#rush_duels

1 messages · Page 16 of 1

dusk sleet
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They got cards that quite literally let you summon most any reptile monster you care to want from the GY

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So they will just keep coming back, until you somehow deal with that issue in the GY's first

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It's not insurmountable, but it is pretty hard to deal with

valid cave
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its not just recursion specifically

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they're just the single best card advantage in the game right now

dusk sleet
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Oh they're gonna kill the strategy so hard come the july 1st limitation list

valid cave
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all the low-levels plus you so you can get a silly amount of resources to work with every turn, you can make a full board of monsters while still keeping 5 cards in hand

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just mix that with being able to play all the stapley goodstuff of the format

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theyve got the praime package which gives them pressure, ryozai means their 8 or so traps cant be answered easily (or their monster boards fur that matter), they have the card advantage to loop lurker to get rid of the opponent's traps, beidai can check any boss monster the opponent plays... light attribute is also the best attribute to be right now, the light support is very strong between praime, animagica witch, monochrome

dusk sleet
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Turtling isn't a guaranteed either, since they have equip spells that let anything attack directly, with pretty much no cost to them

valid cave
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thanks to jest and pierce giant they dont even really need to play that

uncut badger
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Interessante

dusk sleet
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I dunno anyone who speaks Japanese, but I imagine some are rather salty over this

desert cosmos
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Why jest is so good

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I want an anti-jest card already

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😭

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Leaves 4 cards on the field
suffers major consequences

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💀

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Every duel is just shiny shady and jest control

valid cave
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yeah while i think shady is an important part of the format to deal with sacky fusion decks im getting rather bothered by jest

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that said, the anti-jest card is ryozai!

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(sunset rebirth is a less reliable option)

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or would the anti-jest card be "your opponent sets 2 cards from their graveyard to their field, then you discard 2 cards"?

lusty venture
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Back from locals I wonder what we go--HOLY IS THAT A NERFED QUAKING MIRROR FORCE AND REWORKED MIRACLE FUSION

uncut badger
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Ok so

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Dark mirror force

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Legend or not?

dusk sleet
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It's pretty neat, these reveals are!

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Though, I dunno if Dark Mirror Force could be a Legend

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It could be a normal sorts of trap card, all things considered

uncut badger
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Speaking of jest btw

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Why does it get to just nuke maximums?

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Its so bad

lusty venture
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it's like flag breaker

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but for light decks

desert cosmos
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As the legend says
I jest you, you jest me! I shine you, while you shade me...

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At least give us another S/T to mix it so it isn't just those 2.

midnight birch
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[Jester]

tender orioleBOT
# midnight birch [Jester]

level Level: 1
[ Spellcaster / Effect ]

ATK 0 / DEF 0

Effect

While this card is the only monster on the field, it gains 1000 ATK for each card in the Spell & Trap Card Zones.

midnight birch
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Wrong one

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[Jest of the Cosmos Princess]

tender orioleBOT
# midnight birch [Jest of the Cosmos Princess]
Effect

Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn.

midnight birch
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....

soft nexus
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bot doesnt have rush cards

dusk sleet
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They do, but you gotta use a lot of weird syntax

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Plus, they don't include a card's requirements for effect activation

desert cosmos
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Ye know... I find it weird they did not import Dragon magic as a rush type

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This feels like the type Sevensgias and the Gaia fusions should have been.

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Also what's the deal with the Fusion types

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With each days, they feel less and less relevant

uncut badger
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it really feels like something that got printed due to the anime that didnt really get explored in the design space

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the only game original theme we have using those are skysaviors

wind harbor
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They'll remember about them in YGO9

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Surely...

uncut badger
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Just wait until yudias fuses galactica oblivion with with voidvelgr requiem to make the universe type

uncut badger
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wait

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i figured out why they only imported quaking now

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its for duel links

uncut badger
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huh

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they'll probably import the hero equips

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stuff like [blaster] fits in quite nicely in rush

tender orioleBOT
lusty venture
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Eh spark blaster would need that last part edited out

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otherwise its fine

stuck summit
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like this is such an absurdly specific card

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early gx had a lot of stuff like this where cards needed you to control specific other cards and they were always terrible

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even if spark blaster worked with any hero and not just sparkman it would have been bad back then

valid cave
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spark blaster is a really poor fit fur rush, actually

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in terms of what's actually been done on rush duel cards already

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  • equip spells have never gotten activated effects before, only continuous, and would require inventing new phrasing
  • spells have also never destroyed themselves like that, we haven't had any card that destroys itself when a certain condition is or isn't met (the closest thing is sending itself to gy as part of the effect or activation cost)
  • does it become once per turn?
  • weird to track how many times you've ever used the effect - even in the tcg, doubly so in rush
  • also it's just a terrible card that'd see no play and isn't really worth the extensive rules weirdness.
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a retrain that's loosely inspired by it, maybe?

uncut badger
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hmm

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now that you point it out

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yea

winter ridge
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RUSH DUEL: FORBIDDEN AND LIMITED LIST

  • Effective Date: July 1st, 2024

FORBIDDEN

(No changes)

LIMITED

  • Secret Investigator Miscast (New!)
  • Secret Investigator Mistake (New!)
  • Celeb Rose Warlock (New!)

SEMI-LIMITED

  • Grand Extreme (Moves from Limited)

RESTRICTIONS LIFTED

  • Magical Spear - Grace Spear (Moves from Semi-Limited)
  • Excutie Lilius (Moves from Semi-Limited)
rare silo
lusty venture
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Lilius is back!

dusk sleet
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Yeah this seems about right

stuck summit
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yeah these seem like pretty reasonable changes

valid cave
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also WHAT
THEY JUST OBLITERATED REPTILE HUH WHY

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imean a banlist weakening the engine is entirely reasonable but they didn't deserve to be vaporized like that

desert cosmos
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Are we really not getting Dark Matter of Phantoms reveals this month

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Rush is really slowing down tbh

wind harbor
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We should get them starting next week at the latest

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We also have a bunch of other stuff they need to reveal

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Battle Pack

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Victory Pack

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Attraction Pack for Jump Carnival

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the last one being 40 cards is probably eating up multiple days

simple cedar
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It wouldn’t be this week at all?

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AC04 has only the one card left—there’s no way they’re waiting for that to finish up before unloading the Rush stuff on us.

wind harbor
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I fully expect the first kp18 .jp to drop by the end of the week

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tho I wouldn't be surprised if they keep it for after the anime ep

lone junco
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Idk why but I think I got kicked from this chat

valid cave
lone junco
uncut badger
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Its a retrain, yes

lusty venture
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😮 wroughtweiler in dragon form

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very friend shaped

agile badger
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Ayyyy new Wroughtthing

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Also waiiit a level 7?

lone junco
agile badger
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Yeah it does!

desert cosmos
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It's whatever tbh

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Maybe if it added poly

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Or a Warrior

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Cuz rn all it does is take field space just to grab fusion

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Aka you will have less zones to Fusion in

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Could be good if it got its own Fusion

uncut badger
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When does the dark matter contact fusion set comes out?

valid cave
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august 10

uncut badger
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Thanks

agile badger
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That's a ways away, yow

rare silo
agile badger
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Spaaaaaaace

rare silo
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ダークマター・レクイエム Dark Matter Requiem
Level 8 DARK Galaxy Fusion Effect Monster
ATK 3000
DEF 1300
Materials: “Voidvelgr Requiem” + “Contact Dark Matter Voyager”
You can Contact Fusion this card (Fusion Summon by returning the above mentioned monsters to the owner’s Deck as material)
【REQUIREMENT】 During your Main Phase this card is Special Summoned.
【EFFECT】 Choose 1 face-up monster your opponent controls and change it to face-down Defense Position, also, during this turn, this card gains 1300 ATK and its attacks pierce.

C(コンタクト)・ダークマター・ヴォイジャー Contact Dark Matter Voyager
Level 1 DARK Galaxy Normal Monster
ATK 0
DEF 1300

lusty venture
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first contact fusion to be revealed

lone junco
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[ Galaxy / Fusion / Effect ]
"Dark Matter Dragon" + "Contact Dark Matter Wyvern"

You can Summon this card by Contact Fusion (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as material).
[REQUIREMENT] You have a face-down monster on your field.
[EFFECT] Destroy 2 face-down cards on the field. This card gains 2000 ATK this turn.
ATK / 3000 DEF / 2500

Was this anime exclusive?

tender orioleBOT
lone junco
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Didn’t mean to do that

lusty venture
lone junco
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Ah

desert cosmos
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So we got official contact fusion text

desert cosmos
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Do you think they will import Blue-Eyes Twin Burst Dragon now that contact is a thing ?

uncut badger
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They would have to change some stuff

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Mainly, the banishing effect

desert cosmos
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Yeh but not much really

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Blue-Eyes Twin Burst Dragon
[Level 10/Light/Dragon/Fusion/Effect]
Must be Fusion Summoned. You can Summon this card by Contact Fusion (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as material).
[Requirement] None.
[Continuous Effect] This card Cannot be destroyed by battle, and it can attack twice each turn. At the end of the battle, if this card attacked an opponent's monster, but that  monster was not destroyed by that battle, place that monster on the bottom of its owner's Deck.
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Could be like this

uncut badger
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Would be pretty good if they imported it ngl

desert cosmos
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Ye

desert cosmos
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Kinda funny how rush has more Blue-Eyes White Dragon Names that can hit the field.

uncut badger
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Does bright treat itself as bewd on field?

desert cosmos
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Ye

uncut badger
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Neat

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Didnt remember if it was only in the hand or not

desert cosmos
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[EFFECT]
This turn, this card's name becomes "Blue-Eyes White Dragon" and it gains 500 ATK. Then, if you have a face-up Legend Normal Monster on your field, you can destroy 1 face-up Level 8 or lower monster on your opponent's field.

tender orioleBOT
desert cosmos
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<@&681691144509194284>

agile badger
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Oooh

uncut badger
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Thinking about it

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Doesnt it kinda look like deadalus?

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A[dragon daedalus]

tender orioleBOT
stuck summit
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it has a similarly shaped head

uncut badger
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I guess they just draw serpent dragons similar

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It looks more like slifer, looking more at it

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Second mouth aside

valid cave
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nice, finally we actually see em!

agile badger
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Oooh, cool detail

desert cosmos
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It took forever tbf

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now can we have dark matter mist lol

uncut badger
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Sure

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It's a level 7 vanilla with 2500/1300 stats

desert cosmos
desert cosmos
valid cave
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anyway, all text looks same as anime

desert cosmos
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Yeh

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It's a Fusion summon

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Effects are the same too

valid cave
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feels strange to me that these cards are level 8 to weaken them, but thats about the only thing weaker about them, theyre otherwise scaled appropriately for any level 9 fusion boss in stats/effects

desert cosmos
agile badger
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Man, contact fusion still gets me conflicted

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But so long as this isn't like, a Gladiator Beast situation, I think it'll turn out fine

valid cave
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wdym by a gladiator beast situation?

agile badger
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Mostly a theme getting recognition cause of the mechanic... and then something completely unrelated to it just pushing the spotlight away from them as much as possible

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EG; Neo-Spacian, and Gladiator Beasts

lusty venture
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back from locals, what we get

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oh dark galaxy stuffs

lusty venture
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Wait did symph leave

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was just about to ask them if we could duel, but I cant DM them cuz we dont share a server (which is weird cuz we shared 2 servers), rip I enjoyed dueling them.

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@valid cave you up to rush duel?

valid cave
valid cave
lusty venture
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Yeah I think Don Of Kong may be their alt, and alright

lusty venture
valid cave
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boutta fight a boss rn, i can after

lusty venture
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ah k

valid cave
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@lusty venture alr, im up!

lusty venture
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alright hosting

uncut badger
tardy mica
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that might be the most unfortunate way to lose an account i've seen

lusty venture
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well played

valid cave
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gg
no contact fusions that game huh

lusty venture
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yeah 😅

agile badger
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Yeah, it was very unfortunate

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But I'm here

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Anytime you want to try out a duel or DDM again I can still do so~

rare silo
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RD/KP18-JP001 C[コンタクト]・ダークマター・ヴォイジャー Contact Dark Matter Voyager
Level 1 DARK Galaxy Normal Monster
ATK 0
DEF 1300
暗黒の果てから現れた探査衛星。因果を超えし間の力を秘めている。
(A satellite probe that appeared from darkness’ end. It hides a dark power that transcends causality.)

RD/KP18-JP003 C[コンタクト]・ダークマター・ワイバーン Contact Dark Matter Wyvern
Level 5 DARK Galaxy Effect Monster
ATK 1500
DEF 1300
【REQUIREMENT】 Activate during the turn this card is Normal Summoned by Tributing a face-down monsters.
【EFFECT】 Choose 1 card in your hand and send it to the GY, then, choose 1 “Dark Matter Dragon” in your GY and Special Summon it to your field face-up.

RD/KP18-JP006 ダークマター・ドラゴン Dark Matter Dragon
Level 7 DARK Galaxy Effect Monster
ATK 2500
DEF 1300
【REQUIREMENT】 During your Main Phase this card was Normal or Special Summoned, send the top card of your Deck to the GY.
【EFFECT】 Choose face-up Level 8 or lower monsters on the opponent’s field up to [the number of face-down monsters on your field] and destroy them.

RD/KP18-JP038 ダークマター・エンペラー・ドラゴン Dark Matter Emperor Dragon
Level 8 DARK Galaxy Fusion Effect Monster
ATK 3000
DEF 2500
Materials: “Dark Matter Dragon” + “Contact Dark Matter Wyvern”
You can Contact Fusion this card (Fusion Summon by returning the above mentioned face-up monsters on your field to the owner’s Deck as material)
【REQUIREMENT】 If you control a face-down monster.
【EFFECT】 Choose 2 face-down cards on the field and destroy them, also, during this turn, this card gains 2000 ATK.

#

RD/KP18-JP039 ダークマター・レクイエム Dark Matter Requiem
Level 8 DARK Galaxy Fusion Effect Monster
ATK 3000
DEF 1300
Materials: “Voidvelgr Requiem” + “Contact Dark Matter Voyager”
You can Contact Fusion this card (Fusion Summon by returning the above mentioned face-up monsters on your field to the owner’s Deck as material)
【REQUIREMENT】 During your Main Phase this card is Special Summoned.
【EFFECT】 Choose 1 face-up monster your opponent controls and change it to face-down Defense Position, also, during this turn, this card gains 1300 ATK and its attacks pierce.

rare silo
rare silo
uncut badger
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Battle packs SadChamp

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I miss those

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(i'm aware that rush battle packs are just prizing rewards, talking about the main game's version)

lusty venture
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new kuribot 😮

agile badger
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Ayyy

lusty venture
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@agile badger you up to rush?

agile badger
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Oh yeah, I can do a rush duel.

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...Except I don't got a deck rn, so I gotta make one

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Going by a different account name, names Cocoa

lusty venture
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ah ok

agile badger
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I have a pic of a decklist somewhere, shouldn't take long

lusty venture
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if you want a quick deck to try out

agile badger
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OOh

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I'll give it a look

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Oookay, ready!

agile badger
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Good dueling!

lusty venture
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good dueling ❤️

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enjoyed the maju deck?

agile badger
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Yeah!

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I may have to try this kinda deck again

lusty venture
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definitely

desert cosmos
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Seems like Dark matter mist is real

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Level 7

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It's an Effect monster

desert cosmos
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<@&681691144509194284>

worn edge
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Yuhi, I am your sister.

lusty venture
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ooh

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THE MIST

valid cave
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Dark Matter Mist, lv7 dark galaxy/effect 2100/1300
if you control a face-up "Dark Matter Dragon", you can special summon this card from your hand to your field face-up
[requirement] pay 500 lp
[effect] the name of 1 face-up dark attribute galaxy type monster on your field becomes "dark matter mist" this turn

lusty venture
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Oh thats dirty

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dark matter is a 2500, this is 2100. You can fuse them into Enigmata

agile badger
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Oh, hey, we finally got the actual card

lusty venture
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level 7 also so now dark mist has more seven treasure ship targets

stuck summit
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ngl i don't like that they made dark matter mist real

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it was way more interesting when the archetype cared about a card that didn't exist

lusty venture
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so we knew it would be a card eventually (either anime exclusive or irl)

tardy mica
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Finished the Kuaidul arc tonight

desert cosmos
#
Dark Matter Enigmakina
[Level 9/Dark/Galaxy/Fusion/Effect]
"Dark Matter Mist" + "Dark Matter Mist"
[REQUIREMENT] None
[CONTINUOUS EFFECT] This card gains DEF equal to [the total original ATK of the monsters used as material for its Fusion Summon]. If you have a face-down monster on your field, your opponent cannot Special Summon monsters in face-up Attack Position.
ATK 0 / DEF 0

Would something like this for dark matter be too much ?

uncut badger
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Probably

agile badger
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If the condition would be to control two face-down monsters, then it would be pretty alright

desert cosmos
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I guess yeh

desert cosmos
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<@&681691144509194284> Ancient Gears, Metarion, and Legend Magician Theme Support.

tardy mica
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i suppose where heroes go, ancient gear must follow to keep their slackitude in check

lusty venture
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Metarion pogofgreed !?!

valid cave
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legend magician deck......

uncut badger
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METARION?

lusty venture
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Legend card version of ancient gear golem @agile badger

agile badger
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AYYYYY

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Figured this would happen, given how popular EARTH-attribute machines are getting

uncut badger
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Btw @lusty venture can i see your metarion list?

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Kinda curious to know how it differs from mine

lusty venture
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I dont have one

uncut badger
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You dont?

lusty venture
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yep

uncut badger
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Huh

lone junco
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I FOUND DARK ZEXALS PLAN

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He has all the powers of normal zexal

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He has shining evolution

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He can change the cards in his hand

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DARKNESS EVOLUTION

lone junco
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HE WAS GONNA WIN

tardy mica
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Wherever elemental heroes go, He must follow

valid cave
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makes sense we finally get agg, feels like he shouldve been here a long time ago!

tardy mica
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probably

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but assuming he doesn't get hit with compulse he's a pretty meaty monster

desert cosmos
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Now can we get Cyberdark and XYZ

lusty venture
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Union/VWXYZ you mean?

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But like now I want to see new support for the old cat-eyes deck

lone junco
agile badger
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Galaxy-Eyes Cat

agile badger
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Gonna do a stupid thing and make a bunch of normal monster ports to Rush Duel via DB

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Look forward to a lot of custom cards later

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Mostly just as a stupid thing to try, maybe on seeing if someone is actually wanting monsters like, I guess Hercules Beetle or Battle Steer in Rush Duel

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If anyone's got requests lemme know

uncut badger
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Any atk/def consideration in mind?

agile badger
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Just the usual restrictions: Nothing going over the usual caps (1600 for level 4 and lower, 2200 for level 5 and 6, 2500 for anything above level 7)

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May be some exceptions, but I think that'll be fine

uncut badger
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What about defense?

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Clayman kinda set the bar high

agile badger
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Mostly the same. I dunno why they OK'd Clayman, but it wasn't too big an issue

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It's just now that Mystical Elf is super unfortunate given it's a legend card with the same statline

native osprey
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this seems like it belongs in #1023281026237222943

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I know rush prob.doesnt get much attention in that channel but that doesn't mean this is the right place for it either. sorry if this comes off as rude it's not personal

agile badger
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Nah, it's not custom cards. It's just me throwing in a bunch of normal monsters, as rush duel cards into DB

valid cave
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featured decks are:

  • 4 secret investigator (1 ft melod treasures)
  • 3 jinzo (1 ft straynge, 1 ft hybridrive)
  • 2 harpie
  • 1 magnet warrior
  • 1 psychic melod treasures combo? im not sure how to describe this deck
  • 1 celeb rose
  • 1 abysskite
  • 1 royal rebel (ft excutie, garzett)
stuck summit
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interesting that investigator is still the best deck somehow

valid cave
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bear in mind that this is pre-banlist

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the banlist only takes effect on the first of next month

stuck summit
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oh

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that makes sense then

valid cave
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Twin Seas Current, spell
[requirement] reveal 1 level 7 or higher fish or sea serpent type monster from your hand, and shuffle it into the deck
[effect] draw 2 cards

lusty venture
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fish!

stuck summit
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could possibly be big for serpent maximum

desert cosmos
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Huh

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It shuffles the monster

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Guess not really max support then ?

tardy mica
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It’s draw power that lets you get rid of dead pieces in hand

stuck summit
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doesn't the light sea serpent maximum want you to have no monsters in your graveyard too

uncut badger
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Kinda but not really, kraken can recycle the gy by itself

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Poseidra wants maximum pieces in the gy to get its field nuke off

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Okeabyss also wants as many cards in the gy as possible

tardy mica
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Mhm

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But generally more draw power and fewer dead pieces in hand is always good

agile badger
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But it's cool!

native osprey
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at the bare minimum the new spell is deck thinning so it strikes me as an auto include esp with no hopts

desert cosmos
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Not that rush cards use hopts other than like 2 or 3 cases.

desert cosmos
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It's draw power but it's weird.

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Wish it was any tbh, but if you revealed a 7+ you draw 2.

lone junco
lone junco
# agile badger Galaxy-Eyes Cat

While on the topic of fusions they should add “Dark Rebellion Cat” and let it fuse with “Odd-Eyes Cat” to get

“ODD-EYES REBELLION CAT”

tardy mica
#

kinda want to give modern royal rebel a shot
where do people usually go to steal lists?

valid cave
#
#

(use the search filters to find tournament winning decks)

agile badger
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You know what I'm surprised at?

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That [Fusion Weapon] isn't a thing

tender orioleBOT
agile badger
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Given that there's so many fusion monsters that tend towards very high levels (Usually level 9), anything lower than that is usually pretty rare, and sometimes they don't have the same "wow" factor those high-leveled monsters have. Fusion Weapon in the OCG was for that kinda thing, and since the act of fusion summoning is much more commonplace here than it ever was way back in the day, I'm a little surprised this wasn't a thing yet.

uncut badger
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Would it be a legend?

valid cave
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nah

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level 6 or lower fusions are rare and not very strong, its super niche

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besides we have mage power as a legend already

agile badger
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Yeah, it's surprising how rare they are

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HERO definitely may throw in a good few to the mix, though, so things may change

desert cosmos
#

Berry <@&681691144509194284>

valid cave
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ooh!

lusty venture
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Berry time!?

agile badger
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The artwork for that trap card lol

lusty venture
#

PANDA LORE

uncut badger
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Berry good!

desert cosmos
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Child about to be cooked

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💀

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Watch her new name be berry jam

valid cave
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geez these cards are walls of text

lusty venture
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the two vanillas she's being dragged away from her friend by

desert cosmos
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Man she's dumb

lusty venture
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time to find out how this deck doesnt die to a gust of wind

desert cosmos
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It does not

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But it sends alot of cards

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Must of those are at least 1600 once you use their effect

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Since they have the gimmick of sending a card to gain 1500 (for 2 turns) then do something.

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Some send up to 2 cards

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The field spells gives em flat 1000

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One of these gets to 3k, and the other debuffs by 1500

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These are guud

uncut badger
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Berry nice!

desert cosmos
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Trap is funny, nucs everything on either field, except these berry ppl

uncut badger
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ok i'll stop now

valid cave
#

Berry Fresh Happiness Harvest, lv1 water aqua/effect 100/500
[requirement] during your main phase that you normal or special summoned this card, send up to 2 other cards from your hand or field to the graveyard
[effect] this card gains atk equal to [the number of cards sent to the graveyard to meet the requirement] x 1500 until the end of your opponent's next turn. if you have 5 or more aqua type monsters in your graveyard, this card cannot be destroyed by your opponent's spell/trap effects until the end of your opponent's next turn

Berry Fresh Pleasure, lv1 water aqua/effect 100/500
[requirement] send 1 other card from your hand or field to the graveyard
[effect] this card gains 1500 atk until the end of your opponent's next turn. if you sent a monster with 100 original atk to meet the requirement, you can change 1 monster on your opponent's field to face-up attack position or face-down defense position

Berry Fresh Smart, lv1 water aqua/effect 100/500
[requirement] send 1 other card from your hand or field to the graveyard
[effect] this card gains 1500 atk until the end of your opponent's next turn. then, you can add 1 "berry fresh garden" or "strawberry farewell" from your graveyard to your hand

Berry Fresh Cure, lv1 water aqua/effect 100/500
[requirement] send 1 other card from your hand or field to the graveyard
[effect] this card gains 1500 atk until the end of your opponent's next turn. then, you can add 1 "berry fresh garden" or "berry fresh swimming" from your graveyard to your hand

Berry Fresh Artless (this translation is def wrong), lv1 water aqua/effect 100/1500
[requirement] during your main phase you normal or special summoned this card
[effect] add 1 "berry fresh happiness" or "berry fresh happiness harvest" from your graveyard to your hand. if you added "berry fresh happiness harvest" to the hand by this effect, send this card from your field to the graveyard

lusty venture
desert cosmos
#

I think

valid cave
#

it's not, it's a downside

lusty venture
#

You cannot unsee it

valid cave
#

Berry Fresh Rich, lv1 water aqua/effect 100/500
[requirement] during the turn you normal summoned this card, if you have 10 or more cards in your deck, send 2 other cards from your hand or field to the graveyard
[effect] draw 1 card. if you sent an aqua type monster with an original atk of 100 to the graveyard to meet the requirement, you can draw 1 more card

Berry Fresh Shy, lv1 water aqua/effect 100/500
[requirement] none
[continuous effect] if you have another face-up aqua type monster with 100 original atk on your field, reduce the atk/def of all face-up monsters on your opponent's field by 1500

Berry Fresh Garden, field spell
[requirement] none
[effect] while this card is face-up in the field zone, all face-up aqua type monsters on the turn player's field with 500 original def gain 1000 atk

Strawberry Party, spell
[requirement] none
[effect] destroy 1 face-up monster with 1500 or less atk on either field. then, you can special summon 1 aqua type monster with 100 atk from your graveyard to your field face-up

Strawberry Farewell, trap
[requirement] when a monster on your field is destroyed by your opponent's attack or card effect, if you have 5 or more aqua type monsters with 100 atk in your graveyard
[effect] destroy 1 card on your opponent's field

Berry Fresh Swimming, trap
[requirement] if you have a face-up aqua type monster with an original atk of 100 on your field when your opponent normal or special summons a monster with 1500 or less atk face-up
[effect] destroy all face-up monsters on the field that do not have an original def of 500

#

okay some of these are surprisingly generic
and geez they have a one-sided torrential tribute?

#

shy is definitely very very strong and core to the deck working smoothly

desert cosmos
#

Don't forget these are aqua and water too

#

There is definitely something here

lusty venture
#

smol beatdown

agile badger
#

I keep thinking they are plant monsters

valid cave
#

could potentially play some of manabu's stuff - nyanko, parakeet
also maizeful charity
aqua doesn't have much other good support that works with this though

#

[effect] destroy all face-up monsters on the field that do not have an original def of 500
lumiere: *laughs in rich lady*

lusty venture
#

Just realizing

#

11 card theme

#

💀

#

do I wait for spirawr to upload

#

Full list of released rush duel cards with original 500 def

valid cave
#

consider the following

#

:3

valid cave
lusty venture
#

facts

uncut badger
#

Do we have a release date for the go rush dub?

lusty venture
#

@agile badger up to rush duel?

agile badger
#

Ooh, sure

#

-Actually, still haven't gotten much decks yet still. I could try some kinda rental if you wish

lusty venture
#

ah ok, here lemme give one of mine

agile badger
#

Righto. I'll see how it goes!

agile badger
#

Good duels!

#

I cannot believe i actually pulled that off lol

#

Berry stuff looks fresh!

lusty venture
#

nice dueling, couldnt do rematch cuz D&D video thing just started

#

and yeah

agile badger
#

Ahh, oki

#

Enjoy the show!

#

I have zero clue if anyone actually will use these, but there's gonna be a lot of OCG stuff here, and nothing that is actually helpful

#

Mostly just experimenting to see if someone is willing to throw like, Treant, Shapesnatch or Air Eater into their decks

#

Air Eater honestly has neat art, would be cool to see it reimagined for Rush Duel

#

I mean, if they can make a theme around Millenium Shield, anything's possible

agile badger
#

Welp, time to get started on the Gaia deck!

valid cave
#

@lusty venture @agile badger, either of you up fur a duel?

agile badger
#

Ah! Yeah, i could!

#

Just, gimme a sec for me to put a few things in order

valid cave
#

alr!

agile badger
#

Oookay deck's done

#

Time to make a side then I'm good to go!

#

Good to go @valid cave

#

Made the room~

desert cosmos
#

With our without support ?

agile badger
#

There's no real support, it's just a bunch of normal monsters

#

There's a few cases in these being helpful

#

Hercules Beetle could be handy for insect decks made for stealing stuff, since it's a level 5 normal insect monster, which is something you might want

#

Some of them are in fact fusion material for another monster in the OCG (Great mammoth of Goldfine, Warrior of tradition, etc.)

#

And some of them, are just monsters some people here expressed interest in before (Sand Stone, The Bewitching Phantom Thief, etc.)

#

It's just, Air Eater was the first one since it caught my eye the most, given it's a rare WIND Fiend monster, one of the very few in the OCG

#

The only other one we got after it's release was Desert Twister in Tactical Evolution, compared to this releasing in vol. 6

#

-Actually that's not entirely true, since Dark Shade released in vol. 5 in the OCG. Still, it's a rarity

#

I could also make a neat Rush Duel theme custom card theme on it, but I admit it may go over a lot of heads due to how obscure it is

#

Oh yeah, another fun fact: Dark Shade is in fact, a fan-made card

#

It's up there with Hard Armor, Doron, Larvas, Genin, Claw Reacher, Turtle Tiger, and Twin Long Rods as cards made specifically for Dark Duel Stories (The first game, not the one released internationally)

desert cosmos
#

I think it would be better if some of these got some support card

#

Would give more of a reason to test.

agile badger
#

If Sengenjin can make it, anyone can!

desert cosmos
#

Cuz rn being a normal monster with specific stats and all isn't much of a reason.

agile badger
#

Alright, gonna ask for Elemental HERO Help

#

Looking for some neat existing cards to throw into a deck

desert cosmos
#
Orca Mega-Fortress of Darkness
[Level 5/Water/Sea Serpent/Effect]
[Requirement] Send any number of "Torpedo Fish" and/or "Cannonball Spear Shellfish" from your face-up field to the GY.
[Effect] Destroy monsters on the field equal to [the number of "Torpedo Fish" sent to the GY to meet the requirement], and destroy Spells and Traps on the field equal to [the number of "Cannonball Spear Shellfish" sent to the GY to meet the requirement].
ATK 2100 / DEF 1200

Torpedo Fish
[Level 3/Water/Fish/Effect]
[Requirement] Send the top card of your Deck to the GY.
[Effect] Until the end of your opponent's next turn, this card cannot be destroyed by Spell effects while "Umi" is on the field.
ATK 1000 / DEF 1000

Cannonball Spear Shellfish
[Level Aqua]
[Requirement] Send the top card of your Deck to the GY.
[Effect] Until the end of your opponent's next turn, this card cannot be destroyed by Spell effects while "Umi" is on the field.
ATK 1000 / DEF 1000
#

Kinda wonder if these would be too op if ever imported like this

valid cave
#

nah these seem terrible

#

very funny buildaround, i like it

desert cosmos
#
A Legendary Ocean 
[Field Spell][Legend]
This card's name becomes "Umi" while in the GY.
[REQUIREMENT] None
[EFFECT] While this card is face-up in the Field Zone, this card's name becomes "Umi", all WATER monsters on the field gain 200 ATK/DEF, and reduce the Level of all WATER monsters in both players' hands and on the field by 1.

Soldier of Atlantis
[Level 4/Water/Warrior/Effect]
[REQUIREMENT] During the turn you Normal Summoned this card, reveal 1 Level  5 or higher WATER Attribute monster in your hand. 
[EFFECT] Send the top 3 cards of your Deck to the GY. This turn, this card gains 700 ATK. Then, you can add 1 "Umi" from your Graveyard to your hand. 
ATK 1200 / DEF 1200

I had to do these to go with em too

valid cave
#

hmmm
i almost want to say legendary ocean doesn't need to be legend? but while in tcg it's pretty well known for making lv5s summonable with no tributes, in rush the more relevant thing might be that all lv7s become 1 tributes
and that might be a little too much

#

it'd be on the weaker side as a legend but probably better keep it there

desert cosmos
#

Tbf if we get something like my Soldier, it wouldn't be so bad.

#

Since you can always get it back.

#

Ya know what succs tho, it's one of those cases where you want go play salvage in here, but also A Legendafy Ocean

#

💀

#

Btw kinda odd we don't have him yet.

#

This is kinda fair now.

#

So is her

#

I would love to get these

#

I guess once they loop back to Yujin

#

Hemmm speaking of these.

#

I wonder if we gonna get Neo Deadalus one day.

#

or red-eyes Darkness dragon for that matter

valid cave
#

the awkward thing is, neo daedalus doesn't actually... do anything...?

#

maybe if you introduced the concept of "sending from field to graveyard" fur opponent's cards as opposed to destroying, it'd dodge ryozai

#

otherwise discarding doesnt matter in rush so it's just daed with 300 more atk

valid cave
#

Fisher Launcher, spell
[requirement] send 1 face-up fish type monster from your field to the graveyard
[effect] destroy 1 spell/trap card on your opponent's field, then draw 1 card

desert cosmos
desert cosmos
#

Something like. Cannot be Special Summoned. You can Tribute Summon this card by tributing 1 "original daedalus".

#

The Neo one is far balanced cuz it's not like you would have set cards or more monsters to push for damage after the effect.

desert cosmos
#

Man, I'm getting destroyed by berry fresh lol

#

💀

#

Once they get the Trap nuc + the debuffer, you are dead.

agile badger
#

oooooh

#

Alright, so this basically is just like, Fish Depth Charges, but it's a spell

desert cosmos
#

I wonder if we will get this

#

It has the remoras on it

lusty venture
#

the remoras are in a theme already though

desert cosmos
lusty venture
#

ah

desert cosmos
#

Speaking of abysskite, I wonder when we do get the Spell that's treated as protection in grave.

lusty venture
#

well this is gonna be quite the match

lusty venture
#

Didnt win sadly

valid cave
desert cosmos
#

Wish the Fusion was good

uncut badger
#

duel links is the gift that keeps delivering

desert cosmos
#

Field Spell is funny

#

If you Fusion Summon with "fusion", you can also shuffle from grave.

agile badger
#

We went from construction and deconstruction to... iron chefs?

#

Also that level 10 looks like another Advance God Summon card

#

I imagine you also tribute 3 monsters with this one?

lusty venture
#

wyrms?! 😮

valid cave
#

Demolition Soldier Haken Haken, lv3 fire wyrm/effect 800/800
[requirement] your opponent has 1 or less cards in their hand
[effect] send this card from your field to the graveyard, and each player draws 2 cards. for the rest of this turn, you cannot normal or special summon monsters face-up except wyrm type monsters, and you can only attack with 1 monster

Demolition Soldier Shock Do, lv4 fire wyrm/effect 1000/1000
[requirement] return 1 wyrm type monster from your graveyard to the top or bottom of your deck
[effect] 1 face-up monster on your field gains 100 atk until the end of this turn. then, you can add 1 "Demolition Soldier Hell Met" or wyrm type normal monster from your graveyard to your hand

Logistics Desk Tarrasque, lv1 earth wyrm/effect 200/100
[requirement] send 1 card from your hand to the graveyard
[effect] mill 3. then, you can add 1 "fusion" or field spell card from your graveyard to your hand. this turn, you cannot attack with non-wyrm type monsters

Buildragoon the Heavy Cavalry Draco, lv10 earth wyrm/effect 2500/0
you can tribute summon this card in attack position by tributing 1 maximum monster
[requirement] if you have 10 or more cards in your deck and all monsters in your graveyard are wyrm type
[effect] draw 1 card. then, you can fusion summon by sending wyrm type monsters from your hand or field to the graveyard

Demolition Wyrm Blastkaiser, lv9 fire wyrm/effect 2600/0
"demolition soldier hell met" + 1 wyrm type monster
[requirement] send 1 wyrm type monster from your hand to the graveyard
[effect] shuffle up to 3 cards from your opponent's graveyard into the deck. if you sent a level 8 or higher monster to the graveyard to meet the requirement, this card gains atk equal to [the number of cards shuffled into the deck by this effect] x 300 until the end of this turn

agile badger
#

Oh hey, Hell Met

#

I begun to realize how cool this thing is for fusion summons

#

Was halfway tempted to throw it into an Elemental HERO deck too

#

Also wow, Wyrm Blastkaiser only needs Hell Met and any Wyrm Monster? Wow.

valid cave
#

Demolition Merge Door Scrap Gate, field spell
[requirement] activate this card by sending 1 level 7 or higher wyrm type monster from your field to the graveyard
[effect] while this card is face-up in the field zone, when you fusion summon using the effect of "fusion", you can shuffle only wyrm type monsters from your graveyard into the deck as material (im unsure if this effect is symmetrical but i assume it should be)

The Phantom Triangular Scale, spell
[requirement] send 1 wyrm type monster from your hand to the graveyard
[effect] draw 2 cards. for the rest of this turn, you cannot activate the effects of non-wyrm type monsters

Construction Workshop Wyrmyard, field spell
[requirement] none
[effect] while this card is face-up in the field zone, "constructor wyrm buildragon" and level 10 wyrm type monsters on the field gain 600 atk and inflict piercing battle damage

#

#translators-corner message 100, not 1000. its the duel links skill all over again! it also can place on top which is a big upgrade

agile badger
#

Oh hey, it's off-brand Fusion Gate

valid cave
#

although its kinda weird that it looks like a big impressive boss monster but is extension

agile badger
#

Also wow I think reveals have made some salty in the general channel

valid cave
#

i don't like how much this stuff wants to be mono-wyrm
it's still good because wyrm has so many good cards now, and it might be optimal to play wyrms like this anyway
but i don't like them removing options

lusty venture
#

villa went with desk trask rather then tarrasque

valid cave
#

besides haken haken, which is a crazy effect and obviously needs a requirement like that!

#

but buildragoon and triangular scale should be more splashable than that

valid cave
uncut badger
#

btw mind pinging if anyone here adds these as custom cards?

valid cave
#

ill be uploading them once org gives us their localized names, yeah

winter ridge
agile badger
#

Aww

desert cosmos
agile badger
#

Nothing, just, Rush Duel stuff

#

OCG people disappointed

valid cave
#

in #general_yugioh, or? i didnt see anything

tardy mica
#

interesting wyrms

#

i'm glad i remembered maximum monsters are still maximum monsters even when they aren't in maximum mode

agile badger
#

Yeah, in general

valid cave
uncut badger
#

Ty

lusty venture
#

@agile badger down to rush?

agile badger
#

Oh, sure!

lusty venture
#

hosting

lusty venture
#

Nice dueling

agile badger
#

Nice dueling!

#

Yeah, wyrms are really neat

#

I dunno why I haven't made a deck on them yet, but I could try to like, combine it and Elemental HERO

#

Both of them can fuse and use field spells often, so I'm imagining some synergy going on

#

Also, Tarasque? That is not a Tarrasque

#

I hit a bit of a roadblock on making Wyrm/Elemental HERO: Turns out a lot of Wyrm type monsters I'd love to have really are restrictive with their effects, and absolutely need other wyrm type monsters

#

It's especially evident with fusion monsters, argh

#

Well, there goes that idea. It was worth a shot at least.

lusty venture
#

yeah

rare silo
agile badger
#

It's a helpful ghost!

desert cosmos
#

<@&681691144509194284>

agile badger
#

Ayyyyy Mudballman

tardy mica
#

LOL THEY BLOCKED OUT THE EFFECT BOX

agile badger
#

...Why hide the effect lol, we know it's got no real effect

elfin barn
#

what if they swerve us and give it an effect

agile badger
#

Well, that's not entirely true: It's "effect" is just that it can only be fusion summoned

#

[Elemental HERO Mudballman]

tender orioleBOT
lone junco
uncut badger
#

P[mudballman (anime)]

tender orioleBOT
uncut badger
#

Hmm

desert cosmos
winter ridge
#

I ever wonder if we'll ever get a frame for non-Effect non-Normal Monsters

desert cosmos
#

Those get the frame of whichever mechanic they are

#

A non-effect Fusion is still Fusion.

#

And it's not like we can have a main deck non-effect monster that isn't either a ritual or straight up normal.

winter ridge
# desert cosmos Why would we.

I mean, a non-Effect Monster is practically a Normal Monster, it doesn't make sense to have them be Effect Monsters when they literally don't have any to begin with

#

A Fusion Monster without effects is still a Fusion Monster, yes.
But doesn't make sense for it to have an ability it doesn't really have

desert cosmos
#

And I still don't get why non-effect monsters need their own frame... when I gain they are just effectless Ritual, Fusion, Synchro, Xyz, and Link monsters.

valid cave
#

well, why do normal monsters get their own frame?

#

it's not really necessary but it'd be fun - flavor text on non-effect rituals and extra deck monsters would be fun too

#

but it's unlikely they'll do it at this point, it'd probably have happened long ago if they were

#

konami doesn't like making big changes

agile badger
#

Yeah

#

Only way you'll get some story on such monsters are like, older video games and whatever book of lore that releases every so often

#

Shout-outs to Mystic Tomato for being very stupid

desert cosmos
#

And it's not like "Non-Effect" is a type line.

#

Like do u really want every non-effect extra Deck monster go be pink or some shit regardless of its card type.

#

It just does not make since.

#

Like name 1 main Deck non-effect monster that is not a ritual or normal.

valid cave
valid cave
#

theoretically it could also be a different form of frame modification, like how magic has the legend crown for legendary permanents, but that'd be mostly new territory for yugioh frames

desert cosmos
#

Seems pointless when non-effect is just the lack of the "Effect" type line.

uncut badger
#

Is there a compilation of every card minstranslation in the official english texts

uncut badger
#

Only cases i remember from the top of my hat are music princess' recital and bascule

#

Thanks

#

Hmm, most of these seem to be just omitting the fact that some secondary effects are optional

#

And then some stuff like cranked to 10 is just wrong

valid cave
#

ha i didnt notice cyber falcon

#

a few of these tags are pedantic, fixing typos that don't really imply things other than the intended effect

uncut badger
#

Typos?

valid cave
#

like roastery getting tagged for "in both player's graveyard" > "in both player's graveyards"

uncut badger
#

Ah

#

I see

agile badger
#

The Mudballman thing's got me wondering

#

Would there happen to be any trap cards that can shift your own monsters to defense position?

#

Mudballman under the effects of Skyscraper has 2900 ATK, which is still pretty impressive, but it goes away on your opponent's turn

#

Personally still would prefer Rampart Blaster, since you can attack directly with it, but I imagine since there's no precedent for halving stats it's not likely an outlook

native osprey
#

I've lost games in battle Royale because of cranked to ten being wrong

agile badger
#

Oooh, thanks

#

Boost Rescue looks especially promising

#

Actually, I also wasn't aware Shiny Shady can also be used on your own monsters. Huh!

lusty venture
#

sword and shield here for an alternative way to mitigate the stats being skewed towards defensive plays

agile badger
#

Ooh

lusty venture
#

but out of the options, shiny shady and boost rescue are the best

#

but there is always the chance they will give mudball man the ability to change it's position after attacking

agile badger
#

Yeah, they probably would do that

#

Present us a monster we just know usually doesn't have any real effect

#

And then they say

"Psyche! We gave it one."

agile badger
#

One thing I would love for them to do though, is try out combinations that once didn't make any Elemental HERO Fusion monster

#

So far I think the two material combinations that didn't come out to anything for the earlier HERO monsters was, Avian + Clayman, Burstinatrix + Sparkman, among others

valid cave
#

Burst Bunny, lv7 fire cyberse/effect 2400/0
[requirement] mill 1
[effect] 1 face-up monster on either field loses 600 atk until the end of this turn. if you chose this card by this effect, this card can attack directly this turn

#

shes going >:3 i love it

tardy mica
#

This feels like a card they could have released 2 years ago with 400 less attack and no other changes

uncut badger
#

This will be imported in duel links as a SR 3 months from now

agile badger
#

bun

agile badger
#

Alright, so do any of you know Dungeon Duel Monsters?

#

I figured; if I can figure out how to make a campaign, I could very well try my hand at making a rush duel campaign

#

Definitely might take some doing; not just for the coding, but game balance as well; it's a lot of drafting stuff, so I would need to pick cards, events and the like very carefully

#

As it stands, I could try doing some writing and note-taking first, so I know what to put in when I do learn the scripting

#

First concern could just be starting decks and the like

agile badger
#

I decided to look for rush duel structure decks online

#

...Evidently I can get one. For 300 USD

#

whyyyyyyyyy

winter ridge
#

Uminotaurus
WATER Level 4 Aqua Effect Monster | LEGEND
1700 ATK / 1000 DEF
(REQUIREMENT) None.
(CONTINUOUS EFFECT) Your Fish, Sea Serpent and Aqua monsters' attacks pierce.

valid cave
#

ooh thats a fun one

#

i wonder how high in power rush needs to go befur they print [lost blue breaker] into rush directly

tender orioleBOT
valid cave
#

its a simple effect with simple on-rate stats that works perfectly in rush!
its just also really heccn strong and will make backrow largely irrelevant against fish unless backed by ryozai

agile badger
#

Ayyyy Uminotaurus

desert cosmos
desert cosmos
#

Abyss Soldier seems better tbh

lusty venture
#

ooh Uminotaurus 😮

agile badger
#

Sea Slug thinks he is Battle Ox

uncut badger
#

Ngl idk why i keep bringing up rush in gen

#

Never seen people so eager to make shit up about a game they have no experience with

agile badger
#

Yeah people in gen are really rude on rush duels

desert cosmos
#

Is it the "rush has no skill, just Unga bunga beat down" ?

#

I remember when we got our first rush reveal and it was posted in general... and everyone got mad

#

Saying rush shouldn't be posted here and it's not real yugioh

#

💀

lusty venture
#

its yugioh law that eventually a new thing in yugioh will make someone go "I miss insert last thing that is real yugioh"

#

I just dont let the boomers ruin my fun PeepoLove

desert cosmos
#

Rush isn't even new.

#

It's 4 y/o now

lusty venture
#

Yes I know, but it's the newest era so to speak

valid cave
desert cosmos
#

And this is why so many reboots

#

💀

wind harbor
#

guess this explains why there was no Rush segment on the OCG Times stream

valid cave
#

oh hey, id cards featuring a bunch of card arts!
notably, one of these is an art we haven't seen yet: "Hero Descent"

lusty venture
#

compare the art to skydive scorcher which shows flame wingman on a pointed building (Skyscraper) with a blue moon

uncut badger
agile badger
#

We got proof that there was in fact tournaments lol

lusty venture
#

@agile badger whats your thoughts on Hero Descent's art?

stuck summit
#

general users be like "(avgn voice) rush duel? more like flush duel! because it's shiiiiiiit!"

lusty venture
#

I read that in the Nostalgia Critic voice 😭

agile badger
#

Oh, it's beautiful

lusty venture
#

the reference/call back to flamewingman to

winter ridge
#

https://x.com/YuGiOh_RUSHDUEL/status/1810493012876853256
There will be a stream tomorrow at 19hrs JST to showcase the Birth of Hero Structure Deck


明日19時より生配信🎥

#ラッシュデュエル
ラッシュマスターダイスケ、サンダー、ミソと一緒に
7月13日発売「ストラクチャーデッキ バース・オブ・ヒーロー」の最速開封や
最速デュエル、新カード紹介と内容盛りだくさん❗️

KONAMI佐々木がラッシュデュエルの魅力を伝えるバラエティ番組

agile badger
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Oooh

valid cave
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ooh
we know most of the structure except 2 cards, but i imagine this should tell us what "hero descent" does?

tardy mica
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Okeyabyss at home

lusty venture
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very true

agile badger
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You're not Cyber Twin Dragon

desert cosmos
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Number C107: Tachyon Twin Dragon

tender orioleBOT
winter ridge
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「ラッシュラッシュバラエティ」とはKONAMI佐々木とゲストがラッシュデュエルの魅力と最新情報を伝えるバラエティ番組です!ゲスト:ラッシュマスターダイスケ、サンダー、ミソ9月10月の最新イベント情報の発表も!「ストラクチャーデッキ バース・オブ・ヒーロー」の公式HPはこちら!https://www.konami....

▶ Play video
valid cave
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unknown cards:
29 - ship of seven treasures reprint
30 is new, it's not hero descent

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<@&681691144509194284> last card of the hero structure!

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Elemental Circulation, normal spell
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster from your Extra Deck, and send 1 Warrior Type monster from your hand to the Graveyard whose name is mentioned on that monster as material.
[EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. For the rest of this turn, you cannot activate the effects of non-Warrior Type monsters.

desert cosmos
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They can't be fr

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Why it's so convoluted

valid cave
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basically just graceful charity but you're warrior-locked and you have to discard at least 1 hero

desert cosmos
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Wish it was just send a warrior, draw 1. If that warrior was a normal, draw 2.

agile badger
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Oh that's very good

rare silo
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RD/KP18-JP064 仕組まれた相打ち Shikumareta Aiuchi (Intentional Draw)
Normal Trap Card
[REQUIREMENT] When your opponent’s monster declares an attack on your Attack Position monster.
[EFFECT] Return the monster being attacked and the attacking monster to the owners’ hands.

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RD/SJMP-JP042 Elemental HERO Mudballman
Level 6 EARTH Warrior Fusion Effect Monster
ATK 1900
DEF 3000
Materials: “Elemental HERO Bubbleman” + “Elemental HERO Clayman”
Must be Fusion Summoned.
[REQUIREMENT] None
[EFFECT] None

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<@&681691144509194284>

agile badger
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Oh hey, cool effect!

lusty venture
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interesting draw spell, also lmao effect none

lofty socket
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it's a draw trap isn't it?
oh, you meant elemental circulation from the previous ping. I thought you meant the trap card with "draw" in the name. Which doesn't draw cards.

agile badger
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Elemental Circulation is pretty much well-suited for the series now, given that each fusion monster so far uses each of the 5 originals

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And I guess Neos, assuming the contact fusion monsters remain level 7

lusty venture
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Elemental HERO Shining Flare Wingman is level 8 in ocg but we have sparkman in thunder giant so that would be fine

uncut badger
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on another note

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the leaks were true

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speed duels are gonna take a break after their next set (that's printing maxx c btw)

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the rush import could be an actual possibility now

agile badger
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Oooh

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Well, here's hoping!

valid cave
uncut badger
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legend card self destruct button pausechamp

agile badger
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The only ones missing now out of the original lineup are Wildheart, Necroshade and Bladedge.

I'm a little pessimistic at their arrival though, since with the way Skyscraper is worded, they won't get a bonus from it, so all likelihood it may not happen (Plus Necroshade's worded in such a way that such an effect has no precedent in Rush Duel)

agile badger
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Got to thinking: was it ever stated why monsters never have stats that end in a -50?

Like, for example, we don't got stuff like Skull Red Bird, or the like. I dunno why that is, and I imagine it's for simplicity sake

valid cave
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not stated, but probably just to make math easier yeah

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likewise, no halving in rush

agile badger
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Right shame that is, since a lot of ports do the whole halving and have that weird statline

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Eg: Riryoku, Catapult Turtle, Elemental HERO Rampart Blaster

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Especially would've loved Catapult Turtle, since Catapult Baby Turtle can summon it, so you can launch Gaia fusions for effect damage in case you don't need to do any card destroying

uncut badger
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rush duel ftks let's gooooooooooooooo

soft nexus
uncut badger
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Ngl was not expecting jinzo

stuck summit
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what's the rightmost deck in s?

uncut badger
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Royal rebels

stuck summit
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ah i see

agile badger
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Monarchs and Executie having a power struggle on the whole big monster deck

rare silo
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RD/KP18-JP002 C・ダークマター・オメガヴォイジャー Contact Dark Matter Omega Voyager
Level 5 DARK Galaxy Effect Monster
ATK 1300
DEF 1300
If “Contact Dark Matter Voyager” is in your GY, you can Special Summon this card (from your hand) to your field face-up.
[REQUIREMENT] Send this face-up card on your field to the GY.
[EFFECT] Choose up to 2 “Contact Dark Matter Voyager” in your GY and Special Summon it to your field face-up.

RD/KP18-JP040 ダークマター・レクイエム・オメガ Dark Matter Requiem Omega
Level 9 DARK Galaxy Fusion Effect Monster
ATK 3300
DEF 1300
Materials: “Voidvelgr Requiem” + “Contact Dark Matter Omega Voyager”
You can Contact Fusion this card (Fusion Summon by shuffling the above mentioned face-up monsters on your field into the Deck)
[REQUIREMENT] During your Main Phase this card was Special Summoned.
[EFFECT] Choose 1 face-up card and 1 face-down on your opponent’s field and destroy them, also, during this turn, this card gains 1300 ATK, but cannot attack directly.

lusty venture
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Ooh how wacky

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its a 2 trib level 5 that special summons itself, and contact fusion material

lusty venture
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A battle of small versus maximum

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that 1600? Punching a 4k (maximum atk, 2500 after shy) maximum monster in the face

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@agile badger you may find this screenshot humorous

agile badger
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Yep!

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They may be resistant to being destroyed by effects, but they sure can have their power reduced

valid cave
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omega voyager doesn't increase your consistency, requiem omega is more like a strange sidegrade to regular requiem than what its name implies, and it's kinda a weird pack-1 break of the precedent set by requiem and emperor dragon that contacts will stay at level 8 unless they take an unusual amount of investment to make, and makes the others being level 8 look weird

valid cave
valid cave
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Elemental HERO Shining Flare Wingman, lv8 light warrior/fusion/effect 2500/2100
"elemental hero flame wingman" + "elemental hero spawkman"
must be fusion summoned
[requirement] none
[continuous effect] this card gains atk equal to [the number of warrior type monsters in your graveyard] x 300. when this card destroys a monster by battle and sends it to the graveyard, inflict damage to your opponent equal to [that monster's original atk]

Neo-Spacian Aqua Dolphin, lv3 water warrior/effect 600/800
[requirement] send 1 card from your hand to the graveyard
[effect] look at your opponent's hand. you can choose 1 monster with atk less than or equal to [the atk of the face-up monster on your field with the highest atk] and send it to the graveyard. if you do, inflict 500 damage to your opponent

Neo-Spacian Flare Scarab, lv3 fire insect/effect 500/500
[requirement] none
[continuous effect] this card gains atk equal to [the number of spells/traps on the opponent's field] x 400

Rising HERO Menachiter, lv3 light warrior/effect 900/1000
[requirement] return 1 card from your hand to the bottom of your deck
[effect] add 1 "rising hero argentum" or "rising hero tantalum" from your graveyard to your hand

Rising HERO Tantalum, lv7 light warrior/effect 2500/1000
[requirement] send the top card of your deck to the graveyard
[effect] this card gains 400 atk until the end of this turn. if you have a face-up warrior type fusion monster on your field, you can return 1 face-up level 8 or lower monster from your opponent's field to the hand

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Elemental HERO Pulse Neos, lv7 water warrior/fusion/effect 2500/2000
"elemental hero neos" + "neo-spacian aqua dolphin"
you can summon this card by contact fusion
[requirement] none
[effect] destroy 1 face-up level 9 or lower monster on your opponent's field

Elemental HERO Heat Neos, lv7 fire warrior/fusion/effect 2500/2000
"elemental hero neos" + "neo-spacian flare scarab"
you can summon this card by contact fusion
[requirement] send the top 2 cards of your deck to the graveyard
[effect] this card gains atk equal to [the number of cards on the field] x 200 until the end of this turn

lusty venture
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Looks like rush duels gift to me this birthday is HERO KEKW

stuck summit
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i'm so glad these don't kill themselves during the end phase the way the original neos fusions did

agile badger
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Oh wow, Elemental HERO Shining Flare Wingman just only needs warrior monsters

lusty venture
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woah

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flare wingman buff 😮

uncut badger
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Man the rising heroes are

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Underwhelming

agile badger
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Yeah, like, it's fine

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But really, Rising HERO Argent already does a fine enough job as is

valid cave
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it's nice to have a catual maindeck hero boss now!

agile badger
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Menachiter seems alright, since you can add back Argent

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I'm personally still holding out for Bladedge!

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(It's probably a pipe dream due to wording shenanigans from Skyscraper and no future proofing, but it's there!)

valid cave
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argent is good, menachiter adding argent or being phoenix dragon is good
tantalum might not be great but being a potential add off menachiter is still nice

agile badger
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Yeah, it's nice that you can fetch it if you really need it

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One thing I noticed is that each of them have 1000 DEF

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Wasn't there some support for warrior monsters with that exact defense?

lusty venture
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yes

valid cave
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iirc only for monsters with 1000 atk too

agile badger
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Ah

lusty venture
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but talismanic needs 1k atk yeah

agile badger
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Well so much for that

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Actually, Argent does have 1000 ATK, but neither of the other 2 have that

valid cave
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tantalum is an unofficial monarch though, works with most of the monarchs :3

agile badger
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Monarch stats strikes again!

valid cave
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praime tractiger is still my favorite monarch

agile badger
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Still no real use for Polymerization yet

lusty venture
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Rough name suggestion, Coral Polypization

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And it works out very well because coral is one animal made of individual smaller animals, much like how polymerization fuses monsters into 1 monster.

agile badger
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Oooh

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That sounds cool

valid cave
lusty venture
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yeah idk what the Japanese pun would be 😅

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anything that could work here? @valid cave

valid cave
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this reveal wave has some weird setcodes

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the neoses are apparently at the very bottom of the set, after the traps, instead of with all the other fusions

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while shining flare wingman is 000, so there'll be no over rush rare alt art reprint this set

tardy mica
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damn i can't wait to mill TWO legends off heat neos

agile badger
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No, if anything, I'm gonna mill two legends off of it

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Maybe 3 Nevermind, I can only mill 2 max. Still, knowing my luck, it'll somehow be three.

valid cave
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just play pot of avarice, malevolent catastrophe, and a normal monster as your legend lineup so youre happy to mill them!

agile badger
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Good point!

winter ridge
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https://fixupx.com/YuGiOh_RUSHDUEL/status/1812800526184284377

Rising HERO Menakiter
LIGHT Level 3 Warrior Effect Monster
900 ATK / 1000 DEF
(REQUIREMENT) Place 1 card from your hand in the bottom of the Deck.
(EFFECT) Add 1 "Rising HERO Argent" or 1 "Rising HERO Tantalum" from your GY to your hand.

Rising HERO Tantalum
LIGHT Level 7 Warrior Effect Monster
2500 ATK / 1000 DEF
(REQUIREMENT) Send the top card from your Deck to the GY.
(EFFECT) This card gains 400 ATK, then if you control a Fusion Warrior Monster, you can return 1 Level 8 or lower monster your opponent controls to its owner's hand.

✶ᚐᚑᚒᚔᚔᚔᚔ
幻影のダークマター
ᚐᚑᚒᚔᚔᚔᚔ✶
𝟠.𝟙𝟘 𝕊𝕒𝕥

◤R・HERO メナカイター◢
◤R・HERO タンタルム◢
収録❗️

✅HP
https://www.konami.com/yugioh/rushduel/products/kp18/
#ラッシュデュエル
発売まであと26日

rare silo
agile badger
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Ok I noticed something on some contact fusion cards

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It says, you "can" Contact Fusion these cards.

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Does that imply that if you want to, you can also fusion summon them the usual way?

lusty venture
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@agile badger btw wanna rush duel?

agile badger
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Oh, sure

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Might need to do revisions right quick, but I'll be good in like 5 minutes

lusty venture
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hosting

agile badger
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Nice one!

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It's always an event to have when you get like 3 fusion monsters on field at the same time

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Anywhoozle, I really gotta revise this deck for the new support!

lusty venture
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nice dueling

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Aqua dolphin is certainly the better of the neos fusion mats

agile badger
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It's pretty good all things considered!

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Scarab isn't bad, but mostly just doesn't do anything productive other than occasionally get to high ATK values, at the risk of your opponent having a lot of set cards

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And if there's that much sets, then you got bigger problems!

lusty venture
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yeah, and cant be used for the elemental circulation which backfired multiple times in that duel

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(also I really wish konami would make an "Avian spell strategy" alt art for heroes)

agile badger
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Ooh

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Instead of Sakakaze the Talismanic Warrior, it would be like, Elemental HERO Avian

lusty venture
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Yup

uncut badger
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also funny that avian fits the 1000/1000 statline

agile badger
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Oh yeah, good point

agile badger
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I think problem-solving card text-wise it's fine?

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Also I don't know if this really would qualify for "legend" status, but I put that on there just in case. It's less about saving a monster and more that you threw out your entire hand and will get a full 5 cards next turn, assuming your monster gets powerful enough that it's unsafe for the opponent to keep attacking.

lusty venture
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It may need to be adjusted to 800 attack until the end of your next turn

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because rush duel doesnt really do perm atk gain

agile badger
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Ahhh

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Yeah, that'll work

valid cave
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there is actually one card that gives perma atk gain to another card in rush!

agile badger
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Oooh

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So, this could in fact work alright!

valid cave
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just adjust it to "while it is face-up, it gains 800 atk" instead

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the odd thing is, there are actually no traps in rush iirc that check specifically the destroyed monster

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most similar cards instead revive any monster from the gy with certain characteristics (that are likely to be the same characteristics as the monster destroyed)

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i don't think summoning specifically the same monster that was destroyed would cause any rules or memory issues, but if you want to follow precedent you could buff it to make it more legend-worthy by just making it summon any monster from graveyard

lusty venture
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Oh yeah I forgot yamiluna dark supporter

agile badger
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Could be very fun if you manage summoning Prima Guitarina the Shining Superstar prior to activating this

valid cave
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btw, the hero structure & all the missing promo cards (including strong boy and donpen!) are in db now!

uncut badger
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STRONG BOY

lusty venture
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The April fools sevens road

stuck summit
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"inflict 700 million damage" is such an impactful line of text

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he really is a strong boy

lusty venture
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six hundred ninety-nine million nine hundred ninety-nine thousand three hundred overkill

valid cave
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featured decks are:

  • 6 jinzo
  • 5 secret investigator
  • 4 treasures goodstuff (3 skysavior, 1 melod combo)
  • 2 harpie
  • 1 celeb rose
  • 1 fiend excutie
  • 1 gaia
  • 1 royal rebel
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bonus fact: 20 out of 21 of these decks included jest in maindeck

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(also, 20 out of 21 included invitation and/or shiny shady in maindeck)

uncut badger
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So

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Why is pot of greed picking up popularity these past few days?

desert cosmos
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Just say "other"

valid cave
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Cyberspyce Queen Turmeric, lv9 fire cyberse/fusion/effect 2900/2500
"Cyberspyce Turmeric" + "Cyberspyce Hotpot"
[REQUIREMENT] None
[EFFECT] Your opponent excavates the top 3 cards of their Deck. If there are 2 or more monsters among them, this card can attack twice this turn. Your opponent places the excavated cards on the top of their Deck in any order.

lusty venture
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ooh new cyberspyce

lusty venture
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@agile badger down to rush?

agile badger
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Oh, sure! Give me a few to do adjustments on a deck

lusty venture
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alright

agile badger
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Ok, good to go!

lusty venture
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ok hosting

lusty venture
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omg DB stop lagging

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Nice duel

agile badger
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I'm never gonna win against a Cyberspice deck am I peepojuice

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That aside, yeah, nice one!

lusty venture
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surprised I didnt manage to draw into the tumeric+hotpot fusion

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maybe next time I will

agile badger
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Knowing my luck I probably would have excavated like, 2 of Blue-Eyes Ultimate Dragon

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(Nevermind the fact it's an extra deck monster, but you can certainly count that I'm gonna somehow draw up 2 level 12 monsters)

valid cave
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oh hay, either of you up to duel?

agile badger
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Oh! Sure

valid cave
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alr!

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you host?

agile badger
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Sure!

valid cave
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whats your db name again?

agile badger
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Cocoa!

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Yep, with the exclamation mark

uncut badger
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Wait

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Were you always called that on db?

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Or did that happen because of the pc change

valid cave
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pretty sure its new!

agile badger
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arrrgghhh db

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And yeah it's new

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DB aaaaarrggh

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Did Duelingbook just decide to go in matinence?

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Cause wow this is really a long wait time

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Yeah DB's really on something tonight

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I can't get through

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Oh wait

agile badger
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Allllright, sent the deck recipe

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I gotta say, I really enjoy dueling but man my bad luck really gets me feeling low

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I got to find out how to like, make a better deck

agile badger
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...Yeah it's not very innovative. I just felt like porting over a Sonic Chick.

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Also, really blew my mind when I realized that Sonic Chick is one of those rare EARTH Winged Beasts

valid cave
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hi love angel

agile badger
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yep

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It really is just Love Angel, it seems!

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The exact applications for this thing, I'm a little unsure. It's very potent though, so I'm a little unsure leaving this at 3 would be wise.

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Cause you can just throw down any fiend type monster.

uncut badger
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Oh cool

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High level fiend tribute fodder

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I wonder what deck would want this

agile badger
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Maju Garzett would be a top pick

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Special summon either 2 high-power fiends, or fiends with effects, then tribute summon using them

valid cave
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thankfully vanity's fiend can't be special summoned

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honestly this is a hard card to evaluate

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a double reborn, any level, with effects allowed can do a lot, but it actually is hard to point to any way it's actually broken and it requires setup + is dead if you don't control no other monsters + a 0/0 that pays 2000 can easily be punished + not being able to attack is a big downside that gets rid of most of the easy answers

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royal rebel is probably still the solution though (likely grabbing elite amp rather than 2 high levels). you also could revive blaze fiend luciless?

agile badger
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Ahh yeah

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Seems like it's a case of "excellent, but you really gotta have a plan going into this, since it's practically defenseless"

uncut badger
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Ayy

agile badger
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I do miss all these older normal monsters being thrown in, but I guess Rush Duels are past that age

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Shoutouts to Mechaleon surprisingly kickstarting a theme

uncut badger
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anyone up for a game?

valid cave
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sure!

uncut badger
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would you like me to host in the rush or in the customs tab?

valid cave
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custom

uncut badger
#

done

uncut badger
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well

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i think i'll put this one in the shelf for now

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anyone wanna play another game?

agile badger
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I suppose I can give it an honest go

uncut badger
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hosting in customs

uncut badger
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thank you for the games, yall

agile badger
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It was good going!

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Alright so I might have a way to make Mudballman useful

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And it might involve Samurai Warlords

uncut badger
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i wanted to do a bit where i would just link off a royal rebel into the fiendsmith combo, before realizing that it would mess up the zones

agile badger
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Ooh

uncut badger
agile badger
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Yep!

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Also Swords and Shields, possibly

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3000 DEF is still 3000 DEF!

valid cave
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https://x.com/YuGiOh_RUSHDUEL/status/1814231202829664749 <@&681691144509194284> a couple shaman bandit support cards!


ショート動画公開🎥
#ラッシュデュエルカード紹介

初公開❗️
「幻影のダークマター」収録❗️
「プランドリン・アラモード」
「サイクイップ・ダ・カーポ」
を紹介❗️

✅ご視聴はこちら
https://t.co/t3NSGUOCEk
#ラッシュデュエル

#

Plandolin a la Mode, lv7 wind psychic/fusion/effect 2200/2000
"Plandolin" + "Fiddlebadour"
[REQUIREMENT] None
[CONTINUOUS EFFECT] When you Fusion Summon a Level 8 or higher monster with the effect of "Fusion" or "Psyquip Fusion", you can also use Psychic Type monsters from your Graveyard as material. If you do, the materials from the field and Graveyard are shuffled into the Deck.

Psyquip Da Capo, spell
[REQUIREMENT] None
[EFFECT] Send the top 2 cards of your Deck to the Graveyard. Then, you can return 1 "Fusion" or "Psyquip Fusion" from your Graveyard to the top or bottom of your Deck. If you do, you can add 1 WIND Attribute Psychic Type monster, "Fusion", or "Psyquip Fusion" from your Graveyard to your hand.

valid cave
#

i don't like the requirement of having a fusion spell in grave but i can't turn down a free add anything...
fusion doesnt look great though - seems like more investment than you'd like, id rather not have to fusion summon before i can fusion summon

agile badger
#

A lot of these fusions require Fiddlebadour I realized

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It's practically the "do everything" fusion material here

lusty venture
#

yup

agile badger
#

Alright, gonna make a call for some cards that would love the spell card, Gameboard Ablaze and Alight

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I imagine it's like, most any deck with level 7 monsters in it, but I'm just on a lookout for anything specific

valid cave
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(and riff's actually seen some amount of play in lv7 decks without other ways to gain atk - mostly in reptile, though the banlist exploded that one)

agile badger
#

A good idea that one is! But I'm actually looking for something that weaken's a monster's ATK rather than raises my own monster's ATK

valid cave
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that's kinda why you prefer riff, because weakening atk is a lot easier! but that doesn't help you push damage or clear set monsters

agile badger
#

True enough!

agile badger
#

Allllright, anyone up for a very strange sorta rush duel?

valid cave
uncut badger
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ns royal rebel high amp link into fiendsmith's requiem

agile badger
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Something involving light beast monsters I came up with

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I got a room set just in case!

valid cave
#

im up!

agile badger
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Hosting!

agile badger
#

Thanks for the test!

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And now I'll show em off here

valid cave
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gg

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the three were never together so nothing happened 😔

agile badger
#

Unfortunately

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Anways to avoid clutter I'll just post em as text

#
Level 2/ LIGHT
Beast / Effect
[REQUIREMENT]
You control a LIGHT Attribute Beast Type monster, other than this card.
[EFFECT]
Add up to 2 each of "Ojama Yellow", "Ojama Green" or "Ojama Black" from your Graveyard to your hand, then send 1 card from your field to the Graveyard.
0 ATK/1000 DEF

Ojama Lord
Level 5 / LIGHT
Beast / Fusion / Effect
"Ojama Yellow" + "Ojama Green" or "Ojama Black"
[REQUIREMENT]
You Fusion Summoned this card this turn.
[EFFECT]
Until the end of the opponent's next turn, while this card is face-up, your opponent cannot summon monsters face-up.
0 ATK / 2500 DEF

Ojama Sovereign
Level 6 / LIGHT
Beast / Fusion / Effect
"Ojama Yellow" + "Ojama Green" + "Ojama Black"
[REQUIREMENT]
None
[CONTINUOUS EFFECT]
All monsters with 0 Original ATK you control, except this card gain ATK equal to [Their original DEF].
0 ATK / 3000 DEF```
#

These three are the newer monsters, going off the usual Ojama plan of being annoying as possible, while still being true to the text on how most monsters in rush duels are. Figured with this mix, I'd still capture what they were about

#

And then I got these

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Field Spell
[REQUIREMENT]
Activate this card if you have 3 face-up level 2 LIGHT Attribute Beast Type monsters on your field, or 1 LIGHT Attribute Beast Type Fusion Monster on your field.
[EFFECT]
While there is a face-up LIGHT Attribute Beast Type monster on the field, Switch the original ATK and DEF of all face-up monsters on the field.

Ojamarch
Normal Spell
[REQUIREMENT]
You have 10 or more cards in your Graveyard.
[EFFECT]
Send the top 3 cards of your deck to the Graveyard, then if you control no monsters, you can Special Summon up to 3 of "Ojama Yellow", "Ojama Green", or "Ojama Black" from your Graveyard to your field in face-up defense position.

Ojama Duet
Normal Trap
[REQUIREMENT]
When your opponent Normal or Special Summons a monster.
[EFFECT]
Special Summon 2 Level 2 LIGHT Attribute Beast Type monsters with different names to your opponent's side of the field, then, if you summoned "Ojama Yellow", "Ojama Green", or "Ojama Black", your opponent cannot Tribute those monsters for a Tribute Summon until the end of your opponent's next turn.```
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Had a slight hiccup on design where I forgot the whole "Opponent's next turn" bit on Ojama Duet, which would make this card incredibly busted

valid cave
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bit of anti-synergy between sovereign and trails there

agile badger
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Kinda

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Trails does mention original ATK, whereas Soverign allows a monster with 0 ATK to gain ATK

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It's a weird thing, I'm still unsure I like that

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And I was going to include Ojama Delta Hurricane!! as is, but I forgot it somehow argh

valid cave
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cause trails makes them have 0 original def, which means sovereign makes them gain 0 atk

agile badger
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...Oh

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Yeah that's uh, wow, I really didn't think that through

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Any good ideas what it could have been instead?

valid cave
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honestly, i like the ojama country adaptation too much to change it!

agile badger
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Ahh, yeah

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It's just a helpful safety net, juuuust in case, I imagine

valid cave
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it might actually be totally fine to have the anti-synergy because both are nice designs, but maybe give sovereign a new effect or create a second 3-mat fusion you can go into if needed

agile badger
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Ooh, yeah!

valid cave
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(sovereign could probably do more anyway, seems very hard to make for what it is)

agile badger
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Yeah, for all that effort, it might as well have more. You can destroy entire fields with the three together, so it ought to be impressive!

valid cave
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your opponent cannot Tribute those monsters for a Tribute Summon until the end of your opponent's next turn.
er, since this is usually going to activate on your opponent's turn
that makes it last for 2 turns and not 1

agile badger
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Ah, right

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I'll fix it!

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Guess it'll be "until the end of your opponent's turn"

valid cave
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i think duet is too strong regardless though

agile badger
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That kind of thing will bottleneck the opponent into being unable to tribute summon a level 7 or higher monster while giving them two zones filled with these fools

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Ehh yeah, it was difficult finding a decent effect to echo off of Ojama Trio. That card already was a very potent one way back then

valid cave
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your deck wasn't really built to be aggressive and couldn't capitalize that well on it

agile badger
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No kidding!

valid cave
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but this could easily be splashed into whatever, put 2 untributable 0 atk things into attack position on the opponent's board, and then their turn ends and you deal like 5000 damage to them

agile badger
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I probably wasn't exactly thinking this through making it even with a few good guesses (Chairs, Pure Love Angel, etc.)

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Oh, right, I also forgot the whole defense thing

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I special summoned them in defense position cause I thought it was on the card there.

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Ehhh, I'm really slipping up today

valid cave
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make it summon them in def and give it a harder activation condition so it's impossible to splash, and it might be alright

agile badger
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Righto!

valid cave
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otherwise, making it summon only one ojama to the opponent's board but leaving it otherwise unchanged from the current text might also be fine

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i can get behind an effect that locks off 1 zone!

agile badger
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I suppose it could be something like, if they do it, tribute a monster, or possibly have it only work if you're in some sort of danger

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But then again, it wouldn't be much of a duet if it's only 1 monster!

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I could have it so it summons 1 to both sides

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Just to have the name work

valid cave
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mmm
thinking on it, it's probably not worth splashing for in a competitive sense if it were printed as-is?
caught me off-guard because it's a custom card, but if it were actually printed then it'd be possible to anticipate and play around! just setting your first thing face-down so that the activation condition isn't met will insulate every other summon you make because then you won't have 2 zones to summon ojamas to

agile badger
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Yeah!