#š ļøbuildcrafting
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triage + damaging enemies affected by EMP heals you 
oy guys whats with the claymore drone on thief? how does it even work? ngl I admit is quite creative
You stack claymores on the drone and then fly it into someone basically
oh shit but you need your crew member to stack them right
hold the claymore button to precisely place it. the drone has to be a bit lower than yourself
gang what do the charged up shots do on volt weapons? i kill enemies with more charged shots than I do uncharged shots
(as in it takes me more ammo to kill them with a charged shot than an uncharged shot⦠sorry if bad explanation)
pls tell me where to find biomata resin its eroding my sanity
Tool carts
ive tried but i need like the blue ones and i havent come across one in 15+ runs to bio research
It deals significantly more damage but does not 1 shot headshot green shields
But it's great when coordinating w your crew
Genuinely doesn't feel like it in my experience
Most of the time I'm better off landing normal shots than charged shots
Though I don't use volt weapons much other than the lookout
It does do more damage but it also causes a significant recovery time
also man its not just bio research you can find it in any tool cart actually you can go to orientation on outpost you might find more there also worth to note you can get them from rank up rewards
Go to outpost, found a few in tool carts at pinwheel unfort
ok what gives, the Bully is better than the Copperhead and Brrt and is the cheapest of the bunch too. I take it there's really strong prestige attachments or something for them that makes them better
it's nice that the free kits have some good stuff too
is there a video or a guide to learn how to get out of pinwheel, i heard there are like vents and stuff you can use but idk how
I usually just mark the main elevator shaft entrance area on my map and then go back there tbh
anyone got any good builds for triage besties
I relied on a rando on my team to get me out, but I'm curious as well, though I try to not rely on guides.
There is a vent exit out of the destroyed wing, there's a keypad on the wall of the room right before the destroyed part of the wing that opens the vent that you can then crawl out of (Be mindful, because it's a long fall that will definitely hurt). In the drone wing there's a keypad in the drone room at the far end of that wing, when you hit that pad the drone in the middle of the room will be lowered out of pinwheel and let you out near processing
There's also a vent in that drone wing that opens with a keypad too, so there are a bunch of ways to bug out if you need to
Guys, does anyone know if bully can go over 40m range with Testament mod chip? Cause you can't push it past 40m with mods that increase range, so i was wondering if range stacking effects can increase it past 40m
there are like some quick exit vents but you need to be deep in pinwheel with the access car for it
under the command room there is a vent on the far left
there are also "exit" marked vents along walls in most rooms
I know recon is underpowered right now but what's the best mods to run with her?
I havent had a chance to run the copperhead but the 5 shot burst of the brrt makes it a more agile/similar version of the br33
Just with smg capabilities, like the suppressor
any counter for the current 3 crew meta? people rush spawn points to secure looting of the map in peace
I was thinking maybe to rush some point on the map and turtle for a bit, to remove yourself from the spawn positions
not sure how effective that would be
The first team to secure a strong position is better
Period
Hesitation is death
Always secure space faster than the other team. Get into a better position
If youre still at spawn and get killed, youre taking way too long
Hey guys, does anyone know the range of triage's rebot+?
are lmg shields impenetrable? how much health do they have? how do they recharge?
do all stats cap at 100? can you exceed the cap with implants and buffs etc?
does circuit tracers refill a flat amount or a percentage of the mag?
is there anywhere technical info/mechanics like this can be found or is it all gonna need to be reverse engineered by players?
idk where else to ask
It's a black box and bungie has not released hard numbers afaik
brrt absolutely rips runners tbh
I suppose it depends on how skilled the player is. The bully better for those who like to spray and pray and the brrt for a hitscan hero
Likely people who have been saying the brrt is bad are those that can't hit a barn door from 5 meters away š
Does going over 100 in a stat do anything ?
No it doesnt
is this vibes based? it has better ttk and range than bully and can hit 35m with thermal equipped
past 5 meters its a peashooter, bully outclasses it by a mile
Or maybe it just doesnt vibe with your style
On-paper stats are never going to be as impactful as whether or not the gun feels good for you to shoot
But that doesn't make the on-paper stuff wrong, it just means you might be the outlier
thats crazy
ehh, if you're an in your face constantly player i could see how its good, the rest of the time its mid
does damage falloff start before the stated range?
No
But a lot of people barely know how big 6 inches is, much less 5 meters
Hey man, them not knowing 6 inches is my whole strategy
Far
A lot of the stars are considered in a vacuum like the brrt has a faster TTK than the bully but obviously missing is punished more since itās a full burst vs sustained fire
the guy who made that chart said the DPS doesnt take into account the pause between bursts, so i dont think its actually the fasted ttk
does Outpost's overheat cause you to not be able to shoot your gun? I have to swap to shoot. and does mech kit + cardio dispel overheat?
outpost overheat is generic overheat, which is tied to movement. MCH kit will cleanse the burn which slows your healing, but it will not clear heat
idt anything clears heat build up
Vandal prime is the only thing Iām aware of that does it
Cardio kick?
I don't know actually, I know it increases heat capacity
Vandal prime ability only reduces your heat build up
The gold triage core is like legit garbo no? Like reading the description it seems green tier
What one?
unnless I'm just not understanding the value in it. I like never run out of drones
it reduces the cooldown of your drone when you share a consumable with a teammate
I suppose it helps in situations where the drone is shot down
It also clears all your built up heat at the time of cast
useful with the burst of heal on drone attach one probably
assuming it triggers on refreshing existing drone
Question. How does loot work? Like I swear I see high level mfs getting golds on their first chest in cryo and Iāll barely get a purple. Is it level based?Like will I get more once I become higher level? Or increase drop rate?
Generally, it's loot table and chance based
But my friend believes it also depends on how long you "let the loot cook" before opening something
Like time in match
he is lying to you š
Cardio kick clears your heat build up
Im really glad the consumables are actually useful
They are CRAZY useful! Itās why Iām so broke cause Iām always buying the maximum of each I can each day to stock up š
Really hope they add a firing range at some point i would like to know if keyboard warrior has any affect on the bully once you max out the range of it to 40m.
40mā¦. That is DIABOLICAL range on an smg!
yea and the aim assist on bully alone makes it even more insane
its like 2.3 or something its wild
Managed to open my first vault on Cryo, and got the Unique V99 Watchtower/Channel Rifle.
I would love to use it more, but I gotta know, compared to the Longshot and Outland, does it have anything going for it?
Is it only best in Triages hands with his EMP-ing enemies on shield break ability? Are there any possible builds to make it more viable, or is it better off as a 11k sell?
I usually sell it since long shot is faster and outland doesnt need the charge up time compared to it. But if its a unique id use it tho idk what its exact unique buff is.
it just ADS's faster and charges up faster. unfortunately just outclassed by longshot/outland
imo itās only good in very specific situations and youād have to build the gun just right to get any use out of it, comparing to the other snipers.
I am so blind I thought u had a Marc Zuckerberg pfp š
That hurts š
WHAT IS THIS
anyone use any handy web tools, sites, api's whatevs for marathon and do you(s) have a url/app suggestion(s)?
Like metaforge or the like
What is what
what is buildcrafting
we buildcraft
The purples and the greens are far better imo
I just got the gold from cryo and was stoked until I read what it does
āCouldnāt I just use energy ampsā āthis is just a win more type of coreā
Fresh install, EMP cooldown reduction, no good deed, and the one that speeds up the healing are one of his best utility
Which I assume most triage players are playing triage for
Discussing the way certain abilities, implants, and cores mix and match; weapons and weapon mod combinations; how to get the most out of cheap builds, how to spend a build into being broken
Things like that
speaking of triage, how does battery overcharge's boost the performance of your weapons work exactly. more damage?
also does emp have any additional effect beyond stopping ability cooldowns
Nothing increases damage afaik. I believe it increases handling/accuracy stats
it increases weapon stats, and makes volt weapons emp enemies on shield break
the only thing that changes a weapons damage profile would be special things like gold mods, like modifying rpm etc
i believe there's also a gold mod that allows v85 to charge an extra level to do more damage
i believe the initial emp prevents them from casting any abilities, then when it wears off it stops cooldowns
brief silence and then complete cd pause for long duration
thanks all
im so noob I had no idea, I was running triage for drones and revives mostly
half of triage is healing and reviving, the other half is violently EMPing your enemies 
I run recon with my buddies and while the spider is useless, recon ulti is great for pushing and hunting down... and thats about it
yeah recon needs some help
making the spiderbot not hella dumb would be a good start
Ticks are smarter ong
anyone got some good builds for retaliator? just got a whole bunch of blue ones and looking to take them in withouthh cooking myself
what does the gold strider do? what does it mean by "enable proximity sensor on radar"?
I like ready speed/ADS speed because the LMGs are so slow
Shield is mandatory
Scope is your call but I prefer small zoom scopes
Like less than x1.0
Does anyone know what Triage's battery overcharge does for non-volt weapons? All it says is increased performance; more damage? Better handling? Increased range?
It definitely decreases recoil, but if it does anything else I canāt tell. There was a YouTube video that said it might increase RoF, but they werenāt sure.
Interesting, thanks for the info.
I heard there is a gold mod for the v85(95?) shotgun that makes it just go through bubble shield. Is that true? If yes does it go through destroyer shield too?
It FEELS like faster ads time, handling, and slightly better stability. But thatās entirely subjective, I donāt know if itās actually doing all that or not
hmmm, thanks. I might actually do a little weapon sceince and find out once and for all.
Weapon science š¬š¬š¬š¬š¬
torch bug or mini jammer on longshot which would be better (both r blue btw)
i dont understand how important consumables are so i never bring them in loadout. only health and shields
anybody know what's up with this? Sprint Kit V2 on Thief gets rid of all of my heat capacity
Better ADS speed, reload time, recoil
Hey, how does the Materialist perk on an ennahnced core work? It spawns extra items in your inventory?
Guys, is the Misriah exclusive to cryo? I've opened a lot of arms lockers in the other maps and not a single Misriah dropped outside of the single one I saw in Cryo ._. - I've heard people say it's better than the WSTR and was wondering if true?
Blue mini jammer 100%. It almost instantly activates on ADS
Very. Ive started bringing at least 1 mech kit and 1 OS debug in every run
I try to bring at least 1 signal jammer and I'll bring a cardio kick or an energy amp sometimes
Is it the sprint kit or the reinforced shield? Tho I think I did hear about this bug once
For each item with Materialist, you gain +1 of each salvage
So if you have 5 items with materialist, you get +5 of each salvage
And they can just be in your inventory, you dont even have to equip them
ive gotten them from locked rooms on various maps
mainly outpost
So locked rooms and outpost seem to be my main options
Cryo is not something I can run often as I struggle reaching the 5k ante
never gotten a down with it tho. im buns
It's probably not as instantly strong as a wstr but you dont have to reload it every 2 seconds
Afaik it's literally just the Halo 1 shotgun
I know people say it's good if you have the full auto mod the spawns exclusively in cryo (I think it's exclusive anyway)
lol you just said "i sometimes bring every consumable, sometimes"
Look it's not my fault I have to ration out my signal jammers š
you mean the reticle or that left side?
Do the V99 and Voltbreaker both trigger Triages EMP from the tactical ability?
is shadow strike (melee from invis does more dmg, assassin) worth using? Looted one and i'm wondering if it actually matters for time to kill since normally 2 heavy melee kills anyways with high melee stat
It's literally useless if youve upgraded your melee at all. Having melee above 100 serves no purpose
does it make sense to VIP CyAc first even though I've got heaps of unfinished priority contracts from others? they seem to have the sickest upgrades and don't require tons of rare salvage like others
I did it first and don't regret it, but I'm sure there's a good argument for going arachne first since they shower you with meta guns, which in theory would make getting the rest done easier
I hate fighting in this game
I'm a loot goblin by nature, just need guns as a necessary evil
way more interested in stacking stat upgrades
what do you mean? do all stats cap at 100?
melee is hard capped to never 1 tap no matter how high your melee stat is
Ok, I'll post here. over 100 hours of console SOLO play. Mainly as a Destroyer brought me here. If you find this helpful, I'm glad I could help. These mappings have improved my experience by 180 degrees
Marathon- Advanced Mapping For Console/Controller Users, XBOX layuot
Requirement: Controller with 2 extra mappable buttons/paddles
btw, I'm using the Gamesir G7 HE.
**Note!!!!: **
Left Paddle mapped to D-Pad Down
Right Paddle mapped to B button.
Character:
Fire: RT (Press)
Alt Fire: LT (Press)
Hold Zoom: LT (Press)
Cycle Zoom: Left Stick Click (Press)
Jump: Right Paddle (Press)
Toggle Crouch: Right Stick Click (Press)
Toggle Sprint: Left Paddle (Press)
Reload: X (Press)
Interact: X (Press)
Interact Secondary: Y (Press)
Prime Ability: LB + RB (Hold)
Tactical Ability: LB + RB (Tap)
Trait Ability: A (Hold)
Quick Melee: Left Stick Click (Press)āØ
Light Attack: RT (Tap)āØ
Heavy Attack: RT (Hold)āØ
Use Equipment: RB (Double Press)
āØOpen Equipment Radial: RB (Hold)āØ
Quick Ping: LT + RB (Press)
Open Ping Radial Menu: LT + RB (Hold)āØ
Equip Knife: A (Tap)
āØSwitch Weapon: Y (Press)āØ
Use Consumable: LB (Double Press)
Use/Open Consumable Radial: LB (Hold)
āØSwap Comms Radial: Left Paddle (Press)
Cycle Radial Item: D-Pad arrow UP (Press)
Give Up: Y (Press)
Open Loadout: Menu Button (Press)
Open Map: D-Pad Right (Press)āØ
Toggle Weapon Action: D-Pad arrow left⨠(Tap)
Proximity Voice Broadcast: D-pad arrow UP (Hold)āØ
Push to talk: LT + D-pad arrow UP (Hold)
Runner Devices:
Flying Craft Ascend: RT (Press)
Flying Craft Descend: LT (Press)
Craft Primary Action: A (Press)
Craft Secondary Action: LB (Press)
Exit Craft: Right Paddle (Press)
why would this matter
to build creating
Because thereās no other places exactly for that info. Stop crying, Iām trying to help others
you literally spammed that everywhere no offense
but thank you for your gracious gift
Yeah, and someone pointed this channel as the most appropriate
so true
they shouldve just put the tick ai into recon spidy
Guys what if I skin myself who gets the goop?
the nearest rook
ticks will gobble it all up
I VIPād cyac just by doing the other priority contracts, so much stuff gives you cyac rep
But it definitely wouldnāt be a poor choice, they are v nice
Same with Arachne, I have done like a total of 4 Arachne quests and Iām vip 5 just from kills
I dont play a lot and I hit arachne 20 today just from trios with the guys
Them and cyac you just level up by playing
Really nice
The only vip I still need is traxus and Sekiguchi
I will say tho that if you just use it as a grenade with some minor homing, it's not bad
Just cant depend on the tracking
You will get better
Does anyone else run knife only? I can finally cheaply hit the damage cap for melee and itās super satisfying. Iāve been running dry drops knife only since launch and thoroughly enjoying it
knife runs are fun
Not really? Maybe if I was just doing a basic DCON contract?
Thanks. Is this confirmed somewhere, or your personal experience?
Do you use assassin or Destroyer?
Tell me more! What class and which maps do you run when doing these?
Oh I run Thief with knife fight+arachne upgrades. And usually bionic legs
Thatās it! Itās honestly pretty cheap and easy. And extremely satisfying all around. Even Cryo enemies arenāt too difficult with this setup. It gives the PVE a different kind of challenge. I still use guns against UESC if itās going to prevent my teammates from exfiling in some way. It would be rude not to IMO.
Dang dude, Iām gonna try this!
TY!
Iād also recommend mida priority upgrades for the energy boost or whatever
The priority unlocks are extremely worth it and give you about 6 really good free loadouts every day.
Dang dude. I didnāt realize this.. Gonna check it out
Double greed is good for thief is also cheap and insanely good
That should be nerfed IMO itās too good
That's a Thief Core right?
Yeha a lot of the thief cores are great for movement
doubling isnt just repetative?
Idk but donāt kill my vibes Iām gonna pretend it makes it even better. Iām not looking for facts just fun gameplay
Do we know how much heal the alternative current weapon mod is giving ?
and if it's put on a shotgun do it proc on each pellets ?
Is it just me or do the 1 shot rail guns just not feel worth it over a sniper
I've just been selling them 
Anyone used gold ZEUS rail gun? Seems decent with dealing 200 non precision damage, 20 magazine, NO spread hipfire or ADS, and only 0.65s charge time but I'm afraid to try using it
...that stacks? I thought cores didn't stack, since the assassin "increased smoke duration" doesn't
Some do, some dont
What does getting higher VIP actually give you? Just more faction loot per level? Anything specifically unique or good?
Just more loot from leveling them once they're VIPed and some extra unlocks in their tech trees to go for
Good loot. Like consistant purple packs from cyak
Purple salvage
Occasional golds
Yeah. Though once you max a faction, Iād go ahead and move to the other ones or finish the priority contracts
wish they werent so secretive about how much weapon mod chips do like reckless behavior just says damage increased... please bungie
theyve been doing this since Destiny 2 š
in theory it should be good. Issue is youd have to play around the gun not have the gun play around you
which is why i think railguns are under utilized
hardly fits anyones prefered playstyle
You can actually test this
Stryder has a health monitor
since D1 lol
Can you buy suppressors in the armory?
Sometimes
actually, you might need to barter for them
right now, best bet is to just exfil immediately as a rook
assuming you have the capstone upgrade that gets you suppressed pistols
what is the preferred playstyle for the rail guns right now?
Railguns are just bad in general, if you want to use one you have to jiggle peak at the microsecond it goes off. It also canāt one shot unless itās green and below which makes it useless in most lobbies that arenāt players under 10 hours. Itās has no consistent dps and has no kill potential only to act as med drainer and people bring 15-20 of both. My take but also stands for the higher end of game
only barter, and only sometimes. as accel said, rook exfil is the most consistent way
reminder that the suppressor on the punch also works for scars and volt throwers 
As a Destiny player, rail guns feel like fusion rifles and are fun to use. Blue rail guns are quite powerful, but as JK47 stated, green and white guns don't pack that satisfying "punch".
Weapon damage does not increase with color
I was saying against green shield and no shield. Most RG can one shot headshot a green or no shield but not blue or up. At that point long shot does the same thing and itās cheaper with faster rechamber
What effects weapon damage?
Everytime ive used a railgun i kinda just wish I had a sniper
Certain chip mods affect railgun damage vs AI, or non-headshot damage while overheated, but I don't believe any meaningfully change headshot damage vs players.
Thank you
Will having two High Voltage cores further reduce battery recharge for Triage?
Most cores don't stack. I don't have a source for which ones do.
As far as I know, none do
I've been told some do, but I haven't verified
i wouldnt touch a railgun personally. but its just a peek weapon. popshots
and if i did touch a railgun it would have to be gold zeus specifically
the gold zeus does seem interesting, but yea rails I have found to be fun in theory but just bad
Railgun to me is a sale, or something to use if I find it during a run and then sell after to fund my WSTR addiction
How do I make volt guns good?
You ever watch WANTED?
As long as you were locked on when the bullet is fired, it chases
You can use this to "fish" around cover by firing them slightly upward or to the side while locked on
The punch is actually the best holdout weapon imo
No changes really needed. Fast, reliable.
The volt thrower is the worst one
The scar is a really good backup/utility weapon but I wouldn't main it
Volt guns on Triage are wildly strong
Activate his overcharge and he EMPs his targets
I believe there are cores that take advantage of the EMP effect too
V11 punch is great for handling UESC on a budget
it's great in general
NGL the punch is just one of my favorite weapons, period.
Competitive TTK on a variety of ranges, good accuracy, large mag.
do we have actually number on how much triage buffs the weapon
not sure on the numbers but having been on the otherside of it was nasty
I've warmed up to the punch
does anyone know how the Ornithologist chip works with automatic weapons? It makes loud bird sounds upon bullet impact, but is there a cooldown or something? Or does literally trigger with every bullet?
remind me coobers
thiefs core that boosts speed when full inventory. does that stack?
I've heard people who say that one in particular does, but the general rule is that they don't.
You'd have to test it, but with semiautos it only happens one bullet per activation period waited.
ah, so you probably have to wait for the aim-down-sight activation again huh
At least on the Lookout it was like that for me, I'd imagine that it works that way for fully auto guns but could be wrong.
yeah, when I was using it on a Hardline PR I also noticed that it didn't work sometimes, so that was probably why
Anyone know how much bodyshot and headshot damage the v66 alt fire mode does?
I donāt think anyone uses the v66 enough to even know. Pretty sure itās in the same category as the tactical sidearm as a do not use under any circumstance. 25$ v11 punch is better in every way
Literally can't find it online, I looked.
However, I put two charged headshots into a green shield yesterday and it didn't down... so DPS wise it's always better to go with the regular fire, which is a 4 shot headshot kill on a green OR blue shield.
Assuming perfect aim, the tactical is better than the punch, since the tactical has a higher headshot multiplier, and therefor higher headshot DPS.
However, assuming perfect aim from someone who isn't a streamer who does this game as a full time job is stupid, and the punch is better on 99% of the playerbase.
Question regarding stats, specifically melee damage. Does melee damage have a stat cap? I got up to 145 but my friend said I am overcapping
All stats cap at 100, as shown on the loadout screen.
You cannot benefit from having more than 100 of any stat.
Can I 1 shot with knife 200hp(purple shield) with 140 dmg melee dmg and golden core thats add damage as well while invisiable
Wonder what is base damage of knife and is it multiple on head
ive heard specific niche cores stack, also heard recons purple cluster payload core stacks, gonna have to test
I actually didn't know the sidearm has a higher hs multiplier. I know punch ttk is like 4 heads on blue shield at max range that's why I use it but maybe sidearm is worth checking out. Im no streamer or god by any means but I feel comfortable hitting heads that maybe its a solid budget choice for 1v3ing
thanks that's crazy wonder if it's a bug or if there's some hidden effect. Also punch is nice but not great at range
Good marathon build for vandal.
Cores:
Low profile
Out of dodge
Implants:
regen v2
Hurting hands v3
Bionic legs v2
Retaliator lmg
Accusight lens thermal
Control shield
Balanced belt
Torch bug mod
Sniper
Accu sight optic
Carson barrel
Feather mag
Bits per second mod
This will help with crowd control and far range fights. Same price as an encrypted sponsor kit. Ran a ranked game and shredded a purple and green shield with ONE MAG OF MY LMG! If you got these items then try it out and check my YouTube for marathon gameplay.
enzyme rep on vandal is insane
give me essential Triage build
Do we know what all stats for volt weapons are affected by Triageās battery overcharge ability?
Under the radar + enzyeme rep = infinite signal jammer itās so nice
if a vandal has that there would be no need for a buff lol but enzyme is hard to come by
We don't. Nobody even knows if it affects damage or not.
I haven't found anyone who does testing in this community yet sadly.
Really need a firing range
I mean you can do it without but kind of a pain
it's not hard to go into a match with a free kit and test damage on bots TBF
just nobody is interested in doing it *yet
That's true but what I mean is you are limited to the free kit weapons there. If we're talking about testing every Volt weapon that gets harder.
Does anyone know if the flash draw chip stacks on the v66 with triages ability?
I hate to break it to you, but nobody in the community knows how triage's ability even works.
Every person posts conflicting information on it and hasn't done thorough testing.
Ahh got it. An EMP build sounds fun
It does! LMK if it feels like it works if you try it!
what's the new puzzle for destroyed wing now that they've updated it?
pretty sure you gotta destroy 5 generators spread across the map
Anyone want to test this build out for me? Or have any critiques?
https://marathonmeta.gg/builds/l/b1c85c1a7e
It Boosts Handlingā¢
Performanceā¢
I think we've more/less narrowed it down to:
- faster swap time
- faster reload
- increased stability/decreased recoil
- faster ads
I think you can "expect" those 4 bonuses
We can, based off bungie's past usage of the word performance.
However, those stats, especially reload are a giga weird thing to give to volt weapons as a bonus when you advertise his synergy with it, so I'm hoping we find out that the bullet velocity is also increased or something...
I wonder if it also makes them overheat slower/cool off faster
If we have sekiguchi free kits today, tomorrow, or this weekend, I'll drop in and take some clips.
Velocity should be easiest to see on a volt thrower.
Overheat probably is easiest to see on... the AR? I actually never overheat anything but the punch tbh, and I'm not sure the slower fire rate would count as overheat or not.
testing the punch would be shitty because of the semiauto nature of it
results would be varied based on triggerpull speed
I dont think ive ever missed enough shots for the slower rpm to matter
(On a punch)
Scar would be easiest to see it on i think
It overheats fast
I'll let you know, I have a scheme for the scar, I'll do a drop today and just load in with it, triage, and like 9 batteries lmao, spam shots with passive on, and passive off, record both, then we can check frame-by-frame
Scar imo is easiest to curve around cover with
Bet, I look forward to seeing the results
(Reminder that nucal free kits get a scar)
Yeah reminder the v99 Lookout doesn't even overheat AFAIK so... idk.
The more the game goes on, the less I like triage. I really hope we find something interesting here like velocity, slower overheat, or if I can find footage of what EMP looks like to a victim (I've heard it gives a flashbang effect), because ATM improving performance for the cost of heat, and the short pause to abilities regen that EMP gives feels really smeh compared to other kits IMO.
IK I'm in the minority though so I'm not gonna say the class fantasy is bad, just the on-paper effects
I didn't know this actually btw so I appreciate it
does anyone know of the unique circuit breaker goes through bubble shield?
Fill queue hates to see me on free scar day ngl
does self repair speed or revive speed affect how fast you self res?
Started testing.
Bullet count remained the same when I shot, as did when the gun overheats, with and without buff. Already sad.
Calculating the handling is difficult. It seems faster, but might not be. I'll need to take more clips and compare. I accidentally fucked my reload data by manually hitting reload instead of letting it do it automatically (which should give purer data.)
Doesn't look very different as a reload though in normal time.
10% buff or something at best.
Both with and without buff, scar reload is over 3 seconds, I can confirm that. Doesn't really look like it's changing reload numerically.
Does purple Stack Overflow add more rounds to WSTR magazine than green or blue? Just curious
No. They all add 1 round
Ok thanks
Revive speed. Self repair speed is for healing items
Yesn't, last couple days I've had the green one giving me 2 extra rounds for a 4 round dump
Thinking about a destroyer knife build, what do you guys think?
Wait until knife nerfs drop before committing
We dont know how theyre planning them yet
or, you know, try it out now while it's good
"Learn thief grapple tech"
i hope all the thief players who knew the trick had fun with it before it got removed
Guessing Signal Jammers are gonna become a bit more common with the upcoming Recon buffs.
Under the radar + Syentheic Disinjector = inf singls jammer on vandal
Now we're build crafting lol, and she's getting buffs as well.
Each slide is a 30 second signal jammer
I expect she'll be important to Recon counterplay, Rook's tactical probably disguises its signal as UESC too
how are your names different?
./nick
finally
wait yea
builds will completely change in like 2 ish weeks
Does anyone know what restoration field refers to for triage? I was looking at cores and I donāt see that description at all for any of triage abilities
probably an unused core for an old ability they forgot to remove
i havent seen one in game
Not sure this is the best place for this but I just saw some buffs coming to recon specifically want to discuss the drone.
A few days ago I was running the faster/further core and the shrapnel purple core (not pertinent to the tracking)
I was at station on the catwalk away from the main build shot a guy in the building that the lock boxes spawn in. He dipped behind cover and I tossed the drone.
It seemed to randomly be searching (poorly as most times).
Teammate pushed in and got the elimination.
Here is the important bit: I then saw another ruuner at the main building entrance and pinged him and shot unable to down before he fell back in the building.
My drone like a hawk B-lined it to murder them. ( Failed because it ran out of time).
Biggest point is I think tracking is based off pings potentially and we have all just been using it wrong.
Curious if anyone has had similar experiences
it literally said in the desc to seek out enemies, if its need ping to work barely decent then whats the point
lets see what theyre gonna do to buff it next patch
I don't think the ping made any difference, sometimes it does track remarkably well
Signal Jammers cannot be purchased.
What do we think about swapping the Assassin abilities around + some changes?
Have the smoke drop as a passive/automatic trigger when falling from great heights, but also reduce the width of the smoke
very much against an automatic trigger, sometimes you drop out of necessity and don't want to smoke drop
also imagine getting spotted far off by an accidental smoke discharge
and lowering its width is a question of whether or not it will be any useful then
i kind of think assassin is in a decent spot as he is, altho overused in solos
Thats a fair point
Could be interesting to scale width with height
But then you could do some silly things lol
i forgot if it negates fall damage or not
I think it does
Hardly ever find myself using it, maybe once or twice at most
Most discussion I hear and read about the invisibility ability is to put it as the prime/main/ultimate
Swap the smoke disc ability and invis around
i dunno, honestly can't tell you anything about invis
in every game it's ever been it's always been either overpowered or underpowered
but always annoying to play against
assassin has good cores that synergize with smokes tho, I like that they leaned into that a lot and not just "he is invisible, bottom text"
I think its in a pretty good place right now, ability wise. You can't toggle it on and off at will, makes enough noise when active and you're quite visible when sprinting
Could do with maybe increasing visibility when stationary, maybe a shimmer. I like how Planetside 2 handled it
yeah, i only ever get gotten by it if its used in a creative way these days, came a long way since i was getting ratted on outpost
Is there any info on the additional damage to usec weapon chip
Or do we still not have data on damage amounts cause itās bungie
no known data
i figure its the case, but volt weapons deal extra damage to shields, right?
they seem somewhat better at taking down uesc
Electrical damage doing extra damage to bots makes sense
are there any counters for the compiler gun?
The gold v00 Zeus? And down em before they can shoot.
how good is the gold sidearm mod
What in gods name is this M77 gold mod? Is it just stronger long/midrange with stacks?
Precision dmg/kills on iron sights grant stacks that you then burn on the proper optic
Lowers optic fire rate but increases stability and precision damage
can anyone confirm if different scopes cause different glares? i saw someone say that the Long Scope was creating a mini-sun at their location or something
Where do you guys get all your info on guns and mods and stuff?
From the game
yea it creates a yellow light, doesn't' need to be ested is known fact
im asking if different scopes cause different glares. like does a long scope cause way more glare than say an accuscope
what should i be putting on the mis
i think invis could use louder audio cues but is fine otherwise
they could maybe nerf super slow walking with it w/ controller
Is it good?
Seems good from what Iāve seen, only gold mod Iāve actually found myself is the fucking Sidearm one so canāt speak from experience
I don't think controler should be able to slow walk, especially since there's no binding for it on PC
yes imo
the M77 is already quite solid, and the gold helps give it a lot of flexibility for the med-long range fights. Helps it compete against the heavier precision rifles
Wow I had never really even thought about PC not having that. Super slow walking is busted I use it a lot
We do NOT have confirmation of this statistically anywhere.
Nobody has published testing showing it's true either.
It may be true, but we don't know it for sure yet, please share if you find someone who shares evidence.
weapon-wise it might be different but yes Volt guns damage shields faster and the most effective againts the shield compared to the most of other guns
whats a good gold scar build w triage?
id assume something like circuit tracers and whatever gives you a bigger mag size
i'd like to amend my previous statement: https://old.reddit.com/r/Marathon/comments/1sbz4pg/psa_the_bd_has_an_exploit_you_should_avoid_cryo/
it's a telesto situation, dont bring your good stuff to cryo archive
On mnk, what are the best superior barrels and chips for magnum and ce sidearm
and are there any prestige mods for these weapons besides pistol scope and ghost muzzle?
is there an accurate site with all the mods/chips/rollable perks?
what is slow walking
On a controller you can push the stick a tiny bit to move quieter and slower, on pc you can't partially press WASD so you're locked into standard jog or sprint
Afaik
So a controller player can creep around very slowly and quietly without footstep sounds compared to a kb/m player
Thank you bro appreciate that
You can do similar on PC by quick taps. Its a learning curve to do well, but has similar/same results. You can further improve it by ADS to reduce your walking speed while doing it.
Regrettably I play on controller and am part of the problem
Recon mains, what implants do y'all like to run?
Intuition is great but Iāve only ever gotten it once
I like cluster payload + hot pursuit
The drone becomes a big deal for corridor fights when you get to actually build it
eye in the sky, on the trail 
and hot pursiuit too, yea
I mean Head, Chest, and Legs lol not cores
It'll be even better once the buffs go live too
- never drink and discrod. ping V3-4 survial kit
:]
for legs i like distance runner too but solid stance seems to be a fav. amongs others
oops. W reading comprehension from me
same
i feel like implants are a lot more specific to how you play
im a fan of ping/regen head bionic legs/distance, but i kinda just go for traits on the core
Copy, I have been trying for augmented capacitors for head to get the prime back faster but ping honestly is prob better
yeah what they said
making me want to go ahead and buy the Marathon Dualshock 5 to use on PC
variable movement speed is one of the few things i miss on mouse and keyboard
they should add a hotkey option to like, toggle slow walk
anti-sprint
you could always try to play hybrid. controller in left hand for movement, mouse for aim.
Ironhold vs Precision vs Weighted barrels comparison for Magnum MC?
i like the barrels that suppress sound or reduce recoil, myself
I need a shooting range I wanna try so many attachments and also track them xD
I think suppressor is the most useless during a duel, and is nice because others might not hear you. But reduced recoil or increased range directly affect the performance during a 1v1 which is more important than potentially avoiding some third party attack
There are special keyboards that have a built in Controller stick might be something for you
is there a thing that shows the rewards for all the faction main quests?
Suppressors can be quite good as it makes it so the person youāre shooting doesnāt get the arrows showing where the shooting is coming from
Iām doing a triage build, Iāve got Volt thrower with Overcharge lens (consecutive hits cause explosions) and Alternating Current (massive hp+shield when damaging EMP enemy). Any specific implants or cores I need? I usually play thief so donāt know triage items well
does anyone know if high rarity Stack Overflow chips will reload the WSTR more than 3 shells?
3 bullets for all rarities
Cores would be high voltage and electron recapture sinks to maximise uptime on your battery overcharge. For implants, I personally like running regen on head, survival kit on body and bionic leg upgrades on legs as these give good combo of high healing/self healing and agility. Perks I usually aim for the ones that ping enemies if you get hit with full shields or if you hit them with a grenade. Or the one that gives you speed when you break a shield
Does anybody know how much bonus damage do you get from sucker punch? is it even possible to combo 1 shot body misriah + quick melee
mhmm
Curious about what people prefer on their Retaliator/Demolition builds
Circuit Tracers is BiS obviously. As for the rest, I've been preferring the Clear-Eyed Lens, Cloudfeather Belt, and Duelist Shield to min-max their ADS times and reload times.
still experimenting but that's by far the best feeling combo on LMGs, especially when combined with the Lock N' Load core on Destroyer.
hey I'm building a website (my first time building one so it won't be very good) for different builds you can find it on my youtube. I am not what so ever done with it so in a couple days I might have it ready and I will come back and tell more about it.
pc or laptop is recommended
What is the play with the V85 CIrcuitbreaker? Fullcharging and hipfire or ads or what?
The supressor on the bully makes it a waste of time to ADS within like 15-20 feet
Ive sprayed down full teams with one drum and suppressor before, its actually insane while backpedaling/strafe
Full charge ADS
is the har any good? taking it into a run with this
Too expensive and only marginally better than the M77 IMO
ya finished some raids with it, and honestly the recoil is attrotius and like you said only marginally better
Hipfire is easier. Doesn't seem to be very good in my experience however.
3 fully charged shots to green shield chest about 4 meters away and the guy I was shooting didn't die.
Compared to WSTR it's pretty mid
Isnāt there a website you can see all the mods and cores??
Metaforge prolly
you didnt hit every shot then, or even pellet
Could have been desync tbh I been having network problems last few days.
Exactly always doing to much.
do stats have a maximum cap? i cant break 40m range on my bully
like i have 40m with 2 mods, i put on a third that increases range but it stays at 40
Does anyone know what chips the unique LMG and channel rifle from cryo archive come installed with?
the bully specifically is hardcapped at 40 meters
impossible to go above it with mods
bungie wanted to reign in the demon universe destroyer smg
Foiled again
tbf 40 meters is like insane range
Are silencers actually worth using? What do they actually do?
it lowers your sound profile when you fire your gun which lowers UESC detection range and to an extent, other players from hearing your shots
it also has notable benefits to your gun like lower recoil or better control, depending on the gun its on
silencers are my favorite barrel attachments
They're my favorite too, found some blue ones the other night and they're really quiet.
Iām truly just curious how far away you can hear shots as a player. There are no videos out there on it.
Silencers also remove the red arrows that show where you're shot from
if i equip two of the same core will the effect stack, for example, increased ability timer on cloak
so what am i missing with this contract to defeat hostiles with runner abilities
i've destroyed bots with several damaging abilities, even downed a runner with triage's big zap
nothing counts
it says hostiles so bots should count
turns out some abilities just dont count
destroyer's search and destroy worked fine
Wait real? I have like 5 ballistic silencers
Same name cores do not stack
There's apparently some exceptions but no one has given me a straight answer on what they are
okay cause double stacking purple core cload duration timer seems busted
Yes.
It's a little repulsive for cqc if you can nail someone as rook or coordinated nuke someone with ur teammates
Suppressors are amazing, I do not use my V11 Punch or Bully without one
Been farming them via Rook runs, just a straight bee line to the nearest guarded exfil
I bet they'll change it so that all the Rook gear you start with needs a matter fixative in order to receive on exfil
honestly its not that hard either way
unless you go ooga booga and decided to kill cmdr while surrounded by other bots
oh yeah, its not too difficult to get one
it just stops people from running straight to the exfil to farm suppressors and claymores
noo not my suppressor and claymore farm
Is there any use for the Ornithologist chip mod at all? Or is it just a complete meme?
Seems like a big meme tbh
It's a catch 22, by using it, you either will scare people away since they hear the bird noise or; attract people to the noise
i feel most teams just ignore birds but idk
I got confused watching Drewsky's weapon tier list video and he was saying ornithologist on the Impact AR is good for some reason? Wtf was he on about?
I've had a couple of interactions where the birds have given away my location or have given away the location of another player before
But you're better off using any other mod tbh
Yeah I've never used it, it seems like complete garbage but thought maybe I was missing something
Anyone know anyway to look at implants cores and attachments without having them in your vault or on you,some way in game or website ?
Ornithologist gives ADS speed as well. With higher rarity the speed increases
this may sound silly but I genuinely get excited when I get a purple version cause I use it to stick on my enduring/bloodthirsty guns to sell for big $$
that way I don't have to feel bad about selling an actually useful purple chip
combined with a suppressor i imagine it could be quite effective
make them look west, approach from the east
Good to know, thanks
how to fix error weasel someone pls help
reboot your router or modem it is not something we can really fix for you
Bot
@clear fossil bot
skin the rook
whats the best gun to deal tiwh bots?
bungie
bungie
I really like Volt Weapons for them, basically any of them are really good at it.
bungie
Repeater can 1 crit recruits btw
yeah but so can the magnum for cheaper
If I had to pick anything that I wouldnāt use vs UESC, Iād say shotguns for ammo conservation and also the Lookout feels weirdly bad against them from my experience
Yeah but the Magnum is also hot booty cheeks without 6274959 credits worth of mods on it
Iād rather try and snipe with a shotgun than use base Magnum
aw I wouldnt say its that bad, I like to use the suppressor on it at least
Ty
@covert pendant Just tell me the reason why you block me when you yourself said u would get me Marathon? What did I do??
Repeater with the chip that reloads on precision kill is infinite ammo one shot against base bots, 4 shots for blue shields.
Against runners it's 3 headshots for a kill against any shield so it's fantastic as a multi purpose weapon
Obviously it's not the easiest to use and is absolutely not suitable for ultra close range or ultra long range.
But building around it shouldn't be too hard and you can absolutely use it to viciously maul enemies into wanting to back away from the fight
(Delay because I was in the middle of the countriside)
Is the assasin gold melee damage core just melee stat or does it actually make you deal more damage?
I believe itās a multiplier if Iām thinking of the right core
My understanding is that mips weapons do worse against bots by design
How do I maximize my offensive capabilities as a Destroyer
How do I know with enduring weapons the max amount of times the value increases?
you use all of them @rocky prism
Does anyone know of a build that would let you throw a recon tracker drone like every 10-15 seconds? Some guy was absolutely spamming our squad with tracker drones the other day and I'm trying to figure out if he cooked with his build or if he was cheating/exploiting.
Is there like a chip that gives cooldown after you do damage or something? Trying to figure out how he did it
Energy Amps also exist
if they were legit im sure energy amps were involved
maxed tactical recovery and energy amp, i imagine
It already only has like 30-40 second cool down no?
yeah maybe I'm exaggerating but it really felt after I shot one there was another one on the way already
it was super annoying
based on some napkin math by default maxed + amped should be one every 18-19sec
so maybe that's what it was
but it felt like more than that
guess I gotta try it
Hey, is there a reliable source to get information for general mods and chips I should be looking for for the season that I can check out?
tacotimmer has made a pretty good chip video on youtube
it goes over the main ones to look for and what considerations go into deciding which mod to select
If you have any more pls lmk I did see that vid wen it came out, great video
https://marathondb.gg/mods/ maybe?
You can sort through the mods and everything else
One mod it is missing is the Spectre Protocol
Purple leg mod, invisible on precision kills
oh that might actually be a chip mod
Had it once or twice in the past, its a goated mod
I feel its very situational, certainly can build around it but tough to put into actual use
Majority of the time I would pick a V66 or Stryder over the Repeater though, most fights arent going to be on your terms
sum1 make a funny build called "The Batter"
ig itd involve grenades + vandal cause ball
Iām going for agility, loot speed, fall damage and self repair stats on thief. Wish I could send a video of the cores and implants . Yall think thatās solid?
plays into her strengths
- when you queue solo, do you only get matched up with other solo players?
- if so, how many of them are there on each map?
- if 1 is true, do rooks spawn into these solo matches too?
yes
no clue(lot of mixed answers)
no
Itās definitely an implant, not a chip
- Solos is only solo players.
- Depends on the map but at most 8 I think and at least 6.
- no rooks in Solo games.
anyone know if buffs from Rocket Start/Insomniac/Lucky Looter etc. work with Triage's shareware?
they say who ever is front of the gun lives forever
hmmmmmm not sure of that build if i'm honest
so the volt shotgun was the true bubble counter all along
What are some good stats to go for with a destroyer build? Any good implants to unlock in the factions? Any recs are appreciated šš½
I wanted to do a crackhead destroyer build with rocket start chipmod and bull rush and intake vent cores. Just mainlining cardio kicks and energy amps
does anyone know exactly how many credits the differing rarities of Bounty Hunter pay per UESC kill?
I love agility, heat capacity in implants
Regeneration v5 head is smooth as well, you can regen a lot freely just pooping shield
Also to add full melee build like bully+shotgun and u are good to go
i just do regen, surv kit, bio leg. depending on color and upgrades you already have with factions, can near max or max self repair, agi, revive
hey i have a "punishment" chip mod that does more against sph't combatants.
what exactly are "sph't combatants " and when exactly would this be useful?
the compiler boss
sph't are aliens
ahhh thank you
jumping in with (current) solo map counts
Perimeter: 9
Dire Marsh: 11
Outpost: 8
u can check by loading into a round, immediately quitting then looking at your recently played with list
11 on dire marsh is wild.
High IQ, nicely done
is there any decent knowledgebase or database for this game? my web searches are full of incomplete bs articles. here's what i want to know right now: how many seconds does each rarity of Backgroud Process chip mod take for the weapon to reload?
@swift crow taucetti.gg is decent. but it's missing the informationn you're looking for
I give it till next wipe when people have a d2foundry equivalent for this game with drop tables and pathing
If we had a shooting range we could afford to do that kind of testing
the current environments we have access to are too involved for comprehensive testing to be done in a reasonable amount of time
https://docs.google.com/spreadsheets/d/1xiBwYPWsJbQKErFKXBS89ZKFSEXM3BcF9XXASIkjAak/edit
if you want weapon information here
I dont know for the weapon mod thing but for the implant knife mod i think it gives 23 credits a kill and i think it scales base on the npc you kil.
with ane energy amp that is definitely possible but also an underated core is glass cannon that increases ability regen when your shields get cracked. a 30 sec cool down will be reduced to 10 temporarily and it also applies to the ult too.
is Salt Wages goated with the sauce
yo the CE pistol kinda fucks
na thats console aimbot or whatever speaking its trash
Yeah if you can aim~ I like the Magnum more though
it just needs more range
it feels good against lower shield players imo
clean 2 taps
give us a purple triage core where hacked med drones can tox hostile runners
Feel like legendary core should also give teammates battery overcharge with shareware but idk how theyād balance that with the increased heat
The increased heat is the balance to be fair
Yeah I think something like that would be great with a coordinated team. I feel like triage needs better core options he feels mid when you could play destroyer assassin or thief instead ngl
I saw runners have some kind of shield on their rifle/lmg.. so what is it? A mod?
Yea LMGS have a bottom right slot mod thats a shield
Why does BRRT SMG have a separate delay data. Is that factoring in the delay between each burst?
Yep. One for delay between shots the other raw DPS if you peek and shoot. Reason for this is the yellow mod too
most likely LMG and using a shield mod on it
I see, damn. Was hoping the BRRT to perform better than this lol. I love the aesthetic of the weapon but it kinda sucks
Ok mb that was the old chart. The new one factors in human error
If you donāt have perfect timing between bursts your DPS functionally lowers
Cuz letās be real who is tapping burst to the milliseconds perfectly
Itās basically a buffer range of expecting your DPS
Hence the ? Itās basically a buffer range with your typical ttk factoring in human error into it (donāt remember the value this person used)
You can check out cool guy theyāre a battlefield player on YouTube covering marathon stuff
As someone who is already diamond in marathon, GM in overwatch, onyx in like every halo, and eternity in rivals
The room to āmasterā the burst is pretty thin. Itās literally like 20 milli seconds of delay between bursts considering basic human error (also server input delay)
That latter bit especially hurts the brrt
Holy
Sad brrrt noise
Mistyped milliseconds as seconds
ā ļø
They need to add a pre fire mechanism to burst guns imo like halo and destiny does
Where if you click just before the burst ends the server will pick it up shoot again
It removes the realm of the buffer and adds a region to account for that human error
Just lemme hold down the trigger lol
That would be nice too like Baptiste from overwatch.
But still I think they should add that feature for guns like the twin tap and br
And which mod is it
Also ngl if you time this right I genuinely think LMGs with shields absolutely dunk on smgs and ars
I never use smgs and ars anymore lol
Itās the lmg shield slot thereās green, blue, purple, and yellow mods for them.
Itās the lower right slot option for LMGs (only fire shields)
You have to activate the shield with a button
Z for pc and left on dpad for console
If you want to refresh the shield cuz the charge is low drop the weapon and pick it up.
I think if you run triage and hit the overcharge ability there is especially no reason not to run lmg (this ability drastically improves handling, sprint to fire, and ads speed)
Do we have any better resources for map data than tauceti.gg? the contribution process there is kind of convoluted and a lot of info is missing
the lmgs are actually insane alot of the time, same range if not better then ars, the shield is pretty helpful, and even just a full green lmg has virtually no recoil\
anyways whats yalls go to build on assasin for cryo, might try it for the first time
Imo the meta rn is basically:
Snipers
shotguns
Lmgs with shields
and certain dmrs
the ars and smgs are only valid with some gold mods like a gold bully or gold volt thrower (the base volt thrower is ass but with a gold mod it turns into a needler with explosions for successive hits)
i mean the purple bully does kind shred, and a blue one is pretty good if you can suprise someone
it's fine but also like.... if you use an lmg with a shield it just molly whops any bully user in terms of range, damage, mag size, and the shield to top it off
the cqc ttk of the bully is 1 second and that falls off pretty quick. The demolition is 1.067, the retaliator 1.1, and the conquest 0.889. The Demo kills way way faster with headshots too
ive seen the demo absolutely shred people but tbh i cant stand how slow the fire rate, even if its insane i honestly prefer the retaliator
the demo requires a lot more skill yeah. If you miss you die
The demo is a lot better when sticking to cover cuz you just gotta land individual shots and not require sustained tracking fire as harshly
oh ya, ive gotten screwed over using it before
The assault rifle shreds tho, and native dual optics
Theyāre fine but like
Gl getting through an lmg shield
The ranges that smgs and ars perform at are also the ranges lmg perform at
Again this is excluding gold mods
I meant THE assault rifle, not "assault rifles in general"
Gold bully is nuts
Like the one actually named Assault Rifle
The impact HIAR?
Itās solid yeah probably my favorite but again like
Gl dealing with the very similar demolition lmg
The M77
Or even the retaliator
Oh that one
Yeah retaliator dunks on that
The main thing that keeps LMGs at their king status is the shield ngl
I might be biased cuz I play destroyer and triage but
Destroyer can bypass movement penalties with his sprint
And triage with overcharge makes the ads time stupid fast and sprint to fire speed nuts
Oh yeah I hear ya, but honestly in all my games, most people don't use it
Those people are kinda just dumb imo and honestly
If you brought an lmg with a shield
Youāll just be in a better position in that gun fight
Iāve had gun fights with like a solid 3 idiots all running ars
And Iām able to demolition them all in the head
No need to call people idiots
Well
Itās less for their weapon choice
More for their awareness
In no realm should I get away Scot free in a 1 v 3 situation
Even with an lmg shield
Itās just the shield actually made that shizz possible ā ļø
Ig its a bit harsh i just wanted a succinct term to describe yeah they were like
Extremely unaware
And in no realm should I have won that gun fight lol
Whatās the best precision rifle?
Yeah I think itās my favourite
The people yearn for gold chips, Bungie
Give us Circuit Tracers that completely reloads the mag
Slip Protocol that eliminates all recoil
Stack Overflow that doubles the mag size
Torch Bug that has frag nade damage
This would be completely fair and balanced
š
Bully smg with Misriah is a beast good for flanks. That paired with low profile and an enzyme suppressant is easy scan deflect
For a short time tho
has anyone tried the stopping mag prestige for impact h-ar? just got it.
@steep knot
does the gold ammo pack work with the wstr?
yeah it's like the one time har is better than bully
what if i dont
There is no benefit to going over 100 in a stat correct?
if there isnt, stats above 100 would act as a buffer against stat lowering
(i think)
That's why I don't really understand the melee changes. If the breakpoint for melee dmg is 84 or something, you only need like 1 implant to hit max possible melee dmg with only 1 melee dmg upgrade from Arachne
Believe itās 95 melee to kill a purple shield with the knife combo
please god donāt nerf the WSTR slug range, that shi is so funny lmfao
shotgun nerfs are always morally wrong
wstr shouldnt be allowed to stack overflow its dumb as hell
all lmg have shield attachment other than conquest i think? i beleive the color is based on the health of the shield
Did I miss something? I never saw my own lmg's shield lol
default key is z
its the button to toggle alternate modes
it can bug sometimes and if it just doesnt turn on, switch weapons but let the animation finish and switch back
Oh my.. it need to be activated š
yeah same way m77 can flip its other sight on
or v99 volt rifle can switch to charge mode
yeauh the more u know
Alot variables i missed, 1 and many tht made me dead easily
Found a fun combo, Triage using a weapon with the cardio kick weapon chip, the implant sub stat that makes you invisible on precision kills. Just sprint around and get precision kills to give your team free heals, cardio kicks, and invis, very strong in pve and pvp
I main triage and wanna try this howās the chip called ? Wanna try this but are you sure its possible to share invis ?
I never thought about those buffs being shared with crewmates
That is so cool
Rocket Start chip, Spectre Protocol on a body implant
how do i see how many stacks i have with the m77 gold mod?
Itās still broken Iām pretty sure
does buff from chip / implant actually hot shared?
Is there a graphics setting that makes thermals have clearer image? Or is it rarity based? (edited)Monday, 13 April
My thermal scope has a lot of bloom/blur around the edges of whatever is being highlighted by it. I saw a clip yesterday where the thermal outline was much sharper
Which implants, not cores, do you guys recommend for Thief?
This exactly, my thermals suck, other people have really good thermal images
Nimble fingers torso for faster looting, probably the Tactical recharge (forget the name) head for more grappling hooks, and honestly almost any leg implant but graceful landings is usually my go to to avoid taking much fall damage. Strike kit leg is a good all rounder, too.
Alright, thank you for the recommendations.
Whatever you find on another thiefās corpse lol
i just got the game. Which weapon you guys recommend to push thru early stage nicely? M77 feels too expensive early on. And also, is there a way to recognize kills? There's times where my teammate and my kills are side to side and we dont know which is whose.
Most teams donāt split loot based on kill. Itās kind of a honor system, take what you think you deserve/first come first serve
Bully and the volt pistol are great cheap guns.
Would try to focus on completing contracts and stocking up on NuCal barter materials so you can have a steady supply of heals and shields
Every gun can be good with good attachments.
bully plus sniper on perim or dire, purple shields min and bubble shields. nades and red gun.
on outpost or cryo, wstr or misriah gold, and bully or red gun. purple shields min and bubble shields.
congrats you win every single engagement now. zero need for the rest of this thread. thats the gear check
might aswell pin my comment thats this whole game
hmm, the loot distribution is really hard to get by. All of my friends are the type that hates people's getting their stuff. And im sure there are many others like that too. it's kinda sad that we can't have a clear indication on that aspect. Anyway, thanks for the tips, i really needed that strong cheap loadout and ways to safe up on heals.
v66 lookout worth it?
Hey does med drones proc torchbug?
I think its a nice fun weapon to use. Has high damage and range but with a slow rate of fire. I like the volt guns so pairing lookout with punch is a nice combo
might be character detail
To answer the second question, u cant really tell unless you know what stuff they had or what character they are. Dead bodies stay on the ground for a little bit then decay after some time
Another tip that might help, just take ammo(other than volt) whenever u find it. They are close to 1k a slot to buy and stack decently in stash u will also be using it perma
Anything that buffs tact recharge
And self repair speed
yo lying
?
there is something that boost repair speed but i don't know what a tact recharge is
theres implants that reduce tactical timer (the not ulti button)
energy harvesting and some other ones
is the gold M77 mod still disabled?
until patch i believe so yes
š
how many unstable diode makes up for 1 drive? to exfil or decon.
Lookout is a good, cheaper alternative to a sniper rifle. It has almost instant projectile velocity and good range, plus a consistent fire rate. Don't recommend the alt fire in general, esp for pvp, though.
I really hope we get a buff to the lookout charge shot, its laughable that it does less dmg than a fully charged punch while not allowing you to hold charge
tactical ability recharge rate, whatever your shell's left side ability is (med drone, grapple, shield wall, hand pulse cannon) - higher the rate is, more often you can use those abilities
Is the update to recon today?
believe so!
hoping vandal as well
less heat overall would be nice, maybe something that could help the team. imagine if she could force vent the heat of your team or a targeted teammate or give a buff for lower heat buildup
my personal feeling is that every Shell should have at least one ability that can be used to benefit someone other than just yourself
so you can make team synergies
wouldnt that make team synergy overpowered?
and be bad for casual/new players
shorter cooldown on main ability, pretty nice
a good start for sure. i feel like they have more planned for later
also now im gonna down people as rook and res them just to mess with their minds
Railgun buff praise the LORD
Hot take not every Shell needs to help the team. She does need a buff but yeah.
vandal helps the team by going fast and shooting enemies
the way they nerfed vandal who already does nothing.. 
in this patch? she got a shorter cooldown on her main ability
they removed her one build that made green cores usable, which wasnt even swinging fights, unprompted
oh right the signal jammer one
low profile and out of dodge are both unusable now, and theyre the ones in store. i dont get it. ugh
What happened with out of dodge?
what happened is it's terrible
if your shields break the clear heat wont save u i prommy
Okay but no changes were made to it?
Enzyme Suppressants not giving the 30s duration after Low Profile slide anymore? The wording was wonky on that note and Iāve not been home to test.
none
So what itās just a bad green core then, always has been
yeah i hope they take a look at the cores
yeah but she used to have low profile which with a specific implant could be Kinda good. now she has no usable green cores which is kinda sad. ill keep playing vandal anyway it's just frustrating to get a nerf when youre already weak yknow
whatever. we keep jumping i guess
Save your money for the goated blue cores instead
Vandal, Weak?! Are we playing the same Shell?
Mechanized holsters my beloved
listen im Obsessed with vandal esp as a sniper player but besides double jump she does not have the juice yet
ill keep investing in her until stocks go up i prommy but her blaster and slide and ult are all clearly weaker than destroyer or thief or triage or recon now
it's fun to jump tho!
Vandal is only as good as you can apply your brain to make a flank or position
her blues are good that's very true. ty mech holst
honestly if i could buy Tag! instead of Out of Dodge id shut up here and now lol thatd be great
tag! is a fun core
combined with reduced charge time it's esp good. Blaster build and Slide build make sense yknow
build crafting. like the name says. rn with the way her store and balance is thats not so possible š
She has one no?
oh damn
It's all about Recon now Vandal has nowhere to here
Appreciate that the Thief drone got a nerf
did they fix infinite signal jammer vandal tech
Yes
Are railguns looking competitive with the buffs?
Fine Arachne I won't immediately sell pf the railguns you keep giving me.
Ares Gold is now best weapon lowkey
Better than goo gin
hey guys, where can i find teammates ? im lvl 107
Whats your bungie id?
Canāt wait to get home to try it out.
Being able to hold a pretty much hitscan frag is pretty overpowered
Got the gold mod weeks ago, finally gonna use it
Wow that vandel buff lol
Arguably got worse post-update
Sold all my railguns a couple days ago...feelsbadman
my spartan laser mod has been sitting in my vault for weeks it will finally get some use! probably will die and lose it right away but at least I will feel powerful before that happens
that shit gunks people bro its kinda fire, i had like a 6-7 raid streak of lobby wipes on outpost with it
its pretty hype
Is copperhead looking viable now with its buffs and the bully's nerfs?
Someone said it was better than the Bully when I asked
But I can't see how the change notes support that
Increased base magazine size from 21 shots to 28 shots.
Max magazine size remains unchanged.
Slightly increased base accuracy and effective range from 15m to 16.2m.
Increased minimum damage at maximum damage falloff range from 30% to 50%.
Slightly decreased initial error cone size while in ADS by ~8.5%.
Overall accuracy and a slight range buff
Bully probably still wins outside the 16.2m range, but within CQ the Copperhead might be the better choice
Well, Bully will win outside the 16.2m range, because the Copperhead won't do any damage LOL
Bully is still better because it can still compete at medium ranges
But the copperhead imo does at least excel in its weird niche of like 15-25m gunfights
I need some non-purple/gold builds for assassin and triage
I do have purple and gold gear but I don't wanna use it in crew fill
I'm also terrible at build crafting
do lmg shields ever recharge?
Yes
I was in a raid and sat with the shield off for around 20 seconds and the shield didn't seem to recharge
At least not the visual indicator on the weapon
so with the Recon buff we should totally be taking an Energy Amp right?
Need it for the long AF prime but the tactical comes back fairly quickly on its own
yeah the prime feels really nice now and the spider has actually done me some good today
I'm glad I stuck with Recon, I knew she was gonna get good
also loving the pseudo-eyes on her Archne helmet, glad they gave you those skins immediately if you've already extracted with the kits before the update
Can anyone who's used it clarify what counts as "half health" for Reverse Card? Is it based on just the actual health bar or does it also count your total health pool including shields?
Because the way I see it that difference could make or break it in terms of it's practicality. Specifically the use case that I'm imagining is using it on a shotgun. Say your opponent gets a WSTR/Misriah blast off on you first leaving you below half health; where otherwise they would have the advantage in that engagement, now once you get your first shot off you get your shields back. So the question then is whether the skill activates at a threshold that would allow you to tank their second shot giving you the advantage, or if you're either left with too little health to tank it or too much health for the skill to activate.
I'd probably take a guess and say health only and not include shields?
Since health is always going to be a fixed max number, whereas shields can be different, depending on what level is equipped
From my experience it only recharges once it breaks, so if its low you might as well let bots break it
Would make sense but I noted that a portion of the bar changes color if you turn it off while it is damaged
Similar to a loading bar
I thought so too but I've spent runs with it for a good minute or two turned off and didn't gain charge, but on break it recharged quite quickly
Maybe bugged, most people are sleeping on the power of shielded lmg
Might also be intentional to stop battles of attrition
Since those shields do block all damage
Still an interesting choice for this weapon type. You don't usually see interesting lmg use cases like in this game
After considering it more and looking at some of my footage I don't actually think that this would work either way since shotgun blasts do >3/4 of your health on meatshots with purple shields, meaning no matter what getting 1/2 of it back still wouldn't be enough to tank a second shot. So yeah, too situational to be practical imo
The shielded LMGS are so good the LMG that ramps up is basically a 60m range bully once it gets going
does Destroyers Lock n load deluxe core improve ads speed ?
What faction is best to get VIP first? Nucal?
i would go cyberacme
cyber for vault and blue rook backpack
Then Arachne of course
yo did the melee nerf just kill the misriah/ sucker punch combo? or is it still viable?
it's arachne day, time to get my red on
what are the sources for prestige mods like the Pistol Scope for the Magnum MC? Just Outpost, Cryo, wardens, prestige keys?
They can spawn basically anywhere that drops gun mods, theyāre just rarer
The ones you listed + Lockdowns are where youāre most likely to see them and where I would go if youāre trying to farm gold mods
Ironically enough, I actually got a gold magnum mod from a commander I killed during a Lockdown
Instead of the lockdown itself
thanks. I need to use that mod lol. Just got my first superior Oracle lens at level 83
pistol optic mods need a drop rate buff
so folks, what are you spending your cyac commendations on?
salvage crates, rep packs?
As a new player, I have been going for rep but might depend on where you are / which factions you need
Arachne rep to roll superior non-chip weapon mods, maybe will start doing NuCal for biolens seeds until I have enough, and then probably superior key templates as 75 commendations is much easier than obtaining 4 shell IDs (which also hopefully grant me opportunity for superior/prestige weapon mods idk)
anyone have a quick scope build yet? Like what mods and abilities would you use for the fastest ads speed on a sniper
implants, cores, etc.
i assume thief would be the best shell for this as well since her cores help build ads with her finer things passive?
and does agility on certain implants affect ads?
Well your fastest ads times all around are on Triage with his Trait ability and Vandal with her Prime ability
Aight, chat. What's the best build for knifing post nerf?
100 melee, 2l1h
it been 10 days since i went to sleep
L first. Got it
Play sneaky and play quiet. Wait for a good opening to make a shot would be me best tip. Same with some sniper rifles, Range is gonna be ya friend so if ya miss ya shot ya have more time to move and hide
Is anybody else noticing that when you go to buy a weapon mod from the traxus armory or any armory for that matter, it doesn't automatically show the icon that means you can attach it to your weapon?
just me?
They are good, just use them like a sniper. They 1 tap purple shields
1 tap break the shield that is
As a certified hater of the loss of the glorious and beautiful enzyme suppressant + low profile combo - my eyes have been opened to the glory of mechanized holsters. Itās beautiful.
do a shit tonof dmg body or head, u can take adv off hitting a shot
get space or whatever u like doing to gain adavantge
Dude with machine guns its oppressive
Can fire forever
Does it full reload ballistic weapons regardless of mag size? I've only really tested it with Repeater, Misriah, and energy weapons.
11 days
Anybody have a source to view all rollable perks for implants?
What weapons do you like to use with it? Iām not a big vandal player but Iām intrigued by it. Does it insta reload your full lmg clip for example?
Nvm jsut saw answers above, WOW THAT IS GOOD
Probably a better place to ask, do people feel like the melee leech perk or the SekGen +40 prime recovery perk is more worthwhile with the melee nerfs?
leech is really nice in free kit runs when you don't have a lot of healing but prime recovery will be better in places like cyro or when you are kitted in general
Prime 100% with a energy amp I have a 61 sec cd recon ult
i'd go for prime recovery
Basically anything Iām low on, or a weapon that I donāt have access to or stocked up
Also, idk if this is a build crafting question, but I assume Thief is a good class for solo scavenging runs⦠do folks have any recommendations for what cores & implants I should be using, if I want to loot a location faster?
cyac commendations is purely being used for faction xp
Crime Spree and Greed is Good is a pretty good and cheap combo for just rummaging through an area and then moving to the next.
Additionally, most rarities of Nimble Fingers with Haptic Feedback is a good idea, if you infil in with a signal jammer, pop it before you head in and then you'll be maxed out in loot speed in no time flat.
anyone have an idea which faction has the highest chance of giviing alloys/hazards as VIP rewards?
iāve never heard of anyone say theyāve gotten prestige salvage from them so iām going to assume they are not possible to get
No faction gives prestige salvage in any form
Other than CyberAcme from the cryp archives contracts
Cryo*
If you get lucky
Question re: Recon Build: What grenades synergize well with her kit?
Specifically, what grenade is a good one to use to throw in the direction / general position of a player whose location Iāve just discovered?
chem nades
overheat with crawler drone, poison with chem nade
they're now having an extremely bad time
and you can splash someone around a corner if they're close enough to said corner
do enough damage to them and you can disengage, the poison will do the rest
Thank you, this helps a lot!
also frag nades work for every shell all the time cause explosions are a classic for a reason
What would be a good generic purple augment combo for any shell? I think the survival kit chest augment is one of the best chest ones. But I don't know enough of the head or leg augments to choose one
I'm mainly just looking to track a single purple augment from each - head, chest, and legs - so I can quickly decide if I want to swap the augment I currently have mid-run
True. I just hate building around knives for whatever reason. I know I'll miss the repair speed, revive speed, and all the other stuff survival kit gives.
well then agility seems good, that way you might stay out of knife fights
Does climbing a ladder cancel ability animations? Can anyone test this for me? Not at home rn
I mean the best all-rounder build for any shell is probably gonna be Sprint Kit, Survival Kit, Strike Kit. Otherwise I'd go with Bionic Leg, Knife Fight, and maybe Regen.
That seems like a pretty good combo. Thanks!
another wstr nerf incoming


