Further to some of the recent threads here about sub eras (e.g. https://discord.com/channels/1307104947426295818/1399128143591379005), I wanted to add my own spin on things. Largely, I founds those threads had a lot of high level ideas and aspirations that I agreed with, but were perhaps lacking in real mechanical changes that try to fit into the framework of the existing game.
Why change the system?
- The current game finishes a bit early. Lots of players, myself included, would want to play into modern times and in particular that post-WW2 cold war era. If we just extend the Modern Age then that could upset the general balance, so I think its better to rejig the whole timeline.
- Adding a 4th Age would be very tricky. Most of the Modern Civs still exist and there aren't many great candidates for 4th Age Civs either. Not to mention, Age Transitions mess with the flow of the game and adding a 3rd would probably be a negative, even if they do make significant improvements to the transition system. There is also not really any suitable crises, and is there even enough content for a full age without getting into SciFi?
- Medieval needs some love.
- The Age of Sail is a bit lacking in sails!
- Eras would be a major expansion (think Rise & Fall / Gathering storm) type proposal.
The Proposal:
- Most of it is shown in the pictures.
- Antiquity is already pretty great. More Classics would be great!
- Medieval needs time before you explore the oceans.
- New ships for the Age of Sail.
- Modern will be helped by better pacing.
- T4 units for some classes.
Also a couple of my previous posts I think would integrate really well into this general rework:
Flagships (Naval commander rework for Renaissance): https://discord.com/channels/1307104947426295818/1346834673225044028
Aircraft Carrier Upgradeable (possibly even 3-tiered given the changes of real carriers from WW1 to modern times): https://discord.com/channels/1307104947426295818/1343140729156927488


