#Egypt balance post patch

8 messages · Page 1 of 1 (latest)

dark ibex
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I am a total Egypt stan. I was so happy it got that rework because it was in a really rough state since release. I agree that it was overtuned, and that it needed to be toned down. However, I think what they did was rather brutal.

I still think Egypt is not trash again, its still decent and better than it was before. But I feel like the nerf killed some of the fun Egypt was and recreated the same problems it used to have - mainly the hard dependency of good river and ideally desert spawns. Before release Egypt was very hard to justify on any other leader that Hatshepshut because they would screw it with their start biases. This problem is kinda back now.

It also was so satisfying getting these yields on resource tiles on a river. And given the relatively scarcity of nav. rivers in this game, it was a reliable thing and way to profit from Egypt, even in rather bad spawns. You could play it and have a good time on many leaders and without restarting your game 20 times. Now it again only profits from desert and navigable rivers, which often are rare, short and barely ever both at the same place (especially without Hatshepshut).

I am not asking for a revert to its former busted state. But I wanted to suggest some changes that could bring back to the more consistent and fun state it was in before the nerfs:

  • If possible: Increase its start bias for desert and navigable rivers. Given how utterly important these 2 things are for the civ, it should spawn in ideally a desert adjacent area with a navigable river consistently, even with a leader that isnt Hatshepshut.

(Continued post in first comment)

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  • Give it back minor boni for minor rivers in some form - maybe hidden behind certain requirements. Possibly:
    • Nerf the production and food Egypt gets from navigable rivers to 1, but also apply them to minor rivers.
      Then either Cities with a Necropolis get additional +1 food and production on navigable rivers. It would give the necropolis a more useful and fun ability instead of the very boring one it currently has. It currently is barely worth building more than once unless you have a very good spot for the individual buildings. It also would help Egypt not fall off so hard in later ages, since the stuff that currently carries over is pretty bad.
      Alternatively give Egypt additional +1 production +1 food for nav. rivers on settlements (or maybe just cities) founded next to navigable rivers. In this scenario I would still give the necropolis a more interesting and useful ability, maybe additional yields on wonders or a small bonus to wonder production. It would also be very thematic of Egypt trying to found its main cities directly at navigable rivers, like irl.

I think that change would make Egypt fun, strong and less map dependent again, without making it super broken or OP again. I am also down for other suggestions or opinions.

dark ibex
honest quail
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Egypt was fun to play while it was busted. I'd much rather something be too good and have a ton of fun playing it than to have something be miserably bad and never wanting to play it.

It should've definitely been nerfed but I agree with your points that it should be re-buffed a bit more to make it a better overall civ to play with any leader.

mellow cape
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Right now, I think Egypt is in a much better spot for both balance and fun gameplay. Egypt is still quite powerful even after the recent minor nerfs.

brittle summit
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No politics plz

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Egypt balance post patch