Title^
So, this is something I’ve been thinking about since the most recent updates. At launch, warehouses had a distinct function as sort of the “cornerstone” or “glue” buildings. They were the only things you could get in towns, they were one of the few ageless things and the only way outside of UQs to keep quarter bonuses, and they helped you sprawl towards ideal building spots.
However, the updates since release have added more things that also fill those gaps:
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Urban Centers have access to all first tier buildings
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Old buildings keep more of their yields, giving you both more options for sprawl and pseudo-ageless yields
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More continuity options have, in-general, increased the momentum at the start of an age
Since the game came out, there’s been grumbling about Warehouses being Ageless and taking up space, as well as the silliness of seeing an ancient Granary next to a modern Financial Center. IMHO, that’s always provided the “push” for this change, but now there is the “pull” of Urban Centers and continuity changes creating both space and need to cut back elsewhere.
As more “fun” things are available in towns and kept between ages, I think the game could take a little of the power budget back from Warehouses to compensate.
On another note, I think Ageless Warehouses are far too strong currently with the new city state bonuses. You can get a lot of yields very cheaply by just spamming the cheap warehouses.