#Victory Rework Ideas

10 messages · Page 1 of 1 (latest)

broken surge
#

Victories in my opinion are pretty monotonous and boring. This is probably because of the lack of competition and diversity. I think there should be different possibilities for each victory type and is randomised in each age when you start the game. Here are some potential options for the modern age:

Cultural Victory:
Bring back great people and great works. This is honestly one of the biggest things I miss from civ 6: all the pieces of great art, music and sculptures were nice to look and learn about. In general even the relics and codicies from previous ages seem pretty generic and would benefit from great people. This would solve the problem of lack of competition as now people will be trying to convince the great people to join their civilisation. You could make people join your civ by creating relevant buildings for example:
Great Writer: Build libraries to attract great writer xp
Great Musician: Build opera houses to attract great musician xp
Great Artist: Build studios to attract great artist xp.

Make it so that a city can only have one of the three buildings so you have to commit to one type of great person per city and actually have a challenge in this victory type. As a bonus these great works would actually make sense in this age (1800s-1900s)

Military Victory:
Generally this is pretty easy if you have good science and strategy. If not all you need to do is not cap any cities for the first 2 ages and then go nuts and cap all the islands in the modern age. So I propose that instead you need to have a certain amount of capture points in order to win the game victory (similar to hoi 4). So for example you need 100 capture points:
Enemy capitals can be worth 30 points
Cities over 40 pop can be 20
Cities under 40 pop can be 5.

Or you can just bring back cap all capitals goal- thats good too. Obv adapt this based on how many players there is etc

Economic Victory:
I think this is probably the most generic and boring victory I have ever seen. You can win this by literally holding shift and spamming enter once you've placed resources into your factories. I dont see why for example having 10 cotton resources should make me win the game... It is a raw material. I propose that once you have unlocked a certain technology you unlock a factory and get given a range of things you can manufacture. To win you need to craft 10 different items all which have their own recipe and amounts of production.

This would mean that to make a carriage for example you will need 20 horses, 15 hardwood and 30 rubber. (i will explain in a second) These items should be the same for everyone and allow for civs to restrict trade of specific resources that they need. For this reason I think you need to bring back the Civ 6 Gathering Storm (?) system for resources where every turn you accrue a certain amount of each resource depending on how many copies you have. You should also be able to restrict which ever resource you need from trade.

Similar to cultural victory this will help with learning history and the different rare and expensive items that existed.

Science Victory:
This is a pretty staple victory and realistically could stay the same but here is an alternative. If you played really well in the exploration age in terms of science you generally can just steam roll this victory, and similarly to economic you can just click on the last tech and shift enter till the end of the game. I kinda really like the idea of making items based on recipes so this victory can follow a similar pattern. Instead of building rare and expensive items like in my proposed economic victory you can be building different parts of the space ship.

Since this would be a science victory make the item requirement less and focus more on science needed to unlock.

#

I do like these ideas but feel free to let me know what you feel wouldnt work. The main thing I like is that if you are building libraries or opera houses you are not building things for the space ship or expensive artifacts. This actually makes you need to commit to a certain victory.

The science victory could have its own special tree where you unlock the items needed for the ship- which itself could be unlocked similar to how ideologies are unlocked

neon bison
#

I kinda want a culture revamp for modern to be similar to BNW Civ 5 with tourism since artifacts are just kinda annoying to find, and just seems like exploration age's relics just more restricted.

versed ore
#

Great People are already in Civ 7, but they would not work as a victory condition because they're Civ specific.

Great Works are already in Civ 7 and every age already has a victory path associated with them. And one of them specifically aims at building libraries and putting Great works in them.

broken surge
#

What I’m saying is to revamp the great people as well to be across all civs and for these great people to be like Leonardo da Vinci for example where he will give you a painting. The artefacts we have now are pretty generic and act as a huge downgrade from the cultural victory in 6

versed ore
broken surge
#

They don’t have to be called great people you can keep the 80 across civs and just create great writers, great painters, great sculptors
They serve a different purpose so adding great writers won’t change the great people that already exist

versed ore
#

If they add Da Vinci to the game I think it will be as a Italy specific Great Person Unit, along with many other well known Italian artists.

So the existing system can accommodate your desire for writers, artists, sculptors.

I just don't see the need to make it look like civ 6 with a great person roster that you gain xp to acquire. Why? They can live in their civs as unique units, that's already a great system.

broken surge
#

They don’t have a great system at all. These victories are possibly the worst I have ever seen. I don’t think I’ve ever seen anything good be said about the modern age especially the cultural victory. I feel my version of the cultural victory would make it far more competitive and interesting. Great works of art that are real would be way more interesting things to have in your museum rather than chalices and other crap which we don’t look twice at currently

true kernel
#

Some good ideas. I think culture is feeling a bit like you've just copied civ6, although to be fair i think tourism as the way to a cultural victory would make the most sense but not sure what best on mechanics.

Military, I 100% agree that they should be giving different settlements different values. I'd like to simplify it to just Capital, City and Town with whatever levels of points is best suitable.

For Economic, I'd love to see a major rework of resources in the modern age. One solution would be that if military hardware required stockpiles of resources (like in 6), and those resources required factories to make (i.e. you slot aluminium into your factory to get 1 stockpile of aluminium per turn) then you would have to choose whether your factories are creating luxury good (for the eco path) or military goods (for an army) but not both.

science I dont think we need to change anything. Its a classic Civ victory.