#rush_duels

1 messages ยท Page 19 of 1

desert cosmos
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Seems like pain to only have 3 copies of it that u can't even add back from grave.

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Only 3 cards left for metarion
RD/LGP2-JP028, RD/LGP2-JP037, and RD/LGP2-JP040

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1 monster, 1 spell, 1 trap

lusty venture
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I mean there is 1 way to add it back, but its a hard 1 of

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(that gets placed back into deck)

desert cosmos
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Let's hope we get more ways to get to it

lusty venture
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yeah

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also like any shuffle back recycles it

desert cosmos
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Where is our "reveal a cyborg, add its materials"

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Hero got 2 of those

agile badger
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You'd think Medustar would have been the rock monster, considering that stuff based on the gorgon are usually rock type

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Either that or Reptile, but we already had Snek Clown

desert cosmos
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Didn't even see Genius as a rock. @agile badger
The name gave me either Cyberse or Machine vibe.

agile badger
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Yep!

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Also I just love Attract Golem's art

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Constructs that enjoy the company of birds is just aaa

desert cosmos
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And then BECOMES EVIL!

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At least evil baller is honest

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๐Ÿ’€

lusty venture
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@agile badger down to rush?

agile badger
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Yeah I can duel!

lusty venture
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alright hosting

agile badger
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Nice dueling! The new cards are very nice

lusty venture
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well played

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and absolutely

agile badger
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I might have to make a Metalrion deck myself!

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Apparently, Fire Jester is supposed to be Metalrion-related, but doesn't fuse with anything. Hmm!

lusty venture
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yeah he be an odd one out

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back from wave 1 when they expected us to use Megami

stuck summit
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finally, metarion is ballin'

agile badger
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It sure is!

lusty venture
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Symph was surprised when ballin changed their dragon into a warrior ๐Ÿ˜›

tardy mica
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playing against a DM player on duality for some reason

agile badger
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That's weird. Wouldn't that get in the way?

tardy mica
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right?

lusty venture
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Just a reprint for this morning

desert cosmos
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Metarion Talostar
[Level 9/Light/Cyborg/Fusion/Effect]
"Imaginary Actor" + 1 LIGHT monster with 500 DEF. 
[Requirements] None. 
[Continuous Effect] This card's name becomes "Imaginary Actor" while on the field. Face-up Cyborg monsters on your field cannkt be destroyed by card effect. Face-up monsters on your opponent's field with the same Type as a LIGHT monster with 500 DEF in your GY lose 500 ATK/DEF.
ATK 2800 / DEF 2500

Kinda hope for something like this in Salamndeus

lusty venture
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seems a bit too good

desert cosmos
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Tbf it could do without the debuff

lusty venture
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yeah

valid cave
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the debuff is the more interesting part though!

agile badger
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woah woah what

valid cave
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first ever lv9 maindeck!

agile badger
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That's something, alright!

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[Infernal Flame Emperor]

tender orioleBOT
# agile badger [Infernal Flame Emperor]

level Level: 9
[ Pyro / Effect ]

ATK 2700 / DEF 1600

Effect

Cannot be Special Summoned. When this card is Tribute Summoned: You can banish up to 5 FIRE monsters from your GY; destroy Spells/Traps on the field equal to the number banished to activate this effect.

lusty venture
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Well at least now Daedalus and Flame Emperor can battle it out in rush ๐Ÿ˜„

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New one for sparkseed also

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I'm assuming flame emperor's effect will be cannot be ssed, and put up to 3 fire attribute on bot deck (rather then banish) to pop same number.

uncut badger
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I think it will still shuffle up to 5

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Since you can tecnically pop your own cards

lusty venture
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I guess 5 could work for clearing field spell to

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and general deck refilling in late game

lusty venture
winter ridge
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Oh, you need TL?

agile badger
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Oh jeez, it really is

uncut badger
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Yes

agile badger
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It's Lily!

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The other one

uncut badger
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Pls do chemicalize first pls

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Ty

lusty venture
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this is a reprint if I recall

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rest are new

valid cave
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nope

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thats new too

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retrain of an older monster

winter ridge
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Injection Fairy Lily
Level 3 EARTH Spellcaster Effect Monster
400 ATK / 1500 DEF
(REQUIREMENT) Pay 2000 LP.
(EFFECT) This card gains 3000 ATK until the end of this turn.

lusty venture
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Oh was this one of the we had art but not text?

valid cave
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yeah, as a teaser, no effect

lusty venture
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ah I see

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oh and for context, trypanophobia is fear of needles

winter ridge
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Three Raiser
Level 1 FIRE Thunder Effect Monster
300 ATK/DEF
(REQUIREMENT) Place 1 card in your hand in the bottom of your Deck.
(EFFECT) Add 1 "Maximum Flare Fusion" or "Chemicalizer Wing" from your GY to your hand, then you can add 1 "Chemicalize Salamander" from your GY to your hand.

lusty venture
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villani can you do the nurse stuff first

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so I can upload em in the mean time

valid cave
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Injection Fairy Lily, lv3 earth spellcaster/effect 400/1500
[REQUIREMENT] Pay 2000 LP.
[EFFECT] This card gains 3000 ATK until the end of this turn.

Animal Doctor Lily, lv3 beast-warrior/effect 400/1500
[REQUIREMENT] During the turn you Normal Summoned this card, pay 500 LP.
[EFFECT] Special Summon 1 EARTH Attribute monster with 400 ATK and 1500 DEF from your Graveyard. Then, increase the ATK of 1 face-up monster on your field by 1000 until the end of your opponent's next turn.

Lily's Syringe, spell
[REQUIREMENT] Your opponent has a monster on their field.
[EFFECT] Add 1 EARTH Attribute monster with 400 ATK and 1500 DEF from your Graveyard to your hand. If you activate the effect of "Injection Fairy Lily" this turn, you can pay 100 LP as the requirement.

Angelic Injection, trap
[REQUIREMENT] During your opponent's turn, when your opponent draws a card or Normal Summons a monster.
[EFFECT] Send 1 monster from your field to the Graveyard. Then, if you have an EARTH Attribute monster with 400 ATK and 1500 DEF, you can destroy 1 monster on your opponent's field.

lusty venture
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That works to

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easy to match them to effect cuz 1 is imported from ocg, and rest are unique

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beast warrior
Well wasnt expecting that

winter ridge
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Volcalize Ifrit
Level 6 FIRE Pyro Effect Monster
0 ATK/DEF
(REQUIREMENT) None.
(CONTINUOUS EFFECT) This card gains ATK equal to the original Level of the 1 FIRE Pyro/Thunder/Aqua monster Tributed for its Tribute Summon x 400.

uncut badger
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Oh cool ifrit

winter ridge
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Alchemicalize Orb
Level 5 FIRE Pyro Fusion Effect Monster
2200 ATK / 1000 DEF
Materials: 1 FIRE Pyro monster + 1 Aqua/Thunder monster
(REQUIRMENT) Send the card from the top of your Deck to the GY.
(EFFECT) Choose 1 face-up monster you control, until the end of this turn its attacks pierce, then you can place 1 opponent's Spell/Trap in the top of their Deck.

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Volcarising Salamandeus
Level 10 FIRE Pyro Fusion Effect Monster
3500 ATK / 2500 DEF
Materials: "Chemicalize Salamander" + 1 Pyro/Aqua/Thunder Maximum monster
(REQUIRMENT) Place 3 Maximum monsters in your GY in the top or bottom of your Deck, in any order.
(EFFECT) All face-up monsters your opponent currently controls lose 3000 ATK until the end of this turn, then, if this effect was activated during the turn this card was Fusion Summoned, using a monster in Maximum Mode as material, it can make up to 3 attacks this turn.

lusty venture
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Alright uploaded all the nurse stuff

uncut badger
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Huh

lusty venture
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Now to go check what animal doctor can add back

winter ridge
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Maximum Flare Fusion
NORMAL SPELL CARD
(REQUIRMENT) None.
(EFFECT) Fusion Summon 1 FIRE Fusion Monster, using monsters in your hand or field as material, including a FIRE Maximum monster. A monster Fusion Summoned this way, using a monster in Maximum Mode as material, cannot be destroyed by your opponent's card effect and its attacks pierce, while it is face-up.

lusty venture
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oh, literally just her and nurse lily

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so I assume there will be more targets in the set

winter ridge
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Chemicalize Volcashield
EQUIP SPELL CARD
This card's name on the GY becomes "Chemicalize Structure Force".
(REQUIREMENT) Equip to 1 Pyro/Aqua/Thunder monster you control.
(EFFECT) The equipped monster cannot be destroyed by your opponent's card effects, also it gains 300 ATK for each FIRE Pyro/Aqua/Thunder Maximum Monster in your GY.

lusty venture
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what this does mean though, I have no clue what to put into the deck. Do I go with more spellcasters?

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just all the generic goodies?

valid cave
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Love Ange, lv4 dark fairy/effect 0/0
[REQUIREMENT] During the turn you Normal Summoned this card, pay 500 LP.
[EFFECT] Excavate the top 4 cards of your Deck. You can add 1 non-Level 4 Fairy Type monster with 0 ATK from among them to your hand. Return the rest to the bottom of your Deck in any order. If you added a LIGHT Attribute monster with this effect, you can gain 1000 LP.

I'll Love Ange, lv7 dark fairy/effect 0/0
You can Tribute Summon this card in Attack Position by Tributing 1 monster with 0 ATK.
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card gains 2200 ATK and inflicts piercing battle damage. Face-up monsters on your field with 0 original ATK cannot be destroyed by your opponent's monster or Spell Card effects.

Dark Matter Transcend Dragon, lv9 dark galaxy/fusion/effect 3500/2500
"Dark Matter Dragon" + "Contact Dark Matter Wyvern" + 1 Normal Monster
You can Summon this card by Contact Fusion.
[REQUIREMENT] During the turn you Special Summoned this card.
[EFFECT] Send the top 3 cards of each player's Deck to the Graveyard. This turn, this card can make 3 attacks on monsters and its attacks pierce. Then, you can Special Summon up to 3 Level 5 or higher monsters from your opponent's Graveyard to their field in face-down Defense Position.

Dark Matter Galaxy Dragon, lv9 dark galaxy/fusion/effect 3500/3000
"Dark Matter Emperor Dragon" + "Contact Dark Matter Wyvern"
You can Summon this card by Contact Fusion.
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card gains ATK equal to [the number of monsters on your opponent's field] x 1000. If you have a face-down monster on your field, this Attack Position card cannot be destroyed by battle or card effects.

winter ridge
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Chemicalize Wing
NORMAL TRAP CARD
(REQUIREMENT) When your monster(s) is destroyed by your opponent's attack or card effect, shuffle 2 FIRE monsters in your GY into the Deck.
(EFFECT) Destroy 1 Level 8 or lower monster your opponent controls, then you can Special Summon face-up 1 "Chemicalize Salamander" from your GY.

agile badger
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Really cool cards here

uncut badger
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LETS GOOOOOOO

winter ridge
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Fusion Salamandeus made me realize something

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Why don't we use top-most in our texts?

desert cosmos
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Huh... Aki reference

valid cave
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im annoyed by the design of illlove
literally no reason for it to have 0 original except for support for 0 original
gameplay wise its just a straight up 2200/0

winter ridge
desert cosmos
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Why's the spark seed referencing 2 Aki monsters lol

valid cave
lusty venture
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@agile badger down to duel?

uncut badger
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Trust the process

agile badger
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Eh, maybe later. I gotta sleep for rn

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Sorry!

lusty venture
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aww ok

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spirawr you down?

winter ridge
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Metarion Eraclestar is now known as Metarion Herculestar.

valid cave
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it was already named after hercules, just a different name for him

lusty venture
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why must this be restricted to just the two nurses ursiidCry

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Konami now needs to print Therapy Dog, Rescue Dog, uhhh what other animals work with the healthcare system sweateragent ?

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Dalmations but that would be rescue dog again

winter ridge
lusty venture
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Therapy, Rescue, and Guide dog can be a trio of support konami can print to help the Lilies.

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and then we make puppy versions who are being trained and that makes plenty of other monsters to add to the deck.

desert cosmos
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Legendary Sparkcluster
[Level 8/Fire/Pyro/Effect]
This card is treated as a Legend Card while in the hand o GY.
[Requirement] During a turn you have not activated the effect of "Legendary Sparkcluster". Send this face-up card to the GY. 
[Effect] Send the top 4 cards of your Deck to the GY. Then, you can Special Summon 1 Pyro monster from your GY. If you do, inflict 1600 damage to your opponent. 
ATK 2400 / DEF 0

How much op this custom card is ? (From a scale of 1 to 10)

uncut badger
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Hmmm

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4?

valid cave
uncut badger
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Yea i did but i was considering it in a vaccum

valid cave
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its not, like, completely format-breaking, as an lv8 (not 7) 2-trib that doesnt directly clear anything without sparkseed's support
strong effect, and giving sparkseed more fuel is very very scary, but it requires some amount of deckbuilding investment and can't easily go into goodstuff piles

desert cosmos
uncut badger
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I mean

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Sparkseed is just a[dark verger]

uncut badger
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Wait why does this thing have a mouth

desert cosmos
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It's technically the other 2 seeds too

uncut badger
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A[genius loci]

tender orioleBOT
uncut badger
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Hmmm

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Is the seed just the pit or the whole thing?

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Never thought about it

desert cosmos
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Nah this specifically "5d's plant" design

desert cosmos
proper jackal
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I feel like the Love cards would work PERFECTLY with the Chair cards! They both focus on having 0 ATK!

valid cave
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thats suggested a lot, but the problem is that the chair cards arent actually very good

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theyre really old, used to be strong but just arent enough to compete anymore

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thematic maybe but if youre trying to build optimal theres just better things

desert cosmos
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Chair have not got support since season 1 of Sevens.

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Very updated

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Very.

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Chair would need a Full Wave honestly

lusty venture
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especially since some of the chairs specifically need dark zero atk

soft nexus
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Im waiting until the day we get a rush card with "Excavate X cards, where X is the number of cards in your deck" nyaruhodo

uncut badger
lusty venture
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anyone up to rush duel on DB?

valid cave
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(but also... look at the 2 new ones :3)

lusty venture
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oh yeah need to read the new cards still

desert cosmos
lusty venture
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this may be why I remember it that way

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also fiend from scarechair

valid cave
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oh whoops

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okay then let me correct, none of the good ones care about dark with 0 atk

lusty venture
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None of them are good, so correct nyaruhodo

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So no on the duel?

valid cave
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not rn

lusty venture
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ok

desert cosmos
valid cave
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Ancient Gear Crown, lv2 earth machine/effect 100/100
[REQUIREMENT] During the turn you Normal Summoned this card, if all monsters in your Graveyard are Machine Type.
[EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, you can add 1 "Gear Section" or "Ancient Gear Change" from your Graveyard to your hand.

lusty venture
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Nice

lusty venture
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@agile badger up to duel?

agile badger
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Aw jeez, sorry to miss the message! Was busy with stuff. But if you're still free, I'm willing to duel

agile badger
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Righto!

agile badger
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Thanks for the duel!

lusty venture
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nice dueling

agile badger
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Lily is as scary as she was way back in the day. Jeez!

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I imagine there will be some confusion between if I am talking about Injection Fairy Lily, or the name Spirare calls Excutie Lilius

agile badger
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Having Yubel, plus a few other cards related to them would be a cool addition

rare silo
valid cave
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ooh!

agile badger
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Ayyy

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Really cool!

valid cave
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Phantasm Maskmaster, lv6 light machine/effect 1800/500
[REQUIREMENT] Reveal 1 Level 9 Cyborg Type Fusion Monster in your Extra Deck and declare the name of a card listed as material on that monster.
[EFFECT] This card's name becomes the card name declared to meet the requirement until the end of this turn.
๏ปฟ
Imaginary Arc Turnover, trap
[REQUIREMENT] When your opponent Normal or Special Summons a monster.
[EFFECT] Fusion Summon a Cyborg Type monster by shuffling monsters from your field or Graveyard into your Deck as material. Then, you can destroy 1 face-up Level 8 or lower monster on your opponent's field.

proper jackal
valid cave
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i guess now we know why reactor says "opponent's next turn"

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and yes!

proper jackal
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๐Ÿ’ก

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Seeing that card gave me this idea for a custom card! It's based on "Super Polymerization"! Feel free to give feedback!
Super Fusion Trap Card [REQUIREMENT] When your opponent Normal or Special Summons a monster. [EFFECT] Send 1 card from your hand to the Graveyard. Then, you can Fusion Summon a monster by sending monsters from either field to the GY as material.

valid cave
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there are no full-on generic super poly targets like in the tcg, you basically would be including individual fusions for each possible matchup
so itd introduce a rather odd deckbuilding consideration

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you want to run it in a fusion deck ideally (at least, like, something with the praime package) so that it's not fully dead when your opponent doesn't play into it
but if it's a deck with many fusion options or good recursion (like praime...) then that would eat space from this, you need lots of space for individual hate fusions

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activated name changers would become very good because they dont play into this

valid cave
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...they also get a machine inspector! luckily this one doesnt also strip away the opponent's interaction, and cant be recurred a million times every turn. still extremely strong though

rare silo
lone junco
lusty venture
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also machine inspector-ish for deck thinning :O, nice

desert cosmos
lone junco
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I just mean they would probably rushify super poly if they added it

desert cosmos
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Don't see a reason for that.

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It would be fine as a legend.

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It's not like they they rushified monster reborn

rare silo
desert cosmos
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I find kinda weird that we didn't get any megami retrain/upgrade

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When it is Yuu's ace monster

agile badger
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Really, for a card that shows up a decent bit in general it barely gets mentioned all that much other than "Random card that Kaiba, and Yuo had."

desert cosmos
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In the legend pack.

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Dai is so bad that itself needs a retrain.

agile badger
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Seriously, the one time it ever got shown in the anime was Kaiba doing an absurd stunt in which he uses the card to jam the hammer of a handgun of one of Pegasus' goons

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And it never once got, y'know, used in a duel

stuck summit
desert cosmos
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Like i was for sure expecting a level 6 megami effect monster that fits more with the metarion play style.

agile badger
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Even Swordstalker got more star power

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Which would be a cool port if they could try something clever with it in Rush Duel

desert cosmos
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Can i get Cyberdarks lol

valid cave
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a gya name changer would be the first step

desert cosmos
agile badger
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The one effect it has in the anime and in Duelist of the Roses is based on monsters in the graveyard, though that would conflict with what is basically what Shadow Ghoul is most well-known for

valid cave
agile badger
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The effect really just screams "anime"

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Cause it's so absurdly specific that I just know that it was activated successfully in spite of the restriction

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But then again, Metarion is known for being incredibly rude to monsters of a specific type too, so it is fitting

desert cosmos
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Goddess of Imaginary Reversal
[Level 6/Light/Fairy/Effect]
This card's name becomes "Gyakutenno Megami" while in GY. 
[Requirement] During the turn this card is Normal Summoned. 
[Effect] 2 face-up monsters on your opponent's field becomes the same type as a LIGHT monster in your GY. Then, place 2 LIGHT monsters from your GY on top of your Deck in any order. If you do, add 1 "Daigyakutenno Megami" from your GY to your hand.
ATK 1800 / DEF 500
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@valid cave something like this ?

valid cave
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yeah that works!
i was imagining something like "excavate the top 4 cards of your deck, choose a monster among them and change the types of all opponent's monsters to that monster's type, put them back in any order"

desert cosmos
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Speaking of Yuo

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I was hoping for a generic Cyborg

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Guess not.

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Like a non-metarion one.

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Where is the Jinzo Cyborg Fusion

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๐Ÿ’€

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Honestly idk what other GX decks i want.

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Rn i want Cyber Girl or Cyber Dark

native osprey
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i would like to see them make cyber girls good

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itd be more interesting to port shit like that than fan favorites people already play in the tcg like heros

desert cosmos
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Tbf Cyber Blader would be amazing for rush

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[Cyber Blader]

tender orioleBOT
# desert cosmos [Cyber Blader]

level Level: 7
[ Warrior / Fusion / Effect ]

ATK 2100 / DEF 800

Effect

"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls.
โ—1: Cannot be destroyed by battle.
โ—2: This card's ATK is doubled.
โ—3: Your opponent's activated card effects are negated.

desert cosmos
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Does not need much change to be ported

stuck summit
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they should put maxx c in rush

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just for a laugh

agile badger
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Got it, make Gokibore a maximum monster.

desert cosmos
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Can't wait for moth deck

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Perfectly Great Maximum Moth

agile badger
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It's still off to me how the only Kuriboh-Related cards we got so far is Kuribot, and stuff related to it

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I do like how it retains what Kuriboh is known for though; being weak but a right pain regardless due to how often they just "multiply" so to speak

desert cosmos
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Tbf none of the kuribohs are import-able without some big changes.

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I count this as Yudias Kuriboh

agile badger
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Ah yeah

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Funnily enough from what I know, you may be talking about Kuribandit

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Of course there would have to be like, some way to work in the whole End Phase thing.

But, given this is Rush Duel, it could just be omitted entirely and just allow you to snatch up 1 spell or trap, and throw everything else out.

desert cosmos
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Especially if it becomes during main phase effect

agile badger
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Seems so!

desert cosmos
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I wonder if whenever they gonna import Kuriboh, it's gonna have its anime effect.

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[Requirement] none
[Continuous Effect] Any battle damage to you would take involving this card becomes 300.

tender orioleBOT
desert cosmos
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When this card is targeted for an attack or effect, you can negate that attack or effect. Then, destroy this card and take damage equal to this card's ATK.
agile badger
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Alright, putting out a call for a rush duel

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I got a silly (read: custom card) deck I'd like to try out

rare silo
agile badger
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Oh, right, there was a Maximum monster in the set.

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Guess they're nice enough to give you something to go with it!

lusty venture
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2 reprints

stuck summit
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pot of arrogance my beloved

lusty venture
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The Yuo Goha version of Fusion (alt art)
And Pot of Arrogance (alt art)

valid cave
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and that's the last cards of the set too!

agile badger
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Allllright, gonna try out these cards

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Ready to duel with a silly deck if anyone else is

lusty venture
agile badger
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Ayyy, ok. I'll be making the room!

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Actually give me a sec

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Found a problem, and I'll resolve it right fast

lusty venture
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hosting

lusty venture
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well played

agile badger
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Well, that was a disaster, but thanks!

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Might as well show off the customs here

lusty venture
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Btw, the facedowns included turnover and cylinder

agile badger
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Oh

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Well, that cool thing I was hoping for wouldn't have worked anyways

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The idea is, of course, equips. Which makes it all the more painful knowing I never once drew a single one, in spite of having like 10 equip spells in the deck

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Get Gradius launched, and get powered up to be a one-fighter wrecking machine

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So, what's everyone's thoughts? Right now, issues I can see here are just, way too many equip spells, most cards require you to control nothing to use them at all, and being very, very reliant on 1 single normal monster with no fallback plan in case its not available. I mostly just didn't think there's a way to make another Vic Viper

desert cosmos
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These are cool

lusty venture
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very

agile badger
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Glad they are! Just, wished they were a little more playable

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Fun fact: "Destroy them All!" actually arranges the cards it can add by their place on Power Meter in Gradius. Ok nevermind, turns out Double Cannon and Cyclon Laser were switched. But, that was the intention!

desert cosmos
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Never been in a love/hate with a card like attract golem

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It succe as an effect monster, but i like looping genius draw 1 effect

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Idk if i like this

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Or this

agile badger
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Oh yeah, before I end up forgetting:

@valid cave Eyoo. Made a custom series up above. It's a mess, but I liked the concept well enough.

rare silo
agile badger
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He's got so much poise

desert cosmos
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Dark Matter Mist Dragon 
[Level 7/Dark/Galaxy/Effect]
You can Tribute Summon this card in Attack Position by Tributing 1 face-up "Dark Matter Mist".
[Requirement] Pay 500 LP. 
This card's name becomes "Dark Matter Dragon" this turn. Then, you can add 1 "Dark Matter Mist" and/or 1 "Fusion" from your GY to your hand.
ATK 2100 / DEF 1300

how's this ?

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Dark Matter Enigmeister Drache
[Level 10/Dark/Galaxy/Fusion/Effect]
"Dark Matter Dragon" + "Dark Matter Mist" 
[Requirement] None.
[Continuous Effect] This card's name becomes "Dark Matter Enigmata". This card cannot be destroyed by your opponent's card effects. Neither play can Special Summon a Level 7 or lower monster, except in face-down defense position.
ATK 3300 / DEF 1300
agile badger
#

Looks pretty cool

agile badger
#

Oh hey, DB updated to match the current Forbidden/Limited list

lusty venture
#

yup

agile badger
#

Made a deck and ended up remembering that Kairyu-Shin isn't a thing yet, but I kept thinking it was.

Guessing it's just me thinking that it is the de-facto "sea serpent" that makes me think that.

#

I wonder if I can make a custom theme on it. Seems like we got a bunch of Sea Serpents, but few of them really are WATER attribute

desert cosmos
#

Feels odd we don't have either weevil, rex and mako themed shit

agile badger
#

Mako was great, yep. A lot of his seafaring monsters had some quality to them.

desert cosmos
#

Like Legendary Fisherman as a legend when

agile badger
#

Not very possible given it has 1850 ATK

#

But an offshoot of it could be nice!

desert cosmos
agile badger
#

They did?

desert cosmos
#

I remember there was something not too long ago

agile badger
#

Might have to ask @valid cave about it. Do you remember something that had a stat number ending in 50 normally, but was rounded out?

valid cave
#

valkyrion's technically a different card but clearly a stand-in, got rounded up from 3850 to 3900

#

i dont think theres a true import that did it

agile badger
#

Ahhh, that might've been what I was thinking of

#

Well, it is a new card, rather than a port, so that explains that

#

Thanks~

#

Alright, here's a rough estimate of something resembling a tribute to Kairyu-Shin:

Level 6 / WATER
Sea Serpent / Effect
[REQUIREMENT]
Send the top card of both player's deck to the Graveyard.
[EFFECT]
Set 1 "Umi"/"Big Umi"/"Raging Waves" from your Graveyard to your Field Zone, and if you do, you can destroy 1 non-WATER monster your opponent controls.
ATK: 2100 / DEF: 1800```
#

Based on how in the anime/manga, Kairyu-Shin just makes ocean terrain upon attacking.

desert cosmos
agile badger
#

It's actually what Kairyu-Shin's stats would look like under the effects of Umi.

#

So, 1800 + 300, 1500 +300

#

...Which admittedly, if you set Umi is just going to get bigger

desert cosmos
#

Umi only boosts by 200 tho

#

Not 300

agile badger
#

...It does?

#

Oh jeez

#

Kept thinking it was 300 for whatever reason

#

I guess I must've thought about A Legendary Ocean instead

desert cosmos
#

๐Ÿ’€

#

I like how it was level 4 in the manga

#

Abysslayer support

lusty venture
#

oops wrong chat KEKW

desert cosmos
#

This thing can stright be be imported as Abysslayer support

#

Sea Serpent Deck with multiple Level 10 Maximums...

#

@valid cave don't u think so lol

desert cosmos
#
Barrier Jellyfish
[Level 4/Water/Aqua/Effect]
[Requirement] None
[Continuous Effect] If you have "Umi" on your face-up field, face-up WATER monsters on your field cannot be destroyed by your opponent's Spell effects, also, if you have 3 face-up WATER monsters on you field, this card gains 600 ATK and you opponent cannotย attackย face-upย WATERย monsters, except "Barrier Jellyfish".
ATK 1200 / DEF 1500

Abyss Kraken 
[Level 4/Water/Aqua/Effect]
[Requirement] If you have "Umi" on your face-up field, send 1 card from your hand to the GY.
[Effect] Destroy 1 face-up monster on your opponent's field with less ATK then 1 face-up Level 5 or lower WATER monster on your field. 
ATK 1200 / DEF 1400
#
Extreme White Terror
[Level 5/Water/Aqua/Effect]
If you have "Umi" on your face-up field, you can Special Summon this card from ypur hand.
[Requirement] Send the top card of your Deck to the GY.
[Effect] All face-up WATER monsters you control gain 400 ATK until the end of this turn. Then, if you have 3 face-up WATER monsters on you field, you can destroy 1 Spell/Trap on your opponent's field. 
ATK 1500 / DEF 1200

Tidal Leviathan - Kairyu-Shin
[Level 5/Water/Sea Serpent/Effect]
[Requirement] During the turn you Normal Summoned this card, send 1 card from your hand to the GY.
[Effect] Send the top 3 cards of your Deck to the GY. Until the end of the next turn, face-up WATER monsters on your field cannot be destroyed by Trap effects. Then, if you have 3 face-up WATER monsters on your field, you can add up to 1 "Umi" and up to 1 "Torrential Tribute" from your GY to your hand. 
ATK 1800 / DEF 1500
#

@agile badger what do u think lol

agile badger
#

Oh, these are pretty cool

#

Yeah, you can't have stuff on Sea Stealth without mentioning Torrential Tribute; good call!

#

I would mention "Big Umi" for some of these, since a few cards in Rush Duel that bring up Umi also mention Big Umi.

#

Which is weird since Levia-Dragon - Daedalus only mentions Umi.

agile badger
#

Understandable

agile badger
#

Might go around watching customs duels in the hope that one of em will be a Rush Duel

#

Makes me wonder if it's like, someone goes to watch a duel, expecting OCG stuff, but its rush duel instead

lusty venture
#

reason I wish sushi was at all playable

#

Sushi Striker is an RPG where sushi flows endlessly on a conveyor belt and you gotta quickly eat the sushi. One of the bosses had a~~ plot device~~ ability that froze the opponent in place rendering them unable to eat.
You can draw some parallels to rush duels

#

@agile badger

agile badger
#

Oh yeah, I heard of that game before. It was a neat concept! Sadly never played it though.

#

Looks funny

lusty venture
#

meanwhile here in rush duel, our sushi aces are terrible ursiidCry

agile badger
#

They are neat effects, but really, one is a beatstick and the other just sorta makes any other damage you do for the turn fall flat

lusty venture
#

deck is desperate for a makeover

agile badger
#

Also that requirement for Gabriel, ouch

#

That's a lot of commitment just to deal effect damage

valid cave
lusty venture
#

or bounce

agile badger
#

Having them use effect damage more than other monsters would be a concept

#

But really, I think their effects as a whole are all over the place

#

I think the idea was to deal damage enough in one turn to make an OTK possible, but 8000 is generally too much LP to just try to get rid of in one turn for a rush duel

valid cave
#

well, theres plenty of decks that've been capable of consistent 8000-to-0 otks!

#

sushi angel is definitely not one of them

agile badger
#

About the ones I can think of are stuff that just goes all-in on raw power (Cyber Dragon being an example, cause of course)

#

This has, well, no real punching power save for the 1000 ATK bonus

valid cave
#

they originally had the idea of lp manipulation keeping the opponent's lp high and gaining beneficial effects from that, then trying to otk when the time's right

#

but that was an anime theme and several of those cards weren't printed

#

it also sucked so they supported it by... not doing that

agile badger
#

Ahh

valid cave
#

less thematic but more generically strong cards

lusty venture
#

Could make a new ko girl show up

#

kidding

agile badger
#

Gift Card

desert cosmos
lusty venture
#

tiger roll with their own fusion spell OgreThink

#

that fuses from hand

agile badger
#

I just looked at Tiger Roll and what am I reading

desert cosmos
agile badger
#

Alright so what I imagine the plan here is to use this, and immediately throw out said cards just to use Gabriel's effect

#

Which is... a thing, alright

lusty venture
#

or to summon with rolling hot arrow

agile badger
#

I guess you could use it with Jest of the Cosmo Princess, since that's two monsters you can use to activate it

desert cosmos
#
Twin Roll Fusion
[Normal Spell]
[Requirement] Pay 1000 LP.
[Effect] Fusion Summon a Fairy  using monsters from hand or field. Then you can make your opponent gain LP equal to that Fusion Monster's original ATK. If you do, that monster gains 1000 ATK and can attack twice this turn.
agile badger
#

That'd be a neat way to use it

desert cosmos
#

The fusion itself could revive Gingangel then revive an opponent's monsters and lowers its level.

#
Infernoroll Gingangel, the Extreme Spicy Sushi Fairy
"Gingangel, the Deluxe Sushi Fairy" + something
[R] send a card from hand to grave
[Effect] revive a level 8 or lower fairy. Then, you can  special summon 1 monster from your opponent's GY to your opponent's field. That monsters level becomes qual to the monster you special summoned and gains 1000 atk.
ATK 2800 / DEF 2400
desert cosmos
agile badger
#

A pun on Lucifer could be a neat contrast with the spicy sushi naming

#

We just turn Darklords into Hibachi chefs

#

And yeah that's also a good way to try this angle from

valid cave
#

yeah you're gonna need a draw 2 or revive tiger roll somewhere in there to cac gingangel into being a playable meme

#

i like it though

agile badger
#

I imagine given Tiger Roll's effect, Polymerization might have a good use here, since you can't summon anything from your hand the turn you use its effect

#

But then again, your custom looks like it covers that well enough!

desert cosmos
lusty venture
#

@agile badger you down for a rush duel?

agile badger
#

Ah, sure

lusty venture
#

nice duel

agile badger
#

Thanks. Sorry about the bad opening hand

#

Sushi deck might be a mite hard to make.

Though, Darklord Zerato was very scary, jeez

lusty venture
#

yup, was going for more of a dark fairy deck

#

and splashed in the sushi roll spell and spider sushi cuz she's dark

agile badger
#

Duel did get me inspired to make something, hol' on!

#

More port customs, with the real centerpiece off the duel being a Darklord

#

Of course I think Darklord Desire being the way it is would just open up way too many problems.

#

I didn't think there was anything I could do about the whole "losing exactly this much ATK" thing, so I just had it merely lose ATK

#

Everything else was just whatever. Though, I am surprised that Dark-Piercing Light isn't already a card yet, given how simple it is. You'd think it would have been there at the very beginning.

stuck summit
#

desire would be pretty cool as a legend

desert cosmos
#

These are neat

agile badger
#

Lot of text, but it works!

agile badger
desert cosmos
#
1 - set
2 - special summon
3 - tribute
4 - tribute summon
5 - fusion summon (speed)
6 - ritual summon
7 - synchro summon
8 - xyz summon
9 - pendulum summon
10 - link summon
11 - maximum summon
12 - fusion summon (rush)
13 - contact fusion summon
14 - mystery unknown
#

Duel Link Datamine shit

#

Unknown (Rush) Summon

valid cave
#

tribute summon (rush)

desert cosmos
#

Inb4 God Tribute Summon

#

There was also a Rush Ritual Frame lol

wind harbor
#

we'll see in about a year max

#

it wouldn't have been added with go rush word if it was released after the next world

rare silo
soft nexus
#

Could be Contact Fusion

lusty venture
#

the full art for Overlord Luciless is like the difference between ORRs and DB uploads of ORRs

agile badger
#

Also shoot, I forgot the continuous effect thing for Patrician of Darkness, disregard that

rare silo
agile badger
#

I love how her name is just "Evil Baller"

#

A lot of Metarion just raises so many questions on what the real nature of the Imaginary Actor is, and the circus as a whole.

desert cosmos
#

Imaginary Actor is differently some kinda parasite tho.

#

You can see how it takes over the monsters

valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1845404118296514896 <@&681691144509194284> the latest over rush rare generic! surely this one won't be a meta-breaking staple that needs to be limited immediately right?

โ—ฅโ—ฃโ—ฅโ—ฃโ—ขโ—คโ—ขโ—ค
็ผ็†ฑใฎใ‚ตใƒฉใƒžใƒณใƒ‡ใ‚ฆใ‚น
โžŠโžŠ.โžŠโž ๐Ÿ…ข๐Ÿ…๐Ÿ…ฃ
โ—ขโ—คโ—ขโ—คโ—ฅโ—ฃโ—ฅโ—ฃ

๏ผผใ€€ๅŽ้Œฒใ‚ซใƒผใƒ‰ๅ…ฌ้–‹ใ€€๏ผ
โ—คๆ˜‚ๅ…‰ใฎๅ‘ช็ธ›โ—ข
ๅŽ้Œฒโ—๏ธ

โœ…HP
https://t.co/CsL6swhUl7
็™บๅฃฒใพใงใ‚ใจ34ๆ—ฅ
#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซ

#

Curse of the Rising Light, spell
[REQUIREMENT] Your opponent has 1 or less cards in their hand.
[EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. If your opponent activated a Trap Card this turn, or if you activated this card on the first turn of the player going second, each player draws 2 cards.

valid cave
#

triple tac in rush!

#

this is a hard card to evaluate, i think itll see some play in some decks but not as a universal staple

agile badger
#

Most cases, this'll be a pick for opponents who use a lot of trap cards.

#

I imagine Jointech Join will be conflicting with this for certain decks

uncut badger
#

This is pretty interesting in the side deck, even against trap light decks

rare silo
lusty venture
#

Not confirmed for release

valid cave
#

i can see em getting printed soon! i sure hope they are at least

lusty venture
#

None of the anime text states you need dark insects or any specific stat, they just want continuous effect insects

valid cave
#

Infernal Flame Emperor (LEGEND), lv9 fire pyro/effect 2700/1600
Cannot be Special Summoned.
[REQUIREMENT] During the turn you Tribute Summoned this card in Attack Position, return up to 5 FIRE Attribute monsters from your Graveyard to the bottom of your Deck in any order.
[EFFECT] Destroy Spell/Trap Cards on the field equal to [the number of monsters returned to the Deck to meet the requirement].

agile badger
#

Rush Duel just gives such good glow-ups to older artwork for cards

#

Also yep, that's about as expected.

tardy mica
#

well
i can't say i'd ever commit this to a legend slot, even in a pyro deck

uncut badger
#

tfw its effect doesnt activate if i tribute summon it in defense position

agile badger
#

One thing to note is, it'll let you destroy your own spells/traps too

valid cave
agile badger
#

Could be a useful thing to keep in mind in case you set three duds and just need something gone.

valid cave
#

and that card's really strong

#

this card isnt great in a vacuum but its the best pyro legend for sparkseed

tardy mica
#

oh

#

cool

agile badger
#

Also requires FIRE monsters.

#

I heard that baseball team needs a cleanup hitter!

lusty venture
desert cosmos
#

KP01 ่ถ…้€Ÿใฎใƒฉใƒƒใ‚ทใƒฅใƒญใƒผใƒ‰๏ผ๏ผ
KP08 ๅ‰ต้€ ใฎใƒžใ‚นใ‚ฟใƒผใƒญใƒผใƒ‰๏ผ๏ผ
KP09 ้‹ๅ‘ฝใฎใ‚ฎใƒฃใƒฉใ‚ฏใ‚ทใƒผ๏ผ๏ผ
KP20 ๆ‚ ไน…ใฎใ‚ฎใƒฃใƒฉใ‚ฏใƒ†ใ‚ฃใ‚ซ

#

Any idea what ney is hinting at

#

Lilke is there anything in common with the first three

wind harbor
#

the !! is missing

valid cave
#

that's unrelated, that's a change that happened a while ago

valid cave
#

ใƒฉใƒƒใ‚ทใƒฅใƒญใƒผใƒ‰: first set of sevens
ใƒžใ‚นใ‚ฟใƒผใƒญใƒผใƒ‰: last set of sevens (sort of - sevens's actual finale was in kp09 alongside go rush release)
ใ‚ฎใƒฃใƒฉใ‚ฏใ‚ทใƒผ: first set of go rush
ใ‚ฎใƒฃใƒฉใ‚ฏใƒ†ใ‚ฃใ‚ซ: last set of go rush?

#

multiple characters shared (rodo and gyaraku)

#

course itd be easier to point out that both are referring to the protagonist's ace monster, that's the reason for it

agile badger
lone junco
agile badger
#

It was a thing we knew was coming before, but this is the first time we got the actual cards and what they do!

#

Granted I know no Japanese, so I can't say what their effects are yet

tardy mica
#

also new ancient gear

agile badger
#

I think Centermost Maximum has a continuous effect, as does the Ancient Gear.

#

Also, the trap card has Gold Gadget and Silver Gadget on them. Get outta here!

stuck summit
#

how do the regular gadgets work without searching?

lusty venture
#

Ooh gadget time?!

valid cave
#

so the gadgets add from graveyard

#

the maximums are gadgets in the graveyard

agile badger
#

Ahhhh

#

That's a neat way to try it

valid cave
#

(they're also now hopt)

lusty venture
#

Even got our new ancient gear card PogYu

agile badger
#

Ah yeah, that is a good call. Without it, there would be just endless summoning

lusty venture
#

Ah, the gadgets are hard opt to prevent loops.

agile badger
#

Yep!

desert cosmos
#

Sad tbh

valid cave
#

fortress l: is yellow gadget in grave.
mill 2; +500 atk this turn

fortress mid: is green gadget in grave.
maximum mode: deals piercing, all cards on your field cant be destroyed by opponent's effects

fortress r: is red gadget in grave
mill 2; +400 atk this turn

#

least interesting maximum to date? cheems

#

spell: pay 1000; add up to 2 lv4 earth machine maximums from graveyard to hand. you can only attack with maximum mode monsters this turn

#

trap: if all monsters you control are face-up lv4+ earth machines, when opponent attacks: destroy attack position lv8 or lowers on opp's field up to the number of monsters on your field

#

ancient gear: ancient gear clause. if you have a named gadget in graveyard, it gains +300 and cant be destroyed by effects

valid cave
agile badger
#

Oooh, yeah

lusty venture
#

Flavor win

tardy mica
#

oh wow that's just blanket protection for your entire field

lusty venture
tardy mica
#

wow it's just recurring darkness for level 4 earth machine maximums

#

so exactly this and the jointech maximum

lusty venture
#

Its not level 10 because its Stronghold retrained as a maximum

#

Note due to not being level 10 this also restricts you from using maximum support that need level 10s

tardy mica
#

oh thats
not a very good ancient gear card

lusty venture
#

Yeah its more of a gadget card then ancient gear

valid cave
#

i believe it should be "or" not "and" which should make it wayyy more usable

#

its safe from jest at least?

lusty venture
#

Yeah safe from jest

uncut badger
#

Wow this maximum is horrible KEKW

#

We're never getting another good one after abysskraken, will we?

agile badger
#

It's very accessible, though.

#

Using these and the gadgets means you have much better times getting all 3 pieces together

valid cave
#

(although itd be dramatically better if it were 3100 original instead...)

uncut badger
#

Yea it's not horrible

#

But it feels like you would just play these as an advantage pile that only maximum summons if you have no other option available or if you're fishing for lethal

#

Somewhat similar to harpie and abysskites

#

The fact it doesnt become lvl 10 while in max mode also kinda sucks

agile badger
#

Oh wow, I just realized

#

Maximum Gadget the Moving Fortress' continuous effect seems to apply to all cards on your field

#

That's a lot better than I thought!

#

I mean, yeah, it really just means your spells/traps are safe, but that's still nice

desert cosmos
#
Green Gadget
[Level 4/Earth/Machine/Effect]
[Requirement] During your Main Phase this card was Normal or Special Summoned. 
[Effect] Excavate the top 4 cards of your Deck. You can add 1 excavated EARTH Attribute Machine Type monster with 1300 ATK to your hand. Shuffle the remaining cards into the Deck. 
ATK 1400 / DEF 600

Red Gadget
[Level 4/Earth/Machine/Effect]
[Requirement] During your Main Phase this card was Normal or Special Summoned. 
[Effect] Excavate the top 4 cards of your Deck. You can add 1 excavated EARTH Attribute Machine Type monster with 1200 ATK to your hand. Shuffle the remaining cards into the Deck. 
ATK 1300 / DEF 1500

Yellow Gadget
[Level 4/Earth/Machine/Effect]
[Requirement] During your Main Phase this card was Normal or Special Summoned. 
[Effect] Excavate the top 4 cards of your Deck. You can add 1 excavated EARTH Attribute Machine Type monster with 1400 ATK to your hand. Shuffle the remaining cards into the Deck. 
ATK 1200 / DEF 1200
#
Maxhold the Ultimate Moving Fortress
[Level 4/Earth/Machine/Maximum/Effect]
You canย Maximum Summonย this card together with "Maxhold the Ultimate Moving Fortress [L]" and "Maxhold the Ultimate Moving Fortress [R]".
[Requirement] None
[Continuous] If you control 3 EARTH Attribute Machine Type monsters with 1400, 1300, and 1200 original ATK, OR, if this card is in Maximum Mode, this gains 1600 ATK, it cannot be destroyed by Trap effects, and its Level is increased by 6.
[ATK 1400 /DEF 0][Maximum ATK 3000]

Maxhold the Ultimate Moving Fortress [L]
[Level 4/Earth/Machine/Maximum/Effect]
[Requirement] Send up to 3 other EARTH Attribute Machine Type monsters with 1400 ATK, 1300 ATK, and/or 1200 ATK from your hand and/or face-up field to the GY. 
[Effect] Draw cards equal to [the number of monsters sent to the GY to activate to meet the requirement], OR, if this card is in Maximum Mode, destroy cards on your opponent's field up to [the number of monsters sent to the GY to activate to meet the requirement] instead.
[ATK 1300 / DEF 0]

Maxhold the Ultimate Moving Fortress [R]
[Level 4/Earth/Machine/Maximum/Effect]
[Requirement] Send 1 Spell/Trap from your hand or field to the GY.
[Effect] Special Summon 1 EARTH Attribute Machine Type monsters with 1400 ATK, 1300 ATK, or 1200 ATK from your GY, OR, if this card is in Maximum Mode, shuffle this card into the Deck, then Special Summon up to 3 such monsters from your GY instead. They can attack directly this turn.
[ATK 1200 / DEF 0]
#

Somehow my version turned out far better (even though it was made 1 year ago)

uncut badger
#

I feel like the official side pieces should do smth if they're in max mode

#

Just milling to gain atk feels weird

desert cosmos
#

Tbf, there might be more to this

#

Mobile Deployment โ€“ Gear Start is weird or only adding maximums too

#

And Boot-Up Order โ€“ Gear Force is even weirder for having 3 monsters we dont even have in rush lol

uncut badger
#

Bro gear force is so annoying

#

Why does it get weaker if you control a maximum mode fortress

valid cave
#

also it annoys me that it's 3000 base and gains 900! why is it 3900

#

making it 3100 would make it go up to a nice round 4000! and also make it considerably stronger too

#

since at 3000 it trades with beidai and straight dies to harvest

lusty venture
#

@agile badger up to rush duel?

agile badger
#

Oh, sure!

#

Good to go whenever

lusty venture
#

Oh just got this, you still up to @agile badger ?

agile badger
#

Sure!

lusty venture
#

alright logging in now

agile badger
#

That's a good duel!

#

Very cool comeback

lusty venture
#

Very nice duel

agile badger
#

These gadgets are learning me new things about them. Only the centermost piece has an effect that requires it to be in maximum mode, so the other two can serve as high ATK monsters.

#

Also explains why they boost their ATK in different values: it all adds up to 1800

lusty venture
agile badger
#

Oh, right.

#

Math is hard

#

With how many new monsters seem to be pushing the ATK limit, it's getting me thinking there ought to be some more waves of monsters that take advantage of it

valid cave
#

<@&681691144509194284> straw thunders! https://x.com/YuGiOh_RUSHDUEL/status/1847216054579163511

โ—ฅโ—ฃโ—ฅโ—ฃโ—ขโ—คโ—ขโ—ค
็ผ็†ฑใฎใ‚ตใƒฉใƒžใƒณใƒ‡ใ‚ฆใ‚น
โžŠโžŠ.โžŠโž ๐Ÿ…ข๐Ÿ…๐Ÿ…ฃ
โ—ขโ—คโ—ขโ—คโ—ฅโ—ฃโ—ฅโ—ฃ

๏ผผใ€€ๅŽ้Œฒใ‚ซใƒผใƒ‰ๅ…ฌ้–‹ใ€€๏ผ
โ—คๆต้›ทใฎใ‚ขใƒขใƒŠโ—ข
โ—คๆต้›ทใฎใƒฏใ‚ณโ—ข
โ—คๆต้›ทใฎใ‹ใ‹ใ—โ—ข
ๅŽ้Œฒโ—๏ธ

โœ…HP
https://t.co/CsL6swhmvz
็™บๅฃฒใพใงใ‚ใจ29ๆ—ฅ
#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซ

#

Lightning Bringer Amona, lv2 earth thunder/effect 400/1200
[REQUIREMENT] During the turn you Normal Summoned this card, return 1 card from your hand to the bottom of your Deck.
[EFFECT] Add 1 "Lightning Bringer Spirit" from your Graveyard to your hand.

Lightning Bringer Wako, lv3 earth thunder/effect 1000/1200
[REQUIREMENT] During the turn you Normal Summoned this card, if "Lightning Bringer Spirit" is in your Graveyard.
[EFFECT] Change the battle position of 1 monster on your opponent's field. Then, you can Set 1 "Lightning Bringer Scarecrow" from your Graveyard to your Spell & Trap Zone.

Lightning Bringer Scarecrow, trap
[REQUIREMENT] When your opponent's monster declares an attack, place 1 Level 4 or lower Thunder Type monster from your Graveyard to the bottom of your Deck.
[EFFECT] Negate that attack. Then, you can shuffle up to 3 cards from your opponent's Graveyard into the Deck.

proper jackal
#

Scarecrows and lightning? That seems like a weird combination, given how flammable straw is.

agile badger
#

DUCKS

lusty venture
#

duck!

flint rose
agile badger
#

Evil Baller really is a fun name

valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1847774737247650003 <@&681691144509194284> i guess if a monster looks holographic we know what its effect will be

โ—ฅโ—ฃโ—ฅโ—ฃโ—ขโ—คโ—ขโ—ค
็ผ็†ฑใฎใ‚ตใƒฉใƒžใƒณใƒ‡ใ‚ฆใ‚น
โžŠโžŠ.โžŠโž ๐Ÿ…ข๐Ÿ…๐Ÿ…ฃ
โ—ขโ—คโ—ขโ—คโ—ฅโ—ฃโ—ฅโ—ฃ

๏ผผใ€€ๅŽ้Œฒใ‚ซใƒผใƒ‰ๅ…ฌ้–‹ใ€€๏ผ
โ—คใƒ›ใƒญใ‚นใƒšใƒผใ‚นใƒปใƒฆใ‚ฐใƒ‰ใƒฉใ‚ดโ—ข
ๅŽ้Œฒโ—๏ธ

โœ…HP
https://t.co/CsL6swhmvz
็™บๅฃฒใพใงใ‚ใจ27ๆ—ฅ
#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซ

#

Holo-Space Yggdrago, lv8 dark cyberse/effect 2400/0
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card's name becomes "Space Yggdrago" this turn. If "Space Yggdrago" is in your Graveyard, this face-up card can be treated as 2 materials if you Fusion Summon "Deep Space Yggdrago" this turn.

agile badger
#

About on-point for Yggdrago's weird space-faring counterpart

lusty venture
#

hello space yggdrago

#

deep space is the 3 mat one, as a reminder

agile badger
#

I just realized that Space Yggdragon suffers from the same issue Cyber Dragon is, lol

#

The one using three materials just deals piercing damage (Though this one does more than that) whereas the one with two materials required can attack multiple times for even more damage

valid cave
#

oh hey
green gadget got a new greeble! the little thing left of its head wasnt there before

#

looks like it was a thing the anime added that was never reflected in the card art til now

lusty venture
#

oh yeah true

lusty venture
#

@agile badger you down to rush?

agile badger
#

Yeah, I can do a rush duel!

lusty venture
#

alright hosting

lusty venture
#

nicely played

agile badger
#

Pretty cool duel!

#

Chemist stuff looks super cool

#

I do feel like mixing up Elemental HERO, Music Princess and Gaia isn't working all too well in hindsight.

#

I will say, Chemicalize Fusion just has very great "That's right! I'll sacrifice god!" energy

valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1849027992548426224 <@&681691144509194284> more gear support

โ—ฅโ—ฃโ—ฅโ—ฃโ—ขโ—คโ—ขโ—ค
็ผ็†ฑใฎใ‚ตใƒฉใƒžใƒณใƒ‡ใ‚ฆใ‚น
โžŠโžŠ.โžŠโž ๐Ÿ…ข๐Ÿ…๐Ÿ…ฃ
โ—ขโ—คโ—ขโ—คโ—ฅโ—ฃโ—ฅโ—ฃ

๏ผผใ€€ๅŽ้Œฒใ‚ซใƒผใƒ‰ๅ…ฌ้–‹ใ€€๏ผ
โ—คๅคไปฃใฎๆฉŸๆขฐ่ ๅฐพ็ฃโ—ข
ๅŽ้Œฒโ—๏ธ

โœ…HP
https://t.co/CsL6swhUl7
็™บๅฃฒใพใงใ‚ใจ24ๆ—ฅ
#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซ

#

Ancient Gear Gadjiltron Core, lv5 earth machine/effect 1700/1700
[REQUIREMENT] Shuffle 1 "Green Gadget", "Red Gadget", or "Yellow Gadget" from your Graveyard into the Deck.
[EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. This turn, you can only attack with EARTH Attribute Machine Type monsters.

agile badger
#

Innnnnteresting

uncut badger
#

https://ygorganization.com/potentialmandragonedition/ <@&681691144509194284> not even in rush does red eyes get a consistent playstyle

Talk about a triple header. ใ€Maximumใ€‘ ็œŸ็ด…็œผใฎๆฅต็‚Ž็ซœ๏ผˆใƒฌใƒƒใƒ‰ใ‚ขใ‚คใ‚บใƒปใƒžใ‚ญใ‚ทใƒ•ใƒฌใ‚ขใƒ‰ใƒฉใ‚ดใƒณ๏ผ‰ Red-Eyes Maxi-Flare Dragon In addition to boosting the Deckโ€™s existing Fusion variant, Red-Eyes now gains a Maximum Monster! ใ€Maximumใ€‘โ€ฆ

agile badger
#

Red Eyes becoming a Maximum monster! Woah.

lusty venture
#

ooh triple build pack info

#

NEW DINOS

#

what does that even mean?

#

can I like, use the L/R of the original dynamix ๐Ÿ‘€?

#

BUGS BACK TO

uncut badger
#

Apparently were not getting a new middle piece

proper jackal
lusty venture
#

hmm, same name. Woah interchangeable maximum sounds legit cool

uncut badger
#

Myself included

#

(forward feature only picked the first half, oh well)

stuck summit
uncut badger
#

The artwork on the red eyes gives me psychic damage

stuck summit
#

yeah looking closer at it that's a really weird design

valid cave
#

maxi dragon looks so goofy

uncut badger
#

Btw, you think we still run the old dynarmix pieces?

valid cave
#

every piece is an entire dragon in itself! just a terribly deformed dragon

#

and these three deformed dragons combine into a human centipede

uncut badger
#

I wanted to not bring that up

#

I REALLY wanted to not bring it up

#

But yea

#

Its a fucking human centipede

valid cave
#

the one on the right is definitely the most normal looking

#

but they all look so silly

#

the left piece's head is trying to be the head of the whole thing so the head is as big as the entire rest of the body

#

but it's still too small to be the head of the whole thing

#

the one in the middle has the darkness phantomite thing going on

#

which is maybe passable on a low level but is impossible to take seriously

#

and on the body of an entire dragon in maximum mode instead of a goofy stunted humanoid on its own, it's a flayed out amorphage face instead!

#

poor dragon on the right is facing the camera and pretending to be useful instead of being backwards and flapping in the opposite direction of the rest like it would be in practice

valid cave
#

might be like metarion, where the new fusions arent all that much stronger than the old ones and just offer utility in a deck with lots of searching/recursion

uncut badger
#

I could see that

#

Tbh og dynarmix didnt even age that badly

#

It was just stuck in a deck that wanted nothing to do with max summoning

valid cave
#

it was the best maximum of its time

#

it kinda sucks that it just folds to anything higher level when fusion and maximum turbo is so much easier to do now though

agile badger
#

Part of me thinks Joey, somewhere just absolutely botched activating Polymerization to fuse 3 Red-Eyes Black Dragon in a bid to one-up Blue-Eyes Ultimate Dragon, and got this thing.

#

Or maybe it was Atticus, except it was something to one-up Cyber End Dragon instead

proper jackal
#

The Red-Eyes Maximum looks like Blue-Eyes Ultimate Dragon to me.

valid cave
#

it might be a 3-headed dragon, but the big difference is that the heads are all in very different places!

agile badger
#

The design confuses me greatly but I appreciate how it isn't just yet another usual three-headed dragon mashup

uncut badger
#

Oh wait the middle dynarmax isnt the trap protection piece

#

So you'll always have the double pop

#

Insteresting

desert cosmos
#

Huh

lusty venture
#

HUH

#

thats so cool

uncut badger
#

Huh

lusty venture
#

How the heads like line up with the poses

soft nexus
#

That's pretty cool

Still think the card looks ugly

agile badger
#

Jacked up or not, it's still a way to do the whole three heads on a dragon thing and not have it be too cliche!

uncut badger
#

I sorta wish it was more of a ouroboros type of thing

agile badger
#

That would be neat too

valid cave
#

https://ygorganization.com/popeye/ https://ygorganization.com/beyondjourneysend/ <@&681691144509194284> hero & legend support in kp19!

โ€œPlease, use Bubbleman, he has a wife and kids to feed.โ€ RD/KP19-JP020 Rise Motor Contractor Level 3 LIGHT Warrior Effect Monster ATK 900 DEF 1000 [REQUIREMENT] If there is a face-up โ€œRising HEROโ€ฆ

Hold Infinity in the palm of your handโ€ฆ And Eternity in an hourโ€ฆ RD/KP19-JP054 ่ชžใ‚Š็ถ™ใŒใ‚Œใ—่‹ฑ้›„่ญš Katari Tsugareshi Omoite (An Epic Tale of Recollected Memories) Normal Spell Card This card is a Legend Cardโ€ฆ

lofty socket
lofty socket
#

yeah I saw that when it was posted before

#

it just looks like an abomination lol

#

it's got arms on its neck

#

and a head on its chest and tail

#

That is a cool detail, it's just that the final product looks terrible

#

Actually, that's really similar to red-eyes as an archetype. Its pieces look cool, but when you try to combine them, you make a freak of nature

lusty venture
#

that spell is crazy

#

โค๏ธ

agile badger
#

Here's hoping we get the 3rd-4th OCG artwork for Red-Eyes Black Dragon

#

It's way cooler than the usual artwork

desert cosmos
#

It has been a thing sincd 2015 with the gemini wave.

soft nexus
#

Warrior

If you say so

agile badger
#

I mean the thought's nice, but come on, even Wroughtwyvern was a Machine monster

agile badger
#

Also how did I miss this

ayyyy, Mariner

stuck summit
#

mariner's design is so baffling

#

like, why would you ever go -2 to summon a monster that weak?

agile badger
#

To smack your opponent directly, really

#

It was a simpler time way back in the day, when the most you had for a monster that could always attack directly was Mystic Lamp or Leghul

stuck summit
#

why does it need you to control a set card? it's such a random condition for that effect

agile badger
#

That though, I really can't answer. I guess they figured it needed some requirement, no matter how random?

#

Really, the sole competition for a monster that can attack directly is also a fusion monster, and usually easier to summon from the deck.

#

But they likely have something they're gonna show later that will make this work... right?

valid cave
#

mariner could be fine in the toolbox if not for it wanting you to play bubbleman!

#

it's not a bubbleman payoff in itself, make you want to play bubbleman ideally via a retrain that treats itself as bubbleman and it'll be nice to have

agile badger
#

One thing to note: it does benefit from Skyscraper

#

So that's like 2400 LP of direct damage.

#

Even more if you decide to use Burst Wingman's effect and increase its ATK even more

valid cave
#

if you already control burst wingman then the mariner is pretty redundant!

proper jackal
valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1850115156162093380 <@&681691144509194284> so maybe those thunder supports werent that random after all?

โ—ฅโ—ฃโ—ฅโ—ฃโ—ขโ—คโ—ขโ—ค
็ผ็†ฑใฎใ‚ตใƒฉใƒžใƒณใƒ‡ใ‚ฆใ‚น
โžŠโžŠ.โžŠโž ๐Ÿ…ข๐Ÿ…๐Ÿ…ฃ
โ—ขโ—คโ—ขโ—คโ—ฅโ—ฃโ—ฅโ—ฃ

๏ผผใ€€ๅŽ้Œฒใ‚ซใƒผใƒ‰ๅ…ฌ้–‹ใ€€๏ผ
โ—ค่ˆž่ธŠใ‚‹ๆต้›ทใฎ็ฒพ้œŠโ—ข
ๅŽ้Œฒโ—๏ธ

โœ…HP
https://t.co/CsL6swhUl7
็™บๅฃฒใพใงใ‚ใจ21ๆ—ฅ
#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซ

#

Dancing Lightning Bringer Spirit, lv4 earth thunder/effect 1100/1200
This card's name becomes "Lightning Bringer Spirit" while in the Graveyard.
[REQUIREMENT] You have 10 or more cards in your Deck during the turn you Normal Summoned this card.
[EFFECT] Shuffle 1 card from each player's Graveyard into the Deck. Then, if your opponent has 5 or less cards in their Graveyard, you can draw 1 card.

#

holdd on wait thats crazy?
super fadronir w grave hate stapled on?

valid cave
#

did i say grave hate?

#

i was excited for a sec at seeing an actually playable grave hate card that hits anything and not just monsters, i kinda glossed over

#

SHE SHUFFLES ANYTHING

#

FROM YOUR DECK

#

recycle your legend backrow, recycle jest (oh god), recycle shady...

#

thats just not a thing youve been allowed to do until now

#

evaluating her as "oh shes early game fadronir 2 and sometimes hits a grave card and maybe puts back a beidai or something" i was starting to lean away from my initial reaction a bit but nah shes slammed into every deck you can fit her

valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1850311451652870269 <@&681691144509194284> dark matter elysium

โ—ฅโ—ฃโ—ฅโ—ฃโ—ขโ—คโ—ขโ—ค
็ผ็†ฑใฎใ‚ตใƒฉใƒžใƒณใƒ‡ใ‚ฆใ‚น
โžŠโžŠ.โžŠโž ๐Ÿ…ข๐Ÿ…๐Ÿ…ฃ
โ—ขโ—คโ—ขโ—คโ—ฅโ—ฃโ—ฅโ—ฃ

๏ผผใ€€ๅŽ้Œฒใ‚ซใƒผใƒ‰ๅ…ฌ้–‹ใ€€๏ผ
โ—คใƒ€ใƒผใ‚ฏใƒžใ‚ฟใƒผใƒปใ‚จใƒชใ‚ธใ‚ฆใƒ โ—ข
ๅŽ้Œฒโ—๏ธ

โœ…HP
https://t.co/CsL6swhUl7
็™บๅฃฒใพใงใ‚ใจ20ๆ—ฅ
#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซ

desert cosmos
#

Cringe void stuff

worn edge
#

Also, ||Manabu fused a monster with a Maximum.||

valid cave
#

Dark Matter Elysium, lv8 dark galaxy/fusion/effect 3000/1300
"Voidverg Elysium" + "Contact Dark Matter Voyager"
You can Summon this card by Contact Fusion.
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card in Attack Position cannot be destroyed by battle, and this card gains ATK equal to [the number of face-down monsters on the field] x 1000. If your LP are 2500 or less, this card gains 2500 ATK.

desert cosmos
desert cosmos
#

Kinda big for what it is

valid cave
#

theoretically it caps at 10500 by its own effect!

lusty venture
#

with 5 facedown monsters, theoretically

desert cosmos
#

I'm not factoring the opponent's stuff

#

Wish it couldn't be destroyed by card effects instead.

valid cave
#

you probably should because the opponent will have face-downs often, more often than you have 2500 or less lp

#

i sure am glad my 10500 atk monster can't be destroyed by battle in attack position

desert cosmos
#

Not sure why a 3k body can't be destroyed by battle

desert cosmos
valid cave
#

nah, at 3k it's pretty relevant
there's a lot of things that clear 3k

desert cosmos
#

I guess konami fear's that Cyber End Dragon summoned with power bond

valid cave
#

happiness harvest, beidai, legend can do it easily, every ancient gear, etc

desert cosmos
#

Yeh but still not something that would't need cannot be destroyed by battle lol

valid cave
#

its relevant protection if it doesnt grow by its own eff, itll matter in... honestly most matchups actually

#

once it starts growing to 5000 or so thats when it becomes pretty impractical to clear by battle though

desert cosmos
#

Honestly this is just a fake maximum

#

The L/R are the face-downs

#

Still succs it's a contact of a level 8

#

It takes 4 cards to be summoned. 2 tributes + the materials

agile badger
#

Y'know, having all this face-down stuff made me realize that Book of Taiyou would make for a neat spell card addition

desert cosmos
#

So when we get to see the red-eyes maximum lol

uncut badger
#

Surely wont take as long as the metarion cards

desert cosmos
#

ใƒžใ‚ญใ‚ทใƒ•ใƒฌใ‚ขใใ‚“ๅฆ„ๆƒณใ€‚ๅฌๅ–šใ•ใ‚ŒใŸๆ™‚ใฏไฝ•ใ‹ใƒ‡ใ‚ซใ„ใƒฌใƒƒใƒ‰ใ‚ขใ‚คใ‚บใชใฎใซๆˆฆ้—˜ๆ™‚ใซ้ก”ใ„ใฃใฑใ„ๅ‡บใฆใใฆใƒ“ใƒ“ใ‚‹ๅฅด

#

Ok this is funny

valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1850839931876466876 <@&681691144509194284> even our mystic dealers arent safe......

โ—ฅโ—ฃโ—ฅโ—ฃโ—ขโ—คโ—ขโ—ค
็ผ็†ฑใฎใ‚ตใƒฉใƒžใƒณใƒ‡ใ‚ฆใ‚น
โžŠโžŠ.โžŠโž ๐Ÿ…ข๐Ÿ…๐Ÿ…ฃ
โ—ขโ—คโ—ขโ—คโ—ฅโ—ฃโ—ฅโ—ฃ

๏ผผใ€€ๅŽ้Œฒใ‚ซใƒผใƒ‰ๅ…ฌ้–‹ใ€€๏ผ
โ—คใƒœใƒซใƒˆใƒปใ‚ฐใƒชใƒ•ใ‚ฉใƒณโ—ข
ๅŽ้Œฒโ—๏ธ

โœ…HP
https://t.co/CsL6swhUl7
็™บๅฃฒใพใงใ‚ใจ19ๆ—ฅ
#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซ

#

Bolt Gryphon, lv4 wind thunder/effect 1200/900
[REQUIREMENT] If you have 10 or more cards in your Deck, send 1 Thunder Type monster from your hand to the Graveyard.
[EFFECT] Draw 1 card.

soft nexus
#

Man took the type a while to get a mystic dealer

desert cosmos
#

if you have 10 or more
I hate it...

lusty venture
valid cave
#

https://x.com/YuGiOh_RUSHDUEL/status/1851202320014721085 <@&681691144509194284> LEGEND TRAP ALERT WE GOT THE LEGEND TRAP THAT WAS MISSING FROM LGP2

โ—ฅโ—ฃโ—ฅโ—ฃโ—ขโ—คโ—ขโ—ค
็ผ็†ฑใฎใ‚ตใƒฉใƒžใƒณใƒ‡ใ‚ฆใ‚น
โžŠโžŠ.โžŠโž ๐Ÿ…ข๐Ÿ…๐Ÿ…ฃ
โ—ขโ—คโ—ขโ—คโ—ฅโ—ฃโ—ฅโ—ฃ

๏ผผใ€€ๅŽ้Œฒใ‚ซใƒผใƒ‰ๅ…ฌ้–‹ใ€€๏ผ
โ—ค็‹ก็Œพใช่ฝใจใ—็ฉดโ—ข
ๅŽ้Œฒโ—๏ธ

โœ…HP
https://t.co/CsL6swhUl7
็™บๅฃฒใพใงใ‚ใจ18ๆ—ฅ
#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซ

#

Treacherous Trap Hole (LEGEND), trap
[REQUIREMENT] When your opponent Normal or Special Summons a monster, if you have no Trap Cards in your Graveyard.
[EFFECT] Destroy 2 monsters on the field.

uncut badger
#

YOU

wind harbor
#

DL reference

valid cave
#

https://yugioh2024.cocos.jp/ <@&681691144509194284> coco's crossover campaign featuring a new promo vanilla and some new coco's background alt arts

#

Cocopudding the Princess of Happiness, lv7 light spellcaster/normal 2400/700
Beloved by everyone for her gentle personality, she is the princess of the kingdom "Coco" who overflows with happiness. She brings a smile to all who visit and gives blessings to those who leave. She has a strong bond with her maids "Caramel" and "Whip".

tardy mica
#

Madolche puddingcess at home

valid cave
#

alt arts:

  • Sevens Road Witch
  • Yamiruler the Dark Delayer
  • Royal Rebel's Heavy Metal
  • Transam Linac
  • Voidverg Requiem
  • Super Assistant Achi
  • Cocosh the Spellcaster of Happiness
uncut badger
#

Is that the first requiem alt art?

valid cave
#

no, it got another cut-and-paste promo background some time back

uncut badger
#

Huh

valid cave
#

deserves to get a legit alt art at some point though! a mainline over rush rare reprint maybe

agile badger
#

What exactly is Coco's like, anyways?

valid cave
#

โ—ฅโ—ฃโ—ฅโ—ฃโ—ขโ—คโ—ขโ—ค
็ผ็†ฑใฎใ‚ตใƒฉใƒžใƒณใƒ‡ใ‚ฆใ‚น
โžŠโžŠ.โžŠโž ๐Ÿ…ข๐Ÿ…๐Ÿ…ฃ
โ—ขโ—คโ—ขโ—คโ—ฅโ—ฃโ—ฅโ—ฃ

๏ผผใ€€ๅŽ้Œฒใ‚ซใƒผใƒ‰ๅ…ฌ้–‹ใ€€๏ผ
โ—คๆ”ฏๆดใƒฆใƒ‹ใƒƒใƒˆ๏ผใ‚ฏใƒžใƒŸใƒŸโ—ข
ๅŽ้Œฒโ—๏ธ

โœ…HP
https://t.co/CsL6swhUl7
็™บๅฃฒใพใงใ‚ใจ17ๆ—ฅ
#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซ

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Support Unit - Bear Ears, lv5 earth machine/effect 1400/0
[REQUIREMENT] None
[CONTINUOUS EFFECT] All EARTH Attribute Machine Type monsters on your field gain 500 ATK and inflict piercing battle damage.

proper jackal
stuck summit
#

why is this level 5

#

if this was level 4 it would be okay

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but level 5 for this is unplayable isn't it?

desert cosmos
#

With it had 1400/1400

soft nexus
#

It boosts itself

desert cosmos
#

Still kinda shit

tardy mica
#

I think itโ€™ll see play in ancient gears for the mirror match

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Since most of their other stat boosts are symmetrical

stuck summit
desert cosmos
#

I swear to God if rush remakes this as a maximum

stuck summit
#

that'd be pretty sick

uncut badger
#

Beelucitaroth ah home

lone junco
#

I think a maximum fusion monster would be cool, imagine playing polymerization and pulling out something like

Great Multistrike Dragistar F Burst!

and itโ€™s so strong it needs 3 slots in the extra deck

uncut badger
#

Ehh

#

Extra deck space in rush is either free or you have 20 fusion monsters you want to run at the same time i.e. light galaxy or metarion

desert cosmos
#

How are u even fusion summoning a maximum

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Feels kinda pointless

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Like it's either super hard to summon, or super easy and makes the fact its a maximum kinda irrelevant

#

Like what's the the difference between Cyber End Dragon, FGD or BEUD and this hypothetical Maximum Fusion

agile badger
#

That would be pretty cool

valid cave
#

although funny
i think it'd introduce a lot of ruling questions and wouldn't play meaningfully different from other fusions as far as how you build your deck, except that it'd introduce the unfun parts of the maximum mechanic to your fusion boss

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main reason for it to exist would just be to fit 3x as many words in the effect box

lone junco
tender orioleBOT
lone junco
#

Screw you knock of Pegasus

uncut badger
#

Is that a new blue tooth?

desert cosmos
#

Seems so

desert cosmos
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Necromax Megamanser 
[Level 10/Dark/Zombie/Effect]
You can Tribute Summon this card in Attack Position by Tributing 1 or 3 monsters.
[Requirement] During the turn this card was Tribute Summoned, send the top 3 cards of your Deck to the GY.
[Effect] Add Maximum Monsters from your GY to your hand up to [the number of the monsters Tribute for this card's Tribute Summon].
ATK 2100 / DEF 0
#

Is something like this too much ?

valid cave
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https://x.com/YuGiOh_RUSHDUEL/status/1852281932786368747 <@&681691144509194284> skull servant support

๏ผ
ใ‚ทใƒงใƒผใƒˆๅ‹•็”ปๅ…ฌ้–‹๐ŸŽฅ
#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซใ‚ซใƒผใƒ‰็ดนไป‹
๏ผผ
ๅˆๅ…ฌ้–‹โ—๏ธ
ใ€Œ็ผ็†ฑใฎใ‚ตใƒฉใƒžใƒณใƒ‡ใ‚ฆใ‚นใ€ๅŽ้Œฒโ—๏ธ
ใ€Œๆญปๅœฐ้ซ˜ๆšใ€
ใ€Œ้ชธใฎ็พคใ‚Œใ€
ใ‚’็ดนไป‹โ—๏ธ

โœ…ใ”่ฆ–่ดใฏใ“ใกใ‚‰
https://t.co/pUgyT6Qb0e

#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซ

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Exultation in the Face of Death, spell
[REQUIREMENT] Send 1 card from your hand and 1 face-up Zombie Type monster from your field to the Graveyard.
[EFFECT] Destroy 1 card on your opponent's field. Then, if you have 4 or more Zombie Type monsters in your Graveyard, you can draw 1 card.

Swarm of Corpses, trap
[REQUIREMENT] When an opponent's monster declares an attack.
[EFFECT] The attacking monster loses ATK equal to [the number of "Skull Servant" in your Graveyard] x 1000 until the end of this turn.

agile badger
#

Skull Servant as usual just knocks it out of the park with the artwork

lusty venture
#

right after rata made the skull servant video to

lusty venture
#

A rush event will be at Jump Festa (No new cards though?)

lusty venture
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@agile badger up to rush?

agile badger
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Oh, sure!

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Just give me a moment, I gotta try putting something together

agile badger
#

Oookay, ready!

lusty venture
#

Oh sure I'll get on now @agile badger

agile badger
#

Righto

agile badger
#

Well that's definitely a way for me to go out lol

lusty venture
#

nice duel โค๏ธ

agile badger
#

Yeah!

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I really do wish there were more game original cyberse stuff

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So far there's making a deck around Curry, or the literal tree of life, but nothing that can call more to mind the original lineup of cyberse monsters in VRAINS

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Also does makes me wish that Sol and Mani-sorta cyberse stuff got it better

valid cave
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https://x.com/YuGiOh_RUSHDUEL/status/1852651872815067208 <@&681691144509194284> it's the dude

โ—ฅโ—ฃโ—ฅโ—ฃโ—ขโ—คโ—ขโ—ค
็ผ็†ฑใฎใ‚ตใƒฉใƒžใƒณใƒ‡ใ‚ฆใ‚น
โžŠโžŠ.โžŠโž ๐Ÿ…ข๐Ÿ…๐Ÿ…ฃ
โ—ขโ—คโ—ขโ—คโ—ฅโ—ฃโ—ฅโ—ฃ

๏ผผใ€€ๅŽ้Œฒใ‚ซใƒผใƒ‰ๅ…ฌ้–‹ใ€€๏ผ
โ—คSPใ‚ฐใƒฉใƒ•ใ‚กใ‚ฌใ‚นใƒปใƒ—ใƒฉใ‚บใƒžใ‚ปใ‚คใƒใƒผโ—ข
ๅŽ้Œฒโ—๏ธ

โœ…HP
https://t.co/CsL6swhUl7
็™บๅฃฒใพใงใ‚ใจ14ๆ—ฅ
#ใƒฉใƒƒใ‚ทใƒฅใƒ‡ใƒฅใ‚จใƒซ

desert cosmos
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The dude

valid cave
#

text is the same as anime

Super Graphagas Plasma Saber, lv9 fire thunder/fusion/effect 3000/2500
"Chromatographagas" + "Super Assistant Biri"
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card gains ATK equal to [the total Levels of the face-up Level 7 or higher monsters on your opponent's field] x 200. If you have 3 or more Pyro/Aqua/Thunder Type Maximum Monsters in your Graveyard, neither player can Special Summon non-FIRE Attribute monsters from the hand face-up.

agile badger
#

The unpronounceable!

desert cosmos
#

There is a rumored upcoming Dicekey Support

wind harbor
#

?

valid cave
agile badger
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They made Sixth Sense WHAT

stuck summit
#

sixth sense monkaGIGA

worn edge
#

Of course Epoch gets a fusion

desert cosmos
lusty venture
#

sixth sense?!

valid cave
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Dicekey Ichika, lv1 light fairy/effect 100/0
[REQUIREMENT] If you have 10 or more cards in your Deck and a face-up "Dicekey Bachika" on your field, shuffle your Deck.
[EFFECT] Send the top card of your Deck to the Graveyard. If you sent a Level 7 monster with a dice rolling effect to the Graveyard by this effect, inflict 700 damage to your opponent. If you do, you can destroy up to 7 cards on the field.

Dicekey Bachika, lv1 light fairy/effect 0/800
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card and face-up "Dicekey Ichika" on your field cannot be Tributed for a Tribute Summon. This card in Attack Position cannot be destroyed by battle.

Dicekey Mix, lv3 light fairy/effect 300/1200
[REQUIREMENT] None
[EFFECT] Roll a six-sided die and apply the corresponding effect.

  • 1: Destroy 1 card on your field.
  • 2-6: Send Fairy Type monsters from your field to the Graveyard as material to Fusion Summon. If the result was 5-6, the monster Special Summoned by this effect cannot be destroyed by your opponent's card effects this turn.

Dicekey Lilith, lv3 light fairy/effect 1200/600
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] Roll a six-sided die and apply the corresponding effect.

  • 1-3: This card can be treated as 2 Tributes for the Tribute Summon of a Fairy Type monster in Attack Position this turn.
  • 4-6: Special Summon 1 Fairy Type monster from your hand face-up to your field.

Dicemite Gyame Double-Up Chirori, lv9 light fairy/fusion/effect 3000/2400
"Dicemite Girl Chirori" + "Dicekey Mix"
[REQUIREMENT] During your Main Phase that you Special Summoned this card.
[EFFECT] Roll a six-sided die twice. Special Summon 1 LIGHT Attribute monster from either Graveyard with a Level less than or equal to the total result face-up to your field. Then, you can make this card gain ATK equal to [the original ATK of the monster Special Summoned by this effect] until the end of this turn.

#

Sixth Sense (LEGEND), trap
[REQUIREMENT] You have 6 or more cards in your Deck when your opponent Normal or Special Summons a monster.
[EFFECT] Declare 2 numbers from 1 to 6. Your opponent rolls a six-sided die. If the result is a chosen number, you draw a number of cards equal to [the result]. Otherwise, you send a number of cards from the top of your Deck to the Graveyard equal to [the result].

agile badger
#

In spite of us collectively freaking out over Sixth Sense, it's pretty fair here.

valid cave
#

difficult to make work on your turn also, and of course it's hard limited 1 as a legend, so it's most likely just bad

#

although
as with some other traps like this... monarch can do it on your turn :3

agile badger
#

Let's post Sixth Sense in the general channel and scare everybody

valid cave
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id totally play sixth sense as my legend in monarch to have a 1/3 chance to draw a new hand mid-turn

agile badger
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Dicekey Bachika is one of those monsters that can't be destroyed by battle, woah

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Though I think it's a little less impressive than Love Angel and Obnoxious Celtic Guard, considering how all it does is just, that it can't be destroyed by battle.

...And then I read Dicekey Ichika. Destroy 7 cards on the field WHAT

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Like yeah, you got to send a level 7 monster with a dice roll effect to the Graveyard with its effect. But it's so absurd that it loops around to funny

valid cave
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why is bachika just a downside effect

agile badger
#

Which makes me thing if this thing shows up in the anime, the effect will without a doubt resolve in spite of the very small chance of success

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Yeah, like, it can't be destroyed by battle!

But it cannot be used for a tribute summon at all

valid cave
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these are some of the most anime cards ever theyre exactly the kind of thing that wouldnt be printed because the chance of actually pulling off the condition is near 0!

agile badger
#

Which usually is what you use such monsters for.

agile badger
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And it can't be destroyed while in attack position

desert cosmos
valid cave
#

honessttly
the "shuffle your deck" thing angers me

#

why can't you let players have fun?

agile badger
valid cave
#

if someone manages to assemble this very, very specific 2-card combo and also stack their deck, they deserve the payoff

agile badger
#

It feels like these two would be fusion material for something, but I guess that has yet to be apparent

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And yeah, if you do pull it off, you deserve to win

desert cosmos
#

Specific 2 card combo for a random mill 1
you end up stuck with them and you can't even Tribute Summon
Wtf konami

agile badger
#

I would just concede then and there if it did!

desert cosmos
#

I don't think anyone would run those 2

agile badger
#

Actually, I'd just get socked in the face instead of giving up. I got to let them actually make the push for victory

desert cosmos
#

It's a self soft-lock

valid cave
#

thats one of the things that annoys me about yugioh design vs. magic design... magic understands that players can do some weird and cool and messed up things with their cards and fully embraces that as one of the core appeals of the game

while yugioh says "no. shuffle your deck of 10 cards. you do EXACTLY what the card says and no more, you do not get to make synergies"

agile badger
#

Dicekey Mix is a monster that fusion summons a monster, which I think is new?

valid cave
#

you've played several of them!

agile badger
#

Wait really?

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Oh, right

agile badger
#

I think I had a brain fart when I saw this, and forgot about veteran Curse of Dragon for a moment

#

My bad

valid cave
#

gaia, magnet, praime/darkness dwarves, tribemirror

#

buildragoon

agile badger
#

The idea of needing a dice roll to do it is iffy, but at the least it can fusion summon using any fairy type monsters.

desert cosmos
#

Honestly the only thing saving those 2 from not being ass is some kinda contact fusion to get them off field.

agile badger
#

...Which, I dunno if you really want to shove Needlekyrie in Dicemite stuff, but it's possible

valid cave
#

it's a 5 in 6 chance at least, the die roll thing is mostly to get synergies

#

and also to remind you that you're playing a luck-based strategy when you randomly shoot yourself by rolling a 1

agile badger
#

Dicekey Lilith is all positives though, which is neat, and the fusion monster is very nice, given the two materials are a shoe-in if you're using these

agile badger
agile badger
#

Oh yeah, Praime Dwarf is pretty notorious for that

lusty venture
#

and darkness dwarf

agile badger
#

Yep!

lusty venture
#

Neos

valid cave
#

i already listed all of them we can stop listing off monsters that fusion summon now

agile badger
#

I really just did forget about Gaia when it's my favorite kind of monster. I'm really bad with brain stuff

#

Also something I keep noticing: A lot of fusion monsters are often level 9, and rarely deviate from that level. Why is that?

valid cave
lusty venture
#

Majority of maximums are 10 (with some fusions rarely being over 9 in particular the "3 of a kind" fusions like cyend)

valid cave
#

it's because levels act as protection remember, a lot of powerful removal does a level check

#

"8 or lower" effects hit most of the maindeck and is very common, level 9 is generally reserved for fusion aces, level 10 is generally reserved for maximum aces

agile badger
#

Oh yeah

lusty venture
#

The 4 non maximum main decks are God Requiem/God Oblivion, Luciless, and Infinity Cavalry

#

for level 10

valid cave
#

they break from that trend a lot more often now though, there's a fair few fusion monsters that are lv10+ now, either because they're import cards (five-headed, BEUD, CED), to be thematic (blazing bright, trinity dragiastar), to reference maximum monsters (deep space, salamandeus), or to signify they're an evolution that's a step above regular fusion monsters (sevensgias, ultima witch, the fullmetarions, luxury magicians)

agile badger
#

Yeah, seems like the few that tend to buck the trend are ports like Flame Swordsman and Gaia the Dragon Champion. But it seems it's also applying to other fusion monsters too, such as Darkness Pierce Giant

valid cave
#

also some maindecks that are lv10 now yeah, the gods referencing the egyptian gods and a couple that reference maximums

agile badger
#

Also that weirdo, Infernal Flame Emperor

lusty venture
#

Yep infinite cavalry and Luciless both are under the "can be tribute summoned with 1 maximum piece" category

valid cave
#

contact fusions notably also are lower level to make them more vulnerable, they start at 8

#

(there's 3 lv9 contact fusions, all of them fall under the "evolution of something weaker" category)

agile badger
#

About the lowest I think it went was with Nikotamabot, which is a level 2 fusion monster... which of course, used 2 level 1 monsters to fusion summon

valid cave
#

most fusions that aren't boss monsters, just meant to act as extension or increase consistency will be lv8 or lower

#

like axetion melody (extends by giving you a spell), galactiara (extends by reviving + giving you a spell), suirai (weak effect, generic materials to raise consistency), alchemicalize orb (weak effect, generic materials again)

lusty venture
#

Like that one fusion of the galaxy draw monster

valid cave
#

thats galactiara yeah

agile badger
#

I'm really itching for a port of Fusion Weapon to make those fusion monsters hurt things

#

But, that's interesting to learn!

valid cave
#

either of yall up fur a duel in a bit?

agile badger
#

Oh, sure!

valid cave
#

alr! gimme a sec

#

bring your very best, im testing fur meta!

agile badger
#

Oh, sure!

stuck summit
#

wait how do monarchs trigger sixth sense during your turn?

valid cave
#

hebe

#

galaxy vassal

#

he forces the opponent to special summon

valid cave
#

you host?

agile badger
#

Sure!

stuck summit
#

ah that makes sense

#

seems a bit convoluted though just for a chance to draw another hand

valid cave
#

oh, its definitely a meme

#

but it probably wins instantly if you pull it off!

valid cave
#

also, a praime alt art of transam assault linac!

lusty venture
#

ooh

desert cosmos
agile badger
#

We're back!

#

It was a fun testing duel

#

Also oooh alt arts!

#

As for stuff off the top of my head that could help, there's Jointech Leo. I guess you can ask your opponent to set a trap card that only ever activates on the battle phase, then summon Ancient Gear Golem to make that thing worthless.

#

But I guess that's not the wisest of ideas, so I think milleage may vary

valid cave
#

yeah ive been considering leo, but deck space is a little tight and it competes with a lot

agile badger
#

And there's always new reveals! We still got cards left in Salamandeus of Scorching!

valid cave
#

the main concern i have isnt the setting a backrow part, this deck has a lot of consistent backrow removal and makes several traps opponents might be running weak or useless just by default

#

its more that it can't add back kumamimi or manticore

agile badger
#

Ahhhh yeah

valid cave
#

vs. medic, which serves the same role but can add kumamimi

agile badger
#

Why am I getting the mental image of, Meet the Medic but it's just Ancient Gear Golem and Ancient Gear Medic instead?

valid cave
#

otherwise youd have to consider what else to replace. lightning bringer, fadronir? those are just really, really good draw. gadgets? not really an option or the gadjiltrons will be too inconsistent

agile badger
#

Hmm yeah, it's a delicate situation

valid cave
#

still, since it is card advantage theres an argument to playing it for sure, will have to see what ratio of all the draw/recursion monsters is best!

valid cave
#

(its a contact fusion & a floodgate)

agile badger
#

Oh wow

desert cosmos
#

I wonder how they gonna import this

lusty venture
#

Well I just got through a weird rush duel

#

Person straight up using several things rush duels dont have
Spell counters, continuous traps (One, which didnt even have a requirement), continuous spells (harmless IMO), effects that trigger when a spell resolves, on sent to GY effects, and even fusions with both continuous AND regular effects

#

OH didnt even noticed they had a quickplay spell to with no requirement, yikes

#

like what is this

tardy mica
#

โ€ฆ

agile badger
#

What

#

Yeah this is baffling

#

I don't even do this and I think I'm garbo at ports!

#

(I probably am pretty good about the ports I make, but I just always feel like my concepts are poorly executed)

#

Also, I don't think it's too fitting to just make Arcanite Magician a Fusion monster to get around the whole "No Synchro monster" thing.

#

Admittedly most of the Synchro monsters in the OCG aren't very 1:1 worthy, save for very few, which thankfully includes Junk Warrior

valid cave
#

it's kinda the point of custom cards to explore new concepts

agile badger
#

But yeah, concept exploring is cool

valid cave
#

(i also quite like turning synchros/xyzes into fusions!)

agile badger
#

I just don't think these are it, really

#

Much as I'd like to see if Synchro can become a reality, I'm more keen on whenever or not there can be rush-exclusive additions

#

As well as stuff that isn't just related to the extra deck.

#

I can see Counters being a thing, but if so, I think it shouldn't be like this. Maybe more akin to what Breaker the Magical Warrior does

#

...Except even that might not be possible 1:1

valid cave
#

@agile badger you up to duel rn?

agile badger
#

Oh, sure!

valid cave
#

ive made some changes, & i do need to practice vs meta

agile badger
#

Well, my only "meta" deck was the one from before, but sure!

#

I made changes too, so I'll see how well it'll work out

valid cave
#

ye!
youre the main gaia player i know

#

you host?

agile badger
#

Sure!

lusty venture
#

in the context of rush

desert cosmos
#

It's like they saw everything about rush and said fuck it.

#

What kills me is the trigger effects in grave, and free chaining

agile badger
#

You gotta cram all those individual effects into something that will resolve at once. Which isn't too big a deal for Breaker, since if you are summoning it, you likely won't be saving up that one spell counter and will immediately be destroying a spell or trap.

desert cosmos
#

Feels redundant honestly

agile badger
#

Yeah, spell counters, and counters in general likely just don't work very well for this game

desert cosmos
#
[The requirement] send the top card of the deck to the GY. 
[Effect] apply the appropriate effects in sequence.
โ— if this card was normal summoned this turn, it gains 300 ATK. 
โ— if this card's ATK is 1900, you can destroy 1 spell/trap on the opponent's field. Then this card loses 300 ATK.

@agile badger

agile badger
#

Oh, yeah, that sounds much cleaner.

#

Admittedly omitting the spell counter thing does make it lose a bit of what made the card unique, but if there is a decision to just not have spell counters in Rush Duel, then this is a good way to do it!

desert cosmos
#

It depends on if spell counter support becomes a thing or not.

#

Stuff like
Excavate the top 4, add a monster with an effect to place a Spell Counter.
Would be neat.

agile badger
#

Yeah, that's how they handled dice roll cards, so that'll be neat

desert cosmos
#

Same for coin flip

#

Found some old shit

agile badger
#

I really wish this was real.