I am a total Egypt stan. I was so happy it got that rework because it was in a really rough state since release. I agree that it was overtuned, and that it needed to be toned down. However, I think what they did was rather brutal.
I still think Egypt is not trash again, its still decent and better than it was before. But I feel like the nerf killed some of the fun Egypt was and recreated the same problems it used to have - mainly the hard dependency of good river and ideally desert spawns. Before release Egypt was very hard to justify on any other leader that Hatshepshut because they would screw it with their start biases. This problem is kinda back now.
It also was so satisfying getting these yields on resource tiles on a river. And given the relatively scarcity of nav. rivers in this game, it was a reliable thing and way to profit from Egypt, even in rather bad spawns. You could play it and have a good time on many leaders and without restarting your game 20 times. Now it again only profits from desert and navigable rivers, which often are rare, short and barely ever both at the same place (especially without Hatshepshut).
I am not asking for a revert to its former busted state. But I wanted to suggest some changes that could bring back to the more consistent and fun state it was in before the nerfs:
- If possible: Increase its start bias for desert and navigable rivers. Given how utterly important these 2 things are for the civ, it should spawn in ideally a desert adjacent area with a navigable river consistently, even with a leader that isnt Hatshepshut.
(Continued post in first comment)