First off I'd like to say the summons are cool, great and do a lot when they work, but the problem is ( I don't know if it was the summon timer running out or what) that all the summons except the first one you get would come in, do one attack, then I'd get a notification saying the summon left because it entered a restricted area. I don't know what that means but it happened everywhere i used a summon. Could be bug or it was intentional like i said earlier.
#Summons need a little bit of work
7 messages · Page 1 of 1 (latest)
I thought that was just the purpose of the second summon, to stagger the boss and then dip out. If I’m wrong and it’s supposed to stay there that makes it way better
I can see the second summon doing one attack and the dipping, because it did a crazy amount of stagger damage. Maybe its the text that's throwing me off idk.
I got that text too so maybe it’s intended? I guess we’ll see
The impression i got was that because of its height its model was entering an area that shouldn't be accessible so it despawns.
You’re right, the summons are really cool and do a lot when they work. What you’re experiencing is actually how they’re designed. Each summon has its own individual timer and performs different actions depending on its type.
The notification about “entering a restricted area” can be confusing, but it usually means the summon’s active time ended or it reached a limit based on its ability.
A good solution would be to have clear descriptions on each summon explaining how long they last and what they do. That way, players won’t get confused about why summons disappear after a certain point. Right now, the info isn’t very visible, so adding that would improve clarity a lot.
Thats what I thought was happening