#Magic the Gathering
1 messages · Page 34 of 1
Still wild to see that Magic has finally reached the point of going above minimum
Though for different reasons than YGO
It's not a common deck at all
60 card elementals are more consistent but you become extremely efficient
No room for tech cards and you need to be active in turning sideways
Niv to Light will obviously run it but it has been a pretty middling archetype in Modern
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some deck hints for Niv
I will never play this in EDH
And nothing Commander's Quarters recommends is at the power level or budget I play at
I almost wonder if
considering some of the weird stuff I've seen elementals on in modern
we'll see some lists playing the new nissa to tutor elementals
man I wish Nahiri died
I just realized this bit was in the set article lmao
They did the direct marvel comparison for once
And also "we're charging a second movie ticket for the post credits scene"
Wasn’t niv mizzet supposed to be dead?
I thought that was like a play on words, like the unbreakable Kimmy Schmidt
Although notably Plargg is supposed to be very dead and he also got a card
Plargg lived Iirc?
Nah he got compleated and thrown off the strixhaven roof by Killian
Isn’t Plargg the red dean?
They were hidden away as to not be compleated I believe
Sounds like a good way to lose the fight
Yeah you don't want compleated Elder Dragons
Especially when you have plenty of capable fighters and some of the best mages in the multiverse to defend
They all held back to protect students specifically
So like in terms of putting up a fight to getting annihilated, how do we rank the planes
Arcavios put up a fight
Dominaria too
Ravnica cleared Phyrexia except the Golgari and the Simic took big losses
New Capenna got slapped hard
New capenna getting slapped hard is kinda disappointing
Theros I could care less about, actually one of the most boring planes whenever we visit
Heliod got clapped right?
Even xenagos?
Niv Mizzet died, but he had a contingency to revive himself with the guild pacts power
Klothys maybe is fine
Though its funny that Niv-Mizzet reborn was revealed before anyone knew Niv-Mizzet died lmao
The first time we learned about his death is when he undid it
WAR story was such a mess
It sure was
We were supposed to see Bolas and Niv get into a fight
I still hate that they just offed Dack Fayden
The Phyrexia arc was better
I wouldnt say it was good, I have plenty of issues with it, but it was better
How strong is niv mizzet supposed to be btw
Pre or post-guildpact?
I guess both?
Post guildpact he is quite very powerful
The guildpact is a spell made by a pre-mending walker
And while the mending weakened the walkers themselves, any spells they had already woven didnt weaken at all
Pre-guildpact he is ... I guess around the level of your average planeswalker?
No, probably more than that
So is niv’s whole thing that he’s supposed to be bolas/ugin powerful just without a spark?
Yes
More or less
Niv is an Elder Dragon
Though thats compared to post-mending Nicol and Ugin
He is one of the most powerful beings in the multiverse now because he is the Guildpact
Also since their was a mending, could there be an un-mending in our future?
Like how was the mending established, and how fragile is it to undo it
I guess would be my question
Well, for context the "mending" was the sealing of the time rifts, mostly (but not exclusively) in Dominaria
Those time rifts were having wide-reaching consequences across the multiverse
The first few timerifts were manually sealed, but the remaining ones sealed automatically, as the multiverse essentially tried to heal itself
But doesn’t The Emperor for example, already show signs of a pre-mending Walker?
Nope
Pre-mending walkers were functionally immortal
They also were essentially living mana
So like teferi existed in both a pre and post mending world right, how strong was he (considering he’s a little bitch now)
And had the ability to ... shapeshift?
He phased an entire nation out of time on his own
[[teferi’s protection]]
Did we ever get a Teferi’s protection with lore text?
when the world is safe again
phases them in during a war
tbf
zhalfir was the most advanced civilization in dominaria for a long time
i have a feeling if zhalfir was pitted against the entire phyrexian army, they would have still won
Also he wanted to bring it back much earlier, after the initial phyrexian invasion ended
But he messed up
yea
idt teferi planned to lose his spark
let alone then plan to bring zhalfir back with the only easy option being to bring it back while an invasion was going on
true 
I just saw boon bringer
as a person who was there when baneslayer angel was spoiled
its nuts to see a better version in the rare slot
creature powercreep is insane
Ilse Gort
but is there any like full time staff
I dunno
lemme ask some wotc staff to out their furry coworkers
historic deck dump of the decks i played to mythic
wizards from plat 4 -> diamond 2
kethis from diamomd 2 -> diamond 1
rakdos midrange from diamond 1 -> mythic
azorius control from % -> #587
the rare time i play control
but mythic is top 1200 is actually super favorable for azorius or dimir
i think azorius is stronger tho
i would have played this dimir list if not azorius
oh right i will try out boonbringer valkyrie over lyra and baneslayer
in theory better cus it can toss the keyword soup to a buffed up samurai or shark or calim and get the life immediately
boonbringer 
Bbw
no
Smh that’s hate
bbw
orzhov
not bad
this format is pretty low power so this list did fine for 3 wins
Nice
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too many lands
[[ghostfire]]
i love this art too
True, it's such a cool way to show it
But I think ghostfire blade is slightly better
i do like how ghostfire is actually ugin's + ability
i would like if it a future ugin pwer had a ghostfire blade ability or something
+2/+2 to target colorless/creature
Oh yeah, that'd be really cool
maybe its like +2/+2 to target creature. if its colorless it gains vigilance and 2◇ {t}: deal 3 damage to any target
2r actually oops
Could also play with the +s to fully represent it
So +1 to target creature. +3 if colorless
as in how much loyalty he gets?
Yeah
idk how i feel about that. could be too strong if the ult is good
It's depend on the card itself yeah
But it'd be cool to represent ghostfire blade like that
Would he be able to? He's stuck babysitting bolas
he brings him along
take your evil brother to work day 
I thought we were gonna get like 5 story articles for aftermath or whatever
We got 2
And that's all we're getting
Yup. Confirmed to be 2 stories
Was hoping we'd at least get a check-in on Theros or something
lol
Yup
So literally the only mention of the desparking stuff is "the Sylex went off in the blind eternities" in one sentence lol
no context on any other desparked walker
Nope. Nothing for Sarkhan, Narset, Calix, etc
no story to go along with other tidbits on how other planes are doing...
And honestly, the cards in the set don't really give much context either?
no tiny spoiler on what happened to eldraine right after we are gonna go there?
Like the new Niv doesn't feel like it's telling me anything about Ravnica
some do
It just feels like a new Niv
like kenriths royal funeral
Some do, but the majority of the set doesn't feel like story cards
Like that vampire?
There's still vampires on Innistrad
Good to know
And I was wrong when I thought Plargg died, but I was right in that someone in that team up did
Nassari died
They were the one compleated and killed by Killian
So that card still doesn't make any sense
i thought it was the other one that died
I thought it was Plargg for some reason
but it was nassari
So yeah, that card just shouldn't exist
i think she wasnt killed cus of the nature of efreeti
and probs uncompleated by that same thought process
I dunno, the story heavily implied they were dead dead
(Nassari is nb, but tbh it's kinda hard to remember anything about the deans)
yea but efreeti are literally created from death
right forgot about that
i can see nassari being able to form a new body after their phyrexian body was killed since so much death was going on at the time
I guess, but I feel like there should have been something about that if that was gonna be the case
Even a throwaway line would make it look like they didn't forget they killed that character and wouldn't have people having to do the writer's job
Overall, aftermath kinda feels like a dud all around
yea for sure
was hoping for closure with jace and vraska
bit more exploration on the omenpaths
and a bit more on each walker who lost their spark
A lot of it doesn't even feel like the aftermath of MOM
Like the Niv and Tazri cards and stuff that just feel like another printing of the card
Best thing in the set is the training grounds reprint lmao
wait what no story i thought we were gonna get like a check in on the desparked pws
in terms of value yea
but my sister nailed it i think when she said niv supreme will be the best card from the set
prepare to get really annoyed at cat oven with the new ob btw
Niv is the best new card, Training Grounds is the best reprint
There's like 5 good cards total
the blue instant uncommon is gonna be powerful
Karn is probably pretty okay in EDH colorless stuff, but he's more niche than anything
theres the new human 2 mana lord that gives +1/+0 and ward 1 he will be good
jirina will be very strong
madness convoke vampire is strong too just no vampire tribal
maybe pioneer sorin ghalta
gives u a thing to do vs lili uptick
discard him convoke him
I wonder if filter out is gonna be a cedh card
It's an instant that can fuck up a combo and also bounces all your rocks
Oh I forgot this existed
filter out clears enchantments walkers and battles too
but the latter 2 are rarer in cedh
Going through the gallery now, I think that's everything of note
vesuvan drifter
The artifact only gamble is okay, might try it in some of my decks (Elsha and Roghark maybe)
3 mana protean hulk
But I'm not sure it's worth running outside of very niche decks
blue hulk decks got another toy
ayara's oathsworn should be strong in theory too not for commander
Yeah it's like maybe pioneer playable
urborg scavengers is not bad gy hate
But the thing is, I can't figure out where you'd play her
slightly weaker than trespasser
knights/human aggro
Rocco seems way worse than his last card
scavengers can become a menace by exiling atraxa lmao
I'm really not sure why he even got a second card
See that's the issue tho. Humans is mostly mono-white and there's not a solid knights deck rn
Maybe we'll get enough knights in Eldraine tho
splashing for black is trivial
and u then get an on-tribal selfless spirit
jirina
that doubles as gy hate
Yeah some have played Orzhov prior for trespasser, cut down, and fatal push
the role condension is big
But mono-white has performed better lately
anri metalbrow really needed haste
Arni also just kinda feels pointless
its kinda
really broken
the issue is that cheating on mana like that and evading counter spells afterwards is only cool if u can just trigger it off him many times
He's a solid enough card I guess? But he's not really showing anything new story wise
Being sneak attack on a body is cute tho
He can't cheat mana mostly, unless you've already cheated out a big guy
Since he's gotta play something with a lower mv
4 mana pay 2 for a 3 mana pay 2 more for a 2 mana
u get 5 mana worth of value off 4 mana
anri himself would be efficient if he could attack immediately and pay 2 to put in a 2 drop
animists might is a decent card for bard class
ah right nissa
she will be great in modern elementals
open the way is cute ramp but thats it
tranquil frillback is also a solid card
Side note: I really hope that the Ixalan treatment is changed a bit for caverns
Or at least more variety
It's gonna be really hard to tell what everything is if they're all similar coins
It's nice on a couple cards, but I think it needs more variety
campus renovation put in omni into play is solid i guess
Like make some carvings on a wall, painted on a helmet, etc
cosmic rebirth can help some lurrus decks out ig
Oh I didn't even realize we got a Dominik Mayer Nahiri
This card itself isn't amazing, but that art is sick
if she also had some equip cost reduction she would be solid
I'd like her a lot more if she auto-equipped the spells instead
yea anything
Since the obvious targets aren't equipments with a big up front cost
jolrael is good but idk if theres a sultai or bant control list anywhere
Honestly giving her [[Sigarda's Aid]] on it would have been totally fine
Nah I mean make the exile effect the second part of Sigarda's aid
You can play them from exile and they auto-equip
potential 2 mana 5/4 that gives sigardas aid and draws a card
ah ok yea
just no flash
I mean you can only play them for a turn anyways
And I don't think you can attack on the opponent's turn?
Iirc there's 0 cards that can do that
Ah, yeah true
Yeah Narset is cool in theory, but I also just don't see a home for her
I don't know enough about standard or modern to know if there's one there
they have been slowly dripping us for a jeskai value deck
But I can't see her being vital in pioneer or edh
You've still got iconoclast in standard, right?
There's maybe some form of grind game kill you can do with him, T-swift, and Narset
if she gains 2 power she can do funny stuff exiling emperor from gy
Get a huge swiftspear and a bunch of +4/+4s or whatever
I like this for the new knight tribal precon
and yea she can make swifty fucking huge
as well as giving other 1 drops 2 drops and 3 drops prowess
wait, forgot
she has some potential for sure
That sounds potentially solid
what colors was the precon?
The issue is do you have enough cantrips
not for long unfort
You'd wanna run as many 1 mana cantrips as possible for this
consider will be rotating but im sure we get opt in ixalan or eldraine
yeah it works
And there's also not any rituals in standard
Hell, they barely give red rituals anymore as is
And when we get them, they've got weird restrictions
as they should
rituals are very powerful and need to take legacy/vintage/modern in mind
I might try and make her work for EDH because I like Narset, but I don't really wanna have a second jeskai deck that's not that different from Elsha all things considered
And there's really no room for her in Elsha
Honestly, if I'm gonna build a Narset deck, it'd be Narset turns anyways
She's a neat card, just one I'm not sure she'd be easy to build around anywhere
off the top of my head, this narset can win very easily with breach freeze lines
Any Jeskai lists in Pioneer are fires control
she can either do thoracle or attack and exile jwom and win that way
pia is a very powerful card too
I could see an aggressive Jeskai list maybe popping up in pioneer
But I think it doesn't have the tools there either
samut is powerful btw
very strong in winota
new sigarda is actually good top end for humans or angels in selesnya
thats it thats all the truly passable cards that arent niche
Good question
Like I said, I'm still convinced most of the art for this set was slush art
There's some nice stuff, but a lot of it feels unfinished
This set kinda feels like an alchemy set in paper
I think it's because a lot of alchemy art also looks like it's slush art, yeah
But yeah, aftermath really feels like they did the bare minimum to make a set so they can sell an extra set this year
I can't get over them calling it a "post-credits scene" in a set
Bro I don't need to buy a second ticket for a post credits scene
i think calling this a paper alchemy set is an insult to alchemy sets
at least alchemy sets have the decency to be much smaller and have many more playable cards
That's true, the good card to card ratio in alchemy sets is at least pretty high
its very high bc they dont have to go thru limited
so they can just make powerful stuff with standard in mind
Theoretically that should have been the same case for Aftermath
This set doesn't go through limited either
So more of the cards should have been playable
for alchemy sets on average out of
25 cards
19-20 are playable
with another 2-3 being niche
Ya know, I like the idea of a small 50 something card set at the end of each standard to give all the themes some extra support
for this set less than half are playable
This one just feels half-assed and unfinished
with another 5 being niche
Like think of cool mechanics like foretell that don't have enough support for constructed or edh
Having a set dedicated to filling in some gaps would be a really good idea
thats what alchemy sets do
im actually upset we wont get alchemy mom bc of this set
Yeah but I mean for paper
Like people talk about set mechanics they'd wanna build an edh deck around all the time or ones that are ALMOST playable in standard
yep
Having a little set once a year that fills the gaps for those would be really cool
This doesn't really do that at all tho
reason why historic brawl and alchemy are so strong as formats is bc the alchemy sets come in and do that
Like we got one convoke card (outside of any of the convoke colors)
And nothing else really
the dimir toxic deck in standard the proliferate sucks in standard cus it cant stay alive
alchemy introduced for them a fat flying wall that can become a payoff
If we got a couple backup synergy cards, toxic cards, etc it would be nice because they'd be supporting the themes from the year
the simic proliferating decks also have real cards from alchemy one
its not just a draft meme
its not good but its playable
same with golgari
boros equip became a meta deck off alchemy one
paper should get something similar to this once a year
oh lets not forget crucias and jarsyl from alchemy bro
insanely influential cards
perilious iteration
playing monowhite into removal tribal is actually so fun sometimes
they remove everything and still take 10 damage later cause you've already generated way too many bodies
your opponent on their 5th removal spell watching as you cast yet another must-answer threat
phyrexian obliterator is such a dogshit card
lmao
opponent traded obliterator for 5 of my cards including all but 1 of my lands and still lost
its time to remove obliterator from ppls decks
card is beyond ass
anyways
khenra spellspear has big naturals and is baddie
I never pictured this card would go this far
trample prowess
I'm so glad it's the double prowess card
I feel like wizards is genuinely obsesed with ward now
making anything and everything important with at least ward 1
its infinitely more versatile than hexproof
hexproof had been locked away as a mechanic for so long
I still can't help but feel like it's gonna be tampered down on in the future though just cause it's so hard to remove creatures on curve right now
and a lot of things that aren't hard to remove are hard to deal with for another reason like crazy sagas/enchantments 
ur on the weird storm
yeah this shit is like solidly not good
but being able to kill in one turn is fuckin hilarious in this format
Chatterstorm deck list with prices for Magic: the Gathering (MTG).
this was off that 100 decks article, figured I'd try a few for funsies
oh that mana is awful
wait game trail is in this format lmao
also I feel like explore should be at 4/fog should be somewhere in here
nah
looking at the list the biggest issue is the mana
is dual strike the best clone effect?
i feel like its not
[[spellchain scatter]]
1 mana
wont put it on the stack immediately
ohhh nvm this is only exactly great when going off
ig dual strike is the best
I keep being paired into orzhov lifegain who has like the only answer to my combo outside of removal 
and removal
bane of all combo
man this deck is bad but not for the reasons i expected
its actually just a touch too slow for a linear deck
which is wild when u can have a 20/20 trample haste ward 2 on t3 consistently
wizards can actually just bonk u still
rakdos has no chance tho and neither does control
until post-board but in which case they can get goobed by conceding g2 immediately and going to g3 otp
[[ancient imperiosaur]]
combo: u play [[gleeful demolition]] on an artifact
No card found for “torch carrier”
or [[torch courier]]
or [[reckless ringleader]]
burning tree emissary and chatterstorm to cast 2-3 squirrels
pay the full 7 mana for imperiosaur off creatures
congrats in a 0 mana 20/20 trample haste ward 2
jesus lol
and [[kuldothra demolition]]
No card found for “kuldothra demolition”
[[reckless bushwhacker]]
so u have a backup plan if u dont draw imperiosaur
reckless whacker would help this deck a lot to have a backup plan
and is pioneer legal so high chance we get it
didn't know you were actually AspiringMisty
but yeah the imperisaur deck looks really cool and can actually just function as 8whack normally
Memnite 
mistymin
Nyaruhodo
Khenra spellspear fucks hard
Legit question because I’m genuinely curious
Has there ever been a time in standard where more board wipes have been accessible?
There’s so many fucking board wipes in the meta rn
Farewell being the most common, but shit like vanquish the horde I still see
Also brotherhoods end and burn down the house
That new one also that is usually game winning, white suns twilight or w.e
Not at all surprising to see so much midrange
I'm honestly surprised fable isn't banned in standard
Is it though when like 40% of the pro tour is playing it?
So, is green just dogshit this standard?
one thing i find remarkable that richard garfield was able to reason out is that threats are generally worth more than answers to threats
i do wonder what mtg would be like today if they had known quite how much they overshot how much less answers are worth
considering the 2 mana counterspell precedent was comparing to 5-6 mana threats
had they gone with cancel as the initial precedent for counterspells, the power level of the game as a whole could have increased much slower than it did
That’s what, 4 decks in the top 6 that play atraxa
even the powerful juzam djinn of arabian nights is 2x the cost of of a counterspell for a threat that doesnt die to bolt
i mean, it's not too hard to figure out that a recurring source of value is more valuable than something that conditionally stops it
but yeah the values he put on mana cost are impressively well designed (or they designed the game well around it, which is more likely)
the games core value design is very good
garfield put that phd to work
even if some of the costs were miscalculated in some places they still considered what the costs should be very logically
I mean to some degree its also that the game was designed around (most) of the initially concieved costs
But yes, Magic was a trailblazer, and its impressive how much it holds up
Turns out math majors are good at math 
Also I just saw some of the prompts for the excel world championships and they are suspiciously similar to how Garfield would have felt when designing the game
I mean being a math major (wasnt he a PhD student at the time already?) and being a game designer are seperate things
I know, but the very basics of game design boil into numbers before he adds his design
My friend was actually very disappointed when he finally got into the game dev industry and was faced with modeling excel all day
Do Eldrazi even have anything to do with cascade?
Nah
I guess they just did it because haha big commander
The sliver is cool
Another boring Jeskai value walker, feels weaker than he should be
And this lady is neat
OH FUCK OFF
It's another needlessly complex dungeon mechanic
This genuinely looks like it's super awful to track
Idk this one feels easier to track
Since its only 4 steps, there is no branching and it never goes back
You've gotta do the ring bearer song and dance every time you're tempted
Gotta track your emblem and your ring bearer every time
I think dungeons are just gonna become a more standard mechanic from now on
they seem to like it
But they were already a standard mechanic

Also, it's really weird from a flavor standpoint there's no downsides to the ring?
The whole thing about the ring is that it tempts you to become the worst version of yourself
attacking other people isn't very kind 
Yeah that part confuses me
I get why they did it because downsides on basic mechanics suck but
Why make it a mechanic then
Everyone was theorizing the ring tempting you would do stuff like draw cards via life loss or whatever
Stuff that fits the lore
But this mechanic really could have been called anything
Because it has nothing to do with the ring
Also there can be 4 "the One Ring"
I'd also take a wager the ring is either gonna be useless or MISERABLE in constructed
That's the course for these
What happens when you get tempted without there being a next mode on the card
Nothing?
Monarch was miserable for a while, dungeons were useless, and initiative was a mistake
Yeah, it just stops doing things
It keeps track, yeah
But you don't get a new ring-bearer until
Either way, this mechanic seems like a bad design imo
Easier to track than dungeons, but all sorts of memory issues
Feels like it was designed for digital only
Huh that's really weird
There's no counter or anything that denotes who your ring-bearer is
But yeah flavour-wise this feels like it should've been monarch-esque
It's just a thing you track
Only one ringbearer on the field at once
If a creature kills a ringbearer it becomes the ringbearer
Thats more in-flavour
I'd say if it were just a generic ring and not the one ring then sure
But all these abilities feel like the one ring
Yeah the fact that everyone can have a one ring is weird
It feels like they came up with the "the ring tempts you" first and couldn't figure out what that means until the literal last second
So they just haphazardly made a mechanic that doesn't fit anything
the ringbearer mechanic is fairly easy to keep track of tbh
It's another extra memory thing that doesn't exist in the game you have to track with outside shit
i dont like it due to the implications with raggyman but it's not too bad
The Dr. Who stuff looks kinda neat though
Yeah it's neat. Got another version of limited partner which is cool
just think of it as an enchantment emblem with level up, it's not too hard and it doesnt keep moving between players with different levels per player
And one thats perfect flavour
Also looks like were getting a few "The Doctor" variants
Looks like 4th, 10th and 13th so far
I dunno. Call me crazy, but I think a mechanic should be able to be explained on the cards that care about it
At least dungeons only mattered to the dungeon player
Initiative was awful, and I feel like this one is gonna be clunky and annoying too
If you can't print the rules text of the mechanic on the card, scrap the mechanic imo
Thats already generally not true for keywords tbh
Keywords can always be explained on the card?
if the card with "the ring tempts you" had instead "put from your sideboard a copy of 'the ring'", it's basically the same except for you have another sideboard slot
I can't think of any keyword that wasn't other than companion being wrong up until now
And that was because of the nerf to the mechanic
There's at least cards in the set with the keyword text
Commons and uncommons have toxic's reminder text on them
They just don't do it for rares and mythics
It doesnt say what poison counters do
Because toxic is a variation of a prior mechanic
I don’t really see the issue with cards referring to easily accessible tokens with words on them
It's an extra thing you've gotta track for the whole game now
It's not a real card in the game, it's a bunch of mechanic text on a reminder card
Infect also never said that
Poisonous was barely a mechanic tbh
The rules for poison counters were established here and stayed consistent ever since
Poison counter is also not a real card in the game as every emblem
It’s not just a counter, it’s also game defining card outside of the game that needs to be tracked the entire game
i don't think this is actually all that complicated tbh
this isn't a branching decision tree like how dungeons were
Its not complicated, its just bad flavour tbh
It's bad flavor and just too much to track
Heck, “create a token copy” is more complicated because those cards can’t really be tracked other than the actual card, which may be in another zone
Reminder that even tho the monarch has a line of text, it's been mentioned as causing memory issues by wotc
So all these variations that track way more than just the current status of one thing have way more memory issues
Monarch also moved around between players
Ring text implies you can tempt opponents
We haven't seen cards yet that do it, but I'm sure there will be some
And monarch triggered every turn, not just whenever it was called upon
As long as you treat the ring as an equipment I don’t think it’ll cause too many issues
Sidenote
The commander masters showcase style is "floating head on a flat color background"
Can you run wastes in a colourless commander now?
You used to not be able to
guff is just superfriends turbo which I guess some people enjoy
I feel like he should have either cost 1 less or done something more
From what I have heard, thats pretty accurate to her character
What a weird picture to use
Dr. Who is not above being weird and goofy
True, but all the others are just kinda
Regular art
Maybe it looks better on a card
Looks odd in comparison tho
Showcase art is better though
Oh that's way better
Also man
I feel like I gotta get these, even though I dont get to play commander much nowadays
Well, 10th and 4th at least
... 10th is gonna be the expensive one isnt it
Has the doctor card been revealed?
Nope
No
There's a couple doctor cards
Also theres multiple
And they've got psuedo-partner
Though they might just be different arts for the same card
Maybe
Also interestingly it seems blue is the one colour all the doctors share
Actually no they won't be
Which is ... not the one I wouldve gone for
The arts are the card names
Though I do get why they went for blue
So there's at least The Fourth Doctor, the Tenth Doctor, and The Thirteenth Doctor
Blue because sci-fi and technology
Nah I dont think thats the angle
Oh wait, the alt commanders are also doctors except for the villain one
Blue because the Doctor is curious and explores the university just because he wants to see as much as possible
We have:
1-8
9-11
12, 13
Which is ... fairly blue
So every doctor has a card
Huh
Yeah the one with 9-11 is gonna be the one that sells out near instantly
Followed by the villain one
Every doctor is two colours, every companion is one colour
Wild guess
Tenth is gonna be red/blue
I guess it'd be weird if they weren't
Though we know the fourth is U/G
But mechanically, it's also weird to have 13 characters that overlap that much
Oh I was right
Tenth is U/R
Rose is White
I mean it makes sense that the Tenth would be U/R
It's also sorta weird the new eldrazi is a named guy
Also 13th is U/G as well
They seem to not be a titan, and I get they had to be legendary to be the commander
But being named implies they're not a piece of one of the other eldrazi
Although their design seems to imply they're part of Ulamogg?
Makes sense
The one we got to see is the final episode of the 9th
Easy way to represent an episode
And the Bad Wolf arc
Also, 15 sagas are each from one of the doctors
Including the war doctor (so that special likely gets their own card) and the fugitive doctor
For some reason, the Doctor Who decks have collectors boosters
No set or any other boosters
Just collectors boosters
Im guessin well get the Valeyard in the masters of evil deck
Oh
The twins mom is alive
Didn't kenrith kill her?
Oh Linden killed her
I guess not
4 sagas featuring Dr. who villains
Im gonna guess 1 for the Daleks, 1 for the Cybermen, 1 for the Master and the last one is ... hm
oh thank god ashiok kept their spark
True
Man they really do keep toying with the whole "evil Rowan" thing
I wonder if they'll commit this time or have her back out again
Oh my god I got it
Their no longer dead mom is gonna turn her against Will for some reason
And then when she dies again, they'll just go "haha no more evil Rowan" again
Hm is the fourth the weeping angels?
Oh I just remembered Eldraine has a revival fountain
I guess that explains how their evil mom is back
Why don't they just throw their parents in the revival fountain
Wait actually is the spooky revival fountain Lazarus Pit rules or is it Pet Semetary rules
Ok I think it has to be the weeping angels
There is no shot we dont get "Dont blink" as a saga, but the 10th is barely in it
So its gonna be "Dont blink" for the weeping angels
in general
I mean there is not really a perfect solution
also i hope they don't make a bunch of pointless creature types again like they did with warhammer
But my best guess is "if targetted or blocked, phase out" or something like that
Or wait actually
makes sense
Some kinda morph-esque ability
With a condition for them to flip, then flip back
Theres some options, but none are like, perfect
Honestly though, Im kinda excited for this
Like they clearly actually care about Dr. Who, this isnt some corporate thing
Yeah this.
Just use the types that already exist
t-this is a real card?
Half the warhammer ones didn't need to exist and at least one is literally on a single card
is dr who that big outside of the uk
Weve had gingerbread men before
Yes and no
She's the girl from the eldraine cinematic
Its big enough that there are decently large communities in europe and north america
Its more "nerdy" outside of the UK though
But like
A lot of people at wizards are nerds
See that feels more thematic for the ring
Also, new addition to worst flavor texts
huh this is neat
I mean its super flavourful
hope they do this for more crossovers
And its not inherently broken
Since you can only get 3 colours at most
And yeah therell be a bunch of planechase cards
We havent been told how many though
these are nice lands
Im guessing well get Gallifrey, Skaro, and other such iconic bits as planechase
i hope some random place in the irl uk is a plane
Not a lot of good chippies in Ravnica 
me trying to planeswalk away from birmingham
Partner 3*
Oh hey that's nice at rare
4*
Oh shit we at 4?
Eh that feels different enough to me
background doesnt really count
ok this is kinda cool lore though
I like the idea of repercussions on a plane because of the war might be the methods they used to win
flavor text next time please
could have skipped rules text on convoke here for a line to detail whats happening
Commons and uncommons have to have rules text
But yeah, maybe a card should have mentioned that
Maybe even a set of I dunno, 50 cards, that looked at the repercussions of the invasion
Of the three cards set on Eldraine in aftermath, really only royal funeral gives any new context
Training Grounds is just "we gotta be prepared for next time"
And Ayara's Oathsworn is just "she's a knight"
My wife told me to buy her a box of the lotr mtg set
LET'S FUCKING GOO
SHE'S SO SEXY
Ooh that is cool
oh its a dungeon ability
feels like they couldve done more then "eh they fat so cascade"
yup
@clever sun did
Bless you
stuff to pair with the new commander's encore
the legend rule not applying has synergy with Ovar
Encore an Ovar (assuming 3 opponents left thats 3 Ovars with Haste). Target one of them with some instant or sorcery and you get more copies of Ovar (3 in this case for a total of 6 with haste).
yup
seems decent
wouldn't be surprised if this sees play in alchemy
if there's a ring deck
doesnt this make like 3 different Frodo cards?
idk
i wonder if abzan tempt will be decent in alchemy
tfw you Mull to 5 and your opponent Thoughtseizes you THREE TIMES
It should be solid
Guy said Good Game every time he killed one of my creatures, then proceeded to not play a single threat
Good Game indeed
Good Game
Magic players are so weird man. Dude was complaining about another shop because all the guys own expensive cards and was going "it's pay to win" and then I brought up proxying and he went "nah bro, you shouldn't be able to proxy a card you don't own"
Like do you want the game to be pay to win or do you wanna let people play the best cards
I showed him my Bazaar of Baghdad proxy and he was like "that's bullshit dude"
If I had a bazaar:
- I wouldn't because I'd sell it
- I would never take it out anywhere because I don't wanna get mugged
Working on this
this shit seems pushed as all hell
1/2 on a mana dork, colorless base mode with can't be countered on the color generating side
1 mana 1/2 that makes colorless was good enough 
in modern: cast yawgmoth with uncounterable
Wait that's super fucking pushed holy shit
It's like BoP but better for legends
And shit like Ragavan or cheap walkers
much more limited in scope
but very good in its niche nontheless
damn that's pretty cool
does cedh run counter spells?
lobelia shits on hulk decks hard wow
nice
and as broken and cheap as possible
but
unlike cavern of souls
this can really only ever cover your commanders only
decks with cavern of souls that have relevant commander card types can utilize cavern for a much wider range of spells
About to go to bed but TY
I like that Gandalf
actually a very solid control Gandalf
you dont really want to be countering spells in cedh unless its to protect a wincon or to stop one
the only counterspells worth playing are free or cost one mana
I saw this pretty cool cedh deck, it was like shaggy and scooby?
And then scooby just morbed ppl smth about fetch counters
He popped off one game but unfort got bodied the next 
haldan and pako?
oh yeah haldan and pako is super fun

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