As the game currently stands, I know to avoid touching borders with other civs because that causes a negative diplomatic modifier with that civ. Somebody else settles to close to a someone else's capital and it causes grievances with me (I think...) What if each of these diplomatic modifiers had to be slotted like Traditions? Maybe I don't care about touching borders, maybe I do. You could have to slot two each positive and negative. And a third slot for double penalty or bonus, because maybe I really really hate touching borders.
#Let me slot diplomatic modifiers like Traditions
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It’s quite a nice solution but it sounds like a lot of micromanagement.
I would limit the number of times you can change. Once or twice an age
If you slot "I don't care about someone settling close to me" does that mean you don't get 60+ influence when someone does it?
Yes, no influence. The idea behind that is your either don't care about forward settling, or you have other diplomatic modifiers you want enforce more. By having limited number of diplomatic modifiers maybe the one's you slot get the +influence when violated.
So you're basically betting on what diplomatic incident you think the AI is going to do, if you're trying to maximise influence.
In terms of the relationship damage, you can fairly easily offset that by using the influence you gained to engage in friendly diplomacy with the AI anyways.
So another update rolling in without word of couch co-op. So the game will still be useless to me and husband. Waiting waiting…
They did talk about hotseat mode. But yeh unfortunately still in development