civ7-feedback
Photo Mode
UI/UX
Closed
Add full screen mini-map option (full screen map like in Civ VI)
UI/UX
Closed
We need more changes in adjacencies
Civs
General Feedback
Closed
A new Persistent Civ (Generic Civ) for the exploration and modern ages
General Feedback
Option to have AI leaders always matching their civ
General Feedback
Closed
Turn countdown when era ends
General Feedback
Closed
Improve the single player experience by making the AI play to the leader/civ strengths
General Feedback
there has to be a counter to stop enemy civs from spreading religion so easily in my settlements?
Victory Conditions
General Feedback
Closed
Seems diplomacy is under powered late game?
General Feedback
Closed
Limit Prod/Sci/Cul Stockpiling to Prevent Exploits Stacking Force-End-Turn (shift-enter)
Seen
General Feedback
Provide an easier way to construct buildings across water gaps (e.g. for small island settlements)
General Feedback
Closed
Request: Screen(s) for empire-wide settlement summaries (not just yield totals)
UI/UX
Civs pissed off at me over his actions against me?
General Feedback
Closed
The Trade-Offs of Civ VII’s Age System: Freedom or Fragmentation?
General Feedback
Victory Conditions
Khemer Attribute Point Reward Mismatch
Civs
Introduce a mechanic to transfer Antiquity navy into Exploration Tier-0 units w/ no Ocean access
Seen
General Feedback
Introduce new Civs so every Leader can lead their historical Civ (some Leaders missing a Civ)
Seen
Leaders
Civs
Specialist redesign idea
General Feedback
About making cities alive.
Seen
General Feedback
UI/UX
Add "Game Log" w/ important events, narrative choices, wonders built, etc.
Seen
UI/UX
Remove level lock on Mementos
PC
Console
General Feedback
Seen
Mementos
More Crisis Game Options: Intensity, Starting time (age%), etc.
General Feedback
Please release official mod support tools (esp. asset editing, adding)
PC
General Feedback
Overbuilding issues around Age Transition (with Solutions)
Seen
General Feedback
Introduce a Shadow-Pick mode (leader/civ choices not revealed until encountered in-game)
Multiplayer
Consider reverting/revisiting Isabella’s lvl9 memento (Padrón Real) change in 1.1.0
General Feedback
Randomized legacy progression
Victory Conditions
General Feedback
Closed
Flip Suzerains
General Feedback
Age-Dependent UI Aesthetic
Seen
General Feedback
UI/UX
Balance of power - very old units against most modern units
General Feedback
Adding mere contents doesn't help much.
PC
UI/UX
Game fails to roll over from Antiquity into AE in patch 1.2.1
Multiplayer
Closed
Update Civilopedia for new razing penalty
UI/UX
Closed
Bring back Resource 2nd military bonuses, but conditioned on: Adj to friendly unit of Another type
General Feedback
More setup options for Human spawn locations (e.g. random, together, split hemi)
Multiplayer
Discussion Questions about Exploration Age, TF Resources, etc. in 1.2.1 (and 1.2.0) updates
Multiplayer
Civs
Two things Hotseat absolutely must have:
UI/UX
Multiplayer
Closed
The game’s ui looks poor, so it seems that “redesign” of the ui is necessary.
PC
UI/UX
Closed
wish there was more unique units for each civilization in the modern era
Seen
Civs
Make fealty the antiquity militaristic golden age
Victory Conditions
Closed
Civilization Revolution was your only good game.
Multiplayer
Console
General Feedback
Add automatic option for Treasure Fleets: Treasure Fleets that automatically go to the nearest settl
Seen
UI/UX
Age Transition Makes Simming Civs and Leaders Irrelevant
Leaders
Multiplayer
Civs
Victory Conditions
General Feedback
Pillaging Lens (see which yields would be granted)
General Feedback
Add setup option to allow all civs unlocked at age transitions
Civs
Add Hot Seat Multiplayer
PC
Multiplayer
Console
General Feedback
Add option to disable/enable individual crises (e.g. plague, happiness, etc.) w/o turning all off
Resolved
General Feedback
Current government style selection remembered.
General Feedback
Suggested changes to overbuilding
General Feedback
The City HP bar looks terribly cheap-looking
Seen
UI/UX