#One tech/civic tree for the whole game

11 messages · Page 1 of 1 (latest)

cobalt oyster
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I think just being able to see everything you've already researched and the next ages research could actually help unify the game

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Not unique trees

It would also only be for planning and not something you could research

hollow flare
cobalt oyster
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I also think the randomness for what will get boosted with future tech should go away, I think with this you could be able to pick

hallow palm
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I think you’re onto something here, excluding the unique trees.

What about techs and civics you don’t research before an age transition? Should they still be inaccessible?

stone trail
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agreed, I think it would also resolve some ambiguity around which bonuses do persist (eg. flanking in exploj and modern) and which dont (eg +yields on buildings, +combat strength) if you can look back on the previous era's trees and see what bonuses are still there

stone trail
# cobalt oyster I also think the randomness for what will get boosted with future tech should go...

I had a similar thought about expanding out future tech/civic into future trees - each next-age tree recreated in this era, no masteries, shared but scaling costs, each boosts its repsective next age tech and an extra bonus on each node drawn from a limited pool of effects which help finishing any remaining goals in this age (extra great work slots, unlocking late tech tree wonders in the future civic tree and vice versa, etc.)

fickle perch
cobalt oyster
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Keep in mind this would purely be for aesthetics and planning, the techs would be locked still

fickle perch
pseudo pike
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Yeah, I'd love to have again a unique long and fat tech tree!
This divided by Era tech tree always feel so thin. I always have the impression that the path you choose matters too little in the grand scheme of things... by the end of the Era you'll have everything researched anyway and at the begining everyone is leveled, no matter what had it prioritized on the former Era.