civ7-feedback

3632 threads · Page 7 of 73

After Desync an other Civilisation 6 messages
Multiplayer General Feedback Closed
Ui issues 6 messages
UI/UX
why doesnt the a.i. ever try to go for a domination victory with aircraft units? 2 messages
Resolved General Feedback Victory Conditions
Ways to Make Religion More Relevant 23 messages
Seen General Feedback
Undo Move Button 14 messages
Seen General Feedback
First Anniversary 7 messages
UI/UX Closed General Feedback Civs
Modern War on macOS 2 messages
General Feedback Closed
Preview of Yield Changes for Town Specialization 5 messages
Seen UI/UX
Add pumping animation to oil rigs 5 messages
General Feedback
Hotkeys For Lenses 2 messages
Settings General Feedback UI/UX
Adding additional characters 2 messages
Leaders
Earth True Start Location (TSL) map with dimensions of 136x80 7 messages
Settings General Feedback Closed
Bridges should be Ageless and buildable throughout the game 6 messages
UI/UX
Free Technology rewards often grant already-researched or outdated techs 3 messages
General Feedback
Please bring back more old leaders 3 messages
Leaders
Syncretism 4 messages
General Feedback
Stop Releasing Consecutive Warlord Leaders; Buff Weak Modern Civs and Add Development Bonuses 3 messages
Leaders General Feedback Civs
Implement Top 3 Steam Workshop Files (Mods) into the Game 3 messages
UI/UX General Feedback Modding Tools
Bring Back Option to Purchase buildings already in the queue 2 messages
Seen UI/UX
Let AI Choose Civ Transitions Independently (Autonomous Switching) 7 messages
Announcement Resolved General Feedback
Test of Time Victory Point Options 2 messages
Victory Conditions Closed
Gilgamesh Civ Biases dont really make sense. 11 messages
Leaders
Why Civilization VII has lost its soul: A heart-to-heart from a 100% completionist 26 messages
PC General Feedback
Need Civ6 like AI agendas! 6 messages
PC Leaders Settings
Civilopedia should have an entry for Operation Ivy 2 messages
Victory Conditions Closed
New tooltips sometimes are covering items for which they appear 3 messages
Resolved UI/UX
Leaders pick Civilizations more strategically 12 messages
Resolved Leaders Civs
Add teams to single-player games 4 messages
General Feedback
Victory in Exploration?! 13 messages
Resolved General Feedback Victory Conditions
AI not going for only available legacy path 3 messages
Victory Conditions Closed UI/UX Civs
The Maori in the game 4 messages
Civs
Australian civilization in the game 2 messages
Civs
Test of Time - Opportunity for Diplomacy Immersion 2 messages
Leaders General Feedback Civs
Ed looking at the teleprompter 3 messages
General Feedback
Bring back hall of fame 3 messages
UI/UX Closed
Khmer buff/rework (Any ideas?) 37 messages
General Feedback Civs
Hotseat 2 messages
Multiplayer Closed
Great works remain in the changing of the eras 5 messages
General Feedback Victory Conditions
By enhancing the abilities of different leaders, each game can offer a unique experience. 5 messages
Leaders General Feedback Civs
City-planning is more engaging in the Antiquity Age and how it affects our experience in later Ages. 7 messages
General Feedback
Revert Romes Basilica 3 messages
Civs
Embassies, Ambassadors, and Diplomatic District. 6 messages
Seen General Feedback
Subject: Issue Report: Severe Turn Lag Despite Meeting Recommended Specifications 2 messages
PC Closed
Notification of Defeated City state is useless 8 messages
Seen General Feedback UI/UX
Indigenous Americas Civ Pack - Ojibwe (Antiquity) and Aztecs (Exploration) 2 messages
Civs
Optional Text Adventures for Dark Periods to Add Agency Between Ages 4 messages
General Feedback
Post collapse: Turn extra settlements into goodie huts 5 messages
PC General Feedback
Urban Districts should not "cover" the Minor River they're placed on 4 messages
Seen General Feedback UI/UX
More (interactive) historical information on loading screen 2 messages
UI/UX
Problems in the game 3 messages
Leaders General Feedback Closed