civ7-feedback

3632 threads · Page 31 of 73

Settling Migrants- no view of knowing where they can settle 4 messages
General Feedback
PS5 Right-stick-click for commander not consistent with regular units: should still do tile movement 29 messages
Console General Feedback
Mediterranean/Inland Sea style map (and/or featured on other maps) and more AI Settling on Coasts 5 messages
Resolved General Feedback
Naval Unit Issues 4 messages
Civs General Feedback Closed
Incite raid should incite a raid, not backfire and attack your own settlements 11 messages
General Feedback Closed
Confusion over when naval units do/don't capture district(settlement) 15 messages
General Feedback
Modern Age: Proxy wars diplomatic option (similar to "incite raid" but for City States) 2 messages
General Feedback Closed
The AI shouldn’t declare pointless wars in modern 2 messages
Civs General Feedback Closed
Nukes feel useless 3 messages
Victory Conditions General Feedback Closed
Need the ability to attack a hostile IP if it's within the borders of a Friendly Civ. 15 messages
General Feedback
Add some "Music Player" controls for in-game music (ex: next track, repeat, etc.) 10 messages
General Feedback UI/UX
Urban tiles too visually similar - hard to distinguish building types at a glance (?Building Lens?) 34 messages
General Feedback UI/UX
Aeordome/Aircraft Carrier commander should have a move all option 2 messages
Seen Console General Feedback UI/UX
City state units not moving after IP->CS transition 2 messages
General Feedback Closed
Bermuda Triangle - navy units being moved to elsewhere when entering a specific pentagon 4 messages
General Feedback
Founders Edition content and purchasing on multiple platforms 7 messages
PC Console General Feedback
Add option(s) for where to route Food/Prod from Discoveries (Capital OR nearest settlement/city?) 2 messages
General Feedback
Introduce Narrative Events predictability setting 3 messages
General Feedback
Resources UI & QoL Changes 8 messages
Seen UI/UX
Summary of unique civics on civ selection screen 6 messages
Resolved General Feedback UI/UX
Show pop-up text for one-time yields from unit actions (ex: Antiquarian dig artifact) 2 messages
General Feedback UI/UX
Please add more age-spanning narrative events (e.g. referencing previous age wonders, etc) 4 messages
Seen General Feedback Civs
Improve Resource Management process via Console Controller 10 messages
Seen Console General Feedback
Please let us choose the unit type when selecting an ideology 4 messages
General Feedback Closed
Hoarding wonders (introduce some limit to number of wonders in a city?) 2 messages
General Feedback Victory Conditions
Reconquered Cities should be freely upgraded to Towns 3 messages
General Feedback Closed
Suggestion: add Stealth Bomber unit (and counter measures) 2 messages
General Feedback Civs
Where is Auto Explore? 4 messages
General Feedback
Improving the Oracle 11 messages
General Feedback
What if legacy path progress was limited by dedications like Civ VI? 3 messages
Victory Conditions Closed
Better Highlighting Civs/Leaders that "Break/Bend" general Gameplay Mechanics 3 messages
UI/UX Seen General Feedback Civs
why is the ai constantly letting me catch up in peace deals? 2 messages
General Feedback Closed
Hostile IPs should be called terrorists in the Modern age 9 messages
General Feedback
Independent Peoples Rework (Levelling Up) 35 messages
Seen General Feedback
New naval unit capable of intercepting treasure fleets without war 54 messages
Seen Victory Conditions
Troop/Commander Deployment Stage (suggested mechanic for Turn 1 after Age Transition) 11 messages
Seen General Feedback UI/UX
Treasure Fleet suggestion: double rate/value & lower movement (improve pirating viability) 7 messages
Seen General Feedback
Diplomacy Screen Aesthetic (convey more of the represented civ, not just leader) 2 messages
UI/UX Closed General Feedback Civs
Unable to avoid AI religion conversions at last turn of Exploration age (denying mil legacy path) 5 messages
Seen General Feedback
Accessibility: Red border on hostile units not distinguishable for colorblind 6 messages
UI/UX
Instead of Granting Free Tech/Civic from Suz or Espionage, should Boost instead 6 messages
General Feedback
Economic Golden Age changes 17 messages
Victory Conditions
Give treasure fleets the ability to embark/ disembark so that they can cross land 24 messages
Resolved Settings General Feedback Victory Conditions
Please allow options to "Liberate Settlement" 4 messages
UI/UX General Feedback Closed
Geographically tied TSL Gamemode (later civ unlocks based on territory controlled) 48 messages
Seen General Feedback
Treasure town specialist 7 messages
Seen Victory Conditions
Upgradable Town Specialization Idea 6 messages
General Feedback
More options when taking a city (e.g. liberate or gift) 53 messages
Seen General Feedback
PC version Steam workshop for mod 10 messages
PC General Feedback Closed
Overbuilding (+ buildings and age transition) 73 messages
General Feedback Closed