civ7-feedback
Enhance Army Animations and Audio with Warchants and Charging Motions
General Feedback
Closed
Navigable Water Natural Wonders
Seen
General Feedback
Civ Terrain Bonuses and Penalties
UI/UX
Closed
Railroad Graphics
UI/UX
Closed
A way to balance hub towns (not allow connected to other hub town)
General Feedback
Closed
What about History???
Leaders
Multiplayer
Victory Conditions
Civs
General Feedback
I believe the Chevaler unit in-game may have been misspelled and should be Chevalier.
UI/UX
Make religion a pandemic-esque mini game.
Seen
General Feedback
Randomize Legacy Paths for More Variety
Seen
General Feedback
Victory Conditions
Relics/Artefacts/Ideologies need serious rework.
General Feedback
Victory Conditions
Peace Negotiations
Civs
General Feedback
Closed
Large Maps and Leader Bonuses
Leaders
Closed
National Parks and Naturalists
Seen
General Feedback
terrain tile beliefs break the game and need a re-balancing
General Feedback
Add setup option for more starting Gold
Settings
General Feedback
Extend Eras and Add Sneaky Hostile Units with Gold Reparations
General Feedback
Closed
Disastrous Crises (more intense crises)
General Feedback
Will it be able to have mod on ps5?
Console
General Feedback
Modding Tools
Allow Burning Arrows to range attack empty tiles
General Feedback
Civ7 VR
Leaders
Closed
Adjust Belief to a Core Feature adding Religion to a Settlement when a Temple is Built
General Feedback
Closed
Ruins to prevent rebuild
General Feedback
Add a Third Option after Conquering a Settlement
General Feedback
Closed
Modern Economic legacy path feels uninteractive (factory prep then just lots of waiting)
Victory Conditions
Ideology System in Previous Ages
General Feedback
Map Generation Improvements (e.g. continent shapes, #s, sizes, longer rivers, biomes, etc.)
Resolved
General Feedback
Strategic Resources Need a Comeback
General Feedback
Do anyone have the same connecting issue ?
Multiplayer
Closed
Era-appropriate icons/visuals
Civs
UI/UX
Closed
Exploration and Modern Scout change
Settings
UI/UX
Future civs I would love to see:
Civs
Closed
Capture The Treasure Gamemode Concept
Multiplayer
Victory Conditions
Add more incentives for tall gameplay (so interesting tradeoff choices tall vs wide)
Seen
General Feedback
Request: Reduce movement costs on streets.
UI/UX
Add direct trade deals with leaders like in previous Civ games
Multiplayer
Leaders
General Feedback
Age Ending: Add Options for Retire and One More Turn (to existing default "Next Age")
General Feedback
Victory Conditions
The Kanta Songhai Civic doesn't seem to be working anymore.
PC
Victory Conditions
Closed
Discussion around AI’s use of pillaging (part 2)
General Feedback
Closed
Road building
General Feedback
Please add an option to remove switching civilization at end of era
Victory Conditions
Leaders
General Feedback
Closed
Request: More diplomatioc options, especially for peace treaties:
UI/UX
Closed
Idea: "adaptive" map type that depends on the playing civs
General Feedback
Settings
Request: map type(s) more balanced for multiplayer (e.g. not 5+3 Continents Plus split)
Resolved
Multiplayer
Stop upgrading my units on age switch
PC
General Feedback
UI/UX
Ideas for More Game Customization Options (post 1.2.2)
Settings
Closed
Next update suggestion
Leaders
Victory Conditions
Civs
General Feedback
Closed
Relationship effect of ideology
General Feedback
Closed
R.I.P. Isabella
Leaders
Game mode: Remove Lowest Scoring Civs during Transition
Civs
Victory Conditions
Let me slot diplomatic modifiers like Traditions
General Feedback
Closed