#Post game graphs

11 messages · Page 1 of 1 (latest)

magic rivet
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Self explanatory; Atleast what was in 6, as those are how you communicate your game not by "victory by napoleon". Civ 4 had a nice blocky graph that visualized better than just linegraphs.

So please, do it better than earlier titles. An updating file per game that tracks everything. This could help a few other things, if this is too heavy (time persistance/opt in so it works for games within 7 days or warn about disk drive use), then only track the necessary variables.

Upgrading earlier ones would be on the wonders constructed, you'd have small icons of the wonders, and on hover it'd give their yields.

On hover, it tells you yields....

royal leaf
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You're right, there's not enough data at the end of the game

magic stone
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bumping, mentioned in chat

plush wren
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I feel that the lack of these graphs contribute to abandoned Civ7 games, at least among my group. In Civ6/5, if a game already felt won, at least there was an extra reward for reaching the finish line to see the endgame stats.

I'd love to see Civ6 style graphs, and also for the Civ5 map timelapse to make a return. I would really be interested in seeing how the graphs change on each era flip!

marble lotus
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Please this is a huge draw of the game in the past. And seeing the graphs over time of each turn so you can see when you really made a bad decision.decisions or made right ones leading to real changes in the outcome

magic stone
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bumping mentioned in chat

olive pagoda
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I have to agree, the victory/defeat screen feels very barebones and anti-climatic once it appears

native geyser
magic stone
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bumping, came up in chat

azure cloak
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Yeah, where's my Dan Quayle ranking?

odd hearth
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The data is there. They just need go graph it. If you turn on logging you see all the logged game data in csv files.