#Theological combat

16 messages · Page 1 of 1 (latest)

regal sphinx
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Please bring theological combat back again. I grow tired of constantly having to re-covert my cities for my policies to be effective. There is no way to keep sustaining building missions and build your empire efficiently. Thank you.

near wedge
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I agree, it feels like a losing battle every playthrough. It just seems like busy work without a way to actually stop the conversation of your cities.

uncut bloom
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Religion is so weak right now! I honestly don’t even care about anything other than the reliquary belief because it’s too much microing to try and keep any cities with my religion.

upbeat summit
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the AI still does the missionary spam. still. Not being able to stop them, even if at war is annoying.

Have to waste so much gold/resource building to counter it.

Just let me burn the heretics! 😛

long topaz
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Religious combat doesn’t need to come back. It was also tedious. I would much prefer them implement religion into other aspects of the game. Some examples would be:

  1. Spread religion through merchants.

  2. Military (make military units able to convert by taking cities).

  3. Loyalty type religious pressure.

  4. Use diplomacy to convert a society.

Anything is better than needing more units running around that only convert or fight other religious units.

stark sorrel
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I honestly don’t bother with religion anymore aside from the first conversion bonuses. Once that has been obtained, I just let my city get converted to whatever religion is out there.

fair mulch
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I enjoy religion in Civ 5 (especially with VP's tweaks to beliefs, etc)

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feels fairly natural and its something you can explore strategically or just play against passively and focus elsewhere

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religion is so weirdly gamey and ephemeral in 7, definitely my least favorite mechanic

elfin ridge
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Religion is almost only to get relics for a cultural milestones (some policy buffs too), which is why it's so easy to switch. If the way I get relics is by converting foreign cities, but I can't because the AI out produces me with anti-missionaries, then I can't get cultural milestones. The way religion is used makes it unnecessary to convert your own cities, which makes 'combat' pointless.

fair mulch
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I agree with that too. Making changes to religion would necessitate changing the goals that lead to acquiring relics... but I hope that happens because everyone around religion is boring and mindless and bad

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I wouldn't expect anything for a long while due it needing a complete overhaul, but I hope it's something devs keep in mind

golden mist
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I do think it's a little weird to have the cultural milestones entirely the result of deploying units that you build through production or gold, stored in buildings you build with production or gold.

I think it would help if there were more policies or civic progression unlocks that boosted the effectiveness of missionaries or made them cheaper so there's a better connection to culture production. Heck, maybe just expanding the Theology tree a bit on that front would help.

fair mulch
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That would help a lot at least

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Culture is an alternative economic win atm