#rush_duels

1 messages · Page 21 of 1

agile badger
desert cosmos
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This can either be super good or ass

lusty venture
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[hydra viper]

tender orioleBOT
# lusty venture [hydra viper]

level Level: 4
[ Reptile / Effect ]

ATK 1800 / DEF 400

Effect

Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.

desert cosmos
#

Based on how they word it.

#

Like i just hope it's

[R] Send 1 Aqua monster from your field to the GY
[E] This card can attack 3 times this turn.
agile badger
#

Yeah this might be one of those cards they take a few tweaks to

wind harbor
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it's the 4 zone teaser fr fr

desert cosmos
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Anyway this is clearly berry support...

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As if berry needs any

lusty venture
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eh the def is off

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but its the only good aqua deck so maybe

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Also notably its a reptile that needs aquas

uncut badger
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No way this sees play right?

lusty venture
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@agile badger up to rush duel?

agile badger
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Oh, yeah, just give me a sec

lusty venture
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alright

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well played

agile badger
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Ya!

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Plant stuff does look cool

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I do wish there were more themes aside from Ninja's

lusty venture
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there is the anti-vanilla deck, but its bad

agile badger
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Ahh

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laughing grass

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The reason it's seemingly like this is, if you flip those blades of grass upside-down it looks like "^^", which looks like an emoticon

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...So I guess it just exists as some sorta joke.

stuck summit
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no, w is short for "warai" which is japanese for laugh

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wwwwwwwwwwwwwwwwwww looks sort of like a field of grass so people started using the kanji for grass as the japanese equivalent for lmao

agile badger
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-Ah, yeah that's a better explanation

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...Man, their laughing sounds way cooler.

lusty venture
agile badger
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I can't think of much level 1 normal plants, aside from Grass

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No Dark Plant for us

valid cave
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the ^^ thing is the tcg-side joke, since the wwwww thing doesnt really make sense outside of japan!

agile badger
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Ahhh

lusty venture
valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1864248283960386034 <@&681691144509194284> the long awaited second delirium maindeck boss!

//         \\
トリプルビルドパック
エボリューション・インパクト
\\         //
𝟚𝟘𝟚𝟝.𝟙.𝟙𝟙 𝕊𝕒𝕥

\ 収録カード公開 /
◤夢中のカラブローネ◢
収録❗️

✅HP
https://t.co/MSGFEca3Mh
#ラッシュデュエル

#

Delirium Calabrone, lv7 light insect/effect 2500/1200
[REQUIREMENT] If you have a LIGHT Attribute Insect Type monster in your Graveyard, send the top 3 cards of your Deck to the Graveyard.
[EFFECT] This card gains 500 ATK until the end of this turn. Then, you can add 1 "Delirium Sylvix" from your Graveyard to your hand.

valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1864965505691566453 <@&681691144509194284> the dyna pieces get to be their own monsters now!


ショート動画公開🎥
#ラッシュデュエルカード紹介

初公開❗️
トリプルビルドパック エボリューション・インパクト収録❗️
「恐竜駕ダイナ-ティラノ」
「恐竜駕ダイナ-トプス」を紹介❗️

✅ご視聴はこちら
https://t.co/9L7HYt5wQW
#ラッシュデュエル

#

Dynamic Dino Dynatyranno, lv3 earth dinosaur/effect 1000/0
[REQUIREMENT] If all monsters in your Graveyard are Dinosaur Type, send 1 card from your field to the Graveyard.
[EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.

Dynamic Dino Dynatops, lv3 earth dinosaur/effect 1000/0
[REQUIREMENT] If all monsters in your Graveyard are Dinosaur Type during the turn you Normal Summoned this card.
[EFFECT] Add 1 EARTH Attribute Dinosaur Type Maximum Monster from your Graveyard to your hand.

agile badger
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Oop, they broke the chains

lusty venture
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Uploading them to DB

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@agile badger up to rush duel?

agile badger
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Oh, sure!

lusty venture
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Well played

agile badger
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Righto!

lusty venture
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Dynatops definitely makes dynamic stronger

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Im not entirely convinced on the new tyranno

agile badger
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Super Conductor Tyranno is very cool, given how absurdly high its ATK is, but... that's about it

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Makes me thing they may be plotting just a straight-up high ATK gameplan with Two-Headed King Rex, Crawling Dragon #2 and this thing

lusty venture
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err tyranno as in Dynamic Dino

agile badger
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Oh

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Was asking about the Maximum Monster situation cause I had Jest of the Cosmo Princess in the hand, and was wondering if a Maximum Summoned monster is treated as three cards. I knew it was one single monster, but wasn't too sure as far as being cards was concerned

lusty venture
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ah

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but yeah for all purposes a maximum mode maximum is considered 1 monster

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and thus 1 card

agile badger
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Righto

lusty venture
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But yeah as I was saying, all the other dynamic main decks have their place. Pieces are well pieces of the ace, Dino Dynatops is a +1 that recovers pieces (gadget-ish) and then there is dino tyranno who is just hammer crush on a stick

agile badger
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Ehhh yeah. At that point you could just use something like Remove Trap, or whatever that spell card was that lets you use it with both a dinosaur and a field spell

valid cave
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being on a monster is miles better than being on a spell

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dynatops hard locking you into dinos for the only piece of side recursion we have is really unfortunate

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but tyranno being an in-theme justiciar to help you get over losing the real justiciar is very nice

valid cave
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although it's still a little bit awkward because backrow removal is more valuable if you're running a more conventional tribute summony gameplan, and dynamix turbo doesn't really need to clear out backrow before summoning the big guy

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and if you're not turboing out dynamix, then there's not much good incentive to go mono-dinosaur yet, so you can just run the actual justiciar

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good card in theory, and you run it anyway for sure if you're on dynatops because the dinosaur options are real bad rn

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but doesnt slot into the gameplan quite as easily as it looks like it should

lusty venture
# valid cave being on a monster is *miles* better than being on a spell

I mean I guess, but I feel like it could've been better. Though in hindsight maybe hammer crush is a bad comparison, its more of a heatflash but it turns something else into the heatflash.
Plus I am playing more of a turbo dynamix gameplan, but yeah you are right. Hopefully we get some better dino bois soon

soft nexus
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Go Rush dub coming January 11th to Disney XD

sharp gust
lusty venture
#

anime oblivion ark effect

valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1865697839835394202 <@&681691144509194284> we're still delirious

//         \\
トリプルビルドパック
エボリューション・インパクト
\\         //
𝟚𝟘𝟚𝟝.𝟙.𝟙𝟙 𝕊𝕒𝕥

\ 収録カード公開 /
◤夢中のドローネ◢
収録❗️

✅HP
https://t.co/MSGFEcaBBP

#

Delirium Delaunay, lv2 light insect/effect 800/1200
[REQUIREMENT] If you have another face-up LIGHT Attribute Insect Type monster on your field, change this card from Attack Position to face-up Defense Position.
[EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, make 1 face-up monster on your opponent's field become Insect Type until the end of their next turn.

desert cosmos
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How many of dem level 2s are we getting lol

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Can we get level 5/6

lusty venture
desert cosmos
lusty venture
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ygorg upload has it as drone

lusty venture
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@agile badger Want to do a rush duel? (Testing a ritual concept custom before we get proper text for it)

agile badger
lusty venture
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Alright logging in now

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@agile badger

agile badger
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Sure!

lusty venture
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Very nice duel

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and yeah like fusion before it, ritual summoning is gonna need dedicated support to making the required spell be found quicker (and back up ways to perform it for dedicated decks)

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and ways to reset it if milled

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At least if it works how we expect it to

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He summons 3 monsters, then takes a card (note his hand was 3 monsters, praime call, and another spell) from his hand and performs a ritual summon. So the only possibility is ritual from extra

agile badger
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Ahhh I see now

valid cave
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fusion needed to arrange 3+ specifically named cards to do anything, ritual summoning with generic materials from field should be very consistent and the ritual spell will only rarely be a dead card in hand

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which also means you dont need to build around it to the same extent and can just use it as one of many power plays in your deck

lusty venture
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yeah generic materials would help it (I probably shouldnt have made the ritual custom need 3 monsters 😅 though I rarely drew it in me and symph's duel)

valid cave
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unless ritual materials are always stuff like "transam linac" + 2 light attribute galaxy type monsters (whose combined levels equal or exceed 11)

lusty venture
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The ritual being over level 10 is so cool

sharp gust
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How often are characters using other characters decks or cards in Rush. I swear I've seen that happen many times in the clips I've watched

stuck summit
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not super often

valid cave
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well, it's the usual all-your-powers-combined trope mostly! altho there's a few other cases

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luke takes over for yuga to fight yuga, luke gives romin some of his cards at one point

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yuhi switches his deck with someone else's 7 times

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happens a lot more in go rush than in sevens i think

lusty venture
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do we count Gavin having his lackeys play his cards for him

sharp gust
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Just from a quick look there's a duel where Yuga uses all his friend's aces. And Yudias also does that against Ziwijo

uncut badger
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Arguably more times in sevens due to both of yuga's maximum monsters being gifts to him from his friends, but he got to keep them and is the only one that uses them, so its a bit more iffy on if it counts or not

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Tecnically every time yuga duels counts since his sevens road magician was also handed to him by otes, so

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They really tried to accentuate the trading part of the trading card game title

valid cave
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if you really wanna look at it that way then every character is just borrowing their cards from goha

uncut badger
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Oh yea btw

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Can we discuss this?

agile badger
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Well, it looks cracked, but look at what you gotta do to use it!

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And knowing what you need, I got no doubt that 3 fusion summons were done using this

uncut badger
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I mean

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Worst case scenario is just a poly that's only live on turn 3, maybe 5

valid cave
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worst case scenario is that you never meet the condition, it's a dead card and you brick!

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especially because it can only use materials from hand, which is terrible, particularly when the name changers for the materials work only on field and these decks usually try to get materials in grave asap (which you need to do anyway to meet the 7 casters condition)

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and getting materials to hand is much harder than to field or grave

tardy mica
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really need to just "borrow" a cyberspyce list sometime

valid cave
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and also you need to have 7 dark casters with different names, which means dedicating your whole deck to this (note: your materials, and every card that could help set this up, are not dark casters)

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card is extremely funny and id love to see someone resolve it irl but its also objectively terrible

agile badger
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It's one thing that trips me up a lot with Sevens Road Magician

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Half of it is dedicated to using most every attribute to jack up the stats of cards you have, and the other half is solely dedicated to DARK Spellcasters

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So making a deck is one big decision on if you are going to dedicate yourself to one or the other.

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From what I seen, both are perfectly valid options, but trying to juggle the both of them in a single deck isn't very viable

uncut badger
agile badger
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That too!

valid cave
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what really annoys me about this card is "9 or higher"

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if someone wants to fusion summon gladimagia with this for some reason why stop them?

desert cosmos
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<@&681691144509194284>

lusty venture
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A fusion for when you only got the fodder, neat

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also level 1 fusion interestingly enough

valid cave
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i think they just wanted to mark off "level 1 fusion" on their checklist.

lusty venture
tardy mica
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does anyone have a delirium list i can "borrow"

lusty venture
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@agile badger down to rush duel?

agile badger
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Oh, sure, I got time!

lusty venture
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hosting

agile badger
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Thanks for the duel!

lusty venture
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good dueling

agile badger
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Insect stuff is pretty neat still!

lusty venture
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yeah!

uncut badger
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For anyone interested, episode 138 of go rush will be aired live at jump fiesta

wind harbor
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Isn't 138 tommorow?

lusty venture
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reprint

lusty venture
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Only 8 days until Rituals surely

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err 7 if this is 21st Japan time and that makes it the 20th here?

lavish holly
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on youtube

uncut badger
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Yes

lavish holly
wind harbor
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With a bit of luck we see the ritual either end of this ep or in the preview

valid cave
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reddit tier lists arent really worth engaging with, as always

soft nexus
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https://www.youtube.com/watch?v=J40Ml_THhLQ&t=11s

This is the source, looks like they have a lot of Rush Duel content

15日の20時半から制限改訂ライブ配信やります。みんなで結果を見届けましょ。

サクラのTwitter⇩
https://twitter.com/Sakura00_rush

ビスタのTwitter⇩
https://twitter.com/bista7777_rush

#遊戯王
#遊戯王ラッシュデュエル
#遊戯王ゴーラッシュ
#ラッシュデュエル
#サクラDUEL工房
#解説動画
#リミットレギュレーション
#制限改訂
#禁止カード
#制限カード
#準制限カード
#灼熱のサラマンデウス
#ベリーフレッシュ

▶ Play video
stuck summit
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is berry fresh really that strong?

valid cave
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yeah

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idk if its still the best deck post-kp19, but its up there

valid cave
lofty socket
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that art looks like a budget maximum monster

valid cave
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Hydra Viper (LEGEND), lv4 water reptile/effect 1800/400
[REQUIREMENT] Send 1 other monster from your field to the Graveyard.
[EFFECT] This card can attack 3 times this turn.

lofty socket
#

neat, and those can be direct attacks too

uncut badger
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So it doesnt need to send just an aqua

valid cave
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yup, bigger buff than expected!

lusty venture
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Hello hydra viper

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Oh hey that's a pretty nice buff

uncut badger
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https://ygorganization.com/rush-duel-limit-regulations-for-january-1st-2025-rush-duel/


Berry Fresh Shy 【Newly Added】
Maizeful Charity 【Newly Added】
Spellbook Rejection 【Newly Added】

【Semi-Limited Cards】

Agent Miscast 【Limited ⇒ Semi-Limited】

【Unlimited Cards】

Agent Mistake 【Semi-Limited ⇒ Unlimited】
Grand Extreme 【Semi-Limited ⇒ Unlimited```

The cute berry girls were the actual criminals 【Forbidden Cards】 No Changes 【Limited Cards】 Berry Fresh Shy 【Newly Added】 Maizeful Charity 【Newly Added】 Spellbook Rejection 【Newly Added】 【Semi-Limited…

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<@&681691144509194284> Banlist season, effective jan 1st

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Btw @stable garden mind pinning this?

valid cave
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not all that impressive a list all things considered

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its fine

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tap to berry, wont kill the deck but reduces the consistency a bit

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they were pretty generous to reptile, got unlimited a lot, worth looking at again

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theres a lot they couldve done to shake the format but they didnt do any of it so

wind harbor
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DCaster deck with a lot of spells huh....

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that's quite a paranormal occurence

stuck summit
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grand extreme being at three again is nice for abysslayers

lusty venture
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@agile badger down to rush?

agile badger
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Oh yeah, I can do a duel!

lusty venture
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hosting

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oh wait one quick edit

agile badger
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K!

lusty venture
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ok now

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Well played

agile badger
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Well, that went pear shaped quickly

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Nice!

lusty venture
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I figured since legend supports legend, it be the perfect place for hydra viper.

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the mage power was my last second addition, it was originally graceful charity

agile badger
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It feels a little bit too sinister considering the theme, but it works!

lusty venture
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Legend saber clears out 2 out of their 3 monsters, then hydra viper rushes down the last 1 and twice to the face

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also @agile badger had this as a back up equip for hydra viper

agile badger
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Oh yeah, that would work on it

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Also works for Legend Priestess

lusty venture
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bumps it to 3800, add in the triple attack and thats nasty

agile badger
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...Ok wow yeah that is just absurd

lusty venture
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Legend priestess? it's priest, but uh they arent legends on the field

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besides triple snoot of course :3

agile badger
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...This really sets in the realization that some Legend monsters like Vorse Raider, Mystical Elf and Gemini Elf just are getting way more archaic as time goes by

lusty venture
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(and kotetsu which I also teched, though not legend by effect he also can wield the helmet)

agile badger
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Which is unfortunate cause I feel like Mystical Elf does have a niche in having a higher DEF value than a lot of monsters, yet you'd rather use Elemental HERO Clayman if you really need to defend stuff

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On the bright side that does mean we'll see less restrictions on what's allowed as far as cards go. Definitely awaiting stuff like Battle Ox, Warrior Dai Grepher or Hunter Dragon

lusty venture
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Full battle ox theme when 🙏

agile badger
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Mad Max beast-men, also we got a Minotaur

lusty venture
#

cuz a nod to battle ox in the meat deck is not enough

agile badger
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Unfortunately we can't have [Mystic Horseman]

But there may always be a workaround!

tender orioleBOT
agile badger
#

Guess I'll make a custom or two right fast

lusty venture
#

New profile pic

agile badger
#

Fitting, considering how often it leaps to your hand!

#
Level 4 / EARTH
Beast-Warrior / Effect
[REQUIREMENT] If your opponent controls a monster, send the top card of your deck to the Graveyard
[EFFECT] This card gains 400 ATK until the end of your opponent's next turn, then you can make 1 FIRE monster on your opponent's field lose ATK equal to [Its level] x200, until the end of your opponent's next turn.
1300 ATK/1000 DEF```

```Phantom Horseman
Level 4 / EARTH
Beast / Effect
[REQUIREMENT] You control a Beast or Beast-Warrior card, except "Phantom Horseman"
[EFFECT] Send the top 4 cards of your deck to the Graveyard, then if you sent 2 or more monsters with 1600 or more ATK, you can add up to 2 of "Fusion" and/or Equip Spell(s) from your Graveyard to your hand.
ATK: 1300 / DEF: 1500```
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I figured the best way to capture what Battle Ox would be about is just raw attack values. Just like Kaiba would have wanted.

valid cave
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mill 4 o.o
i know its deck restricted and all but i hope this isnt the direction rush design is gonna be going down when basically every good deck besides berry can be described as "mill pile"

agile badger
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Ah, yeah, I just figured it'd be more high-risk than most other cards.

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The restriction does keep it from being an absurd graveyard packer, so I tried keeping it a little restricted

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But, yeah, that is a trend I hope isn't gonna be too commonplace

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Feels like the most we should get from huge mill stuff is just Release Wrath

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And I just realized Release Wrath would be cracked with Hydra Viper

lusty venture
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Agent Mistake can also excavate Hydra Viper

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as she isnt light restricted

valid cave
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if you mill 5 and make it 2800 then its excellent

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but if its a more average case and its like 2400 then its a lot more whatever

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cause you'll still be relying on other cards to clear relevant thresholds, and if you're using hydra viper to attack directly on top of an established board then +1800 isnt that big a deal and you're already in a very winning position

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and of course release wrath is just not a very good card most of the time

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itd still be funny tho

lusty venture
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yeah the helmet is a better choice if you wanna go for a big boost for viper specifically

uncut badger
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Or you can use the ol reliable

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10sion MAX ! !

lusty venture
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eh 2200 atk is nothing noteworthy

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even with pierce

valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1868596933872493053 <@&681691144509194284> come become delirious with us!

//         \\
トリプルビルドパック
エボリューション・インパクト
\\         //
𝟚𝟘𝟚𝟝.𝟙.𝟙𝟙 𝕊𝕒𝕥

\ 収録カード公開 /
◤夢中の甘言◢
収録❗️

✅HP
https://t.co/MSGFEcaBBP
#ラッシュデュエル

#

Delirium Cajolery, spell
[REQUIREMENT] None
[EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, you can add 1 LIGHT Attribute Insect Type monster, "Delirium Embrace", or "Delirium Rebirth" from among the sent cards to your hand.

valid cave
#

the lore!

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seeing a pre-conversion kid makes everything make sense now

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so theyre self-replicating fae who steal your children and turn them into more of themselves!

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and sylvix is the progenitor fae who wraps them in cocoons, and presumably feeds on their lifeforce to become stronger or something

agile badger
#

The posters are nice

lusty venture
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who is that

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based on where it appears, its some kind of red-eyes card (I think I can make out it being level 7? 2000 atk? 1200 def?)

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could also be 1300 def,

agile badger
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1300 DEF for something that looks like that!?

lusty venture
agile badger
#

Oh yeah, how can I forget the Alligator's Sword?

stuck summit
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yeah rush red eyes has a 1200 def matters subtheme

desert cosmos
#

Weirdly not treated as red-eyes black dragon

valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1870038937689022536 https://ygorganization.com/redeyesplutodragon/ <@&681691144509194284> buge imports & a new red-eyes boss from the promotional poster!


ショート動画公開🎥
#ラッシュデュエルカード紹介

初公開❗️
「トリプルビルドパック エボリューション・インパクト」収録❗️
「代打バッター」
「ライヤー・ワイヤー」
を紹介❗️

✅ご視聴はこちら
https://t.co/eKuYMs8eGZ

Did you know Pluto is the god of riches along with the god of the dead? The Poster RD/TB02-JP012 真紅眼の冥竜 Red-Eyes Pluto Dragon Level 7 DARK Dragon Effect Monster ATK 2000 DEF 1200 [REQUIREMENT] During…

#

Pinch Hopper, lv4 earth insect/effect 1000/1200
[REQUIREMENT] Send this face-up card from your field to the Graveyard.
[EFFECT] Special Summon 1 Insect Type monster from your hand face-up to your field.

Lair Wire, trap
[REQUIREMENT] When your opponent Normal Summons a monster, return 1 Insect Type monster from your Graveyard to the bottom of your Deck.
[EFFECT] Destroy that Normal Summoned monster.

Red-Eyes Pluto Dragon, lv7 dark dragon/effect 2000/1200
[REQUIREMENT] During the turn you Normal Summoned this card.
[EFFECT] Fusion Summon a DARK or FIRE Attribute non-Effect Monster by shuffling monsters from your field or Graveyard into the Deck as material.

desert cosmos
#

Hopper is kinda good ?

valid cave
#

seems ok
not impressive but worth considering

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being non-light is awkward, but at least it doesnt play poorly with sylbix, and can discount calabrone

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lair wire is definitely the highlight of these 3

desert cosmos
valid cave
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skipping 1 tribute (and doing nothing else) is not that impressive of an effect anymore

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its only worth considering because low level bug options are bad rn

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although it will likely be nice to have when trying to integrate the ninsects later

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(assuming the pack doesnt include anything better, and i sure hope it does)

winter ridge
#

Yu-Gi-Oh! Go Rush!! Original Soundtrack SOUND RUSH FINAL releases on March 19th, 2025

lusty venture
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oh thats cool, the red-eyes is named after a dwarf planet

agile badger
#

Well, we can be confident that this Pinch Hopper will not constantly miss the window of activation!

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I legit thought that Red-Eyes Pluto Dragon was a shout out to Forbidden Memories, but as it turns out, it's alignments in that game are just Moon and Neptune.

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...Yeah, Neptune. Apparently you can make Red-Eyes Black Dragon to a WATER monster

lusty venture
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Yeah the reason its Pluto is just cuz of the space-ish theme of some of the red-eyes stuff

#

Mars, meteors, moons

#

@valid cave The big rush news is today right?

#

OH their was a ygorg post giving the effect blurb (and level) of a ritual, seems to be from a magazine

#

Transam Diskarma Linac
Level 11 LIGHT Galaxy Ritual Effect Monster
ATK 3000
DEF 1600
A brand new monster called forth using a Ritual Spell Card. It possesses the ability to weaken the opponent’s monsters and attack monsters multiple times

#

Zerogias what you doing in the extra deck KEKW?

stuck summit
#

is this the first level 11 in rush?

wind harbor
#

yeah

uncut badger
#

So uhhhhhhh

#

Miragias, eh?

lusty venture
tardy mica
#

Close enough
Welcome back Miragiastar F

lusty venture
#

I like how everyone else is like Miragia and I'm the only one that mentioned zerogias

lusty venture
#

@valid cave so what you predicting anime wise. Another go rush season? or new anime?

valid cave
#

we have a release date for the final soundtrack

#

so its likely we're approaching the end after all

lusty venture
#

ah

valid cave
#

if not for that i'd have said new season

lusty venture
#

well hopefully the news today includes announcing an anime, rush or otherwise 🙏

stuck summit
#

i feel like it's gotta be a new anime

#

they wouldn't be calling it "sound rush final" if there was still more go rush left

lone junco
valid cave
#

zerogias is a material, zerogaigias is the big guy

#

rn its just comparing the effect tho, regardless of how good the card is or isnt

lusty venture
#

Exactly as spirawr said

lone junco
lusty venture
#

Also real copium prediction, whatever anime we get, Illusion using protag

lone junco
lusty venture
lone junco
#

No I mean all illusions can’t

#

Think of how that would be in the anime

#

They’d HAVE to have EVERY enemy main effect destruction

lusty venture
#

(plus I dont know if we're getting a rush anime or not)

valid cave
#

it is just a card effect and not built into the typing

lusty venture
#

also insert azamina

lone junco
lusty venture
lone junco
#

Frick

stuck summit
#

that's my boy jonglerghoul

#

[illusionist of jonglerghoul]

tender orioleBOT
lusty venture
#

see also azamina which are also illusions that can die in battle

valid cave
#

since theyd have to write it out, its unlikely to be included in potential rush illusions, since that'd mean every illusion would have to have a continuous effect and no activated effects

stuck summit
#

i guess we'll find out in about half an hour

lusty venture
#

2 new monster arts

valid cave
#

<@&681691144509194284> news from jump festa stream, 2 new sets & artworks

uncut badger
#

why is the O capitalized instead of the U

#

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

lusty venture
#

more coming later

stuck summit
#

i really like burst oblivion's art

lusty venture
#

Same

valid cave
#

covers of the structure decks announced earlier

lusty venture
#

yeah I just cant get a good pic of the cards

wind harbor
#

lmfao

#

actual masterful bait

#

it's no longer the final soundtrack

stuck summit
#

oh okay

valid cave
#

\ \ \\  // / /

𝕃𝕀𝕍𝔼

◤「遊戯王 #ラッシュデュエル」スペシャルステージ◢

2月8日(土)発売
「悠久のギャラクティカ」
収録カードを公開❗️

🎦ご視聴ページはこちら
https://t.co/YG96IZSwUN
番組の感想は
こちらのハッシュタグでお願いします
#遊戯王JF2025

/ / //  \\ \

\ \ \\  // / /

𝕃𝕀𝕍𝔼

◤「遊戯王 #ラッシュデュエル」スペシャルステージ◢

3月8日(土)発売❗️
「ストラクチャーデッキ キメラテック・サイバー」

🎦ご視聴ページはこちら
https://t.co/YG96IZSwUN
番組の感想は
こちらのハッシュタグでお願いします
#遊戯王JF2025

/ / //

\ \ \\  // / /

𝕃𝕀𝕍𝔼

◤「遊戯王 #ラッシュデュエル」スペシャルステージ◢

3月8日(土)発売❗️
「ストラクチャーデッキ ハーピィ・レディ・シスターズ」

🎦ご視聴ページはこちら
https://t.co/YG96IZSwUN
番組の感想は
こちらのハッシュタグでお願いします
#遊戯王JF2025

/ /

#

Galactica Chaos Oblivion, lv9 light galaxy/fusion/effect 3500/2500
"Galactica Oblivion" + "Voidvelg Requiem"
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card cannot be destroyed by card effects and gains ATK equal to [the number of Galaxy Type Normal Monsters in your Graveyard] x 300. If there are no Spell/Trap Cards on your opponent's field, this card gains 1500 ATK.

Chaos Coolstars, lv4 dark galaxy/effect 1200/200
[REQUIREMENT] Send 1 LIGHT or DARK Attribute Galaxy Type monster from your hand to the Graveyard.
[EFFECT] Draw 1 card. This card can be treated as 2 Tributes for the Tribute Summon of "Galactica Oblivion" or "Voidvelg Requiem" in Attack Position this turn.

Galactic Chaos Enforcer, lv4 light galaxy/effect 1300/1300
[REQUIREMENT] Return 2 LIGHT or DARK Attribute Galaxy Type monsters from your Graveyard to the bottom of your Deck in any order.
[EFFECT] Special Summon 1 "Galactica Oblivion" or "Voidvelg Requiem" from your Graveyard to your field in face-down Defense Position.

Vortex Chaos Shooter, lv4 light galaxy/effect 1400/1000
[REQUIREMENT] Return 2 LIGHT or DARK Attribute Galaxy Type monsters from your Graveyard to the bottom of your Deck in any order.
[EFFECT] Add up to 1 Galaxy Type Normal Monster with 1600 ATK and up to 1 "Galaxy Chaos Fusion" from your Graveyard to your hand.

Galaxy Chaos Fusion, normal spell
[REQUIREMENT] Send 1 LIGHT Attribute Galaxy Type monster and 1 DARK Attribute Galaxy Type monster from your hand or field to the Graveyard as material to Fusion Summon a Level 9 Galaxy Type monster. If you sent 2 monsters whose original Levels are 7 or higher from the field to the Graveyard by this effect, you can destroy up to 2 Spell/Trap Cards on your opponent's field.

worn edge
#

No YGO 9 announcement 😦

uncut badger
valid cave
#

also artworks of the cover cards for the 2 structure decks

lusty venture
#

Chaos OMEGUFACE

uncut badger
#

remind me

#

you cant contact fuse with facedowns yea?

wind harbor
#

Choccy

#

they changed the name

#

of the sound duel

#

it's no longer final

#

it's just 4 now

uncut badger
#

yea i saw

wind harbor
#

actual bait

#

incredible

valid cave
lusty venture
valid cave
#

Summoned Skull (alt art)

Galactica Oblivion Ark, lv7 light galaxy/effect 2500/2500
[REQUIREMENT] Shuffle 2 Normal Monsters from your Graveyard into the Deck.
[EFFECT] This card cannot be destroyed by card effects until the end of your opponent's next turn. Then, if you activated this effect during your Main Phase that you Normal or Special Summoned this card, you can inflict damage to your opponent equal to [the number of monsters on your field] x 400.

Variable Stabilizer, lv7 light galaxy/effect 2400/0
[REQUIREMENT] Reveal 1 Level 9 Galaxy Type Fusion Monster from your Extra Deck and declare the name of a card listed on it as material.
[EFFECT] This turn, if you use this face-up card as material for a Fusion Summon with the effect of "Fusion", you can treat this card's name as the name declared to meet the requirement.

Galactica Lost Oblivion, lv9 light galaxy/fusion/effect 3300/2500
"Galactica Oblivion" + 1 Level 7 or 8 Galaxy Type monster
[REQUIREMENT] Shuffle 1 Normal Monster from your Graveyard into the Deck.
[EFFECT] Change all face-down monsters on your opponent's field to face-up Attack Position, and this card gains 700 ATK until the end of this turn. Then, you can destroy all face-up monsters on your opponent's field with 2500 or less original ATK.

agile badger
#

Oh neat, new art! Pretty sure that's the OCG artwork

valid cave
#

Red-Eyes Jupiter Dragon, lv4 dark dragon/effect 1200/1200
[REQUIREMENT] During your Main Phase that you Normal or Special Summoned this card.
[EFFECT] Excavate the top 4 cards of your Deck. You can add 1 "Red-Eyes Pluto Dragon" or 1 "Red-Eyes Moon Dragon" from among them to your hand. Return the rest to the bottom of your Deck in any order.

Change Slime - Demon Dragon Mode, lv4 water aqua/effect 1200/500
[REQUIREMENT] Send this face-up card from your field to the Graveyard.
[EFFECT] Send monsters from your hand or field to the Graveyard as material to Fusion Summon a monster that lists "Summoned Skull" or "Red-Eyes Black Dragon" as material.

Supressaurus Coatlstern, lv3 wind dinosaur/effect 500/1200
[REQUIREMENT] During the turn you Normal Summoned this card.
[EFFECT] Special Summon 1 Level 4 Dinosaur Type monster with 1200 DEF from your Graveyard to your field face-up.

Giant Dynamix Impact, normal spell
[REQUIREMENT] Shuffle 4 Dinosaur Type monsters from your Graveyard into the Deck.
[EFFECT]] Destroy 1 card on your opponent's field. Then, if you have a face-up Level 10 monster on your field, you can inflict 1000 damage to your opponent.

agile badger
#

That slime just keeps coming back to fuse more, doesn't it?

lusty venture
#

wow lots of cards dropping 😮

#

New space red-eyes to

valid cave
#

itd be weird for dragon champion form to be its only form

agile badger
#

At least this time you don't need a link cable and a bunch of cards to do so!

lusty venture
#

I love the new summoned skull art

#

Sucks DB can't do the overrush arts properly 😦

desert cosmos
#

Each over rush is basically custom

formal coral
#

I could have sworn Rank10YGO made a joke about Change Slime in his Skull Servant video and now it's getting a retrain in Rush, lol.

desert cosmos
#

Pain in the ass to remake.

valid cave
#

alternate artworks of:

  • Whispering Fairy
  • Deity of Seven Treasures - Ryozai
  • Praime Claw Girl
  • Meteor Swarm Entry Dragon
  • Elemental Circulation
uncut badger
agile badger
#

Seems they found the LIGHT and DARK elements!

valid cave
#

the effect order is reversed so its better
but its also just evolution rush burst
and that card is baaaaaaad

agile badger
#

Unfortunately Necroshade missed the bus

desert cosmos
#

Can they reveal something hype lol

valid cave
#

praime claw girl giving a wink and a heart... they know what yugioh players want!

#

so how many "cute girl winks at you" alt arts does rush have by now...? its a lot.

#

i think this is the furst one with a heart tho!

desert cosmos
valid cave
#

nah claw girl wouldnt be my first pick

desert cosmos
#

I want blue skinned magical men

valid cave
#

id be so on board with a dark magician wink+heart alt art

#

(give dark magician girl a serious art where shes blasting the camera to oblivion with a dark magic ball too while were at it)

desert cosmos
valid cave
#

<@&681691144509194284>

desert cosmos
#

Huh

lusty venture
#

Now I wonder if we can get wingman fusions of the other classic heroes

#

master rule has flame wingman and wild wingman

#

ah thats how they get around the rush links translation

wind harbor
#

new elemental circulation has all 6 attributes now

#

what dark heroes could we get?

lusty venture
#

Destiny Heroes

#

The vast majority of dark heroes are destiny, vision, or evil

#

the dark e heroes are stuff like necroshade and dark mist (dark panther doesnt count cuz its a beast)

simple cedar
#

I wouldn't mind Steam Healer and a Shining evolution to boot.

#

Actually, thinking about it, what would other Shining HEROes look like in Rush?

agile badger
#

Given how incredibly well-used each of the original five elemental HERO monsters tend to be, little shocked that [Fifth Hope] wasn't made yet

tender orioleBOT
agile badger
#

...Then again, I imagine they have plenty of draw potency already with Elemental Circulation, but what harm would recycling on top of it do?

agile badger
#

So from what I understand, the method of Ritual Summon seems to exactly be like how it was originally presented way back in the original anime series

#

Just, you need a specific monster as the main requirement, plus one or two other monsters to be sacrificed alongside it.

#

e;g, Gaia the Fierce Knight for Black Luster Soldier, Dark Magician for Magician of Black Chaos, Dark-Eyes Illusionist for Relinquished

lusty venture
#

So less specific fusion?

agile badger
#

Likely, if what I'm hearing it right!

stuck summit
#

do we have confirmation that it summons from the extra deck?

valid cave
lusty venture
#

Because where else would it come from, can't be from the main deck

valid cave
#

sideboard

lusty venture
#

Ritual Deck

lusty venture
#

@agile badger up to rush duel?

agile badger
#

Hmm, sure! Give me a few seconds and I'll get right with you

lusty venture
#

alright

agile badger
#

Good duel!

lusty venture
#

well played

agile badger
#

Chaos stuff looks very cool!

#

Really is a kind of heartwarming when Yudias and Zuwijo's monsters can form a cohesive deck

lusty venture
#

oh yeah forgot to search fusion by linac, so missed the buster fusion

#

and assault

agile badger
#

There's sooooo much fusion stuff Transam Linac can go for now

#

Amazing to think that a level 4 monster has this much stuff it can do now

lusty venture
#

rematch now that I made this adjustment?

agile badger
#

Ah, sure!

lusty venture
#

well played 😅

agile badger
#

Appreciated! It was nice!

#

I definitely need to keep a calculator on my table though lol

lusty venture
#

I keep on not drawing the new fusion spell despite being a 3 of, and graceful is avoiding me today. Was a good match

agile badger
#

It happens! The new cards still look pretty neat though!

#

I did have the new Elemental HERO fusion in the deck as well, but I kept wondering when I'll ever use it when I have Miracle Fusion anyways

#

I guess using it means I can have two fusion monsters when I can only fusion summon one, but that's a rare situation

valid cave
#

is it really rare though?

#

cause i see it as literally just "any time you want to make burst wingman you get a free dude stapled on"

agile badger
#

If you use Fusion, it's fantastic, since you can proceed to use Voltaic Wingman to fusion summon more stuff.

#

But it's just a little more restrictive if you rely on Miracle Fusion for your fusion summoning needs

valid cave
#

all you need is the 4 materials in grave, that shouldnt be too hard to achieve when these decks are usually dedicated to getting materials in rotation!

#

(using voltic also notably shuffles your deck after you fuse with miracle, which means you might be able to re-find your materials faster)

agile badger
#

Ahhh, good point

lusty venture
#

goldfished the deck a bit, deck really needed eve

#

2nd turn chaos oblivion assuming they couldnt clear the 2500 def

valid cave
#

big assumption honestly

lusty venture
#

did test the hand assuming they die to, 3 cards later (note facedown is nobody thief) is a galactica peeposhrug but yeah

valid cave
#

we can always play it for real :3

lusty venture
#

True, but Jumpfesta 2025 going on right now. Tomorrow for sure,

lusty venture
#

seems to not be name locked

worn edge
#

Kuaidal's VA will now play Franky in One Piece.

stuck summit
#

i wish he didn't tbh

#

it's kinda wild he didn't face any consequences for the racist shit he did, even if it was a long time ago

uncut badger
#

He did what?

stuck summit
#

he did blackface at least twice

uncut badger
#

Oh

desert cosmos
#

Ritual Material.... kill me

uncut badger
#

So

#

Diskarma is completely generic, huh

valid cave
#

seems so!
will be interesting to see how that goes once its printed, i have no idea how good itll be

#

you can splash it but the floor is still that you go -4 to get a face-down 1600 def guy

#

even if the ceiling is you win the game

#

the fact it specifies using face-up monsters as material greatly limits its power

#

otherwise i think itd be very strong followup through a shady

#

but if the materials are face-up it does likely have to be the main attempted game-winner you commit to

uncut badger
#

Yea

#

Its kind of a instant gamewinmer if you clear their backrow tho

valid cave
#

it is, but its not unique in that either

#

sevensgias is also an instant gamewinner into no backrow, but one which takes a lot less investment

#

of course the unique part is still that literally any deck can run it... but most wont be able to run it very well

#

if you build around it, its probably going to be by trying to minimize the resource cost as much as possible? gadgets might be effective, with a stocked graveyard you could summon diskarma off only 1 monster, and diskarma is a good outlet when gadgets otherwise tend to fill your hand with way more monsters than you can spend

uncut badger
#

1 thing about it is that it tecnically doesnt require any previous setup

#

Where as wonder fusion needed both mats in the grave

valid cave
#

yeah

#

its risky but it has potential

#

will be interesting to see how it plays out

#

altho im personally not a fan of aggressive bosses and otk cards so like, on a personal level im not too enthused to see something like this injected into the format

uncut badger
#

That is if the irl release doesnt nerf it

#

I could see the effect only being live if transamu rainac was one of the materials

valid cave
#

the face-up thing does also mean that even tho shiny shady is your best case, cards like invitation arent helpless against it, you can still deny levels

#

smth like swimming will be very effective into an attempted diskarma

valid cave
#

i like it when cards are generic and can be played in weird places

agile badger
#

Would be messed up if cards that would normally change battle positions become a staple in a ritual deck, just to avoid these situations

#

There's actually not a whole lot of cards to my knowledge that can change your own monsters from face-down defense position to face-up attack position, though.

desert cosmos
#

Was hoping for something unique about rituals

uncut badger
#

Me too

#

They feel like a rushed addition rn

lusty venture
proper jackal
# tender oriole
Fifth Hope
Normal Spell Card

[Requirement]: Shuffle 5 monsters (Warrior-Type) from your GY into your Deck.
[Effect]: Draw 2 cards, or if you have no cards on your field or in your hand, draw 3 cards instead.

Here’s my version of Fifth Hope! Archetypes aren’t a thing in Rush Duel, so I made the requirement generic. If anyone has any ideas on how to improve the requirement, let me know.

uncut badger
#

(notably cant shuffle bubbleman or prisma but its probably for the best)

proper jackal
lusty venture
#

@agile badger you up to rush duel?

agile badger
#

Oh, yeah I got time!

lusty venture
#

alright hosting

valid cave
lusty venture
#

nicely done

agile badger
#

Good going!

#

Also oooh news!

lusty venture
#

OH dark paladin?!

agile badger
#

Also oh man, OCG ports? Sign me up!

#

DARK PALADIN!?

#

Finally!

lusty venture
#

So currently you'd need warlock to summon it

agile badger
#

Yeah, name shenangians are a must, but it's Dark Paladin!

lusty venture
#

unless this is a sign we get a new name changer for buster blade (or another for DM)

agile badger
#

Would love to see if they did something like they did with Black Skull Dragon

lusty venture
#

Also Dark Magic Ritual having a 43 card deck implies it coming with 3 rituals

agile badger
#

So, it's Buster Blader calling the shots instead of Dark Magician

lusty venture
#

including the magician of black chaos

agile badger
#

Also Buster Whelp is there too

lusty venture
#

Buster whelp that counts as dark magician and its just buster whelp in DM cosplay

agile badger
#

Looks like it's high time Dark Magician Girl does get an effect change if so!

#

Even if it does mean that the ATK bonus would be reduced

lusty venture
#

Retrain of DMG to include DMOC

#

That also counts as DMG on field

agile badger
#

That would be one way to reinvent the Dark Magician Deck!

#

Something feels very off about it considering how the best way to play it doesn't even involve Dark Magician, but this weirdo

#

Might as well share these while I'm about right now. The Beginning of the End feels like it conceivably can be a card.

It's way less understandable that Swords of Revealing Light could. But it was an attempt to try and make it work!

Also, the Legend thing really subtracts from the pitch black background on the card, lol

valid cave
#

was said on stream

lusty venture
#

finally a second type in the extra

desert cosmos
#

Not to mention how ritual spells seem to be able to only summon 1 monster.

valid cave
#

if its meant to be a ritual-focused deck itd make sense to have more than 1 ritual monster/ritual spell though
could be lower-power stuff, but it could also make sense for it to get the gaia/red-eyes treatment and have a stronger effect ace but have bonuses for summoning black chaos
seems reasonable that theyd prioritize putting the DM import on the cover

desert cosmos
#

After all diskarma ritual does not summon any light galaxy

valid cave
#

is it that weird to get multiple ritual spells? especially when the ritual comes out of extra deck

#

we don't really need the generic ritual spell for consistency anymore

#

you can treat the ritual spells similar to maindeck bosses actually

desert cosmos
valid cave
#

yeah but thats the same stuff as opening 2 tribute summoned bosses

#

discards and recursion effects help smooth it out if youre aiming to play a ritual deck

desert cosmos
valid cave
#

what makes it worse?

#

id argue its better because you can set spares in the backrow for later

desert cosmos
#

A tribute summonable monster still monster. It could tribute face-downs and the number of tributes required is always the same.

#

A level 7 monster will always be better than ritual spell (for now) for example.

valid cave
#

a level 7 ritual spell can be summoned with 1 high level tribute though, and can be set for later

desert cosmos
#

That's if we get a level 7 ritual.

#

They are probably all 8+

valid cave
#

also, they arent necessarily all going to require face-up materials from the field

#

fusion started with face-up materials on field only but more spells (especially tcg imports) started to drop that

#

black magic ritual could certainly be done tcg-accurate

desert cosmos
valid cave
#

we dont know that, especially when imports are in play

desert cosmos
#

Fusion took forever to get different requirements

valid cave
#

imports tend to do weird things

desert cosmos
#

We will see. I still think rituals are gonna be slow (just like fusion)

#

If they go all in RN, they would have nothing to add later.

valid cave
#

well, i think the generic ritual spells are the type of thing theyll start to do later as they scale up the power level

#

when rituals are in the extra deck i wonder if like, contract with the abyss and such would be legend-worthy...

desert cosmos
#

Ya know what's the best thing about rush rituals. They are clean. They don't mention their ritual spell either. So replacing ritual spells with new ones will be super easy.

#

Much less confusing then whatever master duel has

valid cave
#

yeah the trinket text on md's rituals is so weird

#

but i have one peeve with rush rituals

#

they kept the over-tributing rule

#

its just a kinda strange thing thats not suggested by the ritual card text (rush has it in reminder text for now, but that's inevitably going to be dropped soon enough)
and its especially weird because so much of rush's card design allows you to over-tribute for no effect

#

cards like manifestation that let you send a second card to do nothing for example

#

so itd be with precedent for ritual spells to just let you dump your field for no reason and itd be a lot more intuitive too

desert cosmos
desert cosmos
#

Basically for balance

#

I assume all rush original rituals do something based on the number of materials used.

#

Just makes sense to encourage using multiples/runing low level.

valid cave
#

diskarma still uses only the field as ritual material, so youre still capped at 3
but usually using high-levels as ritual material would be an inherently worse situation for you
itd still be much easier to modify the resulting ritual's effect to correct the balance concern though instead of permanently burning an unintuitive relic into the game rules

desert cosmos
#

Well konami is sticking to that double gimmick of if you have a level 8 in hand, you must use that one instead of 2 level 7s to ritual summon a level 8

#

The same mechanic that doomed megalith lol

valid cave
#

actually no, that's not how the over-tributing rules work
youre allowed to use the 2 lv7s, you dont have to use the fewest number of levels/monsters

#

see, this is why the over-tributing rules are bad

#

its just that a set of materials is invalid if you could remove any of those materials and still meet the ritual summon requirements

#

if you have 2 7s and an lv8, and you need 8 levels to ritual summon, you can use both lv7s or the lv8, but if you use the lv8 then you cant use any other monsters

desert cosmos
#

I might be confusing it with the stuff that saying "including".

#

With the level 4 megaliths being unable to use themselves + a level 8 to summon a level 8

#

@valid cave i stil don't understand why the megaliths are ruled that way

valid cave
#

yea

#

worse than that i can absolutely see rush duel encountering the exact same problem

#

we have praime dwarf and such that fusion summon using themselves

#

its not at all unreasonable to see a ritual summon counterpart and then theyll have the megalith problem

lusty venture
#

and maybe a monster that can discard a ritual spell to add a monster back

desert cosmos
#

If rituals are extra deck i wonder if we gonna get "this card's name becomes "x" in extra deck"

#

It wouldn't be that weird for rush tbf

lusty venture
#

I can see it

#

Maybe "This card is treated as Dark Magician while in the Extra Deck and GY"

agile badger
#

Well, RIP Synchro monsters.

Turns out the old Ritual mechanic finally outdid you

uncut badger
#

Contact rituals would literally just be synchros if you think about it

#

Not being able to exceed levels aside

agile badger
#

Well, that's a thought!

#

Kinda like it

uncut badger
#

Rip rush junk warrior tho, i'll miss the possibility of ever playing with you

lusty venture
#

Notably this text would allow two things at once

  1. If Konami wants to make it 1 ritual for the DM deck (with recursion and filter) they can have it ritual summon Dark Magician
  2. DMG would still be able to count the rituals for her boost
#

though I am only expecting half (DM in GY)

uncut badger
#

Hmm

lusty venture
#

Even if they make DMOC vanilla otherwise, it should have that GY name change just for DMG (as a throwback to Master Rule DMG)

desert cosmos
valid cave
#

<@&681691144509194284>

agile badger
#

Joining the club with Fake Neos and Startup Goblin it seems!

valid cave
#

@agile badger you still around?

agile badger
#

Ah, well I was gonna sleep, unfortunately

#

So sorry!

valid cave
#

alr!

agile badger
#

Might be available later tomorrow for duels!

valid cave
#

maybe tmrw!
(or after that cause christmas?)

agile badger
#

Either's fine!

valid cave
#

<@&681691144509194284>

agile badger
#

Well, Red-Eyes and Three Rulers is one cross-over in art that I wasn't expecting.

#

Actually wait, this is frame-for-frame something that happened in the anime, yeah?

#

It's less costly than Shiny Shady!

agile badger
#

Alright, so here's a riddle here; I'm having to make a deck using only 1 copy of a card for every space in the deck, extra deck and side deck.

#

I had this as an idea at first, using some kind of Metarion/Galaxy sort of mash-up with some creative choices to make-do with the lack of more than 1 copy of each card (Hence why Polymerization is in this deck), but I'm still not too sure this even works.

#

Really, the one flaw here is that so many things here rely on Imaginary Actor. There's several ways to get around that, but at the end of the day this'll need one specific monster to really put things together.

#

Also, there's a few questionable choices, and I'll definitely need to gear up the side deck to take on any other such decks. Maid's Michief is one card I was gonna throw in, since I got no doubt there will be decks that are just "throw out every level 7 thing under the sun" and I'll need something to punish that plan with.

(Actually, it's already in there, but I won't say no to other kinds of cards)

#

Other idea was to just throw out the Metarion stuff and go for a Praime deck. Fusion Summoning Transamu Praime Full Armor Nova is practially a game-ender, but again, that needs 3 cards, which I may not even be able to get.

uncut badger
#

I think the best option here would be to fully commit to the galaxy stuff

#

Dark matter and voidvelg has some nice tools

agile badger
#

Yep, it is in fact a Highlander thing!

#

Yeah I think Galaxy may be the best choice after all

#

Most monsters are still large enough that even if the plan doesn't turn out, Transam Linac and Voidvelgr stuff can still whack stuff around with their larger attack stats

valid cave
# valid cave

(oops, mistranslation - the monster you control doesnt need to be an effect monster)

valid cave
#

maid's mischief is one i dont have, very good call, i gotta add that

valid cave
#

hay @agile badger up to duel?

agile badger
#

Ah, sure!

#

You want me to use the Highlander deck, or use a more conventional one?

valid cave
#

i wanna test ritual summon!

agile badger
#

Ah, sure!

#

Guess it's the ordinary deck it is!

valid cave
#

altho id be down to test highlander after too

agile badger
#

Righto. Still making it, but I'm gonna make a room!

agile badger
#

Hi yeah guess who got hit with like three 3000 ATK direct attacks

#

Well, they were against monsters with 0 ATK, but...!

valid cave
#

so yeah, lmk if youre up to trylander!

agile badger
#

Righto! Almost done here

#

@valid cave Oookay, so this deck is incredibly rough, but I can at least take it to a duel. Care for a go at it?

valid cave
#

i think all highlander decks will be pretty rough

#

we can play on edo, ye?

agile badger
#

Oh, Edo?

#

uuuuuh, sure! Just, give me a sec

valid cave
#

gotta be equipped to play on edo, its where the tourney takes place!

agile badger
#

Oookay now I'm good to go

#

I'll let you set up a room if that's ok!

valid cave
#

alr!

#

hosting us west casual with pass owo

agile badger
#

Well after that atrocious showing from me there's no sense in not sharing the deck

#

It's terrible, but it's here

valid cave
#

fusion's got a lot of power if you can resolve it in this format

#

since the cards that stop it will be a lot less consistent to find

agile badger
#

Well, that's the thing; I gotta resolve it first

valid cave
#

but its also inherently more inconsistent

#

high risk high reward deck!

agile badger
#

...And between a lot of trap cards and that I have to draw what I need first... it's incredibly rare

valid cave
#

i think metarion has potential, you have a ton of redundancy there

uncut badger
#

hear me out

agile badger
#

Oh yeah, that's the other concept

uncut badger
#

Level 7.dek

agile badger
#

Ehhh

valid cave
#

good idea to avoid things that need specific cards that you dont have redundancy for

agile badger
#

Well I think everyone's running to use that level 7 stuff, so I'm trying not to do that

valid cave
#

stellarizer seems terrible even in regular rush, worse in highlander

valid cave
agile badger
#

Wait, how's that worse?

uncut badger
#

never played the format, myb

agile badger
#

I figured if it becomes anything you want, it'd be a shoe-in

uncut badger
#

¯_(ツ)_/¯

valid cave
#

because it requires fusion!

uncut badger
lusty venture
#

@agile badger down to rush?

agile badger
#

Ahhh, sure

agile badger
#

Ach, sorry about bailing in the middle of the duel

#

Had to do something right quick

#

In any case, I got to get back to work on making this highlander deck. Dark Matter can work but I just don't trust my luck to hold out enough to make the most use of it.

#

I am liking this trend of making Elemental HERO fusion combinations that never existed before. Fusing Avian with Sparkman was nice, and I'm looking forward to other combinations, like say, Avian with Clayman, or Burstinatrix with Sparkman.

lusty venture
agile badger
#

That'd be a good name!

uncut badger
#

hopefully bubbleman is part of the next one

#

he needs it

agile badger
#

Steam Healer might as well be a thing; it's simple enough!

agile badger
#

@valid cave Alright, I got this next deck ready, if you're up for another bout

agile badger
#

Righto! I'm ready to duel if you are!

But really not prepared. Nothing can prepare me for this aaa

valid cave
agile badger
#

I give Neo-Spacian Air Hummingbird some grief in how hard it actually can be to use its effect but bubbleman has it way worse

valid cave
agile badger
#

Yeah!

agile badger
#

Good dueling! Feels like I'm getting my groove back.

#

How's your deck holding up?

valid cave
#

gg!

#

im iffy on my side deck but i mostly feel satisfied with it

#

could maybe consider dropping a boss for consistency though

#

since this deck has less consistency pieces than my main ancient gear deck does

agile badger
#

Here's a deck recipe for what I'm doing. Still tentative but the last few highlander duels has give me new insights.

#

Ancient Gear looks super potent too, but I can see where the problem with too many high-level monsters can come in

#

A few things I might do is replacing the field spell and Remove Trap, and put in something else... or just keep it gone for 40 cards

valid cave
#

calling dark meteor is basically just better than remove trap

agile badger
#

Oh yeah, that thing!

#

Yeah, that's a shoe-in, especially since it shuffles used cards back in

valid cave
#

also, 7 traps and youre still not on the #1 most used trap in rush? wheres invitation at!

agile badger
#

Oh, right, Nobody Scat Thief!

#

...I think that's the one?

valid cave
#

scat thief is in there! but it sees little to no play anymore

#

invitation to a delirious dream is the one i mean

agile badger
#

Oh, right

#

Definitely feels like trap cards are more important, since you need all the time you can buy in order to get plans sorted out

valid cave
#

also, i expect backrow removal to be very little in this format

#

its mostly just jest

agile badger
#

Ahhh yeah.

valid cave
#

the 1 justiciar often goes away without resolving, lot less recursion available

#

so thats why im on 10 traps myself

agile badger
#

I guess spell/trap removal could be side-deck stuff, but that's not gonna be the small stuff; if anything it's just cards like Heavy Storm and Giant Trunade if you need big removal

valid cave
#

actually who am i kidding im always on 10 traps

#

i love traps

agile badger
#

I do wonder if a "Trap Hell" deck can be done

#

Kinda like the idea behind Odion's deck in the original anime series

#

P sure the most there is in such an idea is one that has a bunch of pigeons

valid cave
#

yep! but its much more problematic to do high trap counts in rush duel

#

mostly because of zone limitations

agile badger
#

Ahh yeah

valid cave
#

you can only set 3 traps at a time, and you can't proactively free up space like you can in tcg because all traps need to be activated at a specific timing

agile badger
#

Guess if such an idea is to come to fruition, traps that can be activated more freely are important, so more room can be made later

valid cave
#

theres not very many direct payoffs to high trap counts either, mostly having lots of traps is its own reward

#

pigeon burn is rather outdated as a boss monster im afraid (and of course, always has the issue that you cant really tribute summon the dude if your hand is all traps)

agile badger
#

I guess next idea I can move onto is just straight-up beatdown, not caring about specific cards, but just a bunch of high ATK stuff.

Guess Dinosaurs would be the best choice

#

There's not a whole lot of lower level monsters that have what it takes to stand up to a Two-Headed King Rex

valid cave
#

i like running 10 traps but thats pushing it roughly to the limit of how much interaction you can play without bricking
its still monsters that do the job of winning the game for you

agile badger
#

Yep!

#

Might end up tossing out Voidvelgr Pale Rider; kinda misjudged how used it is

#

I probably got it mixed up with Voidvelgr Requiem

valid cave
#

palerider is just a 1600 dude who can be shuffled off monochrome

#

same theory as twin rex like you said but with a little more synergy with your deck

agile badger
#

Yeah, it doesn't do much, but it can fight!

valid cave
#

he seems ok, but itd probably be better to run something light attribute for guardian of order

agile badger
#

Sure thing

#

Guess Elemental HERO Sparkman's fine!

#

Lemme know if you want to do more testing!

valid cave
#

i wish rush had more trap payoffs

#

we just dont really have many

#

we have endless spell hell, weve had multiple such decks, give us the trap cards equivalent!

#

i promise you, the trap version will be much more interesting to play against.

#

we could get, like, boogie trap as a stone excavation equivalent

#

or maybe trap of darkness or even transaction rollback! (first effect only.)

agile badger
#

Kunai With Chain

#

I just want an excuse to say the name

valid cave
#

[trap gatherer] is rather complicated but would be a really exciting traps payoff

tender orioleBOT
# valid cave [trap gatherer] is rather complicated but would be a *really* exciting traps pay...
Effect

The equipped monster gains 400 ATK for each Trap in your GY. You can only use each of the following effects of "Trap Gatherer" once per turn. After damage calculation, if the equipped monster destroyed an opponent's monster by battle or inflicted battle damage to your opponent: You can send this card to the GY; Set 1 Trap from your GY. If a face-up Trap(s) you control would be destroyed by card effect, you can banish this card you control instead.

agile badger
#

I love this card's artwork

#

It's just a stick with a bunch of bear traps stuck to it. And it looks mega painful

Who needs swords?

valid cave
#

we have yet to get any equip spells like this printed irl, but a number of them have been in the anime! albeit with less text

valid cave
#

or maybe they would work and itd instantly destroy itself when you touch it

#

oh! thats why it has 2 effects that get rid of itself!

agile badger
#

I mean, they still look like they've been armed!

#

I sure wouldn't want to get smacked with it!

agile badger
#

On the topic of trap cards; I feel like in spite of how often Magic Cylinder can just end duels then and there, Torrential Tribute just seems to be the best kind of legend trap card out there

#

Mostly because unlike the majority of trap cards, you can activate it on your own turn if you want

#

There's few trap cards that can do that, which loops around to how trap cards that don't get a chance to go off being a hinderance if you can't get rid of them yourself.

#

Makes me feel like Emergency Provisions could be a card that can actually see use, and not just to be used as a quick way to get rid of a spell card you just don't want

valid cave
#

altho using either of them proactively is still relatively rare

valid cave
#

so itd be a pretty terrible card, big minus for no real payoff - you can work around the backrow clogging issue in much better ways
altho cards like happiness harvest that can incidentally pitch spare backrows can be nice at times

#

but only if theyre good enough to be played for other reasons!

agile badger
#

It does feel like there ought to be more Legend Trap cards. Think the last one we got was Quaking Mirror Force; and it was a Structure Deck card, at that!

#

Oh wait, Treacherous Trap Hole was a thing!

valid cave
#

<@&681691144509194284>

lusty venture
#

any chance at ritual reveals in it?

wind harbor
#

not really

#

they're probably revealing tbp stuff since we're super behind

lusty venture
#

oh ok

agile badger
#

I wonder if I can make a deck that's just, pure beatdown

#

Just a bunch of monsters with high ATK or effects that give themselves high ATK, and several monsters that special summon themselves (Cyber Dragon, Jinzo the Mechanical Menace)

wind harbor
#

is this not what Light Galaxy is

uncut badger
#

scratch that, isnt this describing half of the cardpool?

desert cosmos
#

Still wonder when they will reveal ritual

uncut badger
#

Didnt they already?

agile badger
#

Ehh, fair enough

#

One thing I kept noticing is that a lot of Summoned Skull-related cards mention Level 7 or higher Fiend-Type Normal Monsters.

#

And this is like, the only one that exists

lusty venture
#

@agile badger down to rush?

agile badger
#

Ah, ok!

#

I'm up for some

agile badger
#

Nice going!

lusty venture
#

very nice

#

that nobody thief play I did was so cool

agile badger
#

Well, turns out there is a downside to using Fish Depth Charge in a panic

lusty venture
#

Same when you tricked me into thinking fish depth charge wasnt fish depth charge XD

agile badger
lusty venture
#

In my head I was thinking "Yeah there is no way it is fish depth charge if Don just lets me normal summon with a clear win on board"

agile badger
#

Mostly kept it set cause I knew all three copies of Ancient Gear Gajiltron Baena was in the GY

#

So there wasn't any real risk yet... though, as per usual there's always the maximum jumpscare

valid cave
lusty venture
#

Gadgets

#

with diskarma thrown in as an alternative boss

#

oh and just realized, I added the wrong one in the first duel. I dont think it changed much but green adds red not yellow 😅

#

had a red (maximum) to add and used it as sac fodder anyways

#

basically this was the board state @valid cave for the turn later in the duel when Don made me think fish depth was not fish depth

#

DB is so weird with rush replays in terms of lay out.

agile badger
#

Support Unit - Kumamimi has got me hit with a fear of domestic robots

lusty venture
#

facedown was nobody scat thief

agile badger
#

I'm probably gonna be treading very lightly around every single Roomba I see from now on

agile badger
#

Allllright, @valid cave , got another concept for highlander if you're still up for testing decks!

valid cave
agile badger
#

Ahh, 'kayI'm good to go!

valid cave
agile badger
#

Ach, well that could have gone better. But it's fine!

#

I might like to retry that, if that's fine!

valid cave
#

ye!

#

rehosting

lusty venture
#

Oh yeah the stream thing

lusty venture
agile badger
#

Well, that deck's a dud, but it's fine, I knew it wasn't gonna be too worthy

valid cave
#

gg!

#

(3 traps set, 3 traps in hand... i love this deck)

agile badger
#

Feels like I had better luck with the Metarion stuff

Also on such a subject, what exactly is your secret on how often you get what you need to defend with?

valid cave
#

quantity! i run a lot of traps!

agile badger
#

Traps? Ah yeah, I guess that's a good point

#

I feel like I'm using traps too, but the entirely wrong kind of trap cards

valid cave
#

in the end there i got mirror+invitation+gear force+destruction of the universe+crisis+magical retribution
good luck chewing through that!

agile badger
#

Does make me wonder if doing some countermeasures for trap cards can be a good way to play it. Machine Inspector is already great for that, so...

valid cave
#

the amount of trap removal you can have in highlander is rather limited...

agile badger
#

Yeah, that it is. Keeping the trap cards from ever going off in the first place, on the other hand...!

#

...Though that also seems very risky, considering how such effects are rare, and you just don't want to bank on one card to save you the trouble

#

Argh, Highlander hurts my brain

valid cave
#

thats why i feel safe running so many traps, youll have a hard time answering them!

#

and why ancient gear has potential to be so good - because a lot of the good traps available are battle traps, which gears are immune to

agile badger
#

About the only thing that can push through is a Maximum monster. Which, is just never going to be summoned realistically.

valid cave
#

id love to see a maximum summoned in highlander! there are some recursion spells that could make it work...

agile badger
#

I think the best would be Dino Maximum. You can mix and match with the pieces, so all you really need is the centermost pieces

valid cave
#

thats possible, tho youre missing out on power pieces like super electromagnetic maximum, recurring nightmare, gear start that can add multiple pieces at once

agile badger
#

But in the end I think the best course of action is just, don't neglect defense. You need something to fall back on if something gets flipped over, and having 0 def is way more hurtful than it looks

#

And given Ancient Gear Golem and friend's stats, they don't need to worry all that much about that happening

agile badger
#

Well, guess I'm gonna go on that next journey to find a deck for Highlander. Lemme know if you want to duel again!

valid cave
#

<@&681691144509194284>

lusty venture
#

oh hi drowning mirror force

stuck summit
#

drowning seems pretty good

proper jackal
#

Yeah, it actually works against conventional Maximum Monsters!

agile badger
#

Decided to do duels against the AI in edo in preparation for this thing I'm doing with Spirare

#

...Only real issue is, the AI is pretty dumb most times

#

Also it's using my own deck, which makes things worse; I don't think there's a time in which it picked up on a course of action I didn't catch up on when I dueled before.

#

It tried to destroy something that expressly stated it was unable to be destroyed by card effects

#

I don't think I'm gonna learn much from it

uncut badger
#

Yea i dont think i've ever saw a genuinely good ygo AI

#

From the long thinking times to obvious misplays

#

The one i'm working on is also uhhhh, not the best, i'll admit

agile badger
#

Guess there's no better experience than duels against actual players!

rare silo
#

Are you just using the "Feelin' Lucky" bot (not one of the bots for a specific deck)? That one does almost everything at random.

#

Or do you have a specific AI?

#

Choccy, do you mean that you're writing your own AI for edo?

uncut badger
#

I'm making a fangame

#

So having an AI is kinda par for the course

agile badger
#

Yeah, for a lack of a better AI for whatever this disaster of a highlander deck is, it's Feelin' Lucky

uncut badger
#

Trying to make maximums good is proving to be extremely difficult

#

There's already not much to work with, considering that all of them are either already used in sevens/go rush, is a retrain of a DM monster, or is a blaze fiend

agile badger
#

@valid cave aaa sorry to keep bugging you on this

Alright, so I might've caved and decided to try my own take at the EARTH Machine pile. If you want, I'm available for another duel, if that's alright!

valid cave
agile badger
#

Righto!

#

Either deck's fine!

valid cave
#

hosting

agile badger
#

Well, that's a way for it to end, alright!

valid cave
#

gg!

agile badger
#

Ye!

#

...Alright, but being honest, would you say there is some things I ought to work on?

#

Cause when I decided to deck Ancient Gear Golem in the face instead of Support Unit Kumamimi, I realize I may not be making the best decisions

valid cave
#

altho a golem can kill the gadget max anyway!

agile badger
#

Ahh, yeah. Well, I guess it was a losing prospect no matter what

#

Feels like the Maximum Monsters just really aren't that great considering how low-power they are.

valid cave
#

i dont think the landporter max is worth it

agile badger
#

Ahh yeah

valid cave
#

its just minus and threatens to brick you sometimes

agile badger
#

Too much commitment seems like!

valid cave
#

unless you hit the 1 in 4

agile badger
#

If you are curious, this is what I've been working with

#

Key thing is that it works off a lot more maximum related stuff. Definitely throwing out Landporter and putting Ropero in the side deck

#

I can see why EARTH Machine is super good here though; it's got practically everything, and given how loaded some of the spell/trap zones will get, stepping around that issue is a great thing to have

#

Had Ultra Violady and Indigo Prison in the side deck, just in case though. Level 7 piles might get hit with a surprise when those two are factored in. Dunno if it's gonna be very helpful here, but maybe in another deck...!

#

...And I just noticed the absurd requirement on Skyporter Max. 10 monsters to shuffle in the deck before even using that effect?

valid cave
#

<@&681691144509194284>

uncut badger
#

Essel if you squint

agile badger
#

Well, there's your Excutie Support, Spirare

#

...And Animagica I guess!

uncut badger
#

anyone up for a game?

agile badger
#

Oh, sure, I can try out a game

uncut badger
agile badger
#

Sure thing, lemme assemble this right quick then I'll be with you

uncut badger
#

got it

lusty venture
#

Oh 😅 was about to challenge Don

agile badger
#

Ooookay, time to duel

uncut badger
#

password is Symph

agile badger
#

K

#

What server will it be on?

uncut badger
#

Rush, but we can do customs if you'd like

agile badger
#

-Wait, is this on DB or Edo?

uncut badger
#

DB

#

why?

agile badger
#

Ahh yeah, was looking at Edo for a sec. But it's alright, I'll hop on DB!

uncut badger
#

oh

agile badger
#

Ok, ready now!

uncut badger
agile badger
#

Kay!

lusty venture
#

😅 sorry about that

uncut badger
#

its fine lol

agile badger
#

hi yeah guess who got hit with like 10000 in battle damage

#

Oh yeah, have a deck recipe on me

#

One thing I'm anticipating on, is there will be more support for Gaia in the form of Black Luster Soldier, but that's likely going to be a ways off

#

And given that the first ever ritual monster shown is just incredibly bonkers, it's a tall order when you have the near exact stats but are practically a normal monster.

But I'll trust they got something of an idea!

uncut badger
#

Here's mine

agile badger
#

Ay, cool

#

Yeah Zaborg's a good pick for this one!

uncut badger
#

I was between mirage dragon, him, and the creator

agile badger
#

Mirage Dragon might be a mite better if you're gonna go all in on Transamu Praime Full Armor Nova

#

You really don't want to get hit by a Magic Cylinder, rare as it might be

#

But Zaborg's still great!

uncut badger
#

Yea

#

Hoping we get the rest of kuaidul's cards soon

#

Stock in particular is great for the deck

#

One question that i also have is

#

Should i play diskarma?

#

Doesnt seem that good in this deck, tbh

agile badger
#

I think decks that can slam out several monsters for it would be more suited than Praime

#

Whereas with Praime, they have high levels to reach that requirement, but you get the most out of the ritual spell if you use the max limit of 3 monsters for the ritual summon

uncut badger
#

Yea

#

And both slime and dwarf are level 1s

agile badger
#

Haven't tested the ritual at all myself, but I know Spirare and Summer used it a whole bunch

uncut badger
#

I was testing it in celeb rose

#

Seems to do well there, if i'm being honest

uncut badger
#

Its honestly the best card of the deck

#

Also can i just say

#

How annoying it is for your gameplan to put as many monster with different types into the gy as possible

#

And your 4 best cards are all galaxy type?

agile badger
#

Well, in my opinion, one of the best cards is a Beast-Warrior!

#

Praime Cat Straynya is really good, given how it makes your bigger Praime monsters unable to be destroyed by card effects!

valid cave
#

<@&681691144509194284>

stuck summit
#

does red-eyes still run dead end? if so this is probably good in that

valid cave
#

could try it with this guy but youll likely struggle to find the deck space

agile badger
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Well, it's got 1200 DEF!

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You can certainly use it if you wish!

agile badger
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Argh, I'm conflicted now on what deck to bring

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I got a choice between EARTH Machine stuff and Metarion, but I'm conflicted on which to commit to

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Several others are using the EARTH Machine thing which works very well, but I feel like being original with Metarion would work better for me

agile badger
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@valid cave Oookay, one last test run for the road until I have to prove myself at the tournament. You still up for one last duel?

agile badger
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Allright, it's time to see if all my training paid off!

valid cave
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hosting us west casual with pass owo

agile badger
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Arrggggh

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What am I doing wrong?

valid cave
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gg

#

yknow
i notice your last hand had lumi + nobody scat thief

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you might take a piercing hit from innovator, but you can use scat thief to survive a turn and refresh your hand for more gas

agile badger
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Well, I could, but knowing my luck, you were already well-prepared for that in advance. It probably was a losing prospect no matter what

valid cave
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(or perhaps put lumi in attack, since innovator can most likely pierce over her anyway, to minimize the damage further?)

valid cave
agile badger
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Alright, I may have to attempt this one last time, just to make sure I'm not messing much up.

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I just gotta make sure at the very least I'm not on the bottom rung!

valid cave
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rehosting

agile badger
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Ahhh, thanks for the duels.

valid cave
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gg!

agile badger
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I feel like my nerves are finally loosened up enough to take on the tournament.

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Thanks so much!

valid cave
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that shared sentiments at the end was really brutal tho

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i was so not expecting that

agile badger
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It's a stupid trap, and it's so good here

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When you got limited means of fighting back, that can definitely save your hide!

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Oh, and good luck on your duels, too!

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Can't wait to see how you do!

valid cave
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:3

valid cave
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<@&681691144509194284>

stuck summit
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on one hand this seems like a pretty decent card but on the other hand i hate that it reminded me that straynge cat exists

lusty venture
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@agile badger You up and down to rush duel?

lusty venture
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All 3 mechanics in one gadget package LanternThumbsUp

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Note Im not running whispering fairy, just the prisma

agile badger
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Ah, sorry, was definitely eepy

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I mean, they joined a room with customs enabled, p sure they had to know what they might be getting themselves into!