I wrote a long diatribe of my problems with the Exploration Age's Economic Victory Legacy Path, but Modern is worse. Oh god, it's worse. Honestly all of the Modern Age Legacy Paths have problems, but Economic easily takes the cake.
So first, to even get started, you need to research Mass Production, which is fairly deep into the tech tree. Then you need to produce Factories AND Rail Stations in all of your cities.
Okay; for sake of argument, let's say you've got a whopping 15 settlements on your home land mass, all with a Rail Station and Factory. That's pretty impressive! After all of that back-breaking legwork, you know how long it's going to take to get enough points to win?
At least 30 turns. 30 turns of just...waiting. No way to speed it up. Nothing left to do. Just...waiting. You'll notice that the Exploration Age Economic Path has this same problem, and the solution I posed there is the same as it is here: allow the player to speed up the process with production or money. When I'm making a cool 1000 gold per turn but all I can do is spend it on things that get me more stats that I don't need anymore, it makes me resent spending so much time building up my economic empire.
And that's the best case scenario. What if you play tall with just 3-4 huge cities? You really want to spend 125 turns waiting? What if you spent the Exploration Age setting up island colonies? You know, the thing that the game is specifically instructing you to do? Good god, don't get me started. So first you need a Fishing Quay to "connect" your island to the mainland. Then you also need a Port to connect it to a Rail Station back home. Then you need a Rail Station on the island before you're even allowed to build a Factory there. And after you've done all that, the Quay, the Port, the Rail Station, now can you finally build a Factory there? I mean...sometimes?? The game just seems to arbitrarily decide whether you're allowed, and never fully explains it! It's madness!
I love, love the idea of completing 500 little objectives to win this path, but it needs improvements. Here is what I recommend:
-
Remove the Rail Station requirement to build Factories; that's nonsense. Factories can be built anywhere. Period.
-
If an island has a Port, it's connected to the mainland. Period. Its Factory now counts for points.
-
Allow more than one Factory Resource to be slotted into each Factory. Every game I end up with WAY more Factory Resources that I know what to do with, which is a huge problem. Add a Project (that you can complete with time or money, that's important) that adds a slot to a Factory. And make its cost additive; say first slot costs 300 gold, second costs 600, then 900, or 1200, or 1500, you get the idea. You want to incentivize tons of factories, but you also want to make a handful of huge factories an option.
-
Have points multiply. This is the biggie that would make it way more fun. Each Factory Resource earns you one point per turn, right? Well, let's say you have three connected by a Rail Station (making them a boon without being a requirement, take notes); now they multiply. 3 x 3, that's 9 points per turn. Add a fourth, now that's 12 per turn, and so on. "Oh, but then the win condition would happen to quickly!" Are you kidding me? Putting aside the MASSIVE amount of setup required to even initiate this Legacy Path, when you compare to others being winnable in a matter of 20 or so turns (cough artifacts cough), asking a player to sit around for 30, 50, 100 turns, doing nothing to speed up the process and just hitting end turn over and over? It's madness. Allow the player a means to speed it up so that every endgame turn is engaging and not boring.
Hopefully the devs will read my rants and they won't be lost as ravings of a madman.