#rush_duels
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Only 3 cards left for metarion
RD/LGP2-JP028, RD/LGP2-JP037, and RD/LGP2-JP040
1 monster, 1 spell, 1 trap
I mean there is 1 way to add it back, but its a hard 1 of
(that gets placed back into deck)
Let's hope we get more ways to get to it
You'd think Medustar would have been the rock monster, considering that stuff based on the gorgon are usually rock type
Either that or Reptile, but we already had Snek Clown
Didn't even see Genius as a rock. @agile badger
The name gave me either Cyberse or Machine vibe.
Yep!
Also I just love Attract Golem's art
Constructs that enjoy the company of birds is just aaa

@agile badger down to rush?
Yeah I can duel!
alright hosting
Nice dueling! The new cards are very nice
I might have to make a Metalrion deck myself!
Apparently, Fire Jester is supposed to be Metalrion-related, but doesn't fuse with anything. Hmm!
finally, metarion is ballin'
It sure is!
Symph was surprised when ballin changed their dragon into a warrior ๐
playing against a DM player on duality for some reason
That's weird. Wouldn't that get in the way?
right?
Just a reprint for this morning
Metarion Talostar
[Level 9/Light/Cyborg/Fusion/Effect]
"Imaginary Actor" + 1 LIGHT monster with 500 DEF.
[Requirements] None.
[Continuous Effect] This card's name becomes "Imaginary Actor" while on the field. Face-up Cyborg monsters on your field cannkt be destroyed by card effect. Face-up monsters on your opponent's field with the same Type as a LIGHT monster with 500 DEF in your GY lose 500 ATK/DEF.
ATK 2800 / DEF 2500
Kinda hope for something like this in Salamndeus
seems a bit too good
Tbf it could do without the debuff
yeah
the debuff is the more interesting part though!
woah woah what
first ever lv9 maindeck!
I was not expecting Infernal Flame Emperor
Well at least now Daedalus and Flame Emperor can battle it out in rush ๐
New one for sparkseed also
I'm assuming flame emperor's effect will be cannot be ssed, and put up to 3 fire attribute on bot deck (rather then banish) to pop same number.
I guess 5 could work for clearing field spell to
and general deck refilling in late game
https://yu-gi-oh.jp/news_detail.php?page=details&id=2074 <@&681691144509194284>
Trypanophobia, chemicalizer fusions, love monsters, and galaxy hybrids
Oh, you need TL?
Oh jeez, it really is
Yes
Injection Fairy Lily
Level 3 EARTH Spellcaster Effect Monster
400 ATK / 1500 DEF
(REQUIREMENT) Pay 2000 LP.
(EFFECT) This card gains 3000 ATK until the end of this turn.
I couldve sworn we saw this art already though
Oh was this one of the we had art but not text?
yeah, as a teaser, no effect
Three Raiser
Level 1 FIRE Thunder Effect Monster
300 ATK/DEF
(REQUIREMENT) Place 1 card in your hand in the bottom of your Deck.
(EFFECT) Add 1 "Maximum Flare Fusion" or "Chemicalizer Wing" from your GY to your hand, then you can add 1 "Chemicalize Salamander" from your GY to your hand.
Injection Fairy Lily, lv3 earth spellcaster/effect 400/1500
[REQUIREMENT] Pay 2000 LP.
[EFFECT] This card gains 3000 ATK until the end of this turn.
Animal Doctor Lily, lv3 beast-warrior/effect 400/1500
[REQUIREMENT] During the turn you Normal Summoned this card, pay 500 LP.
[EFFECT] Special Summon 1 EARTH Attribute monster with 400 ATK and 1500 DEF from your Graveyard. Then, increase the ATK of 1 face-up monster on your field by 1000 until the end of your opponent's next turn.
Lily's Syringe, spell
[REQUIREMENT] Your opponent has a monster on their field.
[EFFECT] Add 1 EARTH Attribute monster with 400 ATK and 1500 DEF from your Graveyard to your hand. If you activate the effect of "Injection Fairy Lily" this turn, you can pay 100 LP as the requirement.
Angelic Injection, trap
[REQUIREMENT] During your opponent's turn, when your opponent draws a card or Normal Summons a monster.
[EFFECT] Send 1 monster from your field to the Graveyard. Then, if you have an EARTH Attribute monster with 400 ATK and 1500 DEF, you can destroy 1 monster on your opponent's field.
That works to
easy to match them to effect cuz 1 is imported from ocg, and rest are unique
beast warrior
Well wasnt expecting that
Volcalize Ifrit
Level 6 FIRE Pyro Effect Monster
0 ATK/DEF
(REQUIREMENT) None.
(CONTINUOUS EFFECT) This card gains ATK equal to the original Level of the 1 FIRE Pyro/Thunder/Aqua monster Tributed for its Tribute Summon x 400.
Oh cool ifrit
Alchemicalize Orb
Level 5 FIRE Pyro Fusion Effect Monster
2200 ATK / 1000 DEF
Materials: 1 FIRE Pyro monster + 1 Aqua/Thunder monster
(REQUIRMENT) Send the card from the top of your Deck to the GY.
(EFFECT) Choose 1 face-up monster you control, until the end of this turn its attacks pierce, then you can place 1 opponent's Spell/Trap in the top of their Deck.
Volcarising Salamandeus
Level 10 FIRE Pyro Fusion Effect Monster
3500 ATK / 2500 DEF
Materials: "Chemicalize Salamander" + 1 Pyro/Aqua/Thunder Maximum monster
(REQUIRMENT) Place 3 Maximum monsters in your GY in the top or bottom of your Deck, in any order.
(EFFECT) All face-up monsters your opponent currently controls lose 3000 ATK until the end of this turn, then, if this effect was activated during the turn this card was Fusion Summoned, using a monster in Maximum Mode as material, it can make up to 3 attacks this turn.
Alright uploaded all the nurse stuff
Huh
Now to go check what animal doctor can add back
Maximum Flare Fusion
NORMAL SPELL CARD
(REQUIRMENT) None.
(EFFECT) Fusion Summon 1 FIRE Fusion Monster, using monsters in your hand or field as material, including a FIRE Maximum monster. A monster Fusion Summoned this way, using a monster in Maximum Mode as material, cannot be destroyed by your opponent's card effect and its attacks pierce, while it is face-up.
oh, literally just her and nurse lily
so I assume there will be more targets in the set
Chemicalize Volcashield
EQUIP SPELL CARD
This card's name on the GY becomes "Chemicalize Structure Force".
(REQUIREMENT) Equip to 1 Pyro/Aqua/Thunder monster you control.
(EFFECT) The equipped monster cannot be destroyed by your opponent's card effects, also it gains 300 ATK for each FIRE Pyro/Aqua/Thunder Maximum Monster in your GY.
what this does mean though, I have no clue what to put into the deck. Do I go with more spellcasters?

just all the generic goodies?
Love Ange, lv4 dark fairy/effect 0/0
[REQUIREMENT] During the turn you Normal Summoned this card, pay 500 LP.
[EFFECT] Excavate the top 4 cards of your Deck. You can add 1 non-Level 4 Fairy Type monster with 0 ATK from among them to your hand. Return the rest to the bottom of your Deck in any order. If you added a LIGHT Attribute monster with this effect, you can gain 1000 LP.
I'll Love Ange, lv7 dark fairy/effect 0/0
You can Tribute Summon this card in Attack Position by Tributing 1 monster with 0 ATK.
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card gains 2200 ATK and inflicts piercing battle damage. Face-up monsters on your field with 0 original ATK cannot be destroyed by your opponent's monster or Spell Card effects.
Dark Matter Transcend Dragon, lv9 dark galaxy/fusion/effect 3500/2500
"Dark Matter Dragon" + "Contact Dark Matter Wyvern" + 1 Normal Monster
You can Summon this card by Contact Fusion.
[REQUIREMENT] During the turn you Special Summoned this card.
[EFFECT] Send the top 3 cards of each player's Deck to the Graveyard. This turn, this card can make 3 attacks on monsters and its attacks pierce. Then, you can Special Summon up to 3 Level 5 or higher monsters from your opponent's Graveyard to their field in face-down Defense Position.
Dark Matter Galaxy Dragon, lv9 dark galaxy/fusion/effect 3500/3000
"Dark Matter Emperor Dragon" + "Contact Dark Matter Wyvern"
You can Summon this card by Contact Fusion.
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card gains ATK equal to [the number of monsters on your opponent's field] x 1000. If you have a face-down monster on your field, this Attack Position card cannot be destroyed by battle or card effects.
Chemicalize Wing
NORMAL TRAP CARD
(REQUIREMENT) When your monster(s) is destroyed by your opponent's attack or card effect, shuffle 2 FIRE monsters in your GY into the Deck.
(EFFECT) Destroy 1 Level 8 or lower monster your opponent controls, then you can Special Summon face-up 1 "Chemicalize Salamander" from your GY.
Really cool cards here
WE DONT HAVE TO RUN RAINAC IN DARK MATTER
LETS GOOOOOOO
Fusion Salamandeus made me realize something
Why don't we use top-most in our texts?

Huh... Aki reference
im annoyed by the design of illlove
literally no reason for it to have 0 original except for support for 0 original
gameplay wise its just a straight up 2200/0
๐ ๐๏ธ ๐ฟ ๐๏ธ ๐
๐
๐ฟ
๐ฟ
๐ฟ
Why's the spark seed referencing 2 Aki monsters lol
(note: the triple attack is only on the turn it's fusion summoned)
@agile badger down to duel?
They're setting up darkness oblivion victims
Trust the process
Metarion players when they get the good type match ups
it was already named after hercules, just a different name for him
why must this be restricted to just the two nurses 
Konami now needs to print Therapy Dog, Rescue Dog, uhhh what other animals work with the healthcare system
?
Dalmations but that would be rescue dog again
Do guide dogs count?
Oh, I know, it's just that I find it curious to go for the name the English audience is more familiar with
Ok that makes a third one
Therapy, Rescue, and Guide dog can be a trio of support konami can print to help the Lilies.
and then we make puppy versions who are being trained and that makes plenty of other monsters to add to the deck.
Legendary Sparkcluster
[Level 8/Fire/Pyro/Effect]
This card is treated as a Legend Card while in the hand o GY.
[Requirement] During a turn you have not activated the effect of "Legendary Sparkcluster". Send this face-up card to the GY.
[Effect] Send the top 4 cards of your Deck to the GY. Then, you can Special Summon 1 Pyro monster from your GY. If you do, inflict 1600 damage to your opponent.
ATK 2400 / DEF 0
How much op this custom card is ? (From a scale of 1 to 10)
have you read sparkseed
Yea i did but i was considering it in a vaccum
its not, like, completely format-breaking, as an lv8 (not 7) 2-trib that doesnt directly clear anything without sparkseed's support
strong effect, and giving sparkseed more fuel is very very scary, but it requires some amount of deckbuilding investment and can't easily go into goodstuff piles
Wait why does this thing have a mouth
It's both
It's technically the other 2 seeds too
A[genius loci]
Nah this specifically "5d's plant" design
Likely just the pit, while the rest is the dried up flower
I feel like the Love cards would work PERFECTLY with the Chair cards! They both focus on having 0 ATK!
thats suggested a lot, but the problem is that the chair cards arent actually very good
theyre really old, used to be strong but just arent enough to compete anymore
thematic maybe but if youre trying to build optimal theres just better things
Chair have not got support since season 1 of Sevens.
Very updated
Very.
Chair would need a Full Wave honestly
Believe me they dont
especially since some of the chairs specifically need dark zero atk
Im waiting until the day we get a rush card with "Excavate X cards, where X is the number of cards in your deck" 
Does the cyberse gaming chair count?
anyone up to rush duel on DB?
some care about dark, some care about 0 atk, but none care about dark with 0 atk
(but also... look at the 2 new ones :3)
oh yeah need to read the new cards still
Nope cuz it does not fix the issues. It's good but more so just a cyberse card rn.
this may be why I remember it that way
also fiend from scarechair
not rn
ok
https://x.com/YuGiOh_RUSHDUEL/status/1842135071291068773 <@&681691144509194284>
Ancient Gear Crown, lv2 earth machine/effect 100/100
[REQUIREMENT] During the turn you Normal Summoned this card, if all monsters in your Graveyard are Machine Type.
[EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, you can add 1 "Gear Section" or "Ancient Gear Change" from your Graveyard to your hand.
Nice
@agile badger up to duel?
Aw jeez, sorry to miss the message! Was busy with stuff. But if you're still free, I'm willing to duel
yeah Im free right now
Righto!
Thanks for the duel!
nice dueling
Lily is as scary as she was way back in the day. Jeez!
I imagine there will be some confusion between if I am talking about Injection Fairy Lily, or the name Spirare calls Excutie Lilius
These are pretty cool customs
Having Yubel, plus a few other cards related to them would be a cool addition
ooh!
https://x.com/YuGiOh_RUSHDUEL/status/1842497459186184561 <@&681691144509194284> 2 new metarion cards!
Phantasm Maskmaster, lv6 light machine/effect 1800/500
[REQUIREMENT] Reveal 1 Level 9 Cyborg Type Fusion Monster in your Extra Deck and declare the name of a card listed as material on that monster.
[EFFECT] This card's name becomes the card name declared to meet the requirement until the end of this turn.
๏ปฟ
Imaginary Arc Turnover, trap
[REQUIREMENT] When your opponent Normal or Special Summons a monster.
[EFFECT] Fusion Summon a Cyborg Type monster by shuffling monsters from your field or Graveyard into your Deck as material. Then, you can destroy 1 face-up Level 8 or lower monster on your opponent's field.
Wait. Is Imaginary Arc Turnover the first Trap Card to perform a Fusion Summon?
๐ก
Seeing that card gave me this idea for a custom card! It's based on "Super Polymerization"! Feel free to give feedback!
Super Fusion Trap Card [REQUIREMENT] When your opponent Normal or Special Summons a monster. [EFFECT] Send 1 card from your hand to the Graveyard. Then, you can Fusion Summon a monster by sending monsters from either field to the GY as material.
would be very strong and definitely a big staple (maybe in side only depending on the meta and your deck), but not that unreasonable i dont think
except that i dont know if theyd want to discourage fusion decks like that
(and extra decks would suddenly become very tight!)
there are no full-on generic super poly targets like in the tcg, you basically would be including individual fusions for each possible matchup
so itd introduce a rather odd deckbuilding consideration
you want to run it in a fusion deck ideally (at least, like, something with the praime package) so that it's not fully dead when your opponent doesn't play into it
but if it's a deck with many fusion options or good recursion (like praime...) then that would eat space from this, you need lots of space for individual hate fusions
activated name changers would become very good because they dont play into this
1 more
Imaginary Arc Talents, normal spell
[REQUIREMENT] None
[EFFECT] Excavate the top 4 cards of your Deck. You can send 1 LIGHT Attribute Normal Monster with 500 DEF or 1 "Fusion" from among them and send it to the Graveyard. Return the rest to the bottom of your Deck in any order. If you sent a card to the Graveyard by this effect, you can draw 1 card.
...they also get a machine inspector! luckily this one doesnt also strip away the opponent's interaction, and cant be recurred a million times every turn. still extremely strong though
Pretty sure rush duel super poly would be super fusion
woah that level 6 is really good, and fusion summon on opponents turn was not something I thought we would get ๐ฎ
also machine inspector-ish for deck thinning :O, nice
Why are we acting like Polymerization is not a legend card in rush.
Forgot about that
I just mean they would probably rushify super poly if they added it
Don't see a reason for that.
It would be fine as a legend.
It's not like they they rushified monster reborn
I find kinda weird that we didn't get any megami retrain/upgrade
When it is Yuu's ace monster
Really, for a card that shows up a decent bit in general it barely gets mentioned all that much other than "Random card that Kaiba, and Yuo had."
we did
....
In the legend pack.
Dai is so bad that itself needs a retrain.
Seriously, the one time it ever got shown in the anime was Kaiba doing an absurd stunt in which he uses the card to jam the hammer of a handgun of one of Pegasus' goons
And it never once got, y'know, used in a duel
oh okay
Like i was for sure expecting a level 6 megami effect monster that fits more with the metarion play style.
Even Swordstalker got more star power
Which would be a cool port if they could try something clever with it in Rush Duel
Can i get Cyberdarks lol
daigya's eff would still be amazing even in modern rush if you had a way to set her up. you just don't though
a gya name changer would be the first step
The thing with her is she gotta pop 2.
The one effect it has in the anime and in Duelist of the Roses is based on monsters in the graveyard, though that would conflict with what is basically what Shadow Ghoul is most well-known for
thats fine as long as you have a way to make them match types yourself
The effect really just screams "anime"
Cause it's so absurdly specific that I just know that it was activated successfully in spite of the restriction
But then again, Metarion is known for being incredibly rude to monsters of a specific type too, so it is fitting
Goddess of Imaginary Reversal
[Level 6/Light/Fairy/Effect]
This card's name becomes "Gyakutenno Megami" while in GY.
[Requirement] During the turn this card is Normal Summoned.
[Effect] 2 face-up monsters on your opponent's field becomes the same type as a LIGHT monster in your GY. Then, place 2 LIGHT monsters from your GY on top of your Deck in any order. If you do, add 1 "Daigyakutenno Megami" from your GY to your hand.
ATK 1800 / DEF 500
@valid cave something like this ?
yeah that works!
i was imagining something like "excavate the top 4 cards of your deck, choose a monster among them and change the types of all opponent's monsters to that monster's type, put them back in any order"
Speaking of Yuo
I was hoping for a generic Cyborg
Guess not.
Like a non-metarion one.
Where is the Jinzo Cyborg Fusion
๐
Honestly idk what other GX decks i want.
Rn i want Cyber Girl or Cyber Dark
i would like to see them make cyber girls good
itd be more interesting to port shit like that than fan favorites people already play in the tcg like heros
Level: 7
[ Warrior / Fusion / Effect ]
ATK 2100 / DEF 800
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls.
โ1: Cannot be destroyed by battle.
โ2: This card's ATK is doubled.
โ3: Your opponent's activated card effects are negated.
Does not need much change to be ported
Got it, make Gokibore a maximum monster.
It's still off to me how the only Kuriboh-Related cards we got so far is Kuribot, and stuff related to it
I do like how it retains what Kuriboh is known for though; being weak but a right pain regardless due to how often they just "multiply" so to speak
Tbf none of the kuribohs are import-able without some big changes.
I count this as Yudias Kuriboh
Ah yeah
Funnily enough from what I know, you may be talking about Kuribandit
Of course there would have to be like, some way to work in the whole End Phase thing.
But, given this is Rush Duel, it could just be omitted entirely and just allow you to snatch up 1 spell or trap, and throw everything else out.
Weirdly kuribandit seems like legend material
Especially if it becomes during main phase effect
Seems so!
I wonder if whenever they gonna import Kuriboh, it's gonna have its anime effect.
[Requirement] none
[Continuous Effect] Any battle damage to you would take involving this card becomes 300.
When this card is targeted for an attack or effect, you can negate that attack or effect. Then, destroy this card and take damage equal to this card's ATK.
Alright, putting out a call for a rush duel
I got a silly (read: custom card) deck I'd like to try out
Oh, right, there was a Maximum monster in the set.
Guess they're nice enough to give you something to go with it!
2 reprints
pot of arrogance my beloved
The Yuo Goha version of Fusion (alt art)
And Pot of Arrogance (alt art)
and that's the last cards of the set too!
Allllright, gonna try out these cards
Ready to duel with a silly deck if anyone else is
Im down
Ayyy, ok. I'll be making the room!
Actually give me a sec
Found a problem, and I'll resolve it right fast
hosting
well played
Btw, the facedowns included turnover and cylinder
Oh
Well, that cool thing I was hoping for wouldn't have worked anyways

The idea is, of course, equips. Which makes it all the more painful knowing I never once drew a single one, in spite of having like 10 equip spells in the deck
Get Gradius launched, and get powered up to be a one-fighter wrecking machine
So, what's everyone's thoughts? Right now, issues I can see here are just, way too many equip spells, most cards require you to control nothing to use them at all, and being very, very reliant on 1 single normal monster with no fallback plan in case its not available. I mostly just didn't think there's a way to make another Vic Viper
These are cool
very
Glad they are! Just, wished they were a little more playable
Fun fact: "Destroy them All!" actually arranges the cards it can add by their place on Power Meter in Gradius. Ok nevermind, turns out Double Cannon and Cyclon Laser were switched. But, that was the intention!
Never been in a love/hate with a card like attract golem
It succe as an effect monster, but i like looping genius draw 1 effect
Idk if i like this
Or this
Oh yeah, before I end up forgetting:
@valid cave Eyoo. Made a custom series up above. It's a mess, but I liked the concept well enough.
He's got so much poise
Dark Matter Mist Dragon
[Level 7/Dark/Galaxy/Effect]
You can Tribute Summon this card in Attack Position by Tributing 1 face-up "Dark Matter Mist".
[Requirement] Pay 500 LP.
This card's name becomes "Dark Matter Dragon" this turn. Then, you can add 1 "Dark Matter Mist" and/or 1 "Fusion" from your GY to your hand.
ATK 2100 / DEF 1300
how's this ?
Dark Matter Enigmeister Drache
[Level 10/Dark/Galaxy/Fusion/Effect]
"Dark Matter Dragon" + "Dark Matter Mist"
[Requirement] None.
[Continuous Effect] This card's name becomes "Dark Matter Enigmata". This card cannot be destroyed by your opponent's card effects. Neither play can Special Summon a Level 7 or lower monster, except in face-down defense position.
ATK 3300 / DEF 1300
Looks pretty cool
Oh hey, DB updated to match the current Forbidden/Limited list
yup
Made a deck and ended up remembering that Kairyu-Shin isn't a thing yet, but I kept thinking it was.
Guessing it's just me thinking that it is the de-facto "sea serpent" that makes me think that.
I wonder if I can make a custom theme on it. Seems like we got a bunch of Sea Serpents, but few of them really are WATER attribute
Still wating for him
Feels odd we don't have either weevil, rex and mako themed shit
Mako was great, yep. A lot of his seafaring monsters had some quality to them.
Like Legendary Fisherman as a legend when
Didn't they already imported something with 50 in master duel (but ended up rounding it up)
They did?
I remember there was something not too long ago
Might have to ask @valid cave about it. Do you remember something that had a stat number ending in 50 normally, but was rounded out?
valkyrion's technically a different card but clearly a stand-in, got rounded up from 3850 to 3900
i dont think theres a true import that did it
Ahhh, that might've been what I was thinking of
Well, it is a new card, rather than a port, so that explains that
Thanks~
Alright, here's a rough estimate of something resembling a tribute to Kairyu-Shin:
Level 6 / WATER
Sea Serpent / Effect
[REQUIREMENT]
Send the top card of both player's deck to the Graveyard.
[EFFECT]
Set 1 "Umi"/"Big Umi"/"Raging Waves" from your Graveyard to your Field Zone, and if you do, you can destroy 1 non-WATER monster your opponent controls.
ATK: 2100 / DEF: 1800```
Based on how in the anime/manga, Kairyu-Shin just makes ocean terrain upon attacking.
What are the stats referring?
It's actually what Kairyu-Shin's stats would look like under the effects of Umi.
So, 1800 + 300, 1500 +300
...Which admittedly, if you set Umi is just going to get bigger
...It does?
Oh jeez
Kept thinking it was 300 for whatever reason
I guess I must've thought about A Legendary Ocean instead
200 still
๐
I like how it was level 4 in the manga
Abysslayer support
oops wrong chat 
No you ain't wrong
This thing can stright be be imported as Abysslayer support
Sea Serpent Deck with multiple Level 10 Maximums...
@valid cave don't u think so lol
Barrier Jellyfish
[Level 4/Water/Aqua/Effect]
[Requirement] None
[Continuous Effect] If you have "Umi" on your face-up field, face-up WATER monsters on your field cannot be destroyed by your opponent's Spell effects, also, if you have 3 face-up WATER monsters on you field, this card gains 600 ATK and you opponent cannotย attackย face-upย WATERย monsters, except "Barrier Jellyfish".
ATK 1200 / DEF 1500
Abyss Kraken
[Level 4/Water/Aqua/Effect]
[Requirement] If you have "Umi" on your face-up field, send 1 card from your hand to the GY.
[Effect] Destroy 1 face-up monster on your opponent's field with less ATK then 1 face-up Level 5 or lower WATER monster on your field.
ATK 1200 / DEF 1400
Extreme White Terror
[Level 5/Water/Aqua/Effect]
If you have "Umi" on your face-up field, you can Special Summon this card from ypur hand.
[Requirement] Send the top card of your Deck to the GY.
[Effect] All face-up WATER monsters you control gain 400 ATK until the end of this turn. Then, if you have 3 face-up WATER monsters on you field, you can destroy 1 Spell/Trap on your opponent's field.
ATK 1500 / DEF 1200
Tidal Leviathan - Kairyu-Shin
[Level 5/Water/Sea Serpent/Effect]
[Requirement] During the turn you Normal Summoned this card, send 1 card from your hand to the GY.
[Effect] Send the top 3 cards of your Deck to the GY. Until the end of the next turn, face-up WATER monsters on your field cannot be destroyed by Trap effects. Then, if you have 3 face-up WATER monsters on your field, you can add up to 1 "Umi" and up to 1 "Torrential Tribute" from your GY to your hand.
ATK 1800 / DEF 1500
@agile badger what do u think lol
Oh, these are pretty cool
Yeah, you can't have stuff on Sea Stealth without mentioning Torrential Tribute; good call!
I would mention "Big Umi" for some of these, since a few cards in Rush Duel that bring up Umi also mention Big Umi.
Which is weird since Levia-Dragon - Daedalus only mentions Umi.
I don't like big umi
Understandable
Might go around watching customs duels in the hope that one of em will be a Rush Duel
Makes me wonder if it's like, someone goes to watch a duel, expecting OCG stuff, but its rush duel instead
The Sushi Striker: The Way of Sushido soundtrack album features an extended version of Sushi No.1 with an additional verse not present in the game or any of its trailers. Here is the song, complete, with that verse in tact.
reason I wish sushi was at all playable
Sushi Striker is an RPG where sushi flows endlessly on a conveyor belt and you gotta quickly eat the sushi. One of the bosses had a~~ plot device~~ ability that froze the opponent in place rendering them unable to eat.
You can draw some parallels to rush duels
@agile badger
Oh yeah, I heard of that game before. It was a neat concept! Sadly never played it though.
Looks funny
meanwhile here in rush duel, our sushi aces are terrible 
They are neat effects, but really, one is a beatstick and the other just sorta makes any other damage you do for the turn fall flat
deck is desperate for a makeover
Also that requirement for Gabriel, ouch
That's a lot of commitment just to deal effect damage
so youre saying the next sushi angel ace should have the effect to skip the opponent's draw phase
or bounce
Having them use effect damage more than other monsters would be a concept
But really, I think their effects as a whole are all over the place
I think the idea was to deal damage enough in one turn to make an OTK possible, but 8000 is generally too much LP to just try to get rid of in one turn for a rush duel
well, theres plenty of decks that've been capable of consistent 8000-to-0 otks!
sushi angel is definitely not one of them
About the ones I can think of are stuff that just goes all-in on raw power (Cyber Dragon being an example, cause of course)
This has, well, no real punching power save for the 1000 ATK bonus
they originally had the idea of lp manipulation keeping the opponent's lp high and gaining beneficial effects from that, then trying to otk when the time's right
but that was an anime theme and several of those cards weren't printed
it also sucked so they supported it by... not doing that
Ahh
less thematic but more generically strong cards
Gift Card
Sushi could be great if they ever get fusion
Yup
Alright so what I imagine the plan here is to use this, and immediately throw out said cards just to use Gabriel's effect
Which is... a thing, alright
or to summon with rolling hot arrow
I guess you could use it with Jest of the Cosmo Princess, since that's two monsters you can use to activate it
Twin Roll Fusion
[Normal Spell]
[Requirement] Pay 1000 LP.
[Effect] Fusion Summon a Fairy using monsters from hand or field. Then you can make your opponent gain LP equal to that Fusion Monster's original ATK. If you do, that monster gains 1000 ATK and can attack twice this turn.
That'd be a neat way to use it
The fusion itself could revive Gingangel then revive an opponent's monsters and lowers its level.
Infernoroll Gingangel, the Extreme Spicy Sushi Fairy
"Gingangel, the Deluxe Sushi Fairy" + something
[R] send a card from hand to grave
[Effect] revive a level 8 or lower fairy. Then, you can special summon 1 monster from your opponent's GY to your opponent's field. That monsters level becomes qual to the monster you special summoned and gains 1000 atk.
ATK 2800 / DEF 2400
Between the fusion spill and something like this. Gingangel becomes a good win con.
A pun on Lucifer could be a neat contrast with the spicy sushi naming
We just turn Darklords into Hibachi chefs
And yeah that's also a good way to try this angle from
discarding 3 cards after fusion summoning though?
yeah you're gonna need a draw 2 or revive tiger roll somewhere in there to cac gingangel into being a playable meme
i like it though
I imagine given Tiger Roll's effect, Polymerization might have a good use here, since you can't summon anything from your hand the turn you use its effect
But then again, your custom looks like it covers that well enough!
Tbf i didn't even factor the costs and the fact she stops you from attacking with other shit.
But you get the general idea.
@agile badger you down for a rush duel?
Ah, sure
nice duel
Thanks. Sorry about the bad opening hand
Sushi deck might be a mite hard to make.
Though, Darklord Zerato was very scary, jeez
yup, was going for more of a dark fairy deck
and splashed in the sushi roll spell and spider sushi cuz she's dark
Duel did get me inspired to make something, hol' on!
More port customs, with the real centerpiece off the duel being a Darklord
Of course I think Darklord Desire being the way it is would just open up way too many problems.
I didn't think there was anything I could do about the whole "losing exactly this much ATK" thing, so I just had it merely lose ATK
Everything else was just whatever. Though, I am surprised that Dark-Piercing Light isn't already a card yet, given how simple it is. You'd think it would have been there at the very beginning.
desire would be pretty cool as a legend
Lot of text, but it works!
1 - set
2 - special summon
3 - tribute
4 - tribute summon
5 - fusion summon (speed)
6 - ritual summon
7 - synchro summon
8 - xyz summon
9 - pendulum summon
10 - link summon
11 - maximum summon
12 - fusion summon (rush)
13 - contact fusion summon
14 - mystery unknown
Duel Link Datamine shit
Unknown (Rush) Summon
tribute summon (rush)
we'll see in about a year max
it wouldn't have been added with go rush word if it was released after the next world
Could be Contact Fusion
the full art for Overlord Luciless is like the difference between ORRs and DB uploads of ORRs
Also shoot, I forgot the continuous effect thing for Patrician of Darkness, disregard that
I love how her name is just "Evil Baller"
A lot of Metarion just raises so many questions on what the real nature of the Imaginary Actor is, and the circus as a whole.
Same as Amazment. It's the Five Nights at Freddy's kinda shit
Imaginary Actor is differently some kinda parasite tho.
You can see how it takes over the monsters
This is my second channel, where I am uploading shorts! So you are welcome to my main channel, where I upload fully animated videos ๐ค - https://www.youtube.com/c/XboxGamerK
Song: Open The Door by longestsoloever ft. DayumDahlia
https://x.com/YuGiOh_RUSHDUEL/status/1845404118296514896 <@&681691144509194284> the latest over rush rare generic! surely this one won't be a meta-breaking staple that needs to be limited immediately right?
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HP
https://t.co/CsL6swhUl7
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#ใฉใใทใฅใใฅใจใซ
Curse of the Rising Light, spell
[REQUIREMENT] Your opponent has 1 or less cards in their hand.
[EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. If your opponent activated a Trap Card this turn, or if you activated this card on the first turn of the player going second, each player draws 2 cards.
triple tac in rush!
this is a hard card to evaluate, i think itll see some play in some decks but not as a universal staple
Most cases, this'll be a pick for opponents who use a lot of trap cards.
I imagine Jointech Join will be conflicting with this for certain decks
This is pretty interesting in the side deck, even against trap light decks
https://ygorganization.com/cards-from-episode-129-go-rush/ cards from episode 129 including ninja bugs
Not confirmed for release
this is a super fun theme though (and with good quality art for anime exclusives!)
i can see em getting printed soon! i sure hope they are at least
You could even put flame scarab in interestingly enough
None of the anime text states you need dark insects or any specific stat, they just want continuous effect insects
https://yu-gi-oh.jp/news_detail.php?page=details&id=2080 <@&681691144509194284> infernal flame emperor is here!
Infernal Flame Emperor (LEGEND), lv9 fire pyro/effect 2700/1600
Cannot be Special Summoned.
[REQUIREMENT] During the turn you Tribute Summoned this card in Attack Position, return up to 5 FIRE Attribute monsters from your Graveyard to the bottom of your Deck in any order.
[EFFECT] Destroy Spell/Trap Cards on the field equal to [the number of monsters returned to the Deck to meet the requirement].
Rush Duel just gives such good glow-ups to older artwork for cards
Also yep, that's about as expected.
well
i can't say i'd ever commit this to a legend slot, even in a pyro deck
One thing to note is, it'll let you destroy your own spells/traps too
thing is, we got a new pyro legend support card, sparkseed
Could be a useful thing to keep in mind in case you set three duds and just need something gone.
and that card's really strong
this card isnt great in a vacuum but its the best pyro legend for sparkseed
<@&681691144509194284> https://ygorganization.com/galacticaofeternity/
KP01 ่ถ
้ใฎใฉใใทใฅใญใผใ๏ผ๏ผ
KP08 ๅต้ ใฎใในใฟใผใญใผใ๏ผ๏ผ
KP09 ้ๅฝใฎใฎใฃใฉใฏใทใผ๏ผ๏ผ
KP20 ๆ ไน
ใฎใฎใฃใฉใฏใใฃใซ
Any idea what ney is hinting at
Lilke is there anything in common with the first three
the !! is missing
that's unrelated, that's a change that happened a while ago
i think they're pointing out that the first and last set names of each series are similar
ใฉใใทใฅใญใผใ: first set of sevens
ใในใฟใผใญใผใ: last set of sevens (sort of - sevens's actual finale was in kp09 alongside go rush release)
ใฎใฃใฉใฏใทใผ: first set of go rush
ใฎใฃใฉใฏใใฃใซ: last set of go rush?
multiple characters shared (rodo and gyaraku)
course itd be easier to point out that both are referring to the protagonist's ace monster, that's the reason for it
<@&681691144509194284>
https://yu-gi-oh.jp/news_detail.php?page=details&id=2081
Inspect your gadgets
A gadget maximum is not something I knew I needed in life
It was a thing we knew was coming before, but this is the first time we got the actual cards and what they do!
Granted I know no Japanese, so I can't say what their effects are yet
also new ancient gear
I think Centermost Maximum has a continuous effect, as does the Ancient Gear.
Also, the trap card has Gold Gadget and Silver Gadget on them. Get outta here!
how do the regular gadgets work without searching?
Ooh gadget time?!
(they're also now hopt)
Even got our new ancient gear card 
Ah yeah, that is a good call. Without it, there would be just endless summoning
Ah, the gadgets are hard opt to prevent loops.
Yep!
Sad tbh
fortress l: is yellow gadget in grave.
mill 2; +500 atk this turn
fortress mid: is green gadget in grave.
maximum mode: deals piercing, all cards on your field cant be destroyed by opponent's effects
fortress r: is red gadget in grave
mill 2; +400 atk this turn
least interesting maximum to date? cheems
spell: pay 1000; add up to 2 lv4 earth machine maximums from graveyard to hand. you can only attack with maximum mode monsters this turn
trap: if all monsters you control are face-up lv4+ earth machines, when opponent attacks: destroy attack position lv8 or lowers on opp's field up to the number of monsters on your field
ancient gear: ancient gear clause. if you have a named gadget in graveyard, it gains +300 and cant be destroyed by effects
it is the first one not to be lv10 in maximum mode though!
Oooh, yeah
Flavor win
oh wow that's just blanket protection for your entire field
wow it's just recurring darkness for level 4 earth machine maximums
so exactly this and the jointech maximum
Its not level 10 because its Stronghold retrained as a maximum

Note due to not being level 10 this also restricts you from using maximum support that need level 10s
oh thats
not a very good ancient gear card
Yeah its more of a gadget card then ancient gear
i believe it should be "or" not "and" which should make it wayyy more usable
its safe from jest at least?
Yeah safe from jest
Wow this maximum is horrible 
We're never getting another good one after abysskraken, will we?
It's very accessible, though.
Using these and the gadgets means you have much better times getting all 3 pieces together
i wouldn't necessarily say it's bad, "big thing with protection from everything and piercing" is pretty much the minimum needed on a maximum, and it's really easy to make
it's just boring
(although itd be dramatically better if it were 3100 original instead...)
Yea it's not horrible
But it feels like you would just play these as an advantage pile that only maximum summons if you have no other option available or if you're fishing for lethal
Somewhat similar to harpie and abysskites
The fact it doesnt become lvl 10 while in max mode also kinda sucks
Oh wow, I just realized
Maximum Gadget the Moving Fortress' continuous effect seems to apply to all cards on your field
That's a lot better than I thought!
I mean, yeah, it really just means your spells/traps are safe, but that's still nice
I was excepting them to be way more creative with these
Green Gadget
[Level 4/Earth/Machine/Effect]
[Requirement] During your Main Phase this card was Normal or Special Summoned.
[Effect] Excavate the top 4 cards of your Deck. You can add 1 excavated EARTH Attribute Machine Type monster with 1300 ATK to your hand. Shuffle the remaining cards into the Deck.
ATK 1400 / DEF 600
Red Gadget
[Level 4/Earth/Machine/Effect]
[Requirement] During your Main Phase this card was Normal or Special Summoned.
[Effect] Excavate the top 4 cards of your Deck. You can add 1 excavated EARTH Attribute Machine Type monster with 1200 ATK to your hand. Shuffle the remaining cards into the Deck.
ATK 1300 / DEF 1500
Yellow Gadget
[Level 4/Earth/Machine/Effect]
[Requirement] During your Main Phase this card was Normal or Special Summoned.
[Effect] Excavate the top 4 cards of your Deck. You can add 1 excavated EARTH Attribute Machine Type monster with 1400 ATK to your hand. Shuffle the remaining cards into the Deck.
ATK 1200 / DEF 1200
Maxhold the Ultimate Moving Fortress
[Level 4/Earth/Machine/Maximum/Effect]
You canย Maximum Summonย this card together with "Maxhold the Ultimate Moving Fortress [L]" and "Maxhold the Ultimate Moving Fortress [R]".
[Requirement] None
[Continuous] If you control 3 EARTH Attribute Machine Type monsters with 1400, 1300, and 1200 original ATK, OR, if this card is in Maximum Mode, this gains 1600 ATK, it cannot be destroyed by Trap effects, and its Level is increased by 6.
[ATK 1400 /DEF 0][Maximum ATK 3000]
Maxhold the Ultimate Moving Fortress [L]
[Level 4/Earth/Machine/Maximum/Effect]
[Requirement] Send up to 3 other EARTH Attribute Machine Type monsters with 1400 ATK, 1300 ATK, and/or 1200 ATK from your hand and/or face-up field to the GY.
[Effect] Draw cards equal to [the number of monsters sent to the GY to activate to meet the requirement], OR, if this card is in Maximum Mode, destroy cards on your opponent's field up to [the number of monsters sent to the GY to activate to meet the requirement] instead.
[ATK 1300 / DEF 0]
Maxhold the Ultimate Moving Fortress [R]
[Level 4/Earth/Machine/Maximum/Effect]
[Requirement] Send 1 Spell/Trap from your hand or field to the GY.
[Effect] Special Summon 1 EARTH Attribute Machine Type monsters with 1400 ATK, 1300 ATK, or 1200 ATK from your GY, OR, if this card is in Maximum Mode, shuffle this card into the Deck, then Special Summon up to 3 such monsters from your GY instead. They can attack directly this turn.
[ATK 1200 / DEF 0]
Somehow my version turned out far better (even though it was made 1 year ago)
I feel like the official side pieces should do smth if they're in max mode
Just milling to gain atk feels weird
Tbf, there might be more to this
Mobile Deployment โ Gear Start is weird or only adding maximums too
And Boot-Up Order โ Gear Force is even weirder for having 3 monsters we dont even have in rush lol
Bro gear force is so annoying
Why does it get weaker if you control a maximum mode fortress
yeah it's weird that it has 2 identical effects
just mill 4 gain 900
also it annoys me that it's 3000 base and gains 900! why is it 3900
making it 3100 would make it go up to a nice round 4000! and also make it considerably stronger too
since at 3000 it trades with beidai and straight dies to harvest
@agile badger up to rush duel?
Oh just got this, you still up to @agile badger ?
Sure!
alright logging in now
Very nice duel
These gadgets are learning me new things about them. Only the centermost piece has an effect that requires it to be in maximum mode, so the other two can serve as high ATK monsters.
Also explains why they boost their ATK in different values: it all adds up to 1800
1700, left and right both go up to 1700
Oh, right.
Math is hard
With how many new monsters seem to be pushing the ATK limit, it's getting me thinking there ought to be some more waves of monsters that take advantage of it
<@&681691144509194284> straw thunders! https://x.com/YuGiOh_RUSHDUEL/status/1847216054579163511
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HP
https://t.co/CsL6swhmvz
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#ใฉใใทใฅใใฅใจใซ
Lightning Bringer Amona, lv2 earth thunder/effect 400/1200
[REQUIREMENT] During the turn you Normal Summoned this card, return 1 card from your hand to the bottom of your Deck.
[EFFECT] Add 1 "Lightning Bringer Spirit" from your Graveyard to your hand.
Lightning Bringer Wako, lv3 earth thunder/effect 1000/1200
[REQUIREMENT] During the turn you Normal Summoned this card, if "Lightning Bringer Spirit" is in your Graveyard.
[EFFECT] Change the battle position of 1 monster on your opponent's field. Then, you can Set 1 "Lightning Bringer Scarecrow" from your Graveyard to your Spell & Trap Zone.
Lightning Bringer Scarecrow, trap
[REQUIREMENT] When your opponent's monster declares an attack, place 1 Level 4 or lower Thunder Type monster from your Graveyard to the bottom of your Deck.
[EFFECT] Negate that attack. Then, you can shuffle up to 3 cards from your opponent's Graveyard into the Deck.
Scarecrows and lightning? That seems like a weird combination, given how flammable straw is.
DUCKS
duck!
"Legend Cards that bend fate to their will! Let your names be forever inscribed in true legend!!"
https://www.reddit.com/r/yugioh/comments/1g6ran8/etymology_neo_legend_awakening_pack/
Evil Baller really is a fun name
https://x.com/YuGiOh_RUSHDUEL/status/1847774737247650003 <@&681691144509194284> i guess if a monster looks holographic we know what its effect will be
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HP
https://t.co/CsL6swhmvz
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#ใฉใใทใฅใใฅใจใซ
Holo-Space Yggdrago, lv8 dark cyberse/effect 2400/0
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card's name becomes "Space Yggdrago" this turn. If "Space Yggdrago" is in your Graveyard, this face-up card can be treated as 2 materials if you Fusion Summon "Deep Space Yggdrago" this turn.
About on-point for Yggdrago's weird space-faring counterpart
I just realized that Space Yggdragon suffers from the same issue Cyber Dragon is, lol
The one using three materials just deals piercing damage (Though this one does more than that) whereas the one with two materials required can attack multiple times for even more damage
oh hey
green gadget got a new greeble! the little thing left of its head wasnt there before
looks like it was a thing the anime added that was never reflected in the card art til now
oh yeah true
@agile badger you down to rush?
Yeah, I can do a rush duel!
alright hosting
nicely played
Pretty cool duel!
Chemist stuff looks super cool
I do feel like mixing up Elemental HERO, Music Princess and Gaia isn't working all too well in hindsight.
I will say, Chemicalize Fusion just has very great "That's right! I'll sacrifice god!" energy
https://x.com/YuGiOh_RUSHDUEL/status/1849027992548426224 <@&681691144509194284> more gear support
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โคๅคไปฃใฎๆฉๆขฐ่ ๅฐพ็ฃโข
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HP
https://t.co/CsL6swhUl7
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#ใฉใใทใฅใใฅใจใซ
Ancient Gear Gadjiltron Core, lv5 earth machine/effect 1700/1700
[REQUIREMENT] Shuffle 1 "Green Gadget", "Red Gadget", or "Yellow Gadget" from your Graveyard into the Deck.
[EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. This turn, you can only attack with EARTH Attribute Machine Type monsters.
Innnnnteresting
https://ygorganization.com/potentialmandragonedition/ <@&681691144509194284> not even in rush does red eyes get a consistent playstyle
Red Eyes becoming a Maximum monster! Woah.
ooh triple build pack info
NEW DINOS
what does that even mean?
can I like, use the L/R of the original dynamix ๐?
BUGS BACK TO
Apparently were not getting a new middle piece
Oh! I remember seeing on the Custom Card Wiki a set of Maximum Monsters that had FOUR different side pieces!
hmm, same name. Woah interchangeable maximum sounds legit cool
Pretty sure everyone has at least 1 series of customs with that exact gimmick
Myself included
(forward feature only picked the first half, oh well)
moth gfs...
The artwork on the red eyes gives me psychic damage
yeah looking closer at it that's a really weird design
maxi dragon looks so goofy
Btw, you think we still run the old dynarmix pieces?
every piece is an entire dragon in itself! just a terribly deformed dragon
and these three deformed dragons combine into a human centipede
I wanted to not bring that up
I REALLY wanted to not bring it up
But yea
Its a fucking human centipede
the one on the right is definitely the most normal looking
but they all look so silly
the left piece's head is trying to be the head of the whole thing so the head is as big as the entire rest of the body
but it's still too small to be the head of the whole thing
the one in the middle has the darkness phantomite thing going on
which is maybe passable on a low level but is impossible to take seriously
and on the body of an entire dragon in maximum mode instead of a goofy stunted humanoid on its own, it's a flayed out amorphage face instead!
poor dragon on the right is facing the camera and pretending to be useful instead of being backwards and flapping in the opposite direction of the rest like it would be in practice
thats impossible to guess! you might be for consistency, to be seen what the effects of the new ones are of course
might be like metarion, where the new fusions arent all that much stronger than the old ones and just offer utility in a deck with lots of searching/recursion
I could see that
Tbh og dynarmix didnt even age that badly
It was just stuck in a deck that wanted nothing to do with max summoning
it was the best maximum of its time
it kinda sucks that it just folds to anything higher level when fusion and maximum turbo is so much easier to do now though
Part of me thinks Joey, somewhere just absolutely botched activating Polymerization to fuse 3 Red-Eyes Black Dragon in a bid to one-up Blue-Eyes Ultimate Dragon, and got this thing.
Or maybe it was Atticus, except it was something to one-up Cyber End Dragon instead
The Red-Eyes Maximum looks like Blue-Eyes Ultimate Dragon to me.
it might be a 3-headed dragon, but the big difference is that the heads are all in very different places!
The design confuses me greatly but I appreciate how it isn't just yet another usual three-headed dragon mashup
Oh wait the middle dynarmax isnt the trap protection piece
So you'll always have the double pop
Insteresting
Huh
How the heads like line up with the poses
That's pretty cool
Still think the card looks ugly
Jacked up or not, it's still a way to do the whole three heads on a dragon thing and not have it be too cliche!
I sorta wish it was more of a ouroboros type of thing
That would be neat too
https://ygorganization.com/popeye/ https://ygorganization.com/beyondjourneysend/ <@&681691144509194284> hero & legend support in kp19!
โPlease, use Bubbleman, he has a wife and kids to feed.โ RD/KP19-JP020 Rise Motor Contractor Level 3 LIGHT Warrior Effect Monster ATK 900 DEF 1000 [REQUIREMENT] If there is a face-up โRising HEROโฆ
What I want is a fusion monster that says something like "tribute this card; once this turn, you can maximum summon using monsters in your hand or GY"
Although admittedly, that might just be the same as adding up to 3 maximum monster pieces from GY to hand.
Also, what the heck is that red-eyes monster? That looks crazy ugly lmao
it's art is supposed to be different poses of red-eyes fused into 1
yeah I saw that when it was posted before
it just looks like an abomination lol
it's got arms on its neck
and a head on its chest and tail
That is a cool detail, it's just that the final product looks terrible
Actually, that's really similar to red-eyes as an archetype. Its pieces look cool, but when you try to combine them, you make a freak of nature
Here's hoping we get the 3rd-4th OCG artwork for Red-Eyes Black Dragon
It's way cooler than the usual artwork
Why everyone is acting like this is the first time Red-Eyes does the conjoined twin body horror.
It has been a thing sincd 2015 with the gemini wave.
Warrior
If you say so
I mean the thought's nice, but come on, even Wroughtwyvern was a Machine monster
Also how did I miss this
ayyyy, Mariner
mariner's design is so baffling
like, why would you ever go -2 to summon a monster that weak?
To smack your opponent directly, really
It was a simpler time way back in the day, when the most you had for a monster that could always attack directly was Mystic Lamp or Leghul
why does it need you to control a set card? it's such a random condition for that effect
That though, I really can't answer. I guess they figured it needed some requirement, no matter how random?
Really, the sole competition for a monster that can attack directly is also a fusion monster, and usually easier to summon from the deck.
But they likely have something they're gonna show later that will make this work... right?
mariner could be fine in the toolbox if not for it wanting you to play bubbleman!
it's not a bubbleman payoff in itself, make you want to play bubbleman ideally via a retrain that treats itself as bubbleman and it'll be nice to have
One thing to note: it does benefit from Skyscraper
So that's like 2400 LP of direct damage.
Even more if you decide to use Burst Wingman's effect and increase its ATK even more
if you already control burst wingman then the mariner is pretty redundant!
The design is like if Yggdrago and Wyrm Excavator were combined!
https://x.com/YuGiOh_RUSHDUEL/status/1850115156162093380 <@&681691144509194284> so maybe those thunder supports werent that random after all?
โฅโฃโฅโฃโขโคโขโค
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โค่่ธใๆต้ทใฎ็ฒพ้โข
ๅ้ฒโ๏ธ
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HP
https://t.co/CsL6swhUl7
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#ใฉใใทใฅใใฅใจใซ
Dancing Lightning Bringer Spirit, lv4 earth thunder/effect 1100/1200
This card's name becomes "Lightning Bringer Spirit" while in the Graveyard.
[REQUIREMENT] You have 10 or more cards in your Deck during the turn you Normal Summoned this card.
[EFFECT] Shuffle 1 card from each player's Graveyard into the Deck. Then, if your opponent has 5 or less cards in their Graveyard, you can draw 1 card.
holdd on wait thats crazy?
super fadronir w grave hate stapled on?
did i say grave hate?
i was excited for a sec at seeing an actually playable grave hate card that hits anything and not just monsters, i kinda glossed over
SHE SHUFFLES ANYTHING
FROM YOUR DECK
recycle your legend backrow, recycle jest (oh god), recycle shady...
thats just not a thing youve been allowed to do until now
evaluating her as "oh shes early game fadronir 2 and sometimes hits a grave card and maybe puts back a beidai or something" i was starting to lean away from my initial reaction a bit but nah shes slammed into every deck you can fit her
https://x.com/YuGiOh_RUSHDUEL/status/1850311451652870269 <@&681691144509194284> dark matter elysium
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โคใใผใฏใใฟใผใปใจใชใธใฆใ โข
ๅ้ฒโ๏ธ
โ
HP
https://t.co/CsL6swhUl7
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#ใฉใใทใฅใใฅใจใซ
Cringe void stuff
Also, ||Manabu fused a monster with a Maximum.||
Dark Matter Elysium, lv8 dark galaxy/fusion/effect 3000/1300
"Voidverg Elysium" + "Contact Dark Matter Voyager"
You can Summon this card by Contact Fusion.
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card in Attack Position cannot be destroyed by battle, and this card gains ATK equal to [the number of face-down monsters on the field] x 1000. If your LP are 2500 or less, this card gains 2500 ATK.
That's on the cover hand been already revealed
Wait so 7500 total ?
Kinda big for what it is
theoretically it caps at 10500 by its own effect!
with 5 facedown monsters, theoretically
I'm not factoring the opponent's stuff
Wish it couldn't be destroyed by card effects instead.
you probably should because the opponent will have face-downs often, more often than you have 2500 or less lp
i sure am glad my 10500 atk monster can't be destroyed by battle in attack position
Not sure why a 3k body can't be destroyed by battle
You don't have to go there lol, just as 3k beater that effect is already redundant
nah, at 3k it's pretty relevant
there's a lot of things that clear 3k
I guess konami fear's that Cyber End Dragon summoned with power bond
happiness harvest, beidai, legend can do it easily, every ancient gear, etc
Yeh but still not something that would't need cannot be destroyed by battle lol
its relevant protection if it doesnt grow by its own eff, itll matter in... honestly most matchups actually
once it starts growing to 5000 or so thats when it becomes pretty impractical to clear by battle though
Honestly this is just a fake maximum
The L/R are the face-downs
Still succs it's a contact of a level 8
It takes 4 cards to be summoned. 2 tributes + the materials
Y'know, having all this face-down stuff made me realize that Book of Taiyou would make for a neat spell card addition
So when we get to see the red-eyes maximum lol
Ok this is funny
https://x.com/YuGiOh_RUSHDUEL/status/1850839931876466876 <@&681691144509194284> even our mystic dealers arent safe......
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โคใใซใใปใฐใชใใฉใณโข
ๅ้ฒโ๏ธ
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HP
https://t.co/CsL6swhUl7
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#ใฉใใทใฅใใฅใจใซ
Bolt Gryphon, lv4 wind thunder/effect 1200/900
[REQUIREMENT] If you have 10 or more cards in your Deck, send 1 Thunder Type monster from your hand to the Graveyard.
[EFFECT] Draw 1 card.
Man took the type a while to get a mystic dealer
if you have 10 or more
I hate it...
its to help prevent loops
https://x.com/YuGiOh_RUSHDUEL/status/1851202320014721085 <@&681691144509194284> LEGEND TRAP ALERT WE GOT THE LEGEND TRAP THAT WAS MISSING FROM LGP2
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โค็ก็พใช่ฝใจใ็ฉดโข
ๅ้ฒโ๏ธ
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HP
https://t.co/CsL6swhUl7
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#ใฉใใทใฅใใฅใจใซ
Treacherous Trap Hole (LEGEND), trap
[REQUIREMENT] When your opponent Normal or Special Summons a monster, if you have no Trap Cards in your Graveyard.
[EFFECT] Destroy 2 monsters on the field.
YOU
DL reference
https://yugioh2024.cocos.jp/ <@&681691144509194284> coco's crossover campaign featuring a new promo vanilla and some new coco's background alt arts
Cocopudding the Princess of Happiness, lv7 light spellcaster/normal 2400/700
Beloved by everyone for her gentle personality, she is the princess of the kingdom "Coco" who overflows with happiness. She brings a smile to all who visit and gives blessings to those who leave. She has a strong bond with her maids "Caramel" and "Whip".
Madolche puddingcess at home
alt arts:
- Sevens Road Witch
- Yamiruler the Dark Delayer
- Royal Rebel's Heavy Metal
- Transam Linac
- Voidverg Requiem
- Super Assistant Achi
- Cocosh the Spellcaster of Happiness
Is that the first requiem alt art?
no, it got another cut-and-paste promo background some time back
Huh
deserves to get a legit alt art at some point though! a mainline over rush rare reprint maybe
What exactly is Coco's like, anyways?
https://x.com/YuGiOh_RUSHDUEL/status/1851564714666742011 <@&681691144509194284> =3
โฅโฃโฅโฃโขโคโขโค
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HP
https://t.co/CsL6swhUl7
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Support Unit - Bear Ears, lv5 earth machine/effect 1400/0
[REQUIREMENT] None
[CONTINUOUS EFFECT] All EARTH Attribute Machine Type monsters on your field gain 500 ATK and inflict piercing battle damage.
That looks like it works with the Gadgets and Ancient Gears!
why is this level 5
if this was level 4 it would be okay
but level 5 for this is unplayable isn't it?
With it had 1400/1400
It boosts itself
Still kinda shit
I think itโll see play in ancient gears for the mirror match
Since most of their other stat boosts are symmetrical
BEARS!!!
oh okay never mind then
I swear to God if rush remakes this as a maximum
that'd be pretty sick
Beelucitaroth ah home
I think a maximum fusion monster would be cool, imagine playing polymerization and pulling out something like
Great Multistrike Dragistar F Burst!
and itโs so strong it needs 3 slots in the extra deck
Ehh
Extra deck space in rush is either free or you have 20 fusion monsters you want to run at the same time i.e. light galaxy or metarion
How are u even fusion summoning a maximum
Feels kinda pointless
Like it's either super hard to summon, or super easy and makes the fact its a maximum kinda irrelevant
Like what's the the difference between Cyber End Dragon, FGD or BEUD and this hypothetical Maximum Fusion
That would be pretty cool
although funny
i think it'd introduce a lot of ruling questions and wouldn't play meaningfully different from other fusions as far as how you build your deck, except that it'd introduce the unfun parts of the maximum mechanic to your fusion boss
main reason for it to exist would just be to fit 3x as many words in the effect box
like play polymerization, fuse โGreat Multistrike Dragon Dragias Burstโ โGreat Multistrike Dragon Dragias Burst [R]โ โGreat Multistrike Dragon Dragias Burst [L]โ and โthe dragonโ
Screw you knock of Pegasus
Is that a new blue tooth?
Seems so
Necromax Megamanser
[Level 10/Dark/Zombie/Effect]
You can Tribute Summon this card in Attack Position by Tributing 1 or 3 monsters.
[Requirement] During the turn this card was Tribute Summoned, send the top 3 cards of your Deck to the GY.
[Effect] Add Maximum Monsters from your GY to your hand up to [the number of the monsters Tribute for this card's Tribute Summon].
ATK 2100 / DEF 0
Is something like this too much ?
https://x.com/YuGiOh_RUSHDUEL/status/1852281932786368747 <@&681691144509194284> skull servant support
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ใทใงใผใๅ็ปๅ
ฌ้๐ฅ
#ใฉใใทใฅใใฅใจใซใซใผใ็ดนไป
๏ผผ
ๅๅ
ฌ้โ๏ธ
ใ็ผ็ฑใฎใตใฉใใณใใฆในใๅ้ฒโ๏ธ
ใๆญปๅฐ้ซๆใ
ใ้ชธใฎ็พคใใ
ใ็ดนไปโ๏ธ
โ
ใ่ฆ่ดใฏใใกใ
https://t.co/pUgyT6Qb0e
#ใฉใใทใฅใใฅใจใซ
Exultation in the Face of Death, spell
[REQUIREMENT] Send 1 card from your hand and 1 face-up Zombie Type monster from your field to the Graveyard.
[EFFECT] Destroy 1 card on your opponent's field. Then, if you have 4 or more Zombie Type monsters in your Graveyard, you can draw 1 card.
Swarm of Corpses, trap
[REQUIREMENT] When an opponent's monster declares an attack.
[EFFECT] The attacking monster loses ATK equal to [the number of "Skull Servant" in your Graveyard] x 1000 until the end of this turn.
Skull Servant as usual just knocks it out of the park with the artwork
right after rata made the skull servant video to
A rush event will be at Jump Festa (No new cards though?)
@agile badger up to rush?
Oookay, ready!
Oh sure I'll get on now @agile badger
Righto
Well that's definitely a way for me to go out lol
nice duel โค๏ธ
Yeah!
I really do wish there were more game original cyberse stuff
So far there's making a deck around Curry, or the literal tree of life, but nothing that can call more to mind the original lineup of cyberse monsters in VRAINS
Also does makes me wish that Sol and Mani-sorta cyberse stuff got it better
https://x.com/YuGiOh_RUSHDUEL/status/1852651872815067208 <@&681691144509194284> it's the dude
โฅโฃโฅโฃโขโคโขโค
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โคSPใฐใฉใใกใฌในใปใใฉใบใใปใคใใผโข
ๅ้ฒโ๏ธ
โ
HP
https://t.co/CsL6swhUl7
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#ใฉใใทใฅใใฅใจใซ
The dude
text is the same as anime
Super Graphagas Plasma Saber, lv9 fire thunder/fusion/effect 3000/2500
"Chromatographagas" + "Super Assistant Biri"
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card gains ATK equal to [the total Levels of the face-up Level 7 or higher monsters on your opponent's field] x 200. If you have 3 or more Pyro/Aqua/Thunder Type Maximum Monsters in your Graveyard, neither player can Special Summon non-FIRE Attribute monsters from the hand face-up.
The unpronounceable!
There is a rumored upcoming Dicekey Support
?
https://yu-gi-oh.jp/news_detail.php?page=details&id=2087 <@&681691144509194284> a bunch of new dice support!
They made Sixth Sense WHAT
sixth sense 
Of course Epoch gets a fusion
Yo my my inside Source was right
sixth sense?!
Dicekey Ichika, lv1 light fairy/effect 100/0
[REQUIREMENT] If you have 10 or more cards in your Deck and a face-up "Dicekey Bachika" on your field, shuffle your Deck.
[EFFECT] Send the top card of your Deck to the Graveyard. If you sent a Level 7 monster with a dice rolling effect to the Graveyard by this effect, inflict 700 damage to your opponent. If you do, you can destroy up to 7 cards on the field.
Dicekey Bachika, lv1 light fairy/effect 0/800
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card and face-up "Dicekey Ichika" on your field cannot be Tributed for a Tribute Summon. This card in Attack Position cannot be destroyed by battle.
Dicekey Mix, lv3 light fairy/effect 300/1200
[REQUIREMENT] None
[EFFECT] Roll a six-sided die and apply the corresponding effect.
- 1: Destroy 1 card on your field.
- 2-6: Send Fairy Type monsters from your field to the Graveyard as material to Fusion Summon. If the result was 5-6, the monster Special Summoned by this effect cannot be destroyed by your opponent's card effects this turn.
Dicekey Lilith, lv3 light fairy/effect 1200/600
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] Roll a six-sided die and apply the corresponding effect.
- 1-3: This card can be treated as 2 Tributes for the Tribute Summon of a Fairy Type monster in Attack Position this turn.
- 4-6: Special Summon 1 Fairy Type monster from your hand face-up to your field.
Dicemite Gyame Double-Up Chirori, lv9 light fairy/fusion/effect 3000/2400
"Dicemite Girl Chirori" + "Dicekey Mix"
[REQUIREMENT] During your Main Phase that you Special Summoned this card.
[EFFECT] Roll a six-sided die twice. Special Summon 1 LIGHT Attribute monster from either Graveyard with a Level less than or equal to the total result face-up to your field. Then, you can make this card gain ATK equal to [the original ATK of the monster Special Summoned by this effect] until the end of this turn.
Sixth Sense (LEGEND), trap
[REQUIREMENT] You have 6 or more cards in your Deck when your opponent Normal or Special Summons a monster.
[EFFECT] Declare 2 numbers from 1 to 6. Your opponent rolls a six-sided die. If the result is a chosen number, you draw a number of cards equal to [the result]. Otherwise, you send a number of cards from the top of your Deck to the Graveyard equal to [the result].
In spite of us collectively freaking out over Sixth Sense, it's pretty fair here.
difficult to make work on your turn also, and of course it's hard limited 1 as a legend, so it's most likely just bad
although
as with some other traps like this... monarch can do it on your turn :3
Let's post Sixth Sense in the general channel and scare everybody
id totally play sixth sense as my legend in monarch to have a 1/3 chance to draw a new hand mid-turn
Dicekey Bachika is one of those monsters that can't be destroyed by battle, woah
Though I think it's a little less impressive than Love Angel and Obnoxious Celtic Guard, considering how all it does is just, that it can't be destroyed by battle.
...And then I read Dicekey Ichika. Destroy 7 cards on the field WHAT
Like yeah, you got to send a level 7 monster with a dice roll effect to the Graveyard with its effect. But it's so absurd that it loops around to funny
why is bachika just a downside effect
Which makes me thing if this thing shows up in the anime, the effect will without a doubt resolve in spite of the very small chance of success
Yeah, like, it can't be destroyed by battle!
But it cannot be used for a tribute summon at all
these are some of the most anime cards ever theyre exactly the kind of thing that wouldnt be printed because the chance of actually pulling off the condition is near 0!
Which usually is what you use such monsters for.
(apparently it already did!)
And it can't be destroyed while in attack position
Bachiks and Ichika are horrible
honessttly
the "shuffle your deck" thing angers me
why can't you let players have fun?
Called it!
if someone manages to assemble this very, very specific 2-card combo and also stack their deck, they deserve the payoff
It feels like these two would be fusion material for something, but I guess that has yet to be apparent
And yeah, if you do pull it off, you deserve to win
Specific 2 card combo for a random mill 1
you end up stuck with them and you can't even Tribute Summon
Wtf konami
I would just concede then and there if it did!
I don't think anyone would run those 2
Actually, I'd just get socked in the face instead of giving up. I got to let them actually make the push for victory
It's a self soft-lock
thats one of the things that annoys me about yugioh design vs. magic design... magic understands that players can do some weird and cool and messed up things with their cards and fully embraces that as one of the core appeals of the game
while yugioh says "no. shuffle your deck of 10 cards. you do EXACTLY what the card says and no more, you do not get to make synergies"
Dicekey Mix is a monster that fusion summons a monster, which I think is new?
there are so heccn many monsters that fusion summon with themselves now.
you've played several of them!
Nope
I already did
I think I had a brain fart when I saw this, and forgot about veteran Curse of Dragon for a moment
My bad
The idea of needing a dice roll to do it is iffy, but at the least it can fusion summon using any fairy type monsters.
Honestly the only thing saving those 2 from not being ass is some kinda contact fusion to get them off field.
...Which, I dunno if you really want to shove Needlekyrie in Dicemite stuff, but it's possible
it's a 5 in 6 chance at least, the die roll thing is mostly to get synergies
and also to remind you that you're playing a luck-based strategy when you randomly shoot yourself by rolling a 1
Dicekey Lilith is all positives though, which is neat, and the fusion monster is very nice, given the two materials are a shoe-in if you're using these
I would somehow roll a 0 if I played dice stuff. Guaranteed.
praime
Oh yeah, Praime Dwarf is pretty notorious for that
and darkness dwarf
magnet and gaia
Yep!
Neos
i already listed all of them we can stop listing off monsters that fusion summon now
I really just did forget about Gaia when it's my favorite kind of monster. I'm really bad with brain stuff
Also something I keep noticing: A lot of fusion monsters are often level 9, and rarely deviate from that level. Why is that?
this has been the case since fusions were introduced! and before that, with maximum monsters being level 10
Majority of maximums are 10 (with some fusions rarely being over 9 in particular the "3 of a kind" fusions like cyend)
it's because levels act as protection remember, a lot of powerful removal does a level check
"8 or lower" effects hit most of the maindeck and is very common, level 9 is generally reserved for fusion aces, level 10 is generally reserved for maximum aces
Oh yeah
The 4 non maximum main decks are God Requiem/God Oblivion, Luciless, and Infinity Cavalry
for level 10
they break from that trend a lot more often now though, there's a fair few fusion monsters that are lv10+ now, either because they're import cards (five-headed, BEUD, CED), to be thematic (blazing bright, trinity dragiastar), to reference maximum monsters (deep space, salamandeus), or to signify they're an evolution that's a step above regular fusion monsters (sevensgias, ultima witch, the fullmetarions, luxury magicians)
Yeah, seems like the few that tend to buck the trend are ports like Flame Swordsman and Gaia the Dragon Champion. But it seems it's also applying to other fusion monsters too, such as Darkness Pierce Giant
also some maindecks that are lv10 now yeah, the gods referencing the egyptian gods and a couple that reference maximums
Also that weirdo, Infernal Flame Emperor
Yep infinite cavalry and Luciless both are under the "can be tribute summoned with 1 maximum piece" category
contact fusions notably also are lower level to make them more vulnerable, they start at 8
(there's 3 lv9 contact fusions, all of them fall under the "evolution of something weaker" category)
About the lowest I think it went was with Nikotamabot, which is a level 2 fusion monster... which of course, used 2 level 1 monsters to fusion summon
most fusions that aren't boss monsters, just meant to act as extension or increase consistency will be lv8 or lower
like axetion melody (extends by giving you a spell), galactiara (extends by reviving + giving you a spell), suirai (weak effect, generic materials to raise consistency), alchemicalize orb (weak effect, generic materials again)
Like that one fusion of the galaxy draw monster
thats galactiara yeah
I'm really itching for a port of Fusion Weapon to make those fusion monsters hurt things
But, that's interesting to learn!
either of yall up fur a duel in a bit?
Oh, sure!
Oh, sure!
wait how do monarchs trigger sixth sense during your turn?
Sure!
ah that makes sense
seems a bit convoluted though just for a chance to draw another hand
also, a praime alt art of transam assault linac!
ooh
Luxury is just a higher level so it can't revive another copy lol
We're back!
It was a fun testing duel
Also oooh alt arts!
As for stuff off the top of my head that could help, there's Jointech Leo. I guess you can ask your opponent to set a trap card that only ever activates on the battle phase, then summon Ancient Gear Golem to make that thing worthless.
But I guess that's not the wisest of ideas, so I think milleage may vary
yeah ive been considering leo, but deck space is a little tight and it competes with a lot
And there's always new reveals! We still got cards left in Salamandeus of Scorching!
the main concern i have isnt the setting a backrow part, this deck has a lot of consistent backrow removal and makes several traps opponents might be running weak or useless just by default
its more that it can't add back kumamimi or manticore
Ahhhh yeah
vs. medic, which serves the same role but can add kumamimi
Why am I getting the mental image of, Meet the Medic but it's just Ancient Gear Golem and Ancient Gear Medic instead?
otherwise youd have to consider what else to replace. lightning bringer, fadronir? those are just really, really good draw. gadgets? not really an option or the gadjiltrons will be too inconsistent
Hmm yeah, it's a delicate situation
still, since it is card advantage theres an argument to playing it for sure, will have to see what ratio of all the draw/recursion monsters is best!
oyea, the anime just debuted the furst level 1 fusion today :3
(its a contact fusion & a floodgate)
Oh wow
I wonder how they gonna import this
Well I just got through a weird rush duel
Person straight up using several things rush duels dont have
Spell counters, continuous traps (One, which didnt even have a requirement), continuous spells (harmless IMO), effects that trigger when a spell resolves, on sent to GY effects, and even fusions with both continuous AND regular effects
OH didnt even noticed they had a quickplay spell to with no requirement, yikes
like what is this
โฆ
What
Yeah this is baffling
I don't even do this and I think I'm garbo at ports!
(I probably am pretty good about the ports I make, but I just always feel like my concepts are poorly executed)
Also, I don't think it's too fitting to just make Arcanite Magician a Fusion monster to get around the whole "No Synchro monster" thing.
Admittedly most of the Synchro monsters in the OCG aren't very 1:1 worthy, save for very few, which thankfully includes Junk Warrior
it's kinda the point of custom cards to explore new concepts
But yeah, concept exploring is cool
(i also quite like turning synchros/xyzes into fusions!)
I just don't think these are it, really
Much as I'd like to see if Synchro can become a reality, I'm more keen on whenever or not there can be rush-exclusive additions
As well as stuff that isn't just related to the extra deck.
I can see Counters being a thing, but if so, I think it shouldn't be like this. Maybe more akin to what Breaker the Magical Warrior does
...Except even that might not be possible 1:1
@agile badger you up to duel rn?
Oh, sure!
ive made some changes, & i do need to practice vs meta
Well, my only "meta" deck was the one from before, but sure!
I made changes too, so I'll see how well it'll work out
Sure!
Heck if it was just spell counters I could get behind it as that's a reasonable thing that could exist, but traps with no requirement just make no sense
in the context of rush
They didn't explore anything imo, these are just badly designed customs that don't even fit.
It's like they saw everything about rush and said fuck it.
What kills me is the trigger effects in grave, and free chaining
You gotta cram all those individual effects into something that will resolve at once. Which isn't too big a deal for Breaker, since if you are summoning it, you likely won't be saving up that one spell counter and will immediately be destroying a spell or trap.
Feels redundant honestly
Yeah, spell counters, and counters in general likely just don't work very well for this game
[The requirement] send the top card of the deck to the GY.
[Effect] apply the appropriate effects in sequence.
โ if this card was normal summoned this turn, it gains 300 ATK.
โ if this card's ATK is 1900, you can destroy 1 spell/trap on the opponent's field. Then this card loses 300 ATK.
@agile badger
Oh, yeah, that sounds much cleaner.
Admittedly omitting the spell counter thing does make it lose a bit of what made the card unique, but if there is a decision to just not have spell counters in Rush Duel, then this is a good way to do it!
It depends on if spell counter support becomes a thing or not.
Stuff like
Excavate the top 4, add a monster with an effect to place a Spell Counter.
Would be neat.
Yeah, that's how they handled dice roll cards, so that'll be neat
I really wish this was real.




