#League of Legends

1 messages · Page 5 of 1

eternal palm
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A top 3 mid laner in the world (at the time probably 2nd, arguably 1st)

wheat notch
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u cant make me trust pro builds lol

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unless they play them a shit ton in soloq or smthg

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also he literally has horizon?

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XD?

eternal palm
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Oh, he must have bought it last lmfao

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Point stands, if he bought it as a 3rd or 4th item, you’re asking for niche that other items can fill

wheat notch
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wow he bought void over horizon very indicative of the items power

eternal palm
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Well yes, why wouldn’t you build void 3rd

wheat notch
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for 2nd item*

eternal palm
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2nd varies depending on enemy team

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But you should always build void 3rd unless you’re vs a full squishy team

wheat notch
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what

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he bought void exactly bc their team had 2 tanks

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idk if i can call udyr a tank but hes built like one

eternal palm
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That’s why I said building it 2nd varies

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Udyr was most def a tank back then

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It was chemtank into full tank

wheat notch
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yes so he got void 2nd because of tanks and bought horizon 3rd to finish core

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if it werent for the tanks it wouldve been his 2nd

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admittedly idk if 115ap horizon would make itself playable rn

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just because shadowflame is so silly w its pen

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id have to do dummy checks

eternal palm
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Shadow flame does do the most damage as a 2nd item, but it’s also super greedy

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You shouldn’t build it if you’re behind

wheat notch
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but regardless they fucking killed the item for its dedicated class bc they wanted to "widen its use case" or smthg weird which is a very questionable decision when u made the item intentionally niche

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hey guys have an artillery item

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hey why are only artilleries buying it we cant have that

eternal palm
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I mean, artillery mages don’t need a 2nd item when they’re the hardest scaling champions in the game

wheat notch
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lol

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lmao

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ziggs is at his best midgame and falls off after

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its even more noticeable when he was meta

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i even sent u this

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in a prior argument

eternal palm
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Wintry

wheat notch
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like ok maybe xerath and velkoz scale better bc the former is a better champ and velk is a true damage generator but lol

eternal palm
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Ziggs literally has the highest winrate of any artillery mage past 40 minutes

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I’m plat+

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Which is what we’re looking for when it comes to playing the champ the way it’s supposed to be played

wheat notch
night marsh
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🍿

wheat notch
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isn't league of graphs incredibly hit or miss

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🤨

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not to say opgg is that much better cheems

eternal palm
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Considering it has the same data as op.gg for mid

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I would say no

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There’s other reasons as to why Ziggs mid would suffer

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But it’s def not because of falling off

wheat notch
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it is absolutely bc of falling off

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his dmg is so lacking he doesnt have amazing cc he keels over to baron minions so he cant even stall all too well anymore

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comparing the first 2 to other mids*

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he just cant match the dps or burst of other champs (depending on their class) late

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the only reason he might have a high winrate uber late game is bc u win a single teamfight and W is an autowin button from inners to nexus

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it's not bc he scales well

eternal palm
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You have a weird mentality when it comes to scaling. Sylas wishes he could scale like Ziggs does at 3-4 items, rather than his peak point in most games being 2 items.

prisma ravine
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Oh league of graphs is notoriously inaccurate

wheat notch
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I mean if I want to believe my champion is good at scaling I'd hope they'd maintain a consistently high wr compared to their role after 30 minutes and not being drawn like the big dipper becoming the lowest winrate midlaner at 30min (60th out of 60) lol

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compared to someone like Twitch who shits his 20 min but remains constantly high after

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like cmon

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I have 25 minutes to win a game before falling off if questionable graphs are to be trusted

eternal palm
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You keep posting this, but Ziggs literally is a better bot lane than twitch lmfao

wheat notch
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ur looking at patch wr

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not wr based on time

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heres what ur looking for

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better midgame than mid but falls off even harder??

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Ziggs just doesn't have the numbers to have good burst or dps after midgame concludes

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he maybe zones a lil and has decent aoe burst but nothing jaw dropping

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and is also good at ending games but needs his team to win the fights for him to do that

eternal palm
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Just going through some data here; plat heavily skews the stats of a high level Ziggs. At masters + he has the 1st highest win rate at 35 minutes, at 40 he has the 5th highest win rate in grandmaster, in challenger he’s 3rd from 25 minutes +

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So as we get to the higher tiers, you see what the champion does late game

wheat notch
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he's got 42 games in gm relax bro 😭

eternal palm
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That’s a higher % pick rate than his overall pick rate

wheat notch
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It's also an incredibly small sample size

eternal palm
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His overall pick rate is .79%, so in general that’s a small sample size

prisma ravine
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Eh

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Raw numbers are more important than percentage

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42 is so little its basically unusable

wheat notch
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At least plat+ is almost 4k games

eternal palm
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But again, who’s picking him

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Do I trust plat/low diamond players to play Ziggs optimally

wheat notch
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me when i have a 0% winrate at 35min in grandmaster

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very good data

eternal palm
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That means no games ended at 35 minutes because Ziggs is one of the best at stalling games out

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Checkmate

prisma ravine
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Difficulty is relative to the field

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Gm players suck at Akali too.

eternal palm
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Champions with mobility have higher win rates in low elo despite being unusable in high elo

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Is that relevant?

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Ziggs ain’t an easy champion to team fight with

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You have to actually know how to position, which most league players do not

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Myself included

wheat notch
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Anyway champ sucks but hey at least I have a 56% wr w him rn

prisma ravine
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Anyway the point is

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How good you are at the champ is independent of your elo

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You will not be magically better at Ziggs just because youre in grandmaster

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If you havent played him, you will suck

wheat notch
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top 1 indicator if someone knows how to play ziggs or not

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whether or not they bought archangel's

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the archangel zhonya double dip 😭

eternal palm
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That’s not the point. Ziggs requires skills that are not accessible at low elo. Low elo thrives on stat checkers, darius, annie, mf’s of the world

wheat notch
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Ziggs abilities are also infinitely easier to hit in pisslow

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so u feel like a real champ

prisma ravine
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Annies performance is pretty static across elos

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So that doesnt track

wheat notch
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bc ur oppo takes shitloads of damage when they wouldnt

eternal palm
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Also this is an example of wintry not experiencing peak level play vs her because plat players don’t actually know how to prioritize targets so she thinks zhonyas is bad, when this goes back to what I was saying before, shadow flame is a greedy item

prisma ravine
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Pretty sure Zhonyas isnt good because it sets you too far behind on a champ that falls off

eternal palm
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Not dying when opposite team gets to the back line out dps’ your 5 bombs that hit with your shadow flame

wheat notch
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I don't think Zhonyas is bad because of target prioritization I think it's bad because it's a worse stat stick than all alternatives and if you reach the point of using stasis you're most likely dead regardless unless you're in a very communicative environment

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u r way too squishy zhonya or nkt

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stasis is jot saving u

eternal palm
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Unless they killed your entire team zhonyas is most def saving you

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Or at the very least burning cd’s

wheat notch
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ur in the back anyway

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and u dont just toss ur w out willy nilly either

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u create a solid like 1k unit distance with a w

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I'd understand zhonyas more on literally every other artillery bc they dont have an escape spell

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except jayce hes an ad champ

eternal palm
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Let me toss w as I just got flanked from fog of war instead of pressing zhonyas

prisma ravine
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Zhonyas is good on a champ that scales

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Or on a champ that can contribute while in Stasis

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Ziggs is neither

wheat notch
eternal palm
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This is completely off lmfao

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Damn there’s a skarner on the other team, let me build shadow flame

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Wait I got flashed and pulled and opposing team just had a 4K gold swing?

wheat notch
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This is

eternal palm
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Wtf no way

wheat notch
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literally such a bad example

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what

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it's so shit I am actively debating logging off and going to bed rn

eternal palm
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How is this a bad example, you’re not reacting to a skarner coming at you with W, regardless of how you approach it, you’re trading negatively

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You’re sacrificing w + flash

wheat notch
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I'm not reacting to skarner ult

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with stasis

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either

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i will die

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before suppression runs out

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and will not split second enter stasis after being flashed on

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lol?

eternal palm
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….

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Do you not have teammates?

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I feel like you guys think of the game as multiple isolated 1v1s rather than as a team

wheat notch
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If I somehow get fucking flash ulted by skarner evidently not

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bc ive no idea how he gets past a frontline

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if not from a flank

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or a pick

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like what

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oh and shadowflame 1 champ isnt gonna stop me from buying ky best 2nd item spike especiallt when i always buy void anyway? like i dont have itemization decisions if i dont buy mejai it's always lian sflame rabs void morello in that order

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also skarner is constantly shielded so sflame passive will be consistently max effective vs him anyway

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it's like going i dont know

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oh my opponents have rammus i am no longer buying my lethality itwm on an assassin bc it wont do damage

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like i have a choice

night marsh
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so lets assume there is a ziggs and 4 other people grouped up (ziggs in the back)

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skarner is just going to walk up, flash past 4 of them, ulti ziggs and then?

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he's in the middle of 4 people at this point

eternal palm
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Same assumption for skarner, he has 4 teammates, enemy team is grouped up mid, enemy top laner creates space or enemy support lands a hook or cc, skarner pops predator, ghost and pulls Ziggs back to the team, either that or Ziggs has to blow flash which is already a positive trade for the skarner. I’m not saying the skarner is 1v5ing

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I can give you examples of priority targets getting skarner ultied at the highest level of play

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Your team is always going to create the space for you and if the enemy team isn’t willing to pay the zhonyas/qss tax then that’s on them

night marsh
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can you show some examples

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that just seems so unrealistic

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to run past 4 people and flash ult

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idrc about the ziggs buying zhonyas argument because I truly don't know

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closet thing in my champ pool I have to ziggs is taliyah

eternal palm
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Yeah, let me pay for groceries and I’ll post you vids

prisma ravine
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I mean by the stats

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Zhonyas is an unpopular item on Ziggs and one that relatively performs way worse at all stages of the game

wheat notch
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I wouldn't call it unpopular

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I'd say I see it like once every 3rd Ziggs opponent

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I just don't think it's good

prisma ravine
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Its like 20% combined?

wheat notch
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idr the actual buyrate

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but I see it in games enough to not deem it unpopular

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admittedly I barely see other people on Ziggs since I pick him

eternal palm
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This is prob a good one to start with though https://youtu.be/aifaPtjvq8Y I remember Karsa popping off this game and light getting caught a few times for greeding for collector (one of the worst items in the game btw)

LNG VS V5 Game 2 Highlights In 2022 LPL Spring W6D7
Oplolreplay creates high-quality & detailed highlight reels from RIOT sponsored only Lolesports matches & events. #lol #lolesports #lpl #chinalol #Skarner

2020 LEC Spring Highlights Playlist: https://www.youtube.com/playlist?list=PLoBYMdEd0YmVpyt6tyVCqarxrCotPMc0m

2020 LCS Spring Highlights P...

▶ Play video
night marsh
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what time?

eternal palm
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2:25 is the first one I believe

night marsh
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that isn't remotely close to what you were talking about though lol

eternal palm
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Wintry’s argument was “why am I buying zhonyas vs skarner”

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My answer was “so you don’t get ultied by him”

wheat notch
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It's not a why

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It's I'm not buying it because it's wholly unnecessary!!

prisma ravine
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You want to play to win, not play to not lose

wheat notch
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his position also seems really weird if he didn't have vision for Skarner there

eternal palm
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That’s the issue, that you guys think item builds are static

prisma ravine
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No?

eternal palm
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If you’re not adjusting your item builds for the team comps you’re vsing

prisma ravine
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Just that building Zhonyas is pretty always a losing proposition

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If building Zhonyas on Ziggs in a specific game is the right call, youre already losing that game and trying to salvage what you can

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Which wont work most of the time

wheat notch
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which I do

eternal palm
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That’s just so wrong lol. The most extreme example of this buying mejais while you’re behind. If you’re buying zhonyas on Ziggs it’s because you made the call that staying alive a few seconds longer can be the difference between winning and losing a team fight. Idc about your individual damage at that point when staying alive benefits my team more

prisma ravine
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And if that call was correct, youre losing the game

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And are trying to salvage what you can

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Because if zhonyas makes you stay alive a few seconds longer, and that makes enough of a difference to outvalue the difference in damage

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Youre screwed

wheat notch
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why the fuck am i buying mejai when im BEHIND?????

eternal palm
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Why are you building shadow flame when behind also btw, by the time to finish it it’s already too late for it to have value

wheat notch
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I am simply never behind 🤙

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didnae matter my opponent had 1 kill 1 assist i was 40 cs up

eternal palm
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Also, in regards to the zhonyas argument, again, do you not have teammates? The longer you’re alive the more you can do what you do best which is zone control, even with limited damage you still contribute so much at that specific point of the game

wheat notch
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it's like

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ur just

eternal palm
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Your team is setting up drag, where are you positioning? How are you making sure this drag is the safest drag for your team to take? Does a stopwatch/zhonyas make a difference in this scenario?

wheat notch
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ignoring what i said before

eternal palm
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What did you say

wheat notch
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w.e. im getting a headache

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have fun

prisma ravine
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So no, you being alive longer is not making a difference in your zone control, your zone control is just less threatening

eternal palm
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Again, not the point, in order to zone control drag pit (moreso on blue side) you got to position in a way that leaves you more open to flanks since you can be flanked from 2 sides

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You’re the main thing stopping an enemy team from contesting a drag

prisma ravine
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Sure

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And Zhonyas will not save you or make a difference when you get flanked

eternal palm
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That

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Is not true at all

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You get flanked, that means 1 champion committed cooldowns to get to you

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Clicking zhonyas makes your initial team fight a net positive

prisma ravine
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Not neccessarily, but sure lets say they committed cooldowns

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You pop Zhoynas

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Their team crashes in as youre down a player for 2.5 seconds

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You get out of Zhonyas and get blown up while doing less damage

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Thats not a great situation for Zhonyas in the first place

eternal palm
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So let’s assume both scenarios here, you click zhonyas their team waits for you to get out of zhonyas and blows you up, your team gets drag, that’s a positive. Or you click zhonyas, your team walks up 3 feet to where you were positioned and collapse on the 1-2 champs that tried to flank you, either forcing defensive cooldowns or them disengaging. You live, they’re down cd’s and you keep zoning them from the choke to get to drag

prisma ravine
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Oh no they get dragon too

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You get blown up and they get drag

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And if your team walks forward, you get blown up, they get drag and they get the rest of your team too

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Of course, if their team isnt ready to collapse, the guy flanking you just backs off, you waste Zhonyas, are doing less damage than you otherwise would and they still beat you in a fight and get drag easily

wheat notch
wheat notch
wheat notch
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also, you know how much more disconnected soloq players are as if they'd be able to protect me if i popped a zhonya

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if im ever in a bad position to need to zhonya anyway

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if i die its bc i positioned like shit and zhonya would only delay my death by a few seconds

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what a useful active!

chilly ivy
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Honestly i only buy zhonyas on mages that can do something during the stasis

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Like morg

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Situationally swain, but it kinda sucks on him

wheat notch
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only champ I buy zhonyas on is swain

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its good on him 😠

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but its also like

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2nd 3rd itme lmao

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3rd more often i think? idr

chilly ivy
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Maybe not sucks, i don't like it ig

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I take it vs comps where popping it means i heal off more during the stasis than I'd heal off just buying a bigger ap item

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That's my logic for it

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Just that more dmg would likely prolong my survivability too

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Like popping it when irelia or some other dodgable ult is flying towards you is cool

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In other cases i prefer more ap

prisma ravine
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15/1/12 game as Kha in ARAM

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S-

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... how the fuck do you get an S+

chilly ivy
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Don't die

prisma ravine
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I was trying to

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But they burned 3 ults for me >:[

oak ginkgo
prisma ravine
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ARAM

oak ginkgo
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Yes I saw

prisma ravine
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It doesnt count CS in ARAM anymore Im pretty sure

oak ginkgo
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o then idk, cos it used to be a huge factor

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Maybe less of a factor but still there?

prisma ravine
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We were told its gone entirely because you cant control CS in ARAM but

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Who knows

wheat notch
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what is this matchmaking bruhh

dim kindle
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dw mmr only matchmaking is coming soon

eternal palm
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It’s also preseason

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Matchmaking is always wonky till at least the first full month of the season starting

wheat notch
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I realise

dim kindle
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hydra gang winning shocking

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jk

wheat notch
slim terrace
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kha with ravenous hydra brings back memories of season 3

wheat notch
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are they good memories?

eternal palm
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Yes

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That was tear kha meta iirc

slim terrace
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well that's when my friends and I were most into league so probably nyaruhodo

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I remember playing pre-rework dfg katarina, good times

prisma ravine
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Its when Kha mid was good

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Good times

dim kindle
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Manamune kha mid ye

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i played that a fair bit too

wheat notch
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I'm on such a roll rn oomfies :D

night marsh
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ziggs op gg

wheat notch
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ngl I felt insane

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in botlane

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Like a real champ we went nuts

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look at that big damage bar GachiGASM

sinful frost
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Rod of Ages changes:

  • Damage to mana reduced from 8% to 7%
  • Mana to healing increased from 20% to 25%
  • Max healing per cast increased from 15 to 20
  • Bonus MS increased from 25% to 35%
  • Bonus MS duration increased from 2 seconds to 3
  • MS threshold reduced from 250 to 200
Likes

431

Catalyst of Aeons changes:

  • Damage to mana reduced from 8% to 7%
  • Mana to healing increased from 20% to 25%
  • Max healing per cast increased from 15 to 20

Abyssal Mask changes:

  • Damage to mana reduced from 8% to 7%
  • Mana to healing increased from 20% to 25%
  • Max healing per cast increased from 15 to 20
Likes

142

sullen crystal
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yawn

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can they just revert abyssal mask to what it used to be

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the cc someone makes them take more damage so the item actually is worth building

slim terrace
sinful frost
humble glacier
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oh

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so theyre making me like yuumi even less

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sigh

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We think Yuumi staying attached for long periods of time is essential for her to serve her current players as well as players learning the game.

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🙃

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i miss release yuumi

eternal palm
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Idk why they don’t just make it so that

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When the person who has Yuumi attached is cc’d, she is forced out and has to wait 1.5-2 seconds before being able to attach to somebody else

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The people she is normally attached to are in the back line anyways, so she should still have a chance to re-attach, but it gives ults like ornn ult a big more agency vs her

night marsh
sullen crystal
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all I can think of is have the attach timed

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like she can stay attached for x seconds before hopping back off and you can choose the direction you hop off

eternal palm
night marsh
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you mean yuumi+ez?

eternal palm
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Yes

night marsh
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also yuumi would just attach to a brusier

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if they had one

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because it's so much more oppressive ona tanky champ

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than an adc

sinful frost
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remember the goal is to avoid having Yuumi gain skill expression through usage of mount and unmount

eternal palm
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Not when your adc is not only the most mobile but the best kiter and now he has ibg access again

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Ezreal is far and above the best adc in the game right now (if you can actually hit your Q’s 40% of the time)

night marsh
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but compare that to an aatrox or ksante lol

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why in the world would you attach to ez over any of the current meta tops

eternal palm
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Because if ezreal is on your team that’s your late game insurance? If you have ezreal + Yuumi, they themselves can 2v5 90% of opposing team comps past 30 minutes, early on sure attach to the Astrox and ksante, but that 3 item ez with Yuumi on him is going to outpace whoever

night marsh
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no I mean

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do you think a yuumi is going to get more value out of an ez or a tank

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because everything you just said can be used in favor of just sitting on the top laner

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3 item aatrox/ksante makes more use out of yuumi than a 3 item ez

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not only are you completely outdamaged but yuumi doesn't need to waste abilities to peel

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oh yeah, I forgot about mundo too lol

eternal palm
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This question depends solely on team comp vs team comp. Without knowing any factors outside of ez + Yuumi , I would say you get more value of the ez, only thing the bruiser helps is to get cleaner engage ults i guess and more healing uptime? But even then engaging with Yuumi ult is high key troll in most scenarios. It’s not as if the Yuumi is still not poking from a safe distance while on ez, and ez is self sufficient enough that Yuumi doesn’t have to pop her abilities instantly

prisma ravine
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The reason they dont want to focus on Yuumi deattaching and reattaching is that that is the reason why Yuumi is currently such a high-skill champ

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It means that she dominates pro play while the majority of her users cant use her

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And they dont want Yuumi to be a high-skill champ

eternal palm
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That’s dumb though

night marsh
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they need to realize that yuumi is incredibly unhealthy though

eternal palm
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She’s an issue rn at all levels of play

night marsh
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and that shouldn't constrain them for just gutting her

eternal palm
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Like I told my friend, idk why they’re worried about nerfing her to the ground, that’s actually a good thing for everybody including pro players

prisma ravine
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A good Yuumi is (or was) a problem at all levels of play, but most Yuumis ... arent good

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And the reason for that is that yuumi is really really popular

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Gutting her would be like if they gutted Yasuo 5 seasons back

eternal palm
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I remember back in the earlier seasons (outside of exceptions like ryze and corki), if you were relevant the year before, they would damn sure make sure you weren’t relevant the year after

night marsh
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she is played a lot because she is easy to play

eternal palm
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She played a lot because people legitly do other shit while playing as her lol

night marsh
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like

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why are we balancing her around this

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when she has been a problem since release

eternal palm
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I have a plat 1 friend that queues and raids ff14 while playing yuumi

night marsh
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just gut her attach

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until you find a better solution

prisma ravine
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She isnt

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Like, she is very far from being easy to play

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Thats the whole problem in the first place

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They want Yuumi to be easy, but she is actually really difficult to the point where she does the Akali thing of being busted in pro play while most users in solo Q cant do anything on her

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Realistically I dont think they need to change attach to fix Yuumi, tbh

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Abathur in HotS had basically Yuumis attach but on turbo-crack

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And he was fine

night marsh
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idk where this meme of yuumi being high skill cap comes from

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she's played at all levels and is a introductory character for a lot of players

prisma ravine
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Riot literally telling us, and showing the data, proving that she is high skill

eternal palm
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Yeah I’m confused as well. Even if we say she’s not malphite/Annie easy, she’s also not ezreal/riven hard

prisma ravine
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A better question is where did the meme of Yuumi being low skill coming from?

night marsh
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that data was them skewing numbers to fit their narrative

eternal palm
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She’s somewhere in the middle

night marsh
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like do you actually believe

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akali is easier to play

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than yuumi

night marsh
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We believe that Yuumi has a key spot on the League roster when she’s positioned as a champion like Garen, Annie, and Sona who were designed to help introduce players to Summoner’s Rift

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high skill champ btw

eternal palm
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Lmao there’s 2 characters on that first chart that are actually extremely hard to play in akali and Qiyana

prisma ravine
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Yes, "when"

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Their whole point is that currently that isnt the case

night marsh
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also another thing

prisma ravine
#

And they want to change yuumi so it is the case

eternal palm
#

Neeko and mordekaiser being hard to play has to be a meme

night marsh
#

is yuumi is entirely dependent on the adc

#

so those numbers

#

are actually just troll

prisma ravine
#

That ... literally doesnt make sense

night marsh
#

ok

prisma ravine
#

Morde is 5% gap between first time and mastered, Akalis is 15%

night marsh
#

morde is all skillshots

#

so that makes sense

prisma ravine
#

Like every support is dependent on their adc

#

Thats why we look at the average

night marsh
#

there are supports

#

which have immediate impact on pick

#

yuumi is entirely dependent ona dc positioning

prisma ravine
#

And so is literally any other support

night marsh
#

if your adc is braindead and doesnt walk up for qs or can't position for shit

prisma ravine
#

If Im playing Pyke and my adc constantly overextends

night marsh
#

you lose lane

prisma ravine
#

I cant do shit

night marsh
#

pyke can roam

#

and actually et up fights

prisma ravine
#

This logic also fails because why does your adc magically become a better play because you have 100 games on Yuumi rather than 1?

night marsh
#

compard to yuumi who just pokes?

#

which btw

prisma ravine
#

Even if what you said was true, which it isnt, it wouldnt change the mastery curve

night marsh
#

is also dependent on the adc

#

if a yuumi falls behind

#

youc an't roam

prisma ravine
#

It would depress the entire mastery curve equally

night marsh
#

you can;t ward

prisma ravine
#

Fact is, Yuum is really hard

#

Not even that difficult to see tbh

#

Both times she was crushing worlds, her solo Q win rate was like 45-47%

#

Thats a sign of a hard champ

#

The difference between a Yumi that just sits on you, and a Yuumi who plays around attaching and deattaching and knows all the ins and outs is just massive

night marsh
#

you can apply that to so many champs though lol

prisma ravine
#

Compare Keria to any given random Yuumi

#

Yes, a lot of champs have decently high skill floor or ceiling

night marsh
#

also do those graphs

#

even list other supports

eternal palm
#

4% curve on ez lmfao that’s all I needed to see to dismiss this data

prisma ravine
#

Thats over 30 games

#

The others over 80/100

#

Though here is one over 100

#

Not sure why you think Ezreal is super difficult though

#

Hes like, middle of the curve, maybe upper middle

#

Lets be real here, League players are just terrible at guessing how hard a champ is

#

Well theyre terrible at a lot more than that actually, but especially at that

#

Its like how for the longest time people kept insisting Katarina was easy until Riot straight up told them "no she isnt lmao"

eternal palm
#

What goes into riot’s mastery curve? Does it include min maxing your dmg/cc or just win rate? Because if you think maximizing your dps on ez is easy, I would love to see a vod of you playing ez

#

If it’s just win rate like I suspect it is, that is not an accurate mastery curve whatsoever

prisma ravine
#

Its win rate by games played

#

I.e.

#

How much does your performance improve the more you play a champ

#

I.e. how long do you need to play a champ to be good at them ... aka how hard is a champ

#

Skill floor and skill ceiling are based on time to plateau and gap respectively

humble glacier
#

yuumi was harder when she was released

#

then they slapped a 5 second lockout on ur w and then continued to encourage the cat being a living 7th item instead of a champion

#

which they seem to be pushing further because riot hates mobile supports

dim kindle
#

They just want her nail her identity into afk on a character and enchant so that they can tune the numbers to not be a pro problwm

#

I really doubt it will work

#

And I hate that

#

The idea of a beginner friendly yuumi is just nonsensical

#

thats what sona is for

#

you cannot treat new players in support as brainless monkeys that shouldnt learn fundamentals and just afk on someome

prisma ravine
#

Their logic is that they want you to learn some fundamentals rather than all of them at once

#

Its not ... without merit, honestly

dim kindle
#

I do not think that should happen through characters that just remove parts of the game

prisma ravine
#

I mean ... why not? They did it for fighting game characters a few times

slim terrace
#

I think the constantly attached thing would be a lot more well received if hard cc knocked her off or she received a % of the damage

prisma ravine
#

Both of those, while popular ideas, would be terrible for different reasons

#

The former goes back into the whole "we dont want Yuumi to be a high-skill champion", because that would suddenly mean optimal play is unattaching just as CC is about to hit then reattach

#

The latter just makes her even more of a liability in laning

humble glacier
#

but yeah

#

sure the cat is cute, doesent mean she should be simple

dim kindle
#

Whether ppl want to hear it a not the skill gap differential is a huge problem with yuumi but who actually wants her to be made into more of an afk bot for "new players"

prisma ravine
#

Riot

dim kindle
#

If she stops being a problem riot probably deems it good enough

#

but if their answer to new players is "just play new yuumi and afk" i find that very disappointing

eternal palm
#

I think the big issue here that me and lamb were trying to make is that skill gap and mastery curve are not the same thing especially the way Riot uses it.

prisma ravine
#

They are, especially the way riot uses it

#

Its literally industry standard for a reason

eternal palm
#

They are not. And you can look at champions like Darius and Mordekaiser as examples as to why that logic is flawed

prisma ravine
#

They are, again, industry standards, and trivial to prove. And champs like Darius and Mordekaiser show that the logic is correct, not that its flawed

eternal palm
#

Both champions are “stat checkers”. They rely on amazing base stats and base damages to succeed, yet their curve is higher than much more skill intensive champions.

prisma ravine
#

Both Mordes and Darius mastery curve are about average though

#

And they really arent stat checkers either

eternal palm
#

Like I said to your statement yesterday, post a vod of you playing ezreal and show me the ability to min/max damage at even a remotely decent level, and I’ll believe that you know the difference between skill gap and mastery curve.

prisma ravine
#

If you need to rely on an argumentum ad hominem, your position is indefensible

#

And there is no difference

#

Mastery Curve shows difficulty (almost) perfectly

#

Which means, it shows the skill gap

#

It is genuinely just that simple

#

The problem is that youre assuming that your personal biases trump statistics, which is a common error, but not how it works

#

If your personal belief dont match the statistics, its not the statistics that are wrong

eternal palm
#

Statistics are only part of the equation, there’s varying factors that should be taken into account when judging an individual champion, making a decision solely off statistics is wrong. Ask all the sports teams that went full analytics 5 years ago and went back to a hybrid model because analytics do not tell the whole story about an individual.

prisma ravine
#

There are things statistics arent perfect at. This isnt one of them

#

There are factors to keep in mind for mastery curves, but they boil down to " disproportionate duo rates" (Kog comes to mind) and other things like that, which dont apply to Yuumi

#

Mastery Curve tells you everything about a champs difficulty with perfect accuracy

#

Err, almost

#

Sample size on low pick rate champs makes things messy

#

You lack the data

#

But think about it this way

#

If a champ can be learned in 10 games, theyre not difficult

#

If someone playing a champ for the first time only does a tiny bit worse than a player playing that champ for the 100th time, theyre not difficult

#

Mastery Curve just shows you these things that are evidently true

wheat notch
#

wow wildrift is so unenjoyanle

#

to me

#

wtf

#

brain went numb

#

ziggs w is so much clunkier than og too

prisma ravine
#

Wildrift is weird because its like

#

Way more polished than base league

#

And the skins look better

#

But its also mobile

dim kindle
#

It has some champ reworks that are kinda cool too

#

but yea just not enjoyable to play with phone controls for me

wheat notch
#

it feels asssss

#

snd the tutorial is way too long

sullen crystal
#

good, the league tutorial is ass

#

wild rift makes it way better

wheat notch
#

it doesn't need 12 different levels for a tutorial

#

where at least 3 of the Quests are "play league"

eternal palm
#

A tutorial should do exactly what the league tutorial does

#

And that’s teach you the absolute basics

#

Imagine a world where the league tutorial teaches you wave management? It would be a shit show

slim terrace
#

ngl I'd actually like an optional extended tutorial for that, sorta like what legend of runeterra has

#

using wards/trinkets, basic wave control like freezing or pushing to reset, etc

sullen crystal
#

man

#

why does yi only need 2 items to be the best character in the game lol

#

meditate is such a cracked ability too

wheat notch
#

@eternal palm play league he said youll feel better he said

eternal palm
#

You can blame it on being sick

wheat notch
eternal palm
#

These losses don’t count

wheat notch
wheat notch
#

only took 2 of the worst gamesof my life to do a little good

eternal palm
#

I got mundo’d yesterday for the first time this season

slim terrace
dim kindle
#

champ is a bit wild rn

wheat notch
slim terrace
#

I play that mode too and usually don't see shit like this lul

#

the one time I did I dodged, though nyaruhodo

wheat notch
#

😮‍💨

#

so much for that winstreak @eternal palm cheems

slim terrace
#

was twitch literally inting

wheat notch
#

idk he was being a shithead

#

idrc either

slim terrace
#

highest damage support maokai is really something

wheat notch
#

Just annoyed that my losses are still -15 :I

humble glacier
#

and mandate also applies to everything he does

#

did

#

horizon focus proc?

#

on saplings?

#

wait it should cuz hes melee

wheat notch
#

+14 oh kill yourself matchmaking 🙄

#

I have a great wr and my elo doesn't keep up so fun

wheat notch
#

face a smurf, lose 15 👍

#

i love losing more lp than i gain it

eternal palm
#

10 games over .500 ain’t too bad

wheat notch
#

my preseason wr is 55% in 51

#

56% in 48 on ziggs

#

it was 58% before i started playing today :I

wheat notch
eternal palm
#

That win though

wheat notch
#

ye that +14 to my -45

#

really nice

wheat notch
wheat notch
#

Oh my god

#

Support no longer gives you autofill prot? lmaoooo

sinful frost
#

yeah it's based on the most in-demand roles for your region

wheat notch
#

nice fullbuikld vs 2 items

#

4 honors pogofgreed

slim terrace
#

I forgot what actually gives you autofill protection at this point

#

in NA I think it's only ADC?

#

ever since jungle preseason update

slim terrace
dapper kite
#

Played 6 games voluntary autofill today

#

Won 5 of them

#

Sometimes, life is just good

#

3 adc, 2 supp and one jgl

dim kindle
#

Kinda wild that bot laner is the least played role

#

its been in way worse states than how it is rn

#

I definitely feel like the jgl nerfs are having some effect finally

#

not every game is jgl 1v9 show, only every 2nd game

eternal palm
#

it's jungle

#

who the hell willingly queues up for jungle

dapper kite
#

?

eternal palm
#

you got to be a real masochist

dapper kite
#

Everybody?

#

Jgl feels turbobroken

eternal palm
#

well this season idk, but last season jg was def the least popular role

dapper kite
#

Might be

wheat notch
night marsh
#

lol

eternal palm
#

I mean look at his previous tweet

#

He has nothing to lose anymore

#

Man rather spread misinformation than actually be a decent human being

dim kindle
#

Ocelote was never a decent person to be honest

#

but he did earn his success with g2

#

the org will live on and he will hopefully lose some reach

wheat notch
#

Good morning

#

my botlane is griefing 🥱

#

nice plat elo

dapper kite
#

ok riven spielers, which of these skins is the worst, and which is the best?

wheat notch
#

i only know dawnbringer of thse

dapper kite
#

sentinel and spirit blossonm are the others, but i have never played riven in my life

wheat notch
#

ye i mean like idk the quality of the others lol

dapper kite
#

so i cant really judge them

dim kindle
#

Dawnbringer animations feel incredibly smooth to play with

#

thematically I enjoy spiritblossom more

#

the one in the middle i domt recognize

dapper kite
#

sentinel

dim kindle
#

no experience with thar one

dapper kite
#

i guess its going into the reroll then

#

i do not need 4 riven skins

wheat notch
#

good game i think

#

its cool that if i queue up into these people again i wont know because of censored names

eternal palm
#

I disappointed myself yesterday

#

Couldn’t carry on Kai’sa vs GP, Cass, Vayne, Leona and I forgot who the 5th champ was

dim kindle
#

gp is so gigabroken rn with the navori build

#

they either need to adjust the navori interaction to not double dip on a q shot barrel or nerf him overall

#

i prefer the former

#

also his passive true damage gets increased by it as well which leads to ridiculous true damage numbers

#

cass is very tough for kai too

wheat notch
#

😮‍💨

#

i can only Ace so many times

wheat notch
wheat notch
#

jacksho morde seems really fair

eternal palm
#

That would make sense

#

I was like fuck man, I’m doing my darnest vs cass (had about 3 fights were I damn near frame perfect turned right as she was ulting)

#

But the fucking gp

#

Would just go “hey Q, auto you’re dead”

chilly ivy
#

gp can and will deal about 800 true damage if you touch him

eternal palm
#

And usually when I see GP’s in my game I’m like “okay, most gp’s suck at chaining barrels so this will be fine”

#

And this was true for this guy

#

But it doesn’t matter when you can 1 shot me

#

Without doing gp’s most important mechanic

dim kindle
#

hes conpletelty overtuned rn cuz of the way navori interacts with his kit

#

like best champ on the patch if you can play him

#

most likely

#

the last time they nerfed gp they compensatef him a bit with crit scaling on his passive so now with navori that shit blows you up

#

by itself

eternal palm
#

How fucking stupid

#

Well, good thing it’s still preseason I guess

dim kindle
#

The problem is just the navori interaction really

#

not sure how they'll solve it but they need to

#

cuz that shit rn is very illegal

prisma ravine
#

Just remove all his crit scalings

#

Make him into a sheen using bruiser

dim kindle
#

i think crit gp is much easier to balance

#

and he was in a pretty healthy spot before the navori changes

prisma ravine
#

He wasnt

#

He was a walking slot machine where early on there was a 20% chance of just randomly dying for no reason

#

He is impossible to balance and make a reasonable design while forced into crit

dim kindle
#

the randomly dying to crit argument is so bad I really cant hear it anymore
Like I can sorta understand it with trynda level 2 cheesing and high rolling but how is essence reaver gp slot machining you lmao

#

crit is very normalized in league

#

situations like wow he crit me 5 times in a row with 20% are scarce outliers and have no balance relevance

eternal palm
#

Yeah I think gp’s always been fine before vsing this version of GP, playing vs barrels has counterplay and rewards the gp handsomely for proper barrel chaining

#

But this version of GP not having to land barrels is the issue

dim kindle
#

Like sure maybe crit should just get removed i am willing to have that conversation sorta but "slot machining" is just complete nonsense

eternal palm
#

I can only imagine how oppressive an actual good GP is rn

dim kindle
#

You arent winning any even fights without barrels still

#

but like just flash auto q does way more than it should rn when you are very fed

eternal palm
#

Yeah that’s the point. Being able to eliminate key targets, while already causing chaos by default because you’re gp is an issue

dim kindle
#

Essence navori 2 cloaks to hit the threshold and suddenly shit just disappears a little too much

#

like the whole thing isnt really complicated

#

navori just lets him do a bit too much more damage than what he should be able to

prisma ravine
#

I'll get back to this when I'm home

#

Annoying to type on phone

#

But saying that gp just slot machines is unfortunately very accurate

dim kindle
#

its not its complete bogus

prisma ravine
#

Again, I'll get back to this later

dim kindle
#

you get 1 kill you shouldnt every 20th game flash qing after someone and hoping it crits on essence spike

#

on essence power spikes if he didnt already win lane he still loses to all his bad MUs

eternal palm
#

Yeah idg this slot machine logic

dim kindle
#

he has a very strong opinion on both crit and win rate and I highly disagree with him on both

prisma ravine
#

You can disagree on crit as long as you have good arguments. Win rate however is settled science

#

Saying win rate is worthless isn't an opinion, its simple statistical fact

dim kindle
#

its really not and imo the way you phrase that tells me you dont really understand either

prisma ravine
#

Best example: true stealth Akali, or Annie, who was stronger at that time?

dim kindle
#

maybe someone else will bite

prisma ravine
#

The answer is Akali, she got nerfed lime 5 times back to back for a reason, while Annie was straight up underpowered

#

And yet

#

Annie never had less than a 5% winrate lead over the infinitely stronger Akali

#

Why?

#

The answer is easy. Akali is difficult. Annie is braindead

#

And difficulty affects winrate far more than power does

#

A weak easy champ will always have a higher winrate than a strong hard champion

sinful frost
#

But why separate difficulty from power?

prisma ravine
prisma ravine
#

There's more, but I can't pull up data on my phone

#

If you want the detailed answer, you'll have to wait a bit

sinful frost
#

But we do. Regularly, actually.

prisma ravine
#

We do ... what?

#

Because Oro is low tier still

sinful frost
#

High execution characters routinely have higher payoff for their execution.

#

Getting to reduce your mental stack and execution is the appeal of low-execution characters.

prisma ravine
#

They don't though

#

Think of any fighting game rn

#

How many of them have easy characters as top tiers and difficult characters as low tiers?

#

I cant think of any that don't fall in this category

sinful frost
#

well I haven't kept up with a lot of fighting games scenes, actually

#

so my instincts are a little out of date

prisma ravine
#

It's not Ginyu and Roshi dominating dbfz, it's the fusions

sinful frost
#

yeah
the relatively low execution, low difficulty characters

prisma ravine
#

It's not Oro and Rose ruling sfv, it's Luke and Cammy

sinful frost
#

they are strong because they have lower execution demands

prisma ravine
#

Well no

sinful frost
#

not only because of having lower execution demands, to be sure

prisma ravine
#

Fighting games measure a characters power by assuming a perfect player

#

Carl's execution in BBCF is extremely difficult

#

Few can play him even remotely well

#

Yet he is considered top 3 because those few crush most everyone else

#

Ginyu isn't bad because he is hard to play

#

He is bad because even if you play him perfectly he just can't keep up

sinful frost
#

it's not the sole contributing factor
but is definitely a factor

prisma ravine
#

Zato is hard in Strive, but he is rated higher than the much easier Anji because Zato is better when played perfectly

sinful frost
#

especially in a genre like fighting games
where so much is about managing your mental stack and overloading your opponent's

prisma ravine
#

That's separate from difficulty

sinful frost
#

that is the difficulty

prisma ravine
#

Again, if your logic tracked, Carl would be seen as a bottom 5 character, not a top 3 one

#

But he is a top 3 character

#

Seth would've been the worst character in UNIST

#

He was top ... 5?

#

The reason is simple. Players who can't play the character will lose no matter how good the character ia

#

Why consider them at all?

#

And the answer is "you shouldnt"

#

Carl could have 9-1 matchups across the board

#

I will still lose every game on him

sinful frost
#

But you've already stratified your parameters by doing so.

#

The nature of the question, of course, requires setting terms.

prisma ravine
#

Elaborate?

wheat notch
#

no nyaruhodo

sinful frost
#

The nature of asking "what is a strong character?" requires that you define what the parameters of the question. In what cases do we care about? What are the things that make a character strong, anyway?

prisma ravine
#

What makes a character strong is a design question, not a balance one

sinful frost
#

Design, by nature, subsumes balance.

prisma ravine
#

It can be used for balancing, but for the question of what is strong or not its rather irrelevant

#

So, let's define a strong character

#

We're in the realm of balance, so we want something objective, something measurable

#

Because if its subjective it risks bias, and bias risks compromising balance

sinful frost
#

Like winrate.
Winrate, by nature, subsumes everything about a character, in all cases.

prisma ravine
#

The natural assumption is "how well does a character perform?"

#

However, here we need to immediately set a framework

#

Again, to eliminate biases

#

If we use winrate, or the performance of everyone, we immediately run into a huge problem

#

Characters are primarily played by players with maybe 5 games on a champ and

#

Ugh, battery is almost out

#

I'll get back to this in .... 30ish minutes?

#

Maybe more, fucking traffic

wheat notch
#

Jesus Christ Horizon is still so bad

#

bought it 2nd item

#

only out damaged by 3rd item Shadowflame by under 300

#

please give me my revert rito :(

prisma ravine
#

Alright @sinful frost Im back, and I have access to data now

#

So these are mastery curves, yadda yadda, we care about the grey bit right now

#

The grey bit is the players

#

And as you can see, theyre all concentrated at the start

#

So, now lets assume we balanced these on win rate

#

Ideally Id make a sequence to approximate these, but I have no clue how I'd do that, so lets do theatre of the mind, take Namis curve, and assume its -2 everywhere, and take Vlads curve, and add +4 everywhere

#

Now, what happens when we do that? Well, take a look at the end of the curve, and you get a pretty good idea. It causes 3 issues specifically

#

First, if you play the game and are up against a Vlad who knows how to play his champ ... you lose, and there is nothing you can do. A Vlad who knows how to play his champ will be a relative 7% above you, which is huge

#

Second, you now have a lot of vlad one-tricks with inflated elos relative to their actual skill level, which means once they reach elos where Vlad is commonly banned (as he would be), suddenly they would be equivalent to getting a troll, leading to bad games

#

Third, pro play is fucked. If you imagine this was a worlds patch, you'd have like 10 100% pick/ban champs, and only like 70 champs tops get picked across an entire worlds. Thats bad. Really bad

#

And you cant fix any of these issues without ignoring winrate, because winrate is directly why we have these issues. So obviously, winrate is out

#

@sinful frost with me so far?

sinful frost
#

Let me ask a question so as to refocus the discussion.
Why is a character's attractiveness not a balancing lever?

prisma ravine
#

Because it ... has no impact on their power?

#

Besides, I wasnt quite done

#

Im explaining why winrate is bad, and there is another bit I havent touched on yet

sinful frost
#

Why doesn't it have an impact on a character's power?
It affects who plays the character, and you can't divorce a character from the player.

prisma ravine
#

... you can?

sinful frost
#

You yourself made that point about Carl. Weak players will fail to express the character's strengths.

prisma ravine
#

Yes, but every character has weak and strong players

#

What makes someone a "weak" player isnt something you start with

#

Everyone can learn every character

#

Thats where mastery curve comes in

#

Because it lets us look at the "weak" and the "strong" players

sinful frost
#

Philosophically, on balance, I actually agree with you. I'm always suspicious about balance changes targeted at lower levels of play.

#

But to make that distinction has already drastically changed the grounds of the discussion. That's strength "at high level play," which is not the same strength "at low levels of play," which is not the same as strength full stop.

prisma ravine
#

Anyway, we already have 3 issues that are fundamentally unsolvable with winrate, but there is a very funny fourth one

#

And its one you have no doubt experienced before

#

Or rather seen?

sinful frost
#

A character that is strong "if you can use them" is necessarily not strong "full stop."

prisma ravine
#

And thats that winrate can be paradoxical. Its a simple tale. A champ gets nerfed. Their win rate goes up. A champ gets buffed. Their winrate goes down

#

If winrate reflected power, this would be a huge contradiction

#

A champion gets stronger so they get weaker? A champion gets weaker so they get stronger? Its an oxymoron, it cant be. But it happens all the time

#

Knowing mastery curves you probably already know whats happening. In the former case, lots of new players who cant play the champ. The curve goes up, but the part of the curve that matters the most goes down

#

Vice versa in the second case

#

This ... is a contradiction that kills winrates viability

prisma ravine
#

This isnt about levels of play

#

These mastery curves are all composed entirely of plat+ players

#

The people at the start of the curve arent worse players, theyre worse on that champion specifically

sinful frost
#

yeah

#

the argument remains

#

strength "having never played" is not the same as strength "after a lifetime of playing" is not the same as strength full stop

prisma ravine
#

Does it? Theyre not losing because the champ is weak but because they dont know how to play the champ, and they would lose no matter how good the champ was, so how do they factor into how strong the champ is at all?

#

The first is "difficulty", thats what "strength having never played is"

#

Youre right, its not the same as the other two

#

The second is "power", its how strong the champ is when you know to play it

#

The third ... is another word for "power"

sinful frost
#

Then how do UI players keep stealing wins?

#

actually, "stealing" is loaded language there

prisma ravine
#

Besides the champ being turbo-busted?

#

By playing against players who dont know their own character

sinful frost
#

Ah, but that's my point, isn't it?
The character was cracked not because of his unusually high peak.
He was cracked because his floor to win was so low.

prisma ravine
#

I mean he was cracked because of the former very much so

sinful frost
prisma ravine
#

UI was most stupid on the highest level

prisma ravine
sinful frost
#

But why bother learning?
My time and brain power are valuable, after all. In a long bracket setting, saving your energy is extremely valuable.

#

Your argument is actually biased towards individual games.

prisma ravine
#

Because ... youre gonna stick to one character anyway and "learning" is something that happens naturally as you play?

sinful frost
#

In a hundred games in a row, see how the Vlad and Annie player are doing then.

prisma ravine
#

So, fun fact: Thats also in the data, just by the fact that the endcurves tend to have players that play a lot of league, multiple games in a row each day

#

And if youre wondering: Nope, the Annie player doesnt start faring better after a day of league

sinful frost
#

What about five consecutive days of League?

prisma ravine
#

Interesting question that would require more precise data collection to be answered conclusively, but comparing streamers of similar levels onetricking annie vs onetricking a hard champ, ... nope, still not

#

Turns out once you have "learned" a character

#

It doesnt actually take much more thinking, most of it is muscle memory

#

Carl is stupid hard to execute, but once you have it down, its not something you have to actively think about

sinful frost
#

Why not accept the counterintuitive conclusion?
Heavy objects don't fall faster, water can flow uphill, and losing AD makes a champion stronger.

prisma ravine
#

Why is it counterintuitive?

#

Youre assuming a harder champion always takes more brainpower rather than it taking longer until you have it all down to instinct

sinful frost
#

You said before it doesn't make sense that nerfs increase a champions winrate if winrate is tied to power.

prisma ravine
#

Yes

#

But thats because winrate isnt tied to power

#

Its a contradiction stemming from a false assumption

#

Its "reductio ad impossibile", one of the main forms of inductive proof

sinful frost
#

Let me refocus the discussion again.
Your key assertion here is that a character's strength is defined by a when said character is played (to summarize) "well."
My key assertion is that to append "well" to the descriptor fundamentally changes it and therefore fails to define a character's strength "full stop."

prisma ravine
#

My key assertion here is that a characters strength isnt "defined" by when a character is played "at the minimum level at which it can be considered to be learned", but rather that only by looking at players who have learned the character, can you see their strength

#

If you try to define strength, or power, in any other way

#

You get contradictions

#

Contradictions are impossible, unless the premise is wrong

#

To borrow a quote from everyones favourite fictional detective, Herlock Sholmes Sherlock Holmes:
"When you have eliminated all which is impossible, then whatever remains, however improbable, must be the truth."

#

The part that basically renders winrate obviously worthless is that a champions winrate can change, without any part of the game changing

sinful frost
#

What contradiction is there in saying, "X character is weaker because it requires a greater investment?"

prisma ravine
#

Remember, were defining things numerically and objectively here, since this is balance

#

But also

#

"You will always invest into a character anyway, therefore a greater investment is a non-factor past a certain point, therefore the character is not weaker"

sinful frost
#

That's like saying, "Money is no object when it comes to picking your investment portfolio."

prisma ravine
#

If the premise is that you have enough money for everything and it isnt a object ... yes?

sinful frost
#

Ahh, but you've assumed that.

prisma ravine
#

Again if your framework is really narrow

#

Like lets say

#

"You only can play 5 games on a champ, you can never play beyond that, and you need to enter a tournament now and you have no prior experience whatsoever in the game and will never touch it again afterwards"

#

You could argue that in that specific framework

#

An easier character is "stronger"

sinful frost
#

Your framework is the narrow one. It necessarily excludes a subset of play and players.

prisma ravine
#

No mine isnt narrow at all

#

It doesnt exclude any subset of play

sinful frost
#

My point is that, to define strength, all the subsets must be included.

prisma ravine
#

Simple question. A knife or a gun, which would you prefer to defend yourself with?

#

Assume someone is out on your life

#

And you have to choose

dapper kite
#

knife

prisma ravine
#

The correct answer is (usually) gun (it depends on how often you are in tight, narrow spaces I suppose)

#

But a gun is much harder to use than a knife

#

Any idiot can use a knife

sinful frost
#

Depends on the gun, really. There's a range of skill intensity when it comes to guns.

prisma ravine
#

But if youre in danger

#

Youre gonna learn how to use a gun

#

So you would pick the gun

sinful frost
#

Also I think the statistics bear out that the knife is favored within like 8 meters or so.

dapper kite
#

oh so im not in danger immediately

prisma ravine
#

A knife wins vs a gun if the knife attacks the gun

#

But in that case the knife also wins vs another knife

sinful frost
#

I haven't looked them up in a long time.

prisma ravine
#

Its a matter of reaction time, a fascinating, but seperate topic

#

Basically "running with a knife takes less time than reacting and pulling out your own weapon at 8 meters"

#

Anyway, the point here is, the knife might have a higher success rate, but thats because it includes a lot of people who get into a stupid bar brawl and pull out a knife

#

If you were to only look at people who want to defend themselves from impending danger they are aware of, its a gun all day every day

sinful frost
#

I think you switched your words there with the sentence with the bar

prisma ravine
#

Oh, so I did

#

The same is true in league

#

You want to know a champions strength because you want to win

#

The people who play a hard champ for the first time in ranked do not want to win

sinful frost
prisma ravine
#

So why would you look at people who do not want to win to gauge a metric you want to know because you want to win?

sinful frost
#

Why is the goal picking a character to win?
Does a character's strength not exist in the abstract?

prisma ravine
#

A characters strength in the abstract would be their highest point

sinful frost
#

Not necessarily.
A character's strength in the abstract could also be when their buttons are pressed in random sequences.

#

Or it could be the sum of both, and many many more cases.

prisma ravine
#

Ok, in that case lets bring it back to the concept of balance

#

Whats the goal of balance?

sinful frost
#

The goal of balance is to ensure the winner of a contest of equal skill comes down to random chance.

prisma ravine
#

Oh thats a clean phrasing actualyl

#

Imma have to steal that

sinful frost
#

Or maybe it's that, in a theoretically infinite number of equally skilled contests, both competitors win an equal number of games.

prisma ravine
#

Same thing different wording ,but the point is clear

#

Now, in a contest of skill

#

What do you bring?

sinful frost
#

whatever you have on you

prisma ravine
#

I was aiming more for "your A-Game" or "your best shot", but

#

Basically, you bring what youre best at

#

A Fusions and A21 main isnt gonna rock up to a DBFZ Tournament with Ginyu/Buu/Hit

#

So, from a balancing character perspective, where do you aim to make sure the characters are equally matched between two equally skilled players?

dapper kite
#

Did some more autofill gaming today, 5 oit of 6 games i was adc

#

Really says alot about our society

prisma ravine
#

My condolences

#

ADC is just a boring role, especially after they fucked up their itemisation

#

I miss non-boring Kaisa VERYSADCAT

dapper kite
#

Nah, its been rather fun actually

#

Way more fun playing without a support than playing with an incompetent adc

prisma ravine
#

... did you play ADC Warwick

#

Oh I gotta disagree on that

#

Support feels way more impactful

#

Id rather play without an ADC than without a support

dapper kite
#

Im talking soley for botlane here

prisma ravine
#

Same

dapper kite
prisma ravine
#

Ive played both roles for a while

#

Playing ADC when your support is incompetent is torture

#

On the other hand, when you finally get the enemy teams' support

#

Hoo boy

#

I barely have to do shit, the guy is solo carrying the lane lmao

#

I had a ... I think it was Taric support like a while ago

#

Dude just basically solo-zoned them out

#

Perfectly timed every ult

#

And helped me escape two ganks with immacutely positioned Es

dapper kite
#

I had a support literally disconnect on me and it wasnt as bad as when i had to play with someone offrole playing zeri

prisma ravine
#

Didnt say a word either

#

Anyway, @sinful frost the answer is "at the top"

#

You want the best player to win

sinful frost
#

in the middle of my monthly tcg match

prisma ravine
#

So your goal is to make sure that the balance is perfect amongst the best players

sinful frost
#

hang on

prisma ravine
#

Ah

#

Fair fair

night marsh
#

become a riven main

#

so you can do 140% more work than your lane opponent for less results

dapper kite
#

To late, sentinel is already rerolled

night marsh
#

gg

dapper kite
#

Btw, where on that scale is arcade

#

Cause thats the skin i already have

#

And one of the basic ones ig but those dont really count do they KEKW

prisma ravine
#

Much like every other Arcade skin, its "do you like the aesthetic?"

dapper kite
#

Im talking from a gameplay perspective

#

If i didnt like the aesthetics, i wouldnt be considering it

night marsh
#

oh I love arcade

#

it's my second favorite riven skin

prisma ravine
#

From what I remember

#

Pretty good animation and nice vfx

dapper kite
#

Guess ill try out riven if i ever get autofilled top

prisma ravine
#

Also the ult animation is stupid and will get you some hits you otherwise wouldnt because it looks like Ezreals Q or Lee Sins Q at first glance

night marsh
#

#1 is going to be a split between championship/dragon riven

#

just for how smooth they are

prisma ravine
#

The championship one is that good?

night marsh
#

yeah

prisma ravine
#

Huh, thats surprising

#

Usually theyre just fine mid-tier skins

eternal palm
#

Best skin I’ve spent my hard earned money on in years was space rumble

prisma ravine
#

Like Khas is alright, its good because every single Kha skin is good

#

But its not one of my favourites

#

Seriously Kha has like 8 skins or so

#

And theyre all good

night marsh
#

championship riven is like the championship skin

#

before they became recycled nonsense

dapper kite
#

I have championship rumble and leblanc i think

night marsh
#

rumble has a championship skin?

dapper kite
#

Wait why did i say rumble

#

I meant kha

#

I was reading thugs message as k was typing and it musta confused me

prisma ravine
#

Championship Kha is good but

#

Id rate it as his least strong skin

dapper kite
#

Well, its his only skin i have so nyaruhodo

eternal palm
#

The best kha skin is odyssey

#

Bonus points if you have the pink chrome

#

Shit looks clean as fuck

prisma ravine
#

Fuck it, lemme rate all the Kha skins rq

#

Worst to best

night marsh
#

deathblossom is also up there

prisma ravine
#

Grandlamb is correct btw

#

Lunar Guardian (Good splashart, ugly-ass model) <<<<< Championship Kha <<< Death Blossom Kha < Sand Guardian = Dark Star Kha < Mecha Kha

#

But Im a bit biased towards sand guardian

#

Death Blossom is a strong concept, I just wish they did more to sell the flower fantasy

#

The vfx and even parts of his model feel more like a decrepit Kha than a flower Kha

#

The R transformation however slaps

#

Oh I forgot Odyssey

#

... either on par with sand guardian and Dark Star, or on par with Mecha Kha

#

I cant decide

eternal palm
night marsh
prisma ravine
#

Big copium

#

Mecha still looks clean

night marsh
#

when you have the evagelion chromo, shit goes from a 10/10 to a 15/10