#Treasure Fleets should not be blocked from spawning because a unit is on the fishing quay

10 messages · Page 1 of 1 (latest)

uneven summit
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My ally has a random infantry idle on my fishing quay/shipyard and I didn't notice it until now but it has been eating my treasure fleets. The fleets won't spawn because the game doesn't understand where to but the timer goes on cooldown the less. This shouldn't be a possibility, I'm getting griefed out of treasure fleets by my own ally.

uneven summit
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It's not even a bug though, ships are only able to be spawned on fishing quays. It's a game mechanic.

sand vortex
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I think that treasure ship should be considered as a civilian unit, which can be stacked with military unit

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Though I just had a bug in my game where AI was stacking hoplites into the city that they were defending so >_>

sudden quest
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Attacking treasure ships is considered part of a historical strategy though... why do you hate pirates and privateers? Honestly, I like the idea of being able to park a military unit there to block production... seems like something YOU could do as a player to thwart the plans of another Civ. It does suck that they ally AI is probably doing it unintentionally.... or are they? lol

uneven summit
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@limber kestrel why the downvote?

limber kestrel
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Because I disagree. I think that blocking you is a valid option — even as a frenemy. I do however agree there needs to be a way to tell them to get the hell out (did you have an open borders agreement with them?) which to me goes in the same category as telling them to back off with their settlers.

gaunt nebula
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I partially agree about the potential to block, but..
I think parking to disrupt should be possible as a Hostile unit ONLY. If you couldn't block production of a Wonder you shouldn't be able to block production of a Treasure Fleet.

If there's a HOSTILE force in your quay, the game should tell you with the "defenseless settlement" warning.

Also the resource screen should tell you progress is blocked by the hostile force.