In my opinion the end screen/ Game Summary could use a general overhaul to be more valuable aspect of the game. In Civ 6 i always turned to the statistics to understand how I performed relative to other players. Especially when playing with my brother where the games tend to become a bit competitive. I do understand that this might be a bit more difficult with the segmentation of the game, but I think it should still be implemented in some way to enhance the strategic aspect of the game.
My suggestions are the following:
- Enhance the Summary at the end of the game. Currently, it feels a bit clonky to move between the screens at the end of the ages and it is a bit counter-intuitive it happened that I pressed the wrong button and already left the screen with no (apparent) chance of return. Also, the information gained from the summary is rather limited (basically just the points each Player gained in the different legacy paths
- reestablish statistics (similar to Civ 6) to the summary, showing how different attributes developed over time. For example
Yield (Gold, Science, Culture Happiness)
Number of Cities
Military Units
etc.
Bonus: Include Markers into summary graphs for significant Events (stages of crisis, declaration of war, etc.) to correlate the graphs in the summary with game development
Double Bonus: Allow the player to set their own markers, when they consider a significant point in time during the game (e.g. change of strategy, or having the 7th beer, which might affect accountability)
I guess there is much more information that could be included into a summary to enhance the analysis of the game. Hopefully some commentators will add some aspects.