#Please return Loyalty or give the choice to Puppet or Liberate captured Settlements

21 messages · Page 1 of 1 (latest)

fringe stirrup
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In my more recent games (single player), the AI is really weird about capturing disparate settlements from rivals or neighbors and not connecting them. I don't feel like fighting a war to take a settlement I don't want, with no other way to return it to the previous owner without having to ACTUALLY declare war against them just to open up the negotiation table.

marble vale
neon mural
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I hate it when theres a random enemy city in the middle of my empire, returning the loyalty system would be so nice 🥹

cobalt oak
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Oh yeah, puppet cities sound like a great idea. But I feel like towns could really use a rework — they’re a bit boring right now. Developing them doesn’t feel all that satisfying, in my opinion.

brave cradle
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Maybe there could be a puppet town specialization that doesn't count towards settlement limit but has reduced yields? Could even give it a gold/influence malus if ever it happens to be too OP

brave cradle
# cobalt oak Oh yeah, puppet cities sound like a great idea. But I feel like towns could real...

Towns are meant to reduce micromanagement so increasing their interaction could get complaints too.

I do have an idea to make them a little more interesting though. Perhaps over time, towns could "level up" which lets them upgrade their specialization or even get an extra one, allowing for multiple specializations with enough investment, maybe after having produced enough happiness surplus over a long period.

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It'd at least incentivize investing in towns more rather than just being something you forget about once they have specialization.

Also when the town levels up, they should be cheaper to convert to city.

broken flicker
errant agate
fringe stirrup
broken flicker
calm sedge
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I hated the loyalty mechanic, but would love the option to return cities to previous owners, especially for city states (I'm not sure, but I think you cannot liberate city states at the moment)

snow rover
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I didn't know loyalty was a popular mechanic from 6. I've never enjoyed it personally.

stark grove
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I hope they don’t bring back loyalty. It’ll just hinder the amazing combat system they created. Domination is finally fun and less tedious.

wheat moss
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Loyalty is the worst feature of civ6. I hated pretty much everything they added in Rise and Fall. Please no.

No loyalty. No governors. No emergencies. Basically take everything that was done in Rise and Fall and don't do it again.

fading eagle
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Bump
Make puppet cities great again

solar tendon
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I would very much like the option to liberate settlements that used to be ips

main fossil
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Please some sort of loyalty system. Tie it in to connected settlements from your trade network or something. Like settlements not connected to your trade network suffer a % happiness penalty or something so that it has to be connected or you have to be making a lot of happiness

stark grove
main fossil
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Honestly would also probably buff ai since they would have a more condensed empire and therefore stronger. Since it's bad to not be connected to your trade network

torn kindle
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I'd also add religious connection to it. As of now religion on a settlement doesn't mean much out of crisis time. But it could actually make the settlement lean towards the civ that hosts the religion's capital. Doing this would incentivize players to do religion play. For now religion is all about grinding relics, and has no other use.