#I can't finish a game for the life of me...
14 messages · Page 1 of 1 (latest)
Odd I have not felt this at all, and I even feel more variety in this game than in previous
I would agree that i feel like the first 1/3 of the game is identical for me no matter who i play, but i feel like the leader and civ variety is actually pretty good. I think the problem you have is with the victory conditions and legacy paths. This is where the game shoehorns you into playing a specific way to garner success. I wish they would just add a sandbox mode with no age transitions, no civ switching, and maybe a random crisis or two throughout the span of the game. Just pick a leader, pick a civ, and play it from antiquity to modern. I feel like adding this as a separate game option is not that crazy.
I actually think it's normal to stick to one type of game. In CIV6, I always did the same thing: rush to unlock the archers, then run around the campus, get the eureka points, etc. Anyway, even though this sounds boring, I really enjoyed it. CIV7, of course, also has its "good" practices that are common to start a game, but I don't feel like it's anything new.
If they kept Age Transitions and Civ Switching, but allowed you to disable Legacy Paths, would the game feel less shoehorned?
I'm not sure how Legacy Paths "sucking" means that Ages and Civ-switching was fundamentally a mistake. Feels like slippery slope, like saying they should just unpick most of their design decisions in 7 because the legacy paths feel a bit too on the nose.
I mean i dont want them to get rid of the ages and civ switching. I just think they should also have a “classic mode” to go along with it
More options are always good - the one age / one more turn combo should provide some of this
(Just obv just advancing through the tech tree as that’s linked to age mechanic etc)
yes pls!!!!
I think thats an easy fix in theory. Just get rid of the future tech/civics and then link the final actual techs to the next ages beginning ones. Maybe add some intermediary techs between that allow you to upgrade your units to each ages tier 1 units
The leaders do all blend in together; their bonuses are way too inconsequential and bland
I think it would help.
honestly the best best solution (in another game) would be if the age didnt "end" so abruptly but you slowly transitioned into the civ that you picked, so like the crises every few turns you "lose" one of the antiquity civ's characteristics and you adopt one from the exploration's. Do that a few a times until you are completely the other civ and all what's left from the previous are the traditions. that way the different ages wouldnt break the immersion and wouldnt feel so abrupt.
what does slowly transitioned mean? Like you keep your unique Greek units while you're now playing Normans with also their unique units?
You have Religion still going in Modern?
You're traking both the Antiquity legacies and Exploration legacies at the same time?