So the units move in logic, and their vision renders correct, but the men and their icons stay put. So you can click the icon where ever it stuck, it will select the unit that is somewhere else, noted by the glitter etc selecting a unit does, i have it on video
https://www.youtube.com/live/hIWOb5gsHGk?si=dLG2Ib1wsyry1h3c&t=875
I mean, sure i can keep a tally on the state muster, but there were a trio of hoplites where no indication was given of such to be the case.
Happened a few times during one game.
idk, is asking for the strategic view back too much? Personally i used it for zoom out, and to give my gtx 970 a break on lategame civ vi.
I'm on this years b570, and yea the newest intel drivers, with also an intel cpu.
And intel is plastered over your splashscreen, but settings are "amd all the way".
Vulkan is more stable than dx12... I'd also like a manifest of the prerequisites per all the .net redistributable prerequisites, so i could install them correctly not let some half donkeyd installer to determine what is best for my system, which for some might seem like a upper echelon build; But it is not... Cpu was 800€, gpu was 300€.... Mismatched ram, and a slav 970 to encode obs (which after the drivers also got violated enough to force me to downgrade to 720p broadcast[5g ontop, live dither, love wither]).
Could you press intel to fix their muck? I know my windows build isn't helping, but i'm reverting back to winserver25 datacenter soon; This install is purely for civ so if there is a necessity to use the latest stable 11 i have already allocated a quarter of a 990 2tb for steam and obs.
I'd love to be able to run a containerized hyper V workload that is the civ game, as there is that extradomainical try catch block, where bare metal knows bsods. (they're actually green on canary)
But if this "runs on mac", and not on x86 due to whatever is the case.... The whole utilization of threads on winblows11 is power saver vs how winserv25 is "performance is
idk, come hang out at my dc?discord.gg/cQ2qjXmx