#Some crew modules are costing ridiculous amounts of funds
17 messages · Page 1 of 1 (latest)
Many crew modules in my game have a ridiculous cost such as this one, it also happens with modded parts like SSPX Redux habitation modules
Idk it but would guess kerbalisim or conecting living space
neither kerbalism nor connected living space should do that
"upgrades applied" comes from kerbalism and just has to do with the optional experiment slots in science labs
however even things like extraplanetary launchpads part containers have drastically larger costs than the normal ones
999_KSP-Recall/patches/attached-on-editor/
999_KSP-Recall/patches/refunding/
B9PartSwitch/PartInfo/
CollisionFXReUpdated/ModuleManager_CollisionFX/
KerbalismConfig/Profiles/Default/
KerbalismConfig/System/Comfort/
KerbalismConfig/System/Habitat/
KerbalismConfig/System/Reliability/
KerbalismConfig/System/Sickbay/
KerbalismConfig/System/ScienceRework/Groups/CrewExperiments/
KerbalismConfig/System/ScienceRework/Patches-Early-Parts/
KerbalismConfig/System/ScienceRework/Patches-Experiments/
KerbalismConfig/System/ScienceRework/Patches-HardDrives/
KerbalismConfig/Support/SSPX
KerbalismConfig/Support/SSPX_Science
KerbalismConfig/Support/ProbesBeforeCrew_Science/
REPOSoftTech/AmpYear/MMConfigAmpYear/
SCANsat/MM_Parts/RPMMapTraq/
UmbraSpaceIndustries/Konstruction/Patches/EVAConstructionTweaks/
KSPCommunityFixes/MMPatches/ModSupport/KSPRecall/