#Attributes
8 messages · Page 1 of 1 (latest)
Thought about it and yeah, they could make it like Civ 5's social policy screen
Right. Lowkey anything would be better than what it is now. I meant a little more like this, but with six main branches, one for each category
I suppose the main difference is that in the civ v policy screen there was only one currency, where in this game there’s a currency for each tree. So it would feel weird knowing you could only click certain things when you have a point.
I do get that it would be the case when doing wildcard points or when deciding legacies
I think since they are all just attribute points that it wouldnt really matter at all
Clearly there's a few people who don't like this idea... I would also just optimize the UI and have the potential for a slight performance boost in that menu. Could those who disagree mayhaps explain why?
I think you didn't connect you gamepad, that's why you don't understand why somebody prefer 6 different trees switchable via bumbers. It actually made this way specificly to pick attributes faster.
I want 2 simple things from attribute trees:
- All nodes actually present in trees (which was not the case in older patches)
- Layout that don't look as a placeholder.