depth resource for the game?

#

Idc if its japanese or not, i could really use the help

dapper belfry
#

this is a duel q from the newest game, can somebody help?

valid cave
#

<@&681691144509194284>

agile badger
#

ok wow that's a lot of cards.

#

Let's work through them

tardy mica
#

god did we really need to bring in DMDK

agile badger
#

Guessing level 9 is a running theme for these, as well as sharing the Premium Black Rarity. Hmm!

agile badger
dapper belfry
#

now no one will see my question

tardy mica
#

i'm just a hater

#

of DM

proper jackal
#

The Eye of Timaeus!

agile badger
#

You got means to deal with each Harpie Lady, though

#

Oh, ok, seems this Curse of Dragon is ritual support. Definitely feels like this is leading up to some Black Luster Soldier reveal

dapper belfry
#

usually these puzzles are easy but this one is kinda hard

agile badger
#

Oh, it's a puzzle!

#

Hmm

dapper belfry
#

yeah, it's a puzzle

agile badger
#

Alright, let's see here

tardy mica
#

(i know it's a stupid thing to be annoyed over but it seems like it's literally impossible for konami to make actually interesting dark magician cards)

agile badger
#

Alright, from what I'm seeing, you need to deal 2600 damage in a single attack with Flame Cerberus, since with Flame Scale, you can jack its atk to 2600

lusty venture
#

woah lots of cards here

#

IS THAT TIMAEUS

agile badger
#

I don't got much context, since Heavy Roller draws cards and I don't know what that next card you could draw does

lusty venture
#

The knight as a legend?!

agile badger
#

Actually you don't got any cards in the deck, disregard that

valid cave
# dapper belfry i was able to deal 2500 but i failed bc it needs to be 2600 of damage

ns jinn, add back the 4, tribute summon cerb
activate scales of flame, buffing cerb by returning jinn to the deck
activate heavy roller, discarding the 4 to re-draw jinn
ns jinn, add back the 4 again, ns ember, tribute summon magmax, use the effect and discard the 4 again to destroy both harpie ladies
then attack the hawk with magmax and attack directly with cerb for lethal

agile badger
#

Look at you go with the puzzle!

valid cave
#

it's pretty tricky, you need 1 extra card, so you need some way to convert heavy roller into card advantage, which means finding a way to recur jinn and resolve her twice

agile badger
#

So, I guess it wasn't just "Get a lot of ATK and make one good attack against a Harpie Lady you move to attack position"

agile badger
#

That's what I was thinking it'd be at first. Duel Puzzles tend to have a lot of dead-end plays that don't lead anywhere in the official video games

valid cave
agile badger
#

Thought Magmax had some effect that would do that, had to go looking for its effect

#

I don't know the card pool too terribly well!

valid cave
#

she destroys all defense position monsters with the same level as the card you discard

agile badger
#

Oh jeez that's rough.

#

Imagine having something like Zero Gravity or Windstorm of Equata with that!

#

Anyways, back to the cards

#

Timaeus is neat! I can see why it's a Legend card, given how famous its use was in the anime, plus how helpful it can be

lusty venture
#

oh those sevens road stuff is neat

agile badger
#

Card also mentions Dark Magician Girl, so no doubt we may have fusions using her as well

dapper belfry
agile badger
#

Though, I still am not too terribly enthusiastic about Dark Magician. I'm kinda in the same boat as Copper in some regards

lusty venture
#

who dunked curse of dragon in water?

agile badger
#

Except it's just, I really don't enjoy how Dark Magician plays

lusty venture
#

same with proto

dapper belfry
#

i didn't think to cycle the jinn right off the beginning, i was trying to cycle later

lusty venture
#

More DM in GY stuff, neat

agile badger
#

I can't imagine the ceremony would go very well for the ordained priest doing it for Curse of Dragon.

#

Doesn't this thing breathe the very flames of hell?

#

Also, Majesty of the Sevens Road is in fact a level 9 monster, which is odd

#

Sevens stuff is pretty cool so far, eeyep. No complaints there.

lusty venture
#

Eternity Aether Dragon also got a spellcaster friend

agile badger
#

This is probably going to be a theme with some of these

valid cave
lusty venture
#

Alright which batch of these am I uploading?

agile badger
#

I imagine he's pretty close with his horse, so I would like to think he's the same with the dragon.

lusty venture
#

cuz there is like 14 cards here

agile badger
#

Even if it is very unruly.

lusty venture
#

@valid cave btw, you have aether uploaded as an xyz

valid cave
#

once as xyz for the cool frame and once in maindeck so you can actually play with it

#

(and a third time for the normal art)

agile badger
#

The real neat card I got eyes on is Accel Wonder Dark. This card will be pretty helpful for any Sevens Road Magician deck.

lusty venture
#

Could add a note saying (Not normally an xyz, just for border) or something

valid cave
#

thats a lil unclean i feel

lusty venture
#

eh

valid cave
#

<@&681691144509194284>

lusty venture
#

boss music plays

agile badger
#

Oh, right, The Eye of Timaeus also summons Dark Paladin.

valid cave
#

and after you do, the opponent isn't doing that!

lusty venture
#

guess I'm adding the sevens road master stuff

#

Fusions (and spell) done

#

Only have main deck left

desert cosmos
#

Can we get an actual dm fusion spell

valid cave
#

as usual ill be waiting until org has all the localized names settled

desert cosmos
#

Just import [dark magic Secrets]

tender orioleBOT
# desert cosmos Just import [dark magic Secrets]

quickplay spell Quick-Play Spell

Effect

Activate 1 of the following effects.
●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.

valid cave
#

generic ritual spell for ANY ritual monster using hand or field btw!

#

also it still cant heccn make dark paladin

lusty venture
#

2 to go, the retrained vanillas

desert cosmos
#

[Magikey Maftea]
@valid cave probably a text similar to this.
Altho i assume they limit what ritual you summon (e.g. ritual monster that mentions dark magician)

tender orioleBOT
# desert cosmos [Magikey Maftea] <@225458766374502400> probably a text similar to this. Altho i ...

spell Normal Spell

Effect

Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.

lusty venture
#

also are they hinting we're getting a DMG fusion?

desert cosmos
#

I mean it's probably just dmg the dragon knight but without a quick effect

#

[Dark magician girl the dragon knight]

tender orioleBOT
# desert cosmos [Dark magician girl the dragon knight]

dark DARK • level Level: 7
[ Dragon / Fusion / Effect ]

ATK 2600 / DEF 1700

Effect

"Dark Magician Girl" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.

desert cosmos
#

Like this is not bad at all

valid cave
#

probably, yeah
but maybe we can get [the dark magicians], or at least a rush equivalent!

tender orioleBOT
# valid cave probably, yeah but maybe we can get [the dark magicians], or at least a rush equ...

dark DARK • level Level: 8
[ Spellcaster / Fusion / Effect ]

ATK 2800 / DEF 2300

Effect

"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

desert cosmos
lusty venture
#

The Magical Masters (Rush TM)

desert cosmos
#

Even dragoon

#

I assume dragon would block legend monsters

agile badger
#

Dark Flare Knight.

Not cause of Dark Magician, but because I just want Flame Swordsman to do, like, anything

lusty venture
#

@agile badger up to rush duel?

agile badger
#

Oh, sure

lusty venture
#

ok got into one, after that

agile badger
#

K!

lusty venture
#

should be an easy one

agile badger
#

Wyrms, ye!

#

Kinda looks like they are way behind on Wyrm monsters

valid cave
#

is this deck duel links legal?

#

(not necessarily a joke, duel links has introduced a lot of people to rush and i know theres plenty of people who only know the duel links cardpool when trying to check out the real game for the first time!)

agile badger
#

If you're chatting with them, might be helpful to let them know about how much wyrm monsters there actually are

desert cosmos
#

So are these just MoBC support

lusty venture
#

yes

desert cosmos
#

Cuz i just don't see anyone playing ritual magnets

#

Not that they have a ritual to start with

lusty venture
#

well they quit, anyways time to duel donnel

valid cave
agile badger
#

Ayo

desert cosmos
valid cave
#

yeah, im sure we'll get more (we do know plasmatic model is a ritual deck, wonder if they'll work with these guys or if theyll be locked out)
wouldn't expect a magnet ritual though

desert cosmos
#

I do feel like rituals are gonna suffer the maximum issue of taking too many spots in a core booster (at least at first)

valid cave
#

at least they dont necessarily want to be over rush rare like maximums do

#

and 2 is still less than 3! so they shouldnt be so bad

#

easier to integrate into a theme with 1 ritual spell summoning multiple monsters

desert cosmos
#

Tbf they seem to be shoving them to special packs

desert cosmos
lusty venture
#

well played

agile badger
#

Nice one!

lusty venture
#

alright fixed majesty's def, and now to add the torna fusion (I didnt see the spell can summon or lower)

agile badger
#

It does feel like some of the deal with Sevens Road Magician's new stuff really is pushing attributes out of the spotlight

#

But I guess unlike Lightning Voltcondor, it was also established to be a way to play those cards too going off what Master of the Sevens Road is, so I think it's fine

lusty venture
#

its been like that for awhile

agile badger
#

Meanwhile Lightning Voltcondor also had that going on but instead they decided to just make them discount Raidraptors

valid cave
#

either of you still up to duel?

agile badger
#

I'm probs gonna sleep for now, but I might later!

valid cave
#

made them super reliant on specifically the original too, instead of naturally integrating it into its deck or giving it a retrain to fit the new direction

agile badger
#

It's exciting, but I wish they committed to what it originally was about.

lusty venture
#

making some adjustments to this deck, then probably gonna chill on duels for the night. Long day

valid cave
#

alr

uncut badger
#

Huh

#

Guess we can make dark paladin now

uncut badger
#

Wait

#

The new curse of dragon is just a hate crime

#

Mobc was already running veteran gaia because of dark cavalry

#

This just gives the deck the full gaia fusion lineup too

valid cave
#

i wouldn't necessarily conflate dark cavalry decks with mobc in general

#

cavalry is funny, but the pure mobc engine is much better than that

#

but yeah the cavalry decks get an extra payoff for that version of the build which is nice!

uncut badger
#

Yea ig this is for dm in general

#

But new cod also has the utility of grabbing your ritual spells

#

And you can summon bmoc with it using an utility level 3 monster

#

Which was the issue i complained about yesterday funnily enough

#

Also

#

Dm the magical knight is both summonable with veteran curse of dragon, and it becomes dm in gy so it can be fusion material for itself

uncut badger
#

Yea

dapper belfry
#

does someone have a guide for the puzzles of the lets go go rush? the one we don't have official translation

#

i am stuck at another puzzle

desert cosmos
#
Buster of Chaos Blade 
[Level 8/Dark/Warrior/Ritual/Effect]
This card's name becomes "Buster Blader" while in the Graveyard.
[REQUIREMENT] None
[Continuous Effect] Gains ATK equal to the number of monsters used as material when Ritual Summoning this card] x 500. While this card is face-up, your opponent cannot activate the effects of face-up Dragon Type monsters or attack with them.
ATK 2900 / DEF 2800

Chaos blade Ritual
[Ritual Spell]
[REQUIREMENT]
None
[EFFECT]
Ritual Summon "Buster of Chaos Blade" by sending face-up monsters from your field to the Graveyard whose total Levels equal 8 or more as material (you cannot use more monsters than necessary as material).
#

Is this too much of a floodgate ?

uncut badger
#

Yes

desert cosmos
#

But it's only dragons

#

And there is nothing that says everything becomes dragon

#

Even pure dragons have the out by fusing into a high dragon

#

@valid cave what do u think on the matter

#

Should i simply cut "or attack with them"

valid cave
#

its just not fun, yeah
and now dragon-heavy decks will struggle to ever be good again because this will always exist in side decks so they have to pack silly amounts of spell/trap based removal for games 2 and 3

#

id drop 1 of the 2, either dragons can't attack or dragons can't activate

uncut badger
#

There's only 8 high dragons in the entire game

#

And a total of 2 of them dont have 'gias' in the name, both of which cant beat over 2900

valid cave
#

(mind, the ones with "the" in the name are also effectively a different deck from the normal giases, the 2 high dragons that can't beat over 2900 are never played by anyone anyway, and realistically most decks that are hard-locked into playing exclusively dragons are ones that can make the⭐dragiastar)

uncut badger
#

Yea

#

Altho it also boosts itself so even if you do make the dragiastar

#

You need something else to win on combat

valid cave
#

yeah thats also true
realistically only trinity can beat it, and even then only sometimes
so it should probably just be treated as immune to battle if you're in a dragon deck, have to kill it with exclusively jest or, if youre not hard-locked into your type, then raiza or a side deck tech like curse, ring of storms, maybe even torero or something

#

kinda nasty that it also has 2800 def for some reason, so its not that easy to kill even if you flip it face-down

#

of course the cleanest answer will always just be invitation

#

(which, tbf, works even if the opponent summons it before you draw the invitation, just flip it on their first summon and steal it. a slow answer but it works)

#

doesnt make it fun or fair though

#

on that note, attacking into a continuous effect that says you can't attack is a scenario that's never happened in rush before
but i'm assuming that it applies only to the initial attack declaration, and if you've already declared an attack on it then it's too late for it to prevent that by the time it flips up for battle, that'd be consistent with existing rush design

desert cosmos
#

And like i said, i'm iffy about the dragons can't attack thing.

desert cosmos
#

If only this was consistent

stuck summit
#

is yugislop the best deck now?

desert cosmos
tardy mica
#

God I hope yugislop is never the best deck

desert cosmos
#

Why is it even "yugislop" when that's what yugi's deck supposed to be

#

If anything they finally made an accurate version

agile badger
#

Nervously side-eyes Gaia

#

I mean, I like Gaia, but I really don't exactly enjoy Dark Magician, if that's any consolation...?

desert cosmos
#

Well you like it or not, that's not my issue nor konami's

#

But except dm to never go anywhere

#

It's hated for the sake of being hated anyway.

#

Dm be like: "you love to hate me"

lusty venture
#

Wait, how many archetypes do we have based off toys?

#

counting the regular ocg and rush

#

Madolche, toy, fluffle, plasmatic

soft nexus
#

I'd argue Wind-Ups

lusty venture
#

oh right wind-ups, so that makes 5

zenith crane
#

speedroid, vaylantz

uncut badger
#

Do we count chess archfiends?

zenith crane
#

there's a couple archetypes with chess themes

#

like infernity or labrynth

uncut badger
#

Do prankids count?

#

I feel like they do, barely

lusty venture
#

Madolche, toy, fluffle, plasmatic, wind-up, speedroid, vaylantz.
I'm not sure if I count chess as a toy, and why prankids

uncut badger
#

Rocket reminds me of those old playground toys

agile badger
#

Geargiano?

#

I think Geargiano would be pretty neat for Rush Duel.

#

At least, some of them, like the original and Mk 2

#

[Geargiano]

tender orioleBOT
# agile badger [Geargiano]

earth EARTH • level Level: 3
[ Machine / Effect ]

ATK 500 / DEF 1000

Effect

You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.

proper jackal
#
Geargiano
Effect Monster
Level 3
Attribute: EARTH
Type: Machine
ATK: 500
DEF: 1000
[Requirement]: None
[Effect]: Send this card from your field to the GY. Special Summon 1 Level 4 Machine Monster from your GY, but its Continuous Effects are negated, also, it’s effect can’t be activated while it’s on the field.

How does this look for a Geargiano translation?

valid cave
#

negating its continuous effects is more accurate to the tcg but i feel like its unnecessary still

[REQUIREMENT] Send this face-up card from your field to the Graveyard.
[EFFECT] Special Summon 1 Level 4 Machine Type monster from your Graveyard face-up to your field. While that monster is face-up, you cannot activate its effects.

agile badger
#

It does make me wonder what utility having a level 4 Machine Monster whose effect you can't activate would serve.

#

I mostly just suggested it, cause it's easily made 1:1

uncut badger
#

Jointech ace comes to mind

agile badger
#

Oh, yeah, cause it's fusion material for something

flint rose
lusty venture
#

Anniversary pack and your spellcaster mob are now on DB!

#

(Also Mudballman yay)

valid cave
#

<@&681691144509194284>

tardy mica
#

Ooo
New thunder deck

#

Weird type for what I think is Rush’s first fully original ritual deck

lusty venture
#

ENTER THE RITUAL ZONE!

#

When I saw the notification was in rush chat, I had a good feeling it was gonna be this deck ❤️

#

woah we even got a gishki vision-ish in turtle form

tardy mica
#

These are cute

#

I guess they picked thunder type because it has some of the fewest generic support?

lusty venture
#

Ah the "archetype but not really" stat is thunder with 800 def

lusty venture
#

mixed with plastic

tardy mica
#

Oh it’s a pun

lusty venture
#

and the only other plasma kind of type is pyro

valid cave
#

i was very excited for this deck, and
they are cool within themselves, i just don't like how strongly thunder-locked they are

lusty venture
#

and the rituals are 1600 cuz its the combined amount of 2

valid cave
#

they're unsplashable, will really struggle to incorporate even low-level monster staples and will likely quickly fall behind with new set releases unless given a steady flow of new thunders specifically

lusty venture
#

Damn I wanna play with these new toys now, but there is a chunky amount to upload

#

wait the ritual cares about her level and the equip increases level?! Is this a reference to the anime plastic deck?

tardy mica
lusty venture
#

15 cards total

#

btw whats the backround of turtle and bunny supposed to be? They dont have the frame

uncut badger
#

Oh wow that's a lot of cards at once

lusty venture
#

Ok ritual monsters complete, now to the spells so people can at least summon them

unreal cloak
#

Turtleglue

#

Bunnipper

lusty venture
#

Ok spells up now

#

7 down, 8 to go

valid cave
lusty venture
#

going with turtglue

#

4/8 main deck done

#

well main deck monsters

#

alright all uploaded

lusty venture
#

@valid cave you up to rush duel?

valid cave
#

sure

lusty venture
#

alright hosting

#

yep this deck feels good, though gotta admit choosing to use ancient gears was a good choice cuz my legend card couldnt be used on you 😅

#

(and idk why I was thinking +4 is +5 levels off the equip)

valid cave
#

gg

#

lenoir pretty big