6. Gravity Turns & Using the planet's rotation to your advantage
One last thing to explain before we give orbiting a shot - the concept of Gravity Turns.
You may recall from Tutorial 3 that when we switch our Navball mode over to Orbit mode our velocity magically increases - displaying the rotation speed of the planet we're on, well this isn't just for show, by turning into the planet's rotation (I.E. eastwards, or towards "90" on the Navball) as we ascend we can actually add this velocity to our final orbital velocity, giving us a free velocity boost.
You may be tempted to simply burn your engine all the way up, wait for it to run out, and then burn straight towards the horizon with your upper stage - and with this rocket that will indeed work to get you into orbit (Known as the Noob ascent profile), however we can do much, much better than this by instead gradually "tipping" our rocket over as we rise through the atmosphere until we're burning directly towards the horizon, doing this allows us to better balance our vertical and horizontal velocity (In short - the more horizontal velocity you have the less of a vertical component you need to maintain altitude), so gravity turns are an all around win-win for efficiency.
You don't need to be perfect with your gravity turn - Even a mediocre one will still grant large Delta-V gains versus a noob ascent profile, although be warned that turning over too quickly can cause you to incur extra drag losses or even burn up! As a general rule of thumb you want to be facing at least 45 degrees by the time you reach 10km altitude - although the specific optimal gravity turn will depend on how draggy your craft is.