#Welcome to the Feedback channel!

1 messages · Page 1 of 1 (latest)

ember heath
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We want to give players the opportunity to provide any and all feedback on Wartorn! Utilizing your suggestions will allow the devs to make it the best game it can be; however, this only works if we get concrete and tangible responses.

Some tips:

  • Be concise. Try to keep your feedback punchy and to the point.
  • Be specific. Identify concrete points for the team to address.
  • Be polite. Provide feedback on features that you think need work without insulting the game or developers.
  • Be constructive: if you've identified something that could use a change, give an example of an alteration that might work

We can't wait to see all of your suggestions! Remember to give a thumbs-up to feedback that you agree with.

sweet ember
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First off, I like the graphics of the game.

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Unit abilities feel "weak" and not really "epic" to use.
Movement of the units feels "smooth" and are easily identified.
Controls feel intuitive

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Units not moving to attack another close unit after defeating one unit is annoying.

sweet ember
carmine stag
sweet ember
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I think in the dawn of War games you could set units to a default "stance" while idle.
Like "Hold your ground" "Move to attack" and "Move from combat"
I think something like that might be good?

carmine stag
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Great point, I like that. Ill pass along to see if stances is something we can do for early access

sweet ember
sweet ember
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One thing I find annoying, with the demo, that some units are better for the next "mission" than others. and you can get some that just don't "seem" to do anything useful with the units you have.

carmine stag
sweet ember
carmine stag
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Thats the beauty of Roguelites 😉
Its a bit of luck with the rewards, but mastering what works well together as you learn along the way

sweet ember
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Thinking on it. The game doesn't really give you any time to plan, or move your units to where they might be best fit the battle. At the moment the combat feels very reactive, like you are just reacting to what's happening. There doesn't seem any/much time to plan. The slowdown helps. But it's still reaction gameplay over a form of planning.

ember heath
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Hey @sweet ember, can you get your feedback into its own thread in the main channel? I'm gonna lock this post down.