#Add a Tax System

10 messages · Page 1 of 1 (latest)

cerulean fox
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This is a very minor suggestion but it might be fun. Currently happiness can feel like a slightly odd yield where it has no use for most circumstances if you amass enough. I would love to see implementation of a tax slider. Basically how it would work is there would be one for towns and one for cities, and maybe additional options in exploration that were more powerful for distant lands in exploration. What this would do is for every level you slide it you would get -1 happiness for +.25 in cities and -1 happiness for +.5 food in towns. This could also be based on population to be more interesting.

wooden cliff
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Bonus Food from happiness penalty?

Feels more like a gold thing 🤔

cerulean fox
scenic musk
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I feel like every building you put in your settlement basically has "tax". The happiness maintenance is that building depriving the workers some portion of their income towards some public building.

Wanna convert happiness into food? build a Food Building.

Wanna convert happiness into gold? build a Gold Building.

That's the "slider"

And Specialists are a way to extend the upper limit of your slider.
A tax slider just seems like a bit of a cheaty way to shortcut the existing buildings/specialists system.

carmine token
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They should really allow the player to build a Embassy in another players Capital, giving the player some small culture/tech at the cost of the Building Maintenance

green radish
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how about Taxation as another Town Specialty? with large happiness penalties, of course.
Let me make bad decisions.
I just had this scenario in the modern age: Napoleon offers me a large town next to his capital in exchange for peace. This town I didn't attack so it has not been raided. (One nit I have is not being able to see the map in the peace proposal screen.) So, I expand a town into that town cutting off his empire with my borders. soon after, one of his AI allies starts a war with one of my allies, we both join the war with our allies, and now surprise surprise his army is trying to take back the town he just ceded to me. Well, I'd like the option to extract as much value from this town before this happens, and I could be fine with the town revolting..
it was Napoleon's idea to offer this town after all, OR maybe I'd like to extract building materials and apply them to bonuses for buildings in my towns. "nice gristmill you have there, my future city could make better use of this water wheel"
could be fun (or could be troll-y, I acknowledge) to trade towns back and forth (via war and peace) in multiplayer "oh you gave me this town with a university next to three mountains, nice, bro" but it'd be the opposite tactic of offering towns that you captured and raided back to the AI civ (that initiated the war) where you have too many towns and didn't want the happiness penalties for going beyond the settlement limit

mild glen
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I like the idea. It's true that buildings have a happiness cost, but I don't see anything wrong with continuing to take advantage of excess happiness.

scenic musk
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excess happiness is for celebrations, letting you go over the settlement cap, letting you settle in bad areas (no fresh water), and letting you build and place specialists.

That seems like plenty..?

Some ATM machine where you can just turn excess happiness into other yields seems somewhat broken. It's not a "common currency"

Maybe some extra bad buildings could work though - like a Taxation Office, or an extra bad Policy Card - Food Rations

Ideology action kind of leans in this direction - Communist and Fascism spend happiness for other yields

But a "slider" seems a bit overkill in my opinion

mild glen
scenic musk