#AI settlement needs to be fixed

10 messages · Page 1 of 1 (latest)

magic charm
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It's annoying being cramped by 3-4 empires while their side of the map is empty

chilly sail
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It's what humans also do. But placing a Settlement on the other side of the map just to forward settle the human player is not well balanced either. So the AI should be tweaked a bit

rustic plaza
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And the other annoying thing that needs to be fixed is the -20 relationship modifier when they forward settle you. Sometimes they settle really crappy cities right next to my capital, and I don't really care for it and want to remain friendly with the AI. but the -20 "Settled too close to another Civilization's capital" ruins the plan to remain friendly.

pulsar cove
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I think they acknowledged this in one of their streams and are working on it.

steel otter
steel otter
rustic plaza
steel otter
glossy canyon
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To your point, I hate it when I meet a civ that spawned up north like Napoleon and he build his second city down to the south near my capital for Salt. There should be a penalty in happiness the further a town is away from the capital mainly in Antiquity. Once Exploration starts I understand we are conquering the new continent. But Antiquity, AI just building random towns on the map, sometimes in the rib of your nicely connected Empire is annoying. I hated loyalty so would not take that back, but there has to be some penalty and a way to sway the town to join your empire

chilly sail