#Some crew modules are costing ridiculous amounts of funds

17 messages · Page 1 of 1 (latest)

old ingot
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Many crew modules in my game have a ridiculous cost such as this one, it also happens with modded parts like SSPX Redux habitation modules

kindred aspen
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neither kerbalism nor connected living space should do that

fickle stirrup
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maybe its the upgrades applied thing?

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because it costs 315k + 33k

old ingot
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"upgrades applied" comes from kerbalism and just has to do with the optional experiment slots in science labs

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however even things like extraplanetary launchpads part containers have drastically larger costs than the normal ones

old ingot
old ingot
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999_KSP-Recall/patches/attached-on-editor/
999_KSP-Recall/patches/refunding/
B9PartSwitch/PartInfo/
CollisionFXReUpdated/ModuleManager_CollisionFX/
KerbalismConfig/Profiles/Default/
KerbalismConfig/System/Comfort/
KerbalismConfig/System/Habitat/
KerbalismConfig/System/Reliability/
KerbalismConfig/System/Sickbay/
KerbalismConfig/System/ScienceRework/Groups/CrewExperiments/
KerbalismConfig/System/ScienceRework/Patches-Early-Parts/
KerbalismConfig/System/ScienceRework/Patches-Experiments/
KerbalismConfig/System/ScienceRework/Patches-HardDrives/
KerbalismConfig/Support/SSPX
KerbalismConfig/Support/SSPX_Science
KerbalismConfig/Support/ProbesBeforeCrew_Science/
REPOSoftTech/AmpYear/MMConfigAmpYear/
SCANsat/MM_Parts/RPMMapTraq/
UmbraSpaceIndustries/Konstruction/Patches/EVAConstructionTweaks/
KSPCommunityFixes/MMPatches/ModSupport/KSPRecall/