#Treasure Convoy Rework (Homelands to Distant Land)

28 messages · Page 1 of 1 (latest)

polar hatch
#

Treasure convoys are essential for the Exploration Age and I have found it to be quite slow or impossible to complete at times due to multiple reasons (low treasure resources in distant lands, slow movement, etc.)

Core Concepts:
With the change to map spawning treasure resources on the home continent, a new concept can be explored. Allowing Treasure Convoys to be generated in the Homelands then send them to the distant lands for legacy points would be a great addition.

Requirements:

  • Tech
    • Shipbuilding (No change)
  • Civic
    • Colonialism (this will begin generating treasure convoys in the homelands)

Movement Change:

  • Ocean
    • Beginning on an Open Ocean tile, grants +1 movement
    • Beginning on a Coastal tile, takes away 2 movement
  • Land
    • Beginning on a Road, grants +1 movement
    • Beginning off a Road, takes away 2 movement
queen palm
#

I think this would be good in theory, but could potentially create complications with Abbasid. The movement changes I don’t think are all that necessary in all honesty, it doesn’t feel like it would balance it the way you would anticipate & it might make it feel a bit clunky. Though I think to balance the fact that you likely will have a ton of homeland resources that could be generating these convoys, to only allow them to a limit of 1 per settlement, with an additional +1 if the settlement was conquered this age. Homeland resources should also only count as a +1 towards your economic victory condition to help further balance the changes. I do really like how you’re thinking about this and could make for a better exploration age 😄

spark oak
#

Shipbuilding isn't a tech requirement anymore and I'm grateful for that

torpid thistle
#

The treasure convoys need to be more rewarding, they only provide a small benefit, if you really want to make them valuable. Make it whenever you bring it back home you get 100 gold per treasure point or something to that effect. Or you could do food, or a temporary 10-20% off purchasing for units or something like that. Or could trigger a celebration if you bring 4 treasure points. Only getting a couple of resources and some gold is useless, you only care about them for the economy legacy points.

The treasure convoys need to give more points or the legacy path needs to be cut by like 33%. I consistently will get golden ages in all 4 categories in antiquity but I think in all the games I’ve played only once got all 4 in exploration, even with the new updates it just impossible. Even if you’re solely focused to it. The only civ good at it is Spain but that’s after conquering.

Finally you should be able to attack treasure fleets without declaring war. Or you could have a special unit like the privateer who can attack without declaring war.

cerulean cipher
#

This could be a fun civ unique take. Like their convoys travel backwards.

But I don't see the need to add more baseline complexity to the existing mechanic. The convoys going one way makes sense because then you can easily keep track of which direction all your convoys should be going.

Some of your convoys going the "wrong direction" just feels like it would be confusing through

devout walrus
#

Until treasure convoys have some of risk to them (pirates!) I don’t know if anything will make them more exciting personally

simple veldt
#

Trading for treasure, pirate IPs, and levying privateers seem to be popular ideas

cerulean cipher
simple veldt
#

I thought trading still involving treasure convoys was a given.

Most ideas I've seen of it is just having a merchant go to a city with treasure resources to either transform it into a treasure convoy or gain treasure convoys overtime as long as you're in peace. I don't see why it'd discourage or make piracy less viable.

cerulean cipher
# simple veldt I thought trading still involving treasure convoys was a given. Most ideas I've...

Why fight for your convoy when i can just go to their settlement and make my own. More availability of a scarce resource equals less piracy.

If they add trade I'd argue it should still generate conflict, like they give you gold but take your next convoy, so you miss out. No free lunch.

I am strongly of the opinion treasure convoys are intended to be a conflict driven mechanic, not a diplomacy mechanic.

simple veldt
#

Because you can win other economic legacies (antiquity and modern) with diplomacy using merchants. I don't want economic legacy in exploration to be exclusive to a militaristic/expansionist approach, when there's already a militaristic legacy that exists for that.

I'm not saying piracy should be weaker either. Trading for treasure strategically while defending them with safe routes, allies, and escorting them with naval units should just be as viable.

#

Maybe it's just my preference but I don't want Civ 7 to primarily be a war game. There's so many other games like that and I think being able to succeed through other ways like trading, diplomacy, city development, resource management, espionage, governance, etc. is what sets 4X games apart from most historical strategy games.

Doesn't mean I don't want the combat to have depth and complexity though, I just want other parts given attention too.

devout walrus
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Im shipping vast quantities of exotic treasure from distant lands, why is no after it, is it not treasure ☹️

simple veldt
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I never said I was against adding risk, that's why I suggested pirates and levying privateers too along with trading

cerulean cipher
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Idea: you can park a treasure convoy in distant lands and improve it, at a slightly faster rate than just waiting for the next convoy to appear. Push your luck. And maybe the better convoys are noticeably more shiney

spark oak
placid tiger
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Currently the treasure convoys and economic legacy seems tied to the military one, because peacefully claiming enough treasure resources and exploiting them enough to assemble 30 points is practically impossible.

Maybe that’s by design, but I like a generally peaceful trading game and in Exploration the current mechanics force me out of that path even with a leader/civ that is optimized for trading. The mechanic doesn’t fit well. Maybe it should include trading with distant powers.

#

I thought of something like: with a helpful or better relationship, distant power cities with eligible resources will also be able to spawn treasure convoys from time to time (faster with higher relationship, or through endeavors). Which would add a way to spend influence towards a peaceful economic legacy, to counter the militaristic option to essentially achieve the same, but added on top of gaining military legacy.

ashen kraken
#

I think the distant lands treasure fleets mechanic is fun as long as you can get a good coastal city established in time, assuming you have good distant lands options near that city which is not always a guarantee and that's the main problem with that.

potent palm
#

I am wandering if it is a different on other then online speed games but I am agree with statement over here it is usually nearly impossible to finish the economic path in exploration because lack of treasure resources and because it take probably a 30-50% of age just to settle in a distant land and you always in a settlement cap limit from the start of exploration age. I think it should be more ways to create a treasure convoys - one of them from suzeren of economical CS. I create a post here about religion rework with adding a reformation (civ5 like) with one of the option to produce homeland treasure convoys with city with relic and homeland treasure resources...

placid tiger
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Some civs have this ability and they can easily achieve the economic legacy. I found that Tonga is one of the best because you know where the best spots are right from the start. Also some of the new map types may reduce distance between home and distant lands, which also helps out.

ashen kraken
amber wind
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I think the design is fine, because for economic win, you generally need to maintain good relationships with others. It is a challenge in exploration age on how to balance relationship and getting convoys. The game design may be intended to incite competition for every legacy path, that is why civ 7 is addictive.

spark oak
torpid thistle
spark oak
polar hatch
#

This is very old and probably could be locked. The treasure convoys are a lot better than they used to be. For anyone who may want to increase the movement speed of the treasure convoys, I created a mod that allows you to do this. It is called Advanced Settings Pro