#can run parallax without support for OpenGL (macOS) as long as I disable scatters

8 messages · Page 1 of 1 (latest)

tribal kelp
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I think macOS also doesn’t support compute shaders but is that part of the scatter thing too? Can I use parallax if I turn off the scatters?

raven yarrow
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Parallax needs Dx11 iirc (or 12). That is from many mac systems nit supported

torn zephyr
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might be able to figure out something with dxvk and moltenvk

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you'd need to run it through wine though

raven yarrow
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Like i said Parallax required dx11 or 12

torn zephyr
velvet hound
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I think gameslinx said disable scatterer shadow for opengl support