#Town mechanics fundamentally backwards

6 messages · Page 1 of 1 (latest)

pure jungle
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In earlier versions of Civ I enjoyed the minutiae of controlling everything about your first 2, 3, 4, 5... Cities. These early decisions are what multiplied their way through the game, for better or worse into your late game strategy. I now feel like a passenger in the early game rather than a leader.

Having towns early on feels like I'm missing out on a lot of details. It was the end game where you had 20, 30, 40... Cities that the button clicks became an annoyance.

I would have preferred a mechanic in the late game (City Mayors?) where you could put a city on a focus and leave it doing its thing (unless you decide to manually intervene) where the minutiae mattered less.

Wondered what the community think about that?

jagged latch
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I dont feel it makes much sense to make towns from cities but I would welcome something like repetitive projects

quartz goblet
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AoW 4 does that and it works very well. Basically you pick a focus for city/town and it prioritizes those tiles whenever it expands so you dont have to manually click every time.

pure jungle
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@jagged latch I'm not suggesting that, what I mean is it should be cities all the way, but in the late game there is an element of automation

civic ocean
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I am of two minds about this. On the one hand, I hated the micromanagement of tiles in the early game. I didn’t like that optimal play ment moving my pops around every single turn, deciding which tiles to improve, when to chop, etc. It was a headache but also required to play the game on any difficulty above prince. In 7, the micromanagement has been moved elsewhere, and your city planning requires less turn-by-turn optimization. It’s relaxing.

On the other hand, having zero tile management feels bland. I like having some micro opportunities. I think the space to do this in is the resource allotment. It would require a bit of rework around how the power of resources and resource slots, most notably camels. I used to not mind the strength of camels but now i can’t help but agree that they simplify the game. The optimal strategy is always to amass camels, assign them to your newest city, and dump all production resources there until the new city has all its basic infrastructure. Then move them to the next city. If camels provided some other sort of bonus (eg trade range) then you could make other resources more powerful and enable more resource allotment strategies, which translates to micro potential.

jagged latch