#Add more strategic value to resources

17 messages · Page 1 of 1 (latest)

ornate knot
#

Resources feel significantly less impactful despite having more of an effect than Civ 6. Part of this is due to the removal of bottlenecks in unit production due to not having enough of something (ie Oil, Niter), which while alleviating some frustration also removes a lot of strategic depth to the game.

Especially with the immediate gain of resources through trading with another city, they just seem almost too plentiful now. In Civ 6 you'd often be forced to go to war based on the differences in resources between you and your neighbours, or settling strategic locations to gain access to valuable resources. But it doesn't feel like it matters now. It removes a significant level of dynamism from the game

Resources should be more impactful drivers of settling and war. Add value to pursuing stuff like Niter or Oil again, maybe through a softer bottleneck than Civ 6 (ie a max cap on a unit based on number of improved ______). Nuclear weapons especially need the reintroduction of uranium, feels to easy for anyone to build them.

Strategic resources should require a certain level of relations to be obtained through Merchants (could have new civ that bypasses this). Some resources like uranium should be obtainable through espionage.

Resources should be clustered more outside of just terrain (IE everyone doesn't have the same things, also drives trade)

Add global effects to more mundane resources that offer a limited but significant boost to your civilization, including new world treasure resources.

Changing resources in this manner will increase their perceived and actual impact to your empire, adding a dynamic level to trade, colonization, and wars. This will add much needed depth to the modern age.

rotund shard
#

I'm ok with strategics becoming more impactful, but I'm hoping units won't be locked behind strategics ever again. I'm personally still prioritizing strategics as often as I can, and I can't always depend on being able to trade with the AI given how belligerent they may be (or how important it is for me to go to war with them).

heavy kelp
#

Yes that's true. Now is all about get victory points to finish a game ..i agree trading like this removes a lot of mikro management for every coin in turn for every resource..but some important resources need to be negotiated and have options for leaders to trade or not..maybe trough alliances or just when someone wants to trade with that kind of city resources u can say or AI to not wanna trade with u, and that affects the relationship that anyway needs more options and depth it's a little empty. So take that city by force and if everyone hate that leader anyway get less negative effects or just don't care, so many strategic options it opens. I liked strategy like in civ 6, and now is missing, and missing a lot. So many options are gone with little changes like this. Hope they do more options in strategy it is after all a strategy game

quartz comet
#

Could tie in unit maintenance to resources. Each oil or niter provides free maintenance to X amount of certain units, and after that limit, standard maintenance kicks in. Could even be progressive maintenance, becoming more and more expensive per unit

indigo thorn
#

Oil settling used to play such an important and interesting part in civ 6 and now it's almost negligible..

quiet sapphire
#

Definitely agree this is an issue that should be looked at. Not 100% sure what the solution is but it's not great as it is right now. I think perhaps they need to look at having resources work differently in different ages because the current solution is not too bad for Antiquity actually.

hollow heron
mortal seal
#

100% agree something needs to be done make strategic resources more important. For the modern age, the problem is a bit comical. Just wrapped up an immortal game where I had high GPT - I could buy 3 bombers, battleships, or tanks per turn. My only constraint become the frustration in having so many units to manage vs. thinking tactically about getting the oil/coal resources necessary to maintain multi-front wars.

indigo thorn
#

I really miss settling/fighting over Oil resources in VI and planning cities that way. Strategic resources in VII are very bland and half the times can be pretty much ignored.

ornate knot
ornate knot
indigo thorn
ornate knot
boreal crown
quiet sapphire
#

My thought is that the new strategic resource only really works well in the Antiquity age. Where, for example, having lots of iron would make your steel weapons better but if you didn't have it, you could use bronze no problem. But when it gets to later eras you can't just substitute coal or oil or niter. You either have it or you don't.

So my suggestion would be that the strategic resources mechanic is reworked in exploration and modern into something that better suits the mechanics of the era and makes for more interesting gameplay. In particular, strategic resources should compete with treasure resources/factory resources making the player choose between wealth and military strength.

ornate knot
indigo thorn