civ7-feedback
More visible city layout
General Feedback
Bridge should not occupy tile slot
Seen
General Feedback
Units with the pirate ability should be able to pass through allied civ and owned city state units
General Feedback
Open borders or passage rework recommendation
General Feedback
Distant lands city states should generate treasure fleets
General Feedback
Religion passive spreading
Seen
General Feedback
Add unit voice lines like in classic RTS games
General Feedback
Multiplayer Players Always Spawn on Same Continent - Add Random/Distant Lands Options
Resolved
General Feedback
Update Modern Age wall/fortification visuals to match the era
Seen
Multiplayer
General Feedback
UI/UX
Severe lag in modern age
General Feedback
Leader Suggestion: Mimar Sinan (Ottomans)
Leaders
Change to difficulty settings, including a creeping debuff for overachievers
General Feedback
Settings
Fleet Commander needs to have an experience tree for submarines (stealth).
General Feedback
Better Peace Deals (War Treaties)
Seen
General Feedback
Opponent is building cities very close to player even if there are plenty of place to build cities.
General Feedback
Allow option to automate certain tasks for less micromanagement
Seen
UI/UX
Modern (and potentially exploration era) luxury resource: Zultanite.
Multiplayer
General Feedback
Liberation of City States and normal Cities/Towns
Civs
UI/UX
Closed
Simple, but immersive narrative change.
Seen
General Feedback
My personnal issue on age transition idea in Civ7
Leaders
Multiplayer
Victory Conditions
Civs
General Feedback
Passive Religion
General Feedback
Allow resource tiles to be urbanized.
Seen
General Feedback
Feedback & Idea: Religious Commanders in Civilization VII
General Feedback
Closed
A Fourth Age
Civs
General Feedback
Closed
Piracy Buffs and Teach
Leaders
General Feedback
Closed
new crisis please
Settings
General Feedback
Civs
Commander / Army Management Tab
UI/UX
Simon Bolivar Rework
Leaders
Closed
Much better Great People with a slight tweak.
Seen
General Feedback
UI/UX
Treasure Convoy as a project in settlements (with creation speed based on production)
Seen
Victory Conditions
General Feedback
UI/UX
Spain needs a new/alternate unlock criteria
UI/UX
Industrialization should kick in way earlier
General Feedback
Allow Settling on Resources with Strategic Trade-offs
General Feedback
Modern Era Civs Lack Meaningful Gameplay Differentiation
General Feedback
Let players mark leaders/civs as favorites
UI/UX
Need easy way to tell at Exploration/Modern age change if settlement can build a port
UI/UX
Closed
Expand Late-Game Uses for Influence (Diplomatic) and Happiness (Yields/Rebellions)
Seen
General Feedback
Victory Conditions
Add More Wall Styles
Seen
General Feedback
Civs
Hall of fame
UI/UX
Closed
Allow Multiple Options to Choose Which Improvement to Put on Rural Tiles
General Feedback
Wonder Ideas
General Feedback
stats at the end of a game
Seen
UI/UX
Change the Ming Dynasty to the Modern Era
Civs
Poland as a playable civilization
Civs
Closed
City Production Issues + Fixes
General Feedback
Closed
Potentially Reworking the EXP system
Seen
Leaders
General Feedback
UI/UX
Simple crises off setting
UI/UX
Civ specific Legacy Path
Resolved
Civs
Victory Conditions
Civ VII's odd 2nd age and how to fix it (AKA introducing the Medieval Age)
Multiplayer
Victory Conditions
Civs
PC
Seen
i gave a new try on a Deity game -
Leaders
Victory Conditions
Closed