#Civ7 is missing many informative sound effects that were in prior games

8 messages · Page 1 of 1 (latest)

prime compass
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As the title says, the game is lacking in a large number of sound effects that have been consistently helpful in older civ games. Here are the examples I can think of:

"MISSING" SOUND EFFECTS

  • A sound effect when "The game is waiting on you" in multiplayer matches (already noted in Firaxis issue tracker, strangely unprioritized).
  • A sound effect when your new turn begins (already suggested here in Discord, but I am adding it for completeness).
  • A sound effect when one of your units is attacked.
  • A sound effect when one of your units is killed.
  • A sound effect when war is declared on you (or when you declare war) in multiplayer games.
  • A sound effect when a city of yours is captured.
  • A sound effect when a goody hut appears within sight range.
  • A sound effect when you discover a natural wonder.
  • A sound effect when another player finishes building a wonder.
  • A sound effect when you complete a wonder in multiplayer (since the wonder completion cinematic doesn't trigger in multiplayer!).
  • A sound effect when hostile barbarians (independent powers) are spotted near one of your cities.
  • A sound effect when you disperse an independent power.
  • A sound effect when your city destroys one of its own buildings in revolt.
  • A sound effect when a commander gains enough experience for a promotion / when you confirm their promotions (I need to reconfirm this one).

Each individually is a minor gripe, but when totaled together I feel it becomes a significant part of poor multiplayer game-flow, the game's "unfinished" feeling, and also contributes to Civ7's problem of not presenting complete information to the player.
I play on PS5, for context.

pearl plover
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Several of these I'd noticed, the combat and turn end sounds in particular. But reading your post really hammered home just how important these are, and I think it's a big part of why the game feels disjointed to me.

In a recent game I was fighting a war in the west of my cities, and an eastern town was attacked and taken by an independent power. I had no idea that happened until I just happened to look over there to see If I could make the town a city. For sure that's me being stupid for not checking the little bubbles, but I assumed they were all about the war I was actively fighting.

ebon marlin
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I'm like 99% there is a sound effect for when your unit is killed, though if we have a sound for a unit being attacked, it's too subtle

prime compass
ebon marlin
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I'll have to test myself asw when I get the chance

eternal nymph
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Hey @prime compass
I misread your post as a bug when you were just providing a feedback—sorry about that! I’ve reopened this thread since it’s feedback, not a glitch report.
Keep the ideas coming, and thanks for clarifying—my mistake on the closure!

prime compass
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Thanks Sita!

quartz saffron
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Man they really did ship a beta test of a game and had the audacity to ask for $100 for it