#Feedback from a Veteran MMO Player – Chrono Odyssey Has Great Potential!

6 messages · Page 1 of 1 (latest)

eager edge
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Hey Chrono Odyssey Team,

First of all: much respect. With nearly 20 years of MMO experience, I want to share my honest thoughts after playing the game — because I truly enjoyed it. You've built an amazing foundation.

That said, I believe Chrono Odyssey could go much further if it adds a few key systems. I'm drawing from what works in successful titles like Warframe, BDO, LOL, Guild Wars 2, and WoW Classic — plus, as someone with a psychology background, I get why certain game designs feel good long-term.

Here are a few core ideas I’d love to see:

🔁 More Endless Game Modes
Modes like tower defense, survival, or boss-summoning missions give players freedom, variety and long-term goals. Think Warframe-style — no hard caps, just increasing difficulty and rewards by time or stage. Your Eden concept is on the right track, but we need several of those modes to avoid burnout.

🪓 Progression After Max Level (Paragon System)
Once max level is reached, many players lose motivation. A Paragon system with tiny stat gains (e.g., +0.1 STR per level) can keep players engaged without ruining balance.

⚔️ PvP That’s About Skill, Not Gear
Please add a PvP mode like League of Legends — no gear advantage, just skill. Easy to jump into, no time restrictions, no premade requirements. This would massively increase the player base.

🌍 Better Dynamic Events
Right now, events feel repetitive and too easy solo. Look at Guild Wars 2 — varied, dynamic, and team-based. That kind of energy would take Chrono’s world to the next level.

🧲 Pull-and-Kill Combat
Some of the most fun I had was pulling mobs in the Solo Tower, stopping time, and slicing through them. This "pull-CC-support-kill" style is iconic in WoW Classic dungeons or BDO — and insanely satisfying when done right.

I really believe in the future of this game. If you ever want more feedback or ideas, feel free to reach out. I’m rooting for your success. 🙏

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Ah and by the way, a skill tree for each lifeskill tool would be great. Like increasing luck, speed, etc.

pearl valve
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Feel like Eden would be enough for now as long as they keep following it up later on with other content and dont just sit on it for a year. Creating a lot of endgame content now when the game is still open to a lot of changes like possible expansions and whatnot can be done but then they should consider how to let them scale further so you dont invest a lot into content now and end up with dead endgame content cause after an expansion nobody cares about it anymore.

Also really like the take on PvP, with gear being irrelevant theres also less of an incentive to nerf anything for PvE.

eager edge
# pearl valve Feel like Eden would be enough for now as long as they keep following it up late...

Why I believe this kind of system should be in the game from the very beginning:

People don't like limitations.
There will always be players who consume all available content extremely fast. If there are no endless challenges for these types of players, they’ll quickly lose motivation and enjoyment.

It doesn’t matter whether it’s a paywall, daily level cap, standard dailies, max level, or being locked in a small house — human psychology generally resists limitations. Systems like Paragon and endless challenges give players the feeling of always having a goal, even if that goal is almost impossible to reach.

In MMOs, having a goal is crucial — and if that goal becomes too repetitive, it leads straight to burnout.

Personally, Paragon-like systems and endless content keep me motivated. I don’t think Eden alone is enough, especially because it doesn’t really appeal to pure PvE players like myself.

pearl valve
# eager edge Why I believe this kind of system should be in the game from the very beginning:...

Yeah i get what youre saying but i feel like without seeing what eden is like demanding more endgame content already is just a bit assuming ? Id 100% support the idea of having good endgame thats not just sitting there and feeling done with the game, but i also dont see a point in discussing something that much without having anything to refer to. If Eden really is a grind that generates new each time and feels like a fresh dive with multiple layers that get harder over time to reach deeper i see no problem with having people grind it out for a couple months before adding more content once there is a trend of people reaching the end of it.