#rush_duels
1 messages · Page 12 of 1
Part of me wants to make an Aqua-monster deck, but something that's different from the various Bubble Era stuff and its offshoots
I guess, Aqua Monsters that are actually WATER attribute
wanna rush duel real quick?
Sure!
well played
Thanks!
we need the last of the assistant fusions so badly
Liking Skysaviors... though, admittedly I feel like having to work with putting anything to the bottom of the deck is risky playing
Yep!
Oh holy crap we got news
YESSSSSS
Structure Deck: Birth of a HERO
Releasing on July 13th, 2024. It will introduce Elemental HERO monsters to RUSH Duel, including a Over Rush Rare "Elemental HERO Flame Wingman"
YESSSS
My dreams are becoming true!
This is my first time Looping a soundtrack and i must say..For the first time,the result are kinda good xD
Here is the download link anyway :D
http://www.mediafire.com/?ooboqxa8852rr7x
I might do more of this in the future if i interested to do this again
You can use this for YGOPro Advantage song to ^_^

we can finally live in a society where flame wingman sees competitive play
no guarantees about that
the only way flame wingman is good in rush is if it has hecka support that explicitly demands you play it
inb4 Skyscraper print
Considering how most effect damage being super big is either Wicked Shadow Dark Lurker, or Magic Cylinder, I'm willing to believe it's got what it takes
it could still be good if the other hero stuff is good enough that people can incidentally make flame wingman
Normal Monster support is still in vogue, so it should be pretty easy to fusion summon it, all things considered
Especially when there may be even more Elemental HERO Fusion monsters around the corner too
the thing is, even if the deck can make it easily
you almost certainly will never want to make it
because the card itself is terrible
unless making it is either required for something or other, or requires literally zero investment in addition to what you were doing anyway
just like original recipe gaia the dragon champion, thats what i expect flame wingman to be
All likelihood there will be cards that'll work with it
Much like how stuff like Gaia the Dragon Champion, Blue-Eyes Ultimate Dragon and the like still got perks to usage in spite of their effects... or lack thereof.
I'm pretty sure the whole "Over Rush Rare" thing is due to being such an iconic monster.
So there's probably something else in the Structure Deck you'll want to Fusion Summon
How loud is MBT screaming?
And still, getting hit with that much effect damage is bound to hurt
Assuming it's effect does work like the original
I might! But I'll have to re-download Edopro right quick
Oookay, made a deck. You still need an opponent?
@dusk sleet i'm back. btw i wanna test this meme deck if you are ok with that lol
take your time :3
gg
Well played!
that was fun lol
I like the idea of Cyberdark Impact in Rush Duels. Pretty cool deck concept too!
Might need some customization to the monsters, but if that's what you want you can try out Duelingbook for that, since they got some dedicated custom card makers
we will likely get some as somd point or at least a remake of them.
Would be very cool. I'm all for GX stuff
we seen they they can change effects with harpie lady
Insofar as changing effects:
Cyberdark Horn could go unchanged
Cyberdark Edge may be suspect since I don't thin the Rush Duel ruleset really accounts for halves just yet. Could just be a flat number to direct attack damage added on
And Cyberdark Keel might just like, inflict 300 damage when it's equipped rather than doing it when it destroys something
Very few level 3 Dragon monsters have very high stats, so they would still be very much in-balance due to the lack of really big level 3 dragons like Hunter Dragon or Twin-Headed Behemoth
i did make custom Cyberdark monsters at some point (but they were remakes)
Oooh
Cyberdark Mast
[Level 5/Dark/Machine/Effect]
[Requirement] During the turn you Normal Summoned this card.
[Effect] Choose 1 Level 3 Dragon in either GY. Until the end of the next turn, this card gains ATK equal to [that monster's ATK], also the first time it would be destroyed by battle, it is not destroyed.
ATK 800 / DEF 800
Cyberdark Stern
[Level 5/Dark/Machine/Effect]
[Requirement] During the turn you Normal Summoned this card.
[Effect] Choose 1 Level 3 Dragon in either GY. Until the end of the next turn, this card gains ATK equal to [that monster's ATK], also the first time it would be destroyed by card effect, it is not destroyed.
ATK 800 / DEF 800
Cyberdark Hull
[Level 5/Dark/Machine/Effect]
[Requirement] During the turn you Normal Summoned this card.
[Effect] Choose 1 Level 3 Dragon in either GY. Until the end of the next turn, this card gains ATK equal to [that monster's ATK], also it inflicts piercing battle damage.
ATK 800 / DEF 800
...Y'know I do wish there was a custom channel for Custom Cards, but for Rush Duels. Just as a little slice to freely discuss rush duel customs.
But I guess there's a reason why it's not
Oh those are neat. I like the alternative names too
More machine than dragon, I guess!
Cyberdark Chain
[Level 3/Dark/Dragon/Effect]
[Requirement] Reveal 1 DARK Machine monster in your hand.
[Effect] Excavate the top 3 cards of your Deck. Add 1 excavated Level 5 DARK Machine monster or "Cyberdark Collide!" to your hand. Then, place the remaining cards on the bottom of your Deck in any order.
ATK 1200 / DEF 800
Cyberdark Anchor
[Level 3/Dark/Dragon/Effect]
[Requirement] Reveal 1 DARK Machine monster in your hand.
[Effect] Excavate the top 3 cards of your Deck. Add 1 excavated Level 3 DARK Dragon monster or "Cyberdark Collide!" to your hand. Then, place the remaining cards on the bottom of your Deck in any order.
ATK 1200 / DEF 800
Cyberdark Collide!
[Normal Spell]
[Requirement] You have a face-up Level 5 DARK Machine monster on your field.
[Effect] Fusion Summon by shuffling DARK Dragon and/or Machine monsters from your field or GY into the owner's Deck as material.
Cyberdark Piercer Dragon
[Level 8/Dark/Machine/Fusion/Effect]
"Cyberdark Hull" + 2 DARK Dragon and/or Machine monsters
[Requirement] During the turn you Fusion Summoned this card.
[Effect] Choose 1 Level 7 Dragon or Machine in either GY. Until the end of the next turn, this card gains ATK equal to [that monster's ATK], also it inflicts piercing battle damage.
ATK 1000 / DEF 1000
these are all cards
huh
I like it!
oh
i mean even when it comes to big monsters. you are dealing with 2500 max unless you run BEWD.
Ehhh, yeah, even 1200 ATK off of something like Baby Dragon makes one of em a 2000 ATK monster you just normal summoned
true but at the same time you are kinda stuck if the opponent has 2500+ atk lol
Horn's the best lol
i'm really hype for the HERO SD lol
Same here!
i hope they start importing more GX
can't wait for Cyber Girl.
or Roids lol
or even better, AG.
We already got Cyber Tutu, it might happen!
And Ancient Gear Golem would be a pretty logical sort of Legend monster to throw in given the popularity of Jointech now
I even made a custom card in Duelingbook
Nope. You'll have to add it yourself to the image
Should be easy to do with the little sticker Spirare gave me though, but I haven't gotten around to it
https://yu-gi-oh.jp/news_detail.php?page=details&id=1904 <@&681691144509194284> the last two over rush rare reprints of orp2: raiza and lily!! <33
Ayyyy Raiza
they look sooo good i love that theyre going back and overrushing old meta relevant cards!!
i just wish theyd do more!
but they did lillllyyyyyy so im happy <3333
@dusk sleet down to rush duel
Sure! Give me a few minutes
alright
Just gotta do something then I’ll get back with ya
symph you still up to it 😅 you said a few minutes
Righto~
Ahhh
clear your cache
it fixed itself
very nice duel
Yaaa
The whole "burn half as long but burn twice as bright" thing VI-FRND stuff has is super cool
Does make me wish there were more ways to work with gaining LP rather than losing it, but this is super nice
I might try doing stuff with Psychic cards in a deck soon
Got to thinking: Relay duels might be a fun concept for rush duels
3 people on a team, plus the deal with having to share a field isn't present like tag duels are
Ended up making this recently
Level 4 / EARTH
Warrior / Effect
REQUIREMENT: During the Main Phase that you Normal Summoned or Special Summoned this card, Shuffle 2 Warrior Monsters from your Graveyard to the Deck.
EFFECT: Add 1 "Fusion" from your Graveyard to your hand. If you shuffled a Fusion Monster(s) to meet the requirement, you can add 1 "Polymerization" from your Graveyard to your hand, instead. This turn, non-Fusion monsters you control cannot attack.
ATK: 800 / DEF: 1600```
https://ygorganization.com/magnetpower/ <@&681691144509194284>
RD/ORP2-JP035 Magnet Thunder Charge
Normal Spell Card
[REQUIREMENT] Send 1 Rock monster from the hand to the GY.
[EFFECT] Draw 2 cards, also, if there is a face-up Rock monster with an original ATK of 3500 on your field, then you can choose 1 monster your opponent controls and destroy it.
That is some very impressive drawing
yeah this is one of the best of these so far
The whole deal with needing to send a rock type monster isn't that much a downside for a Magnet Warrior deck, either
I kinda wish magnet was a monster type tbh
idk, I feel like there's a bit of a gap between "rock" and "machine" where there are just several monsters that are definitely metal (or magnets) without really looking like what you'd consider to be rock or machine monsters
Yeah, Rocks and Machines I think used to be the connected types
Before they decided that it would be like, Machine, Psychic, and Cyberse
Like this thing, [Magnet Circle Lv2]
interesting
although the art is just gears and rocks lol
not exactly a blend or a blurring of lines
just two distinct things being depicted together :P
Yeah!
well, while we don't technically see the effects
we know what mage power does so i think this is deserving of a ping
https://ygorganization.com/the-next-saikyo-jump-promo-is-rd-sjmp-2/ <@&681691144509194284> our furst legend equip spell, mage power!
All of them
not necessarily power crept - united we stand might boost by more, but the boost can be reduced by just attacking in battle phase
also it requires you keep the other monsters face-up which can be risky
Mage power 😮
Ayyy Mage Power
Did a short duel
Ended up using Delirium Papillon, Delirium Lampyris, and Royal Rebel's King's Return to take control of someone's Transamu Praime Full Armor Nova for an OTK
I really wish I took a screenshot of that
A right shame it was done with the equivelent of some side villain's sort of strategy, and insects on top of that.
@dusk sleet down to rush?
Sure!
oh got into a speed duel, after words
That's alright
very nice dueling
Ye!
Ah, right, it was only ever available as an Over Rush Rare
I need help with smth
If every rush card was added to the tcg/ocg cardpool, what would be the most problematic ones?
as written or with once per turn erratas?
With soft once per turns
Honestly, Ship of Seven Treasures would be a safe bet
You don't got to throw out a specific monster to use it, unlike Trade-In
As is Deity of Seven Treasures - Ryozai
power crept sacred sword
Yep!
extremely easy pick
like seven treasures isnt even remotely on the map
thanks to the draw-to-5 rules, draw power and discard is balanced very differently in rush! and thats where the problems come in
Nobody gets to play!
nah, you get to play! just do everything first, then wipe your opponent's hand after
Yep
card dev is definitely the biggest, hard to name others
definitely nothing on the same level
prophecy phrase is a monster with the same effect, but you have to get her on board first
there's a number of cards that draw a lot?
card reprinting is a battle trap so its not great, even if it does say "draw 5 cards"
ehhhhhh
it really is "soul charge at home", every one of those is a completely useless garnet...
sure you get 5 link materials at the end but
it's gonna be one of the brickiest youtube combo decks out there
Graceful Charity
true
In all seriousness, really hard to name another
You can sum up the busted stuff as "Things that would only ever fly in a rush duel"
accident prevention and great tortoise are both traps that draw a bunch, they might have a home somewhere
jar of greed 2
hdd... well, i guess its text says "if you would draw until you have 5 cards in your hand during your draw phase", which would be exceptionally niche in the tcg if taken literally (even though in rush duel that's just how draw rules normally work)
otherwise "normal draw 6 cards" would be funny
Miracle Pick would be pretty much a freebie, assuming you got a Psychic monster that fits the criteria
cyber dragon has a fusion here that draws 5, then discards 4? that might do some things
I really do wish there were more fusions in the OCG
But I guess Chimeratech Rampage Dragon does a fine enough job as is
with sufficient enablers from the tcg, since everything in rush duel is soft once per turn you can probably find some way to go infinite with some things
but most would require more effort than they do to go infinite in rush duel
like the progress potter and thunderbold infinite combos both require using the infinite normal summons that rush duel has
i think it's very unlikely you could go infinite with potter and impossible to go infinite with thunderbold in tcg
Splame would be pretty cool in a fusion-centric deck
necromaid nana could still find a home somewhere? just need a way to put her on field
But hardly anything nowadays requires something with a specific name
good tcg fusions dont even name specific cards anymore
i wonder if amazing dealer could find a home irl?
"once per turn, if you have 3 or less monsters in gy: discard 3 cards; draw 3 cards"
Yeah Amazing Dealer would be alright
But generally, it would depend on the deck
Eldlich might have a case: only monster you tend to have is just, Eldlich and whatever other kinds of monsters you can throw out to halt a game plan
picotron likewise just says "once per turn: draw 2 cards", with the right setup
if you can find a way to loop it then maybe...?
just like in rush, dealer has no need to be played in something with minimal monsters
it's always live at the start of the game
the question is whether you can find a way to summon him (with only 1 normal summon per turn), and if you can find a way to loop him
emote worthy
Def has
energy
also flame is cute :3
welll i guess it is in the name...
basically useless against monarchs since all the rush originals are lv5! only hits raiza
-Oh
Right
I forgot the Rush Duel exclusives are level 5 instead of 6
[Zaborg the Thunder Monarch]
mostly shes designed to hunt cuties yeah... but vanity's was also a relevant target
Ahh
weirdly zaborg is the only lv5 tcg monarch
Ahhh, right
All we are missing now is Mobius the Frost Monarch, and the whole gang's all here
Oh, and Granmarg
Granmarg would be pretty cool about now, due to the sudden surge of new rock-type monsters
I probably would have guessed Mad Rare Aquilia was a Harpie monster
Or something else, like what they did with [Battlestorm]
Level: 4
[ Winged Beast / Effect ]
ATK 1700 / DEF 1000
This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect.
Totally not Captain Falcon
no caius either, though rush doesn't have banishing so hed be rather hard to implement
Just make Caius bot deck
kuraz isnt one of the main monarchs but could be a neat legend in rush!
[Kuraz the Light Monarch]
Level: 6
[ Warrior / Effect ]
ATK 2400 / DEF 1000
When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
Yeah!
I really like Kuraz
It's effect is just a very neat double-edged sort of deal
the rush draw rules turn it from being bad to very versatile!
Most Monarch decks I knew of used it cause it was the one Monarch that can use its effect on a special summon, not just a tribute summon
Here, the actual effect is a good deal more handy
@dusk sleet down to rush?
Ye!
well played
Always a good time for sea serpents~
facts
I definitely need to look for other themes to try out, though. I probably play the Gaia deck way too much lol
Just, out of all the stuff from Duel Monsters, Gaia's just one monster I like; not stuff like Dark Magician, or Summoned Skull or I guess... Kuriboh?
Might make my own dice deck next
Here's a quick one I made
...And yeah, it's a whole bunch of Custom stuff here. I really wish DB would update.
https://yu-gi-oh.jp/news_detail.php?page=details&id=1917 <@&681691144509194284> cybersepice!
NINJA TIME
Nice
Man, Curry is just everywhere in Rush Duels.
Yep has fusions as expected
Ooh!
Pinged ducky to translate for us
Hope their fun
ooooh interesting!
theyre all about spying on the top of your opponent's deck and getting effects based on what you see
and also, about rigging the top of your opponent's deck so you know what's on top + they draw garbage
that trap's real rude
"put 5 cards from your opponent's graveyard on top of your opponent's deck"
it does at least force you to give them tribute fodders, and also they choose the order, but
still
do I have to give them a level 5+ as well?
you dont!
give them 5 fodders! give them 2 monsters and 3 spells they cant use!

Cyberse Spyce Queen Cinnamon
FIRE Level 9 Cyberse Fusion Effect Monster
2800 ATK / 2500 DEF
Materials: "Cyberse Spyce Cinnamon" + "Cyberse Spyce Hotpot"
(REQUIRMENT) Shuffle 3 cards from your GY into the Deck.
(EFFECT) Both players excavate 2 cards from the top of their Deck, then inflict damage to your opponent equal to the Level of the highest monster excavated x 100, also, after that, shuffle those cards into their Decks.
Cyberse Spyce Curry Pan Drapery
FIRE Level 9 Cyberse Fusion Effect Monster
3300 ATK / 2500 DEF
Materials: "Cyberse Spyce Garamasala" + "Wheatcloth Demeter"
(REQUIREMENT) None.
(EFFECT) Your opponent excavates 4 cards from the top of their Deck, if there is a Spell/Trap Card among those cards, destroy all Spell/Trap Cards your opponent controls, also, after that, your opponent places those excavated cards in the top of their Deck, as they wish.
Would be a cool thing to use with say, [Ancient Telescope]
(I count the shadow flower stuff as one, even though they went through an anti vanilla phase)
@winter ridge are you aware that theres more in that post by the way, not just the 2 fusions
brewing
And a rush ninja themed deck around spicy foodstuffs at that
Oooh
And yet none of our Ninjas are actual warrior monsters
Never change, Rush Duel~!
- the lv1 (hotpot): on normal/special, add an lv7+ fire cyberse or the fusion spell
- first lv2 (cinnamon): flip the opp's top card, if it's an lv5+ then you summon a monster from hand
- second lv2 (turmeric): if you have 10+ in deck and have another fire cyberse, look at an opponent's backrow, if it's a trap draw 1
- lv3 (cumin): flip the opp's top card, deal damage equal to its level x100
- first boss (wheatcloth demeter): if you havent summoned from gy yet, flip the top 2 and summon a monster from gy with an equal or lower level than the total
- second boss (nutmeg): 1 cyberse tribute. mill 1 each, then you can place 1 milled card on top or bottom of the deck
- third boss (garamasala): if your opp has a face-up monster, flip the top 3, a monster on the opp's field loses atk equal to 300 x the total levels flipped
- fusion spell: fusion summon with fire cyberses from hand or field, then you can put a card from gy on top or bottom of opp's deck
- trap: if you have 3+ differently named fire cyberses in gy, when a card is sent from the opponent's deck to gy, choose 5 cards in your opponent's gy including 2 lv4 or lower monsters, and the opponent puts those 5 cards on top of their deck in any order (their choice)
defrostrooper continues to cry
notably, hotpot can't add back the other fusion material fur the hotpot fusion...
Deck is kinda neat
#translators-corner message very important: top or bottom!
putting on top is kinda what the deck is all about after all
@winter ridge top or bottom for nutmeg
Mills from top, places on bottom.
mills from top, places on either top or bottom, your choice
Mills from top, places on top or bottom (your choice)
weird, that one doesnt look like the other cyberspyces
Fuck me, I missed the Ue

Lemme fix that
Oooh
Oh jeez that's something alright
Man, I gotta catch back up with the action
Next episode has this theme in action
The DARK Galaxy Theme “Dark Matter” makes its debut, which fights by making use of face-down Defense Position.
Oooh?
That's interesting
I got no clue if these actually are in fact, an introduction to flip monsters, but even if they aren't, that's a neat sort of gameplan
I think it will be more like a galaxy version of the Kendo deck
Ah yeah, but they go face-down instead of messing around with just swapping battle position
Throwing things face-down is also still very debilitating, especially when you would have cards that can work off such a thing, but your opponent does not
Would be very rude to also print something like, I guess Dark-Piercing Light in the same set
Honestly I am surprised Dark-Piercing Light isn't a thing already in rush duels, it's a very simple sorta spell card. Then again, Seal of the Ancients does the same thing
btw apparently in the anime a "red pepper" trap was used
Probably not a noodle thing
…I don’t know anyone who puts Black Pepper in noodle broth at any rate
aww ok
@lusty venture care fur a game?
Sure
though of course, take a wild guess what i want to test :p
mirrawr match OwO?
very nice dueling
ye, gg
it is a neat deck! but also very complicated yeah
the trap's unfortunately a meme, funny as it is
yeah, what was the other trap like?
the other anime trap apparently is just an atk-reducing summon trap
oh got it up
(that also gives you perfect information on the next 5 cards)
i feel like the second part is more impactful than the first
either way its not very good either
because, yknow, shiny shady
yeah
Ooooooookay, am back
lets rush
Sure!
hosting
very nice dueling
Spice stuff is good!
definitely feels better without black pepper, black pepper is just a meme
Righto!
i just realized phoenix dragon is literally just a divine dragon apocralyph retrain
Y'know I got to thinking
Battle Packs.
In Rush Duel
And given the card pool, this would sound incredibly fun
Yea rush draft sounds like a cool idea
Given that you don't even have to really have an extra deck to do some good work in a Battle Pack, that can lead to some very creative and fun times to be had with a group
In fact, I might end up designing a fan-made battle pack myself
So let's see here.
Going off this page, it seemed the original Battle Pack had a specific ratio of what a pack contains:
Each pack contains 5 cards: 1 card that is in rare foiling, intended to be a game-changer (Stuff like Xyz monsters, or other very potent monsters, spells and traps, such as Witch of the Black Forest, Raigeki or Mirror Force)
1 card that is a spell/trap, or some form of monster with an effect that would remove cards from the field, intended to be slightly less impressive cards that can still turn a duel around
1 card that is a high ATK monster, which is a beatstick of some fashion
1 card that is a monster with often low ATK values, but would have effects that can justify their usage in a deck
and 1 "wild card", which could be any of the above four. This was a shatterfoil rare, to differentiate from the rest.
In the context of rush duels, it can more or less remain the same, save for the fact that there of course, isn't any Xyz monsters. And it would be pretty 'bleh' to throw in Maximum or Fusion monsters due to the reliance on other cards to summon them, so we can forgoe any extra deck stuff
I'll likely take from a pool of around 220 cards and use em to make a battle pack. More or less may be necessary, but this may be a good number to start with
Shatterfoil aka how to blind people with sunlight (joking)
I'm also conflicted on the inclusion of Legend cards in this set too. They may fall into the first category, but with the unique rules on including more than 1 in a deck, I wonder if it can be ignored for the sake of battle pack
For now I'll include a few in the first category, but may be subject to change
Alright, so here's what I got so far. It's still a work in progress, so anyone can feel free to add onto this for concepts and ideas
Section A:
Blue-Eyes White Dragon
Multistrike Dragon Dragias
Sevens Road Magician
Glacies the Snowmeister of Sacred Splendor
The Creator
Magical Stone Excavation
Legend Magician
Pot of Greed
Jinzo
Dark Hole
Monster Reborn
Mirror Force
Luster Dragon
Wilhel the Wisdom Monarch
Section B:
Sea Dragon Knight
Ultimate Flag Beast Bolt Tricorn
Graceful Dice
Skull Dice
Counter Cannonball
Call of the Earthbound
Nobody Scat Thief
Power Shock
Remove Trap
Armaments of Ascension
7 Shift
Hammer Crush
The Menacing Eyes of the Sky Emperor
Boost Rescue
Salary Slash
Section C:
Ultimate Flag Mech Ace Breaker
Swift Gaia the Fierce Knight
Galactica Oblivion
Cyber Dragon
Flame Cerberus
Jointech Rex
Transamu Rainac
Alligator's Sword
Faith Bird
Takriminos
Voidvelgr Pale Rider
Mad Rare Aquilia
Cosmo Aurorizer
Excutie Flame
Section D:
Alpha the Magnet Warrior
Demolition Soldier High Kanko
Meteor Dragon
Obnoxious Celtic Guard
Pure Love Angel
Goddess of Whimsy
Speedy Performer
Star Replacer
Stud Hedgepeg
Galactica Jamais Vu
Constructur Engineer Draftannium
Amazing Dealer
Kibatsu the Cutting Edge Deity
Love Angel
ooh
https://ygorganization.com/justmakesureyourcomputerremembers/
<@&681691144509194284> Did you try to turn it off and on again?
RD/KP17-JP054 ブルー・トゥース・リコネクト Blue Tooth Reconnect
Normal Spell Card
[REQUIREMENT] None
[EFFECT] Choose 2 LIGHT Dragon monsters in your GY and shuffle them into the Deck, then, you can choose 1 “Blue Tooth Burst Dragon” in your GY and Special Summon it to your field face-up.
Thanks scienceball~
Chemispet Inko
FIRE Level 1 Pyro Effect Monster
600 ATK / 0 DEF
(REQUIREMENT) If you control no other monsters, reveal 1 monster from your hand (Pyro, Aqua, or Thunder).
(EFFECT) Send the 3 cards from the top of your Deck to the GY, then you can add to you hand 1 monster among them (Pyro, Aqua, or Thunder), with the same Level as the revealed monster.
<@&681691144509194284>
What is a good resource to learn about the current metagame?
This translation is slightly different:
RD/KP7-JP009 ケミスペット・インコ Chemispet Inko (Chemispet Parakeet)
Level 1 FIRE Pyro Effect Monster
ATK 600
DEF 0
[REQUIREMENT] If there are no other monsters on your field, you can reveal 1 Pyro, Aqua or Thunder monster from the hand to your opponent.
[EFFECT] Send the top 3 cards of your Deck to the GY, then, you can choose 1 Pyro, Aqua or Thunder monster in your GY with the same Level as [the Level of the monster revealed for this effect’s requirement] and add it to the hand.
org's translation is wrong, the one posted earlier is correct
[REQUIREMENT] If you have no other monsters on your field, reveal 1 Pyro/Aqua/Thunder Type monster in your hand to your opponent.
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. Then, you can add to your hand 1 Pyro/Aqua/Thunder Type monster from among the cards sent, with the same Level as [the Level of the monster revealed to meet the requirement].
Could not resolve English data for searches: the level of the monster revealed to meet the requirement
its in quotes, shoo :|
Man, Domino Effect just loves this channel
Let me try something
[EFFECT] Send the top 3 cards of your Deck to the Graveyard. Then, you can add to your hand 1 Pyro/Aqua/Thunder Type monster from among the cards sent, with the same Level as [the Level of the monster revealed to meet the requirement].```
Oooh, it worked
yeah
https://ygorganization.com/butidontwanttogoamongmadpeople/ <@&681691144509194284>
RD/KP17-JP066 夢中の誘い Muchuu no Izanai (Invitation to a Delirious Dream)
Normal Trap Card
[REQUIREMENT] When your opponent Normal or Special Summons a monster(s), place 1 monster on your field and 1 card in your hand on the bottom of the owner’s Deck in any order.
[EFFECT] Choose 1 face-up Level 8 or lower face-up monster on your opponent’s field and gain control of it, except a Maximum Monster. While that monster you gained control of with this effect is face-up on the field, it cannot attack nor activate effects.
interesting
Oh right there are maximums that aren’t level 10 or become level 10
there are also effects that lower levels aren't there
huh??? since when??
yo, huge? yugipedia is the top result instead of fandom trash wiki?
I don't think there are. But perhaps some of the ones that become level 10 by effect can have their effect negated?
[beelucitaroth]
oh, no, I'm sorry, harpie lady sisters doesn't become level 10
... yes it does. nvm. It's just on the [L] part
it's harpie ladies
what
[harpie ladies l]
ain't gon work
@gritty willow hey khaios is there any way around this issue with millennium eye bot and maximum monsters and their different pieces?
oh, right, there's alt syntax I think
you could try forcing pedia queries but the bot definitely doesn't handle rush duel-specific stuff
p[harpie lady sisters "L"]
Level: 5
[ Winged Beast / Maximum / Effect ]
ATK 2100 / DEF 0
This card's name becomes "Harpie Lady Sisters" and it cannot be destroyed by your opponent's monster effects. If this card is in Maximum Mode, it can make up to 3 attacks on monsters each turn.
Level: 5
[ Winged Beast / Maximum / Effect ]
ATK 2100 / DEF 0
This card's name becomes "Harpie Lady Sisters" and it cannot be destroyed by your opponent's Trap Card effects. Then, if this card is in Maximum Mode, increase this card's Level by 5.
that's prolly the best you're gonna get
again though, caveat that the bot doesn't currently gather rush duel-specific card props from yugipedia, so the data may end up incomplete
seems like it has most of the important stuff though? maybe?
mm, I'd like to say yes, but unfortunately no
compare and contrast: (this is harpie lady sisters [L])
womp womp no requirement
well
past me knew what future me would think about this
i started parsing the relevant fields and then said "ehhhh fuck it"
not just requirement, but also the uncategorized effect at the start
womp womp x2
that was a lucky example tbh, there's a lot of cards that don't have that field
and how's it handle fusions?
back when i coded the whole pedia query functionality, it was sort of a rush job for the new version of eye bot where my focus was just maintaining the previous functionality so no one would yell at me because it went missing
hence this rush duel stuff not making the cut
i could probably made the bot grab that stuff now, but man that would be effort
also is there a command to delete a message (without me using my mod powers)
there used to be, I think
there did indeed used to be
i have yet to add it back
though... the bot is supposed to delete its response if you delete your query
JOKES ON YOU BOT
oh, perhaps I waited too long to delete my previous message
i think it's like a 15s grace period if memory serves
also edits do work btw, if you type you can fix it and the bot will pick it up
[test tiger] oops my syntax is RIGHT
Level: 3
[ Beast / Effect ]
ATK 600 / DEF 300
If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
yes but the (edited) is a badge of shame
same grace period
wash away the guilt
understandable
anyway it's interesting that it picks up some of the rush duel cards but also veers wildly off course for others
[chemical cure purple]
oh there we go
okay so rush fusions are also missing their fusion materials
just helping you debug lol
add it to the list :P
also, small suggestion: is there a way to mark a channel as preferring rush duel cards, and then bias the query results towards them?
no, and among all the possible rush duel-related functionality i could add, i gotta say this would be by far the lowest priority
make sure to force pedia queries if you know you want a rush duel card, especially considering so many rush duel cards are renames/retrains of base CG cards
and doing that means you're at the mercy of yugipedia's search function too
which in my experience is only really trustworthy when you have the exact name to use
see above, where the difference between harpie lady sisters "L" and harpie lady sisters (L) (where the latter is the correct name) produced completely different results
ok that's not quite fair to yugpedia; the bot has a limitation yugipedia doesn't, which is that it has to pick + display one result
yugipedia can of course display multiple which you can choose from
so it's more like you're at the combined mercy of how yugipedia search determines what the best match is, and the bot which must use that best match even if there are others
Oh hey, a trap card I can use to steal even more monsters with
A right shame I cannot snatch up Maximum monsters with it
Then again, Delirium Lamphyris can't either, given it has to remain on the field to use its effect
Symph you gonna steal all my cards with this tech 😛
yeah even without the condition i don't think there's any possible way you could take control with a maximum monster with this with rush duel's cardpool
since while there's a lot of ways to reduce the level of a maximum monster, to use this trap youd have to continuously reduce its level so it's lv8 or lower at the moment it's summoned
but it could potentially be possible in the future (there's unprinted anime cards that can do it) so it's just future proofing
well anyway
despite being an over rush trap in a main set, which've historically been pretty good
this card seems bad right?
we already have shiny shady, this card takes more investment to work on less things. and you can't really use the thing you steal for anything except protection
now, if removing a tribute summon is enough to end the turn, then it is pretty devastating since it leaves the board empty, and it also denies a tribute fodder + doesn't allow fusion summoning with spells that can use face-downs so following up is a little harder
but still it's just too niche, and i can't think of any situation where shady can't do a job this does - at best itll do it a little better than shady does
maybe you can side deck it in as shady copies 4+ in certain matchups..
Yeah, if you can't really do anything with it, then it doesn't seem very helpful
At the very least Mind Control in the OCG had its uses, given it's been limited or forbidden for a good long while, but in this case there's just not a whole lot of points to its use, unless you plan to use it for a tribute summon next turn
Another level 10!
so what it do?
p[Galactica Oblivion God]
Level: 10
[ Galaxy / Effect ]
ATK 2500 / DEF 2500
You can Tribute Summon this card in Attack Position by Tributing 3 monsters.
'''REQUIREMENT]''' During the turn you Normal Summoned this card the above way, shuffle 5 monsters from your Graveyard into the Deck.
'''EFFECT]''' Destroy all Spell/Trap Cards on the field. Then, you can make this card gain ATK equal to the ATK of the Normal Monster with the highest ATK in your Graveyard] until the end of this turn.
<@&681691144509194284> your golden galactic god
5k (assuming you play a 2500 vanilla) and harpie feather duster
Destroy every spell or trap card on the field, and if it were not enough, you likely got an additional 2500 ATK bonus by tribute summoning it with three monsters
Suffice to say, I'm certain there's no point to [Moisture Creature] now, as sad as that is. It's a funny spaceman.
to be clear, (L) is not the correct name, the correct name uses square brackets
L + ratio + yggdrago the sky emperor
super cool! but significantly less generic than god requiem is, and likely worse because if you're in a situation where you can get good value off the heavy storm, your opponent can likely just disrupt the summon (and then since you tributed 3 monsters youre in a really bad position)
still while its not gonna be good its neat and itll be funny to build a deck around gods requiem + oblivion
@dusk sleet you down to rush?
Oh! Yeah, I'm down for a duel
Nice dueling
I'm starting to think that this whole cyberspice thing really wasn't exactly playtested all that much when they designed it cause jeez
Or maybe it's just, given my track record for luck, it's just really bad news for me
Either way, it's good dueling!
Me when executies became a thing
and deep spell magicians
Yeah seems that was a case too, given it was a bunch of level 6 stuff that really really hates anything that's got a higher level than 6
Makes me wonder if Excutie wasn't just some Goha propaganda given how much they love the number 6
Well, I guess now's a good time as any to try and find new decks to play. I could probably try out the new Magnet Warrior stuff now.
I got to thinking about more OCG ports, and I'm just wondering how well this would even go over with games if it did exist.
I don't think anyone ever actually seriously played this in the OCG, but Rush Duel very well may be another matter, alongside something like say, Pot of Generosity
feels like a meme legend lol.
and then it gets a support card that's like. If TCC is in your GY, draw until you have 5.
Probably would be there with the likes of Malevolent Seller
Just guys lugging around whole coffins
Laughter from the Graveyard (Custom Card!!!)
[Normal Spell]
[Requirement] If "The Cheerful Coffin" is in your GY.
[Effect] Draw until you have 5 cards in your hand. Then, if you activated "The Cheerful Coffin" this turn, you can shuffle up to 3 cards from your opponent's GY into the Deck.
what other silly cards that can be turned legend just due to their gimmick hemm.
Owner's Seal Lol
[Mausoleum of the Emperor]
During the Main Phase: The turn player can activate these effect(s).
●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing.
●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing.
(This is their one Normal Summon/Set for that turn.)
Only 1 Normal Summon per turn in the OCG, but here, you can do it as much as you want
activated on a field spell idk.
So long as you got LP to spare, this'll let you (and your opponent!) tribute summon as much as you like
it would have to be worded like. each player can Normal Summon level 6 or higher monsters without tributing by paying 1000 lp for each tribute they require for their tribute summon (max. 2.)
Yeah, a little syntax stuff, but it can work as intended
a legendary ocean would be a fun one too.
Would be cool, yep!
we have seen how they ported harpie lady 1, 2 and 3 so. it will likely be treated as umi on field.
aka an extra umi.
Yeah!
Backup Soldier would be funny too
It's practically guaranteed to have some applications given how normal monsters can be very helpful
[Backup Soldier]
Which has no relation to a certain other bubble crash
rush parody where it is aqua related
what are some good deck options to introduced someone who never played card games before to rush duels?
they dont need to be competitively viable or anything
Let's see, if you need a good deck option, I would say possibly something related to Multistrike Dragon Dragias.
It's simple, but a very potent monster nevertheless, plus it's easy to make a deck around it.
light galaxy has a lot of normal monsters
@dusk sleet reminder today we're getting a new rush theme
Oooh
On the 6th we got Cyberse Spyce alongside the episode
and today is gonna be the dark galaxy theme
Ahh
^
https://yu-gi-oh.jp/news_detail.php?page=details&id=1918 <@&681691144509194284> dark matter is here!
he was shown in the set art preview
Oh, right
huh. isn't it weird fur face-down: the deck to also be 1300 def tribal?
1300 def is... not a lot of def
Name changing, huh
Fair enough
weirdly
most of them mention the name "dark matter mist"
but "dark matter mist" isn't a card, it's not in the reveal wave
so the deck only works by changing their names to dark matter mist
knight seems fine
globule= only a recycler to deck
and the other straight up doesnt work without outside theme stuff
claydoll seems kinda crazy
so all the dolls become mist
presumably because they are animated by the mist
ngl the idea of name changing your monsters to a card that doesn't exist is kind of a hilarious archetype gimmick
i might steal that for later
ah so thats why everything is so low atk
Ah! That's why
i think it'd be really, really funny if they never print a card who's original name is darkmatter mist
oh damn a feather duster too
a little disappointing the way they support face-down monsters?
the gimmick is less of "set all your stuff down" and more of "play with exactly 1 monster on your board, the rest you can't use"
feather duster that is immune to anti-summon stuff
It's kinda boring, yea
but the comedy gold of "name change to a card that doesn't exist" is incredible
I would've prefered flip monsters
who is mist?
nobody, they change name to darkmatter mist
what if they print dark matter mist
but it has a continuous effect to always change its name to dark matter knight



nah make it have an activated effect to change name
a lot of these kinda feel more like a restriction rather than a reward for setting monsters
The payoff is kinda bad aside from the hfd, too
1300 DEF really isn't ideal if you want to make the most use of face-down monsters
Can enigmata even reliably hit over a maximum?
Felt like this would at least be a good opportunity to make the monsters each have 1600 DEF
it'll almost never be able to without the atk boost spell, its highest atk is 3600 and most maximums are in the 4k range
but honestly, "can it hit over a maximum?" is basically never a useful metric to check
Fair enough
yeah how often are you gonna be up against an actually maximum summoned maximum
if your opponent is successfully maximum summoning, you have bigger problems on your hands than how to clear it on the next turn
such as: are you getting a next turn?
Honestly, Maximum summons can and do go off.
...Either that or Summer is a special case, since I have the worst luck, and I really can't shake the feeling that Graceful Charity always is in the top 5 cards of her deck
I really do wish I had better measures against such things in all honesty: I do have means of destroying one in most decks (Gaia the Battle Ruler, Eclydisis Caesarleon, Blue-Eyes Ulimate Dragon, etc)
It's just, I'm me and have the worst fortune possible.
abyss max decks will usually kill you the turn that they maximum summon and the way to win is to prevent them from maximum summoning at all
okeabyss decks' traps make just swinging over the maximum completely impractical anyway, you need direct removal that isn't contested by the traps
volcalize... well, volcalize isn't very good
but "can you clear 4100 atk" is a relevant way to beat volcalize yeah
Thank goodness for on-summon trap cards
Though, in all honesty I do wish I can be better prepared for maximum monsters
Such as halting whichever this Abyss Max thing is with some measures to prevent such an attack, among other things.
usually the most reliable way to beat maximum decks is with disruptive traps like shiny shady or traditional tax, that can shut down or delay their setup
and to just kill them before they can gather the pieces
Hol' up, but you can't put a Maximum Monster into face-down defense position, can you?
like i said
nop
their setup
Oh
you flip down the monsters that would add the pieces to their hand
I was about to say, if it turned out I could actually do it this whole time
If we were in duel links as like characters, one of my skills would definitely be draw graceful charity turn 1 
So most what i know about what can deal with such monsters is:
Make a comeback with a higher ATK monster
Use a Spell or Trap that wouldn't be stopped by the myriad of effects
Raiza. Cause he's a total bro like that.
Yep!
well, it'd definitely be a noticeable change!
but i don't think it'd significantly change which decks are viable or not
Spirare would have like, Dark Hole, come to think of it
Actually, does the Extra Card item work in Rush Duels?
it does!
yeah, gives you the broken legends that aren't in duel links yet
Ahhh
monster reborn, mirror force, dark hole, magic cylinder
pot of greed isn't a broken legend, that one sucks, but it's in the pool too
So the usuals! that's pretty clever
They're the extra cards for the OCG too, so that's nice
hey whyd you delete it its an interesting question!
i was gonna analyze a little more how it might change deckbuilding and play.
Alright, so aside from bigger monsters, and I guess Raiza, would there be anything else?
I know insofar as halting an advance, Deity of Seven Treasures -Ryozai is pretty good at that.
anyway my skill would be to manifest lumiere to the top of my deck, actually
...but that's already in the game it's called lightray draw
Plus, they got 1 attack to work with, so they got to make that one attack count
the attribute draw skills are gonna be crazy when excutie gets added to duel links!
Mine's probably just like, I guess adding either Veteran Curse of Dragon or Veteran Gaia
I just really like Gaia, is all.
https://ms.yugipedia.com//6/6e/GaiaTheFierceKnight-JP-Anime-DM-NC.png
And people still say they'd prefer Dark Magician
I was gonna post it again later
Seemed like i picked a bad timing for it
But thx for answering
What's really funny is Swift Gaia the Fierce Knight is a thing.
And one would think it's good, but it's really not
makes sense that that would be bad in a format where you draw 5 cards every turn
Yeah, like, it's better, but it's just, a very very slight better.
So really, no better than it was before.
Also, you generally want either the OG or Veteran anyways, so this just never gets used in Gaia decks
well, in general a noticeable change fur most decks would be that you can be more greedy with backrows generally - both in setting backrows you can't immediately use when you draw a bad hand, and in putting in more and less versatile backrows when deckbuilding because drawing a hand full of them would be less bad
the risk of having 3 sets you can't use, then drawing more backrows that you can use and having no zones to put them in would basically be gone
Believe me, it happens to me way more often than I'd like to admit
Set 3 cause I gotta draw more cards next turn... but then my opponent just never destroys any of em, or they don't go off, so I'm stuck with 3 clogged up zones
otks would become much easier in general
monsters that extend into more monsters on the board would be generally stronger - with animagica leader in particular becoming much better and maybe even becoming a serious strategy and not a meme card?
...Y'know, this would make Emergency Provisions a card I would totally use if it were made for rush duels
because currently she has the secret text of "you control no other monsters"
[Emergency Provisions]
If only cause it can get rid of spell or trap cards on the field
emergency provisions has a pretty bad downside in rush compared to the tcg: chaining isn't a thing here, so you can't do the thing of activating a backrow and then sending it fur cost
in rush you can't have your cake and eat it too, if you use it as cost then that's the one thing youve used it fur

Yeah, that would be a downside, but it can always become a normal spell
It's what they did with Graceful Dice, too
yeah it could be imported as a normal spell but you don't get to use it in the best way it works in the tcg
there are a few cards that can send any card from your field to gy in rush already though, just to help reduce bricking
No silly Mirage of Nightmare situations for us!
glacies, space yggdrago... manifestation uses a similar design philosophy but only sends monsters
So
I'm making a ygo fangame, mentioned it a couple of times in other channels already
Oooh
And i'm trying to figure out what stuff would break in case i added rush cards in
In terms of coding or how the game works in general?
I can't help with coding, but I'm certain we know rulings.
(Along with a rule that gives you the extra normal summons and draws if all of your deck's card are rush cards)
Balancing
Ahhhh
ah, it was you who asked about what rush cards were most broken if added to the tcg right
like card devastation
Coding is future choccy's problem to figure out
I'd say with most card games, it takes a good bit of playtesting.
Correct
Having a good couple duels with a lot of different cards and such could provide some insights on what works, what doesn't and what works too well
My main issue is that i'm kinda out of touch with rush itself lol, took a major break when go rush started
We do a couple of rush duels here regularly too; I often help out Summer with her deckbuilding by being a test dummy opponent for her, as is Spirare.
Copper's around too, but they use Edopro for their duels, as is Moonrite
If you need duels done in sims, we can certainly be around
but yeah i don't think having 5 zones would cause anything to be broken
though if you're crossing tcg and rush, i don't think rush has any chance to compete, assuming the broken stuff like card devastation is banned
at least, no rush-centric strategy; at best there might be an occasional bit of tech (card draw most likely) that finds its way into an otherwise normal tcg deck
I'm concerned with that as well
Altho most of the game would be like
Xyz era powerlevel decks
Stuff like batteryman and old noble knights
if i had to bet on any rush duel deck finding a way to beat a tcg deck, itd probably be excutie? lumiere is an actual boardbreaker that can contest certain endboard pieces like savage dragon, and the deck comes with real disruption!
...im totally not biased even though im the excutie main
totally
The crossed out text begs to differ
Admittedly, I can see some funny shenanigans with Excuties and [Creature Swap]
But those are... eh.
I think you'd just be better off using this card with Number 30: Acid Golem of Destruction
At least it stops any summons
nah
excutie doesn't want to take control of stuff because it can't use the stuff it steals very well
and excutie doesn't want to give control of stuff because... lilius is free link material
well, no such thing as link material in xyz era
but xyz monsters are also unaffected by lilius's lock
Well, not as much xyz era itself as it is power level
Links would still be a thing, altho be just the weaker ones
alright so we're back to lily being free link material
excutie being beatrice turbo duel links style would be funny
Also adding non rush cards to your deck makes you play under regular ygo's ruleset again
So... Yea
Also
This was also about the fangame
It will have (hopefully) 3 starter decks and i wanted to make one of them a rush duel deck
I was thinking of FIRE Pyro/thunder/aqua since they have both fusions and a maximum, along with not having the deck built around just 1 aesthetic/playstyle
ennh
the fusion vs maximum variants are basically just different decks though
they don't mix well at all
and i definitely don't think a (bad) maximum turbo deck should be the introduction to rush of choice
Fair enough, i was thinking of just adding 1 of each piece for introduction purposes
a lot of the rush duel beginner deck recommendations id be inclined to give kinda play to existing familiarity with the tcg, so if you're assuming they don't know any card games at all
well let's see. nostalgia isn't a factor, it shouldn't have a lot of text (ideally no special summoning conditions), it should have simple and straightforward turns (no combo nonsense like dark caster, not as much decisionmaking as excutie)
maybe... hybridrive? although i don't know if that's a good recommendation when the deck isn't even released yet
but once kp17 is out it seems like a sufficiently straightforward, but otherwise more modern deck
We could also make the assumption that they know a bit of yugioh, just not rush
Like, a player who played 30 mins of master duel/watched duel monsters
For example
harpie is pretty straightforward too, and has the bonus of being a nostalgia anime deck
Harpie is kinda obtuse, no?
With the whole "maximums you dont want to maximum summon" thing
mmmm actually yeah
simple in playstyle when you go in with the knowledge of what parts of the harpie cards don't matter
but they do come with some reading that's largely flavor text
How about something from the sevens era?
Does anything come to mind?
The game's power level should be low enough to where they can compete
dont have to out savage dragon anymore 
sevens era decks in general will be a lot simpler to play
but also will struggle a lot more against tcg decks
dragoncaster is like, the ultimate sevens era rush duel deck
https://ygorganization.com/broughttoyoubyaizen/ ygorg article on dark mist.dek
it's anime, it was viable all the way from release until the release of excutie
and it basically consists of "play double attack bungus, set mirror force"
Dragoncaster could work
What do you think of machines, btw?
Stuff like flag breaker could be decent
I like how this thing is called jelly 
cyber dragon is often recommended to new players! especially because it's tcg anime and includes many core cards that players from the tcg will already be familiar with
i see no world where ace breaker is good enough to compete against decks with tcg cards
Not even in stuff like edison format?
well... okay im not familiar with edison (it's pre-xyz right?)
ace breaker specifically though
(Specifically before the shining darkness set)
the play pattern that made ace breaker good is summoning it and then protecting it with traps for a turn so you have a fresh hand
and otherwise it's like, a 2500 vanilla that works with machine type support?
A 2500 vanilla was unironically pretty decent in edison
A lot of deck's turn 1 is magical android + backrow
i think it's unlikely a match against a tcg deck would ever lend itself to that kind of gameplan
and against less battle focused gameplans, stuff like tribute summoning caius and whatnot, the machine payoffs are probably not very good
so at some point i don't think it's ace breaker that wins the game
but the simple fact of having rush duel rules when your opponent doesn't
and then it's best to play an extremely goodstuffy deck where you just get materials to tribute summon something for free each turn and the opponent will never outresource you
ngl I love the idea that "dark matter mist" is a name that cards can take on, or use as material, without any card actually being printed with that original name
that's pretty fun
ofc maybe they HAVE designed a card with that name, and it's just not in this batch of reveals, but idk that wouldn't be as cool
@dusk sleet down to rush?
so maybe later
Ahh, ok
aaaaaa when will we get HERO revelas
Also; ended up thinking more on the whole Duel Links skill thing from earlier, and figured mine would be something like:
[EFFECT] Toss a coin. Add 1 "Gaia the Fierce Knight" from your deck to the Graveyard if the result is Heads. Add 1 "Curse of Dragon" from your deck to the Graveyard if the result is Tails```
Best I can do so far, and I'm unsure if it would be balanced in the context of Duel Links
I dunno if this also applies to the Extra deck, if so, then RIP Battle Ruler
Considering fusions arent in the game yet, same with all the gaia/curse of dragon cards are beside the vanillas, hard to tell
Ahh, alright
Altho, dl skills are able to basically do whatever they want
P[hell tuning invasion]
This Skill can be used if the only monsters with 1400 or more ATK in your Deck are LIGHT Attribute Fiend Type.
REQUIREMENT] Send 1 card from your hand to the Graveyard.
EFFECT] All monsters on either field become face-up Attack Position. Until the end of the turn, the Level of all Level 4 or lower Fiend Type monsters on your field becomes 5, and the Level of all Level 5 or higher monsters on your opponent's field decreases by 4. This turn, you cannot attack with monsters that are Level 6 or lower.
Ahhh, yeah
I could probably come up with something a little more creative! Hmm!
This looks like a Roa skill if I saw one.
P[Set - Sparks]
There's a skill that just lets you set Sparks
Best skill ever
There's a card that does in fact use this specific spell card, but I feel like it's not the best use when Curtain of Sparks is a thing
@dusk sleet still up to rush?
Yeah, I'm game!
well played
yeah
We may need to wait a few until there's more material to work with
Mixing up a few Voidvelgr cards in the mix may be an idea
You could use cards like Sunset Rebirth, Threat from Outer Space and the like to have sets to work with
Oh, hello, what's this?
huh?
Oh that's super cool
https://yu-gi-oh.jp/news_detail.php?page=details&id=1919
Translations available in #translators-corner
OH bewd stuff
It's generic dragon stuff, at that!
Yep, pretty much made solely for Blue-Eyes Ultimate Dragon.
Though seeing that level, yeah, I wager there's more to use it with
So now another target for it
...Oh!
I now see the other fusion monster on top of the trap card
Yeah, making it level 10 would be necessary
Dragon fans eatin' good tonight
I dunno if there's much to say about this specific monster, though it does give Blue-Eyes White Dragon decks more flexibility
So, you don't just only got like, Blue-Eyes Ultimate Dragon, or if you've got Dragon tribe Fusion, F.G.D.
Curious about how applicable I can use Dragonic Domination in a very trap-heavy deck
Would involve using monsters like say, Hyozanryu, but it could be doable?
Cause the other choice, assuming one isn't also using other monsters that are part of a series is Seiyaryu.
https://yu-gi-oh.jp/news_detail.php?page=details&id=1922
Upcoming Set: Dark Matter of Illusion
Releases: August 10th, 2024
67 cards total, also will bring support for the upcoming HERO strategy debuting on "Structure Deck: Birth of a HERO".
RARITY SPREAD
-
30 Normals
-
18 Rares
-
10 Super Rares
-
8 Ultra Rares
-
1 Over Rush Rare
-
The 1 Over Rush Rare card will also be available as Super Rare
-
The 8 Ultra Rare cards will also be available as Over Rush Rares.
-
The, 8 Ultra Rare cards, 10 Super Rare cards, and 8 Rare cards, will also be available in Secret Rares.
I wouldn't fully count on it, here if anything it's more a gig of translation.
Here Illusion is written 幻影; Illusion as the current type is written 幻想魔
幻影 can also be translated as Phantom, as you may have seen on the Phantom Knights cards
That's what got you and not "dark matter"?
expect it around midjune-early july
Awww
new sleeves @dusk sleet
Oooooh
Ok that's super cool
Love how they kept the stylization of that H, from [HERO Signal]
I think it's a rush version of hero signal
Though that full moon in the back makes me feel like it's also borrowing from Destiny HERO's aesthetics
Did dragoncaster ever play other dragons besides just og dragias?
not high level dragons generally, it'd run other staple bosses like yamiruler and heavy metal instead
but phoenix dragon was important, and often they'd also run dragorite + dragon's inferno (dragorite is another name fur inferno, plus it acts as sevens road's earth attribute)
oh wait
they also ran shock dragon, that's a high level
Ayooo
Thanks for the duels~
u2
Yeah I really am liking Ice Age Catapult
Though, there's like, only two WATER Rock monsters out there, so it's a little finnicky at times
I might try re-imagining my old WATER deck next
Also just gonna ask for suggestions: What kind of zany kind of deck could I probably attempt to make next?
Had some eyes on like, the whole Mad Max-esque Beast Gear, but knowing me, it would be less Thunderdome, and more of me just flinging Vorse Raider at things.
"Dragonic" would be a neat one
IE earth dragons
Ahhh, yeah, I can try my hand at this
btw how many dark matter should be left in the pack ?
How common are effects that need your opponent to control exactly 3 monsters or 3 set cards?
we don't know exactly, but the slots look pretty complete; there's no gaps between them, they already have 8 maindecks, another fusion is impossible and there's only one slot after their spells that will most likely go to a non-theme generic spell
i think it's pretty likely there's one trap saved fur a later reveal but nothing else
it's also possible that slot 001 is a dark matter vanilla? mist?
do be weird that they printed a mix, instead of the ones that guy used.
Parallel pad is so good.
son is that double reborn for the level 1 vanilla
very few, mostly old and bad cards like psychic burial
auto reverse and dual space yggdrago are a couple notable ones
i don't think there are any cards that care about your opponent controlling exactly 3 spells/traps (the existence of the field zone kinda prevents those)
although cards that say they affect "up to 3" (which, in rush, would mean "any number") are very common
and there's also a lot of cards that care about you controlling exactly 3 monsters
there's also a few effects that don't technically care about the opponent controlling exactly 3 of something, but scale with how many cards the opponent controls and are soft-capped by the number of zones the opponent has; e.g. seedchrotron brusselun could get to add up to 5 monsters back to hand with 5 monster zones, dual space yggdrago could get to make up to 5 attacks, or asport pirate could get to add up to 5 monsters to the opponent's hand. i wouldn't expect any of those to really cause problems though
I see
btw - if you're trying to cross tcg/ocg cards with rush, a notable interaction is that rush cards are never phrased to target, so all of them would bypass targeting protection?
I was considering making stuff like select/choose target
you could try that, but itd require some significant changes to how many rush cards work i think
rush cards are designed so that costs are paid and effects are performed simultaneously and "choosing" can be done at any part of the process
Good thing i'll have to code everything from scratch if something goes wrong
Also tbf, chaining is not a thing in rush so stuff like cost and effect being done at the same time doesnt matter as much
If i wanted to be cute i could make every single rush card effect unrespondable (at least if you have rush rules enabled)
Would also give the cards a major upside, i suppose
thatd probably lead to the fewest conflicts when introducing tcg cards and rules to the mix yeah
although if you make it dependent on having rush rules or not then the conflicts show up again
i'll probably have to figure it out in testing
hey, what if fur every 10 rush cards you add to your deck, you get 1 additional normal summon and draw up to 1 additional card in hand per draw phase? :3
thatd probably just lead to an entirely diffurent format than any yugioh we've ever played though! but itd be a funny experiment to try
What's stopping me from running 10 staples like ghost cyclone and getting a free morganite?

