#Simple/Quick Questions (For more complex questions please make your own post)

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azure crescent
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hope ksp2 will run on multi cpu-cores

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bought a 10 core cpu for the game

brave ingot
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I docked with another ship, how do I disconnect from it now?)

vestal trout
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right click the docking port and click undock

brave ingot
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how is a nuclear-powered rocket engine different from a conventional one?

tropic shuttle
balmy sapphire
brave ingot
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Please send us a map with entry windows to other planets

midnight bane
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How much stuff do I need to throw at the ground for the ground science seismometer to reach 50%?

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I’m making suicide probes and I wanna know how many I need

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Is it dependent on the mass of the object that makes the impact?

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Also it says that the impact needs to be “near” the deployed ground science. Just how precise do I need to be?

balmy sapphire
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mass and speed

midnight bane
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… ok

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Can I get some numbers please?

balmy sapphire
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does it say near? I think the description said it only needs on the same moon/planet

midnight bane
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Maybe I read that on some random wiki

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But you’re right, the in game description makes no mention of distance

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And I’m still looking for numbers

balmy sapphire
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I think no one really knows the formula

midnight bane
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Shit

midnight bane
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Oh apparently it bugs out if the active vessel is the object being impacted. So you should focus another vehicle while waiting for the impact.

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As of 2021 that is

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But yeah, the wiki says “near”

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And people on Reddit seem to agree that the total kinetic energy and the distance to the seismometer are important factors, but still no hard formula.

harsh adder
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I have crashed

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And now I can’t go back to the ksc

tropic shuttle
harsh adder
silver cloud
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are the survey scanner results randomly generated or are they the same for every save

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or does it randomly generate everytime you use it

gusty lance
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it's random per-save

silver cloud
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ok

azure crescent
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what are these use for? can i take parents licensing and open-source tech program at the same time?

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and also what does reputation affect?

brave ingot
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would I have enough 2841 delta V to make a manoeuvre to eve, fly over it and return to kerbin

thick spokeBOT
stuck wasp
# azure crescent

they change how much science, rep, and $ you get from whatever is listed in their effects. They are pretty up front about what they affect and how much they affect it. Some are one off IE: you buy them, not subscribe to them. If you dont think they are useful it's because they are more useful the harder you have your settings set to where you have scarcity of one resource over another.

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some are mutually exclusive, yes, I dont know which ones but it says so on the description

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reputation affects the difficulty of missions you get and the rewards they offer I believe

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worth noting: you wont get missions to places you've never gone to before

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except for the Mun

midnight bane
midnight bane
waxen comet
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Reputation doesn't increase yields from the same contracts, just means the risk and reward of the ones you get offered both go up

midnight bane
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Hah.

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“2: rewards are improved for all contracts”

waxen comet
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it would appear it does, though it's not something I ever actively notiuced

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nor have I ever seen a full breakdown of how the mechanic works

midnight bane
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Yet another mystery

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I don’t think there’s a detailed breakdown of how the deployed ground science seismometer works

waxen comet
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I don't have the DLC so I couldn't tell you either

midnight bane
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Well your knowledge is just about as good as the wiki’s

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Everyone seems to agree on a few key points, but nobody has any hard numbers

azure crescent
waxen comet
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I don't know all the details and are bit a rusty in some areas but I've been around the block a few times

midnight bane
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And there also seems to have been a bug (idk if it’s still present) where if you focus on the object that’s hitting the ground, you get no science.

waxen comet
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There's a lot of things that just aren't very well explained. Some have been worked out experimentally like the rough formula for asteroid size class and weight and a few picked apart from the code, but some are just black boxes.

midnight bane
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Like the f3 log

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It tells you info about your entire flight, but it’s known to have very inaccurate distance and speed readings.

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Nobody knows why it’s so inaccurate

still sage
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Anyone care to explain how the mobile lab works? I know it gives more science over time, but I'm not sure how. I have a rover full of experiment data on minimus. I can get it back to kerbin, but would it be better if I took a detour on my mun station, and use the mobile lab I have there? Or even bring a new lab to minmus orbit and process it there?

brave ingot
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Can I get a refund for the first stages if I put parachutes on them? I just saw that the game seems to destroy all disconnected stages at some distance from the main ship

balmy sapphire
brave ingot
balmy sapphire
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u messed up with something

brave ingot
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If I'm not mistaken, there is a way to open the settings menu of this mod, but I do not know how

brave ingot
balmy sapphire
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there is recovery calculator in vab, have you used it?

brave ingot
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give me a link to this calculator

balmy sapphire
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link?

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it is a frikkin button inside your rocket building facility

midnight bane
# still sage Anyone care to explain how the mobile lab works? I know it gives more science ov...

It’s best to put the lab on the surface of anything but kerbin. You get a base 500% science boost when you use the lab. You get an extra 110% multiplier if the lab is landed on any surface, you get an extra 130% multiplier if you start processing the data in the same sphere of influence that the data came from, and you get a 90% data penalty if you’re on the surface of kerbin. The lab also takes a ton of power, make sure you have enough solar and batteries for it. The lab can hold 500 science points, so make sure that you have enough energy storage or energy production to transmit that much without interruption. As for the speed of the lab, you can store 750 data inside the lab and the lab will go faster for the same energy consumption if the lab is as full of data as possible.

TLDR: bring it to minmus surface, you’ll get a 715% science boost, and make sure it has an antenna, a big battery, and a TON of solar power.

brave ingot
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what are these parts of the ship, where do you get them and what are they for

tropic shuttle
brave ingot
tropic shuttle
ebon frost
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i'm trying to dock with a Pea reentery module on a rescue mission, how do i actually dock with it/get the kerbal out?

ebon frost
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worked out my issue, i had to go to the tracking station and control the kerbal in the pea module

gusty lance
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you can press the square bracket keys to cycle control between nearby vessels

lavish osprey
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Started a career save. If I try to attach a liquid fuel tank, it disappears. The connection node is used, and the mass and part-count include the tank, but I can't see the tank itself. Tried restarting the game and the computer already. Any ideas? Not sure if related, but the FL-T100 tank appears many times in the research tree.

stuck wasp
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dont recall their names but they are all stock

stuck wasp
lavish osprey
stuck wasp
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good luck! if that doesnt work id try things like GPU drivers.

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especially if no mods. if mods then copy your KSP folder and start the cycle of remove mod>launch game>see if works now>redo cycle

lavish osprey
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Weirdly, sandbox had been behaving fine. It's only lightly modded. (kOS and some QOL)

stuck wasp
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youd be shocked at what can interfere with what. id definitely still try it

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the modded approach, I mean. if it's light then it should take less than 30 mins

brave ingot
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can the radiator panel be used as a heat shield but on the sides?

ebon frost
midnight bane
midnight bane
gusty lance
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there are so many.

midnight bane
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Yep

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Now for my question

gusty lance
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I think F also toggles local/global mode when using the move and rotate tools in the vab

midnight bane
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The basic 2.5m nose cone weighs 0.3 tons, and the advanced one weighs 0.75 tons. Is the advanced cone’s aerodynamics actually better?

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Cuz if not, then it’s a waste of 0.45 tons

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Oh sorry, divide all those numbers by 10

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But the idea still stands

gusty lance
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the 2.5m...?

midnight bane
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Sorry

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1.25m

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My bad lmao

gusty lance
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the wiki says

It has 2.5× the mass but 55% the drag of the Aerodynamic Nose Cone (as of KSP version 1.2.2).

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it would probably be best to test both versions and see which performs better for your particular rocket

midnight bane
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Wait

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I can get the best of both worlds

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I can decouple the nose cones lmao

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It’s not going back into atmosphere after launch

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So I’ll use the heavy ones

ebon frost
midnight bane
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Do RCS thrusters work inside of a service bay or protective shell?

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And more importantly, do they push on stuff when they’re burning in the same way a normal thruster does?

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Hello?

spiral plover
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at least not in the protective shell

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i didnt test inside a service bay

midnight bane
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KSP just crashed and now it’s taking SUPER long to load

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No mods, just DLC

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It’s like six times slower for zero reason

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Oh it’s not KSP, it’s my pc

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“Windows modules installer worker” and “system” are sucking up all the disk.

midnight bane
spiral plover
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only works if the service bay is open

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if its closed it doesnt work

midnight bane
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Ok

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Very specific question

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Does a linear RCS thruster work if it looks like the non-door part of the service bay is blocking it?

midnight bane
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Is a TWR of 0.5 at launch good for an SSTO?

midnight bane
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?

tawdry cape
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how long does it take for kerbals to respawn in normal mode?

vestal trout
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2 hours i think

midnight bane
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Why did the UI text just become blurry?

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I enabled advanced tweakables and the UI changed and the text went blurry

midnight bane
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How tf do I get the afterburner to work?????

vestal trout
midnight bane
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At all

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Period

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How do I get the afterburner mode of the panther engine to make more thrust than the normal mode

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What speed to I need to be at for that to happen

vestal trout
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any

midnight bane
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Wrong, it produced less thrust

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It went from 130 to like 70

vestal trout
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right click the engine and click toggle mode

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ok

midnight bane
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Yeah

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I have it set to an action group

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“Dry” mode is the afterburner mode

vestal trout
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no its not

midnight bane
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Uhhhh

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Ok, lesson learned, never use panthers

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The high thrust mode does nothing for me, and the “better” mode is even worse

gritty frigate
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Where should the center of thrust be compared to the other center of things in planes

midnight bane
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Oh yeah, another lesson learned. Screw planes.

midnight bane
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Vanilla, the panther engine

gritty frigate
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The high thrust mode is the wet mode

midnight bane
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Correct

gritty frigate
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then what is the "better" mode

midnight bane
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Dry

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It uses less fuel and has over double the ISP

gritty frigate
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Whats wrong with Panther

midnight bane
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The “dry” mode is its entire gimmic

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And it performs worse in every way other than ISP

gritty frigate
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What are you using it for

midnight bane
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Less thrust, less top speed

gritty frigate
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Top speed?

midnight bane
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SSTO, so yeah, top speed

gritty frigate
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Oh

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SSTO

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Then whatever

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Well

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They are planes but with other stuff

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Panther is not supposed to be used for heavy stuff or smthn

vestal trout
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dont use panther for sstos

midnight bane
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Oh

gritty frigate
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Whatever this dude is saying

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Because I have gotten over 1000m/s with one or two of them

vestal trout
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use whiplashes darts rapiers and nervs

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the stock aries 4a is a good example

gritty frigate
midnight bane
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I understand whiplashes, rapiers, and nervs, but why darts?

vestal trout
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effecient and good at both asl and vacuum

midnight bane
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Oh it’s a rocket engine

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Should I replace rapiers with darts?

vestal trout
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imo rapiers better than darts

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maybe a combo of the both

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problem with dart is high fuel consumption

midnight bane
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Hm

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I think I’ll use vectors on decouplers

gritty frigate
midnight bane
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Much higher thrust and slightly better ISP

gritty frigate
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on the aries 4a

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Refueling?

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Oh no

midnight bane
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It’s an SSTO right?

vestal trout
midnight bane
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Once in orbit, it should be able to do stuff

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Which means docking

gritty frigate
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O

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Ok

vestal trout
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its used in the orbital refueling scenario on the menu

gritty frigate
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kool

azure crescent
azure crescent
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oh I get
it is better to move data into lab in the same soi
but the processing efficiency is independent from location

so you can move data into lab in orbit of same soi
and tow it to anywhere

midnight bane
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Yes, but there’s a catch

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You get more data when you turn your experiment into data, so you can move your lab after you begin processing your data

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But the lab can only hold 750 data, and after the bonuses, a lot of experiments can have like 170 data per experiment. So it’s best to leave it where it is, and do other stuff while the data processes

sour sail
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Guys, can you please help? I can't figure out how to correctly connect my probe to the ship with the docking ports. When I tried to release it in space, it didn't detach. It just stayed there and I couldn't do anything.

gaunt merlin
sour sail
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No, like, it seems like the game welds them together, like any other piece. But I want them to be both docked with each other.

gaunt merlin
sour sail
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Oh my god, thanks, I finally got it.

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Yeah, for some reason I have to look at it from a weird angle, so it'd actually connect them and not just wield them together. I've noticed it with attaching engines too. Like, it kinda locks on instead of just sliding around during the assembly.

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Okay, now I think I can do this darn mission. I've already reached Minmus several times, only to find a mistake in my probe when already in its orbit. Thanks again!

brave ingot
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How do I transfer fuel from one tank to the other? I connected them with fuel pipes but the fuel does not flow

sour sail
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Click on the tanks which you want to transfer the fuel with while holding Alt.

sour sail
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Oh, sorry, right click on them while holding Alt.

brave ingot
sour sail
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What menu?

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The menu of the tanks?

brave ingot
sour sail
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Are you clicking on multiple tanks or just a single one?

brave ingot
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how do I click on more than one tank at the same time?

sour sail
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Right click on one tank. Then right click on the other tank. All while holding Alt.

brave ingot
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ok ty

sour sail
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Ya welcome. :3

brave ingot
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what are the most powerful engines for taking off from kerbin and for vacuum?

tropic shuttle
brave ingot
gusty lance
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technically a twin boar has a higher twr than a mammoth, when you subtract the fuel tank, but you'd use 2 twin boars to get equivalent thrust

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buttt...the mammoth does have higher thrust at sea level because it has slightly better isp. But that difference would go away pretty quickly

brave ingot
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is it true that on Eve it is very difficult to land and return to Kerbin?

gusty lance
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Landing on eve isn’t too difficult as long as you have a very light ship and don’t plan to return. Coming back from the surface is one of the hardest things in the game

frail mist
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Landing on Eve is easier than landing on the Mun or Minmus

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Getting home is another story…

gusty lance
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the only tricky thing is getting down through the atmosphere, with a light ship it's not too hard but with something heavy enough to return it can be a challenge

brave ingot
gusty lance
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you can't land on jool (bugs aside)

brave ingot
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What does resource extraction produce? Money or science, or both?

gusty lance
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fuel

brave ingot
gusty lance
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pretty much, I guess it's possible to make money from it if you then recover the fuel on kerbin

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but being able to produce fuel on a low-gravity world is pretty great

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you can also produce fuel from asteroids

midnight bane
# brave ingot 🇺🇸 🦅

You can also make money from it by building a craft with no drills and massive ore tanks that are already filled. Having an engineer on the craft will also increase the efficiency

brave ingot
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How much ablator does it take not to burn when you land on Eve?

tropic shuttle
brave ingot
gusty lance
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it really depends on how heavy your ship is

flint arrow
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I have a sub assembly called "science truss" which consists of ~150 part regarding science, nothing but, just thermometer and all that jazz, however, once I fly with this truss attached, my framerate goes into a deep dive, is there any way to fix this?

waxen comet
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the usual answer to any question involving ablator is 0

azure crescent
lavish osprey
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Trying to reinstall some mods via CKAN, but it's complaining that I've got mod DLLs in the wrong directory. When I check that directory, it's empty. Any thoughts?

gusty lance
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try hitting refresh in ckan or restarting it

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or it's possible you're not looking in the right directory

lavish osprey
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It seems I needed to refresh CKAN between changes. I think I've got it working now. Also, thanks!

midnight bane
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I have two ships with docking ports in orbit

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And they’re at the point where the docking ports are magnetically attracting each other

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But how do I get them to actually dock

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Somebody

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Please

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Quickly

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Oh I just had to press Q and E until it worked, the yellow arrows weren’t aligned

unborn gust
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how do i fly my planes

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its too hard and i dont know how

spiral plover
unborn gust
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Alright did one.

lavish osprey
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Trying to boot KSP after getting kOS added via CKAN. It seems to be stuck loading #autoLOC_7001191 (the number varies). Do I just need to wait it out?

gusty lance
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try verifying game files, or post logs if you can't get it

midnight bane
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I’m building a station and I have a very strange and very specific question

midnight bane
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I have a craft that’s basically like an octopus, four arms with three joints each and docking port jr’s on the ends

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And I’m basically using that to build the station

unborn gust
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So a robot arm but alot of these

midnight bane
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My question is, can I safely connect multiple docking ports to the same craft

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So that I can “walk” the octopus along the main body of the station

unborn gust
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Yes, you can

midnight bane
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Ok cool

unborn gust
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Or use rocket thrusters, unless its not a option

midnight bane
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I don’t want to ever disconnect the octopus from the main body

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I want it to always be connected by at least one point

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So my question is, can I safely have it connected by 2 points?

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Even if the points are far away and at different angles

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Obviously I’m afraid of the kraken here, but I’m mainly afraid of the controls and navball freaking out

unborn gust
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Yes.

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Or you can just experiment around in sandbox

midnight bane
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Eh that sounds too easy lmao

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I might just make a quicksave to fuck around and find out

robust stone
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the targets for my atmospheric reading missions aren't showing up on the map, any idea why?

midnight bane
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Wrong planet?

tropic shuttle
lavish osprey
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Trying to use CKAN, but when I try to boot the game, it just says "The system cannot find the file specified". This happens whether it's a clone or fake. Any ideas?

gusty lance
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does it tell you what file? is it actually there?

lavish osprey
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That's all the info it gives me. Not sure what to check.

gusty lance
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if you go to manage game instances, it should show you the path. is ksp_x64.exe there?

flint arrow
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if so: it's incredibly dumb

gusty lance
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most small parts don't have their own physics, but their modules etc will still be updating every frame

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heat transfer, etc...lots of stuff

flint arrow
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oh balls

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how am i supposed to haul my science truss without lag then

azure crescent
robust stone
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i have an upgraded tracking station

lavish osprey
gusty lance
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did you rename ksp_x64.exe? Did you enlist in an ancient beta from steam?

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it's also possible the clone/fake instance thing is busted, I always just copy the ksp directory myself

lavish osprey
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Gonna reinstall again. Even tried creating a shortcut to ksp.exe under the name "ksp_x64.exe", but no such luck.
Everything is working as expected! Thank you JonnyOThan!

brave ingot
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How do I reject or skip the mandatory contract? because I'm still a noob and I'm already being asked to sit on an eve and go home from eve

gusty lance
brave ingot
gusty lance
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you should have lots of other contracts available..

peak girder
#

Could I used minmus or the moon to flip a retrograde orbit around kerbin to a prograde.

I am capturing an asteroid

Or is it easy to flip your orbit out here pass minmus

brave ingot
peak girder
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He is a very sad man named Michael

spiral plover
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wait you are playing ksp on school?!

unborn gust
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What is the path from KSP file system to the mods?

peak girder
unborn gust
peak girder
unborn gust
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Wait

peak girder
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They block VPNs not on laptops, but universally

unborn gust
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Wait, do you use any school software?

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And you cant use mobile data?

peak girder
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I cant

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I do. Word.

unborn gust
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Word is mircosoft universal software.

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So its not school.

peak girder
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What's even weirder is there is one VPN that does work. And that's it. It only works on phone

midnight bane
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Np, just paraphrased the wiki

still sage
unborn gust
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They will expand the tech tree and allow more exploration with huger pushes

brisk sundial
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Hi 👋
I don't know why, the mod mechjeb is not working anymore. Since I started a career save (which i ended up deleting), mechjeb is not working, even in sandbox mod. I clicked on the button that says "MJ" multiple times to toggle the UI, but nothing happens. Can somebody help me ?

tropic shuttle
brisk sundial
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yes, but why doesn't it work in sandbox ?

tropic shuttle
brisk sundial
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no

tropic shuttle
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verify your files

brisk sundial
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in career mode, i understand, but from that point, it's not working anywhere

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mechjeb files ?

tropic shuttle
brisk sundial
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oh ok

brisk sundial
brisk sundial
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oh i'm dumb, it was waiting

brisk sundial
brisk sundial
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nevermind, I uninstalled it then reinstalled it and it's working now

jolly mantle
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Never limit thrust on launch vehicle. (Unless you opted to have g-force tolerances)

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Yes. I've used one. Planning to get a new one for ksp 2

tropic shuttle
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Limiting thurst at launch vehicle IS useful. Especially for srb

stone granite
tropic shuttle
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Or if you need a bigger diameter but not all the thrust, like big volume but low mass payloads

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And at a too high twr the drag gets too high

jolly mantle
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If your twr is so high that aerodrag is more of an issue than gravity drag, you can remove or reduce the size of some boosters.

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Hmmm... I guess i can see it being useful in career mode since the srbs are so cheap.

stone granite
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the srb lasts longer so it can be good for space shuttle type craft for the center of thrust and so on

jolly mantle
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Ya'll got me thinking about whether it's worth giving up thrust to reduce drag. I'm unconvinced but open to the idea. Anyone have an example to share? I'd like to see if I'd do it differently and what the outcomes are.

waxen comet
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Generally not too much of an issue unless it's a flying house. Too high TWR is more likely to make doing a gravity turn difficult.

stone granite
jolly mantle
gusty lance
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usually you want to go as fast as you can without overheating. if you need to reduce thrust, it might be a better option to just use a smaller engine

jolly mantle
stone granite
gusty lance
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now, that advice applies to typical streamlined rockets. If you're launching a kite, you might need to take unusual measures

stone granite
gusty lance
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errrr right. I'm talking about limiting the thrust of the engine. If you're paying for the engine, use the whole engine

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so i think we're saying the same thing: if your engine is so big that you overheat on ascent, use a smaller engine instead of thrust-limiting it

stone granite
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I mean I did the tests

gusty lance
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sure, I guess. all I'm saying is that lowering the thrust of an engine is usually not a good idea (because it doesn't proportionally reduce the mass or cost)

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it's certainly possible that given other constraints it's the best option though

stone granite
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for conventional engines that is the case, but for srb a case can be made where lower thrust is better

gusty lance
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even then I'm skeptical

jolly mantle
stone granite
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I don't have the program anymore, so it doesn't open correctly, but trust me the the tip of the hill is at 1.5 twr (though this is with a liquid fuel engine)

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more to the right is higher twr and the height of the graph is payload to orbit

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on the same mass of rocket

jolly mantle
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But is that twr with the same engine mass, or with different engines?

stone granite
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the engine is the same I just changed the amount of fuel and fuel tanks, so the twr is different. and then I calculated the percent of rocket mass I was able to get to orbit, so the comparison is as fair as possible

jolly mantle
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So the higher twr had less fuel

stone granite
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well yes obviously if you make a bigger rocket it's gonna be able to carry more cargo, but if you have the same size rocket 1.5twr is gonna get you the most payload to orbit

brave ingot
stone granite
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I did it that way cuz it's easiest to test

brave ingot
stone granite
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donk know

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should be similar

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why make a non ssto anyway

gusty lance
#

How did you determine an ascent trajectory for each test case? because that should vary a lot depending on twr

#

I'm also a bit confused - you said the mass of the rocket is the same. How did you achieve different twrs then?

tame stump
#

Does anyone know how I can see biomes in orbit as I need to land in different biomes on duna but don’t know where they are

waxen comet
#

in the alt-f12 menu, in the cheats tab you can turn on a biome overlay. Alternatively, bring a probe core that can use the biome mode for kerbnet.

tame stump
#

What probe core has biome mode

waxen comet
#

rightclick on them in the VAB and look at their infoboxes

idle wharf
#

Do you get scientific data from doing experiments out of the kerbol systems SOI

#

kerbol not kerbin

mellow owl
#

why does this plane keep veering to the side

echo orchid
#

There's not enough boosters, add enough boosters and it'll stop /j

mellow owl
#

this is help not #kerbal

spiral plover
#

if its on the runway check the landing gear is not angled to a side

mellow owl
#

its not angled

#

and its symmetrical

stuck wasp
#

on the runway or in the air?

#

one can be fixed the other is ksp physics bull

tame stump
#

as SAS cannot keep the craft straight if there is nothing for it to use

mellow owl
tame stump
#

Does it do it on the ground or In the air

mellow owl
#

On the ground

#

I turn on sas and it sqings wildly

tame stump
#

Ok that’s a problem with where your wheels are and it’s relation to your centre of lift and mass

#

Try moving the 2 centres back more into the middle

#

Also you should for best performance have your centre of lift just behind the mass

mellow owl
#

still goes to one side

stone granite
stone granite
stone granite
#

Sorry mb I have no idea why it pinged you

gusty lance
#

which is going to be very rocket-specific

#

I'm not exactly clear what the y axis represents, was it payload fraction to orbit? that's not necessarily the only metric, surely each of these tests ended up with different amounts of dv left over in orbit

stone granite
#

You are correct the y does represent the payload fraction, but to calculate the payload as acurately as possible the payload is the remaining fuel itself + the necessary control pod weight and the like and of course I took into account the fuel tank weight (but only of the remaining fuel)

gusty lance
#

hmm ok I think that's probably a reasonable approach

stone granite
#

Anyway I go sleep now

gusty lance
#

thanks for the data, this is interesting

valid cape
#

are there any other launch area in the stock game other than the KSC and the island runway?

tropic shuttle
valid cape
valid cape
tropic shuttle
valid cape
tropic shuttle
valid cape
valid cape
tropic shuttle
valid cape
#

do i have to go there before i can use it?

still sage
#

Why does my rocket flip out of control when I stage to get rid of my radial engines?

#

I'm using Mech Jeb,

#

But I haven't done anything different to what I've been doing all the time.

gusty lance
valid cape
gusty lance
#

yeah you need making history for the other launch sites

#

ah I guess that's just the desert site and woomerang; there are some that you can use once you discover them

valid cape
valid cape
balmy sapphire
gusty lance
#

yeah it's not exactly clear...it's not under the dlc heading though

balmy sapphire
#

time to troll people when people say all launch site need making history
mention Crater Launch Sitekrolley

dire plume
#

i'd like to question how the ksc forgot they had like half a dozen launch sites

valid cape
balmy sapphire
#

I don't think so

valid cape
dire plume
#

i think it is

balmy sapphire
#

ye

valid cape
#

well looks like i have to get kerbal konstructs and make my game even slower than it is

still sage
#

So I'm trying to make a relay system over minmus

#

I have 3 satellites in identical orbit, but they're not equally spaced.

#

How do I change their phase angles?

wet token
#

ive played the game for two and a half years but i still dont know what combinable means in antenna ratings

hazy fractal
#

how many relays is recommended for a stable, constant connecton to the kerbnet?

gusty lance
#

I usually do 3 in an equatorial orbit for local connectivity, and a powerful one in a high polar orbit to connect back to kerbin

#

you might not have full coverage on the surface at the poles, but I usually don't land there anyway

brave ingot
#

what's the atmosphere like on the dune?

#

I'm going to visit her

gusty lance
#

thin enough that vacuum engines work well for ascent, but thick enough that parachutes can almost entirely slow you down and you can't totally ignore aerodyanmics for liftoff

brave ingot
#

what are very weak engines for?

gusty lance
#

very small ships like satellites

#

you'll usually get more dv out of an Ant engine on an oscar tank than a spark, even though the spark has higher isp. dry mass matters

tame stump
#

God I hate the time warp bug how do I stop it from happening

tropic shuttle
#

/

tame stump
#

I just did a 1100 DV change to duna and I timewarped to make a correction then it just bugged out and now I’m bearly leaving kerbin

gusty lance
#

yeah that's a longstanding bug that happens when you jump to high timewarp levels. To mitigate it, press > to go to 5x warp, let it settle, then you can warp faster

tame stump
#

The one thing that ksp 2 will do that is more important than new parts or solar systems will be a much much better engine

gusty lance
#

welll......

tropic shuttle
#

more qol

gusty lance
#

the min specs just got released and the GPU recommendations are crazy

tropic shuttle
#

but i bet they will be lower in 1.0 for HD/60fps

gusty lance
#

no the MINIMUM recommednation is a 2060

tame stump
#

Damn

mellow owl
#

how in the living hell does this thing not fly

spiral plover
#

of it not flying?

#

settings of the control surfaces?

peak girder
#

@gusty lance hey i tried removing the mod from my install. and now ksp starts with a black screen and a curser

#

nevermind it has started

#

nevermind it hasnt

daring verge
#

What is this part from or shall I find out tomorrow with release of Benjee's Habtech 2?

gusty lance
peak girder
#

@gusty lance

peak girder
gusty lance
# peak girder

looks like you installed kerbalvr's native dependencies into gamedata. A) that's wrong and B) I thought you said you removed kerbalvr

peak girder
gusty lance
#

well let me back up a sec: this bug happens when a dll file in gamedata doesn't have a fileversion attribute. that's true for one of the native dependencies of kerbalvr, but that's not necessarily the only dll that might be in there with that problem

#

show a picture of your gamedata folder?

#

also I'm pretty sure I had put a fileversion attribute on the dll, so either screwed that up or you're using a pretty old version of kerbalvr

peak girder
gusty lance
#

yeah there's a kerbalvr folder there...

#

what's in it?

peak girder
gusty lance
#

that openvr folder doesn't belong there, and you're missing some other stuff

#

and kerbalvr.dll is not in the right place

#

hmm, did you install the old vivero version, and then mine on top? but that wouldn't explain the missing files..

#

in any case delete your kerbalvr folder and start over with the install guide if you want to use kerbalvr

peak girder
#

i dont, i want to remove it because of performance issues

peak girder
#

and can i uninstall dependances

gusty lance
#

uh, you click on the folder and press the delete key

#

RocketSoundEnhancement is going to tank your perf way more than kerbalvr, it's terrible

#

I guess unless your gpu is pretty weak

#

I have an optimized build somewhere around here..

peak girder
gusty lance
#

well, certain settings can also make parallax really terrible

#

there's a performance section in the parallax forum post

peak girder
#

medium on pallerax

gusty lance
#

that's not what I mean

#

certain in-game settings like lights and reflections

#

go read the parallax post

#

it's under the troubleshooting block

peak girder
#

alrightly

peak girder
gusty lance
#

hah nice

peak girder
shrewd rivet
#

I made my own planet config file, where do I put it to make Kopernicus load it in?

balmy sapphire
shrewd rivet
#

is that all i need?

balmy sapphire
#

Yes, then I think you can put it anywhere in gamedata folder if I recall correctly

shrewd rivet
#

this is my first planet mod

#

ok

#

if i get this first try im going to go insane

shrewd rivet
#

still stuck

vestal trout
#

why wont this lunar module not connect to the rest of the rocket?

#

do i have to re-root something?

spiral plover
#

is it conected to anything

#

or does it have anything in the lander to connect

vestal trout
#

nvm i fixed it

dire plume
#

are there any extremely high-gain antennas/relays (100's of Gm or a few Tm) added by any standalone mods? i know JX2Antenna exists, but according to some comments on the forum post it seems to be extremely unoptimized when in an atmosphere/launching. Reason being I have Outer Planets Mod and Minor Planets Expansion, and without using like a dozen communotron 88-88s, i can't seem to get any connection from the very far dwarf planets (in particular Soden)
this is only half of the way to Soden, and i need to drop off some SCANsats as part of the mission since two missions would be very impractical

stuck wasp
#

Tweakscale solves most issues. Make a new save and hyper edit a tweakscaled antenna real far. See how it goes. I know it scales pretty well so if you take the largest one that might work

dire plume
#

just tried JX2, seems to work perfectly fine after all, atleast inside a fairing

stuck wasp
#

Follow your heart

last patrol
#

why cant i get rovemax m1-f rover wheel to actually show 100% power usage? im crawling around in my rover i made at like 4m/s and it shows like 30% power output

lone ember
#

How do I fix this problem? I tried it o. mobile, desktop app and browser.

lone ember
#

Thanks

#

That was a quick response lol

brave ingot
#

How do I get on this dune, I always land on some hill and the shock absorbers start to bounce wildly and I fall over, I've already switched off the springs and the shock absorber but it doesn't help.

snow echo
#

Why is my FPS 1-2 frames? After a reload my first launch is super smooth, but any launch afterwards is 1-2 FPS

unborn gust
#

How do i help make a giveaway? I have leftover gifts and i cant use them, my friends also cantt use them, so how do i help make it a giveaway on this server

brave ingot
#

How to take off from Dune properly?

unborn gust
#

uhh

#

you turn on the engine get to orbit and dock to your station or somthing get fuel and go back to kerbin with the delta-v map if you need it

brave ingot
unborn gust
#

Oh

#

Any kerbin tatic will work, but you want to first quicksave or go into sandbox to experiment around with the TWR

#

just

#

i recommend experimenting in sandbox if you dont understand somthing with rockets/planes

balmy sapphire
unborn gust
#

Im talking about digital

balmy sapphire
#

go ahead dm them about them

#

preferably oxens since you know
PR

unborn gust
#

k

brave ingot
#

at what altitude is it safe to make an orbit on a dune?

tropic shuttle
unborn gust
#

So 60km is good enough

#

If you want to risk alot, you can aim for 51km

jolly mantle
jolly mantle
jolly mantle
thick drum
#

how do you make helicopters i am very confused

still sage
#

Also, the rocket didn't rotate out of control, it just flipped, doing a nosedive and then kept flipping while trying to point up again

brave ingot
#

Give me some photos of some good homemade planting supports

shrewd rivet
#

My game is stuck on the loading screen

gusty lance
# shrewd rivet
14675 [ERR 16:03:04.354] MechJeb caught a ReflectionTypeLoadException. Those DLL are not built for this KSP version:
14677 [ERR 16:03:04.354] KittopiaTech 1.0.6479.31186 GameData\KittopiaTech\Plugins\KittopiaTech.dll
shrewd rivet
gusty lance
#

yes, I'm pretty sure kittopiatech has not been updated for modern ksp...where did you get it?

shrewd rivet
#

well the KSP wiki said to get it for planet modding

#

so I think I got it from the GitHub

gusty lance
#

the latest release on github is 3 years old

celest ferry
#

will the original ksp be going on sale for the lauch of ksp2?

vestal trout
#

how tf would we know

celest ferry
#

i was thinking the staff might know and i was hoping they'd answer

gusty lance
#

that seems really unlikely; it would have the potential to cannibalize ksp2 sales

#

if I were them I'd give away ksp1 for free with a purchase of ksp2

stuck wasp
# snow echo Bump ^

it's going to be a mod interaction. you will have to start systematically removing mods to narrow down the culrpit

gusty lance
#

or bad graphics settings + parallax, or somethign else

quasi talon
#

how to not clip so far away?

#

hmmm the problem is gone now

#

the problem came back lol

midnight bane
brave ingot
#

is there a mod for rover parts, like some new scientific tools like in real life?

red vapor
#

I put deployables on Duna, but I didn't have an antenna connection so they didn't transmit. I just put a relay satelite in orbit and even though I can clearly see its connected the science still won't transmit. Do I have to send a kerbal down there to manually send it?

brave ingot
tropic shuttle
brave ingot
lavish osprey
#

In kOS, I'm trying to programmatically change the mode of a Rapier engine. The following code complains that labels are read-only, despite mode being labeled as "settable". What do I need to do to make this work nicely?
rapier_1:getmodule("MultiModeEngine"):setField("Mode", "AirBreathing").

gusty lance
lavish osprey
#

Got it working. Thank you!

gusty lance
#

oh actually the engine parts in kos has a togglemode function

mellow owl
#

is this enough chutes for a soft eve landing?

tropic shuttle
mellow owl
#

yeah but...

#

oh the capsule parachute?

tropic shuttle
mellow owl
#

is it ok so just strap a communotron 88-88 on the side of a rocket when launching?

#

or would aero forces mess it up

tropic shuttle
hushed wave
#

some mods aren't showing up in ckan despite spacedock listing them as being in ckan

#

namely scatterer and stock waterfall efects

gusty lance
#

those are definitely on ckan

quasi talon
#

You might have a filter on so check that they’re all disabled

unborn dust
#

Now this is #kerbal lmao

snow echo
#

My game keeps crashing when I dock my shuttle to my space station, is there a fix for this?

midnight bane
#

Hey

#

The auto strut button still shows up even after I’ve launched

#

Does it work?

#

Can I use it to add struts without an engineer?

hushed wave
spiral plover
midnight bane
#

Coooooool

slender canyon
#

Simple question. I got a contract here asking for a temperature scan from the "KSC" Biome, where is that? All the places around the KSC are specific like "VAB
or "SPH"

midnight bane
#

Well, “little” compared to the VAB and the other buildings

#

And by “nothing” I mean no buildings, just grass and concrete

slender canyon
#

Thanks man, tried to find it for so long

midnight bane
slender canyon
#

yeah that little triangle area

midnight bane
#

Gg

midnight bane
#

Did KSP just get an update? I’ve never seen these staged heat shield jettison or adjustable parachute spread angle before

midnight bane
#

OH

#

I guess this is just my first time putting parachutes and heat shields on a rocket after enabling advanced tweakables

tawdry cape
#

why does timewarp move my apoapsis?

azure crescent
brave ingot
#

Is there any way to interact with these stones? (I have dlc breaking ground)

#

this Dres

midnight bane
midnight bane
#

Can you treat a transfer from the mun to minmus like a small interplanetary transfer with kerbin as the sun?

#

I’m planning on a mission that’s probably gonna involve landing on the mun and on minmus and I’m looking for ways to save fuel

azure crescent
midnight bane
#

Ok, good advice

#

But still

#

Can I go from minmus orbit to munar orbit with a transfer similar to interplanetary?

azure crescent
#

you will not want to carry large amount of fuel landing and ascending

midnight bane
#

I already made sure my TWR is above 1 for the mun

azure crescent
#

this is mine
I found dull when wasting fuel for carrying the fuel landing on mun

night stone
#

This might be quick and I did make a post for it, but my command pod keeps disconnecting from my rocket when I try to launch (new player)

waxen comet
#

Check yo stagin. Show a full image with the UI.

night stone
#

thank you

jolly mantle
# tawdry cape why does timewarp move my apoapsis?

Could be floating point rounding error. I get these if I "warp to" across sphere of influence changes but not if I manually time warp across those changes and then "warp to". I also get these errors less when I "warp to" next maneuver rather than apogees etc.

stuck wasp
#

also I get those errors when my orbit is close to perfectly circular

#

my AP and PE will just fly around the circle randomly

#

granted they are only changing by about a meter

hollow kestrel
#

@keen narwhal

#

Here we are

#

#1077266055212318750

stuck wasp
#

screenshots

#

well honestly its gonna be mods if it's crashing

#

start removing stuff

snow echo
#

Yea makes sense

#

Think astrogator would do it?

#

What is the upper limit of mods that KSP can survive?

#

Atm I have 11GB of mods

tropic shuttle
snow echo
#

Is the cpu the limiting factor?

#

I have an i5-7300HQ @2.5GHz, 4 core

#

4GB VRAM

tropic shuttle
snow echo
#

Ah that explains the bottleneck

gusty lance
#

ksp is almost always cpu-bound unless you're running all the graphics mods and don't have a decent gpu

snow echo
#

Dang

snow echo
#

My station is 182 parts

waxen comet
#

Single-thread performance is king, and your CPU is very weak in that regard. It's going to struggle with partcount.

snow echo
#

Should I make a ‘lite’ version of my station?

night stone
#

Liquid fuel engine doesnt work (new player)

#

Also none of the fuel pods are being used

snow echo
#

Turn on Advanced Tweakables in the settings then select “show fuel delivery overlay”

waxen comet
#

the fuel tanks have liquid fuel and oxidiser in them?

night stone
#

yeah

snow echo
#

It’ll confirm whether or not the engines receive fuel

waxen comet
#

what part(s) is between the engine and fuel tanks

night stone
#

more fuel tanks

snow echo
#

Also check your throttle

night stone
#

it was maxed

waxen comet
#

to word it differently, what is the engine attached to directly

night stone
#

the fuel tanks

waxen comet
#

by the way, do the fuel tanks actually have fuel in them

night stone
#

it says 180/180 for this one im using rn

#

they did before too

waxen comet
#

ok go back to the VAB and post an image

#

with the full UI

night stone
#

ok

snow echo
#

Is there a way to see what causes my game to crash on docking?

waxen comet
#

No, unless you know the ins and outs of the crash logs, which very, very few people do

night stone
#

This is what im using now

waxen comet
#

seems okay, from a will-it-fuction perspective anyway

night stone
waxen comet
#

It's not going to fly, but that's another matter

night stone
#

I think its too heavy

waxen comet
#

You are using an engine that is not only low-power, but is bricked by the atmosphere

night stone
#

o

waxen comet
#

hover over the engine in the part menu and rightclick twice, which will show you the extended stats which includes things like thrust and specific impulse

#

also click on the blue number in your staging stack to expand the stats for things like thrust to weight ratio

night stone
#

ahhh

waxen comet
#

I mean hover over it in the part selection menu, not on the rocket

night stone
#

yeah

tawdry cape
gusty lance
#

don't use "warp to" when you're not already in timewarp

#

press > to go to 5x first, then you're fine

waxen comet
#

going up and down timewarp quickly will cause orbit jumping, as will crossing SOI boundaries at excessive warp

stuck wasp
peak girder
#

Any time I target Laythe my game crashes

#

Like what the fuck

tropic shuttle
peak girder
#

Ok

peak girder
stuck wasp
#

got lots of mods? thats likely the culprit

#

start removing them in groups

gusty lance
#

Also turn off “always show closest approach”

peak girder
#

My conic patches are at 2

stuck wasp
#

yeah I dont think he is lagging out from targeting laythe

#

unless he is in the exact same orbit and managed to find the trajectory that really pisses KSP off

#

still recommend to do a reinstall, targeting somethihng should not cause a crash just right away.

#

or a binary search this sort of shit tends to be a mod interaction

#

so not necessarily everything but certainly batches

tawdry cape
severe tiger
#

is there a way to put the "shutdown engine" command in the staging sequence?

severe tiger
#

i know about action groups. im asking if i can have it so one stage will activate the engine, and then the next one will shut it down.

ebon frost
#

does anyone have a suggestion for what tech(s) to get next?

gusty lance
ebon frost
#

i bought fuel, advanced electronics and advanced exploration so i can start a space station, already got the first section in space, now i need to expand it tomorrow

#

i also now have 112 science left over (recovered something i must have forgotten and got science from it), so when i can tomorrow i'll get heavier rocketry

gusty lance
spiral plover
#

do science lab keep producing science when the vessel they are on is not being controlled?

#

(i mean when it is very far away from the vessel you are controlling, or when you are in tracking station or something)

jolly mantle
#

It does, and it will transmit the science as long as the communication parts are not set to sleep during time warp.

quasi talon
#

for an eve lander do i go for high or low twr?

azure crescent
quasi talon
#

Sorry I meant to take off

night stone
#

my display is 1920x1080 but the windowed version cuts off a portion of the screen, is there a way I can fix this without making it smaller or going fullscreen?

midnight bane
queen fractal
midnight bane
#

I was going to recommend the convert-o-tron for infinite fuel and money

midnight bane
#

Or wait

midnight bane
midnight bane
ebon frost
midnight bane
#

Oh uhh

#

I suppose I should mention

#

The “infinite” fuel requires you to be on a surface with ore and you also need a lot of power and radiators

#

My personal infinite moneymaker has 6 medium thermal control systems, 8 big drills, like a dozen launch clamps (they give a little bit of power), 8 fuel cells, 1 convert-o-tron making LF+OX to power the fuel cells, and another convert-o-tron that makes monopropellant to fill up the empty monopropellant tanks on the craft

#

Also it has seating for 4 crew members, because having an engineer on board will increase the speed and efficiency of the convert-o-trons and drills

ebon frost
#

i feel like i'm being stupid, how do i align my clamp-o-tron with the port i am looking to dock with?

ebon frost
tropic shuttle
#

Are you able to control both ships?

ebon frost
#

no

#

that's the issue, isn't it?

tropic shuttle
#

Do you have rcs. Thruster?

ebon frost
tropic shuttle
ebon frost
tropic shuttle
#

Go to like 10

ebon frost
#

in docking mode?

tropic shuttle
ebon frost
#

same

#

i only have 1 section of my station to go, so it's less important atm, but i thought i'd try to learn what i'm doing wrong

tropic shuttle
ebon frost
#

i just thought there was a way to have the docking ports be facing the eachother just offset

tropic shuttle
#

Then you have to turn and adjust more and more. Do only small thrust

tropic shuttle
ebon frost
#

makes sense

#

thanks

forest sky
#

not a directly KSP question but i dont know where else to go with it,i want to edit a KSP video and i just cant find a good free editing software, any ive found is either buggy or forces a watermark on the final product if you dont pay(i noticed that one with the first one i tried after finishing editing down the 13 hours of footage and had to abandon the entire thing),does anyone here know any good ones they could recommend to me?

stuck wasp
#

for just about all cases google "open source <software I want>" and you can find a simple piece of software to do <thing>

#

make sure it has a github as they cant screw you by hiding stuff in the source code then

waxen comet
#

I'd also recommend VSDC

forest sky
#

ok thank you

ebon frost
#

any recommendations as to what to get next? i'm wondering if advanced fuel followed by nuclear power is a good idea

stuck wasp
#

these decisions are largely based on what you want to do next. if you want to get a better idea the nuclear power is good for all travel outside of kerbin. when going literally anywhere else you need NERV's

#

I think advanced fuel is fine to get to nuclear but it might be wasted if you dont use the larger parts

#

of course if you have lots of science or have the multiplier turned up it doesnt matter

ebon frost
#

my science is at whatever selecting "normal" mode on career mode is

stuck wasp
#

NERV are the nuclear rocket

#

AKA LV-N

ebon frost
#

riiiight. thanks! I do need to improve my ability to get back from the mun an minmus, the last two missions i've done (one mission to each) required me to do 3 rescue missions to bring the kerbal and science back because of lack of dV

stuck wasp
#

well nervs are most than enough to go between the moons of kerbin so I say take them for a spin once you get them, they will make travel far easier

#

more*

ebon frost
#

i think i'll go for heavier rocketry and then nuclear power

#

never mind, you need both heavier rocketry and adv. fuel for it

gusty lance
#

ehh, you don't need NERVs to go interplanetary - they're often the lightest method to build a transfer stage with given specs but they're very expensive

#

I'd go for electronics - has the magnetometer and sesmic accelerometer, both very valuable experiments

severe tiger
#

Will ksp 2 be on normal Xbox

shrewd rivet
severe tiger
#

But it will come to Xbox 1

stuck wasp
#

id argue that most people are better off using the nervs anyway just bc they provide a large margin for payload

quasi talon
severe tiger
#

Ok

quasi talon
#

but be prepared to wait awhile for it to come out

severe tiger
#

Ok

urban warren
#

How were the terrain created for the planets and moons in KSP?

sonic plume
#

Does the combo of Parallax 2 and Planetshine still cause problems?

spiral plover
#

should i buy (in science mode) very heavy rocketry, the 100G rating antennas, or high power electrics with unmanned tech? (tbh i dont really need unmanned tech the probe things i have combined with the fly by wire is good enough)

tropic shuttle
spiral plover
#

so i dont buy very heavy rocketry because i already have the nuclear engine?

tropic shuttle
spiral plover
#

both

tropic shuttle
#

that is for me in the most cases enough for engines

spiral plover
#

i think i will get unmanned tech so i can later unlock ion engines (i already have the other thing needed)

#

hmmm idk tbh

pulsar scaffold
#

how can invert these? make the escape on the other side that the arrow points

pulsar scaffold
pulsar scaffold
#

still doesn't work

tropic shuttle
#

If you are in the (near) soi then radial /radialout

shadow thistle
#

why cant i press apply changes in ckan when i made a change

gritty frigate
#

what is happening

spiral plover
#

its a module manager thing

#

because its national cat day in japan or something like that

gritty frigate
#

Kool

gusty lance
#

nyan-body cat physics

tropic shuttle
mellow owl
urban warren
#

Ok

#

Thanks

peak girder
jolly mantle
spiral plover
#

should i buy advanced unmanned tech and ion propulsion?

jolly mantle
#

Yes

gritty frigate
#

Why is this happening when I haven't even turned the engine on

river bluff
#

What is the most efficient Kerbin orbit altitude to begin a Mun transfer at, and what is the most efficient Mun orbit altitude to begin landing from?

dire plume
dry jacinth
#

what does the smart ass "node" option do in mechjeb?

river bluff
dire plume
#

landing on that tiny fuckin engine bell took like a dozen tries lol

river bluff
#

Any Mechjeb users here? I keep trying to circularize after a transfer to the Mun and it just decides to burn in some direction until I am on a trajectory that would slingshot me out of Kerbin's sphere of influence.

jolly mantle
#

If you're discarding the transfer stage, you might as well use up it's fuel and decelerate as much as possible before decoupling. Even better if you can destroy it by lithobraking it. Disposing from tracking station is tedious and unrealistic.

nocturne gull
#

Heyo, just wondering how to get rid of "decoupler fairings" (not sure if they have a proper name or not) that appears around an engine or thermal shield whenever you put a decoupler under one

balmy sapphire
#

I'm sure you can disable it by clicking the shroud button for engine, not sure if you need advanced tweakable enabled and whether works for heat shield

nocturne gull
#

I've seen a few youtubers with it completely disabled, perhaps it's a mod?

#

namely Matt Lowne

#

lemme try what you suggested though

#

oh, fantastic

#

it's simply the "shroud" tweakable

#

unclick it and the thingy disappears

#

thanks mate

balmy sapphire
echo viper
#

hey, I've recently played KSP 1 again to get into KSP again after a longer break, so I started a career.
However, I stopped playing it due to a bug I had, my deltav wasn't displayed right. My thruster stage for example had no deltav, but a decoupler stage has the deltav, and I'm not sure if the deltav is correct either. Can someone tell me how to fix it? Already tried verifying game files, didn't fix it

tropic shuttle
echo viper
north fable
#

hey, what does p.a.i.g.e stand for anyway?

echo viper
#

If I take the engine away (it's a separate engine for a central tank, the one's in the first stage are solid boosters) it still has deltav

#

but the coupler also has deltav

#

o h I think I fixed it

#

well thanks for the help then

jolly mantle
late breach
#

dont know why but im getting low FPS whenever in flight (high fps in VAB, SPH, tracking station and more, but not in the facility selection)

stuck wasp
#

IE right click command pod and hit control from here.

deft oak
#

When planning to dock parts onto a Space Station in Kerbin orbit, when's the best time to launch the mission? e.g. how long until the station passes Over the KSP launch site.

gritty frigate
#

Does anyone else get the stack overflow thing once in a while?

flint roost
#

what do i do when i cant turn my heat shield towards the planet at all? im coming from mun trying to reenter into kerbin

dire plume
flint roost
dire plume
flint roost
dire plume
flint roost
#

okay thanks

tawdry cape
#

how much DV will it take to get to tylo and back on a 2 way mission?

#

i've been doing this for the past 2 months and most of the time either i don't have enough DV or the kraken gets me

gritty frigate
#

Wait so if I am using engineer redux, does the max twr have to be above 1?

#

probably yes

#

so...

quasi talon
# gritty frigate but

Planes don’t need a twr above 1. A twr of 1 just means you can point it straight up and it’ll go up. A plane just needs to be able to go sideways so you can have a twr lower than and still do fine

#

But for rockets yes it should be above 1

balmy sapphire
stuck wasp
#

you can get away with very low twrs for jets

#

0.3 is manageable

knotty vigil
#

I just installed real solar system, but everything is so dark

rugged gate
#

why isnt better time warp working? so far i click the time warps and I try changing the vanilla time warps but nothings working

tropic shuttle
#

Yes

tropic shuttle
tropic shuttle
balmy sapphire
#

just the grass looks dark

frail mist
#

And it will also make Earth look better.

knotty vigil
#

And is it compatible with other visual mods I use like parallax, scatter, eve and the astronomer visual pack ?

light jungle
#

I have a station and on the station I have Jerry cans on Mono. When I got to construction mode I can't move them. My limit is "no limit" and I don't think anything is attached to the cans. Is it because they are modded items that's an issue?

frail mist
gaunt merlin
#

nope

gaunt merlin
#

4k ish

vestal trout
#

,dvmap

thick spokeBOT
vestal trout
#

from where?

gaunt merlin
#

ok do it for him

vestal trout
gaunt merlin
#

no

vestal trout
#

huh?

gaunt merlin
#

forget about it

gaunt merlin
#

whats the transfer window for jool

unkempt turtle
#

I accidentally dropped a jetpack, how do I pick it back up?

#

ping when reply pls

severe tiger
#

erm is anyone able to help me or direct me to learn how to match the final 2 criteria for this, not sure how to approach it, already set the top 3 but the bottom 2 are abit less intuative

queen fractal
# severe tiger erm is anyone able to help me or direct me to learn how to match the final 2 cri...

Longitude of the ascending node is where you go from southern hemisphere to the northern one.
Argument of periapsis is the angle difference from the previous point.

So since you're so far off the best option I can think of is to place a maneuver node where your orbit intersects the target orbit plane. And have that maneuver node match orbital plane. It's going to be an expensive as hell burn though.

For future: try to launch to the same plane as the target orbit by waiting for KSC to be almost in the right plane and launching to the correct inclination.

severe tiger
queen fractal
severe tiger
#

Yeah i mean i can budget a lot of delta v for this anyways its not really an issue

#

ty

severe tiger
#

how do i connect this small cone to the booster

balmy sapphire
unborn gust
#

WWhat mod adds MK1 sized cargo pods and is for 1.12.3 or higher? My spaceplane would look werid with adapters

balmy sapphire
#

(fyi, hold alt force the part to connect to "green orb" only)

severe tiger
#

👍

red vapor
#

do .625 heatshields just not work? they don't really protect the probe core behind it

#

I am using restock so there's a chance that mod changes the aero model for it

fallow axle
#

question: do SSTOs need nervs?

red vapor
fallow axle
#

im just doin an orbit with rapier

knotty vigil
#

Can I move or remove the default buildings in ksc using kerbal konstructs ?

unborn gust
#

What mod adds MK1 sized cargo pods and is for 1.12.3 or higher? My spaceplane would look werid with adapters???

dire plume
dire plume
#

wait are you talking about storage containers or cargo bays

unborn gust
#

CARGO BAYS

dire plume
#

oh im stupid

unborn gust
#

not storage containers

dire plume
#

yeah there isnt one for mk1 fuselages

unborn gust
#

not even if modded?

#

my original question was if a mod adds it

dire plume
#

i could check super quick, dont remember seeing one though