#Easy solution for cavalry being OP

9 messages · Page 1 of 1 (latest)

toxic kite
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As the game currently is there is basically no reason to use infantry over cavalry, unless your unique unit is infantry. This is because cavalry can do everything infantry can do but is faster and stronger, while the only downside is being a little more expensive. My solution to this is simply to make it so cavalry can’t build or benefit from temporary fortifications (or get like half the strength from them) while infantry can. This would mean that cavalry is better on offence while infantry is better on defence, which seems like a logical solution. The other option would just be to add an anti cavalry unit class (that doesn’t suck like it normally does) but that is much more complicated.

exotic lotus
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I liked the solution from previous games that required an Infantry unit to be present on a city tile to make a capture

manic furnace
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I like this idea. It makes perfect sense that cavalry is better for attacking (they were), but it also doesn't make sense that they are almost entirely superior to infantry (which they weren't).

pearl cradle
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I would like to suggest making cavalry a bit more expensive to produce and buy in-game.

livid widget
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Weird Idea:
Cavalry have a combat bonus in their home continent and their baseline combat is tuned down.
(Or the other approach would be they get a combat penalty when outside their home continent)

Logic: horses don't like being shipped overseas to war.

So Mongolia is happy to use cavalry in homeland wars, vs distant lands it might be a bit less practical because your cavalry aren't as happy fighting abroad.

manic furnace
wild depot
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Maybe bringing back anti-cavalry units could help with balance?

toxic kite